Wizard Alchemy materials feed potion brewing. Normal ingredients from Departure Isle and Sea of Oblivion add Magic Power to a brew, while elemental shards push the result toward Fire, Ice, Light, Dark, Earth, or Wind. The useful choice is where the item drops, how hard the source is to farm, and whether the material should be saved for a later potion attempt.
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Departure Isle materials
These materials cover the first island routes: starter nodes, dwarfs, goblins, mutants, and Dwarf King. Furnace Core is the strongest Departure Isle ingredient, but it is still below the top Sea of Oblivion drops.
Blueberry
Easy starter ingredient for low-Magic potion attempts.
- Rarity
- Common
- material role
- Magic ingredient
- Magic Power
- 3
- element effect
- -
- source
- Blueberry Bushes, Chests
- drop chances
- -
- farming stage
- Starter gathering
Withered Mushroom
Common node material, with mushroom clusters often found near water.
- Rarity
- Common
- material role
- Magic ingredient
- Magic Power
- 4
- element effect
- -
- source
- Mushroom Clusters, Chests
- drop chances
- -
- farming stage
- Starter gathering
Seagull Egg
Look for nests on higher spots such as trees and cliffs.
- Rarity
- Common
- material role
- Magic ingredient
- Magic Power
- 5
- element effect
- -
- source
- Bird Nests, Chests
- drop chances
- -
- farming stage
- Starter gathering
Dwarf Emblem
One of the first enemy-drop materials worth farming once starter nodes feel slow.
- Rarity
- Uncommon
- material role
- Magic ingredient
- Magic Power
- 12
- element effect
- -
- source
- Pickaxe Dwarfs, Warhammer Dwarfs, Chests
- drop chances
- Pickaxe Dwarf 75%; Warhammer Dwarf 50%
- farming stage
- Early enemy farming
Golden Tooth
A stronger dwarf drop that pairs naturally with Dwarf Emblem routes.
- Rarity
- Uncommon
- material role
- Magic ingredient
- Magic Power
- 13
- element effect
- -
- source
- Pickaxe Dwarfs, Warhammer Dwarfs, Chests
- drop chances
- Pickaxe Dwarf 25%; Warhammer Dwarf 38%
- farming stage
- Early enemy farming
Goblin Finger
The first goblin material to target when potion totals need more than starter node values.
- Rarity
- Uncommon
- material role
- Magic ingredient
- Magic Power
- 15
- element effect
- -
- source
- Knife Goblins, Archer Goblins, Chests
- drop chances
- Knife Goblin 75%; Archer Goblin 50%
- farming stage
- Early enemy farming
Flame Crest
Good bridge material before the highest-Magic drops.
- Rarity
- Rare
- material role
- Magic ingredient
- Magic Power
- 19
- element effect
- -
- source
- Warhammer Dwarfs, Mutant Warhammer Dwarf, Mutant Archer Goblin, Dwarf King
- drop chances
- Warhammer Dwarf 13%; Mutant Warhammer Dwarf 43%; Mutant Archer Goblin 43%; Dwarf King 43%
- farming stage
- Mid and elite enemy farming
Goblin Bone
A higher-value goblin drop for midgame potion totals.
- Rarity
- Rare
- material role
- Magic ingredient
- Magic Power
- 21
- element effect
- -
- source
- Knife Goblins, Archer Goblins, Chests
- drop chances
- Knife Goblin 25%; Archer Goblin 38%
- farming stage
- Mid enemy farming
Copper Earring
High-Magic material for stronger potion thresholds once elite farming is consistent.
- Rarity
- Epic
- material role
- Magic ingredient
- Magic Power
- 30
- element effect
- -
- source
- Archer Goblins, Mutant Archer Goblin, Mutant Warhammer Dwarf, Dwarf King
- drop chances
- Archer Goblin 13%; Mutant Archer Goblin 43%; Mutant Warhammer Dwarf 43%; Dwarf King 43%
- farming stage
- Elite and boss farming
Furnace Core
Highest Departure Isle normal Magic Power value in the current material list.
