Showing 71 of 152 items.
Memory Pool
Legendary Memories
Arrow Storm
Boosts your speed and adds arrows to your attacks.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Legendary
- Ability Type
- Yes
- Cooldown
- 11s
- Charges
- 1
- Tags
- Attack
- Effect
- For 6 seconds, increase Attack Speed by 15% and Movement Speed by 10%. During this time, each attack fires 3 arrows. Each arrow deals 35% damage, and the first arrow triggers attack effects.
Blizzard
Damages enemies in a snowy area and gives nearby allies a barrier.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Legendary
- Ability Type
- Yes
- Cooldown
- 14.5s
- Charges
- 1
- Tags
- Cold; Shield
- Effect
- Summons a blizzard in the target area 4 times every 0.7 seconds, dealing 180% Cold Damage to enemies and granting allies a 60% Barrier that fades over 3.5 seconds. Can maintain up to 10 simultaneously.
Butcher's Strike
Slashes forward, slowing enemies and restoring Health.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Legendary
- Ability Type
- Yes
- Cooldown
- 8s
- Charges
- 1
- Tags
- Melee; Heal
- Effect
- Swing a blade forward, dealing 200% damage to enemies and reducing their Movement Speed by 30% for 2 seconds. If an enemy hit by the blade dies within 3 seconds, they drop Meat. Collecting Meat restores 25% Health and permanently increases the damage of Butcher's Strike by 1%.
Coin Explosion
Spends Gold to throw an exploding coin.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Legendary
- Ability Type
- Yes
- Cooldown
- 5s
- Charges
- 1
- Tags
- Light; Hard CC
- Effect
- Throws a Coin at the cost of 1% of your current Gold. The Coin explodes upon hitting the first enemy, dealing 150% Light damage to enemies and stunning them for 1 seconds. After the explosion, there's a 50% chance for the explosion damage to permanently double, but also a 50% chance to lose all accumulated increases.
Mental Corruption
Spreads Dark damage over time from one target to nearby enemies.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Legendary
- Ability Type
- Yes
- Cooldown
- 16s
- Charges
- 1
- Tags
- Dark
- Effect
- Corrupts the minds of the target and those around them, dealing 200% Dark damage and 60% Dark damage every 0.5 seconds until death.
Pyrana's Fireball
Turns you into a fast Fireball, granting Armor and Fire immunity.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Legendary
- Ability Type
- Yes
- Cooldown
- 11s
- Charges
- 1
- Tags
- Fire; Melee; Mobility
- Effect
- Transform into a fast-moving Fireball for 3 seconds, gaining 50 Armor and immunity to Fire Damage. Each time you hit an enemy, deal 220% Fire Damage and extend the transformation's duration by 0.2 seconds, up to a maximum of 3 seconds.
Radiant Explosion
Delays an explosion at the location of a chosen ally or enemy.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Legendary
- Ability Type
- Yes
- Cooldown
- 13s
- Charges
- 1
- Tags
- Light; Hard CC
- Effect
- Target an ally or enemy to create a Radiant Explosion at their location after 1.5 seconds. The explosion deals 400% Light damage to nearby enemies and stuns them for 1 seconds. If an enemy is killed by the explosion, the explosion repeats.
Small Molten Core
Summons a baby Fire Dragon that attacks with you and gains stronger area attacks when cast.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Legendary
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- -
- Tags
- Fire; Attack; Summon
- Effect
- For 4 seconds, the Baby Fire Dragon's Basic Attack deals area damage and its damage increases by 100%. Passively summons a Baby Fire Dragon that follows the Traveler. It has 229 Health and 100 Armor; each time the Traveler attacks, it deals 40% AP Fire damage to the target and restores 5% of its maximum Health.
Spectral Bullet
Fires a spectral shot that triggers attack effects and gives Dream Dust on kills.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Legendary
- Ability Type
- Yes
- Cooldown
- 6s
- Charges
- 1
- Tags
- Attack
- Effect
- Fires a Spectral Bullet at the target enemy, dealing 300% damage and triggering attack effects. If this damage kills an enemy, gain 5 Dream Dust.
