Wizard Alchemy Checklist
Checklist items
- Load into Wizard Alchemy and find the starter village
Use the spawn area as your home base before pushing into enemy routes.
- Open your inventory and check how materials are stored
Know where ingredients, potions, gear, and currencies appear before farming.
- Practice basic movement, sprinting, jumping, and camera control
Movement matters when you start dodging enemies and reaching chest paths.
- Practice wand attacks on a safe starter target
Get comfortable with attack range before fighting groups.
- Find the alchemy table
This is where materials turn into potion spells.
- Find the Refine Machine
Progression also includes refining, gear, and route planning.
- Find Roger's Equipment Shop
Roger is the early upgrade anchor for wands, hats, and robes.
- Check the leaderboard shoreline and starter NPC area
Lombart, Lemin, and the shoreline chest route all sit near spawn.
- Start a simple loop from spawn to the river path
A repeated route is better than wandering when you need early materials.
- Return to spawn before your inventory feels messy
Sell, upgrade, or brew instead of carrying random drops too long.
- Save Gold for the first wand upgrade
Damage upgrades make farming smoother than rushing every cosmetic buy.
- Pick one potion goal before spending rare materials
A target spell keeps shards and high-Magic ingredients from being wasted.
- Reach the Sea of Oblivion enchanting table
This is the base for late wand rolls.
- Farm at least one Enchanted Stone
Mutant Sea enemies and Lava Behemoth are the routes to start checking.
- Roll or identify Fatal
25% Critical Damage. Boss fights, heavy hits, and crit-focused damage builds.
- Roll or identify Staying Calm
50% Cooling Shrinkage. Spell-heavy farming loops where faster uptime matters more than one-hit burst.
- Roll or identify Critical Hit
25% Crit Rate. Mob farming, multi-hit spell rotations, and builds that need more crit triggers.
- Roll or identify Magic
10% Attack Boost. Fallback damage when an elemental or crit roll does not fit the current build.
- Roll or identify Blazing Fire
40% Fire Damage Boost. Fire spell builds and players leaning into fire-based damage bonuses.
- Roll or identify Thunder
20% Thunder Damage Boost. Thunder spell builds that want their element bonus on the wand roll.
- Roll or identify Shadow
20% Dark Damage Boost. Dark spell builds and Night Wraith-style damage routes.
- Roll or identify Ice
20% Ice Damage Boost. Ice spell builds, Frost Thorns-style farming, and defensive ice setups.
- Roll or identify Luck
50% Alchemy Luck Boost. Potion crafting, rare material farming, and players chasing better alchemy outcomes.
- Roll or identify Swift
25% Movement Speed Bonus. Chest loops, stone farming routes, dodging, and long travel before a better broom route is comfortable.
- Open the Wizard Alchemy codes screen before a long farming session
Redeem any available rewards before spending extra time on Gold or material routes.
- Re-check race rerolls after receiving new reroll rewards
Use free chances before considering any paid or saved currency route.
- Check whether new updates added materials, potions, enemies, or locations
Wizard Alchemy can grow, so the audit should stay flexible.
- Review your unfinished section with the lowest progress bar
The board works best when you fix one weak area at a time.
- Clear old farming goals that no longer match your build
A better race, wand, or potion can change what is worth repeating.
- Run one final chest and node route before logging off
Short cleanup routes are good for loose materials and missed map loot.
- Brew every potion in the checklist
Potion count covered here: 26.
- Own or identify every race listed in the race section
Race count covered here: 10.
- Obtain every wand, robe, hat, and broom listed in the gear section
Finish both combat gear and travel gear.
- Open every chest in the chest route
Chest count covered here: 10.
- Visit every listed location
Location count covered here: 20.
- Defeat every listed enemy or boss
Enemy count covered here: 14.
- Roll or identify every listed enchantment
Enchantment count covered here: 10.
- Choose a final race, potion, wand, and enchantment build
Completion feels better when the build has a clear purpose beyond checked boxes.
- Collect Blueberry, Withered Mushroom, and Seagull Egg from safe starter sources
These low-Magic ingredients are enough to learn brewing without taking hard fights.
- Obtain Iron Armour from axe enemies
Iron Armour moves the route into heavier Sea of Oblivion drops.
- Obtain Scepter Gem from Orc Priest farming
Priest drops support stronger potion goals.
- Obtain Golem Core or Lava Behemoth Remains
These are late material targets tied to harder Sea of Oblivion fights.
