Techniques are the unofficial curriculum of The Strongest Battlegrounds: community-discovered sub-attacks that bend physics, hitboxes, and move timings into combo extenders, M1 resets, and escapes the developers never wrote down. Every serious player runs on them, and the gap between knowing your kit's moves and knowing its techs is the gap between playing and winning.
Showing 71 of 176 items.
Character
Universal Techs
The character-agnostic foundation: dash cancels, shove timings, and ragdoll manipulation that work on every kit.
Uppercut Dash
Forward dash in a loop right after a mini uppercut so the target rolls into empty air and takes almost no knockback, leaving a side dash extension open.
- Character
- All characters
- Status
- Usable
- How to perform
- To perform the "Uppercut Dash" Technique you need to forward dash right after a mini uppercut, then loop back directly below them as soon as possible to hit the target with a front dash.
Upside Down Ragdoll
Downslam someone the instant they rise from ragdoll and their torso over-rotates onto their head, with a hitbox that lets ground moves connect.
- Character
- All characters
- Status
- Usable
- How to perform
- To perform the Upside Down Ragdoll tech you need to downslam someone IMMEDIATELY when they get up.
Uppercut Jump
Three M1s, jump, then an instant uppercut opens a window to use grounded-only moves in midair or change how a move lands.
- Character
- All characters
- Status
- Usable
- How to perform
- To perform this, do 3 m1s, jump, then immediately uppercut.
Uppercut Flick
The easy version of Uppercut Dash: mini uppercut, then loop a forward dash to clip the target as they float.
- Character
- All characters
- Status
- Usable
- How to perform
- First, mini uppercut your target and immediately forward dash in a loop to hit the forward dash as the player falls down.
Stun Negation
A forward dash timed to the exact frame someone rises from ragdoll, punching through their usual no-stun window.
- Character
- All characters
- Status
- Usable
- How to perform
- To perform the Stun Negation tech, forward dash right after your opponent gets up from ragdoll.
Delayed M1s
Deliberately slowing your M1 string to buy cooldown time mid-combo, trading rhythm for a refreshed dash or move.
- Character
- All characters
- Status
- Usable
- How to perform
- Instead of holding M1, click sparingly and use the length of the M1 stun.
M1 Shove
An M1 timed to shove the opponent for repositioning or a sliver of extra damage.
- Character
- All characters
- Status
- Usable
- How to perform
- Do 3-1 M1s, then immediately forward dash.
Backdash Cancel
Fire a move mid-backdash to cancel it into a surprise attack.
- Character
- All characters
- Status
- Usable
- How to perform
- Backdash, then use a move immediately. The move cancels the backdash and plays instead.
Aerial Backdash Cancel
The airborne version of the backdash cancel, stretching its range with a jump.
- Character
- All characters
- Status
- Usable
- How to perform
- Jump, then backdash cancel.
Wall Extend
A wall-assisted inescapable combo loop whose strength depends on the character used.
- Character
- All characters
- Status
- Usable
- How to perform
- Deal 3 M1s, then forward dash the enemy into the wall so they roll. When they roll toward the wall, M1 them right away to extend the combo.
Ground Punch
Ragdoll the opponent, wait a beat, then start an M1 string as they rise to knock them straight back down.
- Character
- All characters
- Status
- Usable
- How to perform
- You must ragdoll the opponent, then wait a bit before performing an M1 string. If done correctly, you will knock the opponents away on the final M1.
DMG Chip
A mini uppercut woven into dashes that stuns players while they are still mid-ragdoll.
- Character
- All characters
- Status
- Usable
- How to perform
- Perform 3 M1s, then a mini uppercut. During the mini uppercut, side dash, then forward dash toward the opponent.
Micro Dash
Side dash and immediately use a move: the dash cuts short, moving you a sliver of the distance at full speed.
- Character
- All characters
- Status
- Usable
- How to perform
- Side dash, and immediately use a move. Punching does not work because it will not cancel the dash.
Headwalk
After a mini uppercut, walk onto the opponent's head to keep the combo running from above.
- Character
- All characters
- Status
- Usable
- How to perform
- Do 3 M1s, jump, and walk a bit forward right before the mini uppercut.
True Downslam
Downslam off the third M1's stun so the opponent cannot ragdoll cancel out of it.
- Character
- All characters
- Status
- Usable
- How to perform
- Do 2 M1s, jump, then during the jump do the 3rd M1 and downslam.
Trashy Escape Plan
A movement meme: jump and side dash at a trashcan sideways with shiftlock off to get launched.