- Rarity
- Legendary
- material role
- Magic ingredient
- Magic Power
- 43
- element effect
- -
- source
- Mutant Archer Goblin, Mutant Warhammer Dwarf, Dwarf King
- drop chances
- Mutant Archer Goblin 14%; Mutant Warhammer Dwarf 14%; Dwarf King 14%
- farming stage
- Elite and boss farming
| Image | Name | Notes | Rarity | material role | Magic Power | element effect | source | drop chances | farming stage |
|---|---|---|---|---|---|---|---|---|---|
| Blueberry | Easy starter ingredient for low-Magic potion attempts. | Common | Magic ingredient | 3 | - | Blueberry Bushes, Chests | - | Starter gathering | |
| Withered Mushroom | Common node material, with mushroom clusters often found near water. | Common | Magic ingredient | 4 | - | Mushroom Clusters, Chests | - | Starter gathering | |
| Seagull Egg | Look for nests on higher spots such as trees and cliffs. | Common | Magic ingredient | 5 | - | Bird Nests, Chests | - | Starter gathering | |
| Dwarf Emblem | One of the first enemy-drop materials worth farming once starter nodes feel slow. | Uncommon | Magic ingredient | 12 | - | Pickaxe Dwarfs, Warhammer Dwarfs, Chests | Pickaxe Dwarf 75%; Warhammer Dwarf 50% | Early enemy farming | |
| Golden Tooth | A stronger dwarf drop that pairs naturally with Dwarf Emblem routes. | Uncommon | Magic ingredient | 13 | - | Pickaxe Dwarfs, Warhammer Dwarfs, Chests | Pickaxe Dwarf 25%; Warhammer Dwarf 38% | Early enemy farming | |
| Goblin Finger | The first goblin material to target when potion totals need more than starter node values. | Uncommon | Magic ingredient | 15 | - | Knife Goblins, Archer Goblins, Chests | Knife Goblin 75%; Archer Goblin 50% | Early enemy farming | |
| Flame Crest | Good bridge material before the highest-Magic drops. | Rare | Magic ingredient | 19 | - | Warhammer Dwarfs, Mutant Warhammer Dwarf, Mutant Archer Goblin, Dwarf King | Warhammer Dwarf 13%; Mutant Warhammer Dwarf 43%; Mutant Archer Goblin 43%; Dwarf King 43% | Mid and elite enemy farming | |
| Goblin Bone | A higher-value goblin drop for midgame potion totals. | Rare | Magic ingredient | 21 | - | Knife Goblins, Archer Goblins, Chests | Knife Goblin 25%; Archer Goblin 38% | Mid enemy farming | |
| Copper Earring | High-Magic material for stronger potion thresholds once elite farming is consistent. | Epic | Magic ingredient | 30 | - | Archer Goblins, Mutant Archer Goblin, Mutant Warhammer Dwarf, Dwarf King | Archer Goblin 13%; Mutant Archer Goblin 43%; Mutant Warhammer Dwarf 43%; Dwarf King 43% | Elite and boss farming | |
| Furnace Core | Highest Departure Isle normal Magic Power value in the current material list. | Legendary | Magic ingredient | 43 | - | Mutant Archer Goblin, Mutant Warhammer Dwarf, Dwarf King | Mutant Archer Goblin 14%; Mutant Warhammer Dwarf 14%; Dwarf King 14% | Elite and boss farming |
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Sea of Oblivion materials
New Mainland materials raise the Magic Power ceiling with orc, priest, golem, and Lava Behemoth drops. Lava Behemoth Remains is the highest Magic Power material currently listed.
Fern
Starter gathering material for Sea of Oblivion routes.
- Rarity
- -
- material role
- Magic ingredient
- Magic Power
- 5
- element effect
- -
- source
- Fern Bushes, Chests
- drop chances
- -
- farming stage
- New Mainland gathering
Sulphur Lumps
Gathered from sulfur nodes and chests in the New Mainland route.
- Rarity
- -
- material role
- Magic ingredient
- Magic Power
- 10
- element effect
- -
- source
- Sulphur Lumps, Chests
- drop chances
- -
- farming stage
- New Mainland gathering
Volcanic Rock
A New Mainland node material that sits near early enemy-drop values.
