Bloxodes

All 176 Techniques in The Strongest Battlegrounds - Page 2

Updated on (7 days ago)

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Showing 79 of 176 items.

Character

Blade Master

8 items

Precision Cut

A Pinpoint Cut placement that turns the combo inescapable.

Back to Back

Quick Slice woven back-to-back with M1s for the damage stack.

freshfrenchfries Tech

Aerial Pinpoint Cut landed even on ragdolled targets for the extension.

Phantom Cleave

Phantom Cleave

Answer an enemy Ultimate with an instant Atmos Cleave punish.

True Fire Slam

True Fire Slam

Fire slam threaded inside an M1 string rather than after it.

Double Fireslam

Double Fireslam

Triggers the downslam passive twice in one sequence for maximum damage.

pinpoint cut tech so cool

pinpoint cut tech so cool

Pinpoint Cut into a walk-up, the kit's version of the uppercut extender.

Kusho Dodge

Kusho Dodge

A movement pattern that dodges Atomic Slash entirely without spending ragdoll cancel.

ImageNameDescriptionHow to perform
Precision CutA Pinpoint Cut placement that turns the combo inescapable.-
Back to BackQuick Slice woven back-to-back with M1s for the damage stack.-
freshfrenchfries TechAerial Pinpoint Cut landed even on ragdolled targets for the extension.-
Phantom Cleave
Phantom CleaveAnswer an enemy Ultimate with an instant Atmos Cleave punish.-
True Fire Slam
True Fire SlamFire slam threaded inside an M1 string rather than after it.-
Double Fireslam
Double FireslamTriggers the downslam passive twice in one sequence for maximum damage.-
pinpoint cut tech so cool
pinpoint cut tech so coolPinpoint Cut into a walk-up, the kit's version of the uppercut extender.-
Kusho Dodge
Kusho DodgeA movement pattern that dodges Atomic Slash entirely without spending ragdoll cancel.-

Character

Wild Psychic

11 items

Green

A perfected setup known simply as Green: the kit's signature true extension.

Windstorm Dash

One M1 and a forward dash off Windstorm Fury reopens the string.

Wind Sage Extender

Two M1 extends squeezed from a single Wind Sage usage.

Meteoric Smash

Cosmic Strike into Terrible Tornado arranged into an inescapable sequence.

Expulsive Catch

Expulsive Catch

A Windstorm catch popularized by the YouTuber Loppy, converting the pull into a held combo.

Tornado Flow

Windstorm Fury into an easy M1 reset flow.

Skibidi Coffin

An M1 shove setup that makes Stone Coffin a true extension.

bonk

bonk

Psychic Ricochet comboed straight out of a landed Cosmic Strike.

Get back here

Get back here

The recovery net for a failed Uppercut Dash: a pull that drags the escapee back in.

Triple Slam

Triple Slam

Three consecutive slams chained for the extra damage.

Airborne Grab

Airborne Grab

Three M1s, uppercut, headwalk, then Crushing Pull from above.

ImageNameDescriptionHow to perform
GreenA perfected setup known simply as Green: the kit's signature true extension.-
Windstorm DashOne M1 and a forward dash off Windstorm Fury reopens the string.-
Wind Sage ExtenderTwo M1 extends squeezed from a single Wind Sage usage.-
Meteoric SmashCosmic Strike into Terrible Tornado arranged into an inescapable sequence.-
Expulsive Catch
Expulsive CatchA Windstorm catch popularized by the YouTuber Loppy, converting the pull into a held combo.-
Tornado FlowWindstorm Fury into an easy M1 reset flow.-
Skibidi CoffinAn M1 shove setup that makes Stone Coffin a true extension.-
bonk
bonkPsychic Ricochet comboed straight out of a landed Cosmic Strike.-
Get back here
Get back hereThe recovery net for a failed Uppercut Dash: a pull that drags the escapee back in.-
Triple Slam
Triple SlamThree consecutive slams chained for the extra damage.-
Airborne Grab
Airborne GrabThree M1s, uppercut, headwalk, then Crushing Pull from above.-

Character

Martial Artist

33 items
Head First M1 Reset

Head First M1 Reset

Head First converted into an M1 reset through a shiftlock-timed front dash.

