Bloxodes

All 26 Potions in Wizard Alchemy

Updated on June 5, 2026 (about 1 month ago)

Wizard Alchemy potions unlock the spells you use for fighting, farming, travel, defense, and damage buffs. Each brew starts with materials, and the total Magic value decides which potion results can appear in the alchemy table. The current list has 26 potions split between the Departure Isle spell ladder and the newer Sea of Oblivion potion set.

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category

Departure Isle potions

15 items

Departure Isle potions start with low-Magic attack spells like Wind Blade, Rock Blast, and Ice Spike, then climb into utility, defense, late attacks, and Night Wraith. This section is still useful after New Mainland because it covers the first spell route most players learn.

Wind Blade Potion

Starter wind attack for the first farming route.

Category
Departure Isle potions
Min Magic
6
Power
24
sell price
12 Gold
spell role
Attack spell
recommended shard
Wind Shard
compatible race
-

Rock Blast Potion

Starter rock attack that arrives just above Wind Blade.

Category
Departure Isle potions
Min Magic
8
Power
28
sell price
16 Gold
spell role
Attack spell
recommended shard
Earth Shard
compatible race
-

Ice Spike Potion

Starter ice attack before the large jump to 40 Magic.

Category
Departure Isle potions
Min Magic
10
Power
28
sell price
20 Gold
spell role
Attack spell
recommended shard
Ice Shard
compatible race
-

Lithe Potion

Movement-speed utility spell for travel and repositioning.

Category
Departure Isle potions
Min Magic
40
Power
-
sell price
80 Gold
spell role
Movement utility
recommended shard
-
compatible race
-

Fire Arrow Potion

Early fire attack for stronger Departure Isle farming.

Category
Departure Isle potions
Min Magic
45
Power
34
sell price
88 Gold
spell role
Attack spell
recommended shard
Fire Shard
compatible race
-

Earth Shield Potion

Earth defense spell for safer fights.

Category
Departure Isle potions
Min Magic
48
Power
42
sell price
98 Gold
spell role
Defense spell
recommended shard
Earth Shard
compatible race
-

Ice Turtle Potion

Counter-style armor spell that deals damage when enemies hit you.

Category
Departure Isle potions
Min Magic
52
Power
-
sell price
104 Gold
spell role
Counter defense
recommended shard
Ice Shard
compatible race
-

Tornado Potion

Wind attack spell for the first 70-Magic tier.

Category
Departure Isle potions
Min Magic
70
Power
45
sell price
140 Gold
spell role
Attack spell
recommended shard
Wind Shard
compatible race
-

Meteorite Potion

Mid-tier attack spell with higher listed Power than Tornado.

Category
Departure Isle potions
Min Magic
74
Power
50
sell price
148 Gold
spell role
Attack spell
recommended shard
-
compatible race
-

Earth Spike Potion

Earth attack spell with one of the stronger pre-80 Power values.

Category
Departure Isle potions
Min Magic
77
Power
61
sell price
154 Gold
spell role
Attack spell
recommended shard
Earth Shard
compatible race
-

Frost Thorns Potion

Ice attack spell that older guides call a practical late-game farming pick.

Category
Departure Isle potions
Min Magic
80
Power
48
sell price
160 Gold
spell role
Attack spell
recommended shard
Ice Shard
compatible race
Ice Crystal

Dragon Breath Potion

Fire attack spell for the first high-90s threshold.

Category
Departure Isle potions
Min Magic
99
Power
76
sell price
198 Gold
spell role
Attack spell
recommended shard
Fire Shard
compatible race
Fiendish Demon

Lotus Bloom Potion

High-threshold attack spell that older guides describe as strong but slower to use.

Category
Departure Isle potions
Min Magic
100
Power
78
sell price
200 Gold
spell role
Attack spell
recommended shard
-
compatible race
-

Radiant Sword Potion

Light attack spell and the strongest 105-Magic Departure Isle row.

Category
Departure Isle potions
Min Magic
105
Power
89
sell price
210 Gold
spell role
Attack spell
recommended shard
Light Shard
compatible race
-

Night Wraith Potion

Dark endgame attack spell with the highest Departure Isle Power value listed.

