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  4. Materials

All 26 Materials in Wizard Alchemy

Updated on September 2, 2026 (about 1 month ago)

Wizard Alchemy materials feed potion brewing. Normal ingredients from Departure Isle and Sea of Oblivion add Magic Power to a brew, while elemental shards push the result toward Fire, Ice, Light, Dark, Earth, or Wind. The useful choice is where the item drops, how hard the source is to farm, and whether the material should be saved for a later potion attempt.

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section

Departure Isle materials

10 items

These materials cover the first island routes: starter nodes, dwarfs, goblins, mutants, and Dwarf King. Furnace Core is the strongest Departure Isle ingredient, but it is still below the top Sea of Oblivion drops.

Blueberry

Easy starter ingredient for low-Magic potion attempts.

Rarity
Common
material role
Magic ingredient
Magic Power
3
element effect
-
source
Blueberry Bushes, Chests
drop chances
-

Withered Mushroom

Common node material, with mushroom clusters often found near water.

Rarity
Common
material role
Magic ingredient
Magic Power
4
element effect
-
source
Mushroom Clusters, Chests
drop chances
-

Seagull Egg

Look for nests on higher spots such as trees and cliffs.

Rarity
Common
material role
Magic ingredient
Magic Power
5
element effect
-
source
Bird Nests, Chests
drop chances
-

Dwarf Emblem

One of the first enemy-drop materials worth farming once starter nodes feel slow.

Rarity
Uncommon
material role
Magic ingredient
Magic Power
12
element effect
-
source
Pickaxe Dwarfs, Warhammer Dwarfs, Chests
drop chances
Pickaxe Dwarf 75%; Warhammer Dwarf 50%

Golden Tooth

A stronger dwarf drop that pairs naturally with Dwarf Emblem routes.

Rarity
Uncommon
material role
Magic ingredient
Magic Power
13
element effect
-
source
Pickaxe Dwarfs, Warhammer Dwarfs, Chests
drop chances
Pickaxe Dwarf 25%; Warhammer Dwarf 38%

Goblin Finger

The first goblin material to target when potion totals need more than starter node values.

Rarity
Uncommon
material role
Magic ingredient
Magic Power
15
element effect
-
source
Knife Goblins, Archer Goblins, Chests
drop chances
Knife Goblin 75%; Archer Goblin 50%

Flame Crest

Good bridge material before the highest-Magic drops.

Rarity
Rare
material role
Magic ingredient
Magic Power
19
element effect
-
source
Warhammer Dwarfs, Mutant Warhammer Dwarf, Mutant Archer Goblin, Dwarf King
drop chances
Warhammer Dwarf 13%; Mutant Warhammer Dwarf 43%; Mutant Archer Goblin 43%; Dwarf King 43%

Goblin Bone

A higher-value goblin drop for midgame potion totals.

Rarity
Rare
material role
Magic ingredient
Magic Power
21
element effect
-
source
Knife Goblins, Archer Goblins, Chests
drop chances
Knife Goblin 25%; Archer Goblin 38%

Copper Earring

High-Magic material for stronger potion thresholds once elite farming is consistent.

Rarity
Epic
material role
Magic ingredient
Magic Power
30
element effect
-
source
Archer Goblins, Mutant Archer Goblin, Mutant Warhammer Dwarf, Dwarf King
drop chances
Archer Goblin 13%; Mutant Archer Goblin 43%; Mutant Warhammer Dwarf 43%; Dwarf King 43%

Furnace Core

Highest Departure Isle normal Magic Power value in the current material list.

Rarity
Legendary
material role
Magic ingredient
Magic Power
43
element effect
-
source
Mutant Archer Goblin, Mutant Warhammer Dwarf, Dwarf King
drop chances
Mutant Archer Goblin 14%; Mutant Warhammer Dwarf 14%; Dwarf King 14%

section

Sea of Oblivion materials

10 items

New Mainland materials raise the Magic Power ceiling with orc, priest, golem, and Lava Behemoth drops. Lava Behemoth Remains is the highest Magic Power material currently listed.

