Memories are the active abilities you use during a Shape of Dreams run, and up to four can be equipped at once. Each Traveler brings its own Memories, and the Essences attached to them change how they behave. Every Memory also has a rarity tier that shows how hard it is to find. Once you see how those pieces fit together, picking the right Memories gets much easier.
Showing 67 of 152 items.
Memory Pool
Common Memories
Backstep
Leaps back and drops shock bombs at the spot it started from.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 8.5s
- Charges
- 1
- Tags
- Hard CC; Mobility
- Effect
- Leap backward and drop 3 shock bombs at the original location, each dealing 168% damage and stunning for 1 seconds. After landing, gain 20% Movement Speed for 3 seconds.
Beam of Light
Channels Light damage into an enemy while healing the nearby ally who needs it most.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 1
- Tags
- Light; Heal
- Effect
- Channels a beam at the enemy over 1.7 seconds, dealing 507% Light damage per second and healing the nearby ally with the lowest Health percentage by 73% per second.
Corrosive Trails
Leaves a poisonous trail and moves faster while it lasts.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 1
- Tags
- Melee
- Effect
- For 4 seconds, leave toxic gas in your path that poisons enemies for 3 seconds, while increasing your Movement Speed by 15% . Poisoned enemies take 100% damage per second.
Dark Bolt
Fires a piercing Dark projectile that triggers attack effects.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 4.5s
- Charges
- 1
- Tags
- Dark; Attack
- Effect
- Fires a dark bolt that deals 245% Dark damage to enemies and triggers attack effects. Pierces up to 2 enemies.
Dark Spear
Pierces enemies and pulls them toward the center.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 5s
- Charges
- 1
- Tags
- Dark; Melee; Hard CC; Attack
- Effect
- Pierces enemies in front, dealing 230% Dark Damage, triggering Attack Effects, and pulling them to the center. Deals 100% increased damage to shields.
Flash Freeze
Sends a Cold wave that shields allies and roots chilled enemies.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 9s
- Charges
- 2
- Tags
- Cold; Melee; Hard CC; Shield
- Effect
- Unleashes Cold energy forward, dealing 130% Cold Damage to enemies and granting yourself and allies a Shield of 90% that lasts for 3 seconds. If an enemy is already affected by Cold, the Damage is increased by 100% and they are Rooted for 1.5 seconds. Charges are fully replenished all at once.
Glacial Stomp
Stuns nearby enemies with an icy stomp and gives you a barrier.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 8s
- Charges
- 1
- Tags
- Cold; Melee; Hard CC; Shield
- Effect
- Stomps the ground around you, stunning enemies for 1.5 seconds and dealing 210% + Bonus8% Cold damage. Gain a Barrier that lasts for 3 seconds and absorbs 40% + Bonus2% damage for each enemy hit.
Hemorrhage
Empowers your next attack to make the target bleed and move more slowly.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 4.5s
- Charges
- 1
- Tags
- Attack
- Effect
- Your next attack deals 460% damage over 1.2 seconds and reduces the target's Movement Speed by 70%.
Ice Claw
Slashes twice, stunning enemies and restoring Health.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 7s
- Charges
- 1
- Tags
- Cold; Melee; Hard CC; Heal
- Effect
- Swing your claw forward to deal 130% + Bonus5% Cold Damage to enemies and stun them for 0.5 seconds. You can swing once more to deal 240% + Bonus10% Cold Damage and stun for 1 seconds. When your claw hits an enemy, restore 12% Health based on the damage dealt.
Ice Shield
Protects an ally, then bursts into Cold damage and healing when broken.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 6s
- Charges
- 1
- Tags
- Cold; Hard CC; Heal; Shield
- Effect
- Surrounds an ally with an ice shield, granting a 130% Barrier that lasts for 3 seconds. When the Barrier is destroyed, it deals 160% Cold damage to nearby enemies and restores 60% Health to the ally for each enemy hit.