How to perform
this: Use Head First, face yourself, spam Front Dash, and the moment you front dash, enable shift-lock to turn around and hit the enemy. An easier variant is to do a downslam after and loop dash, but that cannot be reset
Whirlwind Kick

Whirlwind Kick

Hold M1 through Vanishing Kick and Whirlwind Drop becomes safe on hit.

How to perform
this: Hold M1 whilst using Vanishing Kick, and when your M1 connects, use Whirlwind Drop. Wait and use Vanishing Kick again.
Whirlwind Stop

Whirlwind Stop

A headwalk Whirlwind Drop that trades the fling for an M1 reset or ambush.

How to perform
this: Jump and M1 whilst going onto the enemy's head, using Whirlwind Drop immediately. Same methodology as the Hunter's Grasp uppercut. Once performed, do a front dash or another move as a surprise.
Rockstar Reset

Rockstar Reset

The iconic 1-4 combo rebuilt into a true M1 reset via a rolling Head First link.

How to perform
this: Use Bullet Barrage, and right as they begin rolling your Head First must connect. Face the direction they began rolling and spam Front Dash. Do it correctly and you earned a free reset.
Draconic Supa

Draconic Supa

A 45-degree dragon uppercut while walking into the target flings you both, the Supa tech in draconic form.

How to perform
this: Perform a dragon uppercut at a 45 degree angle to an opponent whilst walking into them. Shiftlock setting does not matter.
Supa Splitting Strike

Supa Splitting Strike

Draconic Supa capped with Earth Splitting Strike at three quarters of the flight's height.

How to perform
this: Perform a Draconic Supa and use Earth Splitting Strike at about 3/4 of the total height. Turn the camera around to move the shockwave to where the dragon is. Do it correctly and it will automatically hit.
Draconic Fissure

Draconic Fissure

Dragon uppercut, side dash left, then Grand Fissure summoned to meet the falling target.

How to perform
this: Perform a dragon uppercut, Side Dash left, face left, and summon Grand Fissure right as the dragon thrashes left.
Fissure Fangs

Fissure Fangs

Draconic Fissure into an immediate Twin Fangs when the second plate drops: the kit's instant-kill line.

How to perform
this: Perform a Draconic Fissure. When the second plate falls, immediately use Twin Fangs. Use Earth Splitting Strike as backup. Doing it correctly should either kill or leave the opponent with 1 HP.
Draconic Barrage

Draconic Barrage

Uppercut passive converted into a full Bullet Barrage from the left side.

How to perform
this: Peform a dragon uppercut on the absolute left of the player, Side Dash left, and peform a Backdash-Cancelled Bullet Barrage facing the way the player will be flung.
Dragon Drop

Dragon Drop

The uppercut passive turned into an extender using Whirlwind, no Vanishing Kick needed.

How to perform
this: Perform a dragon uppercut, Side Dash 10 degrees clockwise to the left, and use Whirlwind Drop when the dragon thrashes to the right. If done correctly, the opponent will be thrusted into the air. Follow up with any
Draconic Dropkick

Draconic Dropkick

Vanishing Kick into an immediate Dragon Drop for the extension.

How to perform
this: Hit a Vanishing Kick and immediately do a Dragon Drop. Do the Vanishing Kick variant as they hit the floor.
Rocksupa

Rocksupa

Draconic Supa with a slightly delayed Vanishing Kick aimed at the dragon: unstoppable when timed.

How to perform
this: Perform a Draconic Supa and use Vanishing Kick a little later. Aim for the dragon and hold M1.
Draconic Kick

Draconic Kick

Dragon uppercut, side dash left, Vanishing Kick as they come through: a ranked-match discovery.

