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Showing 79 of 176 items.
Character
Blade Master
Precision Cut
A Pinpoint Cut placement that turns the combo inescapable.
Back to Back
Quick Slice woven back-to-back with M1s for the damage stack.
freshfrenchfries Tech
Aerial Pinpoint Cut landed even on ragdolled targets for the extension.
Phantom Cleave
Answer an enemy Ultimate with an instant Atmos Cleave punish.
True Fire Slam
Fire slam threaded inside an M1 string rather than after it.
Double Fireslam
Triggers the downslam passive twice in one sequence for maximum damage.
pinpoint cut tech so cool
Pinpoint Cut into a walk-up, the kit's version of the uppercut extender.
Kusho Dodge
A movement pattern that dodges Atomic Slash entirely without spending ragdoll cancel.
| Image | Name | Description | How to perform |
|---|---|---|---|
| Precision Cut | A Pinpoint Cut placement that turns the combo inescapable. | - | |
| Back to Back | Quick Slice woven back-to-back with M1s for the damage stack. | - | |
| freshfrenchfries Tech | Aerial Pinpoint Cut landed even on ragdolled targets for the extension. | - | |
Phantom Cleave | Phantom Cleave | Answer an enemy Ultimate with an instant Atmos Cleave punish. | - |
True Fire Slam | True Fire Slam | Fire slam threaded inside an M1 string rather than after it. | - |
Double Fireslam | Double Fireslam | Triggers the downslam passive twice in one sequence for maximum damage. | - |
pinpoint cut tech so cool | pinpoint cut tech so cool | Pinpoint Cut into a walk-up, the kit's version of the uppercut extender. | - |
Kusho Dodge | Kusho Dodge | A movement pattern that dodges Atomic Slash entirely without spending ragdoll cancel. | - |
Character
Wild Psychic
Green
A perfected setup known simply as Green: the kit's signature true extension.
Windstorm Dash
One M1 and a forward dash off Windstorm Fury reopens the string.
Wind Sage Extender
Two M1 extends squeezed from a single Wind Sage usage.
Meteoric Smash
Cosmic Strike into Terrible Tornado arranged into an inescapable sequence.
Expulsive Catch
A Windstorm catch popularized by the YouTuber Loppy, converting the pull into a held combo.
Tornado Flow
Windstorm Fury into an easy M1 reset flow.
Skibidi Coffin
An M1 shove setup that makes Stone Coffin a true extension.
bonk
Psychic Ricochet comboed straight out of a landed Cosmic Strike.
Get back here
The recovery net for a failed Uppercut Dash: a pull that drags the escapee back in.
Triple Slam
Three consecutive slams chained for the extra damage.
Airborne Grab
Three M1s, uppercut, headwalk, then Crushing Pull from above.
| Image | Name | Description | How to perform |
|---|---|---|---|
| Green | A perfected setup known simply as Green: the kit's signature true extension. | - | |
| Windstorm Dash | One M1 and a forward dash off Windstorm Fury reopens the string. | - | |
| Wind Sage Extender | Two M1 extends squeezed from a single Wind Sage usage. | - | |
| Meteoric Smash | Cosmic Strike into Terrible Tornado arranged into an inescapable sequence. | - | |
Expulsive Catch | Expulsive Catch | A Windstorm catch popularized by the YouTuber Loppy, converting the pull into a held combo. | - |
| Tornado Flow | Windstorm Fury into an easy M1 reset flow. | - | |
| Skibidi Coffin | An M1 shove setup that makes Stone Coffin a true extension. | - | |
bonk | bonk | Psychic Ricochet comboed straight out of a landed Cosmic Strike. | - |
Get back here | Get back here | The recovery net for a failed Uppercut Dash: a pull that drags the escapee back in. | - |
Triple Slam | Triple Slam | Three consecutive slams chained for the extra damage. | - |
Airborne Grab | Airborne Grab | Three M1s, uppercut, headwalk, then Crushing Pull from above. | - |
Character
Martial Artist
Head First M1 Reset
Head First converted into an M1 reset through a shiftlock-timed front dash.
- How to perform
- this: Use Head First, face yourself, spam Front Dash, and the moment you front dash, enable shift-lock to turn around and hit the enemy. An easier variant is to do a downslam after and loop dash, but that cannot be reset
Whirlwind Kick
Hold M1 through Vanishing Kick and Whirlwind Drop becomes safe on hit.
- How to perform
- this: Hold M1 whilst using Vanishing Kick, and when your M1 connects, use Whirlwind Drop. Wait and use Vanishing Kick again.
