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All 20 Locations in Wizard Alchemy

Updated on May 23, 2026 (3 days ago)

Wizard Alchemy locations are the route anchors behind the whole upgrade loop. Spawn services handle brewing, selling, quests, and gear, while the forest, mine, beach, boss, and Sea of Oblivion routes decide where you farm materials, open chests, buy hidden items, enchant wands, and push into New Mainland upgrades.

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Route stage

Departure Isle spawn and services

4 items

Spawn is the reset point for crafting, selling, quests, leaderboards, and early gear. Learn these stops first because most farming loops eventually send you back here.

Image unavailable for Spawn Village and Leaderboard Shoreline

Spawn Village and Leaderboard Shoreline

area
Departure Isle
location type
Spawn hub
landmark
Spawn point, Top Potions List, three leaderboards, Lombart, and Lemin
key NPCs
Lombart, Lemin
key content
Starting village services, material selling, leaderboards, and a nearby shoreline chest
Related Farms
Starter chest route, inventory cleanup, early upgrade planning
travel tip
Use the leaderboard platform as the anchor before leaving spawn for the river, bridge, or shop routes.
Alchemy Table and Refine Machine

Alchemy Table and Refine Machine

area
Departure Isle
location type
Crafting station
landmark
Alchemy table behind or near the spawn point
key NPCs
Not listed
key content
Potion brewing, material selection, spell unlocks, and potion refinement
Related Farms
All material routes feed back into this station
travel tip
Return here after a material loop so you can brew before selling rare ingredients by mistake.
Roger's Equipment Shop

Roger's Equipment Shop

area
Departure Isle
location type
Shop
landmark
Roger shop menu with wand, wizard hat, and robe tabs
key NPCs
Roger
key content
Wands, wizard hats, robes, early Attack upgrades, and HP gear
Related Farms
Gold farming, boss prep, gear upgrades
travel tip
Check wand upgrades before forcing harder enemy routes, because better damage often saves more time than a risky farm.
Harryint Wanted Board

Harryint Wanted Board

area
Departure Isle
location type
Quest board
landmark
Wanted board on the right side of spawn
key NPCs
Harryint
key content
Repeatable quests for gold and material rewards
Related Farms
Beginner gold farming, monster quests, material gathering
travel tip
Pick a quest before starting a combat route so enemy kills also move your gold and material goals.
ImageNamearealocation typelandmarkkey NPCskey contentRelated Farmstravel tip
Image unavailable for Spawn Village and Leaderboard Shoreline
Spawn Village and Leaderboard ShorelineDeparture IsleSpawn hubSpawn point, Top Potions List, three leaderboards, Lombart, and LeminLombart, LeminStarting village services, material selling, leaderboards, and a nearby shoreline chestStarter chest route, inventory cleanup, early upgrade planningUse the leaderboard platform as the anchor before leaving spawn for the river, bridge, or shop routes.
Alchemy Table and Refine Machine
Alchemy Table and Refine MachineDeparture IsleCrafting stationAlchemy table behind or near the spawn pointNot listedPotion brewing, material selection, spell unlocks, and potion refinementAll material routes feed back into this stationReturn here after a material loop so you can brew before selling rare ingredients by mistake.
Roger's Equipment Shop
Roger's Equipment ShopDeparture IsleShopRoger shop menu with wand, wizard hat, and robe tabsRogerWands, wizard hats, robes, early Attack upgrades, and HP gearGold farming, boss prep, gear upgradesCheck wand upgrades before forcing harder enemy routes, because better damage often saves more time than a risky farm.
Harryint Wanted Board
Harryint Wanted BoardDeparture IsleQuest boardWanted board on the right side of spawnHarryintRepeatable quests for gold and material rewardsBeginner gold farming, monster quests, material gatheringPick a quest before starting a combat route so enemy kills also move your gold and material goals.

Route stage

Forest, river, and mine routes

6 items

These locations cover the first real material and chest loops. They also teach the hidden-route habits Wizard Alchemy uses later: check rocks, tents, caves, climbs, and off-path platforms.

