RIVALS maps change how a duel plays. Regular maps support normal public matches, big maps fit larger lobbies, and experimental maps may change. Legacy maps and Baseplate belong to private-server play.
section
Current regular maps
Current regular maps are the main arenas players are most likely to see in normal duel voting. Some also appear in Ranked, but ranked support changes by row instead of applying to the whole group.
Arena
- Status
- Current regular map
- difficulty
- Easy
- supported modes
- Beginner 2v2, 1v1, 2v2, Ranked 1v1, Ranked 2v2
- ranked pool
- Ranked 1v1, Ranked 2v2
- Creator
- @Nosniy
- feature note
- Simple mirrored arena with matching spawns, ramps, and no special hazards.
Backrooms
- Status
- Current regular map
- difficulty
- Easy
- supported modes
- 1v1, 2v2, 3v3
- ranked pool
- -
- Creator
- @Nosniy
- feature note
- Dark maze-like mirrored map inspired by Backrooms Level 0.
Battleground
- Status
- Current regular map
- difficulty
- Easy
- supported modes
- Beginner 2v2, 2v2, 3v3, 4v4, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 2v2, Ranked 3v3
- Creator
- @GreatGuyBoom with contributions from @ShadowTrojan
- feature note
- Mirrored facility with a center bridge and buttons that can close the middle path.
Bridge
- Status
- Current regular map
- difficulty
- Easy
- supported modes
- 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @GreatGuyBoom
- feature note
- Seoul bridge-themed arena with bus cover, tight obstacles, out-of-bounds areas, and a Jump Shard.
Chess
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- -
Construction
- Status
- Current regular map
- difficulty
- Hard
- supported modes
- 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @Nosniy
- feature note
- Hard construction-site map with gaps, crane high ground, blimps, fall risk, and a Jump Shard.
Crossroads
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 1v1, 2v2, 3v3, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @ShadowTrojan
- feature note
- Classic Crossroads-inspired arena with larger open spaces and a Jump Shard route.
Dimension
- Status
- Current regular map
- difficulty
- Hard
- supported modes
- 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2
- Creator
- @GreatGuyBoom
- feature note
- Hard mirrored map with a central portal, stairs, glass, small platforms, and fall risk.
Docks
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 1v1, 2v2, 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @Nosniy
- feature note
- Long-range dock map with buildings, breakable windows, water hazard, and a Jump Shard.
Graveyard
- Status
- Current regular map
- difficulty
- Easy
- supported modes
- 1v1, 2v2, 3v3
- ranked pool
- -
- Creator
- @GreatGuyBoom
- feature note
- Non-mirrored cemetery and house map with match-point and sudden-death atmosphere changes.
Iceberg
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- Ranked 3v3
- Creator
- -
- feature note
- -
Museum
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- Ranked 2v2
- Creator
- -
- feature note
- -
Onyx
- Status
- Current regular map
- difficulty
- Hard
- supported modes
- 1v1, 2v2, 3v3, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @ShadowTrojan
- feature note
- Hard lava map with pillar spawns, bounce/damage hazards, and a Jump Shard.
Playground
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @GreatGuyBoom
- feature note
- Mirrored playground map with tires, boxes, wooden cover, and maze-like routes.
Shooting Range
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All
- ranked pool
- -
- Creator
- -
- feature note
- Long-range blocky map with large pillars and ziplines, also used in the lobby area.
Splash
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @Nosniy
- feature note
- Medium inflatable arena on water, with a center trampoline and bounce behavior.
Station
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 1v1, 2v2, 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @Nosniy with contributions from @GreatGuyBoom
- feature note
- Train-station map with two buildings, interiors, breakable windows, trains, and a Jump Shard.
Studio
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- -
Village
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- Ranked 1v1, Ranked 2v2
- Creator
- -
- feature note
- -
Westown
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- Ranked 2v2
- Creator
- -
- feature note
- -
section
Big maps
Big maps are larger variants built around bigger teams and arcade-style play. They often matter more for 3v3 and larger lobbies than for small duels.
Big Arena
- Availability
- Big map
- difficulty
- Easy
- supported modes
- 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All, Special modes
- ranked pool
- Ranked 3v3
- Creator
- @Nosniy
- feature note
- Larger mirrored Arena variant for bigger teams and arcade-style modes.
Big Backrooms
- Availability
- Big map
- difficulty
- Easy
- supported modes
- 4v4, 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All
- ranked pool
- -
- Creator
- @Nosniy
- feature note
- Large Backrooms variant for bigger teams and FFA/TDM-style play.
Big Crossroads
- Availability
- Big map
- difficulty
- Medium
- supported modes
- 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All
- ranked pool
- -
- Creator
- @GreatGuyBoom
- feature note
- Larger Crossroads variant built for big duels and arcade-style modes.
