RIVALS maps decide where each duel actually plays. Availability is the first thing to read: current regular maps are normal public arenas, big maps fit larger lobbies, experimental maps may change, and legacy or Baseplate rows belong to private-server play.
View
section
Current regular maps
Current regular maps are the main arenas players are most likely to see in normal duel voting. Some also appear in Ranked, but ranked support changes by row instead of applying to the whole group.
Arena
-
- Status
- Current regular map
- difficulty
- Easy
- supported modes
- Beginner 2v2, 1v1, 2v2, Ranked 1v1, Ranked 2v2
- ranked pool
- Ranked 1v1, Ranked 2v2
- Creator
- @Nosniy
- feature note
- Simple mirrored arena with matching spawns, ramps, and no special hazards.
- private-server note
- -
- map pool
- Current regular
Backrooms
-
- Status
- Current regular map
- difficulty
- Easy
- supported modes
- 1v1, 2v2, 3v3
- ranked pool
- -
- Creator
- @Nosniy
- feature note
- Dark maze-like mirrored map inspired by Backrooms Level 0.
- private-server note
- -
- map pool
- Current regular
Battleground
-
- Status
- Current regular map
- difficulty
- Easy
- supported modes
- Beginner 2v2, 2v2, 3v3, 4v4, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 2v2, Ranked 3v3
- Creator
- @GreatGuyBoom with contributions from @ShadowTrojan
- feature note
- Mirrored facility with a center bridge and buttons that can close the middle path.
- private-server note
- -
- map pool
- Current regular
Bridge
-
- Status
- Current regular map
- difficulty
- Easy
- supported modes
- 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @GreatGuyBoom
- feature note
- Seoul bridge-themed arena with bus cover, tight obstacles, out-of-bounds areas, and a Jump Shard.
- private-server note
- -
- map pool
- Current regular
Chess
-
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- -
- private-server note
- -
- map pool
- Current regular
Construction
-
- Status
- Current regular map
- difficulty
- Hard
- supported modes
- 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @Nosniy
- feature note
- Hard construction-site map with gaps, crane high ground, blimps, fall risk, and a Jump Shard.
- private-server note
- -
- map pool
- Current regular
Crossroads
-
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 1v1, 2v2, 3v3, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @ShadowTrojan
- feature note
- Classic Crossroads-inspired arena with larger open spaces and a Jump Shard route.
- private-server note
- -
- map pool
- Current regular
Dimension
-
- Status
- Current regular map
- difficulty
- Hard
- supported modes
- 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2
- Creator
- @GreatGuyBoom
- feature note
- Hard mirrored map with a central portal, stairs, glass, small platforms, and fall risk.
- private-server note
- -
- map pool
- Current regular
Docks
-
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 1v1, 2v2, 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @Nosniy
- feature note
- Long-range dock map with buildings, breakable windows, water hazard, and a Jump Shard.
- private-server note
- -
- map pool
- Current regular
Graveyard
-
- Status
- Current regular map
- difficulty
- Easy
- supported modes
- 1v1, 2v2, 3v3
- ranked pool
- -
- Creator
- @GreatGuyBoom
- feature note
- Non-mirrored cemetery and house map with match-point and sudden-death atmosphere changes.
- private-server note
- -
- map pool
- Current regular
Iceberg
-
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- Ranked 3v3
- Creator
- -
- feature note
- -
- private-server note
- -
- map pool
- Current regular
Museum
-
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- Ranked 2v2
- Creator
- -
- feature note
- -
- private-server note
- -
- map pool
- Current regular
Onyx
-
- Status
- Current regular map
- difficulty
- Hard
- supported modes
- 1v1, 2v2, 3v3, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @ShadowTrojan
- feature note
- Hard lava map with pillar spawns, bounce/damage hazards, and a Jump Shard.
- private-server note
- -
- map pool
- Current regular
Playground
-
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @GreatGuyBoom
- feature note
- Mirrored playground map with tires, boxes, wooden cover, and maze-like routes.
