Bloxodes

All 26 Materials in Wizard Alchemy

Updated on May 23, 2026 (3 days ago)

Wizard Alchemy materials feed potion brewing. Normal ingredients from Departure Isle and Sea of Oblivion add Magic Power to a brew, while elemental shards push the result toward Fire, Ice, Light, Dark, Earth, or Wind. The useful choice is where the item drops, how hard the source is to farm, and whether the material should be saved for a later potion attempt.

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Material role

Departure Isle materials

10 items

These materials cover the first island routes: starter nodes, dwarfs, goblins, mutants, and Dwarf King. Furnace Core is the strongest Departure Isle ingredient, but it is still below the top Sea of Oblivion drops.

Blueberry

Common

Blueberry

Blueberry Bushes, Chests

Easy starter ingredient for low-Magic potion attempts.

material role
Magic ingredient
Magic Power
3
farming stage
Starter gathering
Withered Mushroom

Common

Withered Mushroom

Mushroom Clusters, Chests

Common node material, with mushroom clusters often found near water.

material role
Magic ingredient
Magic Power
4
farming stage
Starter gathering
Seagull Egg

Common

Seagull Egg

Bird Nests, Chests

Look for nests on higher spots such as trees and cliffs.

material role
Magic ingredient
Magic Power
5
farming stage
Starter gathering
Dwarf Emblem

Uncommon

Dwarf Emblem

Pickaxe Dwarfs, Warhammer Dwarfs, Chests

One of the first enemy-drop materials worth farming once starter nodes feel slow.

material role
Magic ingredient
Magic Power
12
drop chances
2
  • Pickaxe Dwarf 75%
  • Warhammer Dwarf 50%
farming stage
Early enemy farming
Golden Tooth

Uncommon

Golden Tooth

Pickaxe Dwarfs, Warhammer Dwarfs, Chests

A stronger dwarf drop that pairs naturally with Dwarf Emblem routes.

material role
Magic ingredient
Magic Power
13
drop chances
2
  • Pickaxe Dwarf 25%
  • Warhammer Dwarf 38%
farming stage
Early enemy farming
Goblin Finger

Uncommon

Goblin Finger

Knife Goblins, Archer Goblins, Chests

The first goblin material to target when potion totals need more than starter node values.

material role
Magic ingredient
Magic Power
15
drop chances
2
  • Knife Goblin 75%
  • Archer Goblin 50%
farming stage
Early enemy farming
Flame Crest

Rare

Flame Crest

Warhammer Dwarfs, Mutant Warhammer Dwarf, Mutant Archer Goblin, Dwarf King

Good bridge material before the highest-Magic drops.

material role
Magic ingredient
Magic Power
19
drop chances
4
  • Warhammer Dwarf 13%
  • Mutant Warhammer Dwarf 43%
  • Mutant Archer Goblin 43%
  • Dwarf King 43%
farming stage
Mid and elite enemy farming
Goblin Bone

Rare

Goblin Bone

Knife Goblins, Archer Goblins, Chests

A higher-value goblin drop for midgame potion totals.

material role
Magic ingredient
Magic Power
21
drop chances
2
  • Knife Goblin 25%
  • Archer Goblin 38%
farming stage
Mid enemy farming
Copper Earring

Epic

Copper Earring

Archer Goblins, Mutant Archer Goblin, Mutant Warhammer Dwarf, Dwarf King

High-Magic material for stronger potion thresholds once elite farming is consistent.

material role
Magic ingredient
Magic Power
30
drop chances
4
  • Archer Goblin 13%
  • Mutant Archer Goblin 43%
  • Mutant Warhammer Dwarf 43%
  • Dwarf King 43%
farming stage
Elite and boss farming
Furnace Core

Legendary

Furnace Core

Mutant Archer Goblin, Mutant Warhammer Dwarf, Dwarf King

Highest Departure Isle normal Magic Power value in the current material list.