- Farm Dwarf Emblem and Golden Tooth from dwarf enemies
The first dwarf loop teaches repeatable enemy material farming.
- Farm Goblin Finger and Goblin Bone from goblin enemies
Goblin drops push your early potion attempts past basic gathering.
- Obtain Flame Crest from stronger Departure Isle enemies
Save it for a brew where the higher Magic value actually matters.
- Obtain Copper Earring from the archer or elite route
This is one of the more important Departure Isle progression drops.
- Obtain Furnace Core from elite enemies or Dwarf King farming
Treat Furnace Core as a high-value material, not a random throw-in.
- Collect Fern, Sulphur Lumps, and Volcanic Rock in Sea of Oblivion
These are the safer New Mainland-style materials before the tougher orc farms.
- Farm Orc Ears and Orc Teeth from basic orcs
This is the first Sea of Oblivion enemy-material step.
- Obtain Broken Arrow from Bow Orc farming
Use this as your marker that the bow-orc route is covered.
- Obtain Ice Shard
+50% chance for Ice element potion
- Obtain Light Shard
+50% chance for Light element potion
- Obtain Dark Shard
+50% chance for Dark element potion
- Obtain Earth Shard
+50% chance for Earth element potion
- Obtain Fire Shard
+50% chance for Fire element potion
- Obtain Wind Shard
+50% chance for Wind element potion
- Visit the Blueberry Bush
Use this node for Blueberry.
- Visit the Mushroom Cluster
Use this node for Withered Mushroom.
- Visit the Bird Nest
Use this node for Seagull Egg.
- Visit the Fern Bush
Use this node for Fern.
- Visit the Sulphur Lumps
Use this node for Sulphur Lumps.
- Visit the Volcanic Rock
Use this node for Volcanic Rock.
- Visit the Chests
Use this node for Common materials, selected New Mainland materials, elemental shards, Gold or resource rewards.
- Visit the Enchanted Sword Ferns
Use this node for Enchanted Stone.
- Brew your first potion at the alchemy table
Do this with easy materials so mistakes are cheap.
- Check a potion's Magic requirement before spending rare drops
A stronger ingredient is wasted if the brew still misses the threshold you wanted.
- Use an elemental shard in a planned brew
Shards help steer the potion toward an element instead of only adding raw Magic.
- Pick one favorite farming spell and one bossing spell
The best practical setup is usually a pair of reliable tools, not every potion equipped at once.