First River Farming Path

First River Farming Path

area
Departure Isle forest
location type
Starter farm route
landmark
River, big rock, tree, and first farming stretch
key NPCs
Not listed
key content
Pickaxe Dwarfs, early gathering route, and river rocks chest
Related Farms
Dwarf Emblem, Golden Tooth, early Gold, chest materials
travel tip
Run straight from spawn and avoid nearby Pickaxe Dwarfs if you only want the chest or gathering nodes.
Image unavailable for Traveler Camp and Cauldron

Traveler Camp and Cauldron

area
Bridge and forest camp
location type
Route landmark
landmark
Traveler NPC, Cauldron, tent, bridge, and nearby enemies
key NPCs
Traveler
key content
Bridge route, tent chest, route split toward beach and mine-side paths
Related Farms
Knife Goblins, Warhammer Dwarfs, chest materials
travel tip
Use the Traveler and Cauldron as the reference point before turning toward the lighthouse, treehouse, or mine cluster.
Mine Entrance and Optimistic Miner

Mine Entrance and Optimistic Miner

area
Mine entrance
location type
Cave route
landmark
Optimistic Miner, wooden boards, plants, and mine entrance
key NPCs
Optimistic Miner
key content
Mine chest, miner hint, cave route, and nearby Pickaxe Dwarfs
Related Farms
Chest materials, early dwarf route, mine cluster sweep
travel tip
Enter from the boarded mine entrance after the first Pickaxe Dwarf platform instead of trying to force the thorny upper path.
Secret Mine Cave

Secret Mine Cave

area
Mine illusion wall
location type
Hidden cave
landmark
Right side of the back wall inside the mine
key NPCs
Not listed
key content
Hidden cave extension and secret chest
Related Farms
Chest materials, hidden-route checking
travel tip
Open this immediately after the normal mine chest so you do not backtrack into the mine later.
Mine Mountain Top

Mine Mountain Top

area
Mine mountain
location type
Climb route
landmark
Rocks, thorny vines, and upper mine platform
key NPCs
Not listed
key content
Top-of-mine chest and high route practice
Related Farms
Chest materials, movement practice
travel tip
Use the rocks on the left side of the mine entrance, then follow the thorny vines to the upper platform.
Goblin Camp Hidden Platform

Goblin Camp Hidden Platform

area
Bridge-side goblin camp
location type
Hidden platform
landmark
Bridge rocks, brown pine trees, Knife Goblins, campfire, and rear platform
key NPCs
Not listed
key content
Hidden platform chest and bridge-side goblin route
Related Farms
Knife Goblins, chest materials, early hidden-route sweep
travel tip
Check the rocks on the right side of the bridge before crossing all the way to the Traveler camp.
ImageNamearealocation typelandmarkkey NPCskey contentRelated Farmstravel tip
First River Farming Path
First River Farming PathDeparture Isle forestStarter farm routeRiver, big rock, tree, and first farming stretchNot listedPickaxe Dwarfs, early gathering route, and river rocks chestDwarf Emblem, Golden Tooth, early Gold, chest materialsRun straight from spawn and avoid nearby Pickaxe Dwarfs if you only want the chest or gathering nodes.
Image unavailable for Traveler Camp and Cauldron
Traveler Camp and CauldronBridge and forest campRoute landmarkTraveler NPC, Cauldron, tent, bridge, and nearby enemiesTravelerBridge route, tent chest, route split toward beach and mine-side pathsKnife Goblins, Warhammer Dwarfs, chest materialsUse the Traveler and Cauldron as the reference point before turning toward the lighthouse, treehouse, or mine cluster.
Mine Entrance and Optimistic Miner
Mine Entrance and Optimistic MinerMine entranceCave routeOptimistic Miner, wooden boards, plants, and mine entranceOptimistic MinerMine chest, miner hint, cave route, and nearby Pickaxe DwarfsChest materials, early dwarf route, mine cluster sweepEnter from the boarded mine entrance after the first Pickaxe Dwarf platform instead of trying to force the thorny upper path.
Secret Mine Cave
Secret Mine CaveMine illusion wallHidden caveRight side of the back wall inside the mineNot listedHidden cave extension and secret chestChest materials, hidden-route checkingOpen this immediately after the normal mine chest so you do not backtrack into the mine later.
Mine Mountain Top
Mine Mountain TopMine mountainClimb routeRocks, thorny vines, and upper mine platformNot listedTop-of-mine chest and high route practiceChest materials, movement practiceUse the rocks on the left side of the mine entrance, then follow the thorny vines to the upper platform.
Goblin Camp Hidden Platform
Goblin Camp Hidden PlatformBridge-side goblin campHidden platformBridge rocks, brown pine trees, Knife Goblins, campfire, and rear platformNot listedHidden platform chest and bridge-side goblin routeKnife Goblins, chest materials, early hidden-route sweepCheck the rocks on the right side of the bridge before crossing all the way to the Traveler camp.

Route stage

Beach, boss, and high routes

5 items

This side of Departure Isle connects mid enemy farming, the lighthouse, Dwarf King, treehouse, and waterfall cave. It is where route planning starts to matter more than running straight from spawn.

