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  3. Shape of Dreams>
  4. Memories page 3

All 152 Memories and What They Do in Shape of Dreams - Page 3

Updated on November 1, 2026 (3 days ago)

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Showing 14 of 152 items.

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Memory Pool

Shell Memories

7 items

One Step, One Kill

Trades attack speed for Attack Damage and critical attacks after a dash or teleport.

Traveler / Pool
Shell
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
Attack
Effect
Instead of receiving Attack Speed bonuses, your Attack Damage increases by 0.5 for every 1% Additional Attack Speed. After Dash or Teleport, your next Basic Attack will be a critical hit. Killing any Boss restores 200% Health.

Scar of the Wind

Makes Shell's next attack after a dash critical and lets a dodge-powered slash heal her.

Traveler / Pool
Shell
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
-
Tags
Dark; Melee; Heal; Attack; Mobility
Effect
After a Dash or Teleport, Shell's next Basic Attack is a critical hit. Using a Dodge Skill makes the next Basic Attack dash and slash enemies, dealing 75% bonus Dark damage and restoring 11% of Shell's Health per enemy hit.

Death Mark

Fires a piercing spike, marks its last target, then lets Shell teleport to the mark.

Traveler / Pool
Shell
Rarity / Type
Character
Ability Type
Yes
Cooldown
12s
Charges
-
Tags
Dark; Mobility
Effect
Fires a piercing spike that triggers Attack Effects and deals 340% AP Dark damage to enemies. Marks the last enemy hit for up to 3 seconds; while the mark lasts, recast Death Mark to teleport Shell to that enemy. The first time the spike hits an enemy in combat, its cooldown is reduced by 50% and its damage increases by 5%. This bonus damage resets when moving to the next world.

Deception

Teleports into stealth, then damages and knocks back nearby enemies.

Traveler / Pool
Shell
Rarity / Type
Character
Ability Type
Yes
Cooldown
10s
Charges
-
Tags
Dark; Mobility
Effect
Teleports a short distance and becomes Stealthed for up to 3 seconds, gaining 20% Movement Speed. When stealth ends, deals 350% Attack Damage as Dark damage to nearby enemies and knocks them back. Getting too close to an enemy briefly reveals Shell. Casting Memories, performing Basic Attacks, or taking damage ends stealth early.

Flash Step

Quickly moves Shell out of danger.

Traveler / Pool
Shell
Rarity / Type
Character
Ability Type
Yes
Cooldown
3s
Charges
2
Tags
Mobility
Effect
Move swiftly to dodge enemy attacks.

Laceration

Alternates between two sword forms, each with a different attack.

Traveler / Pool
Shell
Rarity / Type
Character
Ability Type
Yes
Cooldown
7.5s
Charges
1
Tags
Dark; Melee; Attack; Mobility
Effect
Each basic attack alternates Laceration's form between Red Form and Blue Form. When cast, it unleashes a different effect depending on the current form. Red Form: Dash a short distance, slashing enemies in a narrow area for 155% Dark Damage and triggering Attack Effects. Upon first hitting an enemy, its Cooldown is reduced by 35%. Blue Form: Leap into the air to become briefly Invulnerable, then swing your blade to deal 230% Dark Damage and trigger Attack Effects on all nearby enemies. For each enemy hit, the Cooldown is reduced by 15%, up to a maximum of 60%.

Annihilation Stance

Coats Shell’s blade in Sword Energy and strengthens basic attacks for a short time.

Traveler / Pool
Shell
Rarity / Type
Character
Ability Type
Ultimate
Cooldown
100s
Charges
1
Tags
Dark; Melee; Attack
Effect
For 10 seconds, envelop your blade with destructive Sword Energy. You can cast other Memories while this is active. Your Attack Range increases slightly, Attack Damage increases by 35%, and Attack Speed increases by 30%; this Attack Speed increase is not affected by One Step, One Kill. Each Basic Attack fires Sword Energy that deals 400% Dark damage. Casting Annihilation Stance restores one Dodge charge.

