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  3. Wizard Alchemy Checklist

Wizard Alchemy Checklist

Updated on May 23, 2026 (5 months ago)

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Wizard Alchemy opens up once you stop treating every system separately. The clean route is to learn the alchemy table, gather starter ingredients, brew reliable spell potions, farm stronger enemies, upgrade gear, then move into Sea of Oblivion routes and enchanting.

Tick off each task as you play. The checklist keeps the run focused without turning the game into a spreadsheet: finish the basics, cover each major collection, and use the final audit when you want to know what still needs work.

1. First Session And Core Setup

0/12 done

Covers the first things that make the rest of Wizard Alchemy easier: menus, movement, the alchemy table, early gathering, and the main places you return to between farms.

1.1 Basic game start

0/8 done

1.2 Early route habits

0/4 done

2. Materials, Shards, And Resource Nodes

0/26 done

Tracks the ingredient side of Wizard Alchemy. The goal is not to hoard everything forever; it is to know which routes feed potion brewing and which drops are worth saving.

2.1 Material farming goals

0/12 done

2.2 Elemental shard goals

0/6 done

2.3 Resource node route

0/8 done

3. Potion Brewing Progression

0/30 done

Focuses on the spell potion climb. Brew the early spells to learn the table, then work through stronger Magic thresholds and keep track of which element routes fit your build.

3.1 Brewing setup

0/4 done

3.2 Potion collection

0/26 done

4. Races, Rerolls, And Build Choice

0/14 done

Keeps race progress grounded. Rerolling only helps when you know what bonus you want, so the checklist separates collecting race knowledge from chasing a final build.

4.1 Reroll basics

0/4 done

4.2 Race collection knowledge

0/10 done

5. Wands, Robes, Hats, And Brooms

0/19 done

Covers the equipment path without turning it into a gear essay. Upgrade damage when farming slows down, add HP when enemies start punishing mistakes, and buy travel gear when routes get long.

5.1 Wand upgrades

0/7 done

5.2 Robes and hats

0/7 done

5.3 Broom travel

0/2 done

5.4 Equipment checkpoints

0/3 done

6. Chests And Map Loot

0/12 done

Tracks chest discovery as a route. Chests are useful because they sit near landmarks, so each one also teaches a piece of the map.

6.1 Chest route

0/10 done

6.2 Chest habits

0/2 done

7. Enemies, Bosses, And Drop Farming

0/16 done

Turns combat into a checklist route. Defeat each enemy at least once, then repeat the ones that drop the materials your next potion, gear, or enchantment plan needs.

7.1 Enemy clear list

0/14 done

7.2 Farming checkpoints

0/2 done

8. NPCs, Shops, And Key Services

0/10 done

Keeps the non-combat route tidy. These NPCs and service spots are where you sell, shop, orient yourself, or connect the map to the next farm.

8.1 NPC visits

0/7 done

8.2 Service habits

0/3 done

9. Locations And Exploration

0/22 done

Covers the map like a real route instead of a sightseeing list. Each location should either unlock a service, a farm, a chest, a gear buy, or a late-game system.

9.1 Visit every major location

0/20 done

9.2 Exploration checkpoints

0/2 done

10. Enchantments And New Mainland Progress

0/12 done

Tracks the late-game wand roll layer. Enchantments are most useful after you can farm Enchanted Stones and know whether your build wants damage, crits, luck, speed, or cooldown help.

10.1 Enchanting setup

0/2 done

10.2 Enchantments to roll or identify

0/10 done

11. Codes, Updates, And Maintenance

0/6 done

Keeps the checklist useful after a normal play session. Codes and updates can change rewards or add systems, but the core habit is simple: redeem what is available, then re-check the progression route after major updates.

11.1 Repeatable maintenance

0/6 done

12. Long-Term Completion Audit

0/8 done

Use this section when the main route is mostly finished. It is the final sanity check for potions, gear, map coverage, farming targets, and build direction.

12.1 Final audit

0/8 done

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Wizard AlchemyWizard Alchemy Codes9 active codesWizard Alchemy WikiWizard Alchemy WikiGuide, controls & tips

Wizard Alchemy Quiz

Break a Blueberry Bush during early farming. Name the ingredient that should hit your inventory.

Take the full quiz โ†’
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