Bloxodes

All 53 RIVALS Weapons, Costs, and Unlock Routes

Updated on May 26, 2026 (about 3 hours ago)

RIVALS weapons decide how each round feels before the first shot is fired. A normal loadout has one Primary, one Secondary, one Melee, and one Utility item, so the useful comparison starts with slot, then moves into type, cost, unlock route, and whether the row is a normal weapon or a mode-only special.

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Weapon slot

Primary

16 items

Primary weapons carry the main damage plan. Compare the type, cost, and unlock route before spending keys, especially on Prime and Contraband rows that cost more than a normal Standard unlock.

Distortion

Contraband

Distortion

unlock route
Keys
cost
700 Keys
use note
Contraband primary that creates a pull-in vortex for area control and combo pressure.
contract note
Contracts track eliminations and playtime.
Permafrost

Contraband

Permafrost

unlock route
Keys
cost
600 Keys
use note
Contraband primary built around slowing or freezing enemies during ranged fights.
contract note
Contracts track eliminations and playtime.
Energy Rifle

Prime

Energy Rifle

unlock route
Keys or Robux bundle
cost
2
  • 425 Keys
  • 1299 Robux (Energy Bundle)
use note
Prime energy primary for steady ranged damage without normal ammo pressure.
contract note
Contracts track eliminations and playtime.
Flamethrower

Prime

Flamethrower

unlock route
Keys or Robux bundle
cost
2
  • 400 Keys
  • 1899 Robux (Heavy Duty Bundle)
use note
Prime close-range primary that pressures groups with sustained fire.
contract note
Contracts track eliminations and playtime.
Grenade Launcher

Prime

Grenade Launcher

unlock route
Keys or Robux bundle
cost
2
  • 425 Keys
  • 1899 Robux (Heavy Duty Bundle)
use note
Prime explosive primary for arcing splash damage around cover.
contract note
Contracts track eliminations and playtime.
Minigun

Prime

Minigun

unlock route
Keys or Robux bundle
cost
2
  • 450 Keys
  • 1899 Robux (Heavy Duty Bundle)
use note
Prime heavy primary for sustained fire, balanced by slower movement.
contract note
Contracts track eliminations and playtime.
Paintball Gun

Prime

Paintball Gun

unlock route
Keys or Robux bundle
cost
2
  • 475 Keys
  • 1149 Robux (Classic Bundle)
use note
Prime rifle-style primary that uses fast paint shots for sustained pressure.
contract note
Contracts track eliminations and playtime.
Assault Rifle

Standard

Assault Rifle

unlock route
Free default
cost
Free
default / free
Default free loadout
use note
Default automatic primary for steady mid-range fights.
contract note
Contracts track eliminations and playtime.
Bow

Standard

Bow

unlock route
Keys
cost
15 Keys
use note
Standard projectile primary for aimed charged shots and burst picks.
contract note
Contracts track eliminations and playtime.
Burst Rifle

Standard

Burst Rifle

unlock route
Keys
cost
25 Keys
use note
Standard burst primary for controlled mid-range damage.
contract note
Contracts track eliminations and playtime.
Crossbow

Standard

Crossbow

unlock route
Keys
cost
35 Keys
use note
Standard single-shot projectile primary for accurate picks.
contract note
Contracts track eliminations and playtime.
Gunblade

Standard

Gunblade

unlock route
Keys
cost
45 Keys
use note
Standard hybrid primary that mixes ranged shots with blade pressure.
contract note
Contracts track kills and playtime.
RPG

Standard

RPG

unlock route
Keys or Robux bundle
cost
2
  • 25 Keys
  • 124 Robux (RPG Bundle)
use note
Standard explosive launcher for splash damage and rocket-mobility plays.
contract note
Contracts track eliminations and playtime.
Shotgun

Standard

Shotgun

unlock route
Keys
cost
20 Keys
use note
Standard close-range primary for heavy burst damage.
contract note
Contracts track eliminations and playtime.
Sniper

Standard

Sniper

unlock route
Keys
cost
75 Keys
use note
Standard long-range primary for precision picks.
contract note
Contracts track eliminations and playtime.
Scepter

