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  4. Techniques page 3

All 176 Techniques in The Strongest Battlegrounds - Page 3

Updated on October 22, 2026 (3 days ago)

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Showing 27 of 176 items.

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Character

Tech Prodigy

12 items

Rip Off "Twisted

The kit's take on the Twisted extension, trading the dash timing for its own rhythm.

Character
Tech Prodigy
Status
Usable
How to perform
Land 4 M1s, then walk backward a little and time your dash.

Mechanical Loopty Loop Spiral

A dash after Trinity Tear that reopens M1s, in the Lethal Dash family.

Character
Tech Prodigy
Status
Usable
How to perform
Wait a slight moment before loop dashing after Trinity Tear. After the forward dash, catch them and immediately use M1s.

Weboom Extend V2

A downslam setup that makes Weboom a real extension.

Character
Tech Prodigy
Status
Usable
How to perform
Downslam your opponent, then turn back and use Weboom. If done right, they roll forward. Side dash as soon as possible after Weboom, without going too far behind the opponent. Then do a forward dash to hit them and extend your combo.

Downslam Weboom Extend

A Weboom placed off a downslam to drain ragdoll cancel or stall for cooldowns.

Character
Tech Prodigy
Status
Usable
How to perform
Downslam your opponent. Time your Weboom perfectly: not too early, so they roll, and not too late, so they can't escape. If done right, the opponent should be sent backward while ragdolled, which sets up a second downslam and stalls for a lot of time.

Twinless

An angled Twin Burst that becomes an inescapable extender.

Character
Tech Prodigy
Status
Usable
How to perform
Similar to the patched M1 extend, but instead of a forward dash, use Twin Burst's first shot to hit the opponent. Use the second shot while looking the opposite way to boost yourself toward the enemy, so you can combo extend.
EPExplosive Push

Explosive Push

Downslam while standing directly on top, then the explosive push carries the extension.

Character
Tech Prodigy
Status
Usable
How to perform
Downslam the opponent. As you downslam, get right on top of them. Then use Weboom and spam Twin Burst. This sends the opponent flying across the map.
RMRocket Missile

Rocket Missile

The Explosive Push setup angled away instead, sending them into the missile line.

Character
Tech Prodigy
Status
Usable
How to perform
Similar to the Explosive Push tech. Downslam the opponent. Instead of getting on top of them, move back just enough for Weboom to move them forward. Then spam Twin Burst and look in the direction you want to send them. They get flung that way.
ADAir Doom

Air Doom

The same downslam setup launched upward into the air variant.

Character
Tech Prodigy
Status
Usable
TDTactical DMG chip

Tactical DMG chip

Tactical Storm into a front dash loop, this kit's DMG chip.

Character
Tech Prodigy
Status
Usable
How to perform
After you use Tactical Storm, do a forward dash loop, similar to a DMG chip. It's a bit risky, because they get unragdolled right after, so side dash away as soon as you hit them.

Spider Snatch

Weboom placed behind you plus Trinity Tear drags the ragdolled target through it.

Character
Tech Prodigy
Status
Usable
How to perform
Place Weboom behind you while your opponent is ragdolled, then use Trinity Tear to catch them while they roll.

Trinity SLAM

Twin Burst angled like Twinless, then Trinity Tear slams the catch.

Character
Tech Prodigy
Status
Usable
How to perform
Use Twin Burst and angle your camera the way you would for Twinless, then use Trinity Tear.
DCDev’s Combo

Dev’s Combo

The kit's ultimate-dependent showpiece combo, assembled from its ult toolkit.

Character
Tech Prodigy
Status
Usable
How to perform
You need your ultimate for this combo. Use the first two M1s of your ultimate, then use Photon Edge. You must ragdoll cancel so you can escape the combo.

Character

KJ

6 items

Property In Egypt

Two M1s, then jump-M1 on the third to mount their head for an inescapable extension.

Character
KJ
Status
Usable
How to perform
Do 2 M1s, and on the third M1 jump and M1 at the same time, allowing you to get on top of your opponent without them being able to hit you because of the stun from the third M1.

Collateral Extend

Front dash after Collateral Ruin converts the roll into a continuation.