- private-server note
- -
- map pool
- Current regular
Shooting Range
-
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All
- ranked pool
- -
- Creator
- -
- feature note
- Long-range blocky map with large pillars and ziplines, also used in the lobby area.
- private-server note
- -
- map pool
- Current regular
Splash
-
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @Nosniy
- feature note
- Medium inflatable arena on water, with a center trampoline and bounce behavior.
- private-server note
- -
- map pool
- Current regular
Station
-
- Status
- Current regular map
- difficulty
- Medium
- supported modes
- 1v1, 2v2, 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All
- ranked pool
- Ranked 1v1, Ranked 2v2, Ranked 3v3
- Creator
- @Nosniy with contributions from @GreatGuyBoom
- feature note
- Train-station map with two buildings, interiors, breakable windows, trains, and a Jump Shard.
- private-server note
- -
- map pool
- Current regular
Studio
-
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- -
- private-server note
- -
- map pool
- Current regular
Village
-
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- Ranked 1v1, Ranked 2v2
- Creator
- -
- feature note
- -
- private-server note
- -
- map pool
- Current regular
Westown
-
- Status
- Current regular map
- difficulty
- -
- supported modes
- -
- ranked pool
- Ranked 2v2
- Creator
- -
- feature note
- -
- private-server note
- -
- map pool
- Current regular
| Image | Name | Availability | difficulty | supported modes | ranked pool | Creator | feature note | private-server note | map pool |
|---|---|---|---|---|---|---|---|---|---|
| Arena | Current regular map | Easy | Beginner 2v2, 1v1, 2v2, Ranked 1v1, Ranked 2v2 | Ranked 1v1, Ranked 2v2 | @Nosniy | Simple mirrored arena with matching spawns, ramps, and no special hazards. | - | Current regular | |
| Backrooms | Current regular map | Easy | 1v1, 2v2, 3v3 | - | @Nosniy | Dark maze-like mirrored map inspired by Backrooms Level 0. | - | Current regular | |
| Battleground | Current regular map | Easy | Beginner 2v2, 2v2, 3v3, 4v4, Ranked 2v2, Ranked 3v3 | Ranked 2v2, Ranked 3v3 | @GreatGuyBoom with contributions from @ShadowTrojan | Mirrored facility with a center bridge and buttons that can close the middle path. | - | Current regular | |
| Bridge | Current regular map | Easy | 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3 | Ranked 1v1, Ranked 2v2, Ranked 3v3 | @GreatGuyBoom | Seoul bridge-themed arena with bus cover, tight obstacles, out-of-bounds areas, and a Jump Shard. | - | Current regular | |
| Chess | Current regular map | - | - | - | - | - | - | Current regular | |
| Construction | Current regular map | Hard | 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3 | Ranked 1v1, Ranked 2v2, Ranked 3v3 | @Nosniy | Hard construction-site map with gaps, crane high ground, blimps, fall risk, and a Jump Shard. | - | Current regular | |
| Crossroads | Current regular map | Medium | 1v1, 2v2, 3v3, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3 | Ranked 1v1, Ranked 2v2, Ranked 3v3 | @ShadowTrojan | Classic Crossroads-inspired arena with larger open spaces and a Jump Shard route. | - | Current regular | |
| Dimension | Current regular map | Hard | 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3 | Ranked 1v1, Ranked 2v2 | @GreatGuyBoom | Hard mirrored map with a central portal, stairs, glass, small platforms, and fall risk. | - | Current regular | |
| Docks | Current regular map | Medium | 1v1, 2v2, 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All | Ranked 1v1, Ranked 2v2, Ranked 3v3 | @Nosniy | Long-range dock map with buildings, breakable windows, water hazard, and a Jump Shard. | - | Current regular | |
| Graveyard | Current regular map | Easy | 1v1, 2v2, 3v3 | - | @GreatGuyBoom | Non-mirrored cemetery and house map with match-point and sudden-death atmosphere changes. | - | Current regular | |
