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  4. Memories page 2

All 152 Memories and What They Do in Shape of Dreams - Page 2

Updated on November 1, 2026 (3 days ago)

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Memory Pool

Legendary Memories

10 items

Arrow Storm

Boosts your speed and adds arrows to your attacks.

Traveler / Pool
All Travelers
Rarity / Type
Legendary
Ability Type
Yes
Cooldown
11s
Charges
1
Tags
Attack
Effect
For 6 seconds, increase Attack Speed by 15% and Movement Speed by 10%. During this time, each attack fires 3 arrows. Each arrow deals 35% damage, and the first arrow triggers attack effects.

Blizzard

Damages enemies in a snowy area and gives nearby allies a barrier.

Traveler / Pool
All Travelers
Rarity / Type
Legendary
Ability Type
Yes
Cooldown
14.5s
Charges
1
Tags
Cold; Shield
Effect
Summons a blizzard in the target area 4 times every 0.7 seconds, dealing 180% Cold Damage to enemies and granting allies a 60% Barrier that fades over 3.5 seconds. Can maintain up to 10 simultaneously.

Butcher's Strike

Slashes forward, slowing enemies and restoring Health.

Traveler / Pool
All Travelers
Rarity / Type
Legendary
Ability Type
Yes
Cooldown
8s
Charges
1
Tags
Melee; Heal
Effect
Swing a blade forward, dealing 200% damage to enemies and reducing their Movement Speed by 30% for 2 seconds. If an enemy hit by the blade dies within 3 seconds, they drop Meat. Collecting Meat restores 25% Health and permanently increases the damage of Butcher's Strike by 1%.

Coin Explosion

Spends Gold to throw an exploding coin.

Traveler / Pool
All Travelers
Rarity / Type
Legendary
Ability Type
Yes
Cooldown
5s
Charges
1
Tags
Light; Hard CC
Effect
Throws a Coin at the cost of 1% of your current Gold. The Coin explodes upon hitting the first enemy, dealing 150% Light damage to enemies and stunning them for 1 seconds. After the explosion, there's a 50% chance for the explosion damage to permanently double, but also a 50% chance to lose all accumulated increases.

Mental Corruption

Spreads Dark damage over time from one target to nearby enemies.

Traveler / Pool
All Travelers
Rarity / Type
Legendary
Ability Type
Yes
Cooldown
16s
Charges
1
Tags
Dark
Effect
Corrupts the minds of the target and those around them, dealing 200% Dark damage and 60% Dark damage every 0.5 seconds until death.

Pyrana's Fireball

Turns you into a fast Fireball, granting Armor and Fire immunity.

Traveler / Pool
All Travelers
Rarity / Type
Legendary
Ability Type
Yes
Cooldown
11s
Charges
1
Tags
Fire; Melee; Mobility
Effect
Transform into a fast-moving Fireball for 3 seconds, gaining 50 Armor and immunity to Fire Damage. Each time you hit an enemy, deal 220% Fire Damage and extend the transformation's duration by 0.2 seconds, up to a maximum of 3 seconds.

Radiant Explosion

Delays an explosion at the location of a chosen ally or enemy.

Traveler / Pool
All Travelers
Rarity / Type
Legendary
Ability Type
Yes
Cooldown
13s
Charges
1
Tags
Light; Hard CC
Effect
Target an ally or enemy to create a Radiant Explosion at their location after 1.5 seconds. The explosion deals 400% Light damage to nearby enemies and stuns them for 1 seconds. If an enemy is killed by the explosion, the explosion repeats.

Small Molten Core

Summons a baby Fire Dragon that attacks with you and gains stronger area attacks when cast.

Traveler / Pool
All Travelers
Rarity / Type
Legendary
Ability Type
Yes
Cooldown
10s
Charges
-
Tags
Fire; Attack; Summon
Effect
For 4 seconds, the Baby Fire Dragon's Basic Attack deals area damage and its damage increases by 100%. Passively summons a Baby Fire Dragon that follows the Traveler. It has 229 Health and 100 Armor; each time the Traveler attacks, it deals 40% AP Fire damage to the target and restores 5% of its maximum Health.

Spectral Bullet

Fires a spectral shot that triggers attack effects and gives Dream Dust on kills.