Mass Protection
Gives nearby allies a barrier.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 7s
- Charges
- 1
- Tags
- Shield
- Effect
- Grants a Barrier of 250% to nearby allies that dissipates over 1.5 seconds.
Pew
Charge a Fire shot to increase its size and damage.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 1
- Tags
- Fire
- Effect
- Hold to charge a flame bullet. When fully charged, fire the bullet to deal 150% - 400% Fire damage to all enemies hit, based on charge time. Firing before full charge reduces the cooldown up to 80%. Charging for 1.35 seconds maximizes the projectile's width and damage.
Pressure Point
Knocks enemies back and stuns them; wall collisions deal extra damage.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 5.5s
- Charges
- 1
- Tags
- Melee; Hard CC
- Effect
- Releases energy from the palm, dealing 180% damage and pushing back all enemies hit, stunning them for 1 seconds. If the target is Unstoppable or collides with a wall, deals an additional 504% damage.
Purgatory
Damages a target area and heals a random ally for each enemy hit.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 11s
- Charges
- 1
- Tags
- Heal
- Effect
- Deals 280% damage to all enemies in the target location and restores a random ally for 45% Health per enemy hit. If the target is a boss, healing is tripled.
Shadow Walk
Dashes forward and fires three Dark shards.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 7.5s
- Charges
- 1
- Tags
- Dark; Attack; Mobility
- Effect
- Quickly dash forward and fire 3 dark shards at nearby enemies. Each shard deals 65% Dark damage and triggers 50% attack effects.
Sneeze
An intentionally useless close-range sneeze.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 2s
- Charges
- 1
- Tags
- -
- Effect
- The Memory of a massive, refreshing sneeze. Releases a powerful sneeze forward. This Memory is completely useless.
Sparkling Water Gun
Heals allies, removes Fire stacks, and stuns enemies.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 4s
- Charges
- 3
- Tags
- Hard CC; Heal
- Effect
- Fires a sparkling water gun. Restores 70% Health to allies hit and removes Fire stacks. Deals 1 damage to enemies hit and stuns them for 1.5 seconds. Cooldown only decreases while in combat. If the target is an allied summon, healing is increased by 40%.
Spinning Whirlwind
Repeated sword swings damage nearby enemies and speed up with Attack Speed.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 1
- Tags
- Melee; Attack
- Effect
- Channels for 3.5 seconds, swinging your sword to deal 240% damage per second to nearby enemies and triggers 35% attack effects. Swings faster with higher Attack Speed.
Starfall
Calls falling stars down on random nearby enemies.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 8s
- Charges
- 1
- Tags
- Light
- Effect
- Calls down 4 falling stars on nearby random enemies. Each falling star deals 70% Light damage.
Swift Slash
Dashes forward to slash enemies and recover its cooldown faster on a hit.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 7s
- Charges
- 1
- Tags
- Melee; Attack; Mobility
- Effect
- Quickly dash forward and slash enemies, dealing 220% damage and triggering 50% attack effects. The first enemy hit reduces the cooldown by 40%.
Teal Blade
Dashes through foes with a slash scaled by your stronger damage stat.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Common
- Ability Type
- Yes
- Cooldown
- 5.5s
- Charges
- 1
- Tags
- Melee; Attack; Mobility
- Effect
- Dash forward briefly and swing the Teal Blade, dealing damage to enemies in front. Deals the greater of 200% or 200% , and triggers attack effects if your Attack Damage is higher.
Memory Pool
Rare Memories
Annoying Banner
Places a banner that damages nearby enemies and draws their attacks.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 12s
- Charges
- -
- Tags
- Summon
- Effect
- Summons a Banner at the target location. The Banner has 92 Health and 100 Armor and remains on the battlefield for up to 10 seconds. Every 1.5 seconds, it emits a sound that deals 100% damage and forces nearby enemies to attack the Banner.
Battle Cry
Boosts allies’ attack speed and attack damage for a short time.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 7s
- Charges
- 1
- Tags
- -
- Effect
- Inspires all nearby allies for 4 seconds. Inspired allies gain a 10% increase to Attack Speed and deal 13% additional damage on attack. You receive 200% of the effect.