How to perform
this: Perform a dragon uppercut, Side Dash left, and use Vanishing Kick when they get thrown. M1 and Front Dash to continue your combo.
Draconic Head First

Draconic Head First

Dragon uppercut into spammed Head First off a back dash for the extension.

How to perform
this: Perform a dragon uppercut, Side Dash left, and Back Dash. Spam Head First and you should be able to connect it.
Draconic Uppercut Reset

Draconic Uppercut Reset

Dragon uppercut, side dash, walk forward, front dash on their landing: a clean M1 reset.

How to perform
this: Perform a dragon uppercut, Side Dash, walk forward, and then Front Dash when they hit the floor.
Whirlwind Headstand Reset

Whirlwind Headstand Reset

Four M1s into an instant Whirlwind Drop positioned so the target lands on their head, resetting M1s.

How to perform
this: Perform 4 M1s and immediately use Whirlwind Drop. Adjust your position so they land on your head. Continue M1ing and use a Front Dash.
Vanishing Headstand Reset

Vanishing Headstand Reset

Vanishing Kick's variant on a ragdolled target, positioned for the headstand landing and reset.

How to perform
this: Ragdoll your opponent and use Vanishing Kick's variant. Adjust your position so they land on your head. Continue M1ing and use a Front Dash.
Vanishing Variant

Vanishing Variant

M1 Shove into the Vanishing Kick variant, side dash, and the string continues.

How to perform
this: Perform an M1 Shove and use the Vanishing Kick variant immediately. Side Dash and continue comboing for a true extender.
Vanishing Trip

Vanishing Trip

A delayed M1 Shove into Vanishing Kick that forces ragdoll on the first hit; counterable, so pick moments.

How to perform
this: Perform a delayed M1 Shove and use Vanishing Kick. This is counterable, so be careful.

Spiral Strike

An extension arranged so the opponent has no counter window at all.

Impact Toss

Bullet Barrage into a safely spaced Vanishing Kick.

Hurl Kick

A spacing tool: converts Vanishing Kick into a huge fling for distance or surprise.

Vanishing Dash

A Vanishing Kick timing that ragdolls unexpectedly mid-approach.

Bullet Barrage+

Vanishing Kick woven into Bullet Barrage for its maximum damage ceiling.

Blazing Fist

A deliberately disorienting Vanishing Kick extension that scrambles the opponent's read.

Breakage Slam

Breakage Slam

Grand Fissure timed a split second before wake-up collects its bonus 25 percent damage.

How to perform
this: After ragdolling an opponent, wait a split second before wake up to use Grand Fissure. This will make it so that the moment of wake up causes your opponent to not get launched towards you any further allowing the b
Slam Lift

Slam Lift

Vanishing Kick, ragdoll, recast: a flashy lift that confirms into Head First or M1s.

How to perform
this: After using Vanishing Kick, quickly ragdoll your opponent, recast your Vanishing Kick then use Head First right after it lifts both of you midair. You can use Whirlwind Drop, cancel it midair with recast and then d
Fissure Loop

Fissure Loop

Grand Fissure with a loop dash that knocks the opponent back into the plates for full damage.

How to perform
this: Use Grand Fissure, dash away from it, and turn around to hit the opponent back into the second impact.
Fissure Headstand

Fissure Headstand

Grand Fissure cast from the opponent's head so knockback never takes them out of it.

How to perform
this: Peform an M1 whilst jumping on the opponent's head. Use Grand Fissure whilst on top of them. Follow up with any move.
Combo Cancel

Combo Cancel

Side dashing out of a wall combo, the one clean exit the game allows.

How to perform
this: While doing a wall combo, you can side dash out of it. This is currently the only character in the game who is ale to do this. This technique allows you to cancel the wall combo and combo extend.
Bullet Dash

Bullet Dash

Bullet Barrage, fall, then a forward dash timed to the target's recovery for the reset.