Hero's Return
Revives fallen Travelers and gives living allies permanent stats when used.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Legendary
- Ability Type
- Ultimate
- Cooldown
- 150s
- Charges
- -
- Tags
- Heal; Shield
- Effect
- When cast, destroys this Memory and revives all fallen Travelers, restoring 800% AP Health. Travelers who have not fallen restore 400% AP Health and permanently gain 10 Attack Damage and 10 Ability Power. This Memory also casts automatically when its wearer dies.
Memory Pool
Unique Memories
Big Chomp
Bites enemies and allies in front, restoring Health and granting a Shield.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Unique
- Ability Type
- Yes
- Cooldown
- 8s
- Charges
- -
- Tags
- Melee; Heal; Shield
- Effect
- Chomps all enemies and allies in front, dealing 370% damage, restoring 25% Health per target hit, and granting a Shield of 30% for 3 seconds. Its cooldown is reduced by 1 second per target hit. Against allies, damage is reduced by 80%; against bosses, healing, Shield amount, and cooldown reduction are increased by 250%.
Burrow
Digs underground to avoid damage and move faster.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Unique
- Ability Type
- Yes
- Cooldown
- 12s
- Charges
- 1
- Tags
- Melee; Hard CC; Mobility
- Effect
- Burrow underground, becoming Invulnerable for 2.5 seconds and increasing Movement Speed by 30% . Emerging knocks up and stuns nearby enemies for 1 seconds and deals 550% damage. Can be recast to end the effect early.
Hysteria
Unleashes healing Dark slashes during a rage that blocks other Memory casts.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Unique
- Ability Type
- Yes
- Cooldown
- 15s
- Charges
- 1
- Tags
- Dark; Melee; Hard CC; Heal
- Effect
- Embrace intense rage for 6 seconds, during which you can't cast other Memories. During this time, unleash continuous claw slashes that deal 100% Dark damage to enemies and restore your Health for 13% . If your Health is below 40%, healing is increased by 150%. Triggers attack effects on the first target hit. Slashes faster with higher Attack Speed.
World Cracker
Channels a Light beam through every enemy in its path.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Unique
- Ability Type
- Yes
- Cooldown
- 13s
- Charges
- 1
- Tags
- Light
- Effect
- Channels a powerful beam that deals 575% Light damage per second to all enemies it touches. You can't move while channeling, but can maintain it indefinitely until canceled.
Beam of Balance
Channels a beam for damage and healing while you remain Invulnerable.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Unique
- Ability Type
- Ultimate
- Cooldown
- 100s
- Charges
- 1
- Tags
- Heal
- Effect
- Ascend for 6 seconds, becoming Invulnerable. During this time, control a Beam of Balance with tracking speed 15. It deals 460% AP damage per second to enemies and heals allies for 200% AP per second.
Her World
Turns you into a Black Hole that pulls and damages nearby enemies.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Unique
- Ability Type
- Ultimate
- Cooldown
- 100s
- Charges
- 1
- Tags
- Light; Melee; Hard CC
- Effect
- Turn into a Black Hole for 7 seconds. All enemies are pulled towards the Black Hole, and enemies in contact with it take 500% Light damage per second. At the end of its duration, the Black Hole explodes, dealing 1,200% Light damage to all nearby enemies and stunning them for 2.5 seconds. In the Black Hole state, gain 120 Armor and become immune to death.
Shout of Oblivion
Charges, then releases a stun cry that grows stronger with Hunt Threat.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Unique
- Ability Type
- Ultimate
- Cooldown
- 100s
- Charges
- 1
- Tags
- Dark; Hard CC
- Effect
- Become Invulnerable briefly while channeling, then unleash a powerful cry forward, dealing 1,300% Dark damage to all enemies and stunning them for 3 seconds. This damage increases by 25% for each current Hunt Threat Level.