- Character
- All characters
- Status
- Usable
- How to perform
- Line your character up sideways to the trashcan with shift lock off. Then jump and side dash toward the trashcan. If it works, you're launched into the air, which can give you options to get onto the barrier at the edge of the map.
Bench-Jump
Climb a bench's backrest and jump for extra height, the game's most law-abiding movement tech.
- Character
- All characters
- Status
- Usable
- How to perform
- Climb onto the back of a bench. Side dash in a circular motion, similar to a loop dash, and hold jump. It may take a lot of tries.
Character
The Strongest Hero
Ragdoll Shove
Three M1s, shove, then an instant M1: the ragdolled opponent eats fall damage on the way down.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- To perform the Ragdoll Shove Tech, you need to do: 3m1 + shove + m1 right after.
Double Downslam
Downslam, punch string, then a second downslam before the opponent recovers.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- Do 3 M1s, then downslam your opponent. Use Consecutive Punches right after, then jump and click to downslam them again.
Tactical Yeet
Uppercut into a roll applied on an already-rolling opponent, launching them absurd distances.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- Use uppercut, then side dash to where the opponent would land, then use Shove. If done properly, the opponent should be flung away.
Kick
A shove buried right after the fourth M1: a damage-free Ragdoll Shove used purely for style points.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- You need to side dash to your opponent and do shove quickly after the 4th m1
Makaku
Shove then instant M1 (only after 0 to 2 M1s), keeping the opponent standing for a fresh string.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- After the move shove, you need to immediately M1. Keep in mind that this only works after 0, 1, or 2 M1s into shove, otherwise you will just do the ragdoll shove tech. Also if you use Consecutive Punches right before Shove, it will make it harder to perform the technique.
Shove Dash
Shove, instant M1, step back, then forward dash: a bait-and-punish rhythm tech.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- After using the move shove, m1 right away. After that, back away for a bit, then forward dash.
Ragdoll Shove Dash
A Ragdoll Shove finished with an instant forward dash so the knockback carries the fall damage further.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- To perform the ragdoll shove Dash, you need to: 3m1 + shove + m1 right after + Instant forward dash
Uppercut Strike
An input timing that makes your follow-up hit land far faster after the Uppercut move.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- Jump up onto the opponent's head. Then immediately use your fourth move, Uppercut.
Double Shove Downslam
Chains the Ragdoll Shove into the Double Downslam for one extended beating.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- Do 3 M1s, Shove, an M1 right after, a side dash, Consecutive Punches, then a downslam.
Shove Uppercut
A shove placement that buys one extra M1 and a second combo extender in the same string.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- Once the enemy is in an M1 chain, M1 as slowly as possible and delay everything as long as it stays inescapable. Do 3 M1s, Consecutive Punches, 1 M1, and a Ragdoll Shove. Instead of a normal M1, press your chest against the enemy and uppercut. If it works, a small crater forms as the enemy falls. Then use Uppercut and walk forward to finish the combo without timing the M1. Whenever the enemy touches the ground, they get no stun from the earlier ragdoll, so don't be too slow.
Headwalk Uppercut
A flair-only uppercut off a headwalk that launches the opponent further than normal.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- While doing a Headwalk, use Uppercut right away.
Uppercut Shove Tech
An M1 reset built around Uppercut plus shove for extra damage.
- Character
- The Strongest Hero
- Status
- Usable
Shove Upper Extender
Three M1s, shove, then a held-jump mini uppercut: an Uppercut Dash with a shove's damage baked in.
- Character
- The Strongest Hero
- Status
- Usable
- How to perform
- Make sure to be close to the opponent and do 3m1s. Do a shove afterwards, while holding jump to mini uppercut them. As soon as the opponent goes in the air, loop dash towards them. Side dash once they fall to make the combo true.
Character
Hero Hunter
Twisted Dash
A forward dash the frame the fourth M1 lands, cutting the opponent's knockback so the combo continues.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- To perform the twisted dash, you need to land the forward dash ASAP. Sometimes (almost always) you need to go backward a little bit before dashing
Surf Tech
Three M1s, turn around mid Hunter's Grasp, and hold forward: the grasp carries you surfing along with the target.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Perform 3 M1s turn around while doing Hunter's Grasp and hold the W key.
Lethal Dash Extender
Loop a forward dash immediately after Lethal Whirlwind Stream to catch the target before they escape.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Right after using Lethal Whirlwind Stream, forward dash in a circle to hit your forward dash as EARLY AS POSSIBLE, when you land your dash, they should take less knockback and be within side dash reach to combo extend.