- Rarity
- -
- material role
- Magic ingredient
- Magic Power
- 12
- element effect
- -
- source
- Volcanic Rock, Chests
- drop chances
- -
- farming stage
- New Mainland gathering
Orc Ears
Common orc-route material before the harder Sea of Oblivion drops.
- Rarity
- -
- material role
- Magic ingredient
- Magic Power
- 18
- element effect
- -
- source
- Sword Orc, Bow Orc, Axe Orc, Chests
- drop chances
- Sword Orc 50%; Bow Orc 30%; Axe Orc 30%
- farming stage
- New Mainland enemy farming
Orc Teeth
Orc drop for Sea of Oblivion potion totals.
- Rarity
- -
- material role
- Magic ingredient
- Magic Power
- 20
- element effect
- -
- source
- Sword Orc, Bow Orc, Axe Orc
- drop chances
- Sword Orc 50%; Bow Orc 30%; Axe Orc 30%
- farming stage
- New Mainland enemy farming
Broken Arrow
Focused Bow Orc drop for mid New Mainland potion totals.
- Rarity
- -
- material role
- Magic ingredient
- Magic Power
- 23
- element effect
- -
- source
- Bow Orc
- drop chances
- Bow Orc 40%
- farming stage
- New Mainland enemy farming
Iron Armour
Strong Sea of Oblivion material before gem and core drops.
- Rarity
- -
- material role
- Magic ingredient
- Magic Power
- 29
- element effect
- -
- source
- Axe Orc, Mutant Axe Orc, Chests
- drop chances
- Axe Orc 40%; Mutant Axe Orc 60%
- farming stage
- New Mainland elite farming
Scepter Gem
Priest-route material for higher New Mainland potion planning.
- Rarity
- -
- material role
- Magic ingredient
- Magic Power
- 32
- element effect
- -
- source
- Orc Priest, Mutant Orc Priest, Chests
- drop chances
- Orc Priest 40%; Mutant Orc Priest 60%
- farming stage
- New Mainland elite farming
Golem Core
High New Mainland material that passes Furnace Core's Magic Power value.
- Rarity
- -
- material role
- Magic ingredient
- Magic Power
- 45
- element effect
- -
- source
- Mutant Axe Orc, Mutant Orc Priest, Lava Behemoth, Chests
- drop chances
- Mutant Axe Orc 30%; Mutant Orc Priest 30%; Lava Behemoth 60%
- farming stage
- New Mainland boss farming
Lava Behemoth Remains
Highest Magic Power material currently listed for Wizard Alchemy.
- Rarity
- -
- material role
- Magic ingredient
- Magic Power
- 65
- element effect
- -
- source
- Mutant Axe Orc, Mutant Orc Priest, Lava Behemoth, Chests
- drop chances
- Mutant Axe Orc 10%; Mutant Orc Priest 10%; Lava Behemoth 20%
- farming stage
- New Mainland boss farming
| Image | Name | Notes | Rarity | material role | Magic Power | element effect | source | drop chances | farming stage |
|---|---|---|---|---|---|---|---|---|---|
| Fern | Starter gathering material for Sea of Oblivion routes. | - | Magic ingredient | 5 | - | Fern Bushes, Chests | - | New Mainland gathering | |
| Sulphur Lumps | Gathered from sulfur nodes and chests in the New Mainland route. | - | Magic ingredient | 10 | - | Sulphur Lumps, Chests | - | New Mainland gathering | |
| Volcanic Rock | A New Mainland node material that sits near early enemy-drop values. | - | Magic ingredient | 12 | - | Volcanic Rock, Chests | - | New Mainland gathering | |
| Orc Ears | Common orc-route material before the harder Sea of Oblivion drops. | - | Magic ingredient | 18 | - | Sword Orc, Bow Orc, Axe Orc, Chests | Sword Orc 50%; Bow Orc 30%; Axe Orc 30% | New Mainland enemy farming | |
