Wizard Alchemy potions unlock the spells you use for fighting, farming, travel, defense, and damage buffs. Each brew starts with materials, and the total Magic value decides which potion results can appear in the alchemy table. The current list has 26 potions split between the Departure Isle spell ladder and the newer Sea of Oblivion potion set.
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category
Departure Isle potions
Departure Isle potions start with low-Magic attack spells like Wind Blade, Rock Blast, and Ice Spike, then climb into utility, defense, late attacks, and Night Wraith. This section is still useful after New Mainland because it covers the first spell route most players learn.
Wind Blade Potion
Starter wind attack for the first farming route.
- Category
- Departure Isle potions
- Min Magic
- 6
- Power
- 24
- sell price
- 12 Gold
- spell role
- Attack spell
- recommended shard
- Wind Shard
- compatible race
- -
Rock Blast Potion
Starter rock attack that arrives just above Wind Blade.
- Category
- Departure Isle potions
- Min Magic
- 8
- Power
- 28
- sell price
- 16 Gold
- spell role
- Attack spell
- recommended shard
- Earth Shard
- compatible race
- -
Ice Spike Potion
Starter ice attack before the large jump to 40 Magic.
- Category
- Departure Isle potions
- Min Magic
- 10
- Power
- 28
- sell price
- 20 Gold
- spell role
- Attack spell
- recommended shard
- Ice Shard
- compatible race
- -
Lithe Potion
Movement-speed utility spell for travel and repositioning.
- Category
- Departure Isle potions
- Min Magic
- 40
- Power
- -
- sell price
- 80 Gold
- spell role
- Movement utility
- recommended shard
- -
- compatible race
- -
Fire Arrow Potion
Early fire attack for stronger Departure Isle farming.
- Category
- Departure Isle potions
- Min Magic
- 45
- Power
- 34
- sell price
- 88 Gold
- spell role
- Attack spell
- recommended shard
- Fire Shard
- compatible race
- -
Earth Shield Potion
Earth defense spell for safer fights.
- Category
- Departure Isle potions
- Min Magic
- 48
- Power
- 42
- sell price
- 98 Gold
- spell role
- Defense spell
- recommended shard
- Earth Shard
- compatible race
- -
Ice Turtle Potion
Counter-style armor spell that deals damage when enemies hit you.
- Category
- Departure Isle potions
- Min Magic
- 52
- Power
- -
- sell price
- 104 Gold
- spell role
- Counter defense
- recommended shard
- Ice Shard
- compatible race
- -
Tornado Potion
Wind attack spell for the first 70-Magic tier.
- Category
- Departure Isle potions
- Min Magic
- 70
- Power
- 45
- sell price
- 140 Gold
- spell role
- Attack spell
- recommended shard
- Wind Shard
- compatible race
- -
Meteorite Potion
Mid-tier attack spell with higher listed Power than Tornado.
- Category
- Departure Isle potions
- Min Magic
- 74
- Power
- 50
- sell price
- 148 Gold
- spell role
- Attack spell
- recommended shard
- -
- compatible race
- -
Earth Spike Potion
Earth attack spell with one of the stronger pre-80 Power values.
- Category
- Departure Isle potions
- Min Magic
- 77
- Power
- 61
- sell price
- 154 Gold
- spell role
- Attack spell
- recommended shard
- Earth Shard
- compatible race
- -
Frost Thorns Potion
Ice attack spell that older guides call a practical late-game farming pick.
- Category
- Departure Isle potions
- Min Magic
- 80
- Power
- 48
- sell price
- 160 Gold
- spell role
- Attack spell
- recommended shard
- Ice Shard
- compatible race
- Ice Crystal
Dragon Breath Potion
Fire attack spell for the first high-90s threshold.
- Category
- Departure Isle potions
- Min Magic
- 99
- Power
- 76
- sell price
- 198 Gold
- spell role
- Attack spell
- recommended shard
- Fire Shard
- compatible race
- Fiendish Demon
Lotus Bloom Potion
High-threshold attack spell that older guides describe as strong but slower to use.