Whirlwind flick-dash
The flick-input version of the Whirlwind dash: same extension, simpler motion.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Turn shift lock off and point your camera at the front of your face or body, or at their back. Use Lethal Whirlwind Stream and hold Space. When you smash them on the ground, don't move. Press Q to dash, then turn shift lock on again in the middle of the dash. They roll to the ground.
Kyoto
Side dash the instant Flowing Water ends to sweep the target into Lethal Whirlwind Stream.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- To perform the Kyoto tech, you need to side dash or backdash cancel ASAP after flowing water to catch them with Lethal Whirlwind Stream.
Reverse Kyoto
Land Lethal Whirlwind on an airborne ragdolled target to reverse the Kyoto sequence.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Hit them with Lethal Whirlwind Stream. While they're ragdolled in the air after the move hits, wait a tiny bit until they're at your level, then use Flowing Water. If you timed it right, it hits. Make sure they don't have evasive, or they escape and Flowing Water misses.
Skyoto
An easier aerial entry into Kyoto that works even on descending targets.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- First, do an uppercut jump tech and use Flowing Water. This lets you fly up a bit during the Flowing Water animation. Do Kyoto once Flowing Water finishes.
Countering a Counter
Backdash during the tiny window before Prey's Peril ragdolls you to dodge the counter and punish it.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Simply backdash during the small window before you get ragdolled by Prey's Peril to dodge and counter their counter (has to be the last hit to be inescapable with Prey's Peril). Note that you can also use unblockable moves with large hitboxes/AOE to counter.
Uppercut Grasp
Three M1s, jump, mini uppercut, then Hunter's Grasp: the fastest reliable grasp confirm.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- To perform this tech you need to do 3 M1s + jump + mini uppercut + hunter's grasp.
Grasp Punch
A punch timed to freeze an opponent's knockback mid-flight from Hunter's Grasp.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Ragdoll your opponent, then use Hunter's Grasp and an M1 right away to stop them from being flung away. It doesn't work on the Weakest Dummy. You can use it to extend combos.
Webby Smash
Bounce Lethal Whirlwind Stream off a fence or wall to throw the target at an unexpected angle.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Use Lethal Whirlwind Stream. Right before the slam, bounce off a short vertical surface, such as a fence. You throw them down instead of slamming them on the floor.
Curve Dash
Four M1s, side dash behind the falling opponent, then an ability from the blind side.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Land 4 M1s on your opponent, then side dash behind them. Before they hit the ground, use an ability.
Peril Twist
Turn around during Prey's Peril's final punch so the knockback lands where your combo continues.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Do Prey's Peril and turn away from your opponent so the final punch doesn't hit them.
Flowing Dash
Zigzag a forward dash the moment Flowing Water ends to keep the M1 string alive.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- After the final hit of flowing water front dash ASAP in a zigzag.
Samdak Grasp
A timing that fits Hunter's Grasp in after a string it normally cannot follow.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Catch the player with an M1. Before the 4th ground M1, turn to the side of your opponent and land your 4th M1. Then immediately use Hunter's Grasp to hit them efficiently and confuse your enemies.
Hamster Wheel
A ping-dependent Kyoto shortcut that only really lands on high-latency opponents.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Land Flowing Water, hold W, and use Lethal Whirlwind Stream right after Flowing Water ends. It's essentially a Kyoto without the dash.
Water Stream True Extender
A true extender off Water Stream Cutting Fist that opens guaranteed follow-up combos.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Cancel the fourth M1 with Water Stream Cutting Fist. Then purposely miss the last hit by facing your character away, and quickly M1.
Swirl Tech
Kyoto in reverse: Lethal Whirlwind first, then Flowing Water as they drop.
- Character
- Hero Hunter
- Status
- Usable
- How to perform
- Turn shift lock on and use Lethal Whirlwind Stream. Hold jump, and when you jump into the air after the move ends, use Flowing Water as fast as you can. Then quickly flick your camera back to your opponent.
Character
Monster Form
Monster brr brr patapim
A Monster Form sequence tech named after the meme, chaining form moves into a loop.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
- How to perform
- Use the Hammer Heel variant and aim up. It launches them up, much like Tatsumaki's Crushing Pull air variant. Once they land, loop dash under them for a free M1 extend.
Whirl Dive
Doom Dive canceled straight into Crimson Whirl with no recovery gap.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
- How to perform
- Perform a Doom Dive, then use Crimson Whirl right before Doom Dive hits the player's body. This flings you upward.