Black Arbalest
Fires a piercing Dark bolt that knocks enemies back.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 11s
- Charges
- 1
- Tags
- Dark; Hard CC; Attack; Mobility
- Effect
- Fires an arbalest bolt that pierces through enemies, dealing 250% Dark damage, knocking them back, and triggering attack effects. Each time an enemy is pierced, the damage dealt to the next enemy increases by 35%.
Blade Storm
Summons blades that repeatedly cut enemies in a target area.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 13s
- Charges
- 1
- Tags
- -
- Effect
- Summons a Blade Storm that lasts for 4 seconds in the target area.The Blade Storm rapidly slashes, dealing 85% or 85% damage (whichever is higher) to enemies every 0.5 seconds, and follows the nearest enemy.
Bone Crusher
Dashes through enemies while Unstoppable, stopping at a wall.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 12s
- Charges
- 1
- Tags
- Melee; Hard CC; Shield; Mobility
- Effect
- Become Unstoppable and dash forward until hitting a wall. Deal 135% damage to enemies you hit and drag them along. Upon hitting a wall, unleash a shockwave that deals 420% + Bonus22% damage and stuns for 1.5 seconds. Gain a Barrier equal to 20% of your Maximum Health, which disappears 3 seconds after the dash ends.
Chomp
Bites a target for heavy damage and restores Health.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 6s
- Charges
- 1
- Tags
- Heal; Mobility
- Effect
- Bites the target enemy, dealing 370% damage and restoring 75% Health.
Dark Grenade
Throws a Dark grenade that bursts into shards and can stun enemies.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 9s
- Charges
- 1
- Tags
- Dark; Attack
- Effect
- Throws a dark grenade at the target location. The grenade explodes, scattering 7 dark shards in all directions. Each shard triggers 50% Attack Effect and deals 150% Dark Damage to the first enemy hit. If multiple shards hit the same target, subsequent shards deal 50% damage. Has a 100% chance to fire 4 additional dark shards and Stun enemies for 1 sec.
Flaming Whip
Sweeps a burning whip through enemies and slows them.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 4.5s
- Charges
- 1
- Tags
- Fire
- Effect
- Swings a flaming whip, dealing 200% Fire damage to enemies in front and briefly reducing their Movement Speed. Casting a Memory other than Flaming Whip resets the whip's cooldown.
Frostbite
Empowers your next two attacks, making them faster.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 6.5s
- Charges
- 1
- Tags
- Cold; Shield; Attack
- Effect
- Your next 2 attacks are faster and empowered. The first attack deals 50% additional Cold damage and grants you a 110% Barrier that lasts for 2 seconds. The second attack deals 180% additional Cold damage.
Glacial Hammer
Slams an icy hammer to damage and pull enemies close.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 9s
- Charges
- 1
- Tags
- Cold; Melee; Hard CC
- Effect
- Slam a hammer of ice in front of you, dealing 200% + Bonus8% Cold damage to enemies and pulling them towards your location. Enemies hit directly at the center of the hammer take 350% + Bonus14% Cold damage instead.
Great Frost Sword
Swings a heavy ice sword to knock enemies away.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 9s
- Charges
- 1
- Tags
- Cold; Melee; Hard CC
- Effect
- Summon and swing a great frost sword, dealing 240% + Bonus12% Cold damage to enemies in front and knocking them back. If it hits a single target, damage is increased by 350%.
Ignite
Sets a target on fire; repeated hits hurt burning enemies more.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 3
- Tags
- Fire
- Effect
- Deals 115% Fire damage to the target. If the target is already burning, damage is increased by 50% and deals Area damage. Charges are fully restored at once.
Immolation
Burns your Health to damage nearby enemies and increase Movement Speed.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 9s
- Charges
- 1
- Tags
- Fire; Melee; Mobility
- Effect
- Ignite your body, sacrificing 12% of your current Health over 3.5 seconds. While burning, your Movement Speed increases by 20% and you deal 150% + Bonus9% Fire damage per second to nearby enemies.
