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All 37 RIVALS Maps and Availability

Updated on October 15, 2026 (1 day ago)

RIVALS maps change how a duel plays. Regular maps support normal public matches, big maps fit larger lobbies, and experimental maps may change. Legacy maps and Baseplate belong to private-server play.

View

section

Current regular maps

20 items

Current regular maps are the main arenas players are most likely to see in normal duel voting. Some also appear in Ranked, but ranked support changes by row instead of applying to the whole group.

Arena

Status
Current regular map
difficulty
Easy
supported modes
Beginner 2v2, 1v1, 2v2, Ranked 1v1, Ranked 2v2
ranked pool
Ranked 1v1, Ranked 2v2
Creator
@Nosniy
feature note
Simple mirrored arena with matching spawns, ramps, and no special hazards.

Backrooms

Status
Current regular map
difficulty
Easy
supported modes
1v1, 2v2, 3v3
ranked pool
-
Creator
@Nosniy
feature note
Dark maze-like mirrored map inspired by Backrooms Level 0.

Battleground

Status
Current regular map
difficulty
Easy
supported modes
Beginner 2v2, 2v2, 3v3, 4v4, Ranked 2v2, Ranked 3v3
ranked pool
Ranked 2v2, Ranked 3v3
Creator
@GreatGuyBoom with contributions from @ShadowTrojan
feature note
Mirrored facility with a center bridge and buttons that can close the middle path.

Bridge

Status
Current regular map
difficulty
Easy
supported modes
1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
ranked pool
Ranked 1v1, Ranked 2v2, Ranked 3v3
Creator
@GreatGuyBoom
feature note
Seoul bridge-themed arena with bus cover, tight obstacles, out-of-bounds areas, and a Jump Shard.

Chess

Status
Current regular map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
-

Construction

Status
Current regular map
difficulty
Hard
supported modes
1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
ranked pool
Ranked 1v1, Ranked 2v2, Ranked 3v3
Creator
@Nosniy
feature note
Hard construction-site map with gaps, crane high ground, blimps, fall risk, and a Jump Shard.

Crossroads

Status
Current regular map
difficulty
Medium
supported modes
1v1, 2v2, 3v3, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3
ranked pool
Ranked 1v1, Ranked 2v2, Ranked 3v3
Creator
@ShadowTrojan
feature note
Classic Crossroads-inspired arena with larger open spaces and a Jump Shard route.

Dimension

Status
Current regular map
difficulty
Hard
supported modes
1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
ranked pool
Ranked 1v1, Ranked 2v2
Creator
@GreatGuyBoom
feature note
Hard mirrored map with a central portal, stairs, glass, small platforms, and fall risk.

Docks

Status
Current regular map
difficulty
Medium
supported modes
1v1, 2v2, 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All
ranked pool
Ranked 1v1, Ranked 2v2, Ranked 3v3
Creator
@Nosniy
feature note
Long-range dock map with buildings, breakable windows, water hazard, and a Jump Shard.

Graveyard

Status
Current regular map
difficulty
Easy
supported modes
1v1, 2v2, 3v3
ranked pool
-
Creator
@GreatGuyBoom
feature note
Non-mirrored cemetery and house map with match-point and sudden-death atmosphere changes.

Iceberg

Status
Current regular map
difficulty
-
supported modes
-
ranked pool
Ranked 3v3
Creator
-
feature note
-
MMuseum

Museum

Status
Current regular map
difficulty
-
supported modes
-
ranked pool
Ranked 2v2
Creator
-
feature note
-

Onyx

Status
Current regular map
difficulty
Hard
supported modes
1v1, 2v2, 3v3, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3
ranked pool
Ranked 1v1, Ranked 2v2, Ranked 3v3
Creator
@ShadowTrojan
feature note
Hard lava map with pillar spawns, bounce/damage hazards, and a Jump Shard.

Playground

Status
Current regular map
difficulty
Medium
supported modes
1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
ranked pool
Ranked 1v1, Ranked 2v2, Ranked 3v3
Creator
@GreatGuyBoom
feature note
Mirrored playground map with tires, boxes, wooden cover, and maze-like routes.

Shooting Range

Status
Current regular map
difficulty
Medium
supported modes
5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All
ranked pool
-
Creator
-
feature note
Long-range blocky map with large pillars and ziplines, also used in the lobby area.

Splash

Status
Current regular map
difficulty
Medium
supported modes
1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
ranked pool
Ranked 1v1, Ranked 2v2, Ranked 3v3
Creator
@Nosniy
feature note
Medium inflatable arena on water, with a center trampoline and bounce behavior.

Station

Status
Current regular map
difficulty
Medium
supported modes
1v1, 2v2, 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All
ranked pool
Ranked 1v1, Ranked 2v2, Ranked 3v3
Creator
@Nosniy with contributions from @GreatGuyBoom
feature note
Train-station map with two buildings, interiors, breakable windows, trains, and a Jump Shard.
SStudio

Studio

Status
Current regular map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
-

Village

Status
Current regular map
difficulty
-
supported modes
-
ranked pool
Ranked 1v1, Ranked 2v2
Creator
-
feature note
-
WWestown

Westown

Status
Current regular map
difficulty
-
supported modes
-
ranked pool
Ranked 2v2
Creator
-
feature note
-

section

Big maps

7 items

Big maps are larger variants built around bigger teams and arcade-style play. They often matter more for 3v3 and larger lobbies than for small duels.

Big Arena

Availability
Big map
difficulty
Easy
supported modes
3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All, Special modes
ranked pool
Ranked 3v3
Creator
@Nosniy
feature note
Larger mirrored Arena variant for bigger teams and arcade-style modes.

