Enemies are the combat farming targets behind Wizard Alchemy's material loop. Dwarfs and goblins cover the first Departure Isle drops, mutants and Dwarf King carry the late first-island route, and Sea of Oblivion enemies add the New Mainland orc, priest, and Lava Behemoth material pools.
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Enemy route
Departure Isle dwarfs
Pickaxe Dwarf is the safer starter dwarf route for Dwarf Emblem and Golden Tooth. Warhammer Dwarf adds Flame Crest once normal fights feel stable.

Pickaxe Dwarf
- area
- Departure Isle
- drops
- 3
- Gold (100%)
- Dwarf Emblem (75%)
- Golden Tooth (25%)
- enemy type
- Normal enemy
- notable drops
- Dwarf Emblem, Golden Tooth
- drop summary
- Early dwarf route for Dwarf Emblem and Golden Tooth.
- farm role
- Starter dwarf material and Gold farming
- difficulty stage
- Beginner
- source location
- Departure Isle (Forest Area)

Warhammer Dwarf
- area
- Departure Isle
- drops
- 4
- Gold (100%)
- Dwarf Emblem (50%)
- Golden Tooth (38%)
- Flame Crest (13%)
- enemy type
- Normal enemy
- notable drops
- Dwarf Emblem, Golden Tooth, Flame Crest
- drop summary
- Mid dwarf route that adds Flame Crest to the normal dwarf drop pool.
- farm role
- Stronger dwarf material farming
- difficulty stage
- Early to mid enemy farming
- source location
- 3
- Departure Isle (Beach)
- Departure Isle (Forest Area)
- Departure Isle (Dwarf King Cave)
| Image | Name | area | drops | enemy type | notable drops | drop summary | farm role | difficulty stage | source location |
|---|---|---|---|---|---|---|---|---|---|
![]() | Pickaxe Dwarf | Departure Isle | Gold (100%); Dwarf Emblem (75%); Golden Tooth (25%) | Normal enemy | Dwarf Emblem, Golden Tooth | Early dwarf route for Dwarf Emblem and Golden Tooth. | Starter dwarf material and Gold farming | Beginner | Departure Isle (Forest Area) |
![]() | Warhammer Dwarf | Departure Isle | Gold (100%); Dwarf Emblem (50%); Golden Tooth (38%); Flame Crest (13%) | Normal enemy | Dwarf Emblem, Golden Tooth, Flame Crest | Mid dwarf route that adds Flame Crest to the normal dwarf drop pool. | Stronger dwarf material farming | Early to mid enemy farming | Departure Isle (Beach); Departure Isle (Forest Area); Departure Isle (Dwarf King Cave) |
Enemy route
Departure Isle goblins
Knife Goblin is the starter goblin farm for Goblin Finger and Goblin Bone. Archer Goblin matters later because it adds Copper Earring to the goblin route.

Knife Goblin
- area
- Departure Isle
- drops
- 3
- Gold (100%)
- Goblin Finger (75%)
- Goblin Bone (25%)
- enemy type
- Normal enemy
- notable drops
- Goblin Finger, Goblin Bone
- drop summary
- Starter goblin route for Goblin Finger and Goblin Bone.
- farm role
- Starter goblin material and Gold farming
- difficulty stage
- Beginner
- source location
- 2
- Departure Isle (Forest Area)
- Departure Isle (Forest Area near Beach)

