BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Wiki>
  3. Wizard Alchemy>
  4. Locations

All 20 Locations in Wizard Alchemy

Updated on September 2, 2026 (about 1 month ago)

Wizard Alchemy locations are the route anchors behind the whole upgrade loop. Spawn services handle brewing, selling, quests, and gear, while the forest, mine, beach, boss, and Sea of Oblivion routes decide where you farm materials, open chests, buy hidden items, enchant wands, and push into New Mainland upgrades.

View

section

Departure Isle spawn and services

4 items

Spawn is the reset point for crafting, selling, quests, leaderboards, and early gear. Learn these stops first because most farming loops eventually send you back here.

SVSpawn Village and Leaderboard Shoreline

Spawn Village and Leaderboard Shoreline

area
Departure Isle
location type
Spawn hub
landmark
Spawn point, Top Potions List, three leaderboards, Lombart, and Lemin
key NPCs
Lombart, Lemin
key content
Starting village services, material selling, leaderboards, and a nearby shoreline chest
Related Farms
Starter chest route, inventory cleanup, early upgrade planning

Alchemy Table and Refine Machine

area
Departure Isle
location type
Crafting station
landmark
Alchemy table behind or near the spawn point
key NPCs
Not listed
key content
Potion brewing, material selection, spell unlocks, and potion refinement
Related Farms
All material routes feed back into this station

Roger's Equipment Shop

area
Departure Isle
location type
Shop
landmark
Roger shop menu with wand, wizard hat, and robe tabs
key NPCs
Roger
key content
Wands, wizard hats, robes, early Attack upgrades, and HP gear
Related Farms
Gold farming, boss prep, gear upgrades

Harryint Wanted Board

area
Departure Isle
location type
Quest board
landmark
Wanted board on the right side of spawn
key NPCs
Harryint
key content
Repeatable quests for gold and material rewards
Related Farms
Beginner gold farming, monster quests, material gathering

section

Forest, river, and mine routes

6 items

These locations cover the first real material and chest loops. They also teach the hidden-route habits Wizard Alchemy uses later: check rocks, tents, caves, climbs, and off-path platforms.

First River Farming Path

area
Departure Isle forest
location type
Starter farm route
landmark
River, big rock, tree, and first farming stretch
key NPCs
Not listed
key content
Pickaxe Dwarfs, early gathering route, and river rocks chest
Related Farms
Dwarf Emblem, Golden Tooth, early Gold, chest materials
TCTraveler Camp and Cauldron

Traveler Camp and Cauldron

area
Bridge and forest camp
location type
Route landmark
landmark
Traveler NPC, Cauldron, tent, bridge, and nearby enemies
key NPCs
Traveler
key content
Bridge route, tent chest, route split toward beach and mine-side paths
Related Farms
Knife Goblins, Warhammer Dwarfs, chest materials

Mine Entrance and Optimistic Miner

area
Mine entrance
location type
Cave route
landmark
Optimistic Miner, wooden boards, plants, and mine entrance
key NPCs
Optimistic Miner
key content
Mine chest, miner hint, cave route, and nearby Pickaxe Dwarfs
Related Farms
Chest materials, early dwarf route, mine cluster sweep

Secret Mine Cave

area
Mine illusion wall
location type
Hidden cave
landmark
Right side of the back wall inside the mine
key NPCs
Not listed
key content
Hidden cave extension and secret chest
Related Farms
Chest materials, hidden-route checking

Mine Mountain Top

area
Mine mountain
location type
Climb route
landmark
Rocks, thorny vines, and upper mine platform
key NPCs
Not listed
key content
Top-of-mine chest and high route practice
Related Farms
Chest materials, movement practice

Goblin Camp Hidden Platform

area
Bridge-side goblin camp
location type
Hidden platform
landmark
Bridge rocks, brown pine trees, Knife Goblins, campfire, and rear platform
key NPCs
Not listed
key content
Hidden platform chest and bridge-side goblin route
Related Farms
Knife Goblins, chest materials, early hidden-route sweep

section

Beach, boss, and high routes

5 items

This side of Departure Isle connects mid enemy farming, the lighthouse, Dwarf King, treehouse, and waterfall cave. It is where route planning starts to matter more than running straight from spawn.