Whirlwind Stop
A headwalk Whirlwind Drop that trades the fling for an M1 reset or ambush.
- How to perform
- this: Jump and M1 whilst going onto the enemy's head, using Whirlwind Drop immediately. Same methodology as the Hunter's Grasp uppercut. Once performed, do a front dash or another move as a surprise.
Rockstar Reset
The iconic 1-4 combo rebuilt into a true M1 reset via a rolling Head First link.
- How to perform
- this: Use Bullet Barrage, and right as they begin rolling your Head First must connect. Face the direction they began rolling and spam Front Dash. Do it correctly and you earned a free reset.
Draconic Supa
A 45-degree dragon uppercut while walking into the target flings you both, the Supa tech in draconic form.
- How to perform
- this: Perform a dragon uppercut at a 45 degree angle to an opponent whilst walking into them. Shiftlock setting does not matter.
Supa Splitting Strike
Draconic Supa capped with Earth Splitting Strike at three quarters of the flight's height.
- How to perform
- this: Perform a Draconic Supa and use Earth Splitting Strike at about 3/4 of the total height. Turn the camera around to move the shockwave to where the dragon is. Do it correctly and it will automatically hit.
Draconic Fissure
Dragon uppercut, side dash left, then Grand Fissure summoned to meet the falling target.
- How to perform
- this: Perform a dragon uppercut, Side Dash left, face left, and summon Grand Fissure right as the dragon thrashes left.
Fissure Fangs
Draconic Fissure into an immediate Twin Fangs when the second plate drops: the kit's instant-kill line.
- How to perform
- this: Perform a Draconic Fissure. When the second plate falls, immediately use Twin Fangs. Use Earth Splitting Strike as backup. Doing it correctly should either kill or leave the opponent with 1 HP.
Draconic Barrage
Uppercut passive converted into a full Bullet Barrage from the left side.
- How to perform
- this: Peform a dragon uppercut on the absolute left of the player, Side Dash left, and peform a Backdash-Cancelled Bullet Barrage facing the way the player will be flung.
Dragon Drop
The uppercut passive turned into an extender using Whirlwind, no Vanishing Kick needed.
- How to perform
- this: Perform a dragon uppercut, Side Dash 10 degrees clockwise to the left, and use Whirlwind Drop when the dragon thrashes to the right. If done correctly, the opponent will be thrusted into the air. Follow up with any
Draconic Dropkick
Vanishing Kick into an immediate Dragon Drop for the extension.
- How to perform
- this: Hit a Vanishing Kick and immediately do a Dragon Drop. Do the Vanishing Kick variant as they hit the floor.
Rocksupa
Draconic Supa with a slightly delayed Vanishing Kick aimed at the dragon: unstoppable when timed.
- How to perform
- this: Perform a Draconic Supa and use Vanishing Kick a little later. Aim for the dragon and hold M1.
Draconic Kick
Dragon uppercut, side dash left, Vanishing Kick as they come through: a ranked-match discovery.
- How to perform
- this: Perform a dragon uppercut, Side Dash left, and use Vanishing Kick when they get thrown. M1 and Front Dash to continue your combo.
Draconic Head First
Dragon uppercut into spammed Head First off a back dash for the extension.
- How to perform
- this: Perform a dragon uppercut, Side Dash left, and Back Dash. Spam Head First and you should be able to connect it.
Draconic Uppercut Reset
Dragon uppercut, side dash, walk forward, front dash on their landing: a clean M1 reset.
- How to perform
- this: Perform a dragon uppercut, Side Dash, walk forward, and then Front Dash when they hit the floor.
Whirlwind Headstand Reset
Four M1s into an instant Whirlwind Drop positioned so the target lands on their head, resetting M1s.
- How to perform
- this: Perform 4 M1s and immediately use Whirlwind Drop. Adjust your position so they land on your head. Continue M1ing and use a Front Dash.
Vanishing Headstand Reset
Vanishing Kick's variant on a ragdolled target, positioned for the headstand landing and reset.
- How to perform
- this: Ragdoll your opponent and use Vanishing Kick's variant. Adjust your position so they land on your head. Continue M1ing and use a Front Dash.
Vanishing Variant
M1 Shove into the Vanishing Kick variant, side dash, and the string continues.
- How to perform
- this: Perform an M1 Shove and use the Vanishing Kick variant immediately. Side Dash and continue comboing for a true extender.