- Category
- Departure Isle potions
- Min Magic
- 100
- Power
- 78
- sell price
- 200 Gold
- spell role
- Attack spell
- recommended shard
- -
- compatible race
- -
Radiant Sword Potion
Light attack spell and the strongest 105-Magic Departure Isle row.
- Category
- Departure Isle potions
- Min Magic
- 105
- Power
- 89
- sell price
- 210 Gold
- spell role
- Attack spell
- recommended shard
- Light Shard
- compatible race
- -
Night Wraith Potion
Dark endgame attack spell with the highest Departure Isle Power value listed.
- Category
- Departure Isle potions
- Min Magic
- 130
- Power
- 148
- sell price
- 258 Gold
- spell role
- Attack spell
- recommended shard
- Dark Shard
- compatible race
- -
| Image | Name | Effect | Category | Min Magic | Power | sell price | spell role | recommended shard | compatible race |
|---|---|---|---|---|---|---|---|---|---|
| Wind Blade Potion | Starter wind attack for the first farming route. | Departure Isle potions | 6 | 24 | 12 Gold | Attack spell | Wind Shard | - | |
| Rock Blast Potion | Starter rock attack that arrives just above Wind Blade. | Departure Isle potions | 8 | 28 | 16 Gold | Attack spell | Earth Shard | - | |
| Ice Spike Potion | Starter ice attack before the large jump to 40 Magic. | Departure Isle potions | 10 | 28 | 20 Gold | Attack spell | Ice Shard | - | |
| Lithe Potion | Movement-speed utility spell for travel and repositioning. | Departure Isle potions | 40 | - | 80 Gold | Movement utility | - | - | |
| Fire Arrow Potion | Early fire attack for stronger Departure Isle farming. | Departure Isle potions | 45 | 34 | 88 Gold | Attack spell | Fire Shard | - | |
| Earth Shield Potion | Earth defense spell for safer fights. | Departure Isle potions | 48 | 42 | 98 Gold | Defense spell | Earth Shard | - | |
| Ice Turtle Potion | Counter-style armor spell that deals damage when enemies hit you. | Departure Isle potions | 52 | - | 104 Gold | Counter defense | Ice Shard | - | |
| Tornado Potion | Wind attack spell for the first 70-Magic tier. | Departure Isle potions | 70 | 45 | 140 Gold | Attack spell | Wind Shard | - | |
| Meteorite Potion | Mid-tier attack spell with higher listed Power than Tornado. | Departure Isle potions | 74 | 50 | 148 Gold | Attack spell | - | - | |
| Earth Spike Potion | Earth attack spell with one of the stronger pre-80 Power values. | Departure Isle potions | 77 | 61 | 154 Gold | Attack spell | Earth Shard | - | |
| Frost Thorns Potion | Ice attack spell that older guides call a practical late-game farming pick. | Departure Isle potions | 80 | 48 | 160 Gold | Attack spell | Ice Shard | Ice Crystal | |
| Dragon Breath Potion | Fire attack spell for the first high-90s threshold. | Departure Isle potions | 99 | 76 | 198 Gold | Attack spell | Fire Shard | Fiendish Demon | |
| Lotus Bloom Potion | High-threshold attack spell that older guides describe as strong but slower to use. | Departure Isle potions | 100 | 78 | 200 Gold | Attack spell | - | - | |
| Radiant Sword Potion | Light attack spell and the strongest 105-Magic Departure Isle row. | Departure Isle potions | 105 | 89 | 210 Gold | Attack spell | Light Shard | - | |
| Night Wraith Potion | Dark endgame attack spell with the highest Departure Isle Power value listed. | Departure Isle potions | 130 | 148 | 258 Gold | Attack spell | Dark Shard | - |
category
Sea of Oblivion potions
Sea of Oblivion potions are the New Mainland spell ladder. Wood Splinter starts at 30 Magic, while Molten Core and Solar Flare sit much higher and need stronger material totals before they can roll.
Wood Splinter Potion
First listed Sea of Oblivion attack spell.
- Category
- Sea of Oblivion potions
- Min Magic
- 30
- Power
- 27
- sell price
- 60 Gold
- spell role
- Attack spell
- recommended shard
- -
- compatible race
- -
Thunder Strike Potion
Sea of Oblivion thunder attack spell at the 40-Magic threshold.