DIDeparture Isle Beach and Portal

Departure Isle Beach and Portal

area
Departure Isle beach
location type
Beach route
landmark
Beach route, sea edge, portal area, and Apprentice Broom spot
key NPCs
Not listed
key content
Apprentice Broom purchase spot, Warhammer Dwarf and Archer Goblin routes, path toward lighthouse
Related Farms
Flame Crest, Copper Earring, Goblin Finger, Goblin Bone, Dwarf Emblem

Lighthouse Island

area
Lighthouse island
location type
Island landmark
landmark
Lighthouse, sea, small island, and mountain behind the island
key NPCs
Not listed
key content
Lighthouse chest, beach navigation, route anchor for Dwarf King and treehouse checks
Related Farms
Chest materials, Archer Goblins, Warhammer Dwarfs, boss-route travel
DKDwarf King Cave and Throne

Dwarf King Cave and Throne

area
Dwarf King Cave
location type
Boss route
landmark
Dwarf King spawn, hammer wall, chained stone, and cave area
key NPCs
Dwarf King
key content
Boss farming, throne-area chest, Furnace Core route, Flame Crest and Copper Earring drops
Related Farms
Gold, Flame Crest, Copper Earring, Furnace Core

Treehouse Branch and Platform

area
Treehouse route
location type
High path
landmark
Huge tree, rope climb, treehouse door, railing, and charred branch
key NPCs
Not listed
key content
Treehouse chest and Ember Staff Wand purchase route
Related Farms
Chest materials, late Departure Isle wand upgrade

Starting Village Waterfall Cave

area
Waterfall near starting village
location type
Hidden shop route
landmark
Waterfall cave near the starting village
key NPCs
Hidden wand seller
key content
Ice Star Wand purchase spot
Related Farms
Gold saving, cooldown-focused wand upgrade

section

Sea of Oblivion routes

5 items

Sea of Oblivion is the New Mainland layer for enchanting, lava-island farming, broom upgrades, the volcano wand route, and lava-resistance gear. These rows focus on stable landmarks instead of every enemy or material path.

Main Sea of Oblivion Base

area
Sea of Oblivion
location type
New Mainland hub
landmark
Main Sea of Oblivion area, Alchemy station, and Lava Broom spot
key NPCs
Not listed
key content
New Mainland hub, Lava Broom purchase spot, Sea of Oblivion material route start
Related Farms
Fern, Sulphur Lumps, Volcanic Rock, orc materials, New Mainland potion targets
ETEnchanting Table Island

Enchanting Table Island

area
Sea of Oblivion island
location type
Enchanting station
landmark
Small island near the main Sea of Oblivion
key NPCs
Not listed
key content
Wand enchantment table and Enchanted Stone spending
Related Farms
Enchanted Stones, wand enchantment rolls, Sea of Oblivion power upgrades

Lava Island and Enchanted Sword Ferns

area
Sea of Oblivion lava island
location type
Material and enchantment farm
landmark
Lava island with Enchanted Sword Ferns
key NPCs
Not listed
key content
Enchanted Stone farming and lava-island material route
Related Farms
Enchanted Stones, Fern, Volcanic Rock, Sulphur Lumps
VSVolcano Summit

Volcano Summit

area
Sea of Oblivion volcano
location type
Late shop route
landmark
Top of the Volcano
key NPCs
Not listed
key content
Ember Wand purchase spot
Related Farms
50,000 Gold saving, Sea of Oblivion wand progression

Lava Waterfall Base

area
Sea of Oblivion lava waterfall
location type
Gear pickup route
landmark
Fiery lava waterfall next to the Sea of Oblivion base
key NPCs
Not listed
key content
Lava Wizard Hat purchase or pickup route
Related Farms
10,000 Gold saving, lava resistance, New Mainland survival

How to move through the map without wasting runs

Locations work best when you treat them as loops. Start at spawn, choose a goal, then move through the route that gives the material, quest, chest, shop, boss, or upgrade you actually need. Wandering without a target fills your bag with random materials and usually sends you back to Lombart or the Alchemy Table before you have brewed anything useful.