| Iceberg | Current regular map | - | - | Ranked 3v3 | - | - | - | Current regular | |
Museum | Museum | Current regular map | - | - | Ranked 2v2 | - | - | - | Current regular |
| Onyx | Current regular map | Hard | 1v1, 2v2, 3v3, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3 | Ranked 1v1, Ranked 2v2, Ranked 3v3 | @ShadowTrojan | Hard lava map with pillar spawns, bounce/damage hazards, and a Jump Shard. | - | Current regular | |
| Playground | Current regular map | Medium | 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3 | Ranked 1v1, Ranked 2v2, Ranked 3v3 | @GreatGuyBoom | Mirrored playground map with tires, boxes, wooden cover, and maze-like routes. | - | Current regular | |
| Shooting Range | Current regular map | Medium | 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All | - | - | Long-range blocky map with large pillars and ziplines, also used in the lobby area. | - | Current regular | |
| Splash | Current regular map | Medium | 1v1, 2v2, 3v3, Ranked 1v1, Ranked 2v2, Ranked 3v3 | Ranked 1v1, Ranked 2v2, Ranked 3v3 | @Nosniy | Medium inflatable arena on water, with a center trampoline and bounce behavior. | - | Current regular | |
| Station | Current regular map | Medium | 1v1, 2v2, 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 1v1, Ranked 2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All | Ranked 1v1, Ranked 2v2, Ranked 3v3 | @Nosniy with contributions from @GreatGuyBoom | Train-station map with two buildings, interiors, breakable windows, trains, and a Jump Shard. | - | Current regular | |
Studio | Studio | Current regular map | - | - | - | - | - | - | Current regular |
| Village | Current regular map | - | - | Ranked 1v1, Ranked 2v2 | - | - | - | Current regular | |
Westown | Westown | Current regular map | - | - | Ranked 2v2 | - | - | - | Current regular |
section
Big maps
Big maps are larger variants built around bigger teams and arcade-style play. They often matter more for 3v3 and larger lobbies than for small duels.
Big Arena
-
- Availability
- Big map
- difficulty
- Easy
- supported modes
- 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All, Special modes
- ranked pool
- Ranked 3v3
- Creator
- @Nosniy
- feature note
- Larger mirrored Arena variant for bigger teams and arcade-style modes.
- private-server note
- -
- map pool
- Big
Big Backrooms
-
- Availability
- Big map
- difficulty
- Easy
- supported modes
- 4v4, 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All
- ranked pool
- -
- Creator
- @Nosniy
- feature note
- Large Backrooms variant for bigger teams and FFA/TDM-style play.
- private-server note
- -
- map pool
- Big
Big Crossroads
-
- Availability
- Big map
- difficulty
- Medium
- supported modes
- 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All
- ranked pool
- -
- Creator
- @GreatGuyBoom
- feature note
- Larger Crossroads variant built for big duels and arcade-style modes.
- private-server note
- -
- map pool
- Big
Big Graveyard
-
- Availability
- Big map
- difficulty
- Medium
- supported modes
- 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All, Gun Game
- ranked pool
- -
- Creator
- @GreatGuyBoom
- feature note
- Larger Graveyard variant with a multi-story house, tunnel, cemetery area, and dark sightlines.
- private-server note
- -
- map pool
- Big
Big Onyx
-
- Availability
- Big map
- difficulty
- Hard
- supported modes
- 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All
- ranked pool
- -
- Creator
- @ShadowTrojan
- feature note
- Extended Onyx variant with multiple pillars and lava pressure.
- private-server note
- -
- map pool
- Big
Big Splash
-
- Availability
- Big map
- difficulty
- Medium
- supported modes
- 4v4, 5v5, Gun Game, Team Deathmatch, Free For All
- ranked pool
- -
- Creator
- @Nosniy
- feature note
- Large Splash variant with more obstacles, spawn areas, and an outer ring boundary.