Archer Goblin
- area
- Departure Isle
- drops
- 4
- Gold (100%)
- Goblin Finger (50%)
- Goblin Bone (38%)
- Copper Earring (13%)
- enemy type
- Normal enemy
- notable drops
- Goblin Finger, Goblin Bone, Copper Earring
- drop summary
- Mid goblin route that adds Copper Earring to normal goblin drops.
- farm role
- Goblin material farming with early Copper Earring chance
- difficulty stage
- Early to mid enemy farming
- source location
- 3
- Departure Isle (Beach)
- Departure Isle (Forest Area near Beach)
- Departure Isle (Dwarf King Cave)
| Image | Name | area | drops | enemy type | notable drops | drop summary | farm role | difficulty stage | source location |
|---|---|---|---|---|---|---|---|---|---|
![]() | Knife Goblin | Departure Isle | Gold (100%); Goblin Finger (75%); Goblin Bone (25%) | Normal enemy | Goblin Finger, Goblin Bone | Starter goblin route for Goblin Finger and Goblin Bone. | Starter goblin material and Gold farming | Beginner | Departure Isle (Forest Area); Departure Isle (Forest Area near Beach) |
![]() | Archer Goblin | Departure Isle | Gold (100%); Goblin Finger (50%); Goblin Bone (38%); Copper Earring (13%) | Normal enemy | Goblin Finger, Goblin Bone, Copper Earring | Mid goblin route that adds Copper Earring to normal goblin drops. | Goblin material farming with early Copper Earring chance | Early to mid enemy farming | Departure Isle (Beach); Departure Isle (Forest Area near Beach); Departure Isle (Dwarf King Cave) |
Enemy route
Elite and boss enemies
Mutant enemies and Dwarf King are the late Departure Isle targets for Furnace Core, Light Shard, Dark Shard, and high-value materials. Treat these as upgrade-check fights, not beginner loops.

Mutant Warhammer Dwarf
- area
- Departure Isle
- drops
- 6
- Gold (100%)
- Flame Crest (43%)
- Copper Earring (43%)
- Furnace Core (14%)
- Dark Shard (50%)
- Light Shard (50%)
- enemy type
- Elite enemy
- notable drops
- Flame Crest, Copper Earring, Furnace Core, Dark Shard, Light Shard
- drop summary
- Elite dwarf route for Furnace Core chances, Light Shard, Dark Shard, and high-value normal materials.
- farm role
- Elite Departure Isle material and shard farming
- difficulty stage
- Elite enemy farming
- source location
- Departure Isle (On the mountain on the right of Fugitive Orc)

Mutant Goblin Archer
- area
- Departure Isle
- drops
- 6
- Gold (100%)
- Flame Crest (43%)
- Copper Earring (43%)
- Furnace Core (14%)
- Dark Shard (50%)
- Light Shard (50%)
- enemy type
- Elite enemy
- notable drops
- Flame Crest, Copper Earring, Furnace Core, Dark Shard, Light Shard
- drop summary
- Elite goblin route for Furnace Core chances, Light Shard, Dark Shard, and Copper Earring.
- farm role
- Elite Departure Isle material and shard farming
- difficulty stage
- Elite enemy farming
- source location
- Departure Isle (On top of the Dwarf King Cave on the giant helmet)

Dwarf King
- area
- Departure Isle
- drops
- 4
- Gold (100%)
- Flame Crest (43%)
- Copper Earring (43%)
- Furnace Core (14%)
- enemy type
- Boss
- notable drops
- Flame Crest, Copper Earring, Furnace Core
- drop summary
- Departure Isle boss route for high-value materials and Gold.
- farm role
- Boss material and Gold farming
- difficulty stage
- Boss farming
- source location
- Departure Isle (Dwarf King Cave)
| Image | Name | area | drops | enemy type | notable drops | drop summary | farm role | difficulty stage | source location |
|---|---|---|---|---|---|---|---|---|---|
![]() | Mutant Warhammer Dwarf | Departure Isle | Gold (100%); Flame Crest (43%); Copper Earring (43%); Furnace Core (14%); Dark Shard (50%); Light Shard (50%) | Elite enemy | Flame Crest, Copper Earring, Furnace Core, Dark Shard, Light Shard | Elite dwarf route for Furnace Core chances, Light Shard, Dark Shard, and high-value normal materials. | Elite Departure Isle material and shard farming | Elite enemy farming | Departure Isle (On the mountain on the right of Fugitive Orc) |
![]() | Mutant Goblin Archer | Departure Isle | Gold (100%); Flame Crest (43%); Copper Earring (43%); Furnace Core (14%); Dark Shard (50%); Light Shard (50%) | Elite enemy | Flame Crest, Copper Earring, Furnace Core, Dark Shard, Light Shard | Elite goblin route for Furnace Core chances, Light Shard, Dark Shard, and Copper Earring. | Elite Departure Isle material and shard farming | Elite enemy farming | Departure Isle (On top of the Dwarf King Cave on the giant helmet) |
![]() | Dwarf King | Departure Isle | Gold (100%); Flame Crest (43%); Copper Earring (43%); Furnace Core (14%) | Boss | Flame Crest, Copper Earring, Furnace Core | Departure Isle boss route for high-value materials and Gold. | Boss material and Gold farming | Boss farming | Departure Isle (Dwarf King Cave) |
Enemy route
Sea of Oblivion enemies
Sea of Oblivion enemies are New Mainland drop targets. Their drop pools are clear, but exact spawn landmarks and images still need a clean in-game capture pass.