How to perform
this:After doing a Bullet Barrage, wait to fall down and wait for the moment when the target starts rolling, then M1 and forward dash in the direction they rolled in. You need to be very quick for this and keep the m1 as
Shove Kick Dash

Shove Kick Dash

One or two M1s into a looped Vanishing Kick with an instant follow-up, this kit's Shove Dash.

How to perform
this: After 1-2 M1s, use vanishing kick in a loop and hit the opponent, instantly using an M1 after. You can follow up with a dash, another M1 to either ragdoll the player (if you did 2 M1s prior) or keep them stunned (i
M1 Shove Kick

M1 Shove Kick

The M1 Shove tech capped with an immediate Vanishing Kick.

ImageNameDescriptionHow to perform
Head First M1 Reset
Head First M1 ResetHead First converted into an M1 reset through a shiftlock-timed front dash.this: Use Head First, face yourself, spam Front Dash, and the moment you front dash, enable shift-lock to turn around and hit the enemy. An easier variant is to do a downslam after and loop dash, but that cannot be reset
Whirlwind Kick
Whirlwind KickHold M1 through Vanishing Kick and Whirlwind Drop becomes safe on hit.this: Hold M1 whilst using Vanishing Kick, and when your M1 connects, use Whirlwind Drop. Wait and use Vanishing Kick again.
Whirlwind Stop
Whirlwind StopA headwalk Whirlwind Drop that trades the fling for an M1 reset or ambush.this: Jump and M1 whilst going onto the enemy's head, using Whirlwind Drop immediately. Same methodology as the Hunter's Grasp uppercut. Once performed, do a front dash or another move as a surprise.
Rockstar Reset
Rockstar ResetThe iconic 1-4 combo rebuilt into a true M1 reset via a rolling Head First link.this: Use Bullet Barrage, and right as they begin rolling your Head First must connect. Face the direction they began rolling and spam Front Dash. Do it correctly and you earned a free reset.
Draconic Supa
Draconic SupaA 45-degree dragon uppercut while walking into the target flings you both, the Supa tech in draconic form.this: Perform a dragon uppercut at a 45 degree angle to an opponent whilst walking into them. Shiftlock setting does not matter.
Supa Splitting Strike
Supa Splitting StrikeDraconic Supa capped with Earth Splitting Strike at three quarters of the flight's height.this: Perform a Draconic Supa and use Earth Splitting Strike at about 3/4 of the total height. Turn the camera around to move the shockwave to where the dragon is. Do it correctly and it will automatically hit.
Draconic Fissure
Draconic FissureDragon uppercut, side dash left, then Grand Fissure summoned to meet the falling target.this: Perform a dragon uppercut, Side Dash left, face left, and summon Grand Fissure right as the dragon thrashes left.
Fissure Fangs
Fissure FangsDraconic Fissure into an immediate Twin Fangs when the second plate drops: the kit's instant-kill line.this: Perform a Draconic Fissure. When the second plate falls, immediately use Twin Fangs. Use Earth Splitting Strike as backup. Doing it correctly should either kill or leave the opponent with 1 HP.
Draconic Barrage
Draconic BarrageUppercut passive converted into a full Bullet Barrage from the left side.this: Peform a dragon uppercut on the absolute left of the player, Side Dash left, and peform a Backdash-Cancelled Bullet Barrage facing the way the player will be flung.
Dragon Drop
Dragon DropThe uppercut passive turned into an extender using Whirlwind, no Vanishing Kick needed.this: Perform a dragon uppercut, Side Dash 10 degrees clockwise to the left, and use Whirlwind Drop when the dragon thrashes to the right. If done correctly, the opponent will be thrusted into the air. Follow up with any
Draconic Dropkick
Draconic DropkickVanishing Kick into an immediate Dragon Drop for the extension.this: Hit a Vanishing Kick and immediately do a Dragon Drop. Do the Vanishing Kick variant as they hit the floor.
Rocksupa
RocksupaDraconic Supa with a slightly delayed Vanishing Kick aimed at the dragon: unstoppable when timed.this: Perform a Draconic Supa and use Vanishing Kick a little later. Aim for the dragon and hold M1.
Draconic Kick
Draconic KickDragon uppercut, side dash left, Vanishing Kick as they come through: a ranked-match discovery.this: Perform a dragon uppercut, Side Dash left, and use Vanishing Kick when they get thrown. M1 and Front Dash to continue your combo.