Crowd Buster M1 Reset
A Monster Form M1 reset discovered off Crowd Buster's recovery.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
- How to perform
- Aim a loop dash into their torso. They should do a short dash, and you can M1 extend off it.
Lore Tech / Lore Combo
Monster Form's parallel to the Lethal Whirlwind extension, run through its own kit.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
- How to perform
- Use Hammer Heel's aerial variant, and aim them toward the ground so they bounce off. Wait until you fall, then finish by catching your opponent midair with Binding Cloth.
Regressor Tech / Binding Cloth M1 Reset
Binding Cloth into a small loop dash for an instant M1 reset.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
- How to perform
- Use Binding Cloth, then do a small loop dash right after it ends.
Instant Binding Tech
An instant M1 extension straight out of Binding Cloth.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
Doom Hammer Heel Technique
A Monster Form link from Hammer Heel into a continued combo.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
- How to perform
- Use the Hammer Heel variant and aim diagonally downward. Immediately after, use Doom Dive. This puts the enemy in position to get hit by Doom Dive.
Wrathful Beatdown
An extended Monster Form beatdown string built from its core moves.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
- How to perform
- After landing Crowd Buster, position yourself briefly and time your move. Then you can land Binding Cloth straight out of Crowd Buster.
Crimson Wheel Launcher
Hammer Heel aimed 45 degrees upward converts into a launcher without losing damage.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
- How to perform
- Right when you land hammer heel aim at a 45+ degree angle (Your choice as long as it doesn't reduce the damage) and when you're about to throw the opponent quickly look straight backwards, hold M1 side dash and downslam.
Weaving Cloth Combo
Uppercut, jump, Binding Cloth, then weave M1s while the cloth holds them.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
- How to perform
- Start the combo by doing an uppercut followed by a jump and Binding Cloth. While you are using Binding Cloth, hold down the jump button and use the aerial variant of Hammer Heel. After the first jump, face 180 and catch the opponent with the second part, activating the animation. Before throwing them to the floor, aim down at a 35-50 degree angle of depression. As soon as you throw the opponent, use both utilizations of Doom Dive into a front dash. By this time, Binding Cloth should be nearly off cooldown. Using an uppercut dash to stall time, you can endlessly do the combo as long as you do it near a wall. If the opponent evades out of the combo, which happens when they sense danger, immediately use Crowd Buster and catch them. Because it is post-move, this can catch them off guard. Once you finish the move, catch them with the aerial Hammer Heel and repeat the steps above.
Binding Dive
Position Doom Dive's third hit short of the target so the landing combos instead of scattering.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
- How to perform
- After hitting the first dive of Doom Dive (2nd press), align your position so that the 3rd press will land short of your opponent but will still cause them to roll. Before the third press of Doom Dive (1), use Binding Cloth (4) then instantly press Doom Dive (1). This will catch the opponent instantly after they start rolling from Doom Dive, reducing time between moves. This works on the dummy, but requires precision for either scenario.
Crimson Whirl Is Overrated
Face 70 to 90 degrees off-target during Hammer Wheel so the forward dash connects cleanly after.
- Character
- Hero Hunter (Monster Form)
- Status
- Usable
- How to perform
- Instead of using Hammer Heel while facing towards the opponent, look to the left around 70 to 90 degrees. Side dash and run towards your opponent shortly before performing a forward dash. If the opponent is on the ground, stand really close to them or on top of them.
Character
Destructive Cyborg
Ignition Dash
Turn around mid Ignition Burst so both its startup and finisher hits land on the same target.
- Character
- Destructive Cyborg
- Status
- Usable
- How to perform
- Turn around so your character's back faces the opponent, then use Ignition Burst. As soon as the startup hit starts, turn around to where your opponent got rolled to and land the final hit.
26.5% Ignition M1 Reset
An Ignition Dash adjusted into a full M1 reset, with a 26.5 percent success rate.
- Character
- Destructive Cyborg
- Status
- Usable
- How to perform
- Perform an Ignition Dash in the air while pointing slightly downward on the second blast. Stay one tile away from the target. Spam forward dash for the M1 reset.
Coward Catcher
Hold M1 through Ignition Burst to snag opponents who run from the wind-up; strictly situational.
- Character
- Destructive Cyborg
- Status
- Usable
- How to perform
- Hold M1 while you do Ignition Burst, the same way you would for Shove Dash.
Explosive Shot Blitz
An M1 extension threaded off Blitz Shot's knockback.
