Wizard Alchemy locations are the route anchors behind the whole upgrade loop. Spawn services handle brewing, selling, quests, and gear, while the forest, mine, beach, boss, and Sea of Oblivion routes decide where you farm materials, open chests, buy hidden items, enchant wands, and push into New Mainland upgrades.
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Route stage
Departure Isle spawn and services
Spawn is the reset point for crafting, selling, quests, leaderboards, and early gear. Learn these stops first because most farming loops eventually send you back here.
Spawn Village and Leaderboard Shoreline
- area
- Departure Isle
- location type
- Spawn hub
- landmark
- Spawn point, Top Potions List, three leaderboards, Lombart, and Lemin
- key NPCs
- Lombart, Lemin
- key content
- Starting village services, material selling, leaderboards, and a nearby shoreline chest
- Related Farms
- Starter chest route, inventory cleanup, early upgrade planning
- travel tip
- Use the leaderboard platform as the anchor before leaving spawn for the river, bridge, or shop routes.

Alchemy Table and Refine Machine
- area
- Departure Isle
- location type
- Crafting station
- landmark
- Alchemy table behind or near the spawn point
- key NPCs
- Not listed
- key content
- Potion brewing, material selection, spell unlocks, and potion refinement
- Related Farms
- All material routes feed back into this station
- travel tip
- Return here after a material loop so you can brew before selling rare ingredients by mistake.

Roger's Equipment Shop
- area
- Departure Isle
- location type
- Shop
- landmark
- Roger shop menu with wand, wizard hat, and robe tabs
- key NPCs
- Roger
- key content
- Wands, wizard hats, robes, early Attack upgrades, and HP gear
- Related Farms
- Gold farming, boss prep, gear upgrades
- travel tip
- Check wand upgrades before forcing harder enemy routes, because better damage often saves more time than a risky farm.

Harryint Wanted Board
- area
- Departure Isle
- location type
- Quest board
- landmark
- Wanted board on the right side of spawn
- key NPCs
- Harryint
- key content
- Repeatable quests for gold and material rewards
- Related Farms
- Beginner gold farming, monster quests, material gathering
- travel tip
- Pick a quest before starting a combat route so enemy kills also move your gold and material goals.
| Image | Name | area | location type | landmark | key NPCs | key content | Related Farms | travel tip |
|---|---|---|---|---|---|---|---|---|
Image unavailable for Spawn Village and Leaderboard Shoreline | Spawn Village and Leaderboard Shoreline | Departure Isle | Spawn hub | Spawn point, Top Potions List, three leaderboards, Lombart, and Lemin | Lombart, Lemin | Starting village services, material selling, leaderboards, and a nearby shoreline chest | Starter chest route, inventory cleanup, early upgrade planning | Use the leaderboard platform as the anchor before leaving spawn for the river, bridge, or shop routes. |
![]() | Alchemy Table and Refine Machine | Departure Isle | Crafting station | Alchemy table behind or near the spawn point | Not listed | Potion brewing, material selection, spell unlocks, and potion refinement | All material routes feed back into this station | Return here after a material loop so you can brew before selling rare ingredients by mistake. |
![]() | Roger's Equipment Shop | Departure Isle | Shop | Roger shop menu with wand, wizard hat, and robe tabs | Roger | Wands, wizard hats, robes, early Attack upgrades, and HP gear | Gold farming, boss prep, gear upgrades | Check wand upgrades before forcing harder enemy routes, because better damage often saves more time than a risky farm. |
![]() | Harryint Wanted Board | Departure Isle | Quest board | Wanted board on the right side of spawn | Harryint | Repeatable quests for gold and material rewards | Beginner gold farming, monster quests, material gathering | Pick a quest before starting a combat route so enemy kills also move your gold and material goals. |
Route stage
Forest, river, and mine routes
These locations cover the first real material and chest loops. They also teach the hidden-route habits Wizard Alchemy uses later: check rocks, tents, caves, climbs, and off-path platforms.

First River Farming Path
- area
- Departure Isle forest
- location type
- Starter farm route
- landmark
- River, big rock, tree, and first farming stretch
- key NPCs
- Not listed
- key content
- Pickaxe Dwarfs, early gathering route, and river rocks chest
- Related Farms
- Dwarf Emblem, Golden Tooth, early Gold, chest materials
- travel tip
- Run straight from spawn and avoid nearby Pickaxe Dwarfs if you only want the chest or gathering nodes.
Traveler Camp and Cauldron
- area
- Bridge and forest camp
- location type
- Route landmark
- landmark
- Traveler NPC, Cauldron, tent, bridge, and nearby enemies
- key NPCs
- Traveler
- key content
- Bridge route, tent chest, route split toward beach and mine-side paths
- Related Farms
- Knife Goblins, Warhammer Dwarfs, chest materials
- travel tip
- Use the Traveler and Cauldron as the reference point before turning toward the lighthouse, treehouse, or mine cluster.