- Brew Wind Blade Potion
6 Magic. Power 24. Starter wind attack for the first farming route.
- Brew Earth Spike Potion
77 Magic. Power 61. Earth attack spell with one of the stronger pre-80 Power values.
- Brew Frost Thorns Potion
80 Magic. Power 48. Ice attack spell that older guides call a practical late-game farming pick.
- Brew Dragon Breath Potion
99 Magic. Power 76. Fire attack spell for the first high-90s threshold.
- Brew Lotus Bloom Potion
100 Magic. Power 78. High-threshold attack spell that older guides describe as strong but slower to use.
- Brew Radiant Sword Potion
105 Magic. Power 89. Light attack spell and the strongest 105-Magic Departure Isle row.
- Brew Night Wraith Potion
130 Magic. Power 148. Dark endgame attack spell with the highest Departure Isle Power value listed.
- Brew Wood Splinter Potion
30 Magic. Power 27. First listed Sea of Oblivion attack spell.
- Brew Thunder Strike Potion
40 Magic. Power 24. Sea of Oblivion thunder attack spell at the 40-Magic threshold.
- Brew Twisting Potion
60 Magic. Power 39. Sea of Oblivion attack spell between the 40 and 75 Magic rows.
- Brew Twin Currents Potion
75 Magic. Damage-buff potion that increases damage by 30%.
- Brew Rock Blast Potion
8 Magic. Power 28. Starter rock attack that arrives just above Wind Blade.
- Brew Wood Thorn Potion
105 Magic. Power 52. Sea of Oblivion wood attack spell at the 105-Magic threshold.
- Brew Thunder Ball Potion
112 Magic. Power 45. Sea of Oblivion thunder attack spell above Wood Thorn.
- Brew Bolide Potion
120 Magic. Power 52. Sea of Oblivion meteor-style attack spell.
- Brew Thunder Revenge Potion
150 Magic. Power 70. Higher Sea of Oblivion thunder attack spell.
- Brew Incendies Potion
160 Magic. Power 78. High Sea of Oblivion fire attack spell.
- Brew Molten Core Potion
230 Magic. Power 140. Late Sea of Oblivion fire attack spell with 140 listed Power.
- Brew Solar Flare Potion
245 Magic. Power 160. Highest Magic and Power potion currently listed.
- Brew Ice Spike Potion
10 Magic. Power 28. Starter ice attack before the large jump to 40 Magic.
- Brew Lithe Potion
40 Magic. Movement-speed utility spell for travel and repositioning.
- Brew Fire Arrow Potion
45 Magic. Power 34. Early fire attack for stronger Departure Isle farming.
- Brew Earth Shield Potion
48 Magic. Power 42. Earth defense spell for safer fights.
- Brew Ice Turtle Potion
52 Magic. Counter-style armor spell that deals damage when enemies hit you.
- Brew Tornado Potion
70 Magic. Power 45. Wind attack spell for the first 70-Magic tier.
- Brew Meteorite Potion
74 Magic. Power 50. Mid-tier attack spell with higher listed Power than Tornado.
- Open the race or reroll menu at least once
Know where the system lives before spending rerolls.
- Record your starting race
This gives you a baseline before you chase a better bonus.
- Decide whether your build wants damage, movement, tankiness, or cooldown help
Race value depends on what your potions and gear are trying to do.
- Stop rerolling once your race supports your real build
Do not burn rerolls chasing rarity if the bonus does not help how you play.
- Understand the Human race
25%. No passive bonuses. Reroll as soon as you can
- Understand the Night Knight race
1%. +20% Dark Elemental Damage, +10% Attack Power, +3% Base Movement Speed, +30% Jump Height, +30 Skill Speed. Top target
- Understand the Tree Spirit race
15%. Life Regeneration x2 and +5% Maximum Health. Temporary early roll
- Understand the Elf race
15%. +3 Base Movement Speed and +10 Jump Height. Reroll later
- Understand the Werewolf race
10%. +10% Maximum Health, +5 Attack Power, +1 Base Movement Speed, +10 Jump Height. Good early hold
- Understand the Death Eater race
10%. +10% Attack Power and 5% Max HP restored on kill. Strong farming hold
- Understand the Undead race
10%. +10 Skill Speed and a fatal-hit survival passive. Situational survival hold
- Understand the Ice Crystal race
5%. +20% Ice Elemental Damage and +10% Maximum Health. Keep for Ice builds
- Understand the Fiendish Demon race
5%. +20% Fire Elemental Damage and +2 Base Movement Speed. Keep for Fire builds
- Understand the Stellar Ambassador race
4%. +10% Attack Power and +20 Skill Speed. Keep
- Obtain Twisted Wand
Free starter wand. Given to all players at the start. Starter damage only; replace it once a shop wand is affordable.
- Obtain Wingbird Wand
200 Gold. Roger's wand shop at spawn. First cheap upgrade when starter damage feels too low.
- Obtain Azure Wand
500 Gold. Roger's wand shop at spawn. Early farming upgrade before the 8,000 Gold Demon Trident jump.
- Obtain Demon Trident Wand
8,000 Gold. Roger's wand shop at spawn. Best mid-game value before hidden and late-game wand prices.
- Obtain Ice Star Wand
20,000 Gold. Hidden purchase inside the waterfall cave near the starting village. Strong cooldown-focused option once spell recasts matter more than raw basic damage.
- Obtain Ember Staff Wand
30,000 Gold. Hidden purchase on the treehouse branch near the waterfall. Highest raw Attack among the verified wands and a strong boss-farming target.
- Obtain Ember Wand
50,000 Gold. Top of the Volcano in the Sea of Oblivion region. Late Sea of Oblivion option for players who want bonus stacking over the Ember Staff's higher raw Attack.
- Obtain Starmoon Robe
100 Gold. Roger's shop, Wizard Robe section. First HP robe for early survivability before saving for 60 HP gear.
- Obtain Golden Reverie Robe
500 Gold. Roger's shop, Wizard Robe section. Lower listed-cost +60 HP robe once stronger enemies punish a small health pool.
- Obtain Starlight Robe
5,000 Gold. Roger's shop, Wizard Robe section. High-cost late robe target for boss and tougher farming loops; same listed HP as Golden Reverie.
- Obtain Starmoon Hat
1,200 Gold. Roger's Equipment Shop Wizard Hat tab at spawn. Early HP upgrade while saving for stronger wands, potions, robes, and later hats.
- Obtain Golden Reverie Hat
8,000 Gold. Roger's Equipment Shop Wizard Hat tab at spawn. Main 8K defensive buy for players who need more HP before tougher fights.