material role
Magic ingredient
Magic Power
43
drop chances
3
  • Mutant Archer Goblin 14%
  • Mutant Warhammer Dwarf 14%
  • Dwarf King 14%
farming stage
Elite and boss farming
ImageNameRaritySourcematerial roleMagic Powerelement effectdrop chancesfarming stageNotes
Blueberry
BlueberryCommonBlueberry Bushes, ChestsMagic ingredient3Starter gatheringEasy starter ingredient for low-Magic potion attempts.
Withered Mushroom
Withered MushroomCommonMushroom Clusters, ChestsMagic ingredient4Starter gatheringCommon node material, with mushroom clusters often found near water.
Seagull Egg
Seagull EggCommonBird Nests, ChestsMagic ingredient5Starter gatheringLook for nests on higher spots such as trees and cliffs.
Dwarf Emblem
Dwarf EmblemUncommonPickaxe Dwarfs, Warhammer Dwarfs, ChestsMagic ingredient12Pickaxe Dwarf 75%; Warhammer Dwarf 50%Early enemy farmingOne of the first enemy-drop materials worth farming once starter nodes feel slow.
Golden Tooth
Golden ToothUncommonPickaxe Dwarfs, Warhammer Dwarfs, ChestsMagic ingredient13Pickaxe Dwarf 25%; Warhammer Dwarf 38%Early enemy farmingA stronger dwarf drop that pairs naturally with Dwarf Emblem routes.
Goblin Finger
Goblin FingerUncommonKnife Goblins, Archer Goblins, ChestsMagic ingredient15Knife Goblin 75%; Archer Goblin 50%Early enemy farmingThe first goblin material to target when potion totals need more than starter node values.
Flame Crest
Flame CrestRareWarhammer Dwarfs, Mutant Warhammer Dwarf, Mutant Archer Goblin, Dwarf KingMagic ingredient19Warhammer Dwarf 13%; Mutant Warhammer Dwarf 43%; Mutant Archer Goblin 43%; Dwarf King 43%Mid and elite enemy farmingGood bridge material before the highest-Magic drops.
Goblin Bone
Goblin BoneRareKnife Goblins, Archer Goblins, ChestsMagic ingredient21Knife Goblin 25%; Archer Goblin 38%Mid enemy farmingA higher-value goblin drop for midgame potion totals.
Copper Earring
Copper EarringEpicArcher Goblins, Mutant Archer Goblin, Mutant Warhammer Dwarf, Dwarf KingMagic ingredient30Archer Goblin 13%; Mutant Archer Goblin 43%; Mutant Warhammer Dwarf 43%; Dwarf King 43%Elite and boss farmingHigh-Magic material for stronger potion thresholds once elite farming is consistent.
Furnace Core
Furnace CoreLegendaryMutant Archer Goblin, Mutant Warhammer Dwarf, Dwarf KingMagic ingredient43Mutant Archer Goblin 14%; Mutant Warhammer Dwarf 14%; Dwarf King 14%Elite and boss farmingHighest Departure Isle normal Magic Power value in the current material list.

Material role

Sea of Oblivion materials

10 items

New Mainland materials raise the Magic Power ceiling with orc, priest, golem, and Lava Behemoth drops. Lava Behemoth Remains is the highest Magic Power material currently listed.

Fern

Fern

Fern Bushes, Chests

Starter gathering material for Sea of Oblivion routes.

material role
Magic ingredient
Magic Power
5
farming stage
New Mainland gathering
Sulphur Lumps

Sulphur Lumps

Sulphur Lumps, Chests

Gathered from sulfur nodes and chests in the New Mainland route.

material role
Magic ingredient
Magic Power
10
farming stage
New Mainland gathering
Volcanic Rock

Volcanic Rock

Volcanic Rock, Chests

A New Mainland node material that sits near early enemy-drop values.

material role
Magic ingredient
Magic Power
12
farming stage
New Mainland gathering
Orc Ears