- Category
- Sea of Oblivion potions
- Min Magic
- 40
- Power
- 24
- sell price
- 80 Gold
- spell role
- Attack spell
- recommended shard
- -
- compatible race
- -
Twisting Potion
Sea of Oblivion attack spell between the 40 and 75 Magic rows.
- Category
- Sea of Oblivion potions
- Min Magic
- 60
- Power
- 39
- sell price
- 120 Gold
- spell role
- Attack spell
- recommended shard
- -
- compatible race
- -
Twin Currents Potion
Damage-buff potion that increases damage by 30%.
- Category
- Sea of Oblivion potions
- Min Magic
- 75
- Power
- -
- sell price
- 150 Gold
- spell role
- Damage buff
- recommended shard
- -
- compatible race
- -
Wood Thorn Potion
Sea of Oblivion wood attack spell at the 105-Magic threshold.
- Category
- Sea of Oblivion potions
- Min Magic
- 105
- Power
- 52
- sell price
- 210 Gold
- spell role
- Attack spell
- recommended shard
- -
- compatible race
- -
Thunder Ball Potion
Sea of Oblivion thunder attack spell above Wood Thorn.
- Category
- Sea of Oblivion potions
- Min Magic
- 112
- Power
- 45
- sell price
- 224 Gold
- spell role
- Attack spell
- recommended shard
- -
- compatible race
- -
Bolide Potion
Sea of Oblivion meteor-style attack spell.
- Category
- Sea of Oblivion potions
- Min Magic
- 120
- Power
- 52
- sell price
- 240 Gold
- spell role
- Attack spell
- recommended shard
- -
- compatible race
- -
Thunder Revenge Potion
Higher Sea of Oblivion thunder attack spell.
- Category
- Sea of Oblivion potions
- Min Magic
- 150
- Power
- 70
- sell price
- 300 Gold
- spell role
- Attack spell
- recommended shard
- -
- compatible race
- -
Incendies Potion
High Sea of Oblivion fire attack spell.
- Category
- Sea of Oblivion potions
- Min Magic
- 160
- Power
- 78
- sell price
- 320 Gold
- spell role
- Attack spell
- recommended shard
- Fire Shard
- compatible race
- -
Molten Core Potion
Late Sea of Oblivion fire attack spell with 140 listed Power.
- Category
- Sea of Oblivion potions
- Min Magic
- 230
- Power
- 140
- sell price
- 450 Gold
- spell role
- Attack spell
- recommended shard
- Fire Shard
- compatible race
- -
Solar Flare Potion
Highest Magic and Power potion currently listed.
- Category
- Sea of Oblivion potions
- Min Magic
- 245
- Power
- 160
- sell price
- 490 Gold
- spell role
- Attack spell
- recommended shard
- Light Shard
- compatible race
- -
| Image | Name | Effect | Category | Min Magic | Power | sell price | spell role | recommended shard | compatible race |
|---|---|---|---|---|---|---|---|---|---|
| Wood Splinter Potion | First listed Sea of Oblivion attack spell. | Sea of Oblivion potions | 30 | 27 | 60 Gold | Attack spell | - | - | |
| Thunder Strike Potion | Sea of Oblivion thunder attack spell at the 40-Magic threshold. | Sea of Oblivion potions | 40 | 24 | 80 Gold | Attack spell | - | - | |
| Twisting Potion | Sea of Oblivion attack spell between the 40 and 75 Magic rows. | Sea of Oblivion potions | 60 | 39 | 120 Gold | Attack spell | - | - | |
| Twin Currents Potion | Damage-buff potion that increases damage by 30%. | Sea of Oblivion potions | 75 | - | 150 Gold | Damage buff | - | - | |
| Wood Thorn Potion | Sea of Oblivion wood attack spell at the 105-Magic threshold. | Sea of Oblivion potions | 105 | 52 | 210 Gold | Attack spell | - | - | |
| Thunder Ball Potion | Sea of Oblivion thunder attack spell above Wood Thorn. | Sea of Oblivion potions | 112 | 45 | 224 Gold | Attack spell | - | - | |
| Bolide Potion | Sea of Oblivion meteor-style attack spell. | Sea of Oblivion potions | 120 | 52 | 240 Gold | Attack spell | - | - | |
| Thunder Revenge Potion | Higher Sea of Oblivion thunder attack spell. | Sea of Oblivion potions | 150 | 70 | 300 Gold | Attack spell | - | - | |
| Incendies Potion | High Sea of Oblivion fire attack spell. | Sea of Oblivion potions | 160 | 78 | 320 Gold | Attack spell | Fire Shard | - | |