Burning Fist
Empowers the next attack after a Memory cast, with extra effects against burning targets.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- -
- Tags
- Fire; Melee; Heal; Attack
- Effect
- After casting a Memory, the next Basic Attack within 6 seconds becomes an area Fire attack and deals 25% additional Attack Damage. If the target is already burning, the attack strikes again, dealing 150% Attack Damage as area Fire damage, healing for 75% Attack Damage, and triggering 50% Attack Effects.
Explosive Artist
Turns a dodge into a Fire blast that can trigger a chain explosion.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- 4s
- Charges
- -
- Tags
- Fire
- Effect
- Casting a Dodge Skill triggers a fiery explosion that deals 100% AP Fire damage to nearby enemies. If the explosion kills a target or brings its Fire stacks to 3 or more, a larger explosion occurs at that location, dealing 400% AP area Fire damage. A larger explosion can chain, but can occur only once every 3 seconds per enemy.
Ice Cold Presence
Replaces the dodge with a Cold dash that adds permanent Max Health for each enemy hit.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- 10s
- Charges
- -
- Tags
- Cold
- Effect
- Every 10 seconds, your Dodge Skill is replaced with Ice Dash. Ice Dash dashes forward, makes you Invincible briefly, and deals 150% AP + 10% bonus Health as Cold damage to nearby enemies. Each enemy hit permanently increases the Traveler's Max Health by 1.
Master Duelist
Replaces the dodge with a timed parry that can build Attack Damage and Ability Power.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- 4s
- Charges
- -
- Tags
- Mobility
- Effect
- Replaces the Dodge Skill with Parry, which has a 6-second cooldown. Parry briefly blocks damage; each successful block restores 1 Parry charge and increases Attack Damage and Ability Power by 1 for 8 seconds, stacking up to 5 times.
Quartet of Death
Marks enemies with attacks and detonates the marks on every fourth hit.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- 4s
- Charges
- -
- Tags
- Dark
- Effect
- Landing a Basic Attack leaves a stacking Mark on the target. Every fourth Basic Attack grants 10% Attack Speed for 5 seconds and detonates all Marks, dealing 70% Attack Damage as Dark damage per stack. The Attack Speed bonus can stack infinitely.
Shared Pain
Passes part of a Memory’s first hit to nearby enemies in a chain.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- 4s
- Charges
- -
- Tags
- -
- Effect
- When a Memory first deals damage to an enemy, transfers damage equal to 50% of that hit to a nearby enemy, chaining up to 3 times. The transferred damage shares the original damage’s element.
Memory Pool
Lacerta Memories
Double Tap
Raises Lacerta’s attack and critical chance, then doubles his next basic attack after a Memory or dodge.
- Traveler / Pool
- Lacerta
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- Attack
- Effect
- Increases Attack Damage by 5 and Critical Strike Chance by 20% . After using a Memory or Nimble Dodge, your next Basic Attack fires twice.
Salamander Powder
Raises attack speed and makes every fourth hit explode with Fire damage.
- Traveler / Pool
- Lacerta
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- Fire; Attack
- Effect
- Increases Attack Speed by 15% . Every 4th Basic Attack becomes a Critical Strike and explodes, dealing 145% Area Fire Damage to enemies. Explosion damage is increased by 100% against burning enemies.
Hand Cannon
Fires a blazing shot while recoiling backward.
- Traveler / Pool
- Lacerta
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 5.5s
- Charges
- 1
- Tags
- Fire; Melee; Hard CC
- Effect
- Shoot a blazing bullet that pushes you backward, dealing 80% Fire damage to enemies in front. Nearby enemies that are hit instead take 180% Fire damage and are knocked back.
Incendiary Rounds
Speeds up your next four attacks and adds Fire damage.
- Traveler / Pool
- Lacerta
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 7.5s
- Charges
- 1
- Tags
- Fire; Attack; Mobility
- Effect
- The next 4 basic attacks are 60% faster and deal an additional 100% Fire damage, briefly increasing Lacerta's Movement Speed.