Category
Departure Isle potions
Min Magic
130
Power
148
sell price
258 Gold
spell role
Attack spell
recommended shard
Dark Shard
compatible race
-
ImageNameEffectCategoryMin MagicPowersell pricespell rolerecommended shardcompatible race
Wind Blade PotionStarter wind attack for the first farming route.Departure Isle potions62412 GoldAttack spellWind Shard-
Rock Blast PotionStarter rock attack that arrives just above Wind Blade.Departure Isle potions82816 GoldAttack spellEarth Shard-
Ice Spike PotionStarter ice attack before the large jump to 40 Magic.Departure Isle potions102820 GoldAttack spellIce Shard-
Lithe PotionMovement-speed utility spell for travel and repositioning.Departure Isle potions40-80 GoldMovement utility--
Fire Arrow PotionEarly fire attack for stronger Departure Isle farming.Departure Isle potions453488 GoldAttack spellFire Shard-
Earth Shield PotionEarth defense spell for safer fights.Departure Isle potions484298 GoldDefense spellEarth Shard-
Ice Turtle PotionCounter-style armor spell that deals damage when enemies hit you.Departure Isle potions52-104 GoldCounter defenseIce Shard-
Tornado PotionWind attack spell for the first 70-Magic tier.Departure Isle potions7045140 GoldAttack spellWind Shard-
Meteorite PotionMid-tier attack spell with higher listed Power than Tornado.Departure Isle potions7450148 GoldAttack spell--
Earth Spike PotionEarth attack spell with one of the stronger pre-80 Power values.Departure Isle potions7761154 GoldAttack spellEarth Shard-
Frost Thorns PotionIce attack spell that older guides call a practical late-game farming pick.Departure Isle potions8048160 GoldAttack spellIce ShardIce Crystal
Dragon Breath PotionFire attack spell for the first high-90s threshold.Departure Isle potions9976198 GoldAttack spellFire ShardFiendish Demon
Lotus Bloom PotionHigh-threshold attack spell that older guides describe as strong but slower to use.Departure Isle potions10078200 GoldAttack spell--
Radiant Sword PotionLight attack spell and the strongest 105-Magic Departure Isle row.Departure Isle potions10589210 GoldAttack spellLight Shard-
Night Wraith PotionDark endgame attack spell with the highest Departure Isle Power value listed.Departure Isle potions130148258 GoldAttack spellDark Shard-

category

Sea of Oblivion potions

11 items

Sea of Oblivion potions are the New Mainland spell ladder. Wood Splinter starts at 30 Magic, while Molten Core and Solar Flare sit much higher and need stronger material totals before they can roll.

Wood Splinter Potion

First listed Sea of Oblivion attack spell.

Category
Sea of Oblivion potions
Min Magic
30
Power
27
sell price
60 Gold
spell role
Attack spell
recommended shard
-
compatible race
-

Thunder Strike Potion

Sea of Oblivion thunder attack spell at the 40-Magic threshold.

Category
Sea of Oblivion potions
Min Magic
40
Power
24
sell price
80 Gold
spell role
Attack spell
recommended shard
-
compatible race
-

Twisting Potion

Sea of Oblivion attack spell between the 40 and 75 Magic rows.

Category
Sea of Oblivion potions
Min Magic
60
Power
39
sell price
120 Gold
spell role
Attack spell
recommended shard
-
compatible race
-

Twin Currents Potion

Damage-buff potion that increases damage by 30%.

Category
Sea of Oblivion potions
Min Magic
75
Power
-
sell price
150 Gold
spell role
Damage buff
recommended shard
-
compatible race
-

Wood Thorn Potion

Sea of Oblivion wood attack spell at the 105-Magic threshold.

Category
Sea of Oblivion potions
Min Magic
105
Power
52
sell price
210 Gold
spell role
Attack spell
recommended shard
-
compatible race
-

Thunder Ball Potion

Sea of Oblivion thunder attack spell above Wood Thorn.

Category
Sea of Oblivion potions
Min Magic
112
Power
45
sell price
224 Gold
spell role
Attack spell
recommended shard
-
compatible race
-

Bolide Potion

Sea of Oblivion meteor-style attack spell.

Category
Sea of Oblivion potions
Min Magic
120
Power
52
sell price
240 Gold
spell role
Attack spell
recommended shard
-
compatible race
-

Thunder Revenge Potion

Higher Sea of Oblivion thunder attack spell.

Category
Sea of Oblivion potions
Min Magic
150
Power
70
sell price
300 Gold
spell role
Attack spell
recommended shard
-
compatible race
-

Incendies Potion

High Sea of Oblivion fire attack spell.

Category
Sea of Oblivion potions
Min Magic
160
Power
78
sell price
320 Gold
spell role
Attack spell
recommended shard
Fire Shard
compatible race
-

Molten Core Potion

Late Sea of Oblivion fire attack spell with 140 listed Power.

Category
Sea of Oblivion potions
Min Magic
230
Power
140
sell price
450 Gold
spell role
Attack spell
recommended shard
Fire Shard
compatible race
-

Solar Flare Potion

Highest Magic and Power potion currently listed.