Orc Ears

Sword Orc, Bow Orc, Axe Orc, Chests

Common orc-route material before the harder Sea of Oblivion drops.

material role
Magic ingredient
Magic Power
18
drop chances
3
  • Sword Orc 50%
  • Bow Orc 30%
  • Axe Orc 30%
farming stage
New Mainland enemy farming
Orc Teeth

Orc Teeth

Sword Orc, Bow Orc, Axe Orc

Orc drop for Sea of Oblivion potion totals.

material role
Magic ingredient
Magic Power
20
drop chances
3
  • Sword Orc 50%
  • Bow Orc 30%
  • Axe Orc 30%
farming stage
New Mainland enemy farming
Broken Arrow

Broken Arrow

Bow Orc

Focused Bow Orc drop for mid New Mainland potion totals.

material role
Magic ingredient
Magic Power
23
drop chances
Bow Orc 40%
farming stage
New Mainland enemy farming
Iron Armour

Iron Armour

Axe Orc, Mutant Axe Orc, Chests

Strong Sea of Oblivion material before gem and core drops.

material role
Magic ingredient
Magic Power
29
drop chances
2
  • Axe Orc 40%
  • Mutant Axe Orc 60%
farming stage
New Mainland elite farming
Scepter Gem

Scepter Gem

Orc Priest, Mutant Orc Priest, Chests

Priest-route material for higher New Mainland potion planning.

material role
Magic ingredient
Magic Power
32
drop chances
2
  • Orc Priest 40%
  • Mutant Orc Priest 60%
farming stage
New Mainland elite farming
Golem Core

Golem Core

Mutant Axe Orc, Mutant Orc Priest, Lava Behemoth, Chests

High New Mainland material that passes Furnace Core's Magic Power value.

material role
Magic ingredient
Magic Power
45
drop chances
3
  • Mutant Axe Orc 30%
  • Mutant Orc Priest 30%
  • Lava Behemoth 60%
farming stage
New Mainland boss farming
Lava Behemoth Remains

Lava Behemoth Remains

Mutant Axe Orc, Mutant Orc Priest, Lava Behemoth, Chests

Highest Magic Power material currently listed for Wizard Alchemy.

material role
Magic ingredient
Magic Power
65
drop chances
3
  • Mutant Axe Orc 10%
  • Mutant Orc Priest 10%
  • Lava Behemoth 20%
farming stage
New Mainland boss farming
ImageNameRaritySourcematerial roleMagic Powerelement effectdrop chancesfarming stageNotes
Fern
FernFern Bushes, ChestsMagic ingredient5New Mainland gatheringStarter gathering material for Sea of Oblivion routes.
Sulphur Lumps
Sulphur LumpsSulphur Lumps, ChestsMagic ingredient10New Mainland gatheringGathered from sulfur nodes and chests in the New Mainland route.
Volcanic Rock
Volcanic RockVolcanic Rock, ChestsMagic ingredient12New Mainland gatheringA New Mainland node material that sits near early enemy-drop values.
Orc Ears
Orc EarsSword Orc, Bow Orc, Axe Orc, ChestsMagic ingredient18Sword Orc 50%; Bow Orc 30%; Axe Orc 30%New Mainland enemy farmingCommon orc-route material before the harder Sea of Oblivion drops.
Orc Teeth
Orc TeethSword Orc, Bow Orc, Axe OrcMagic ingredient20Sword Orc 50%; Bow Orc 30%; Axe Orc 30%New Mainland enemy farmingOrc drop for Sea of Oblivion potion totals.
Broken Arrow
Broken ArrowBow OrcMagic ingredient23Bow Orc 40%New Mainland enemy farmingFocused Bow Orc drop for mid New Mainland potion totals.
Iron Armour
Iron ArmourAxe Orc, Mutant Axe Orc, ChestsMagic ingredient29Axe Orc 40%; Mutant Axe Orc 60%New Mainland elite farmingStrong Sea of Oblivion material before gem and core drops.
Scepter Gem
Scepter GemOrc Priest, Mutant Orc Priest, ChestsMagic ingredient32Orc Priest 40%; Mutant Orc Priest 60%New Mainland elite farmingPriest-route material for higher New Mainland potion planning.
Golem Core
Golem CoreMutant Axe Orc, Mutant Orc Priest, Lava Behemoth, ChestsMagic ingredient45Mutant Axe Orc 30%; Mutant Orc Priest 30%; Lava Behemoth 60%New Mainland boss farmingHigh New Mainland material that passes Furnace Core's Magic Power value.
Lava Behemoth Remains
Lava Behemoth RemainsMutant Axe Orc, Mutant Orc Priest, Lava Behemoth, ChestsMagic ingredient65Mutant Axe Orc 10%; Mutant Orc Priest 10%; Lava Behemoth 20%New Mainland boss farmingHighest Magic Power material currently listed for Wizard Alchemy.