Vanishing Trip
A delayed M1 Shove into Vanishing Kick that forces ragdoll on the first hit; counterable, so pick moments.
- How to perform
- this: Perform a delayed M1 Shove and use Vanishing Kick. This is counterable, so be careful.
Spiral Strike
An extension arranged so the opponent has no counter window at all.
Impact Toss
Bullet Barrage into a safely spaced Vanishing Kick.
Hurl Kick
A spacing tool: converts Vanishing Kick into a huge fling for distance or surprise.
Vanishing Dash
A Vanishing Kick timing that ragdolls unexpectedly mid-approach.
Bullet Barrage+
Vanishing Kick woven into Bullet Barrage for its maximum damage ceiling.
Blazing Fist
A deliberately disorienting Vanishing Kick extension that scrambles the opponent's read.
Breakage Slam
Grand Fissure timed a split second before wake-up collects its bonus 25 percent damage.
- How to perform
- this: After ragdolling an opponent, wait a split second before wake up to use Grand Fissure. This will make it so that the moment of wake up causes your opponent to not get launched towards you any further allowing the b
Slam Lift
Vanishing Kick, ragdoll, recast: a flashy lift that confirms into Head First or M1s.
- How to perform
- this: After using Vanishing Kick, quickly ragdoll your opponent, recast your Vanishing Kick then use Head First right after it lifts both of you midair. You can use Whirlwind Drop, cancel it midair with recast and then d
Fissure Loop
Grand Fissure with a loop dash that knocks the opponent back into the plates for full damage.
- How to perform
- this: Use Grand Fissure, dash away from it, and turn around to hit the opponent back into the second impact.
Fissure Headstand
Grand Fissure cast from the opponent's head so knockback never takes them out of it.
- How to perform
- this: Peform an M1 whilst jumping on the opponent's head. Use Grand Fissure whilst on top of them. Follow up with any move.
Combo Cancel
Side dashing out of a wall combo, the one clean exit the game allows.
- How to perform
- this: While doing a wall combo, you can side dash out of it. This is currently the only character in the game who is ale to do this. This technique allows you to cancel the wall combo and combo extend.
Bullet Dash
Bullet Barrage, fall, then a forward dash timed to the target's recovery for the reset.
- How to perform
- this:After doing a Bullet Barrage, wait to fall down and wait for the moment when the target starts rolling, then M1 and forward dash in the direction they rolled in. You need to be very quick for this and keep the m1 as
Shove Kick Dash
One or two M1s into a looped Vanishing Kick with an instant follow-up, this kit's Shove Dash.
- How to perform
- this: After 1-2 M1s, use vanishing kick in a loop and hit the opponent, instantly using an M1 after. You can follow up with a dash, another M1 to either ragdoll the player (if you did 2 M1s prior) or keep them stunned (i
M1 Shove Kick
The M1 Shove tech capped with an immediate Vanishing Kick.
| Image | Name | Description | How to perform |
|---|---|---|---|
Head First M1 Reset | Head First M1 Reset | Head First converted into an M1 reset through a shiftlock-timed front dash. | this: Use Head First, face yourself, spam Front Dash, and the moment you front dash, enable shift-lock to turn around and hit the enemy. An easier variant is to do a downslam after and loop dash, but that cannot be reset |
Whirlwind Kick | Whirlwind Kick | Hold M1 through Vanishing Kick and Whirlwind Drop becomes safe on hit. | this: Hold M1 whilst using Vanishing Kick, and when your M1 connects, use Whirlwind Drop. Wait and use Vanishing Kick again. |
Whirlwind Stop | Whirlwind Stop | A headwalk Whirlwind Drop that trades the fling for an M1 reset or ambush. | this: Jump and M1 whilst going onto the enemy's head, using Whirlwind Drop immediately. Same methodology as the Hunter's Grasp uppercut. Once performed, do a front dash or another move as a surprise. |
Rockstar Reset | Rockstar Reset | The iconic 1-4 combo rebuilt into a true M1 reset via a rolling Head First link. | this: Use Bullet Barrage, and right as they begin rolling your Head First must connect. Face the direction they began rolling and spam Front Dash. Do it correctly and you earned a free reset. |
Draconic Supa | Draconic Supa | A 45-degree dragon uppercut while walking into the target flings you both, the Supa tech in draconic form. | this: Perform a dragon uppercut at a 45 degree angle to an opponent whilst walking into them. Shiftlock setting does not matter. |