Mine Entrance and Optimistic Miner
- area
- Mine entrance
- location type
- Cave route
- landmark
- Optimistic Miner, wooden boards, plants, and mine entrance
- key NPCs
- Optimistic Miner
- key content
- Mine chest, miner hint, cave route, and nearby Pickaxe Dwarfs
- Related Farms
- Chest materials, early dwarf route, mine cluster sweep
- travel tip
- Enter from the boarded mine entrance after the first Pickaxe Dwarf platform instead of trying to force the thorny upper path.

Secret Mine Cave
- area
- Mine illusion wall
- location type
- Hidden cave
- landmark
- Right side of the back wall inside the mine
- key NPCs
- Not listed
- key content
- Hidden cave extension and secret chest
- Related Farms
- Chest materials, hidden-route checking
- travel tip
- Open this immediately after the normal mine chest so you do not backtrack into the mine later.

Mine Mountain Top
- area
- Mine mountain
- location type
- Climb route
- landmark
- Rocks, thorny vines, and upper mine platform
- key NPCs
- Not listed
- key content
- Top-of-mine chest and high route practice
- Related Farms
- Chest materials, movement practice
- travel tip
- Use the rocks on the left side of the mine entrance, then follow the thorny vines to the upper platform.
| Image | Name | area | location type | landmark | key NPCs | key content | Related Farms | travel tip |
|---|---|---|---|---|---|---|---|---|
![]() | First River Farming Path | Departure Isle forest | Starter farm route | River, big rock, tree, and first farming stretch | Not listed | Pickaxe Dwarfs, early gathering route, and river rocks chest | Dwarf Emblem, Golden Tooth, early Gold, chest materials | Run straight from spawn and avoid nearby Pickaxe Dwarfs if you only want the chest or gathering nodes. |
Image unavailable for Traveler Camp and Cauldron | Traveler Camp and Cauldron | Bridge and forest camp | Route landmark | Traveler NPC, Cauldron, tent, bridge, and nearby enemies | Traveler | Bridge route, tent chest, route split toward beach and mine-side paths | Knife Goblins, Warhammer Dwarfs, chest materials | Use the Traveler and Cauldron as the reference point before turning toward the lighthouse, treehouse, or mine cluster. |
![]() | Mine Entrance and Optimistic Miner | Mine entrance | Cave route | Optimistic Miner, wooden boards, plants, and mine entrance | Optimistic Miner | Mine chest, miner hint, cave route, and nearby Pickaxe Dwarfs | Chest materials, early dwarf route, mine cluster sweep | Enter from the boarded mine entrance after the first Pickaxe Dwarf platform instead of trying to force the thorny upper path. |
![]() | Secret Mine Cave | Mine illusion wall | Hidden cave | Right side of the back wall inside the mine | Not listed | Hidden cave extension and secret chest | Chest materials, hidden-route checking | Open this immediately after the normal mine chest so you do not backtrack into the mine later. |
![]() | Mine Mountain Top | Mine mountain | Climb route | Rocks, thorny vines, and upper mine platform | Not listed | Top-of-mine chest and high route practice | Chest materials, movement practice | Use the rocks on the left side of the mine entrance, then follow the thorny vines to the upper platform. |
Route stage
Beach, boss, and high routes
This side of Departure Isle connects mid enemy farming, the lighthouse, Dwarf King, treehouse, and waterfall cave. It is where route planning starts to matter more than running straight from spawn.
Departure Isle Beach and Portal
- area
- Departure Isle beach
- location type
- Beach route
- landmark
- Beach route, sea edge, portal area, and Apprentice Broom spot
- key NPCs
- Not listed
- key content
- Apprentice Broom purchase spot, Warhammer Dwarf and Archer Goblin routes, path toward lighthouse
- Related Farms
- Flame Crest, Copper Earring, Goblin Finger, Goblin Bone, Dwarf Emblem
- travel tip
- Treat the beach as a connector between mid enemy farming, the lighthouse route, and later travel upgrades.