Lightning Dance
Bounces between enemies as an invulnerable bolt of Light.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 13s
- Charges
- 1
- Tags
- Light; Melee; Attack; Mobility
- Effect
- Briefly transform into an Invulnerable lightning that bounces between the target and nearby enemies, dealing 120% Light damage. Can bounce up to 4 times. Attacking reduces this Memory's cooldown by 5%.
Lightning Strike
Calls down a Light strike that stuns enemies after a short delay.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 13s
- Charges
- 1
- Tags
- Fire; Light; Hard CC
- Effect
- After a brief delay, strike the area with lightning, dealing 400% Light damage to enemies and stunning them for 1 seconds. Has a 50% chance to set enemies on fire.
Orb of Light
Fires a Light orb; a hit sends healing back to allies.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 8s
- Charges
- 1
- Tags
- Light; Heal
- Effect
- Launch an Orb of Light forward, dealing 200% Light damage to enemies. If the Orb of Light hits an enemy, a Flame of Life returns, restoring allies it touches for 25% Health for each enemy hit. If it hits a boss, healing is increased by 75% .
Phase Shift
Swaps positions with a chosen ally or enemy.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 9s
- Charges
- 1
- Tags
- Hard CC; Mobility
- Effect
- Swaps positions with an ally or enemy target. If the target is an enemy, deals 200% Damage and briefly Stuns them. Unstoppable targets will not be swapped. Shortly after, a Shockwave erupts, pulling in nearby enemies and dealing 135% Damage.
Pillar of Flame
Drops a fire pillar that hits on impact and burns enemies inside.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 11s
- Charges
- 1
- Tags
- Fire
- Effect
- Summons a pillar of fire at the target location, immediately dealing 250% Fire damage to all enemies within the area, then deals 275% Fire damage over 2.4 seconds.
Repulsive Shield
Blocks frontal hits and blasts enemies back when they strike you.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 9s
- Charges
- 1
- Tags
- -
- Effect
- Blocks damage from enemies in front for 1.9 seconds. Each time damage is blocked, deals 240% damage to up to 4 enemies in front.
Scattershot
Fans five dark bullets out in front of you.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 8s
- Charges
- 1
- Tags
- Dark; Melee; Attack
- Effect
- Fires 5 dark bullets that spread out in front. Each bullet deals 100% Dark damage and triggers 50% attack effects.
Shadow Overdrive
Temporarily increases Movement Speed.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 1
- Tags
- Dark; Mobility
- Effect
- Channels for 0.7 seconds to increase Movement Speed by 30% . After channeling, launches 5 homing missiles that deal 50% Dark damage to random nearby enemies and grants you 20% increased Attack Speed for 3 seconds.
Somersault
Leaps out of danger with a brief window of invulnerability.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 1
- Tags
- Hard CC
- Effect
- Leap into the air for 0.5 sec, dodging attacks and becoming Invincible. Critical Strike Chance increases by 30% for 4 sec. Attacks reduce the Cooldown of this Memory by 0.3 sec.
Soulmate
Summons Little Baam to attack nearby enemies.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 14s
- Charges
- 3
- Tags
- Summon
- Effect
- Summons a stationary Little Baam at the target location. Little Baam has 92 Health and 40 Armor, stays on the battlefield for up to 20 seconds, and attacks nearby enemies, dealing 85% Light damage. You can maintain up to 10 at a time. All charges are restored at once.
Static Discharge
Charges lightning and builds Armor before releasing it.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Rare
- Ability Type
- Yes
- Cooldown
- 8.5s
- Charges
- 1
- Tags
- Light; Melee; Hard CC
- Effect
- Hold to charge up lightning, gaining 40 Armor. When released, detonate the lightning to deal 150% – 780% Light Damage to enemies based on charge time, knocking them back and reducing their Movement Speed by 60% for 2 seconds. The gained Armor disappears 1 seconds after the lightning detonates. Charging for 1 seconds maximizes the damage and area of effect.