Supa Splitting Strike | Supa Splitting Strike | Draconic Supa capped with Earth Splitting Strike at three quarters of the flight's height. | this: Perform a Draconic Supa and use Earth Splitting Strike at about 3/4 of the total height. Turn the camera around to move the shockwave to where the dragon is. Do it correctly and it will automatically hit. |
Draconic Fissure | Draconic Fissure | Dragon uppercut, side dash left, then Grand Fissure summoned to meet the falling target. | this: Perform a dragon uppercut, Side Dash left, face left, and summon Grand Fissure right as the dragon thrashes left. |
Fissure Fangs | Fissure Fangs | Draconic Fissure into an immediate Twin Fangs when the second plate drops: the kit's instant-kill line. | this: Perform a Draconic Fissure. When the second plate falls, immediately use Twin Fangs. Use Earth Splitting Strike as backup. Doing it correctly should either kill or leave the opponent with 1 HP. |
Draconic Barrage | Draconic Barrage | Uppercut passive converted into a full Bullet Barrage from the left side. | this: Peform a dragon uppercut on the absolute left of the player, Side Dash left, and peform a Backdash-Cancelled Bullet Barrage facing the way the player will be flung. |
Dragon Drop | Dragon Drop | The uppercut passive turned into an extender using Whirlwind, no Vanishing Kick needed. | this: Perform a dragon uppercut, Side Dash 10 degrees clockwise to the left, and use Whirlwind Drop when the dragon thrashes to the right. If done correctly, the opponent will be thrusted into the air. Follow up with any |
Draconic Dropkick | Draconic Dropkick | Vanishing Kick into an immediate Dragon Drop for the extension. | this: Hit a Vanishing Kick and immediately do a Dragon Drop. Do the Vanishing Kick variant as they hit the floor. |
Rocksupa | Rocksupa | Draconic Supa with a slightly delayed Vanishing Kick aimed at the dragon: unstoppable when timed. | this: Perform a Draconic Supa and use Vanishing Kick a little later. Aim for the dragon and hold M1. |
Draconic Kick | Draconic Kick | Dragon uppercut, side dash left, Vanishing Kick as they come through: a ranked-match discovery. | this: Perform a dragon uppercut, Side Dash left, and use Vanishing Kick when they get thrown. M1 and Front Dash to continue your combo. |
Draconic Head First | Draconic Head First | Dragon uppercut into spammed Head First off a back dash for the extension. | this: Perform a dragon uppercut, Side Dash left, and Back Dash. Spam Head First and you should be able to connect it. |
Draconic Uppercut Reset | Draconic Uppercut Reset | Dragon uppercut, side dash, walk forward, front dash on their landing: a clean M1 reset. | this: Perform a dragon uppercut, Side Dash, walk forward, and then Front Dash when they hit the floor. |
Whirlwind Headstand Reset | Whirlwind Headstand Reset | Four M1s into an instant Whirlwind Drop positioned so the target lands on their head, resetting M1s. | this: Perform 4 M1s and immediately use Whirlwind Drop. Adjust your position so they land on your head. Continue M1ing and use a Front Dash. |
Vanishing Headstand Reset | Vanishing Headstand Reset | Vanishing Kick's variant on a ragdolled target, positioned for the headstand landing and reset. | this: Ragdoll your opponent and use Vanishing Kick's variant. Adjust your position so they land on your head. Continue M1ing and use a Front Dash. |
Vanishing Variant | Vanishing Variant | M1 Shove into the Vanishing Kick variant, side dash, and the string continues. | this: Perform an M1 Shove and use the Vanishing Kick variant immediately. Side Dash and continue comboing for a true extender. |
Vanishing Trip | Vanishing Trip | A delayed M1 Shove into Vanishing Kick that forces ragdoll on the first hit; counterable, so pick moments. | this: Perform a delayed M1 Shove and use Vanishing Kick. This is counterable, so be careful. |
| Spiral Strike | An extension arranged so the opponent has no counter window at all. | - | |
| Impact Toss | Bullet Barrage into a safely spaced Vanishing Kick. | - | |
| Hurl Kick | A spacing tool: converts Vanishing Kick into a huge fling for distance or surprise. | - | |
| Vanishing Dash | A Vanishing Kick timing that ragdolls unexpectedly mid-approach. | - | |
| Bullet Barrage+ | Vanishing Kick woven into Bullet Barrage for its maximum damage ceiling. | - | |
| Blazing Fist | A deliberately disorienting Vanishing Kick extension that scrambles the opponent's read. | - | |
Breakage Slam | Breakage Slam | Grand Fissure timed a split second before wake-up collects its bonus 25 percent damage. | this: After ragdolling an opponent, wait a split second before wake up to use Grand Fissure. This will make it so that the moment of wake up causes your opponent to not get launched towards you any further allowing the b |