| Molten Core Potion | Late Sea of Oblivion fire attack spell with 140 listed Power. | Sea of Oblivion potions | 230 | 140 | 450 Gold | Attack spell | Fire Shard | - | |
| Solar Flare Potion | Highest Magic and Power potion currently listed. | Sea of Oblivion potions | 245 | 160 | 490 Gold | Attack spell | Light Shard | - |
How brewing targets work
Potions do not work like a normal shop purchase. Materials add Magic to the brew, and the total decides which potion results are allowed to appear. If Wind Blade needs 6 Magic, a 6-Magic brew can roll it. If the same brew climbs high enough to unlock another potion, the result pool changes because the alchemy table now has more possible outcomes.
That is why the best target is usually close to the potion you want. A small starter brew is fine for Wind Blade, Rock Blast, or Ice Spike. A stronger Departure Isle brew can chase Fire Arrow, Earth Shield, Frost Thorns, Radiant Sword, or Night Wraith. Sea of Oblivion raises the ceiling again with potions such as Thunder Revenge, Incendies, Molten Core, and Solar Flare.
How to brew toward a specific potion
- Pick the potion you actually want before adding rare materials.
- Add normal Magic Power materials until the total reaches that potion's minimum Magic value.
- Avoid pushing far into the next target unless you are fine with the higher potion joining the result pool.
- Add a matching shard only when the Magic total already qualifies for the spell route you are chasing.
- Finish the brewing minigame carefully because purity affects the final spell stats.
When to refine or sell duplicates
Refinement gives duplicate potions a second purpose. Matching potions can be combined to raise a spell's grade, which improves power and range over time. Selling is still useful for gold, but rare or high-Magic duplicates are usually worth checking before you cash them out.
| Situation | Better move | Why it helps |
|---|---|---|
| Early duplicate starter spells | Sell or refine only if you still use the spell | Low-Magic potions are easier to replace. |
| A spell you use for farming | Save copies for refinement | Better grade means stronger casts and range. |
| Rare high-Magic potion | Check refinement before selling | Rebrewing it can cost better materials and shards. |
| Utility or buff potion | Keep one usable copy | Movement, counter damage, or damage buffs can help outside raw Power checks. |
What changes in Sea of Oblivion
The Sea of Oblivion rows make old potion plans feel smaller. Solar Flare has the highest listed Magic and Power value, while Molten Core sits just below it with a heavy 230-Magic requirement. These targets are not early goals. Treat them as late New Mainland brews after your material farming can support much larger Magic totals.
FAQ
How do you get potions in Wizard Alchemy?
Brew them at the alchemy table with materials. Add up to five materials, reach the Magic total for the potion you want, then finish the brewing minigame to create the potion.
What is the strongest potion in Wizard Alchemy?
Solar Flare Potion has the highest listed values in the current list at 245 Magic and 160 Power. Night Wraith is still the strongest Departure Isle potion listed, with 148 Power.
Do shards guarantee the potion I want?
No. Shards help push a brew toward a matching element, but the Magic total still has to qualify for the potion route first. Save shards for serious attempts instead of spending them on weak totals.
Should I sell duplicate potions?
Only sell duplicates after checking whether you need them for refinement. Extra low-Magic spells are easier to replace, but high-Magic potions can be annoying to brew again.
Why do some potions show an effect instead of Power?
Some potions are utility, counter, or buff spells. Lithe gives movement speed, Ice Turtle deals damage when enemies hit you, and Twin Currents increases damage by 30%.