Material role

Elemental shards

6 items

Shards do not work like normal Magic ingredients. Add them when the Magic total is already high enough and you want a better chance at a matching element.

Ice Shard

Rare

Ice Shard

Chests, Codes

Use when you want a better chance at an Ice result instead of more normal Magic Power.

material role
Element shard
element effect
+50% chance for Ice element potion
farming stage
Element planning
Light Shard

Rare

Light Shard

Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests, Codes

Use for Light element planning when normal Magic Power is already high enough.

material role
Element shard
element effect
+50% chance for Light element potion
drop chances
2
  • Mutant Archer Goblin 50%
  • Mutant Warhammer Dwarf 50%
farming stage
Elite enemy and element planning
Dark Shard

Rare

Dark Shard

Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests, Codes

Use for Dark element planning when normal Magic Power is already high enough.

material role
Element shard
element effect
+50% chance for Dark element potion
drop chances
2
  • Mutant Archer Goblin 50%
  • Mutant Warhammer Dwarf 50%
farming stage
Elite enemy and element planning
Earth Shard

Rare

Earth Shard

Chests, Codes

Use when the target potion path benefits from Earth element chance.

material role
Element shard
element effect
+50% chance for Earth element potion
farming stage
Element planning
Fire Shard

Rare

Fire Shard

Chests, Codes

Use when the target potion path benefits from Fire element chance.

material role
Element shard
element effect
+50% chance for Fire element potion
farming stage
Element planning
Wind Shard

Rare

Wind Shard

Chests

Use when the target potion path benefits from Wind element chance.

material role
Element shard
element effect
+50% chance for Wind element potion
farming stage
Element planning
ImageNameRaritySourcematerial roleMagic Powerelement effectdrop chancesfarming stageNotes
Ice Shard
Ice ShardRareChests, CodesElement shard+50% chance for Ice element potionElement planningUse when you want a better chance at an Ice result instead of more normal Magic Power.
Light Shard
Light ShardRareMutant Archer Goblin, Mutant Warhammer Dwarf, Chests, CodesElement shard+50% chance for Light element potionMutant Archer Goblin 50%; Mutant Warhammer Dwarf 50%Elite enemy and element planningUse for Light element planning when normal Magic Power is already high enough.
Dark Shard
Dark ShardRareMutant Archer Goblin, Mutant Warhammer Dwarf, Chests, CodesElement shard+50% chance for Dark element potionMutant Archer Goblin 50%; Mutant Warhammer Dwarf 50%Elite enemy and element planningUse for Dark element planning when normal Magic Power is already high enough.
Earth Shard
Earth ShardRareChests, CodesElement shard+50% chance for Earth element potionElement planningUse when the target potion path benefits from Earth element chance.
Fire Shard
Fire ShardRareChests, CodesElement shard+50% chance for Fire element potionElement planningUse when the target potion path benefits from Fire element chance.
Wind Shard
Wind ShardRareChestsElement shard+50% chance for Wind element potionElement planningUse when the target potion path benefits from Wind element chance.