Sword Orc
- area
- Sea of Oblivion
- drops
- 3
- Gold (100%)
- Orc Ears (50%)
- Orc Teeth (50%)
- enemy type
- Normal enemy
- notable drops
- Orc Ears, Orc Teeth
- drop summary
- Basic Sea of Oblivion orc route for Orc Ears and Orc Teeth.
- farm role
- New Mainland orc material farming
- difficulty stage
- New Mainland enemy farming
- source location
- Sea of Oblivion (around the burning tree near spawn)

Bow Orc
- area
- Sea of Oblivion
- drops
- 4
- Gold (100%)
- Orc Ears (30%)
- Orc Teeth (30%)
- Broken Arrow (40%)
- enemy type
- Normal enemy
- notable drops
- Orc Ears, Orc Teeth, Broken Arrow
- drop summary
- Sea of Oblivion orc route for Broken Arrow plus common orc drops.
- farm role
- New Mainland orc and Broken Arrow farming
- difficulty stage
- New Mainland enemy farming
- source location
- Sea of Oblivion (near a Volcano entrance, above Sword Orcs)

Axe Orc
- area
- Sea of Oblivion
- drops
- 4
- Gold (100%)
- Orc Ears (30%)
- Orc Teeth (30%)
- Iron Armour (40%)
- enemy type
- Normal enemy
- notable drops
- Orc Ears, Orc Teeth, Iron Armour
- drop summary
- Sea of Oblivion orc route that adds Iron Armour to the normal orc drop pool.
- farm role
- New Mainland orc and Iron Armour farming
- difficulty stage
- New Mainland enemy farming
- source location
- 2
- Sea of Oblivion (inside Volcano near Lava Behemoth)
- Sea of Oblivion (outside Volcano)

Orc Priest
- area
- Sea of Oblivion
- drops
- 4
- Gold (100%)
- Orc Ears (30%)
- Orc Teeth (30%)
- Scepter Gem (40%)
- enemy type
- Normal enemy
- notable drops
- Orc Ears, Orc Teeth, Scepter Gem
- drop summary
- Sea of Oblivion priest route for common orc drops plus Scepter Gem.
- farm role
- New Mainland priest material farming
- difficulty stage
- New Mainland enemy farming
- source location
- 2
- Sea of Oblivion (inside Volcano near Lava Behemoth)
- Sea of Oblivion (outside Volcano)

Mutant Axe Orc
- area
- Sea of Oblivion
- drops
- 5
- Gold (100%)
- Enchanted Stone (100%)
- Iron Armour (60%)
- Golem Core (30%)
- Lava Behemoth Remains (10%)
- enemy type
- Elite enemy
- notable drops
- Enchanted Stone, Iron Armour, Golem Core, Lava Behemoth Remains
- drop summary
- Elite Sea of Oblivion orc route for Enchanted Stone, Iron Armour, Golem Core, and Lava Behemoth Remains.
- farm role
- New Mainland elite material farming
- difficulty stage
- New Mainland elite farming
- source location
- Sea of Oblivion (on one of the side islands)
Mutant Orc Priest
- area
- Sea of Oblivion
- drops
- 5
- Gold (100%)
- Enchanted Stone (100%)
- Iron Armour (60%)
- Golem Core (30%)
- Lava Behemoth Remains (10%)
- enemy type
- Elite enemy
- notable drops
- Enchanted Stone, Iron Armour, Golem Core, Lava Behemoth Remains
- drop summary
- Elite Sea of Oblivion priest route for Enchanted Stone, Iron Armour, Golem Core, and Lava Behemoth Remains.
- farm role
- New Mainland elite priest material farming
- difficulty stage
- New Mainland elite farming
- source location
- Sea of Oblivion (on the enchantment island)