Memory Pool
Epic Memories
Anti-Gravity
Lifts enemies in the target area before slamming them down.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 14s
- Charges
- 1
- Tags
- Hard CC
- Effect
- Reverses gravity in the target location, lifting all enemies within the range for 1.6 seconds. Then, slams them down, dealing 400% damage.
Blink
Teleports a short distance and burns nearby enemies.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 5.5s
- Charges
- 1
- Tags
- Fire; Mobility
- Effect
- Teleports a short distance and deals 244% Fire Damage to nearby enemies. The Cooldown is reduced by 13% for each enemy hit.
Blood Harvest
Marks enemies with attacks, then uses the marks for damage and healing.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 12.5s
- Charges
- 1
- Tags
- Heal; Attack
- Effect
- Attacks leave a Mark on the enemy that can stack infinitely. Cast this Memory to detonate all Marks you've applied, dealing 100% damage and reducing Movement Speed by 60% for 1.5 seconds. The detonation damage increases by 25% per additional stack, and if an enemy dies from this explosion, restore 20% Health.
Chain Lightning
Bounces Light damage from one target to others.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 16s
- Charges
- 1
- Tags
- Light
- Effect
- Casts a bouncing lightning that deals 400% Light damage to the first target and bounces up to 5 times, dealing 185% Light damage.
Clutches of Malice
Pulls enemies together with blood tentacles.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 11s
- Charges
- 1
- Tags
- Hard CC
- Effect
- Summons blood tentacles at the target location, pulling up to 4 enemies. The tentacles attach to enemies, dealing 80% damage and an additional 200% damage to pulled enemies. When this Memory is empowered, the number of enemies pulled and the area of effect increase.
Crimson Lance
Throws a Dark lance that deals extra damage to Heroic Bosses.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 16s
- Charges
- 1
- Tags
- Dark
- Effect
- Throw a massive lance that deals 450% Dark damage to enemies it hits. Deals additional damage to Heroic Bosses equal to 15% of their Maximum Health, lodging the lance in them and destroying this Memory. Defeating a Heroic Boss while the lance is lodged in them grants you their Unique Memory or Essence.
Cutthroat
Slashes forward with dark energy after a short delay.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 7s
- Charges
- 1
- Tags
- Dark; Heal
- Effect
- After 0.5 seconds, slash forward with a blade of darkness, dealing 65% Dark damage to enemies. Enemies hit by the outer edge instead take 250% Dark damage, trigger 50% attack effects, and heal you for 8% of your missing Health for each enemy hit. For each enemy hit by the outer edge, reduce the cooldown by 20%.
Final Explosion
Charges power, then trades Health for a wide Light blast.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 3s
- Charges
- 1
- Tags
- Light; Melee; Hard CC
- Effect
- Charge power for 2 seconds, gaining 25% Movement Speed and 75 Armor. Then, sacrifice 40% of my maximum health to trigger a powerful explosion. Enemies caught in the explosion take 850% + Bonus100% Light Damage and are Stunned for 2.5 seconds. If already dead or killed by the sacrifice, Explosion Damage is increased by 150%.
Flame Jet
Channels a stream of flames at enemies in front of you.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 11.5s
- Charges
- 1
- Tags
- Fire
- Effect
- Unleashes a stream of flames for 2.5 seconds. Enemies hit by these flames take 336% Fire damage per second.
Lizardly Blessing
Raises your speed and attack speed, then shocks the first enemy you hit.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 8s
- Charges
- 1
- Tags
- Light
- Effect
- For 6 seconds, gain the Lizardly Blessing, increasing your Movement Speed by 25%, Attack Speed by 25% , and damage taken from enemies by 10% . During this time, the first time you damage an enemy, you unleash an electric shock, dealing 125% Light Damage. You also gain 2 Gold for every enemy you defeat.