How materials fit into potion brewing

Potion attempts use the total Magic Power from normal materials. Blueberry, Withered Mushroom, and Seagull Egg are low-value ingredients, but they are easy to gather and help with early brews. Enemy drops such as Dwarf Emblem, Golden Tooth, Goblin Finger, Flame Crest, Goblin Bone, Copper Earring, and Furnace Core push Departure Isle brewing higher.

Sea of Oblivion materials take that same loop into New Mainland. Fern, Sulphur Lumps, and Volcanic Rock come from gathering routes, while Orc Ears, Orc Teeth, Broken Arrow, Iron Armour, Scepter Gem, Golem Core, and Lava Behemoth Remains move the best Magic Power values into orc, priest, mutant, and Lava Behemoth farming.

Elemental shards work differently. They are still materials, but they are planning items rather than Magic Power fuel. Add a shard when you care about the element of the result, such as using a Dark Shard for a dark spell route or a Fire Shard for a fire spell route.

How to farm the missing ingredient

  1. Start with safe nodes: Blueberry Bushes, Mushroom Clusters, Bird Nests, Fern Bushes, sulfur nodes, volcanic rocks, and nearby chests give enough early ingredients for starter potion attempts in each area.
  2. Move into normal enemies when low-Magic ingredients stop helping. Dwarfs and goblins cover Departure Isle combat drops, while Sword Orcs, Bow Orcs, Axe Orcs, and Orc Priests cover the early Sea of Oblivion climb.
  3. Farm stronger enemies once your damage is stable. Mutant dwarfs, mutant goblins, Dwarf King, Mutant Axe Orc, Mutant Orc Priest, and Lava Behemoth are where high-value drops start to matter.
  4. Save shards for element targeting. Spending a shard on a weak brew can feel wasteful if the Magic total is not high enough to reach the potion you want.
  5. Sell extras carefully. Common materials are easier to replace, but rare drops and shards can be annoying to recover when a quest or potion target suddenly needs them.

What to watch before chasing rare drops

Lava Behemoth Remains has the highest Magic Power value currently listed, but farming it early can be slow if enemies take too long. A better wand, more HP, cleaner movement, and a stronger race can make material routes faster than forcing the hardest target too soon. For most players, the clean route is to farm what you can defeat quickly, brew better spells, then move into elite and boss drops when the fights are consistent.

How to Use This Wizard Alchemy Materials List

Materials are split by area and role first. Magic Power is the number that contributes to potion thresholds, so blank Magic Power on a shard means it is not a normal ingredient. Element effect explains which element a shard helps target. Source and Drop chances show where the item comes from, while Farming stage gives the practical route: starter gathering, early enemies, mid enemies, elite targets, bosses, or element planning.

FAQ

Q.

What is the best material in Wizard Alchemy?

Lava Behemoth Remains has the highest Magic Power value currently listed at 65. Furnace Core is still the strongest Departure Isle material at 43, but the New Mainland route pushes the top end higher.

Q.

What do elemental shards do?

Elemental shards increase the chance of a matching element on a potion. They do not add normal Magic Power, so they are best used after your other materials already reach the potion threshold you want.

Q.

How do you get materials fast?

Farm by the ingredient you are missing. Gather node materials and chests early, then move to dwarfs, goblins, orcs, and priests for mid materials. Save mutant enemies, Dwarf King, Lava Behemoth, and other boss routes for when your clear time is steady.

Q.

Should you sell materials in Wizard Alchemy?

Selling extras can help with gold, but rare drops and shards are worth checking before you cash them in. A material that feels extra now can become the exact ingredient needed for a stronger potion, quest, or element plan.

Q.

Why is Magic Power blank for shards?

Shards are element-chance materials. They help steer the potion toward Fire, Ice, Light, Dark, Earth, or Wind instead of raising the normal Magic Power total.

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