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All 26 Potions in Wizard Alchemy

Updated on May 23, 2026 (3 days ago)

Wizard Alchemy potions unlock the spells you use for fighting, farming, travel, defense, and damage buffs. Each brew starts with materials, and the total Magic value decides which potion results can appear in the alchemy table. The current list has 26 potions split between the Departure Isle spell ladder and the newer Sea of Oblivion potion set.

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Potion route

Departure Isle potions

15 items

Departure Isle potions start with low-Magic attack spells like Wind Blade, Rock Blast, and Ice Spike, then climb into utility, defense, late attacks, and Night Wraith. This section is still useful after New Mainland because it covers the first spell route most players learn.

Wind Blade Potion

Wind Blade Potion

Starter wind attack for the first farming route.

Power
24
Min Magic
6
sell price
12 Gold
spell role
Attack spell
recommended shard
Wind Shard
Rock Blast Potion

Rock Blast Potion

Starter rock attack that arrives just above Wind Blade.

Power
28
Min Magic
8
sell price
16 Gold
spell role
Attack spell
recommended shard
Earth Shard
Ice Spike Potion

Ice Spike Potion

Starter ice attack before the large jump to 40 Magic.

Power
28
Min Magic
10
sell price
20 Gold
spell role
Attack spell
recommended shard
Ice Shard
Lithe Potion

Lithe Potion

Movement-speed utility spell for travel and repositioning.

Min Magic
40
sell price
80 Gold
spell role
Movement utility
Fire Arrow Potion

Fire Arrow Potion

Early fire attack for stronger Departure Isle farming.

Power
34
Min Magic
45
sell price
88 Gold
spell role
Attack spell
recommended shard
Fire Shard
Earth Shield Potion

Earth Shield Potion

Earth defense spell for safer fights.

Power
42
Min Magic
48
sell price
98 Gold
spell role
Defense spell
recommended shard
Earth Shard
Ice Turtle Potion

Ice Turtle Potion

Counter-style armor spell that deals damage when enemies hit you.

Min Magic
52
sell price
104 Gold
spell role
Counter defense
recommended shard
Ice Shard
Tornado Potion

Tornado Potion

Wind attack spell for the first 70-Magic tier.

Power
45
Min Magic
70
sell price
140 Gold
spell role
Attack spell
recommended shard
Wind Shard
Meteorite Potion

Meteorite Potion

Mid-tier attack spell with higher listed Power than Tornado.

Power
50
Min Magic
74
sell price
148 Gold
spell role
Attack spell
Earth Spike Potion

Earth Spike Potion

Earth attack spell with one of the stronger pre-80 Power values.

Power
61
Min Magic
77
sell price
154 Gold
spell role
Attack spell
recommended shard
Earth Shard
Frost Thorns Potion

Frost Thorns Potion

Ice attack spell that older guides call a practical late-game farming pick.

Power
48
Min Magic
80
sell price
160 Gold
spell role
Attack spell
recommended shard
Ice Shard
compatible race
Ice Crystal
Dragon Breath Potion

Dragon Breath Potion

Fire attack spell for the first high-90s threshold.

Power
76
Min Magic
99
sell price
198 Gold
spell role
Attack spell
recommended shard
Fire Shard
compatible race
Fiendish Demon
Lotus Bloom Potion

Lotus Bloom Potion

High-threshold attack spell that older guides describe as strong but slower to use.

Power
78
Min Magic
100
sell price
200 Gold
spell role
Attack spell
Radiant Sword Potion

Radiant Sword Potion

Light attack spell and the strongest 105-Magic Departure Isle row.

Power
89
Min Magic
105
sell price
210 Gold
spell role
Attack spell
recommended shard
Light Shard
Night Wraith Potion

Night Wraith Potion

Dark endgame attack spell with the highest Departure Isle Power value listed.