- Obtain Starlight Hat
8,000 Gold. Roger's Equipment Shop Wizard Hat tab at spawn. Alternative 8K defensive buy; check the in-game stat line before choosing it over Golden Reverie.
- Obtain Lava Wizard Hat
10,000 Gold. Behind the fiery Lava waterfall next to the base in the Sea of Oblivion region. Sea of Oblivion utility hat for players who need HP plus lava resistance on New Mainland routes.
- Buy Apprentice Broom
3K Coins. Under the portal at Departure Island beach. Starter travel
- Buy Lava Broom
50K Coins. Right of Alchemy in Sea of Oblivion. Faster Sea of Oblivion travel
- Build a cheap starter gear set before farming elites
A small wand and HP upgrade is enough to make early routes calmer.
- Save for one high-impact wand instead of buying every upgrade immediately
The expensive jumps matter more than tiny sidegrades.
- Equip lava or Sea of Oblivion gear before repeating New Mainland routes
Late routes punish weak HP and slow travel.
- Open the Top Potions List Island Chest
Spawn shoreline. On the sandy island or drop-off beside the spawn leaderboard platform.
- Open the Goblin Camp Hidden Platform Chest
Goblin camp and hidden platform. On a hidden platform behind the goblin campfire route near the bridge path.
- Open the Spawn River Rocks Chest
First farming path. Between rocks near the early river route and first enemy farming area.
- Open the Traveler's Tent Chest
Bridge and Traveler camp. Behind the tent beside the Traveler NPC and Cauldron.
- Open the Miner Cave Chest
Mine entrance. Inside the mine near the Optimistic Miner route.
- Open the Secret Mine Cave Chest
Mine illusion wall. Past the right side of the back wall inside the mine.
- Open the Mine Mountain Top Chest
Top of the mine. On the upper platform above the mine.
- Open the Lighthouse Island Chest
Lighthouse island. Behind the mountain on the small island next to the lighthouse.
- Open the Dwarf King Throne Chest
Dwarf King route. Behind the rock near the chained stone at the Dwarf King throne area.
- Open the Treehouse Platform Chest
Treehouse. On the right side of the treehouse railing near the door.
- Repeat the spawn-to-river chest route after a farming reset
Short routes are the easiest way to gather extra starter materials.
- Mark the hidden chests you can reach without getting lost
Mine, treehouse, and goblin-platform chests are easier once the landmarks are familiar.
- Defeat Pickaxe Dwarf
Departure Isle. Early dwarf route for Dwarf Emblem and Golden Tooth.
- Defeat Axe Orc
Sea of Oblivion. Sea of Oblivion orc route that adds Iron Armour to the normal orc drop pool.
- Defeat Orc Priest
Sea of Oblivion. Sea of Oblivion priest route for common orc drops plus Scepter Gem.
- Defeat Mutant Axe Orc
Sea of Oblivion. Elite Sea of Oblivion orc route for Enchanted Stone, Iron Armour, Golem Core, and Lava Behemoth Remains.
- Defeat Mutant Orc Priest
Sea of Oblivion. Elite Sea of Oblivion priest route for Enchanted Stone, Iron Armour, Golem Core, and Lava Behemoth Remains.
- Defeat Lava Behemoth
Sea of Oblivion. Sea of Oblivion boss route for Golem Core, Lava Behemoth Remains, and guaranteed Enchanted Stone.
- Defeat Warhammer Dwarf
Departure Isle. Mid dwarf route that adds Flame Crest to the normal dwarf drop pool.
- Defeat Knife Goblin
Departure Isle. Starter goblin route for Goblin Finger and Goblin Bone.
- Defeat Archer Goblin
Departure Isle. Mid goblin route that adds Copper Earring to normal goblin drops.
- Defeat Mutant Warhammer Dwarf
Departure Isle. Elite dwarf route for Furnace Core chances, Light Shard, Dark Shard, and high-value normal materials.
- Defeat Mutant Goblin Archer
Departure Isle. Elite goblin route for Furnace Core chances, Light Shard, Dark Shard, and Copper Earring.
- Defeat Dwarf King
Departure Isle. Departure Isle boss route for high-value materials and Gold.
- Defeat Sword Orc
Sea of Oblivion. Basic Sea of Oblivion orc route for Orc Ears and Orc Teeth.
- Defeat Bow Orc
Sea of Oblivion. Sea of Oblivion orc route for Broken Arrow plus common orc drops.