Traveler / Pool
All Travelers
Rarity / Type
Legendary
Ability Type
Yes
Cooldown
6s
Charges
1
Tags
Attack
Effect
Fires a Spectral Bullet at the target enemy, dealing 300% damage and triggering attack effects. If this damage kills an enemy, gain 5 Dream Dust.

Hero's Return

Revives fallen Travelers and gives living allies permanent stats when used.

Traveler / Pool
All Travelers
Rarity / Type
Legendary
Ability Type
Ultimate
Cooldown
150s
Charges
-
Tags
Heal; Shield
Effect
When cast, destroys this Memory and revives all fallen Travelers, restoring 800% AP Health. Travelers who have not fallen restore 400% AP Health and permanently gain 10 Attack Damage and 10 Ability Power. This Memory also casts automatically when its wearer dies.

Memory Pool

Unique Memories

7 items

Big Chomp

Bites enemies and allies in front, restoring Health and granting a Shield.

Traveler / Pool
All Travelers
Rarity / Type
Unique
Ability Type
Yes
Cooldown
8s
Charges
-
Tags
Melee; Heal; Shield
Effect
Chomps all enemies and allies in front, dealing 370% damage, restoring 25% Health per target hit, and granting a Shield of 30% for 3 seconds. Its cooldown is reduced by 1 second per target hit. Against allies, damage is reduced by 80%; against bosses, healing, Shield amount, and cooldown reduction are increased by 250%.

Burrow

Digs underground to avoid damage and move faster.

Traveler / Pool
All Travelers
Rarity / Type
Unique
Ability Type
Yes
Cooldown
12s
Charges
1
Tags
Melee; Hard CC; Mobility
Effect
Burrow underground, becoming Invulnerable for 2.5 seconds and increasing Movement Speed by 30% . Emerging knocks up and stuns nearby enemies for 1 seconds and deals 550% damage. Can be recast to end the effect early.

Hysteria

Unleashes healing Dark slashes during a rage that blocks other Memory casts.

Traveler / Pool
All Travelers
Rarity / Type
Unique
Ability Type
Yes
Cooldown
15s
Charges
1
Tags
Dark; Melee; Hard CC; Heal
Effect
Embrace intense rage for 6 seconds, during which you can't cast other Memories. During this time, unleash continuous claw slashes that deal 100% Dark damage to enemies and restore your Health for 13% . If your Health is below 40%, healing is increased by 150%. Triggers attack effects on the first target hit. Slashes faster with higher Attack Speed.

World Cracker

Channels a Light beam through every enemy in its path.

Traveler / Pool
All Travelers
Rarity / Type
Unique
Ability Type
Yes
Cooldown
13s
Charges
1
Tags
Light
Effect
Channels a powerful beam that deals 575% Light damage per second to all enemies it touches. You can't move while channeling, but can maintain it indefinitely until canceled.

Beam of Balance

Channels a beam for damage and healing while you remain Invulnerable.

Traveler / Pool
All Travelers
Rarity / Type
Unique
Ability Type
Ultimate
Cooldown
100s
Charges
1
Tags
Heal
Effect
Ascend for 6 seconds, becoming Invulnerable. During this time, control a Beam of Balance with tracking speed 15. It deals 460% AP damage per second to enemies and heals allies for 200% AP per second.

Her World

Turns you into a Black Hole that pulls and damages nearby enemies.

Traveler / Pool
All Travelers
Rarity / Type
Unique
Ability Type
Ultimate
Cooldown
100s
Charges
1
Tags
Light; Melee; Hard CC
Effect
Turn into a Black Hole for 7 seconds. All enemies are pulled towards the Black Hole, and enemies in contact with it take 500% Light damage per second. At the end of its duration, the Black Hole explodes, dealing 1,200% Light damage to all nearby enemies and stunning them for 2.5 seconds. In the Black Hole state, gain 120 Armor and become immune to death.

Shout of Oblivion

Charges, then releases a stun cry that grows stronger with Hunt Threat.

Traveler / Pool
All Travelers
Rarity / Type
Unique
Ability Type
Ultimate
Cooldown
100s
Charges
1
Tags
Dark; Hard CC
Effect
Become Invulnerable briefly while channeling, then unleash a powerful cry forward, dealing 1,300% Dark damage to all enemies and stunning them for 3 seconds. This damage increases by 25% for each current Hunt Threat Level.