Lighthouse Island
- area
- Lighthouse island
- location type
- Island landmark
- landmark
- Lighthouse, sea, small island, and mountain behind the island
- key NPCs
- Not listed
- key content
- Lighthouse chest, beach navigation, route anchor for Dwarf King and treehouse checks
- Related Farms
- Chest materials, Archer Goblins, Warhammer Dwarfs, boss-route travel
- travel tip
- Use the Traveler and Cauldron as a starting reference, then run left past Archer Goblins and Warhammer Dwarfs until the sea opens up.
Dwarf King Cave and Throne
- area
- Dwarf King Cave
- location type
- Boss route
- landmark
- Dwarf King spawn, hammer wall, chained stone, and cave area
- key NPCs
- Dwarf King
- key content
- Boss farming, throne-area chest, Furnace Core route, Flame Crest and Copper Earring drops
- Related Farms
- Gold, Flame Crest, Copper Earring, Furnace Core
- travel tip
- Farm Dwarf King only after your wand, HP gear, potions, and movement are steady enough for repeat clears.

Treehouse Branch and Platform
- area
- Treehouse route
- location type
- High path
- landmark
- Huge tree, rope climb, treehouse door, railing, and charred branch
- key NPCs
- Not listed
- key content
- Treehouse chest and Ember Staff Wand purchase route
- Related Farms
- Chest materials, late Departure Isle wand upgrade
- travel tip
- Tilt the camera upward near the lighthouse route to spot the huge tree before climbing.

Starting Village Waterfall Cave
- area
- Waterfall near starting village
- location type
- Hidden shop route
- landmark
- Waterfall cave near the starting village
- key NPCs
- Hidden wand seller
- key content
- Ice Star Wand purchase spot
- Related Farms
- Gold saving, cooldown-focused wand upgrade
- travel tip
- Save the waterfall route for when 20,000 Gold is realistic, because the Ice Star Wand is a late Departure Isle purchase.
| Image | Name | area | location type | landmark | key NPCs | key content | Related Farms | travel tip |
|---|---|---|---|---|---|---|---|---|
Image unavailable for Departure Isle Beach and Portal | Departure Isle Beach and Portal | Departure Isle beach | Beach route | Beach route, sea edge, portal area, and Apprentice Broom spot | Not listed | Apprentice Broom purchase spot, Warhammer Dwarf and Archer Goblin routes, path toward lighthouse | Flame Crest, Copper Earring, Goblin Finger, Goblin Bone, Dwarf Emblem | Treat the beach as a connector between mid enemy farming, the lighthouse route, and later travel upgrades. |
![]() | Lighthouse Island | Lighthouse island | Island landmark | Lighthouse, sea, small island, and mountain behind the island | Not listed | Lighthouse chest, beach navigation, route anchor for Dwarf King and treehouse checks | Chest materials, Archer Goblins, Warhammer Dwarfs, boss-route travel | Use the Traveler and Cauldron as a starting reference, then run left past Archer Goblins and Warhammer Dwarfs until the sea opens up. |
Image unavailable for Dwarf King Cave and Throne | Dwarf King Cave and Throne | Dwarf King Cave | Boss route | Dwarf King spawn, hammer wall, chained stone, and cave area | Dwarf King | Boss farming, throne-area chest, Furnace Core route, Flame Crest and Copper Earring drops | Gold, Flame Crest, Copper Earring, Furnace Core | Farm Dwarf King only after your wand, HP gear, potions, and movement are steady enough for repeat clears. |
![]() | Treehouse Branch and Platform | Treehouse route | High path | Huge tree, rope climb, treehouse door, railing, and charred branch | Not listed | Treehouse chest and Ember Staff Wand purchase route | Chest materials, late Departure Isle wand upgrade | Tilt the camera upward near the lighthouse route to spot the huge tree before climbing. |
![]() | Starting Village Waterfall Cave | Waterfall near starting village | Hidden shop route | Waterfall cave near the starting village | Hidden wand seller | Ice Star Wand purchase spot | Gold saving, cooldown-focused wand upgrade | Save the waterfall route for when 20,000 Gold is realistic, because the Ice Star Wand is a late Departure Isle purchase. |
Route stage
Sea of Oblivion routes
Sea of Oblivion is the New Mainland layer for enchanting, lava-island farming, broom upgrades, the volcano wand route, and lava-resistance gear. These rows focus on stable landmarks instead of every enemy or material path.