| Orc Teeth | Orc drop for Sea of Oblivion potion totals. | - | Magic ingredient | 20 | - | Sword Orc, Bow Orc, Axe Orc | Sword Orc 50%; Bow Orc 30%; Axe Orc 30% | New Mainland enemy farming | |
| Broken Arrow | Focused Bow Orc drop for mid New Mainland potion totals. | - | Magic ingredient | 23 | - | Bow Orc | Bow Orc 40% | New Mainland enemy farming | |
| Iron Armour | Strong Sea of Oblivion material before gem and core drops. | - | Magic ingredient | 29 | - | Axe Orc, Mutant Axe Orc, Chests | Axe Orc 40%; Mutant Axe Orc 60% | New Mainland elite farming | |
| Scepter Gem | Priest-route material for higher New Mainland potion planning. | - | Magic ingredient | 32 | - | Orc Priest, Mutant Orc Priest, Chests | Orc Priest 40%; Mutant Orc Priest 60% | New Mainland elite farming | |
| Golem Core | High New Mainland material that passes Furnace Core's Magic Power value. | - | Magic ingredient | 45 | - | Mutant Axe Orc, Mutant Orc Priest, Lava Behemoth, Chests | Mutant Axe Orc 30%; Mutant Orc Priest 30%; Lava Behemoth 60% | New Mainland boss farming | |
| Lava Behemoth Remains | Highest Magic Power material currently listed for Wizard Alchemy. | - | Magic ingredient | 65 | - | Mutant Axe Orc, Mutant Orc Priest, Lava Behemoth, Chests | Mutant Axe Orc 10%; Mutant Orc Priest 10%; Lava Behemoth 20% | New Mainland boss farming |
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Elemental shards
Shards do not work like normal Magic ingredients. Add them when the Magic total is already high enough and you want a better chance at a matching element.
Ice Shard
Use when you want a better chance at an Ice result instead of more normal Magic Power.
- Rarity
- Rare
- material role
- Element shard
- Magic Power
- -
- element effect
- +50% chance for Ice element potion
- source
- Chests, Codes
- drop chances
- -
- farming stage
- Element planning
Light Shard
Use for Light element planning when normal Magic Power is already high enough.
- Rarity
- Rare
- material role
- Element shard
- Magic Power
- -
- element effect
- +50% chance for Light element potion
- source
- Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests, Codes
- drop chances
- Mutant Archer Goblin 50%; Mutant Warhammer Dwarf 50%
- farming stage
- Elite enemy and element planning
Dark Shard
Use for Dark element planning when normal Magic Power is already high enough.
- Rarity
- Rare
- material role
- Element shard
- Magic Power
- -
- element effect
- +50% chance for Dark element potion
- source
- Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests, Codes
- drop chances
- Mutant Archer Goblin 50%; Mutant Warhammer Dwarf 50%
- farming stage
- Elite enemy and element planning
Earth Shard
Use when the target potion path benefits from Earth element chance.
- Rarity
- Rare
- material role
- Element shard
- Magic Power
- -
- element effect
- +50% chance for Earth element potion
- source
- Chests, Codes
- drop chances
- -
- farming stage
- Element planning
Fire Shard
Use when the target potion path benefits from Fire element chance.
- Rarity
- Rare
- material role
- Element shard
- Magic Power
- -
- element effect
- +50% chance for Fire element potion
- source
- Chests, Codes
- drop chances
- -
- farming stage
- Element planning
Wind Shard
Use when the target potion path benefits from Wind element chance.