Category
Sea of Oblivion potions
Min Magic
245
Power
160
sell price
490 Gold
spell role
Attack spell
recommended shard
Light Shard
compatible race
-
ImageNameEffectCategoryMin MagicPowersell pricespell rolerecommended shardcompatible race
Wood Splinter PotionFirst listed Sea of Oblivion attack spell.Sea of Oblivion potions302760 GoldAttack spell--
Thunder Strike PotionSea of Oblivion thunder attack spell at the 40-Magic threshold.Sea of Oblivion potions402480 GoldAttack spell--
Twisting PotionSea of Oblivion attack spell between the 40 and 75 Magic rows.Sea of Oblivion potions6039120 GoldAttack spell--
Twin Currents PotionDamage-buff potion that increases damage by 30%.Sea of Oblivion potions75-150 GoldDamage buff--
Wood Thorn PotionSea of Oblivion wood attack spell at the 105-Magic threshold.Sea of Oblivion potions10552210 GoldAttack spell--
Thunder Ball PotionSea of Oblivion thunder attack spell above Wood Thorn.Sea of Oblivion potions11245224 GoldAttack spell--
Bolide PotionSea of Oblivion meteor-style attack spell.Sea of Oblivion potions12052240 GoldAttack spell--
Thunder Revenge PotionHigher Sea of Oblivion thunder attack spell.Sea of Oblivion potions15070300 GoldAttack spell--
Incendies PotionHigh Sea of Oblivion fire attack spell.Sea of Oblivion potions16078320 GoldAttack spellFire Shard-
Molten Core PotionLate Sea of Oblivion fire attack spell with 140 listed Power.Sea of Oblivion potions230140450 GoldAttack spellFire Shard-
Solar Flare PotionHighest Magic and Power potion currently listed.Sea of Oblivion potions245160490 GoldAttack spellLight Shard-

How brewing targets work

Potions do not work like a normal shop purchase. Materials add Magic to the brew, and the total decides which potion results are allowed to appear. If Wind Blade needs 6 Magic, a 6-Magic brew can roll it. If the same brew climbs high enough to unlock another potion, the result pool changes because the alchemy table now has more possible outcomes.

That is why the best target is usually close to the potion you want. A small starter brew is fine for Wind Blade, Rock Blast, or Ice Spike. A stronger Departure Isle brew can chase Fire Arrow, Earth Shield, Frost Thorns, Radiant Sword, or Night Wraith. Sea of Oblivion raises the ceiling again with potions such as Thunder Revenge, Incendies, Molten Core, and Solar Flare.

How to brew toward a specific potion

  1. Pick the potion you actually want before adding rare materials.
  2. Add normal Magic Power materials until the total reaches that potion's minimum Magic value.
  3. Avoid pushing far into the next target unless you are fine with the higher potion joining the result pool.
  4. Add a matching shard only when the Magic total already qualifies for the spell route you are chasing.
  5. Finish the brewing minigame carefully because purity affects the final spell stats.

When to refine or sell duplicates

Refinement gives duplicate potions a second purpose. Matching potions can be combined to raise a spell's grade, which improves power and range over time. Selling is still useful for gold, but rare or high-Magic duplicates are usually worth checking before you cash them out.

SituationBetter moveWhy it helps
Early duplicate starter spellsSell or refine only if you still use the spellLow-Magic potions are easier to replace.
A spell you use for farmingSave copies for refinementBetter grade means stronger casts and range.
Rare high-Magic potionCheck refinement before sellingRebrewing it can cost better materials and shards.
Utility or buff potionKeep one usable copyMovement, counter damage, or damage buffs can help outside raw Power checks.

What changes in Sea of Oblivion

The Sea of Oblivion rows make old potion plans feel smaller. Solar Flare has the highest listed Magic and Power value, while Molten Core sits just below it with a heavy 230-Magic requirement. These targets are not early goals. Treat them as late New Mainland brews after your material farming can support much larger Magic totals.

FAQ

Q.

How do you get potions in Wizard Alchemy?

Brew them at the alchemy table with materials. Add up to five materials, reach the Magic total for the potion you want, then finish the brewing minigame to create the potion.

Q.

What is the strongest potion in Wizard Alchemy?

Solar Flare Potion has the highest listed values in the current list at 245 Magic and 160 Power. Night Wraith is still the strongest Departure Isle potion listed, with 148 Power.

Q.

Do shards guarantee the potion I want?

No. Shards help push a brew toward a matching element, but the Magic total still has to qualify for the potion route first. Save shards for serious attempts instead of spending them on weak totals.

Q.

Should I sell duplicate potions?

Only sell duplicates after checking whether you need them for refinement. Extra low-Magic spells are easier to replace, but high-Magic potions can be annoying to brew again.

Q.

Why do some potions show an effect instead of Power?

Some potions are utility, counter, or buff spells. Lithe gives movement speed, Ice Turtle deals damage when enemies hit you, and Twin Currents increases damage by 30%.

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