- Character
- Destructive Cyborg
- Status
- Usable
- How to perform
- Do 3 M1s. Press and hold Blitz Shot for half a second, which shortens its startup. While firing it, aim for the knockback that sets up the dash afterward.
Air Burst
An Ignition Dash with a mini uppercut mixed in, catching targets at air height.
- Character
- Destructive Cyborg
- Status
- Usable
- How to perform
- Perform a mini uppercut. Walk toward where your opponent is going to be and jump at the same time. Use Ignition Burst while aiming down to hit them with the startup while they're airborne. Then aim the final hit to where they rolled to.
Air Burst Extend
The Air Burst variant that skips the finisher hit so the M1 string keeps going.
- Character
- Destructive Cyborg
- Status
- Usable
- How to perform
- Perform a mini uppercut. Walk to where your opponent is falling and jump at the same time. Immediately use Ignition Burst while looking down, so the first hit lands. Use the move again right away to cancel the dash, then side dash to where your opponent rolled to and M1 them.
Ignition Blitz
Blitz Shot into Ignition Burst as a two-move extension.
- Character
- Destructive Cyborg
- Status
- Usable
- How to perform
- Do a mini uppercut. Fire the air variant of Blitz Shot once they hit the ground. If they're far away, side dash and use Ignition Burst. If they're close, skip the side dash.
Ignition Burst Wall Boost
Complex movement that rides Ignition Burst up walls for absurd vertical distance.
- Character
- Destructive Cyborg
- Status
- Usable
- How to perform
- Stand near a vertical surface, such as a tree. The walls on the map border work best. Jump and side dash toward the surface, then look in the direction you want to be launched. Use the double use variation of Ignition Burst as fast as you can, so it cancels the dash instantly.
Wall Combo Bug
A glitch: spam the fourth move after your fourth M1 and forward dash on its startup to wall-combo mid-skill.
- Character
- Destructive Cyborg
- Status
- Usable
- How to perform
- You need to spam the 4 move after the fourth m1, and once the startup plays, forward dash.
Heavens Rhythm
Ignition Burst on a ragdolled or blocking player, followed instantly, to keep them locked in the rhythm.
- Character
- Destructive Cyborg
- Status
- Usable
- How to perform
- To perform Heavens Rhythm, use Ignition Burst on a ragdolled/blocking player, and quickly use a shortened Blitz Shot (hold for a short period instead of a simple tap). This will ragdoll the player out of the roll which can allow for an easy extend into Jet Dive whilst doing high damage.
Uppercut Flick 2: The Sequel
An angled-camera version of the Uppercut Flick built for this kit's dashes.
- Character
- Destructive Cyborg
- Status
- Usable
- How to perform
- To perform Uppercut Flick 2: The Sequel (or UF2 for short), the player must angle their camera in such a way that when they dash, they can press shiftlock to reangle their dash straight under their opponent. You have to press shiftlock at roughly the halfway point of the dash.
What a tech actually is
A tech exploits how moves interact: a dash canceled at the right frame, a slam timed to a wake-up, an uppercut that rolls the target into empty air. Most exist to do one of three jobs: extend a combo past its natural end, reset your M1 string for another full round, or punish something normally safe. The universal set works on every character; everything else belongs to a specific kit.
Learning order
- Start with the universal trio: Uppercut Dash, M1 Shove, and Delayed M1s. They underpin half the character-specific techs.
- Learn your main's extenders before its style techs; damage from a reliable extension beats any flashy fling.
- Practice on dummies for timing-based resets; several are tested on dummies, which makes them ideal training targets.
Credits and history
Techs are player discoveries, and the community records who found what; several entries carry their discoverer's name as part of the lore. Patched classics like the seven-M1 extend stay on record as history, and patched mechanics have a habit of returning in new forms.
Techs closed by patches, from the seven-M1 extend down. Kept as history and as a map of what the developers considered too strong.
FAQ
Are techniques cheating?
No. Techs are community-discovered interactions within the game's own mechanics, and players use them at every level of play. Patched entries show the developers trim the ones they consider too strong.
Which techniques should beginners learn first?
The universal set: Uppercut Dash for combo extension, M1 Shove for spacing, and Delayed M1s for cooldown management. They work on every character and underpin most kit-specific techs.
What is an M1 reset?
A sequence that lets you start a fresh M1 string on an opponent who should have escaped, usually by manipulating ragdoll or landing states. Resets are the highest-value tech category because they multiply full combos.
Do techs still work after updates?
Most survive, but patches close the strongest ones, like the seven-M1 extend. Patched and removed techs can't be used in game, even if you follow the steps.