- Rarity
- Rare
- material role
- Element shard
- Magic Power
- -
- element effect
- +50% chance for Wind element potion
- source
- Chests
- drop chances
- -
- farming stage
- Element planning
| Image | Name | Notes | Rarity | material role | Magic Power | element effect | source | drop chances | farming stage |
|---|---|---|---|---|---|---|---|---|---|
| Ice Shard | Use when you want a better chance at an Ice result instead of more normal Magic Power. | Rare | Element shard | - | +50% chance for Ice element potion | Chests, Codes | - | Element planning | |
| Light Shard | Use for Light element planning when normal Magic Power is already high enough. | Rare | Element shard | - | +50% chance for Light element potion | Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests, Codes | Mutant Archer Goblin 50%; Mutant Warhammer Dwarf 50% | Elite enemy and element planning | |
| Dark Shard | Use for Dark element planning when normal Magic Power is already high enough. | Rare | Element shard | - | +50% chance for Dark element potion | Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests, Codes | Mutant Archer Goblin 50%; Mutant Warhammer Dwarf 50% | Elite enemy and element planning | |
| Earth Shard | Use when the target potion path benefits from Earth element chance. | Rare | Element shard | - | +50% chance for Earth element potion | Chests, Codes | - | Element planning | |
| Fire Shard | Use when the target potion path benefits from Fire element chance. | Rare | Element shard | - | +50% chance for Fire element potion | Chests, Codes | - | Element planning | |
| Wind Shard | Use when the target potion path benefits from Wind element chance. | Rare | Element shard | - | +50% chance for Wind element potion | Chests | - | Element planning |
How materials fit into potion brewing
Potion attempts use the total Magic Power from normal materials. Blueberry, Withered Mushroom, and Seagull Egg are low-value ingredients, but they are easy to gather and help with early brews. Enemy drops such as Dwarf Emblem, Golden Tooth, Goblin Finger, Flame Crest, Goblin Bone, Copper Earring, and Furnace Core push Departure Isle brewing higher.
Sea of Oblivion materials take that same loop into New Mainland. Fern, Sulphur Lumps, and Volcanic Rock come from gathering routes, while Orc Ears, Orc Teeth, Broken Arrow, Iron Armour, Scepter Gem, Golem Core, and Lava Behemoth Remains move the best Magic Power values into orc, priest, mutant, and Lava Behemoth farming.
Elemental shards work differently. They are still materials, but they are planning items rather than Magic Power fuel. Add a shard when you care about the element of the result, such as using a Dark Shard for a dark spell route or a Fire Shard for a fire spell route.
How to farm the missing ingredient
- Start with safe nodes: Blueberry Bushes, Mushroom Clusters, Bird Nests, Fern Bushes, sulfur nodes, volcanic rocks, and nearby chests give enough early ingredients for starter potion attempts in each area.
- Move into normal enemies when low-Magic ingredients stop helping. Dwarfs and goblins cover Departure Isle combat drops, while Sword Orcs, Bow Orcs, Axe Orcs, and Orc Priests cover the early Sea of Oblivion climb.
- Farm stronger enemies once your damage is stable. Mutant dwarfs, mutant goblins, Dwarf King, Mutant Axe Orc, Mutant Orc Priest, and Lava Behemoth are where high-value drops start to matter.
- Save shards for element targeting. Spending a shard on a weak brew can feel wasteful if the Magic total is not high enough to reach the potion you want.
- Sell extras carefully. Common materials are easier to replace, but rare drops and shards can be annoying to recover when a quest or potion target suddenly needs them.
What to watch before chasing rare drops
Lava Behemoth Remains has the highest Magic Power value currently listed, but farming it early can be slow if enemies take too long. A better wand, more HP, cleaner movement, and a stronger race can make material routes faster than forcing the hardest target too soon. For most players, the clean route is to farm what you can defeat quickly, brew better spells, then move into elite and boss drops when the fights are consistent.
FAQ
What is the best material in Wizard Alchemy?
Lava Behemoth Remains has the highest Magic Power value currently listed at 65. Furnace Core is still the strongest Departure Isle material at 43, but the New Mainland route pushes the top end higher.
What do elemental shards do?
Elemental shards increase the chance of a matching element on a potion. They do not add normal Magic Power, so they are best used after your other materials already reach the potion threshold you want.
How do you get materials fast?
Farm by the ingredient you are missing. Gather node materials and chests early, then move to dwarfs, goblins, orcs, and priests for mid materials. Save mutant enemies, Dwarf King, Lava Behemoth, and other boss routes for when your clear time is steady.
Should you sell materials in Wizard Alchemy?
Selling extras can help with gold, but rare drops and shards are worth checking before you cash them in. A material that feels extra now can become the exact ingredient needed for a stronger potion, quest, or element plan.
Why is Magic Power blank for shards?
Shards are element-chance materials. They help steer the potion toward Fire, Ice, Light, Dark, Earth, or Wind instead of raising the normal Magic Power total.