Nimble Dodge
Quickly dodges enemy attacks.
- Traveler / Pool
- Lacerta
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 3.3s
- Charges
- 2
- Tags
- Mobility
- Effect
- Move swiftly to dodge enemy attacks.
Precision Shot
Lines up a piercing shot from an aiming stance.
- Traveler / Pool
- Lacerta
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 1
- Tags
- Hard CC
- Effect
- Hold the cast key to enter an aiming stance. After aiming, release to fire a penetrating round that deals 150% - 800% damage to all enemies hit and stuns them for 0.5-2.5 seconds, based on how long you aimed. This damage ignores the target's defense. Holding the stance for 1 seconds maximizes range, stun duration, and damage.
Quick Draw
Fires three piercing shots at nearby enemies.
- Traveler / Pool
- Lacerta
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 14s
- Charges
- 3
- Tags
- -
- Effect
- Rapidly fire 3 piercing shots that deal 120% damage to up to 3 enemies.
Memory Pool
Mist Memories
Astrid's Masterpiece - En Garde
Makes Mist’s first strikes against each enemy stronger and grants her a barrier.
- Traveler / Pool
- Mist
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- Shield; Attack
- Effect
- The first 3 attacks against individual enemies deal 40% additional damage and grant Mist a 47% Barrier that fades over 1.5 seconds. This effect can be triggered again on each enemy after 6 seconds.
Astrid's Masterpiece - Priorité
Marks a nearby enemy and rewards repeated attacks against it.
- Traveler / Pool
- Mist
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- No cooldown
- Charges
- 1
- Tags
- Attack
- Effect
- Marks a random nearby enemy. Each attack against a marked enemy grants 10% + 5% per level Movement Speed for 1.5 seconds and deals 45% bonus Attack Damage. Damage dealt to the mark increases by 50% with each consecutive attack. The sixth attack makes the mark explode, dealing 200% damage.
Flèche
Dashes toward a target, follows with a basic attack, and speeds Mist up.
- Traveler / Pool
- Mist
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 12s
- Charges
- 3
- Tags
- Light; Heal; Attack; Mobility
- Effect
- Dash toward the target, dealing 140% damage, immediately performing a basic attack, and temporarily increasing Mist's Movement Speed. If this damage kills the target, restore 15 Health and reduce the cooldown by 15%. Charges are fully restored at once.
Lunge
Dashes into the nearest foe with a saber thrust.
- Traveler / Pool
- Mist
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 6s
- Charges
- 1
- Tags
- Melee; Attack; Mobility
- Effect
- Dodge forward and thrust your saber toward the nearest enemy. Hitting an enemy with the saber reduces the cooldown of Swift Steps by 60%. Triggers attack effects and deals 200% damage to all enemies hit. Each time Astrid's Masterpiece triggers, reduce this Memory's cooldown by 0.5 seconds.
Parry
Blocks one frontal hit and stuns nearby enemies.
- Traveler / Pool
- Mist
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 1
- Tags
- Melee; Hard CC
- Effect
- Parry the first incoming damage from the front within 0.6 seconds, dealing damage to up to 5 enemies. Enemies hit take 360% damage, are stunned, and the Astrid's Masterpiece effect resets. Successfully parrying makes you briefly immune to all damage and reduces Parry's cooldown by 50%.
Swift Steps
Quickly dodges enemy attacks.
- Traveler / Pool
- Mist
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 3.25s
- Charges
- 2
- Tags
- Mobility
- Effect
- Move swiftly to dodge enemy attacks.
Unbreakable Determination
Resets Mist’s skill cooldowns and enters an awakened state.