Memory Pool

Shared Identity Memories

6 items

Burning Fist

Empowers the next attack after a Memory cast, with extra effects against burning targets.

Traveler / Pool
All Travelers
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
-
Tags
Fire; Melee; Heal; Attack
Effect
After casting a Memory, the next Basic Attack within 6 seconds becomes an area Fire attack and deals 25% additional Attack Damage. If the target is already burning, the attack strikes again, dealing 150% Attack Damage as area Fire damage, healing for 75% Attack Damage, and triggering 50% Attack Effects.

Explosive Artist

Turns a dodge into a Fire blast that can trigger a chain explosion.

Traveler / Pool
All Travelers
Rarity / Type
Identity
Ability Type
Passive
Cooldown
4s
Charges
-
Tags
Fire
Effect
Casting a Dodge Skill triggers a fiery explosion that deals 100% AP Fire damage to nearby enemies. If the explosion kills a target or brings its Fire stacks to 3 or more, a larger explosion occurs at that location, dealing 400% AP area Fire damage. A larger explosion can chain, but can occur only once every 3 seconds per enemy.

Ice Cold Presence

Replaces the dodge with a Cold dash that adds permanent Max Health for each enemy hit.

Traveler / Pool
All Travelers
Rarity / Type
Identity
Ability Type
Passive
Cooldown
10s
Charges
-
Tags
Cold
Effect
Every 10 seconds, your Dodge Skill is replaced with Ice Dash. Ice Dash dashes forward, makes you Invincible briefly, and deals 150% AP + 10% bonus Health as Cold damage to nearby enemies. Each enemy hit permanently increases the Traveler's Max Health by 1.

Master Duelist

Replaces the dodge with a timed parry that can build Attack Damage and Ability Power.

Traveler / Pool
All Travelers
Rarity / Type
Identity
Ability Type
Passive
Cooldown
4s
Charges
-
Tags
Mobility
Effect
Replaces the Dodge Skill with Parry, which has a 6-second cooldown. Parry briefly blocks damage; each successful block restores 1 Parry charge and increases Attack Damage and Ability Power by 1 for 8 seconds, stacking up to 5 times.

Quartet of Death

Marks enemies with attacks and detonates the marks on every fourth hit.

Traveler / Pool
All Travelers
Rarity / Type
Identity
Ability Type
Passive
Cooldown
4s
Charges
-
Tags
Dark
Effect
Landing a Basic Attack leaves a stacking Mark on the target. Every fourth Basic Attack grants 10% Attack Speed for 5 seconds and detonates all Marks, dealing 70% Attack Damage as Dark damage per stack. The Attack Speed bonus can stack infinitely.

Shared Pain

Passes part of a Memory’s first hit to nearby enemies in a chain.

Traveler / Pool
All Travelers
Rarity / Type
Identity
Ability Type
Passive
Cooldown
4s
Charges
-
Tags
-
Effect
When a Memory first deals damage to an enemy, transfers damage equal to 50% of that hit to a nearby enemy, chaining up to 3 times. The transferred damage shares the original damage’s element.

Memory Pool

Lacerta Memories

7 items

Double Tap

Raises Lacerta’s attack and critical chance, then doubles his next basic attack after a Memory or dodge.

Traveler / Pool
Lacerta
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
Attack
Effect
Increases Attack Damage by 5 and Critical Strike Chance by 20% . After using a Memory or Nimble Dodge, your next Basic Attack fires twice.

Salamander Powder

Raises attack speed and makes every fourth hit explode with Fire damage.

Traveler / Pool
Lacerta
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
Fire; Attack
Effect
Increases Attack Speed by 15% . Every 4th Basic Attack becomes a Critical Strike and explodes, dealing 145% Area Fire Damage to enemies. Explosion damage is increased by 100% against burning enemies.

Hand Cannon

Fires a blazing shot while recoiling backward.