- private-server note
- -
- map pool
- Big
Big Station
-
- Availability
- Big map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- -
- private-server note
- -
- map pool
- Big
| Image | Name | Availability | difficulty | supported modes | ranked pool | Creator | feature note | private-server note | map pool |
|---|---|---|---|---|---|---|---|---|---|
| Big Arena | Big map | Easy | 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Ranked 3v3, Gun Game, Team Deathmatch, Free For All, Special modes | Ranked 3v3 | @Nosniy | Larger mirrored Arena variant for bigger teams and arcade-style modes. | - | Big | |
| Big Backrooms | Big map | Easy | 4v4, 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All | - | @Nosniy | Large Backrooms variant for bigger teams and FFA/TDM-style play. | - | Big | |
| Big Crossroads | Big map | Medium | 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All | - | @GreatGuyBoom | Larger Crossroads variant built for big duels and arcade-style modes. | - | Big | |
| Big Graveyard | Big map | Medium | 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All, Gun Game | - | @GreatGuyBoom | Larger Graveyard variant with a multi-story house, tunnel, cemetery area, and dark sightlines. | - | Big | |
| Big Onyx | Big map | Hard | 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All | - | @ShadowTrojan | Extended Onyx variant with multiple pillars and lava pressure. | - | Big | |
| Big Splash | Big map | Medium | 4v4, 5v5, Gun Game, Team Deathmatch, Free For All | - | @Nosniy | Large Splash variant with more obstacles, spawn areas, and an outer ring boundary. | - | Big | |
Big Station | Big Station | Big map | - | - | - | - | - | - | Big |
section
Experimental maps
Experimental maps are test-style arenas. Treat them as real map rows, but expect their availability or layout to be less permanent than the normal map pool.
Factory
-
- Availability
- Experimental map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- -
- private-server note
- -
- map pool
- Experimental
Sandbox
-
- Availability
- Experimental map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- -
- private-server note
- -
- map pool
- Experimental
| Image | Name | Availability | difficulty | supported modes | ranked pool | Creator | feature note | private-server note | map pool |
|---|---|---|---|---|---|---|---|---|---|
Factory | Factory | Experimental map | - | - | - | - | - | - | Experimental |
| Sandbox | Experimental map | - | - | - | - | - | - | Experimental |
section
Legacy private-server maps
Legacy maps are older versions of reworked arenas. They are useful for private-server practice, nostalgia, and map-contract context, but they are not normal public queue maps.
Legacy Backrooms
-
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy version of Backrooms, kept for private-server play.
- private-server note
- Private servers and unrestricted map voting context
- map pool
- Legacy
Legacy Battleground
-
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Original Battleground version kept for private-server play after the revamp.
- private-server note
- Private servers and unrestricted map voting context
- map pool
- Legacy
Legacy Big Splash
-
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy big-map variant kept for private-server play.
- private-server note
- Private servers and unrestricted map voting context
- map pool
- Legacy
Legacy Crossroads
-
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy Crossroads variant kept for private-server play.
- private-server note
- Private servers and unrestricted map voting context
- map pool
- Legacy
Legacy Docks
-
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy Docks variant kept for private-server play.
- private-server note
- Private servers and unrestricted map voting context
- map pool
- Legacy
Legacy Onyx
-
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy Onyx variant kept for private-server play.
- private-server note
- Private servers and unrestricted map voting context
- map pool
- Legacy
Legacy Splash
-
- Availability
- Legacy private-server map
- difficulty
- -
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Legacy Splash variant kept for private-server play.
- private-server note
- Private servers and unrestricted map voting context
- map pool
- Legacy
| Image | Name | Availability | difficulty | supported modes | ranked pool | Creator | feature note | private-server note | map pool |
|---|---|---|---|---|---|---|---|---|---|
| Legacy Backrooms | Legacy private-server map | - | - | - | - | Legacy version of Backrooms, kept for private-server play. | Private servers and unrestricted map voting context | Legacy | |
| Legacy Battleground | Legacy private-server map | - | - | - | - | Original Battleground version kept for private-server play after the revamp. | Private servers and unrestricted map voting context | Legacy | |
| Legacy Big Splash | Legacy private-server map | - | - | - | - | Legacy big-map variant kept for private-server play. | Private servers and unrestricted map voting context | Legacy | |
| Legacy Crossroads | Legacy private-server map | - | - | - | - | Legacy Crossroads variant kept for private-server play. | Private servers and unrestricted map voting context | Legacy | |
| Legacy Docks | Legacy private-server map | - | - | - | - | Legacy Docks variant kept for private-server play. | Private servers and unrestricted map voting context | Legacy | |
| Legacy Onyx | Legacy private-server map | - | - | - | - | Legacy Onyx variant kept for private-server play. | Private servers and unrestricted map voting context | Legacy | |
| Legacy Splash | Legacy private-server map | - | - | - | - | Legacy Splash variant kept for private-server play. | Private servers and unrestricted map voting context | Legacy |
section
Private-server-only maps
Private-server-only maps depend on private server access or settings. They should not be read as normal public voting choices.