Lava Behemoth
- area
- Sea of Oblivion
- drops
- 4
- Gold (100%)
- Golem Core (60%)
- Lava Behemoth Remains (20%)
- Enchanted Stone (100%)
- enemy type
- Boss
- notable drops
- Golem Core, Lava Behemoth Remains, Enchanted Stone
- drop summary
- Sea of Oblivion boss route for Golem Core, Lava Behemoth Remains, and guaranteed Enchanted Stone.
- farm role
- New Mainland boss material farming
- difficulty stage
- New Mainland boss farming
- source location
- Sea of Oblivion (inside Volcano)
| Image | Name | area | drops | enemy type | notable drops | drop summary | farm role | difficulty stage | source location |
|---|---|---|---|---|---|---|---|---|---|
![]() | Sword Orc | Sea of Oblivion | Gold (100%); Orc Ears (50%); Orc Teeth (50%) | Normal enemy | Orc Ears, Orc Teeth | Basic Sea of Oblivion orc route for Orc Ears and Orc Teeth. | New Mainland orc material farming | New Mainland enemy farming | Sea of Oblivion (around the burning tree near spawn) |
![]() | Bow Orc | Sea of Oblivion | Gold (100%); Orc Ears (30%); Orc Teeth (30%); Broken Arrow (40%) | Normal enemy | Orc Ears, Orc Teeth, Broken Arrow | Sea of Oblivion orc route for Broken Arrow plus common orc drops. | New Mainland orc and Broken Arrow farming | New Mainland enemy farming | Sea of Oblivion (near a Volcano entrance, above Sword Orcs) |
![]() | Axe Orc | Sea of Oblivion | Gold (100%); Orc Ears (30%); Orc Teeth (30%); Iron Armour (40%) | Normal enemy | Orc Ears, Orc Teeth, Iron Armour | Sea of Oblivion orc route that adds Iron Armour to the normal orc drop pool. | New Mainland orc and Iron Armour farming | New Mainland enemy farming | Sea of Oblivion (inside Volcano near Lava Behemoth); Sea of Oblivion (outside Volcano) |
![]() | Orc Priest | Sea of Oblivion | Gold (100%); Orc Ears (30%); Orc Teeth (30%); Scepter Gem (40%) | Normal enemy | Orc Ears, Orc Teeth, Scepter Gem | Sea of Oblivion priest route for common orc drops plus Scepter Gem. | New Mainland priest material farming | New Mainland enemy farming | Sea of Oblivion (inside Volcano near Lava Behemoth); Sea of Oblivion (outside Volcano) |
![]() | Mutant Axe Orc | Sea of Oblivion | Gold (100%); Enchanted Stone (100%); Iron Armour (60%); Golem Core (30%); Lava Behemoth Remains (10%) | Elite enemy | Enchanted Stone, Iron Armour, Golem Core, Lava Behemoth Remains | Elite Sea of Oblivion orc route for Enchanted Stone, Iron Armour, Golem Core, and Lava Behemoth Remains. | New Mainland elite material farming | New Mainland elite farming | Sea of Oblivion (on one of the side islands) |
Image unavailable for Mutant Orc Priest | Mutant Orc Priest | Sea of Oblivion | Gold (100%); Enchanted Stone (100%); Iron Armour (60%); Golem Core (30%); Lava Behemoth Remains (10%) | Elite enemy | Enchanted Stone, Iron Armour, Golem Core, Lava Behemoth Remains | Elite Sea of Oblivion priest route for Enchanted Stone, Iron Armour, Golem Core, and Lava Behemoth Remains. | New Mainland elite priest material farming | New Mainland elite farming | Sea of Oblivion (on the enchantment island) |
![]() | Lava Behemoth | Sea of Oblivion | Gold (100%); Golem Core (60%); Lava Behemoth Remains (20%); Enchanted Stone (100%) | Boss | Golem Core, Lava Behemoth Remains, Enchanted Stone | Sea of Oblivion boss route for Golem Core, Lava Behemoth Remains, and guaranteed Enchanted Stone. | New Mainland boss material farming | New Mainland boss farming | Sea of Oblivion (inside Volcano) |
How enemies fit into farming