Slam Lift | Slam Lift | Vanishing Kick, ragdoll, recast: a flashy lift that confirms into Head First or M1s. | this: After using Vanishing Kick, quickly ragdoll your opponent, recast your Vanishing Kick then use Head First right after it lifts both of you midair. You can use Whirlwind Drop, cancel it midair with recast and then d |
Fissure Loop | Fissure Loop | Grand Fissure with a loop dash that knocks the opponent back into the plates for full damage. | this: Use Grand Fissure, dash away from it, and turn around to hit the opponent back into the second impact. |
Fissure Headstand | Fissure Headstand | Grand Fissure cast from the opponent's head so knockback never takes them out of it. | this: Peform an M1 whilst jumping on the opponent's head. Use Grand Fissure whilst on top of them. Follow up with any move. |
Combo Cancel | Combo Cancel | Side dashing out of a wall combo, the one clean exit the game allows. | this: While doing a wall combo, you can side dash out of it. This is currently the only character in the game who is ale to do this. This technique allows you to cancel the wall combo and combo extend. |
Bullet Dash | Bullet Dash | Bullet Barrage, fall, then a forward dash timed to the target's recovery for the reset. | this:After doing a Bullet Barrage, wait to fall down and wait for the moment when the target starts rolling, then M1 and forward dash in the direction they rolled in. You need to be very quick for this and keep the m1 as |
Shove Kick Dash | Shove Kick Dash | One or two M1s into a looped Vanishing Kick with an instant follow-up, this kit's Shove Dash. | this: After 1-2 M1s, use vanishing kick in a loop and hit the opponent, instantly using an M1 after. You can follow up with a dash, another M1 to either ragdoll the player (if you did 2 M1s prior) or keep them stunned (i |
M1 Shove Kick | M1 Shove Kick | The M1 Shove tech capped with an immediate Vanishing Kick. | - |
Character
Tech Prodigy
Rip Off "Twisted
The kit's take on the Twisted extension, trading the dash timing for its own rhythm.
Mechanical Loopty Loop Spiral
A dash after Trinity Tear that reopens M1s, in the Lethal Dash family.
Weboom Extend V2
A downslam setup that makes Weboom a real extension.
Downslam Weboom Extend
A Weboom placed off a downslam to drain ragdoll cancel or stall for cooldowns.
Twinless
An angled Twin Burst that becomes an inescapable extender.
Explosive Push
Downslam while standing directly on top, then the explosive push carries the extension.
Rocket Missile
The Explosive Push setup angled away instead, sending them into the missile line.
Air Doom
The same downslam setup launched upward into the air variant.
Tactical DMG chip
Tactical Storm into a front dash loop, this kit's DMG chip.
Spider Snatch
Weboom placed behind you plus Trinity Tear drags the ragdolled target through it.
Trinity SLAM
Twin Burst angled like Twinless, then Trinity Tear slams the catch.
Dev’s Combo
The kit's ultimate-dependent showpiece combo, assembled from its ult toolkit.
| Image | Name | Description | How to perform |
|---|---|---|---|
| Rip Off "Twisted | The kit's take on the Twisted extension, trading the dash timing for its own rhythm. | - | |
| Mechanical Loopty Loop Spiral | A dash after Trinity Tear that reopens M1s, in the Lethal Dash family. | - | |
| Weboom Extend V2 | A downslam setup that makes Weboom a real extension. | - | |
| Downslam Weboom Extend | A Weboom placed off a downslam to drain ragdoll cancel or stall for cooldowns. | - | |
| Twinless | An angled Twin Burst that becomes an inescapable extender. | - | |
Explosive Push | Explosive Push | Downslam while standing directly on top, then the explosive push carries the extension. | - |
Rocket Missile | Rocket Missile | The Explosive Push setup angled away instead, sending them into the missile line. | - |
Air Doom | Air Doom | The same downslam setup launched upward into the air variant. | - |
Tactical DMG chip | Tactical DMG chip | Tactical Storm into a front dash loop, this kit's DMG chip. | - |
| Spider Snatch | Weboom placed behind you plus Trinity Tear drags the ragdolled target through it. | - | |
| Trinity SLAM | Twin Burst angled like Twinless, then Trinity Tear slams the catch. | - | |
Dev’s Combo | Dev’s Combo | The kit's ultimate-dependent showpiece combo, assembled from its ult toolkit. | - |
Character
KJ
Property In Egypt
Two M1s, then jump-M1 on the third to mount their head for an inescapable extension.