Baseplate
-
- Availability
- Private-server-only map
- difficulty
- Private Server Only
- supported modes
- -
- ranked pool
- -
- Creator
- -
- feature note
- Private-server-only flat practice map.
- private-server note
- Private-server-only map
- map pool
- Private server only
| Image | Name | Availability | difficulty | supported modes | ranked pool | Creator | feature note | private-server note | map pool |
|---|---|---|---|---|---|---|---|---|---|
| Baseplate | Private-server-only map | Private Server Only | - | - | - | Private-server-only flat practice map. | Private-server-only map | Private server only |
How map availability works
RIVALS has several map pools, and they do not all mean the same thing in play. A current regular map is a normal duel arena. A big map is built for larger lobbies and arcade-style queues. Experimental maps are unfinished or test-style arenas that may change. Legacy maps and Baseplate sit apart because they depend on private-server access instead of normal public voting.
| Availability | What it means | Player note |
|---|---|---|
| Current regular maps | Main public duel arenas | Best group for learning common sightlines and map voting habits |
| Big maps | Larger variants of regular maps | Built for bigger teams, FFA, TDM, Gun Game, or large-duel formats when listed |
| Experimental maps | Test-style arenas | Useful to track, but more likely to change than normal maps |
| Legacy private-server maps | Older versions of reworked maps | Private-server practice or nostalgia rows, not normal queue maps |
| Private-server-only maps | Maps locked behind private-server context | Treat as custom practice space rather than public rotation |
How difficulty and queue details fit in
Difficulty is the selector rating: Easy, Medium, Hard, or Private Server Only. It helps explain how demanding the arena is, but it does not tell you where the map can appear. Availability does that first, then supported modes and Ranked pool fill in extra queue context when the row has clean data.
Supported modes should be read as listed queue formats, such as 1v1, 2v2, 3v3, Team Deathmatch, Free For All, Gun Game, or ranked formats. Some newer or private-server rows do not have mode details attached yet. A blank mode field means the row is tracked by availability first, not that the map can never appear anywhere else.
Why private-server and legacy maps stay in the list
Legacy maps are still useful because RIVALS keeps older versions of reworked arenas available through private-server behavior. They are not regular public choices, but they matter for players practicing with friends, revisiting old layouts, or checking map-contract progress. Baseplate is even narrower: it belongs to private-server-only play and should be treated as a custom practice map.
FAQ
How many maps are in RIVALS?
RIVALS has 37 map rows in this set: 20 current regular maps, 7 big maps, 2 experimental maps, 7 legacy private-server maps, and 1 private-server-only map.
What are big maps in RIVALS?
Big maps are larger versions of regular arenas. They are built for bigger teams and arcade-style modes, so they usually matter more in larger lobbies than in small 1v1 or 2v2 duels.
What are legacy maps in RIVALS?
Legacy maps are older versions of maps that were reworked. They are kept for private-server play, so they should not be confused with the normal public map pool.
Are experimental maps permanent?
Experimental maps are test-style arenas. They can still be useful to learn, but their layouts or availability may change more than normal maps.
Why do some maps not show modes, ranked pools, or images?
Those fields are left blank when the row does not have clean map-specific data yet. The map still stays in the list by availability, but weak placeholders and unverified queue details are not filled in as facts.