Image unavailable for Departure Isle Beach and Portal

Departure Isle Beach and Portal

area
Departure Isle beach
location type
Beach route
landmark
Beach route, sea edge, portal area, and Apprentice Broom spot
key NPCs
Not listed
key content
Apprentice Broom purchase spot, Warhammer Dwarf and Archer Goblin routes, path toward lighthouse
Related Farms
Flame Crest, Copper Earring, Goblin Finger, Goblin Bone, Dwarf Emblem
travel tip
Treat the beach as a connector between mid enemy farming, the lighthouse route, and later travel upgrades.
Lighthouse Island

Lighthouse Island

area
Lighthouse island
location type
Island landmark
landmark
Lighthouse, sea, small island, and mountain behind the island
key NPCs
Not listed
key content
Lighthouse chest, beach navigation, route anchor for Dwarf King and treehouse checks
Related Farms
Chest materials, Archer Goblins, Warhammer Dwarfs, boss-route travel
travel tip
Use the Traveler and Cauldron as a starting reference, then run left past Archer Goblins and Warhammer Dwarfs until the sea opens up.
Image unavailable for Dwarf King Cave and Throne

Dwarf King Cave and Throne

area
Dwarf King Cave
location type
Boss route
landmark
Dwarf King spawn, hammer wall, chained stone, and cave area
key NPCs
Dwarf King
key content
Boss farming, throne-area chest, Furnace Core route, Flame Crest and Copper Earring drops
Related Farms
Gold, Flame Crest, Copper Earring, Furnace Core
travel tip
Farm Dwarf King only after your wand, HP gear, potions, and movement are steady enough for repeat clears.
Treehouse Branch and Platform

Treehouse Branch and Platform

area
Treehouse route
location type
High path
landmark
Huge tree, rope climb, treehouse door, railing, and charred branch
key NPCs
Not listed
key content
Treehouse chest and Ember Staff Wand purchase route
Related Farms
Chest materials, late Departure Isle wand upgrade
travel tip
Tilt the camera upward near the lighthouse route to spot the huge tree before climbing.
Starting Village Waterfall Cave

Starting Village Waterfall Cave

area
Waterfall near starting village
location type
Hidden shop route
landmark
Waterfall cave near the starting village
key NPCs
Hidden wand seller
key content
Ice Star Wand purchase spot
Related Farms
Gold saving, cooldown-focused wand upgrade
travel tip
Save the waterfall route for when 20,000 Gold is realistic, because the Ice Star Wand is a late Departure Isle purchase.
ImageNamearealocation typelandmarkkey NPCskey contentRelated Farmstravel tip
Image unavailable for Departure Isle Beach and Portal
Departure Isle Beach and PortalDeparture Isle beachBeach routeBeach route, sea edge, portal area, and Apprentice Broom spotNot listedApprentice Broom purchase spot, Warhammer Dwarf and Archer Goblin routes, path toward lighthouseFlame Crest, Copper Earring, Goblin Finger, Goblin Bone, Dwarf EmblemTreat the beach as a connector between mid enemy farming, the lighthouse route, and later travel upgrades.
Lighthouse Island
Lighthouse IslandLighthouse islandIsland landmarkLighthouse, sea, small island, and mountain behind the islandNot listedLighthouse chest, beach navigation, route anchor for Dwarf King and treehouse checksChest materials, Archer Goblins, Warhammer Dwarfs, boss-route travelUse the Traveler and Cauldron as a starting reference, then run left past Archer Goblins and Warhammer Dwarfs until the sea opens up.
Image unavailable for Dwarf King Cave and Throne
Dwarf King Cave and ThroneDwarf King CaveBoss routeDwarf King spawn, hammer wall, chained stone, and cave areaDwarf KingBoss farming, throne-area chest, Furnace Core route, Flame Crest and Copper Earring dropsGold, Flame Crest, Copper Earring, Furnace CoreFarm Dwarf King only after your wand, HP gear, potions, and movement are steady enough for repeat clears.
Treehouse Branch and Platform
Treehouse Branch and PlatformTreehouse routeHigh pathHuge tree, rope climb, treehouse door, railing, and charred branchNot listedTreehouse chest and Ember Staff Wand purchase routeChest materials, late Departure Isle wand upgradeTilt the camera upward near the lighthouse route to spot the huge tree before climbing.
Starting Village Waterfall Cave
Starting Village Waterfall CaveWaterfall near starting villageHidden shop routeWaterfall cave near the starting villageHidden wand sellerIce Star Wand purchase spotGold saving, cooldown-focused wand upgradeSave the waterfall route for when 20,000 Gold is realistic, because the Ice Star Wand is a late Departure Isle purchase.