Draconic Head First
Draconic Head FirstDragon uppercut into spammed Head First off a back dash for the extension.this: Perform a dragon uppercut, Side Dash left, and Back Dash. Spam Head First and you should be able to connect it.
Draconic Uppercut Reset
Draconic Uppercut ResetDragon uppercut, side dash, walk forward, front dash on their landing: a clean M1 reset.this: Perform a dragon uppercut, Side Dash, walk forward, and then Front Dash when they hit the floor.
Whirlwind Headstand Reset
Whirlwind Headstand ResetFour M1s into an instant Whirlwind Drop positioned so the target lands on their head, resetting M1s.this: Perform 4 M1s and immediately use Whirlwind Drop. Adjust your position so they land on your head. Continue M1ing and use a Front Dash.
Vanishing Headstand Reset
Vanishing Headstand ResetVanishing Kick's variant on a ragdolled target, positioned for the headstand landing and reset.this: Ragdoll your opponent and use Vanishing Kick's variant. Adjust your position so they land on your head. Continue M1ing and use a Front Dash.
Vanishing Variant
Vanishing VariantM1 Shove into the Vanishing Kick variant, side dash, and the string continues.this: Perform an M1 Shove and use the Vanishing Kick variant immediately. Side Dash and continue comboing for a true extender.
Vanishing Trip
Vanishing TripA delayed M1 Shove into Vanishing Kick that forces ragdoll on the first hit; counterable, so pick moments.this: Perform a delayed M1 Shove and use Vanishing Kick. This is counterable, so be careful.
Spiral StrikeAn extension arranged so the opponent has no counter window at all.-
Impact TossBullet Barrage into a safely spaced Vanishing Kick.-
Hurl KickA spacing tool: converts Vanishing Kick into a huge fling for distance or surprise.-
Vanishing DashA Vanishing Kick timing that ragdolls unexpectedly mid-approach.-
Bullet Barrage+Vanishing Kick woven into Bullet Barrage for its maximum damage ceiling.-
Blazing FistA deliberately disorienting Vanishing Kick extension that scrambles the opponent's read.-
Breakage Slam
Breakage SlamGrand Fissure timed a split second before wake-up collects its bonus 25 percent damage.this: After ragdolling an opponent, wait a split second before wake up to use Grand Fissure. This will make it so that the moment of wake up causes your opponent to not get launched towards you any further allowing the b
Slam Lift
Slam LiftVanishing Kick, ragdoll, recast: a flashy lift that confirms into Head First or M1s.this: After using Vanishing Kick, quickly ragdoll your opponent, recast your Vanishing Kick then use Head First right after it lifts both of you midair. You can use Whirlwind Drop, cancel it midair with recast and then d
Fissure Loop
Fissure LoopGrand Fissure with a loop dash that knocks the opponent back into the plates for full damage.this: Use Grand Fissure, dash away from it, and turn around to hit the opponent back into the second impact.
Fissure Headstand
Fissure HeadstandGrand Fissure cast from the opponent's head so knockback never takes them out of it.this: Peform an M1 whilst jumping on the opponent's head. Use Grand Fissure whilst on top of them. Follow up with any move.
Combo Cancel
Combo CancelSide dashing out of a wall combo, the one clean exit the game allows.this: While doing a wall combo, you can side dash out of it. This is currently the only character in the game who is ale to do this. This technique allows you to cancel the wall combo and combo extend.
Bullet Dash
Bullet DashBullet Barrage, fall, then a forward dash timed to the target's recovery for the reset.this:After doing a Bullet Barrage, wait to fall down and wait for the moment when the target starts rolling, then M1 and forward dash in the direction they rolled in. You need to be very quick for this and keep the m1 as
Shove Kick Dash
Shove Kick DashOne or two M1s into a looped Vanishing Kick with an instant follow-up, this kit's Shove Dash.this: After 1-2 M1s, use vanishing kick in a loop and hit the opponent, instantly using an M1 after. You can follow up with a dash, another M1 to either ragdoll the player (if you did 2 M1s prior) or keep them stunned (i
M1 Shove Kick
M1 Shove KickThe M1 Shove tech capped with an immediate Vanishing Kick.-