Mass Cleanse
Damages a target area, clears debuffs, and makes nearby allies Unstoppable.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 1
- Tags
- Light; Heal
- Effect
- Cleanses the target location, dealing 300% Light damage to enemies and granting Unstoppable to allies for 1.5 seconds while removing most debuffs. Allies are healed for 80% Health for each elemental effect removed from them.
Mystic Dagger
Throws a dagger that pierces its first target and triggers attack effects.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 6s
- Charges
- 1
- Tags
- Attack
- Effect
- Throws a Mystic Dagger that deals 350% damage to the first target hit and triggers attack effects. When the Dagger hits an enemy, reduces the cooldown of all Memories by 1 seconds.
Searing Charge
Dashes with a flaming sword; a kill resets its cooldown.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 9s
- Charges
- 1
- Tags
- Fire; Mobility
- Effect
- Quickly slash through enemies with a flaming sword, dealing 60% Fire damage and an additional 240% Fire damage. Damage and range scale with Movement Speed. If an enemy is killed by this damage, the cooldown is reset.
Shadow Volley
Fires a burst of Dark projectiles that grows with attack speed and critical chance.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 1
- Tags
- Dark
- Effect
- Channels for 1.3 seconds to fire 7 Shadow Volleys, each dealing 60% Dark damage to the first enemy hit. Channel time is reduced by your Attack Speed, and the number of projectiles increases with your Critical Strike Chance.
Stygian Rush
Charges darkness before dashing forward to strike.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 11s
- Charges
- 1
- Tags
- Dark; Melee; Hard CC; Attack
- Effect
- Hold to charge darkness in your hands. When fully charged, dash forward and strike the first enemy hit and all nearby enemies. Enemies take 100% - 600% Dark damage based on charge time and are stunned for 1 seconds. Gain a Shield worth 60% lasting 3 seconds for each enemy hit, increased by 200% if the target is a Boss. Charging for 1.2 seconds maximizes the dash's distance and damage.
Umbral Edge
Empowers your weapon with Dark damage and raises Critical Strike Chance.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 10s
- Charges
- 1
- Tags
- Dark; Attack
- Effect
- For 7 seconds, imbues your weapon with the power of darkness, increasing Critical Strike Chance by 20% and dealing 52% additional Dark damage on attack. Melee Travelers deal 25% increased additional damage.
Undo
Cuts the last Memory’s cooldown and empowers the next one you cast.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 12s
- Charges
- 1
- Tags
- -
- Effect
- Reduces the cooldown of the last used Memory by 5.5 seconds. The next Memory cast within 8 seconds is empowered, dealing an additional 160% damage when it first hits an enemy.
Vile Strike
Vanishes and reappears to strike and stun enemies at a target location.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 6s
- Charges
- 1
- Tags
- Dark; Melee; Hard CC; Mobility
- Effect
- Briefly vanish, then reappear at the target location, slashing enemies for 200% Dark damage, stunning them for 1 seconds, and triggering attack effects. Damage is increased by 50% against enemies below 50% Health.
Winter Dive
Leaps up and crashes down with a stunning Cold attack.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Yes
- Cooldown
- 12s
- Charges
- 1
- Tags
- Cold; Hard CC; Mobility
- Effect
- Leaps high into the air, enveloped in winter's power, and crashes down on the target location, dealing 340% Cold damage to all enemies and stunning them for 1.5 seconds.
Doomsday Meteor
Drops a large Fireball that scatters smaller fireballs across the target area.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Ultimate
- Cooldown
- 100s
- Charges
- 1
- Tags
- Fire; Hard CC
- Effect
- Channels for 3 seconds while standing still. If successful, a massive Fireball crashes down on the target area, scattering smaller Fireballs around it. The massive Fireball deals 1,600% Fire damage to targets and Stuns them for 3 seconds, while the smaller Fireballs deal 150% Fire damage. Affects both allies and enemies.
Justice Guillotine
Slams a greatsword that hits harder as your Health or the target’s Health falls.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Ultimate
- Cooldown
- 100s
- Charges
- 1
- Tags
- Melee; Mobility
- Effect
- Slam down a massive greatsword at the target enemy's location, dealing 800% damage to all nearby enemies. This damage increases by up to 2x based on your missing health and by up to 2x based on the target's missing health, for a total increase of up to 4x. The damage increase is maximized when health is at or below 30%.