Traveler / Pool
Lacerta
Rarity / Type
Character
Ability Type
Yes
Cooldown
5.5s
Charges
1
Tags
Fire; Melee; Hard CC
Effect
Shoot a blazing bullet that pushes you backward, dealing 80% Fire damage to enemies in front. Nearby enemies that are hit instead take 180% Fire damage and are knocked back.

Incendiary Rounds

Speeds up your next four attacks and adds Fire damage.

Traveler / Pool
Lacerta
Rarity / Type
Character
Ability Type
Yes
Cooldown
7.5s
Charges
1
Tags
Fire; Attack; Mobility
Effect
The next 4 basic attacks are 60% faster and deal an additional 100% Fire damage, briefly increasing Lacerta's Movement Speed.

Nimble Dodge

Quickly dodges enemy attacks.

Traveler / Pool
Lacerta
Rarity / Type
Character
Ability Type
Yes
Cooldown
3.3s
Charges
2
Tags
Mobility
Effect
Move swiftly to dodge enemy attacks.

Precision Shot

Lines up a piercing shot from an aiming stance.

Traveler / Pool
Lacerta
Rarity / Type
Character
Ability Type
Yes
Cooldown
10s
Charges
1
Tags
Hard CC
Effect
Hold the cast key to enter an aiming stance. After aiming, release to fire a penetrating round that deals 150% - 800% damage to all enemies hit and stuns them for 0.5-2.5 seconds, based on how long you aimed. This damage ignores the target's defense. Holding the stance for 1 seconds maximizes range, stun duration, and damage.

Quick Draw

Fires three piercing shots at nearby enemies.

Traveler / Pool
Lacerta
Rarity / Type
Character
Ability Type
Yes
Cooldown
14s
Charges
3
Tags
-
Effect
Rapidly fire 3 piercing shots that deal 120% damage to up to 3 enemies.

Memory Pool

Mist Memories

7 items

Astrid's Masterpiece - En Garde

Makes Mist’s first strikes against each enemy stronger and grants her a barrier.

Traveler / Pool
Mist
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
Shield; Attack
Effect
The first 3 attacks against individual enemies deal 40% additional damage and grant Mist a 47% Barrier that fades over 1.5 seconds. This effect can be triggered again on each enemy after 6 seconds.

Astrid's Masterpiece - Priorité

Marks a nearby enemy and rewards repeated attacks against it.

Traveler / Pool
Mist
Rarity / Type
Identity
Ability Type
Passive
Cooldown
No cooldown
Charges
1
Tags
Attack
Effect
Marks a random nearby enemy. Each attack against a marked enemy grants 10% + 5% per level Movement Speed for 1.5 seconds and deals 45% bonus Attack Damage. Damage dealt to the mark increases by 50% with each consecutive attack. The sixth attack makes the mark explode, dealing 200% damage.

Flèche

Dashes toward a target, follows with a basic attack, and speeds Mist up.

Traveler / Pool
Mist
Rarity / Type
Character
Ability Type
Yes
Cooldown
12s
Charges
3
Tags
Light; Heal; Attack; Mobility
Effect
Dash toward the target, dealing 140% damage, immediately performing a basic attack, and temporarily increasing Mist's Movement Speed. If this damage kills the target, restore 15 Health and reduce the cooldown by 15%. Charges are fully restored at once.

Lunge

Dashes into the nearest foe with a saber thrust.

Traveler / Pool
Mist
Rarity / Type
Character
Ability Type
Yes
Cooldown
6s
Charges
1
Tags
Melee; Attack; Mobility
Effect
Dodge forward and thrust your saber toward the nearest enemy. Hitting an enemy with the saber reduces the cooldown of Swift Steps by 60%. Triggers attack effects and deals 200% damage to all enemies hit. Each time Astrid's Masterpiece triggers, reduce this Memory's cooldown by 0.5 seconds.

Parry

Blocks one frontal hit and stuns nearby enemies.

Traveler / Pool
Mist
Rarity / Type
Character
Ability Type
Yes
Cooldown
10s
Charges
1
Tags
Melee; Hard CC
Effect
Parry the first incoming damage from the front within 0.6 seconds, dealing damage to up to 5 enemies. Enemies hit take 360% damage, are stunned, and the Astrid's Masterpiece effect resets. Successfully parrying makes you briefly immune to all damage and reduces Parry's cooldown by 50%.