Character

Tech Prodigy

12 items

Rip Off "Twisted

The kit's take on the Twisted extension, trading the dash timing for its own rhythm.

Mechanical Loopty Loop Spiral

A dash after Trinity Tear that reopens M1s, in the Lethal Dash family.

Weboom Extend V2

A downslam setup that makes Weboom a real extension.

Downslam Weboom Extend

A Weboom placed off a downslam to drain ragdoll cancel or stall for cooldowns.

Twinless

An angled Twin Burst that becomes an inescapable extender.

Explosive Push

Explosive Push

Downslam while standing directly on top, then the explosive push carries the extension.

Rocket Missile

Rocket Missile

The Explosive Push setup angled away instead, sending them into the missile line.

Air Doom

Air Doom

The same downslam setup launched upward into the air variant.

Tactical DMG chip

Tactical DMG chip

Tactical Storm into a front dash loop, this kit's DMG chip.

Spider Snatch

Weboom placed behind you plus Trinity Tear drags the ragdolled target through it.

Trinity SLAM

Twin Burst angled like Twinless, then Trinity Tear slams the catch.

Dev’s Combo

Dev’s Combo

The kit's ultimate-dependent showpiece combo, assembled from its ult toolkit.

ImageNameDescriptionHow to perform
Rip Off "TwistedThe kit's take on the Twisted extension, trading the dash timing for its own rhythm.-
Mechanical Loopty Loop SpiralA dash after Trinity Tear that reopens M1s, in the Lethal Dash family.-
Weboom Extend V2A downslam setup that makes Weboom a real extension.-
Downslam Weboom ExtendA Weboom placed off a downslam to drain ragdoll cancel or stall for cooldowns.-
TwinlessAn angled Twin Burst that becomes an inescapable extender.-
Explosive Push
Explosive PushDownslam while standing directly on top, then the explosive push carries the extension.-
Rocket Missile
Rocket MissileThe Explosive Push setup angled away instead, sending them into the missile line.-
Air Doom
Air DoomThe same downslam setup launched upward into the air variant.-
Tactical DMG chip
Tactical DMG chipTactical Storm into a front dash loop, this kit's DMG chip.-
Spider SnatchWeboom placed behind you plus Trinity Tear drags the ragdolled target through it.-
Trinity SLAMTwin Burst angled like Twinless, then Trinity Tear slams the catch.-
Dev’s Combo
Dev’s ComboThe kit's ultimate-dependent showpiece combo, assembled from its ult toolkit.-

Character

KJ

6 items

Property In Egypt

Two M1s, then jump-M1 on the third to mount their head for an inescapable extension.

How to perform
Do 2 m1s and on third m1 jump and m1 at the same time, allowing you to get on top of your opponent without them being able to hit you because of the stun from the third m1. Next, aim your Swift Sweep similar to how Fdrfe

Collateral Extend

Front dash after Collateral Ruin converts the roll into a continuation.