- Traveler / Pool
- Mist
- Rarity / Type
- Character
- Ability Type
- Ultimate
- Cooldown
- 70s
- Charges
- 1
- Tags
- Heal
- Effect
- Resets the cooldown of Swift Steps and Astrid's Masterpiece, deals 400% damage to nearby enemies, and enters the awakened state for 12 seconds. While awakened, gains 25% Attack Speed and each attack triggers a lightning explosion, dealing 90% damage to the target and nearby enemies. When Astrid's Masterpiece triggers during the awakened state, recovers Health equal to 4% of your missing Health.
Memory Pool
Bismuth Memories
Prismatic Vision
Raises Bismuth’s attack speed while her book attacks nearby enemies.
- Traveler / Pool
- Bismuth
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- Attack
- Effect
- Increases Attack Speed by 20% . While you can't perform basic attacks yourself, a Book automatically performs basic attacks on the nearest enemy to Bismuth, dealing 70% additional damage.
Distorted Mind
Charges psychic arrows and rains them down on nearby enemies.
- Traveler / Pool
- Bismuth
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 8s
- Charges
- 1
- Tags
- Dark; Hard CC
- Effect
- Hold to charge a volley of psychic arrows. Release to rain 1~ 4 psychic arrows on nearby enemies, based on charge time. Each psychic arrow deals 200% Dark damage to enemies in a small area.
Distorting Sprint
Dashes to safety and briefly raises movement and attack speed.
- Traveler / Pool
- Bismuth
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 3.5s
- Charges
- 2
- Tags
- Mobility
- Effect
- Quickly dash a short distance to dodge enemy attacks, then increase Movement Speed by 75% and Attack Speed by 100% for 1 seconds.
Pure Soul
Fires three Light missiles at nearby enemies.
- Traveler / Pool
- Bismuth
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 7s
- Charges
- 1
- Tags
- Light
- Effect
- Fires 3 soul missiles at nearby enemies. Each missile explodes, dealing 108% Light Damage to enemies and slowing their Movement Speed by 60% for 1 seconds.
Tales of Hellfire
Surrounds you with flames that burn enemies who touch them.
- Traveler / Pool
- Bismuth
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 5s
- Charges
- 1
- Tags
- Fire
- Effect
- Creates a ring of flames around you for 3 seconds. Enemies touching the flame ring take 350% Fire damage per second.
Valiant Heart
Swings a magic sword that knocks nearby enemies back.
- Traveler / Pool
- Bismuth
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 4.5s
- Charges
- 2
- Tags
- Melee; Hard CC
- Effect
- Swing a magical sword at the nearest enemies, dealing 240% damage and slightly knocking them back. When the sword hits an enemy, Bismuth's Movement Speed increases by 15% for 1 seconds.
Memory Pool
Yubar Memories
Converging Stars
Boosts Yubar’s Attack Damage after a Memory or Flicker and makes attacks bounce.
- Traveler / Pool
- Yubar
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- Attack
- Effect
- Casting a Memory or using Flicker grants 10 Attack Damage for 3 seconds. During this time, your basic attacks are empowered, bouncing to up to 2 targets with 50% effectiveness.
Exotic Matter
Builds stacks that empower Yubar’s next attack with a Light explosion.
- Traveler / Pool
- Yubar
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- Light; Attack
- Effect
- Gain 1 stack of Exotic Matter when you Cast a Memory or use Flicker, up to a max of 3 stacks. Casting an Ultimate Memory instantly grants max stacks. Your next Basic Attack consumes all stacks to create an explosion that deals 110% Light Damage per stack to enemies. The explosion's size increases by 5% each time Exotic Matter is upgraded, up to a max of 50%.
Ether's Influence
Launches Ether forward and recalls it for a second Light burst.
- Traveler / Pool
- Yubar
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 9.5s
- Charges
- 1
- Tags
- Light; Hard CC
- Effect
- Launch Ether that moves forward and returns, dealing 160% Light damage to enemies. Reactivate to cause Ether to explode, dealing 180% Light damage and rooting enemies for 3 seconds.
Flicker
Teleports Yubar out of danger.