- How to perform
- Do 2 m1s and on third m1 jump and m1 at the same time, allowing you to get on top of your opponent without them being able to hit you because of the stun from the third m1. Next, aim your Swift Sweep similar to how Fdrfe
Collateral Extend
Front dash after Collateral Ruin converts the roll into a continuation.
Sending Bro to China Be Like
Third M1, side dash on the fourth, Swift Sweep on landing: the meme-named ranged send-off.
- How to perform
- Do 3 m1s and on 4th m1 side dash to the player positio and use "Swift Sweep" then land the dummy with forward Dash
Swift Turn
Turn around after Swift Sweep's first hit and the second hit extends instead of ending.
The Drizzliest Glizzy
A mini uppercut into an immediate Swift Sweep, the Swift Reprisal timing.
Catch This
Four M1s and a dash arranged Twisted-style for this kit.
| Image | Name | Description | How to perform |
|---|---|---|---|
| Property In Egypt | Two M1s, then jump-M1 on the third to mount their head for an inescapable extension. | Do 2 m1s and on third m1 jump and m1 at the same time, allowing you to get on top of your opponent without them being able to hit you because of the stun from the third m1. Next, aim your Swift Sweep similar to how Fdrfe | |
| Collateral Extend | Front dash after Collateral Ruin converts the roll into a continuation. | - | |
| Sending Bro to China Be Like | Third M1, side dash on the fourth, Swift Sweep on landing: the meme-named ranged send-off. | Do 3 m1s and on 4th m1 side dash to the player positio and use "Swift Sweep" then land the dummy with forward Dash | |
| Swift Turn | Turn around after Swift Sweep's first hit and the second hit extends instead of ending. | - | |
| The Drizzliest Glizzy | A mini uppercut into an immediate Swift Sweep, the Swift Reprisal timing. | - | |
| Catch This | Four M1s and a dash arranged Twisted-style for this kit. | - |
Character
Undying Hero
Twisted
A pause after the fourth M1 opens the kit's version of the Twisted extension.
Grave Maker Loop
Grave Maker into a forward dash loop for the continuation.
Blast Breaker Extend
A two-version extension off Blast Breaker depending on your melee timing.
| Image | Name | Description | How to perform |
|---|---|---|---|
| Twisted | A pause after the fourth M1 opens the kit's version of the Twisted extension. | - | |
| Grave Maker Loop | Grave Maker into a forward dash loop for the continuation. | - | |
| Blast Breaker Extend | A two-version extension off Blast Breaker depending on your melee timing. | - |
Character
Removed and Patched
Techs closed by patches, from the seven-M1 extend down. Kept as history and as a map of what the developers considered too strong.
M1 Extend
The patched global exploit that once allowed up to seven M1s in a single string; removed, remembered.
- How to perform
- Once you land 2m1s you need to side dash right as you perform the 3rd m1. keep in mind your side dash needs to go straight away from your opponent. Then after that, you need to forward dash to them immediately, Alternati
Flash Strike
An early Deadly Ninja pairing of M1 Shove and Flash Strike, patched out.
Rebounding Robotics
Four M1s, side dash, and a catch that the balance pass eventually closed.
Troubling Catch
A dash extension off Double Trouble from before its patch.
Easy Weboom Extend
The original easy Weboom extension, patched into the harder modern setup.
Consecutive Blows
An extension that skipped Machine Gun Blows' final hit, closed by a later patch.
| Image | Name | Description | How to perform |
|---|---|---|---|
M1 Extend | M1 Extend | The patched global exploit that once allowed up to seven M1s in a single string; removed, remembered. | Once you land 2m1s you need to side dash right as you perform the 3rd m1. keep in mind your side dash needs to go straight away from your opponent. Then after that, you need to forward dash to them immediately, Alternati |
Flash Strike | Flash Strike | An early Deadly Ninja pairing of M1 Shove and Flash Strike, patched out. | - |
| Rebounding Robotics | Four M1s, side dash, and a catch that the balance pass eventually closed. | - | |
Troubling Catch | Troubling Catch | A dash extension off Double Trouble from before its patch. | - |
| Easy Weboom Extend | The original easy Weboom extension, patched into the harder modern setup. | - | |
| Consecutive Blows | An extension that skipped Machine Gun Blows' final hit, closed by a later patch. | - |