A clean route usually looks like this:

  1. Start at Spawn Village to brew, refine, sell extras, take a quest, or buy gear from Roger.
  2. Move down the river path for early Pickaxe Dwarf, chest, and starter material routes.
  3. Treat Traveler camp as the split point for the mine cluster, bridge-side goblin platform, or beach route.
  4. Clear the mine cluster together: normal mine, secret wall cave, and mine mountain top.
  5. Push toward the beach side when you need lighthouse, Dwarf King, treehouse, or waterfall cave routes.
  6. Move into Sea of Oblivion only when New Mainland materials, enchanting, lava-island farming, broom upgrades, or late gear are the goal.

Which place to learn first by goal

GoalBest location to learnWhy it helps
Brew or refine spellsAlchemy Table and Refine MachineEvery material loop becomes useful only after you turn drops into potions or upgrades.
Sell extras safelySpawn Village and Leaderboard ShorelineLombart is the cleanup point when inventory pressure starts slowing your route.
Start gold and material farmingFirst River Farming PathIt is close to spawn and teaches the early enemy spacing without a long run back.
Run hidden chest routesMine Entrance, Secret Mine Cave, Mine Mountain TopThese three stops are close together and teach the cave, illusion wall, and climb pattern.
Prepare for boss farmingDwarf King Cave and ThroneThe boss route is worth learning after your wand, HP gear, movement, and spells are stable.
Chase hidden wand upgradesTreehouse Branch, Waterfall Cave, Volcano SummitThese locations hold the stronger wand route once normal shop upgrades stop being enough.
Roll wand enchantmentsEnchanting Table IslandThe table spends Enchanted Stones, so it matters after you can farm stones consistently.

What not to over-assume from the map

The stable landmarks are the useful part: spawn services, chest clusters, hidden caves, boss routes, shops, and New Mainland upgrade stops. Some exact Sea of Oblivion enemy spawns and material node paths are better treated as broad routes, so read New Mainland rows as anchors rather than exact coordinates.

That caution matters most when farming. If you need a material, start from the location or enemy route tied to that drop, then adjust after you see how fast your build clears the area. A weaker route you can repeat cleanly often beats a late route that causes deaths, long resets, or wasted potion attempts.

FAQ

Q.

How many locations are tracked in Wizard Alchemy?

There are 20 tracked route and service landmarks in the current list. They cover spawn services, forest and mine routes, beach and boss landmarks, hidden upgrade spots, and Sea of Oblivion stops.

Q.

Which Wizard Alchemy locations should beginners learn first?

Learn Spawn Village, the Alchemy Table, Roger's Equipment Shop, Harryint's Wanted Board, the First River Farming Path, Traveler Camp, and the Mine Entrance first. Those locations cover early quests, brewing, selling, gear, enemies, and chests.

Q.

Where is the Alchemy Table in Wizard Alchemy?

The Alchemy Table is at the spawn area. Turn around from the spawn point to find it, then use gathered materials to brew potions. The Refine machine sits next to the Alchemy Table for upgrading duplicate potions.

Q.

Where is Dwarf King in Wizard Alchemy?

Dwarf King is tied to the Dwarf King Cave route on Departure Isle. Start from the lighthouse side as a route anchor, then look for the mountain area with the hammer wall and chained stone landmark.

Q.

Where do you enchant wands in Wizard Alchemy?

Wand enchanting happens at the Enchanting Table Island, a small island near the main Sea of Oblivion area. Bring Enchanted Stones before you roll because each enchantment attempt consumes one stone.

Q.

Are the Sea of Oblivion locations fully mapped?

The Sea of Oblivion rows cover stable landmarks such as the main base, enchanting island, lava island, volcano, and lava waterfall. Treat them as route anchors rather than a full coordinate map for every enemy and material path.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Check out other catalogs from Wizard Alchemy

View all
MaterialsMaterials26 entriesPotionsPotions26 entriesRacesRaces10 entriesWandsWands7 entriesBroomsBrooms2 entriesRobesRobes3 entriesWizard HatsWizard Hats4 entriesEnemiesEnemies14 entries

Share this collection with your friends

Wizard AlchemyWizard Alchemy Codes9 active codesWizard Alchemy WikiWizard Alchemy WikiGuide, controls & tips

Checklist

Wizard Alchemy Checklist

0/187 done0%
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.