Fern

Starter gathering material for Sea of Oblivion routes.

Rarity
-
material role
Magic ingredient
Magic Power
5
element effect
-
source
Fern Bushes, Chests
drop chances
-

Sulphur Lumps

Gathered from sulfur nodes and chests in the New Mainland route.

Rarity
-
material role
Magic ingredient
Magic Power
10
element effect
-
source
Sulphur Lumps, Chests
drop chances
-

Volcanic Rock

A New Mainland node material that sits near early enemy-drop values.

Rarity
-
material role
Magic ingredient
Magic Power
12
element effect
-
source
Volcanic Rock, Chests
drop chances
-

Orc Ears

Common orc-route material before the harder Sea of Oblivion drops.

Rarity
-
material role
Magic ingredient
Magic Power
18
element effect
-
source
Sword Orc, Bow Orc, Axe Orc, Chests
drop chances
Sword Orc 50%; Bow Orc 30%; Axe Orc 30%

Orc Teeth

Orc drop for Sea of Oblivion potion totals.

Rarity
-
material role
Magic ingredient
Magic Power
20
element effect
-
source
Sword Orc, Bow Orc, Axe Orc
drop chances
Sword Orc 50%; Bow Orc 30%; Axe Orc 30%

Broken Arrow

Focused Bow Orc drop for mid New Mainland potion totals.

Rarity
-
material role
Magic ingredient
Magic Power
23
element effect
-
source
Bow Orc
drop chances
Bow Orc 40%

Iron Armour

Strong Sea of Oblivion material before gem and core drops.

Rarity
-
material role
Magic ingredient
Magic Power
29
element effect
-
source
Axe Orc, Mutant Axe Orc, Chests
drop chances
Axe Orc 40%; Mutant Axe Orc 60%

Scepter Gem

Priest-route material for higher New Mainland potion planning.

Rarity
-
material role
Magic ingredient
Magic Power
32
element effect
-
source
Orc Priest, Mutant Orc Priest, Chests
drop chances
Orc Priest 40%; Mutant Orc Priest 60%

Golem Core

High New Mainland material that passes Furnace Core's Magic Power value.

Rarity
-
material role
Magic ingredient
Magic Power
45
element effect
-
source
Mutant Axe Orc, Mutant Orc Priest, Lava Behemoth, Chests
drop chances
Mutant Axe Orc 30%; Mutant Orc Priest 30%; Lava Behemoth 60%

Lava Behemoth Remains

Highest Magic Power material currently listed for Wizard Alchemy.

Rarity
-
material role
Magic ingredient
Magic Power
65
element effect
-
source
Mutant Axe Orc, Mutant Orc Priest, Lava Behemoth, Chests
drop chances
Mutant Axe Orc 10%; Mutant Orc Priest 10%; Lava Behemoth 20%

section

Elemental shards

6 items

Shards do not work like normal Magic ingredients. Add them when the Magic total is already high enough and you want a better chance at a matching element.

Ice Shard

Use when you want a better chance at an Ice result instead of more normal Magic Power.

Rarity
Rare
material role
Element shard
Magic Power
-
element effect
+50% chance for Ice element potion
source
Chests, Codes
drop chances
-

Light Shard

Use for Light element planning when normal Magic Power is already high enough.

Rarity
Rare
material role
Element shard
Magic Power
-
element effect
+50% chance for Light element potion
source
Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests, Codes
drop chances
Mutant Archer Goblin 50%; Mutant Warhammer Dwarf 50%

Dark Shard

Use for Dark element planning when normal Magic Power is already high enough.

Rarity
Rare
material role
Element shard
Magic Power
-
element effect
+50% chance for Dark element potion
source
Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests, Codes
drop chances
Mutant Archer Goblin 50%; Mutant Warhammer Dwarf 50%

Earth Shard

Use when the target potion path benefits from Earth element chance.