Route stage

Sea of Oblivion routes

5 items

Sea of Oblivion is the New Mainland layer for enchanting, lava-island farming, broom upgrades, the volcano wand route, and lava-resistance gear. These rows focus on stable landmarks instead of every enemy or material path.

Main Sea of Oblivion Base

Main Sea of Oblivion Base

area
Sea of Oblivion
location type
New Mainland hub
landmark
Main Sea of Oblivion area, Alchemy station, and Lava Broom spot
key NPCs
Not listed
key content
New Mainland hub, Lava Broom purchase spot, Sea of Oblivion material route start
Related Farms
Fern, Sulphur Lumps, Volcanic Rock, orc materials, New Mainland potion targets
travel tip
Use the Sea of Oblivion base as the reset point before branching to the enchanting table, lava island, volcano, or lava waterfall.
Image unavailable for Enchanting Table Island

Enchanting Table Island

area
Sea of Oblivion island
location type
Enchanting station
landmark
Small island near the main Sea of Oblivion
key NPCs
Not listed
key content
Wand enchantment table and Enchanted Stone spending
Related Farms
Enchanted Stones, wand enchantment rolls, Sea of Oblivion power upgrades
travel tip
Farm a stack of Enchanted Stones before interacting, because each enchantment roll consumes one stone and the result is random.
Lava Island and Enchanted Sword Ferns

Lava Island and Enchanted Sword Ferns

area
Sea of Oblivion lava island
location type
Material and enchantment farm
landmark
Lava island with Enchanted Sword Ferns
key NPCs
Not listed
key content
Enchanted Stone farming and lava-island material route
Related Farms
Enchanted Stones, Fern, Volcanic Rock, Sulphur Lumps
travel tip
Check whether your build can handle the tougher fern enemies before turning this into a long loop.
Image unavailable for Volcano Summit

Volcano Summit

area
Sea of Oblivion volcano
location type
Late shop route
landmark
Top of the Volcano
key NPCs
Not listed
key content
Ember Wand purchase spot
Related Farms
50,000 Gold saving, Sea of Oblivion wand progression
travel tip
Treat the volcano route as a late upgrade stop, not an early detour, because Ember Wand costs far more than Departure Isle shop wands.
Lava Waterfall Base

Lava Waterfall Base

area
Sea of Oblivion lava waterfall
location type
Gear pickup route
landmark
Fiery lava waterfall next to the Sea of Oblivion base
key NPCs
Not listed
key content
Lava Wizard Hat purchase or pickup route
Related Farms
10,000 Gold saving, lava resistance, New Mainland survival
travel tip
Check this route when lava resistance matters, because the Lava Wizard Hat is the only currently tracked hat with that utility.
ImageNamearealocation typelandmarkkey NPCskey contentRelated Farmstravel tip
Main Sea of Oblivion Base
Main Sea of Oblivion BaseSea of OblivionNew Mainland hubMain Sea of Oblivion area, Alchemy station, and Lava Broom spotNot listedNew Mainland hub, Lava Broom purchase spot, Sea of Oblivion material route startFern, Sulphur Lumps, Volcanic Rock, orc materials, New Mainland potion targetsUse the Sea of Oblivion base as the reset point before branching to the enchanting table, lava island, volcano, or lava waterfall.
Image unavailable for Enchanting Table Island
Enchanting Table IslandSea of Oblivion islandEnchanting stationSmall island near the main Sea of OblivionNot listedWand enchantment table and Enchanted Stone spendingEnchanted Stones, wand enchantment rolls, Sea of Oblivion power upgradesFarm a stack of Enchanted Stones before interacting, because each enchantment roll consumes one stone and the result is random.
Lava Island and Enchanted Sword Ferns
Lava Island and Enchanted Sword FernsSea of Oblivion lava islandMaterial and enchantment farmLava island with Enchanted Sword FernsNot listedEnchanted Stone farming and lava-island material routeEnchanted Stones, Fern, Volcanic Rock, Sulphur LumpsCheck whether your build can handle the tougher fern enemies before turning this into a long loop.
Image unavailable for Volcano Summit
Volcano SummitSea of Oblivion volcanoLate shop routeTop of the VolcanoNot listedEmber Wand purchase spot50,000 Gold saving, Sea of Oblivion wand progressionTreat the volcano route as a late upgrade stop, not an early detour, because Ember Wand costs far more than Departure Isle shop wands.
Lava Waterfall Base
Lava Waterfall BaseSea of Oblivion lava waterfallGear pickup routeFiery lava waterfall next to the Sea of Oblivion baseNot listedLava Wizard Hat purchase or pickup route10,000 Gold saving, lava resistance, New Mainland survivalCheck this route when lava resistance matters, because the Lava Wizard Hat is the only currently tracked hat with that utility.