Swift Steps

Quickly dodges enemy attacks.

Traveler / Pool
Mist
Rarity / Type
Character
Ability Type
Yes
Cooldown
3.25s
Charges
2
Tags
Mobility
Effect
Move swiftly to dodge enemy attacks.

Unbreakable Determination

Resets Mist’s skill cooldowns and enters an awakened state.

Traveler / Pool
Mist
Rarity / Type
Character
Ability Type
Ultimate
Cooldown
70s
Charges
1
Tags
Heal
Effect
Resets the cooldown of Swift Steps and Astrid's Masterpiece, deals 400% damage to nearby enemies, and enters the awakened state for 12 seconds. While awakened, gains 25% Attack Speed and each attack triggers a lightning explosion, dealing 90% damage to the target and nearby enemies. When Astrid's Masterpiece triggers during the awakened state, recovers Health equal to 4% of your missing Health.

Memory Pool

Bismuth Memories

6 items

Prismatic Vision

Raises Bismuth’s attack speed while her book attacks nearby enemies.

Traveler / Pool
Bismuth
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
Attack
Effect
Increases Attack Speed by 20% . While you can't perform basic attacks yourself, a Book automatically performs basic attacks on the nearest enemy to Bismuth, dealing 70% additional damage.

Distorted Mind

Charges psychic arrows and rains them down on nearby enemies.

Traveler / Pool
Bismuth
Rarity / Type
Character
Ability Type
Yes
Cooldown
8s
Charges
1
Tags
Dark; Hard CC
Effect
Hold to charge a volley of psychic arrows. Release to rain 1~ 4 psychic arrows on nearby enemies, based on charge time. Each psychic arrow deals 200% Dark damage to enemies in a small area.

Distorting Sprint

Dashes to safety and briefly raises movement and attack speed.

Traveler / Pool
Bismuth
Rarity / Type
Character
Ability Type
Yes
Cooldown
3.5s
Charges
2
Tags
Mobility
Effect
Quickly dash a short distance to dodge enemy attacks, then increase Movement Speed by 75% and Attack Speed by 100% for 1 seconds.

Pure Soul

Fires three Light missiles at nearby enemies.

Traveler / Pool
Bismuth
Rarity / Type
Character
Ability Type
Yes
Cooldown
7s
Charges
1
Tags
Light
Effect
Fires 3 soul missiles at nearby enemies. Each missile explodes, dealing 108% Light Damage to enemies and slowing their Movement Speed by 60% for 1 seconds.

Tales of Hellfire

Surrounds you with flames that burn enemies who touch them.

Traveler / Pool
Bismuth
Rarity / Type
Character
Ability Type
Yes
Cooldown
5s
Charges
1
Tags
Fire
Effect
Creates a ring of flames around you for 3 seconds. Enemies touching the flame ring take 350% Fire damage per second.

Valiant Heart

Swings a magic sword that knocks nearby enemies back.

Traveler / Pool
Bismuth
Rarity / Type
Character
Ability Type
Yes
Cooldown
4.5s
Charges
2
Tags
Melee; Hard CC
Effect
Swing a magical sword at the nearest enemies, dealing 240% damage and slightly knocking them back. When the sword hits an enemy, Bismuth's Movement Speed increases by 15% for 1 seconds.

Memory Pool

Yubar Memories

7 items

Converging Stars

Boosts Yubar’s Attack Damage after a Memory or Flicker and makes attacks bounce.

Traveler / Pool
Yubar
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
Attack
Effect
Casting a Memory or using Flicker grants 10 Attack Damage for 3 seconds. During this time, your basic attacks are empowered, bouncing to up to 2 targets with 50% effectiveness.

Exotic Matter

Builds stacks that empower Yubar’s next attack with a Light explosion.

Traveler / Pool
Yubar
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
Light; Attack
Effect
Gain 1 stack of Exotic Matter when you Cast a Memory or use Flicker, up to a max of 3 stacks. Casting an Ultimate Memory instantly grants max stacks. Your next Basic Attack consumes all stacks to create an explosion that deals 110% Light Damage per stack to enemies. The explosion's size increases by 5% each time Exotic Matter is upgraded, up to a max of 50%.