Rarity
Rare
material role
Element shard
Magic Power
-
element effect
+50% chance for Earth element potion
source
Chests, Codes
drop chances
-

Fire Shard

Use when the target potion path benefits from Fire element chance.

Rarity
Rare
material role
Element shard
Magic Power
-
element effect
+50% chance for Fire element potion
source
Chests, Codes
drop chances
-

Wind Shard

Use when the target potion path benefits from Wind element chance.

Rarity
Rare
material role
Element shard
Magic Power
-
element effect
+50% chance for Wind element potion
source
Chests
drop chances
-

How materials fit into potion brewing

Potion attempts use the total Magic Power from normal materials. Blueberry, Withered Mushroom, and Seagull Egg are low-value ingredients, but they are easy to gather and help with early brews. Enemy drops such as Dwarf Emblem, Golden Tooth, Goblin Finger, Flame Crest, Goblin Bone, Copper Earring, and Furnace Core push Departure Isle brewing higher.

Sea of Oblivion materials take that same loop into New Mainland. Fern, Sulphur Lumps, and Volcanic Rock come from gathering routes, while Orc Ears, Orc Teeth, Broken Arrow, Iron Armour, Scepter Gem, Golem Core, and Lava Behemoth Remains move the best Magic Power values into orc, priest, mutant, and Lava Behemoth farming.

Elemental shards work differently. They are still materials, but they are planning items rather than Magic Power fuel. Add a shard when you care about the element of the result, such as using a Dark Shard for a dark spell route or a Fire Shard for a fire spell route.

How to farm the missing ingredient

  1. Start with safe nodes: Blueberry Bushes, Mushroom Clusters, Bird Nests, Fern Bushes, sulfur nodes, volcanic rocks, and nearby chests give enough early ingredients for starter potion attempts in each area.
  2. Move into normal enemies when low-Magic ingredients stop helping. Dwarfs and goblins cover Departure Isle combat drops, while Sword Orcs, Bow Orcs, Axe Orcs, and Orc Priests cover the early Sea of Oblivion climb.
  3. Farm stronger enemies once your damage is stable. Mutant dwarfs, mutant goblins, Dwarf King, Mutant Axe Orc, Mutant Orc Priest, and Lava Behemoth are where high-value drops start to matter.
  4. Save shards for element targeting. Spending a shard on a weak brew can feel wasteful if the Magic total is not high enough to reach the potion you want.
  5. Sell extras carefully. Common materials are easier to replace, but rare drops and shards can be annoying to recover when a quest or potion target suddenly needs them.

What to watch before chasing rare drops

Lava Behemoth Remains has the highest Magic Power value currently listed, but farming it early can be slow if enemies take too long. A better wand, more HP, cleaner movement, and a stronger race can make material routes faster than forcing the hardest target too soon. For most players, the clean route is to farm what you can defeat quickly, brew better spells, then move into elite and boss drops when the fights are consistent.

FAQ

Q.

What is the best material in Wizard Alchemy?

Lava Behemoth Remains has the highest Magic Power value currently listed at 65. Furnace Core is still the strongest Departure Isle material at 43, but the New Mainland route pushes the top end higher.

Q.

What do elemental shards do?

Elemental shards increase the chance of a matching element on a potion. They do not add normal Magic Power, so they are best used after your other materials already reach the potion threshold you want.

Q.

How do you get materials fast?

Farm by the ingredient you are missing. Gather node materials and chests early, then move to dwarfs, goblins, orcs, and priests for mid materials. Save mutant enemies, Dwarf King, Lava Behemoth, and other boss routes for when your clear time is steady.

Q.

Should you sell materials in Wizard Alchemy?

Selling extras can help with gold, but rare drops and shards are worth checking before you cash them in. A material that feels extra now can become the exact ingredient needed for a stronger potion, quest, or element plan.

Q.

Why is Magic Power blank for shards?

Shards are element-chance materials. They help steer the potion toward Fire, Ice, Light, Dark, Earth, or Wind instead of raising the normal Magic Power total.

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