Permafrost
Unleashes a Cold blast that freezes enemies and shields allies.
- Traveler / Pool
- All Travelers
- Rarity / Type
- Epic
- Ability Type
- Ultimate
- Cooldown
- 100s
- Charges
- 1
- Tags
- Cold; Hard CC; Shield
- Effect
- Gathers and unleashes extreme cold in a massive area. Allies in the area gain a 300% Shield and 100 Armor for 10 seconds. Enemies are frozen, taking 500% Cold Damage and becoming Stunned for 15 seconds. If an enemy is already affected by Cold, this damage is increased by 100%. When the same Permafrost is cast multiple times, its Shields do not stack and its Armor can stack up to 3 times. This limit applies separately to each Permafrost Memory; different Permafrost Memories stack independently.
How Memories Work in a Run
Memories are the abilities you use during a fight, and you can equip up to four at a time. Each Traveler also has two slots of its own: a Traveler Memory, which is its signature active skill, and an Identity Memory, which is the passive at the center of its kit.
The Identity Memory is always on, so it needs no button press. Before each run, you pick one of two options for each of those two slots, so you have a say in how your character plays from the first room.
How Essences Change Your Memories
Essences are the modifiers that attach to a Memory and change how it behaves, and you can swap them as you test new setups. Essences also come in quality levels, from the weakest up to the strongest, so it pays to check quality before you attach one.
Where Memories Come From During a Run
Memories come as rewards during a run, and you pick the one that suits your Traveler from the options you're offered. Merchants also sell Memories and Essences for gold, which helps when you need one specific piece to finish a build.
Some rooms hold special events that change what you can choose. Remnants of Luck lets you pay gold to add an extra choice to later reward picks, and Remnants of Destiny rerolls the Essences in your equipped slots into new random ones. Obliteration lets you choose specific Memories or Essences and ban them from reward choices for the rest of that run.
Rarity Tiers: Common, Rare, Epic, Legendary and Unique Memories
Rarity tells you how hard a Memory is to find. Memories come in Common, Rare, Epic, Legendary and Unique tiers, and Unique Memories and Essences can drop from heroic bosses, so those fights are worth a close look.
Rarity matters less than fit, though. Build around how Memories work together instead of chasing the highest tier you're offered, because a Common that fills a gap in your build can be worth more than a Legendary that doesn't.
Shared Identity Memories Explained
Shared Identity Memories are Identity Memories that any Traveler can use. A shared one can take the Identity slot in place of your Traveler's own passive. That means you can keep your Traveler and still change the passive it relies on, which helps when that built-in passive doesn't match how you want to fight.
Best Memories to Pick and Why
Rankings shift as the game changes, so use any list as a starting point and judge each Memory by what your build is missing. Undo fits many builds because it cuts the cooldown of the Memory you used last and empowers your next cast, which keeps your rotation moving. For damage, Arrow Storm is a Legendary Memory that fires a stream of arrows and gets stronger as your attack speed rises.
Anti-Gravity, an Epic Memory, lifts enemies and then slams them down for heavy damage, which makes it a strong control pick. World Cracker is a Unique Memory that channels a damaging beam for as long as you hold it, though you can't move while it runs.
Memories also work best as a set. Glacial Hammer drags enemies toward the center, which sets up Static Discharge, a charged Light burst that knocks enemies back. Four Memories that support one plan usually work better than four unrelated ones, so pick a direction, such as control plus damage, and make sure at least one Memory helps you survive dense fights.
FAQ
Do you have to unlock Memories before you can use them?
A few do. Each locked Memory opens after you meet a specific challenge in play, such as landing one very large hit, and once it's unlocked it stays available in later runs.
Can one Essence sit on two Memories at once?
No. An Essence can only sit on one Memory at a time, so to use it somewhere else, you move it.