Character
KJ
Status
Usable
How to perform
After using Collateral Ruin, forward dash into your opponent right away and hit them from under. This puts them in a rolling state, so you can side dash and M1 them.

Sending Bro to China Be Like

Third M1, side dash on the fourth, Swift Sweep on landing: the meme-named ranged send-off.

Character
KJ
Status
Usable
How to perform
Do 3 m1s and on 4th m1 side dash to the player position and use "Swift Sweep" then land the dummy with forward Dash

Swift Turn

Turn around after Swift Sweep's first hit and the second hit extends instead of ending.

Character
KJ
Status
Usable
How to perform
After the first hit of Swift Sweep, turn around right before the final kick. This stops them from being knocked back, and they stay stunned long enough for an M1.

The Drizzliest Glizzy

A mini uppercut into an immediate Swift Sweep, the Swift Reprisal timing.

Character
KJ
Status
Usable
How to perform
To perform this tech, use 4 M1s and a mini uppercut. Then use Swift Sweep right after, which makes the sweep unescapable.

Catch This

Four M1s and a dash arranged Twisted-style for this kit.

Character
KJ
Status
Usable
How to perform
Use 4 M1s, then dash. This isn't consistent, but once mastered, it can probably be done most of the time.

Character

Undying Hero

3 items

Twisted

A pause after the fourth M1 opens the kit's version of the Twisted extension.

Character
Undying Hero
Status
Usable
How to perform
After your 4th M1, wait a bit, then forward dash to try to hit them from below. If done right, their knockback is heavily reduced, so you can extend with M1s afterward.

Grave Maker Loop

Grave Maker into a forward dash loop for the continuation.

Character
Undying Hero
Status
Usable
How to perform
Similar to a loop dash. After Grave Maker ends, forward dash and hit them from below. This greatly reduces their knockback, so you can extend with M1s afterward.

Blast Breaker Extend

A two-version extension off Blast Breaker depending on your melee timing.

Character
Undying Hero
Status
Usable
How to perform
After your melee attack, side dash away and immediately use Blast Breaker. This lets you just barely extend with a forward dash.

Character

Removed and Patched

6 items

Techs closed by patches, from the seven-M1 extend down. Kept as history and as a map of what the developers considered too strong.

MEM1 Extend

M1 Extend

The patched global exploit that once allowed up to seven M1s in a single string; removed, remembered.

Character
All characters
Status
Patched or removed
How to perform
Once you land 2 M1s, side dash right as you perform the 3rd M1. Keep in mind your side dash needs to go straight away from your opponent. Then forward dash to them immediately. Alternatively, you can do 3 M1s, side dash, then emote, then front dash immediately. A bug patch means you need to be far away, or it will knock back.
FSFlash Strike

Flash Strike

An early Deadly Ninja pairing of M1 Shove and Flash Strike, patched out.

Character
Deadly Ninja
Status
Patched or removed
How to perform
Do an M1 Shove, then use Flash Strike right after. It stuns the opponent again and resets the M1 timer.

Rebounding Robotics

Four M1s, side dash, and a catch that the balance pass eventually closed.

Character
Tech Prodigy
Status
Patched or removed
How to perform
Side dash after 4 M1s, then use Double Trouble.
TCTroubling Catch

Troubling Catch

A dash extension off Double Trouble from before its patch.

Character
Tech Prodigy
Status
Patched or removed
How to perform
After using Double Trouble, go slightly forward and a bit to the side, and wait a moment. When the NPC you summon flings your opponent into the air, dash and catch them. When the NPC summons an orb, side dash to extend, then keep using M1s.

Easy Weboom Extend

The original easy Weboom extension, patched into the harder modern setup.

Character
Tech Prodigy
Status
Patched or removed
How to perform
Do 3 M1s and downslam your opponent. After the downslam, walk back a little and immediately use Weboom to roll the opponent directly in front of you. Or use Weboom without moving back, but this sends opponents in a random direction, so be ready to catch them.

Consecutive Blows

An extension that skipped Machine Gun Blows' final hit, closed by a later patch.

Character
Destructive Cyborg
Status
Patched or removed
How to perform
Use Machine Gun Blows and wait out the barrage. As soon as the second-to-last hit starts, immediately look behind you so the opponent doesn't get hit by the final hit. Then turn around and M1 them.
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