Ether's Influence

Launches Ether forward and recalls it for a second Light burst.

Traveler / Pool
Yubar
Rarity / Type
Character
Ability Type
Yes
Cooldown
9.5s
Charges
1
Tags
Light; Hard CC
Effect
Launch Ether that moves forward and returns, dealing 160% Light damage to enemies. Reactivate to cause Ether to explode, dealing 180% Light damage and rooting enemies for 3 seconds.

Flicker

Teleports Yubar out of danger.

Traveler / Pool
Yubar
Rarity / Type
Character
Ability Type
Yes
Cooldown
3.2s
Charges
1
Tags
Mobility
Effect
Teleport quickly to dodge enemy attacks. Can be used even when unable to use Memories.

Supernova

Charges an expanding star and detonates it for Light damage.

Traveler / Pool
Yubar
Rarity / Type
Character
Ability Type
Yes
Cooldown
8s
Charges
1
Tags
Light
Effect
Creates an expanding star at the target location that slows enemies, then channels for up to 3 seconds. You can't attack or cast Memories while channeling. Reactivating Supernova detonates the star, dealing 200% Light damage to enemies. The explosion grows stronger with charge time, dealing up to 225% damage after 1.3 seconds; charge speed scales with Yubar's Memory Haste. Casting or recasting Supernova fully restores all Dodge charges.

Tranquility

Channels to recover Tranquility, briefly becoming Invulnerable and speeding up.

Traveler / Pool
Yubar
Rarity / Type
Character
Ability Type
Yes
Cooldown
12s
Charges
1
Tags
Light; Mobility
Effect
Yubar channels for 1 seconds to regain tranquility, becoming Invulnerable, with a 40% increase in Movement Speed, and reducing the cooldowns of all other Memories by 3.5 seconds.

Cataclysm

Gives Yubar a barrier and boosts his Ability Power for a short time.

Traveler / Pool
Yubar
Rarity / Type
Character
Ability Type
Ultimate
Cooldown
80s
Charges
1
Tags
Light; Hard CC; Shield
Effect
Gain a Barrier of 150% and increase Ability Power by 30% for 12 seconds. During this time, Cataclysm can be reactivated up to 3 times to drop meteors at target locations. Meteors briefly stun enemies and deal 250% Light damage.

Memory Pool

Vesper Memories

7 items

El's Mercy

Raises Vesper’s Attack Damage and makes every fourth hit a critical Light strike.

Traveler / Pool
Vesper
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
Attack
Effect
Attack Damage is increased by 12 . Every 4th basic attack becomes a critical strike and deals an additional 70% Light damage. Each time you attack an enemy, Attack Speed is increased by 4% for 4 seconds, up to a maximum of 24% . When Attack Speed is at the maximum, attacking an enemy restores 1% of your missing Health.

Resolve

Raises Vesper’s Health and empowers every fourth attack to stun and heal.

Traveler / Pool
Vesper
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
Heal; Attack
Effect
Increases Maximum Health by 80 . Every 4th basic attack becomes a critical strike, knocking back enemies and stunning them for 1 seconds. When Resolve hits an enemy, Vesper restores 3% of his Maximum Health.

Baptism of the Sun

Unleashes a Fire explosion that forces nearby enemies to attack Vesper.

Traveler / Pool
Vesper
Rarity / Type
Character
Ability Type
Yes
Cooldown
7s
Charges
1
Tags
Fire; Melee; Attack
Effect
Vesper channels the sun's power, unleashing an explosion that deals 200% Fire Damage to nearby enemies and forces them to attack Vesper. Gain 15% Attack Speed for 6 seconds. During this time, Attacks deal an additional 40% Fire Damage.

Cruel Sun

Charges Vesper’s hammer with solar power for a heavy attack.

Traveler / Pool
Vesper
Rarity / Type
Character
Ability Type
Yes
Cooldown
6.5s
Charges
1
Tags
Fire; Melee; Hard CC
Effect
Hold the cast key to focus the sun's power into your hammer. Once fully charged, slam the ground to deal 125% - 380% + Bonus17% Fire damage to enemies and stun them for 0.5-1.5 seconds. While channeling, you can't move but become Unstoppable and gain 60 Armor.