- Build one Departure Isle farming loop for dwarfs, goblins, elites, and Dwarf King
This should cover early Gold, normal materials, and the first rare drops.
- Build one Sea of Oblivion farming loop for orcs, priests, mutants, and Lava Behemoth
This route supports late materials, Enchanted Stones, and enchantment attempts.
- Talk to Roger
Roger's equipment shop in the starter village. Opens equipment shop menus for wand damage upgrades and HP gear.
- Talk to Lombart
Starter village near the spawn leaderboard platform. Lets players sell unwanted materials from the material bag.
- Talk to Harryint
Right side of spawn beside the Wanted board. Offers quests, including early gold/material quests and a lava golem boss quest source for Enchanted Stones.
- Talk to Fugitive Orc
Below a tree next to the Warhammer Dwarf on the forest route from spawn. Gives an early side quest to feed him 10 berries.
- Talk to Lemin
Spawn platform near Lombart, Lemin, and the three leaderboards. Acts as a named spawn landmark beside the leaderboard platform.
- Talk to Optimistic Miner
Mine entrance near the boarded cave after the first Pickaxe Dwarfs. Explains that chests can give useful materials and marks the main mine entrance.
- Talk to Traveler
Camp with a tent, Cauldron, and bridge past Knife Goblins and Warhammer Dwarf. Marks the tent and Cauldron area used for chest, bridge, and lighthouse navigation.
- Use Roger's shop after every major Gold jump
Check whether wand damage or HP gear gives the bigger next improvement.
- Use Lombart when material cleanup matters
Selling at the right time keeps farming from turning into inventory clutter.
- Check Harryint and the Wanted board route
Treat it as part of your spawn-side progression check before leaving town.
- Visit Spawn Village and Leaderboard Shoreline
Departure Isle. Starting village services, material selling, leaderboards, and a nearby shoreline chest
- Visit Goblin Camp Hidden Platform
Bridge-side goblin camp. Hidden platform chest and bridge-side goblin route
- Visit Departure Isle Beach and Portal
Departure Isle beach. Apprentice Broom purchase spot, Warhammer Dwarf and Archer Goblin routes, path toward lighthouse
- Visit Lighthouse Island
Lighthouse island. Lighthouse chest, beach navigation, route anchor for Dwarf King and treehouse checks
- Visit Dwarf King Cave and Throne
Dwarf King Cave. Boss farming, throne-area chest, Furnace Core route, Flame Crest and Copper Earring drops
- Visit Treehouse Branch and Platform
Treehouse route. Treehouse chest and Ember Staff Wand purchase route
- Visit Starting Village Waterfall Cave
Waterfall near starting village. Ice Star Wand purchase spot
- Visit Main Sea of Oblivion Base
Sea of Oblivion. New Mainland hub, Lava Broom purchase spot, Sea of Oblivion material route start
- Visit Enchanting Table Island
Sea of Oblivion island. Wand enchantment table and Enchanted Stone spending
- Visit Lava Island and Enchanted Sword Ferns
Sea of Oblivion lava island. Enchanted Stone farming and lava-island material route
- Visit Volcano Summit
Sea of Oblivion volcano. Ember Wand purchase spot
- Visit Alchemy Table and Refine Machine
Departure Isle. Potion brewing, material selection, spell unlocks, and potion refinement
- Visit Lava Waterfall Base
Sea of Oblivion lava waterfall. Lava Wizard Hat purchase or pickup route
- Visit Roger's Equipment Shop
Departure Isle. Wands, wizard hats, robes, early Attack upgrades, and HP gear
- Visit Harryint Wanted Board
Departure Isle. Repeatable quests for gold and material rewards
- Visit First River Farming Path
Departure Isle forest. Pickaxe Dwarfs, early gathering route, and river rocks chest
- Visit Traveler Camp and Cauldron
Bridge and forest camp. Bridge route, tent chest, route split toward beach and mine-side paths
- Visit Mine Entrance and Optimistic Miner
Mine entrance. Mine chest, miner hint, cave route, and nearby Pickaxe Dwarfs
- Visit Secret Mine Cave
Mine illusion wall. Hidden cave extension and secret chest
- Visit Mine Mountain Top
Mine mountain. Top-of-mine chest and high route practice
- Connect the spawn route to the forest, mine, beach, and boss paths without a guide
This means the Departure Isle map has started to click.
- Reach Sea of Oblivion and return to the enchanting area without wandering
Late progress depends on repeating these routes cleanly.