Power
148
Min Magic
130
sell price
258 Gold
spell role
Attack spell
recommended shard
Dark Shard
ImageNamePowerMin Magicsell pricespell rolerecommended shardcompatible raceEffect
Wind Blade Potion
Wind Blade Potion24612 GoldAttack spellWind ShardStarter wind attack for the first farming route.
Rock Blast Potion
Rock Blast Potion28816 GoldAttack spellEarth ShardStarter rock attack that arrives just above Wind Blade.
Ice Spike Potion
Ice Spike Potion281020 GoldAttack spellIce ShardStarter ice attack before the large jump to 40 Magic.
Lithe Potion
Lithe Potion4080 GoldMovement utilityMovement-speed utility spell for travel and repositioning.
Fire Arrow Potion
Fire Arrow Potion344588 GoldAttack spellFire ShardEarly fire attack for stronger Departure Isle farming.
Earth Shield Potion
Earth Shield Potion424898 GoldDefense spellEarth ShardEarth defense spell for safer fights.
Ice Turtle Potion
Ice Turtle Potion52104 GoldCounter defenseIce ShardCounter-style armor spell that deals damage when enemies hit you.
Tornado Potion
Tornado Potion4570140 GoldAttack spellWind ShardWind attack spell for the first 70-Magic tier.
Meteorite Potion
Meteorite Potion5074148 GoldAttack spellMid-tier attack spell with higher listed Power than Tornado.
Earth Spike Potion
Earth Spike Potion6177154 GoldAttack spellEarth ShardEarth attack spell with one of the stronger pre-80 Power values.
Frost Thorns Potion
Frost Thorns Potion4880160 GoldAttack spellIce ShardIce CrystalIce attack spell that older guides call a practical late-game farming pick.
Dragon Breath Potion
Dragon Breath Potion7699198 GoldAttack spellFire ShardFiendish DemonFire attack spell for the first high-90s threshold.
Lotus Bloom Potion
Lotus Bloom Potion78100200 GoldAttack spellHigh-threshold attack spell that older guides describe as strong but slower to use.
Radiant Sword Potion
Radiant Sword Potion89105210 GoldAttack spellLight ShardLight attack spell and the strongest 105-Magic Departure Isle row.
Night Wraith Potion
Night Wraith Potion148130258 GoldAttack spellDark ShardDark endgame attack spell with the highest Departure Isle Power value listed.

Potion route

Sea of Oblivion potions

11 items

Sea of Oblivion potions are the New Mainland spell ladder. Wood Splinter starts at 30 Magic, while Molten Core and Solar Flare sit much higher and need stronger material totals before they can roll.

Wood Splinter Potion

Wood Splinter Potion

First listed Sea of Oblivion attack spell.

Power
27
Min Magic
30
sell price
60 Gold
spell role
Attack spell
Thunder Strike Potion

Thunder Strike Potion

Sea of Oblivion thunder attack spell at the 40-Magic threshold.

Power
24
Min Magic
40
sell price
80 Gold
spell role
Attack spell
Twisting Potion

Twisting Potion

Sea of Oblivion attack spell between the 40 and 75 Magic rows.

Power
39
Min Magic
60
sell price
120 Gold
spell role
Attack spell
Twin Currents Potion

Twin Currents Potion

Damage-buff potion that increases damage by 30%.

Min Magic
75
sell price
150 Gold
spell role
Damage buff
Wood Thorn Potion

Wood Thorn Potion

Sea of Oblivion wood attack spell at the 105-Magic threshold.

Power
52
Min Magic
105
sell price
210 Gold
spell role
Attack spell
Thunder Ball Potion

Thunder Ball Potion

Sea of Oblivion thunder attack spell above Wood Thorn.

Power
45
Min Magic
112
sell price
224 Gold
spell role
Attack spell
Bolide Potion

Bolide Potion

Sea of Oblivion meteor-style attack spell.

Power
52
Min Magic
120
sell price
240 Gold
spell role
Attack spell
Thunder Revenge Potion

Thunder Revenge Potion

Higher Sea of Oblivion thunder attack spell.

Power
70
Min Magic
150
sell price
300 Gold
spell role
Attack spell
Incendies Potion

Incendies Potion

High Sea of Oblivion fire attack spell.

Power
78
Min Magic
160
sell price
320 Gold
spell role
Attack spell
recommended shard
Fire Shard
Molten Core Potion

Molten Core Potion

Late Sea of Oblivion fire attack spell with 140 listed Power.

Power
140
Min Magic
230
sell price
450 Gold
spell role
Attack spell
recommended shard
Fire Shard
Solar Flare Potion

Solar Flare Potion

Highest Magic and Power potion currently listed.