Discipline

Dashes toward a target and slams Vesper’s hammer down.

Traveler / Pool
Vesper
Rarity / Type
Character
Ability Type
Yes
Cooldown
7s
Charges
1
Tags
Light; Attack; Mobility
Effect
Dash toward the target and slam your hammer, dealing 125% Light damage to enemies and triggering 50% attack effects. Each time you attack an enemy, the cooldown is reduced by 8%.

Heavy Strike

Dashes forward behind a short-lived barrier.

Traveler / Pool
Vesper
Rarity / Type
Character
Ability Type
Yes
Cooldown
4s
Charges
2
Tags
Shield; Mobility
Effect
Gain a Barrier equal to 10% of Maximum Health for 1.5 seconds and dash forward. If you collide with an enemy, the dash ends early, dealing 15% of your Maximum Health as damage to enemies and knocking them back.

El's Sanctuary

Blesses the ground around Vesper with Light damage and a barrier.

Traveler / Pool
Vesper
Rarity / Type
Character
Ability Type
Ultimate
Cooldown
120s
Charges
1
Tags
Light; Melee; Shield
Effect
Vesper blesses the surrounding ground for 10 seconds, dealing 500% Light damage to nearby enemies and granting allies a 200% Barrier that lasts for 4 seconds. Allies on the blessed ground gain 18 Armor and 20% Attack Speed. Vesper himself receives 200% of the effect and becomes Unstoppable while under the effect.

Memory Pool

Nachia Memories

7 items

Circle of Life

Heals Nachia’s summons with basic attacks and shares some of her bonuses.

Traveler / Pool
Nachia
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
-
Effect
On basic attack all of Nachia's Summons heal for 3% of their Maximum Health, and their summon duration increases by 0.3 seconds. 50% of any Attack Speed, Movement Speed, and Armor bonuses Nachia receives are also shared with her summons.

Heart of the Pack

Gives allies Bond when Nachia heals, shields, or buffs them.

Traveler / Pool
Nachia
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
-
Effect
Whenever Nachia heals herself or an ally, grants a Barrier, or applies a buff, she also grants Bond to the target. The next basic attack from a target with Bond is empowered, creating an explosion that deals 140% Light damage to enemies.

Dreamy Waltz

Quickly dodges and releases a wave behind Nachia.

Traveler / Pool
Nachia
Rarity / Type
Character
Ability Type
Yes
Cooldown
3.7s
Charges
2
Tags
Mobility
Effect
Move quickly to dodge enemy attacks. After dodging, release a dreamy wave that grants all nearby allies except yourself a Barrier equal to 8% of their Maximum Health and increases their Attack Speed by 15% for 3 seconds. Effects are increased by 100% for summons.

Moonlight Pact

Sends Fenrir to slash and stun enemies while healing himself.

Traveler / Pool
Nachia
Rarity / Type
Character
Ability Type
Yes
Cooldown
11s
Charges
1
Tags
Hard CC; Attack; Summon
Effect
Fenrir leaps to the target location, slashing enemies for 200% damage and stunning them for 0.5 seconds. For each enemy hit, Fenrir heals for 8% of his Maximum Health. Each time Fenrir attacks, the cooldown of this ability is reduced by 1 seconds. Passive Effect: Summons Fenrir the Werewolf, who follows Nachia. Fenrir has 321 Health and 40 Armor, claws enemies for 130% damage, and triggers 50% attack effects.

Nature's Whisper

Directs Nachia’s summons to a target and boosts their attack speed.

Traveler / Pool
Nachia
Rarity / Type
Character
Ability Type
Yes
Cooldown
8s
Charges
1
Tags
-
Effect
Command all of Nachia's summons to move to the target location or attack the target enemy. Increases Attack Speed of Nachia and all her summons by 18% for 3 seconds.

Sylvan Call

Summons a Leaf Hound that follows Nachia and stuns enemies.

Traveler / Pool
Nachia
Rarity / Type
Character
Ability Type
Yes
Cooldown
9s
Charges
2
Tags
Hard CC; Attack; Summon
Effect
Summons a Leaf Hound at the target location. It follows Nachia, deals 200% AP damage to enemies, and stuns them for 0.4 seconds. The Leaf Hound has 128 Health and 30 Armor, remains on the battlefield for up to 25 seconds, and claws enemies for 60% damage. You can have up to 5 Leaf Hounds summoned at once.