Memory Pool

Cetus Memories

7 items

Charged Anguillian

Builds Ability Power from damage taken or Cold damage, then fires lightning at full charge.

Traveler / Pool
Cetus
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
-
Tags
Light; Melee
Effect
Increases Ability Power by 8. Taking damage or dealing Cold damage grants a Charge stack for 5 seconds, up to 12 stacks. Each stack increases this Memory’s Ability Power bonus by 5%. At 12 stacks, it fires a lightning bolt at 3 nearby enemies every 1.5 seconds, dealing 100% AP Light damage.

Icy Veins

Builds Cold Blood from Cold damage and spends the stacks on an attack that damages and shields Cetus.

Traveler / Pool
Cetus
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
-
Tags
Cold; Shield
Effect
Whenever Cetus deals Cold damage, he gains a stack of Cold Blood, up to 5. His next Attack consumes all Cold Blood stacks for a frost explosion that deals 30% AP Cold damage per stack and grants Cetus a Shield of 9% AP that fades over 3 seconds.

Back Off!

Shields nearby allies, then lets Cetus charge a Cold staff swing that knocks back and stuns.

Traveler / Pool
Cetus
Rarity / Type
Character
Ability Type
Yes
Cooldown
7s
Charges
-
Tags
Cold; Melee; Hard CC; Attack
Effect
Covers nearby allies in thin ice, granting a Shield of 135% AP and 8 Armor for 2 seconds. This effect is 50% stronger on Cetus. Hold the cast key to charge the staff, then swing it to deal 200% Attack Damage + 8% bonus Health to 450% Attack Damage + 22% bonus Health as Cold damage based on charge time, knocking back and stunning enemies for 1 second.

Big Boreal Chunk

Charges and detonates a glacier chunk; longer charges increase its damage and radius.

Traveler / Pool
Cetus
Rarity / Type
Character
Ability Type
Yes
Cooldown
10s
Charges
-
Tags
Cold
Effect
Hold the cast key to create a growing Boreal Chunk. While charging, gain 20 Armor. It can charge for up to 4 seconds, then fires and explodes, dealing 120% AP Cold damage to all enemies and stunning them for 1 second. Each second charged increases explosion damage by 100% and also increases its radius.

Embrace the Chill

Creates a growing Frost Zone that shields allies before bursting with Cold damage.

Traveler / Pool
Cetus
Rarity / Type
Character
Ability Type
Yes
Cooldown
10s
Charges
-
Tags
Cold; Hard CC; Shield
Effect
Creates a growing Frost Zone in the target area for 3 seconds. Allies in the zone gain a Shield of 25% AP that lasts 3 seconds every 0.5 seconds, while enemies take 40% AP Cold damage. When the duration ends, the zone explodes, dealing 200% AP Cold damage and stunning enemies for 1.5 seconds.

Frosty Charge

Dashes forward, dealing Cold damage while dodging attacks.

Traveler / Pool
Cetus
Rarity / Type
Character
Ability Type
Yes
Cooldown
3.3s
Charges
-
Tags
Cold; Mobility
Effect
Dashes forward, dealing 100% AP + 10% bonus Health as Cold damage to enemies and dodging their attacks.

Teaching Manners

Turns attacks into melee strikes and lets Cetus dash and shield allies during the form.

Traveler / Pool
Cetus
Rarity / Type
Character
Ability Type
Yes
Cooldown
13s
Charges
-
Tags
Cold; Melee; Hard CC; Shield; Attack; Mobility
Effect
For 7 seconds, Cetus gains 26% Attack Speed and 18 Armor, cannot cast other Memories, and replaces Basic Attacks with melee attacks that deal 170% Attack Damage + 8% bonus Health as bonus damage. Recasting during this duration dashes forward, knocks enemies back, deals 100% Attack Damage + 3% bonus Health as Cold damage, and grants a Shield of 60% Attack Damage + 2% bonus Health per enemy hit that fades over 3 seconds. Damage and Shield are 200% stronger against bosses.
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  • TravelersShape of Dreams Travelers explained: all the playable characters, how their abilities work, how to unlock the rest, and which ones are easiest to start with.
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