Big Backrooms

Availability
Big map
difficulty
Easy
supported modes
4v4, 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All
ranked pool
-
Creator
@Nosniy
feature note
Large Backrooms variant for bigger teams and FFA/TDM-style play.

Big Crossroads

Availability
Big map
difficulty
Medium
supported modes
3v3, 4v4, 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All
ranked pool
-
Creator
@GreatGuyBoom
feature note
Larger Crossroads variant built for big duels and arcade-style modes.

Big Graveyard

Availability
Big map
difficulty
Medium
supported modes
3v3, 4v4, 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All, Gun Game
ranked pool
-
Creator
@GreatGuyBoom
feature note
Larger Graveyard variant with a multi-story house, tunnel, cemetery area, and dark sightlines.

Big Onyx

Availability
Big map
difficulty
Hard
supported modes
3v3, 4v4, 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All
ranked pool
-
Creator
@ShadowTrojan
feature note
Extended Onyx variant with multiple pillars and lava pressure.

Big Splash

Availability
Big map
difficulty
Medium
supported modes
4v4, 5v5, Gun Game, Team Deathmatch, Free For All
ranked pool
-
Creator
@Nosniy
feature note
Large Splash variant with more obstacles, spawn areas, and an outer ring boundary.
BSBig Station

Big Station

Availability
Big map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
-

section

Experimental maps

2 items

Experimental maps are test-style arenas. Treat them as real map rows, but expect their availability or layout to be less permanent than the normal map pool.

FFactory

Factory

Availability
Experimental map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
-

Sandbox

Availability
Experimental map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
-

section

Legacy private-server maps

7 items

Legacy maps are older versions of reworked arenas. They are useful for private-server practice, nostalgia, and map-contract context, but they are not normal public queue maps.

Legacy Backrooms

Availability
Legacy private-server map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
Legacy version of Backrooms, kept for private-server play.

Legacy Battleground

Availability
Legacy private-server map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
Original Battleground version kept for private-server play after the revamp.

Legacy Big Splash

Availability
Legacy private-server map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
Legacy big-map variant kept for private-server play.

Legacy Crossroads

Availability
Legacy private-server map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
Legacy Crossroads variant kept for private-server play.

Legacy Docks

Availability
Legacy private-server map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
Legacy Docks variant kept for private-server play.

Legacy Onyx

Availability
Legacy private-server map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
Legacy Onyx variant kept for private-server play.

Legacy Splash

Availability
Legacy private-server map
difficulty
-
supported modes
-
ranked pool
-
Creator
-
feature note
Legacy Splash variant kept for private-server play.

section

Private-server-only maps

1 items

Private-server-only maps depend on private server access or settings. They should not be read as normal public voting choices.

Baseplate

Availability
Private-server-only map
difficulty
Private Server Only
supported modes
-
ranked pool
-
Creator
-
feature note
Private-server-only flat practice map.

How map availability works

RIVALS has several map pools, and they do not all mean the same thing in play. A current regular map is a normal duel arena. A big map is built for larger lobbies and arcade-style queues. Experimental maps are unfinished or test-style arenas that may change. Legacy maps and Baseplate sit apart because they depend on private-server access instead of normal public voting.

AvailabilityWhat it meansPlayer note
Current regular mapsMain public duel arenasBest group for learning common sightlines and map voting habits
Big mapsLarger variants of regular mapsBuilt for bigger teams, FFA, TDM, Gun Game, or large-duel formats when listed
Experimental mapsTest-style arenasUseful to track, but more likely to change than normal maps
Legacy private-server mapsOlder versions of reworked mapsPrivate-server practice or nostalgia rows, not normal queue maps
Private-server-only mapsMaps locked behind private-server contextTreat as custom practice space rather than public rotation

How difficulty and queue details fit in

Difficulty is the selector rating: Easy, Medium, Hard, or Private Server Only. It helps explain how demanding the arena is, but it does not tell you where the map can appear. Availability does that first, then supported modes and Ranked pool fill in extra queue context when the row has clean data.

Supported modes should be read as listed queue formats, such as 1v1, 2v2, 3v3, Team Deathmatch, Free For All, Gun Game, or ranked formats. Some newer or private-server rows do not have mode details attached yet. A blank mode field means the row is tracked by availability first, not that the map can never appear anywhere else.

Why private-server and legacy maps stay in the list

Legacy maps are still useful because RIVALS keeps older versions of reworked arenas available through private-server behavior. They are not regular public choices, but they matter for players practicing with friends, revisiting old layouts, or checking map-contract progress. Baseplate is even narrower: it belongs to private-server-only play and should be treated as a custom practice map.

FAQ

Q.

How many maps are in RIVALS?

RIVALS has 37 map rows in this set: 20 current regular maps, 7 big maps, 2 experimental maps, 7 legacy private-server maps, and 1 private-server-only map.

Q.

What are big maps in RIVALS?

Big maps are larger versions of regular arenas. They are built for bigger teams and arcade-style modes, so they usually matter more in larger lobbies than in small 1v1 or 2v2 duels.

Q.

What are legacy maps in RIVALS?

Legacy maps are older versions of maps that were reworked. They are kept for private-server play, so they should not be confused with the normal public map pool.

Q.

Are experimental maps permanent?

Experimental maps are test-style arenas. They can still be useful to learn, but their layouts or availability may change more than normal maps.

Q.

Why do some maps not show modes, ranked pools, or images?

Those fields are left blank when the row does not have clean map-specific data yet. The map still stays in the list by availability, but weak placeholders and unverified queue details are not filled in as facts.

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