- Traveler / Pool
- Yubar
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 3.2s
- Charges
- 1
- Tags
- Mobility
- Effect
- Teleport quickly to dodge enemy attacks. Can be used even when unable to use Memories.
Supernova
Charges an expanding star and detonates it for Light damage.
- Traveler / Pool
- Yubar
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 8s
- Charges
- 1
- Tags
- Light
- Effect
- Creates an expanding star at the target location that slows enemies, then channels for up to 3 seconds. You can't attack or cast Memories while channeling. Reactivating Supernova detonates the star, dealing 200% Light damage to enemies. The explosion grows stronger with charge time, dealing up to 225% damage after 1.3 seconds; charge speed scales with Yubar's Memory Haste. Casting or recasting Supernova fully restores all Dodge charges.
Tranquility
Channels to recover Tranquility, briefly becoming Invulnerable and speeding up.
- Traveler / Pool
- Yubar
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 12s
- Charges
- 1
- Tags
- Light; Mobility
- Effect
- Yubar channels for 1 seconds to regain tranquility, becoming Invulnerable, with a 40% increase in Movement Speed, and reducing the cooldowns of all other Memories by 3.5 seconds.
Cataclysm
Gives Yubar a barrier and boosts his Ability Power for a short time.
- Traveler / Pool
- Yubar
- Rarity / Type
- Character
- Ability Type
- Ultimate
- Cooldown
- 80s
- Charges
- 1
- Tags
- Light; Hard CC; Shield
- Effect
- Gain a Barrier of 150% and increase Ability Power by 30% for 12 seconds. During this time, Cataclysm can be reactivated up to 3 times to drop meteors at target locations. Meteors briefly stun enemies and deal 250% Light damage.
Memory Pool
Vesper Memories
El's Mercy
Raises Vesper’s Attack Damage and makes every fourth hit a critical Light strike.
- Traveler / Pool
- Vesper
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- Attack
- Effect
- Attack Damage is increased by 12 . Every 4th basic attack becomes a critical strike and deals an additional 70% Light damage. Each time you attack an enemy, Attack Speed is increased by 4% for 4 seconds, up to a maximum of 24% . When Attack Speed is at the maximum, attacking an enemy restores 1% of your missing Health.
Resolve
Raises Vesper’s Health and empowers every fourth attack to stun and heal.
- Traveler / Pool
- Vesper
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- Heal; Attack
- Effect
- Increases Maximum Health by 80 . Every 4th basic attack becomes a critical strike, knocking back enemies and stunning them for 1 seconds. When Resolve hits an enemy, Vesper restores 3% of his Maximum Health.
Baptism of the Sun
Unleashes a Fire explosion that forces nearby enemies to attack Vesper.
- Traveler / Pool
- Vesper
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 7s
- Charges
- 1
- Tags
- Fire; Melee; Attack
- Effect
- Vesper channels the sun's power, unleashing an explosion that deals 200% Fire Damage to nearby enemies and forces them to attack Vesper. Gain 15% Attack Speed for 6 seconds. During this time, Attacks deal an additional 40% Fire Damage.
Cruel Sun
Charges Vesper’s hammer with solar power for a heavy attack.
- Traveler / Pool
- Vesper
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 6.5s
- Charges
- 1
- Tags
- Fire; Melee; Hard CC
- Effect
- Hold the cast key to focus the sun's power into your hammer. Once fully charged, slam the ground to deal 125% - 380% + Bonus17% Fire damage to enemies and stun them for 0.5-1.5 seconds. While channeling, you can't move but become Unstoppable and gain 60 Armor.
Discipline
Dashes toward a target and slams Vesper’s hammer down.
- Traveler / Pool
- Vesper
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 7s
- Charges
- 1
- Tags
- Light; Attack; Mobility
- Effect
- Dash toward the target and slam your hammer, dealing 125% Light damage to enemies and triggering 50% attack effects. Each time you attack an enemy, the cooldown is reduced by 8%.
Heavy Strike
Dashes forward behind a short-lived barrier.