Enemy farming fills the gap between safe gathering nodes and stronger potion attempts. Blueberries, mushrooms, nests, and chests can carry the first few brews, but higher Magic Power materials usually push you into combat. That is where enemy drops start to decide the route.
Departure Isle starts with simple family routes. Pickaxe Dwarf and Warhammer Dwarf cover dwarf materials such as Dwarf Emblem, Golden Tooth, and Flame Crest. Knife Goblin and Archer Goblin cover Goblin Finger, Goblin Bone, and the first Copper Earring chance. Mutant Warhammer Dwarf, Mutant Goblin Archer, and Dwarf King are the harder first-island targets when Furnace Core or Light/Dark Shards become the goal.
Sea of Oblivion continues the same idea with New Mainland drops. Sword Orc, Bow Orc, Axe Orc, Orc Priest, Mutant Axe Orc, Mutant Orc Priest, and Lava Behemoth are best read as material drop targets until a full spawn-route map exists.
How to choose the right enemy to farm
- Start from the missing material. Goblin Finger points to Knife Goblin or Archer Goblin, while Dwarf Emblem points to Pickaxe Dwarf or Warhammer Dwarf.
- Prefer fast kills before harder drops. A weaker enemy you can clear quickly often beats a stronger target that makes every run slow.
- Move to Archer Goblin, Warhammer Dwarf, or mutant enemies when Copper Earring, Flame Crest, Furnace Core, Light Shard, or Dark Shard becomes part of your potion plan.
- Add Dwarf King only when your wand damage, HP, movement, and potion setup make the fight consistent.
- Treat Sea of Oblivion enemies as New Mainland drop-pool targets until exact spawn landmarks are captured in game.
What to avoid when reading enemy drops
Drop odds are only useful when the fight is repeatable for your build. A 43% material chance still feels bad if you die often or spend too long reaching the enemy. For most players, the cleaner route is to farm the easiest enemy that drops the missing material, brew stronger spells, upgrade gear, then move into mutants and bosses once the clear time feels steady.
How to Use This Wizard Alchemy Enemies List
Area tells you the broad map stage. Enemy type separates normal enemies, elite enemies, and bosses. Drops lists the known drop pool and odds when a percentage is known. Farm role explains why a player would repeat that target, while Difficulty stage gives the practical progression point without inventing HP or damage values. Sea of Oblivion entries have less location detail, so read Source location as the current route hint rather than a full spawn map.
FAQ
How many enemies are in Wizard Alchemy?
The current list tracks 14 enemies: 7 Departure Isle enemies with full monster details and 7 Sea of Oblivion enemies tied to New Mainland material drops.
Which enemy should beginners farm first?
Knife Goblin and Pickaxe Dwarf are the cleanest first farming loop. They drop early materials, give Gold, and are easier to repeat before stronger wands and potions are ready.
Which enemies drop Furnace Core?
Mutant Warhammer Dwarf, Mutant Goblin Archer, and Dwarf King drop Furnace Core on Departure Isle. Mutant enemies are usually the better volume route, while Dwarf King is the boss route.
Which enemies drop Light Shard and Dark Shard?
Mutant Warhammer Dwarf and Mutant Goblin Archer drop Light Shard and Dark Shard. Save those shards for element planning instead of treating them like normal Magic Power materials.
Why do some Sea of Oblivion enemies have no image?
The Sea of Oblivion enemies are confirmed through material drops, but clean monster portraits and exact spawn landmarks still need an in-game capture pass.