How to move through the map without wasting runs

Locations work best when you treat them as loops. Start at spawn, choose a goal, then move through the route that gives the material, quest, chest, shop, boss, or upgrade you actually need. Wandering without a target fills your bag with random materials and usually sends you back to Lombart or the Alchemy Table before you have brewed anything useful.

A clean route usually looks like this:

  1. Start at Spawn Village to brew, refine, sell extras, take a quest, or buy gear from Roger.
  2. Move down the river path for early Pickaxe Dwarf, chest, and starter material routes.
  3. Treat Traveler camp as the split point for the mine cluster, bridge-side goblin platform, or beach route.
  4. Clear the mine cluster together: normal mine, secret wall cave, and mine mountain top.
  5. Push toward the beach side when you need lighthouse, Dwarf King, treehouse, or waterfall cave routes.
  6. Move into Sea of Oblivion only when New Mainland materials, enchanting, lava-island farming, broom upgrades, or late gear are the goal.

Which place to learn first by goal

GoalBest location to learnWhy it helps
Brew or refine spellsAlchemy Table and Refine MachineEvery material loop becomes useful only after you turn drops into potions or upgrades.
Sell extras safelySpawn Village and Leaderboard ShorelineLombart is the cleanup point when inventory pressure starts slowing your route.
Start gold and material farmingFirst River Farming PathIt is close to spawn and teaches the early enemy spacing without a long run back.
Run hidden chest routesMine Entrance, Secret Mine Cave, Mine Mountain TopThese three stops are close together and teach the cave, illusion wall, and climb pattern.
Prepare for boss farmingDwarf King Cave and ThroneThe boss route is worth learning after your wand, HP gear, movement, and spells are stable.
Chase hidden wand upgradesTreehouse Branch, Waterfall Cave, Volcano SummitThese locations hold the stronger wand route once normal shop upgrades stop being enough.
Roll wand enchantmentsEnchanting Table IslandThe table spends Enchanted Stones, so it matters after you can farm stones consistently.

What not to over-assume from the map

The stable landmarks are the useful part: spawn services, chest clusters, hidden caves, boss routes, shops, and New Mainland upgrade stops. Some exact Sea of Oblivion enemy spawns and material node paths are better treated as broad routes, so read New Mainland rows as anchors rather than exact coordinates.

That caution matters most when farming. If you need a material, start from the location or enemy route tied to that drop, then adjust after you see how fast your build clears the area. A weaker route you can repeat cleanly often beats a late route that causes deaths, long resets, or wasted potion attempts.

How to Use This Wizard Alchemy Locations List

Area tells you the broad map region. Location type explains whether the place is a spawn service, shop, farm route, hidden route, boss route, island, or New Mainland stop. Landmark is the fastest navigation clue when exact directions vary. Key NPCs lists the NPC or boss tied to the place when one is known. Key content and related farms show why the location matters, while travel tip gives the practical route habit to use in-game.

FAQ

Q.

How many locations are tracked in Wizard Alchemy?

There are 20 tracked route and service landmarks in the current list. They cover spawn services, forest and mine routes, beach and boss landmarks, hidden upgrade spots, and Sea of Oblivion stops.

Q.

Which Wizard Alchemy locations should beginners learn first?

Learn Spawn Village, the Alchemy Table, Roger's Equipment Shop, Harryint's Wanted Board, the First River Farming Path, Traveler Camp, and the Mine Entrance first. Those locations cover early quests, brewing, selling, gear, enemies, and chests.

Q.

Where is the Alchemy Table in Wizard Alchemy?

The Alchemy Table is at the spawn area. Turn around from the spawn point to find it, then use gathered materials to brew potions. The Refine machine sits next to the Alchemy Table for upgrading duplicate potions.

Q.

Where is Dwarf King in Wizard Alchemy?

Dwarf King is tied to the Dwarf King Cave route on Departure Isle. Start from the lighthouse side as a route anchor, then look for the mountain area with the hammer wall and chained stone landmark.

Q.

Where do you enchant wands in Wizard Alchemy?

Wand enchanting happens at the Enchanting Table Island, a small island near the main Sea of Oblivion area. Bring Enchanted Stones before you roll because each enchantment attempt consumes one stone.

Q.

Are the Sea of Oblivion locations fully mapped?

The Sea of Oblivion rows cover stable landmarks such as the main base, enchanting island, lava island, volcano, and lava waterfall. Treat them as route anchors rather than a full coordinate map for every enemy and material path.

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