- Traveler / Pool
- Vesper
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 4s
- Charges
- 2
- Tags
- Shield; Mobility
- Effect
- Gain a Barrier equal to 10% of Maximum Health for 1.5 seconds and dash forward. If you collide with an enemy, the dash ends early, dealing 15% of your Maximum Health as damage to enemies and knocking them back.
El's Sanctuary
Blesses the ground around Vesper with Light damage and a barrier.
- Traveler / Pool
- Vesper
- Rarity / Type
- Character
- Ability Type
- Ultimate
- Cooldown
- 120s
- Charges
- 1
- Tags
- Light; Melee; Shield
- Effect
- Vesper blesses the surrounding ground for 10 seconds, dealing 500% Light damage to nearby enemies and granting allies a 200% Barrier that lasts for 4 seconds. Allies on the blessed ground gain 18 Armor and 20% Attack Speed. Vesper himself receives 200% of the effect and becomes Unstoppable while under the effect.
Memory Pool
Nachia Memories
Circle of Life
Heals Nachia’s summons with basic attacks and shares some of her bonuses.
- Traveler / Pool
- Nachia
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- -
- Effect
- On basic attack all of Nachia's Summons heal for 3% of their Maximum Health, and their summon duration increases by 0.3 seconds. 50% of any Attack Speed, Movement Speed, and Armor bonuses Nachia receives are also shared with her summons.
Heart of the Pack
Gives allies Bond when Nachia heals, shields, or buffs them.
- Traveler / Pool
- Nachia
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- -
- Effect
- Whenever Nachia heals herself or an ally, grants a Barrier, or applies a buff, she also grants Bond to the target. The next basic attack from a target with Bond is empowered, creating an explosion that deals 140% Light damage to enemies.
Dreamy Waltz
Quickly dodges and releases a wave behind Nachia.
- Traveler / Pool
- Nachia
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 3.7s
- Charges
- 2
- Tags
- Mobility
- Effect
- Move quickly to dodge enemy attacks. After dodging, release a dreamy wave that grants all nearby allies except yourself a Barrier equal to 8% of their Maximum Health and increases their Attack Speed by 15% for 3 seconds. Effects are increased by 100% for summons.
Moonlight Pact
Sends Fenrir to slash and stun enemies while healing himself.
- Traveler / Pool
- Nachia
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 11s
- Charges
- 1
- Tags
- Hard CC; Attack; Summon
- Effect
- Fenrir leaps to the target location, slashing enemies for 200% damage and stunning them for 0.5 seconds. For each enemy hit, Fenrir heals for 8% of his Maximum Health. Each time Fenrir attacks, the cooldown of this ability is reduced by 1 seconds. Passive Effect: Summons Fenrir the Werewolf, who follows Nachia. Fenrir has 321 Health and 40 Armor, claws enemies for 130% damage, and triggers 50% attack effects.
Nature's Whisper
Directs Nachia’s summons to a target and boosts their attack speed.
- Traveler / Pool
- Nachia
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 8s
- Charges
- 1
- Tags
- -
- Effect
- Command all of Nachia's summons to move to the target location or attack the target enemy. Increases Attack Speed of Nachia and all her summons by 18% for 3 seconds.
Sylvan Call
Summons a Leaf Hound that follows Nachia and stuns enemies.
- Traveler / Pool
- Nachia
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 9s
- Charges
- 2
- Tags
- Hard CC; Attack; Summon
- Effect
- Summons a Leaf Hound at the target location. It follows Nachia, deals 200% AP damage to enemies, and stuns them for 0.4 seconds. The Leaf Hound has 128 Health and 30 Armor, remains on the battlefield for up to 25 seconds, and claws enemies for 60% damage. You can have up to 5 Leaf Hounds summoned at once.
Serpent's Blessing
Gives Nachia and an ally a shield and other bonuses.