Power
160
Min Magic
245
sell price
490 Gold
spell role
Attack spell
recommended shard
Light Shard
ImageNamePowerMin Magicsell pricespell rolerecommended shardcompatible raceEffect
Wood Splinter Potion
Wood Splinter Potion273060 GoldAttack spellFirst listed Sea of Oblivion attack spell.
Thunder Strike Potion
Thunder Strike Potion244080 GoldAttack spellSea of Oblivion thunder attack spell at the 40-Magic threshold.
Twisting Potion
Twisting Potion3960120 GoldAttack spellSea of Oblivion attack spell between the 40 and 75 Magic rows.
Twin Currents Potion
Twin Currents Potion75150 GoldDamage buffDamage-buff potion that increases damage by 30%.
Wood Thorn Potion
Wood Thorn Potion52105210 GoldAttack spellSea of Oblivion wood attack spell at the 105-Magic threshold.
Thunder Ball Potion
Thunder Ball Potion45112224 GoldAttack spellSea of Oblivion thunder attack spell above Wood Thorn.
Bolide Potion
Bolide Potion52120240 GoldAttack spellSea of Oblivion meteor-style attack spell.
Thunder Revenge Potion
Thunder Revenge Potion70150300 GoldAttack spellHigher Sea of Oblivion thunder attack spell.
Incendies Potion
Incendies Potion78160320 GoldAttack spellFire ShardHigh Sea of Oblivion fire attack spell.
Molten Core Potion
Molten Core Potion140230450 GoldAttack spellFire ShardLate Sea of Oblivion fire attack spell with 140 listed Power.
Solar Flare Potion
Solar Flare Potion160245490 GoldAttack spellLight ShardHighest Magic and Power potion currently listed.

How brewing targets work

Potions do not work like a normal shop purchase. Materials add Magic to the brew, and the total decides which potion results are allowed to appear. If Wind Blade needs 6 Magic, a 6-Magic brew can roll it. If the same brew climbs high enough to unlock another potion, the result pool changes because the alchemy table now has more possible outcomes.

That is why the best target is usually close to the potion you want. A small starter brew is fine for Wind Blade, Rock Blast, or Ice Spike. A stronger Departure Isle brew can chase Fire Arrow, Earth Shield, Frost Thorns, Radiant Sword, or Night Wraith. Sea of Oblivion raises the ceiling again with potions such as Thunder Revenge, Incendies, Molten Core, and Solar Flare.

How to brew toward a specific potion

  1. Pick the potion you actually want before adding rare materials.
  2. Add normal Magic Power materials until the total reaches that potion's minimum Magic value.
  3. Avoid pushing far into the next target unless you are fine with the higher potion joining the result pool.
  4. Add a matching shard only when the Magic total already qualifies for the spell route you are chasing.
  5. Finish the brewing minigame carefully because purity affects the final spell stats.

When to refine or sell duplicates

Refinement gives duplicate potions a second purpose. Matching potions can be combined to raise a spell's grade, which improves power and range over time. Selling is still useful for gold, but rare or high-Magic duplicates are usually worth checking before you cash them out.

SituationBetter moveWhy it helps
Early duplicate starter spellsSell or refine only if you still use the spellLow-Magic potions are easier to replace.
A spell you use for farmingSave copies for refinementBetter grade means stronger casts and range.
Rare high-Magic potionCheck refinement before sellingRebrewing it can cost better materials and shards.
Utility or buff potionKeep one usable copyMovement, counter damage, or damage buffs can help outside raw Power checks.

What changes in Sea of Oblivion

The Sea of Oblivion rows make old potion plans feel smaller. Solar Flare has the highest listed Magic and Power value, while Molten Core sits just below it with a heavy 230-Magic requirement. These targets are not early goals. Treat them as late New Mainland brews after your material farming can support much larger Magic totals.

How to Use This Wizard Alchemy Potions List

Each potion card shows the minimum Magic needed before that potion can roll, the listed Power when the spell has one, and the sell price in Gold. Effect explains rows that do not behave like plain Power attacks, such as Lithe, Ice Turtle, and Twin Currents. Spell role separates attacks from utility, defense, counter damage, and buffs, while shard and race fields only appear where a useful pairing is listed.

FAQ

Q.

How do you get potions in Wizard Alchemy?

Brew them at the alchemy table with materials. Add up to five materials, reach the Magic total for the potion you want, then finish the brewing minigame to create the potion.

Q.

What is the strongest potion in Wizard Alchemy?

Solar Flare Potion has the highest listed values in the current list at 245 Magic and 160 Power. Night Wraith is still the strongest Departure Isle potion listed, with 148 Power.

Q.

Do shards guarantee the potion I want?

No. Shards help push a brew toward a matching element, but the Magic total still has to qualify for the potion route first. Save shards for serious attempts instead of spending them on weak totals.

Q.

Should I sell duplicate potions?

Only sell duplicates after checking whether you need them for refinement. Extra low-Magic spells are easier to replace, but high-Magic potions can be annoying to brew again.

Q.

Why do some potions show an effect instead of Power?

Some potions are utility, counter, or buff spells. Lithe gives movement speed, Ice Turtle deals damage when enemies hit you, and Twin Currents increases damage by 30%.

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