Main Sea of Oblivion Base
- area
- Sea of Oblivion
- location type
- New Mainland hub
- landmark
- Main Sea of Oblivion area, Alchemy station, and Lava Broom spot
- key NPCs
- Not listed
- key content
- New Mainland hub, Lava Broom purchase spot, Sea of Oblivion material route start
- Related Farms
- Fern, Sulphur Lumps, Volcanic Rock, orc materials, New Mainland potion targets
- travel tip
- Use the Sea of Oblivion base as the reset point before branching to the enchanting table, lava island, volcano, or lava waterfall.
Enchanting Table Island
- area
- Sea of Oblivion island
- location type
- Enchanting station
- landmark
- Small island near the main Sea of Oblivion
- key NPCs
- Not listed
- key content
- Wand enchantment table and Enchanted Stone spending
- Related Farms
- Enchanted Stones, wand enchantment rolls, Sea of Oblivion power upgrades
- travel tip
- Farm a stack of Enchanted Stones before interacting, because each enchantment roll consumes one stone and the result is random.

Lava Island and Enchanted Sword Ferns
- area
- Sea of Oblivion lava island
- location type
- Material and enchantment farm
- landmark
- Lava island with Enchanted Sword Ferns
- key NPCs
- Not listed
- key content
- Enchanted Stone farming and lava-island material route
- Related Farms
- Enchanted Stones, Fern, Volcanic Rock, Sulphur Lumps
- travel tip
- Check whether your build can handle the tougher fern enemies before turning this into a long loop.
Volcano Summit
- area
- Sea of Oblivion volcano
- location type
- Late shop route
- landmark
- Top of the Volcano
- key NPCs
- Not listed
- key content
- Ember Wand purchase spot
- Related Farms
- 50,000 Gold saving, Sea of Oblivion wand progression
- travel tip
- Treat the volcano route as a late upgrade stop, not an early detour, because Ember Wand costs far more than Departure Isle shop wands.