Sending Bro to China Be Like

Third M1, side dash on the fourth, Swift Sweep on landing: the meme-named ranged send-off.

How to perform
Do 3 m1s and on 4th m1 side dash to the player positio and use "Swift Sweep" then land the dummy with forward Dash

Swift Turn

Turn around after Swift Sweep's first hit and the second hit extends instead of ending.

The Drizzliest Glizzy

A mini uppercut into an immediate Swift Sweep, the Swift Reprisal timing.

Catch This

Four M1s and a dash arranged Twisted-style for this kit.

ImageNameDescriptionHow to perform
Property In EgyptTwo M1s, then jump-M1 on the third to mount their head for an inescapable extension.Do 2 m1s and on third m1 jump and m1 at the same time, allowing you to get on top of your opponent without them being able to hit you because of the stun from the third m1. Next, aim your Swift Sweep similar to how Fdrfe
Collateral ExtendFront dash after Collateral Ruin converts the roll into a continuation.-
Sending Bro to China Be LikeThird M1, side dash on the fourth, Swift Sweep on landing: the meme-named ranged send-off.Do 3 m1s and on 4th m1 side dash to the player positio and use "Swift Sweep" then land the dummy with forward Dash
Swift TurnTurn around after Swift Sweep's first hit and the second hit extends instead of ending.-
The Drizzliest GlizzyA mini uppercut into an immediate Swift Sweep, the Swift Reprisal timing.-
Catch ThisFour M1s and a dash arranged Twisted-style for this kit.-

Character

Undying Hero

3 items

Twisted

A pause after the fourth M1 opens the kit's version of the Twisted extension.

Grave Maker Loop

Grave Maker into a forward dash loop for the continuation.

Blast Breaker Extend

A two-version extension off Blast Breaker depending on your melee timing.

ImageNameDescriptionHow to perform
TwistedA pause after the fourth M1 opens the kit's version of the Twisted extension.-
Grave Maker LoopGrave Maker into a forward dash loop for the continuation.-
Blast Breaker ExtendA two-version extension off Blast Breaker depending on your melee timing.-

Character

Removed and Patched

6 items

Techs closed by patches, from the seven-M1 extend down. Kept as history and as a map of what the developers considered too strong.

M1 Extend

M1 Extend

The patched global exploit that once allowed up to seven M1s in a single string; removed, remembered.

How to perform
Once you land 2m1s you need to side dash right as you perform the 3rd m1. keep in mind your side dash needs to go straight away from your opponent. Then after that, you need to forward dash to them immediately, Alternati
Flash Strike

Flash Strike

An early Deadly Ninja pairing of M1 Shove and Flash Strike, patched out.

Rebounding Robotics

Four M1s, side dash, and a catch that the balance pass eventually closed.

Troubling Catch

Troubling Catch

A dash extension off Double Trouble from before its patch.

Easy Weboom Extend

The original easy Weboom extension, patched into the harder modern setup.

Consecutive Blows

An extension that skipped Machine Gun Blows' final hit, closed by a later patch.

ImageNameDescriptionHow to perform
M1 Extend
M1 ExtendThe patched global exploit that once allowed up to seven M1s in a single string; removed, remembered.Once you land 2m1s you need to side dash right as you perform the 3rd m1. keep in mind your side dash needs to go straight away from your opponent. Then after that, you need to forward dash to them immediately, Alternati
Flash Strike
Flash StrikeAn early Deadly Ninja pairing of M1 Shove and Flash Strike, patched out.-
Rebounding RoboticsFour M1s, side dash, and a catch that the balance pass eventually closed.-
Troubling Catch
Troubling CatchA dash extension off Double Trouble from before its patch.-
Easy Weboom ExtendThe original easy Weboom extension, patched into the harder modern setup.-
Consecutive BlowsAn extension that skipped Machine Gun Blows' final hit, closed by a later patch.-