Serpent's Blessing

Gives Nachia and an ally a shield and other bonuses.

Traveler / Pool
Nachia
Rarity / Type
Character
Ability Type
Ultimate
Cooldown
80s
Charges
1
Tags
Hard CC; Heal; Shield; Attack
Effect
Grants Serpent's Blessing to Nachia and the target ally for 12 seconds. This blessing grants 55 Armor and increases Attack Speed by 25% . Whenever the blessed target performs a basic attack, they restore 2.5% of their Maximum Health, and their attack target takes 100% damage and is stunned for 0.5 seconds. If the blessed target is a summon, it restores 25% of its Maximum Health.

Memory Pool

Aurena Memories

7 items

Beautiful Threat

Turns basic attacks ranged and builds Golden Feather stacks for damage and healing.

Traveler / Pool
Aurena
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
Heal; Attack
Effect
Your basic attacks become ranged. Casting any Memory or using Dodge grants 2 stacks of Golden Feather, up to a maximum of 6. While you have Golden Feather stacks, your Attack Speed is increased by 20%. When you attack an enemy with feather stacks, one stack is consumed to deal 90% damage and heal Aurena for 14% . When you heal an ally with feather stacks, one stack is consumed to additionally heal the target for 22% .

Dismantling Claw

Heals and deals extra damage for each enemy hit.

Traveler / Pool
Aurena
Rarity / Type
Identity
Ability Type
Passive
Cooldown
Passive
Charges
1
Tags
Heal; Attack
Effect
Attacks restore 16% of your Health per enemy hit and deal 68% additional damage. Against bosses, additional damage and healing are increased by 100%.

Dangerous Theory

Dashes forward and empowers your next basic attack.

Traveler / Pool
Aurena
Rarity / Type
Character
Ability Type
Yes
Cooldown
7.5s
Charges
1
Tags
Melee; Heal; Attack; Mobility
Effect
Dash forward and empower your next basic attack. This basic attack becomes a critical strike, deals 125% additional damage, and knocks back the target. If your current Health is below 60% when casting Dangerous Theory, the additional damage increases by 100%, the cooldown is reduced by 25%, and you restore 67% Health for each enemy hit. Against bosses, additional damage and healing increase by 100%.

Feathery Dash

Quickly dodges enemy attacks.

Traveler / Pool
Aurena
Rarity / Type
Character
Ability Type
Yes
Cooldown
3.25s
Charges
2
Tags
Mobility
Effect
Move swiftly to dodge enemy attacks.

Golden Explosion

Sacrifices Health to damage enemies and heal allies with a burst of Light.

Traveler / Pool
Aurena
Rarity / Type
Character
Ability Type
Yes
Cooldown
0.25s
Charges
1
Tags
Light; Melee; Heal
Effect
Create a Golden Explosion forward that deals 110% Light damage to enemies and restores 28% Health to allies. When hitting a single target, this explosion's damage or healing is increased by 100%. Upon casting, gain stacks of Wither for 3.5 seconds and sacrifice 5% of your Maximum Health. Each Wither stack increases the explosion's damage and healing by 100%, but also increases the Health sacrificed by 7% of your Maximum Health.

Reduction

Sacrifices Health to send piercing Gold Shards through enemies.

Traveler / Pool
Aurena
Rarity / Type
Character
Ability Type
Yes
Cooldown
4s
Charges
1
Tags
Heal
Effect
Sacrifice 8% of your Maximum Health to throw thin Gold Shards forward 3 times. The Gold Shards pierce through targets, dealing 95% damage to enemies hit and healing allies for 18% .

Chain Reaction

Places a Dismantle Sigil that damages enemies and heals allies.

Traveler / Pool
Aurena
Rarity / Type
Character
Ability Type
Ultimate
Cooldown
100s
Charges
1
Tags
Light; Heal
Effect
Inscribe a Dismantle Sigil at the target location that lasts for 6 seconds. Enemies inside the sigil take 150% damage per second, and allies inside heal for 44% Health per second for each enemy inside. When hitting a boss, damage and healing are increased by 200%.
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