- Traveler / Pool
- Nachia
- Rarity / Type
- Character
- Ability Type
- Ultimate
- Cooldown
- 80s
- Charges
- 1
- Tags
- Hard CC; Heal; Shield; Attack
- Effect
- Grants Serpent's Blessing to Nachia and the target ally for 12 seconds. This blessing grants 55 Armor and increases Attack Speed by 25% . Whenever the blessed target performs a basic attack, they restore 2.5% of their Maximum Health, and their attack target takes 100% damage and is stunned for 0.5 seconds. If the blessed target is a summon, it restores 25% of its Maximum Health.
Memory Pool
Aurena Memories
Beautiful Threat
Turns basic attacks ranged and builds Golden Feather stacks for damage and healing.
- Traveler / Pool
- Aurena
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- Heal; Attack
- Effect
- Your basic attacks become ranged. Casting any Memory or using Dodge grants 2 stacks of Golden Feather, up to a maximum of 6. While you have Golden Feather stacks, your Attack Speed is increased by 20%. When you attack an enemy with feather stacks, one stack is consumed to deal 90% damage and heal Aurena for 14% . When you heal an ally with feather stacks, one stack is consumed to additionally heal the target for 22% .
Dismantling Claw
Heals and deals extra damage for each enemy hit.
- Traveler / Pool
- Aurena
- Rarity / Type
- Identity
- Ability Type
- Passive
- Cooldown
- Passive
- Charges
- 1
- Tags
- Heal; Attack
- Effect
- Attacks restore 16% of your Health per enemy hit and deal 68% additional damage. Against bosses, additional damage and healing are increased by 100%.
Dangerous Theory
Dashes forward and empowers your next basic attack.
- Traveler / Pool
- Aurena
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 7.5s
- Charges
- 1
- Tags
- Melee; Heal; Attack; Mobility
- Effect
- Dash forward and empower your next basic attack. This basic attack becomes a critical strike, deals 125% additional damage, and knocks back the target. If your current Health is below 60% when casting Dangerous Theory, the additional damage increases by 100%, the cooldown is reduced by 25%, and you restore 67% Health for each enemy hit. Against bosses, additional damage and healing increase by 100%.
Feathery Dash
Quickly dodges enemy attacks.
- Traveler / Pool
- Aurena
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 3.25s
- Charges
- 2
- Tags
- Mobility
- Effect
- Move swiftly to dodge enemy attacks.
Golden Explosion
Sacrifices Health to damage enemies and heal allies with a burst of Light.
- Traveler / Pool
- Aurena
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 0.25s
- Charges
- 1
- Tags
- Light; Melee; Heal
- Effect
- Create a Golden Explosion forward that deals 110% Light damage to enemies and restores 28% Health to allies. When hitting a single target, this explosion's damage or healing is increased by 100%. Upon casting, gain stacks of Wither for 3.5 seconds and sacrifice 5% of your Maximum Health. Each Wither stack increases the explosion's damage and healing by 100%, but also increases the Health sacrificed by 7% of your Maximum Health.
Reduction
Sacrifices Health to send piercing Gold Shards through enemies.
- Traveler / Pool
- Aurena
- Rarity / Type
- Character
- Ability Type
- Yes
- Cooldown
- 4s
- Charges
- 1
- Tags
- Heal
- Effect
- Sacrifice 8% of your Maximum Health to throw thin Gold Shards forward 3 times. The Gold Shards pierce through targets, dealing 95% damage to enemies hit and healing allies for 18% .
Chain Reaction
Places a Dismantle Sigil that damages enemies and heals allies.
- Traveler / Pool
- Aurena
- Rarity / Type
- Character
- Ability Type
- Ultimate
- Cooldown
- 100s
- Charges
- 1
- Tags
- Light; Heal
- Effect
- Inscribe a Dismantle Sigil at the target location that lasts for 6 seconds. Enemies inside the sigil take 150% damage per second, and allies inside heal for 44% Health per second for each enemy inside. When hitting a boss, damage and healing are increased by 200%.