Lava Waterfall Base
- area
- Sea of Oblivion lava waterfall
- location type
- Gear pickup route
- landmark
- Fiery lava waterfall next to the Sea of Oblivion base
- key NPCs
- Not listed
- key content
- Lava Wizard Hat purchase or pickup route
- Related Farms
- 10,000 Gold saving, lava resistance, New Mainland survival
- travel tip
- Check this route when lava resistance matters, because the Lava Wizard Hat is the only currently tracked hat with that utility.
| Image | Name | area | location type | landmark | key NPCs | key content | Related Farms | travel tip |
|---|---|---|---|---|---|---|---|---|
![]() | Main Sea of Oblivion Base | Sea of Oblivion | New Mainland hub | Main Sea of Oblivion area, Alchemy station, and Lava Broom spot | Not listed | New Mainland hub, Lava Broom purchase spot, Sea of Oblivion material route start | Fern, Sulphur Lumps, Volcanic Rock, orc materials, New Mainland potion targets | Use the Sea of Oblivion base as the reset point before branching to the enchanting table, lava island, volcano, or lava waterfall. |
Image unavailable for Enchanting Table Island | Enchanting Table Island | Sea of Oblivion island | Enchanting station | Small island near the main Sea of Oblivion | Not listed | Wand enchantment table and Enchanted Stone spending | Enchanted Stones, wand enchantment rolls, Sea of Oblivion power upgrades | Farm a stack of Enchanted Stones before interacting, because each enchantment roll consumes one stone and the result is random. |
![]() | Lava Island and Enchanted Sword Ferns | Sea of Oblivion lava island | Material and enchantment farm | Lava island with Enchanted Sword Ferns | Not listed | Enchanted Stone farming and lava-island material route | Enchanted Stones, Fern, Volcanic Rock, Sulphur Lumps | Check whether your build can handle the tougher fern enemies before turning this into a long loop. |
Image unavailable for Volcano Summit | Volcano Summit | Sea of Oblivion volcano | Late shop route | Top of the Volcano | Not listed | Ember Wand purchase spot | 50,000 Gold saving, Sea of Oblivion wand progression | Treat the volcano route as a late upgrade stop, not an early detour, because Ember Wand costs far more than Departure Isle shop wands. |
![]() | Lava Waterfall Base | Sea of Oblivion lava waterfall | Gear pickup route | Fiery lava waterfall next to the Sea of Oblivion base | Not listed | Lava Wizard Hat purchase or pickup route | 10,000 Gold saving, lava resistance, New Mainland survival | Check this route when lava resistance matters, because the Lava Wizard Hat is the only currently tracked hat with that utility. |
How to move through the map without wasting runs
Locations work best when you treat them as loops. Start at spawn, choose a goal, then move through the route that gives the material, quest, chest, shop, boss, or upgrade you actually need. Wandering without a target fills your bag with random materials and usually sends you back to Lombart or the Alchemy Table before you have brewed anything useful.
A clean route usually looks like this:
- Start at Spawn Village to brew, refine, sell extras, take a quest, or buy gear from Roger.
- Move down the river path for early Pickaxe Dwarf, chest, and starter material routes.
- Treat Traveler camp as the split point for the mine cluster, bridge-side goblin platform, or beach route.
- Clear the mine cluster together: normal mine, secret wall cave, and mine mountain top.
- Push toward the beach side when you need lighthouse, Dwarf King, treehouse, or waterfall cave routes.
- Move into Sea of Oblivion only when New Mainland materials, enchanting, lava-island farming, broom upgrades, or late gear are the goal.
Which place to learn first by goal
| Goal | Best location to learn | Why it helps |
|---|---|---|
| Brew or refine spells | Alchemy Table and Refine Machine | Every material loop becomes useful only after you turn drops into potions or upgrades. |
| Sell extras safely | Spawn Village and Leaderboard Shoreline | Lombart is the cleanup point when inventory pressure starts slowing your route. |
| Start gold and material farming | First River Farming Path | It is close to spawn and teaches the early enemy spacing without a long run back. |
| Run hidden chest routes | Mine Entrance, Secret Mine Cave, Mine Mountain Top | These three stops are close together and teach the cave, illusion wall, and climb pattern. |
| Prepare for boss farming | Dwarf King Cave and Throne | The boss route is worth learning after your wand, HP gear, movement, and spells are stable. |
| Chase hidden wand upgrades | Treehouse Branch, Waterfall Cave, Volcano Summit | These locations hold the stronger wand route once normal shop upgrades stop being enough. |
| Roll wand enchantments | Enchanting Table Island | The table spends Enchanted Stones, so it matters after you can farm stones consistently. |
What not to over-assume from the map
The stable landmarks are the useful part: spawn services, chest clusters, hidden caves, boss routes, shops, and New Mainland upgrade stops. Some exact Sea of Oblivion enemy spawns and material node paths are better treated as broad routes, so read New Mainland rows as anchors rather than exact coordinates.
That caution matters most when farming. If you need a material, start from the location or enemy route tied to that drop, then adjust after you see how fast your build clears the area. A weaker route you can repeat cleanly often beats a late route that causes deaths, long resets, or wasted potion attempts.
How to Use This Wizard Alchemy Locations List
Area tells you the broad map region. Location type explains whether the place is a spawn service, shop, farm route, hidden route, boss route, island, or New Mainland stop. Landmark is the fastest navigation clue when exact directions vary. Key NPCs lists the NPC or boss tied to the place when one is known. Key content and related farms show why the location matters, while travel tip gives the practical route habit to use in-game.
FAQ
How many locations are tracked in Wizard Alchemy?
There are 20 tracked route and service landmarks in the current list. They cover spawn services, forest and mine routes, beach and boss landmarks, hidden upgrade spots, and Sea of Oblivion stops.
Which Wizard Alchemy locations should beginners learn first?
Learn Spawn Village, the Alchemy Table, Roger's Equipment Shop, Harryint's Wanted Board, the First River Farming Path, Traveler Camp, and the Mine Entrance first. Those locations cover early quests, brewing, selling, gear, enemies, and chests.
Where is the Alchemy Table in Wizard Alchemy?
The Alchemy Table is at the spawn area. Turn around from the spawn point to find it, then use gathered materials to brew potions. The Refine machine sits next to the Alchemy Table for upgrading duplicate potions.
Where is Dwarf King in Wizard Alchemy?
Dwarf King is tied to the Dwarf King Cave route on Departure Isle. Start from the lighthouse side as a route anchor, then look for the mountain area with the hammer wall and chained stone landmark.
Where do you enchant wands in Wizard Alchemy?
Wand enchanting happens at the Enchanting Table Island, a small island near the main Sea of Oblivion area. Bring Enchanted Stones before you roll because each enchantment attempt consumes one stone.
Are the Sea of Oblivion locations fully mapped?
The Sea of Oblivion rows cover stable landmarks such as the main base, enchanting island, lava island, volcano, and lava waterfall. Treat them as route anchors rather than a full coordinate map for every enemy and material path.