Big Graveyard
- Availability
- Big map
- difficulty
- Medium
- supported modes
- 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All, Gun Game
- ranked pool
- -
- Creator
- @GreatGuyBoom
- feature note
- Larger Graveyard variant with a multi-story house, tunnel, cemetery area, and dark sightlines.
Big Onyx
- Availability
- Big map
- difficulty
- Hard
- supported modes
- 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All
- ranked pool
- -
- Creator
- @ShadowTrojan
- feature note
- Extended Onyx variant with multiple pillars and lava pressure.
Big Splash
- Availability
- Big map
- difficulty
- Medium
- supported modes
- 4v4, 5v5, Gun Game, Team Deathmatch, Free For All
- ranked pool
- -
- Creator
- @Nosniy
- feature note
- Large Splash variant with more obstacles, spawn areas, and an outer ring boundary.
Big Station
- Availability
- Big map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- -
section
Experimental maps
Experimental maps are test-style arenas. Treat them as real map rows, but expect their availability or layout to be less permanent than the normal map pool.
Factory
- Availability
- Experimental map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- -
Sandbox
- Availability
- Experimental map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- -
section
Legacy private-server maps
Legacy maps are older versions of reworked arenas. They are useful for private-server practice, nostalgia, and map-contract context, but they are not normal public queue maps.
Legacy Backrooms
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy version of Backrooms, kept for private-server play.
Legacy Battleground
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Original Battleground version kept for private-server play after the revamp.
Legacy Big Splash
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy big-map variant kept for private-server play.
Legacy Crossroads
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy Crossroads variant kept for private-server play.
Legacy Docks
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy Docks variant kept for private-server play.
Legacy Onyx
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy Onyx variant kept for private-server play.
Legacy Splash
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy Splash variant kept for private-server play.
section
Private-server-only maps
Private-server-only maps depend on private server access or settings. They should not be read as normal public voting choices.
Baseplate
- Availability
- Private-server-only map
- difficulty
- Private Server Only
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Private-server-only flat practice map.
How map availability works
RIVALS has several map pools, and they do not all mean the same thing in play. A current regular map is a normal duel arena. A big map is built for larger lobbies and arcade-style queues. Experimental maps are unfinished or test-style arenas that may change. Legacy maps and Baseplate sit apart because they depend on private-server access instead of normal public voting.
| Availability | What it means | Player note |
|---|---|---|
| Current regular maps | Main public duel arenas | Best group for learning common sightlines and map voting habits |
| Big maps | Larger variants of regular maps | Built for bigger teams, FFA, TDM, Gun Game, or large-duel formats when listed |
| Experimental maps | Test-style arenas | Useful to track, but more likely to change than normal maps |
| Legacy private-server maps | Older versions of reworked maps | Private-server practice or nostalgia rows, not normal queue maps |
| Private-server-only maps | Maps locked behind private-server context | Treat as custom practice space rather than public rotation |
How difficulty and queue details fit in
Difficulty is the selector rating: Easy, Medium, Hard, or Private Server Only. It helps explain how demanding the arena is, but it does not tell you where the map can appear. Availability does that first, then supported modes and Ranked pool fill in extra queue context when the row has clean data.
Supported modes should be read as listed queue formats, such as 1v1, 2v2, 3v3, Team Deathmatch, Free For All, Gun Game, or ranked formats. Some newer or private-server rows do not have mode details attached yet. A blank mode field means the row is tracked by availability first, not that the map can never appear anywhere else.
Why private-server and legacy maps stay in the list
Legacy maps are still useful because RIVALS keeps older versions of reworked arenas available through private-server behavior. They are not regular public choices, but they matter for players practicing with friends, revisiting old layouts, or checking map-contract progress. Baseplate is even narrower: it belongs to private-server-only play and should be treated as a custom practice map.
FAQ
How many maps are in RIVALS?
RIVALS has 37 map rows in this set: 20 current regular maps, 7 big maps, 2 experimental maps, 7 legacy private-server maps, and 1 private-server-only map.
What are big maps in RIVALS?
Big maps are larger versions of regular arenas. They are built for bigger teams and arcade-style modes, so they usually matter more in larger lobbies than in small 1v1 or 2v2 duels.
What are legacy maps in RIVALS?
Legacy maps are older versions of maps that were reworked. They are kept for private-server play, so they should not be confused with the normal public map pool.
Are experimental maps permanent?
Experimental maps are test-style arenas. They can still be useful to learn, but their layouts or availability may change more than normal maps.
Why do some maps not show modes, ranked pools, or images?
Those fields are left blank when the row does not have clean map-specific data yet. The map still stays in the list by availability, but weak placeholders and unverified queue details are not filled in as facts.