Contraband

Scepter

unlock route
Mode-exclusive
cost
RIVALS RNG only
mode-exclusive note
RIVALS RNG only
use note
Mode-exclusive magic-orb primary for RIVALS RNG rounds.
contract note
No normal weapon contract listed.
ImageNameTypeunlock routecostdefault / freemode-exclusive noteuse notecontract note
Distortion
DistortionContrabandKeys700 KeysContraband primary that creates a pull-in vortex for area control and combo pressure.Contracts track eliminations and playtime.
Permafrost
PermafrostContrabandKeys600 KeysContraband primary built around slowing or freezing enemies during ranged fights.Contracts track eliminations and playtime.
Energy Rifle
Energy RiflePrimeKeys or Robux bundle425 Keys; 1299 Robux (Energy Bundle)Prime energy primary for steady ranged damage without normal ammo pressure.Contracts track eliminations and playtime.
Flamethrower
FlamethrowerPrimeKeys or Robux bundle400 Keys; 1899 Robux (Heavy Duty Bundle)Prime close-range primary that pressures groups with sustained fire.Contracts track eliminations and playtime.
Grenade Launcher
Grenade LauncherPrimeKeys or Robux bundle425 Keys; 1899 Robux (Heavy Duty Bundle)Prime explosive primary for arcing splash damage around cover.Contracts track eliminations and playtime.
Minigun
MinigunPrimeKeys or Robux bundle450 Keys; 1899 Robux (Heavy Duty Bundle)Prime heavy primary for sustained fire, balanced by slower movement.Contracts track eliminations and playtime.
Paintball Gun
Paintball GunPrimeKeys or Robux bundle475 Keys; 1149 Robux (Classic Bundle)Prime rifle-style primary that uses fast paint shots for sustained pressure.Contracts track eliminations and playtime.
Assault Rifle
Assault RifleStandardFree defaultFreeDefault free loadoutDefault automatic primary for steady mid-range fights.Contracts track eliminations and playtime.
Bow
BowStandardKeys15 KeysStandard projectile primary for aimed charged shots and burst picks.Contracts track eliminations and playtime.
Burst Rifle
Burst RifleStandardKeys25 KeysStandard burst primary for controlled mid-range damage.Contracts track eliminations and playtime.
Crossbow
CrossbowStandardKeys35 KeysStandard single-shot projectile primary for accurate picks.Contracts track eliminations and playtime.
Gunblade
GunbladeStandardKeys45 KeysStandard hybrid primary that mixes ranged shots with blade pressure.Contracts track kills and playtime.
RPG
RPGStandardKeys or Robux bundle25 Keys; 124 Robux (RPG Bundle)Standard explosive launcher for splash damage and rocket-mobility plays.Contracts track eliminations and playtime.
Shotgun
ShotgunStandardKeys20 KeysStandard close-range primary for heavy burst damage.Contracts track eliminations and playtime.
Sniper
SniperStandardKeys75 KeysStandard long-range primary for precision picks.Contracts track eliminations and playtime.
Scepter
ScepterContrabandMode-exclusiveRIVALS RNG onlyRIVALS RNG onlyMode-exclusive magic-orb primary for RIVALS RNG rounds.No normal weapon contract listed.

Weapon slot

Secondary

12 items

Secondary weapons cover backup damage, burst windows, close-range finishes, or special sidearm mechanics. They matter most when your Primary leaves a gap, such as slow reloads, weak close-range pressure, or limited mobility.

Warper

Contraband

Warper

unlock route
Keys
cost
650 Keys
use note
Contraband secondary that creates portals for repositioning and tricky angles.
contract note
Contracts track portals spawned and playtime.
Energy Pistols

Prime

Energy Pistols

unlock route
Keys or Robux bundle
cost
2
  • 400 Keys
  • 1299 Robux (Energy Bundle)
use note
Prime dual-pistol secondary for quick backup energy damage.
contract note
Contracts track eliminations and playtime.
Exogun

Prime

Exogun

unlock route
Keys or Robux bundle
cost
2
  • 350 Keys
  • 649 Robux (Exogun Bundle)
use note
Prime projectile secondary for special burst pressure from the backup slot.
contract note
Contracts track eliminations and playtime.
Slingshot

Prime

Slingshot

unlock route
Keys or Robux bundle
cost
2
  • 300 Keys
  • 1149 Robux (Classic Bundle)
use note
Prime projectile secondary that favors fast shots and mobility.
contract note
Contracts track playtime.
Daggers

Standard

Daggers

unlock route
Keys
cost
30 Keys
use note
Standard thrown-blade secondary for quick burst attacks.
contract note
Contracts track eliminations and playtime.
Flare Gun

Standard

Flare Gun

unlock route
Keys
cost
10 Keys
use note
Standard flare secondary for damage-over-time pressure and utility.
contract note
Contracts track damage dealt and playtime.
Handgun

Standard

Handgun

unlock route
Free default
cost
Free
default / free
Default free loadout
use note
Default sidearm for reliable backup damage.
contract note
Contracts track eliminations and playtime.
Revolver

Standard

Revolver

unlock route
Keys
cost
25 Keys
use note
Standard precision sidearm with a burst fan-shot ability.
contract note
Contracts track eliminations and playtime.
Shorty

Standard

Shorty

unlock route
Keys or Robux bundle
cost
2
  • 20 Keys
  • 49 Robux (Starter Bundle)
use note
Standard close-range sidearm that acts like a compact shotgun.
contract note
Contracts track eliminations and playtime.
Spray

Standard

Spray

unlock route
Keys
cost
5 Keys
use note
Standard automatic secondary for short-range backup pressure.
contract note
Contracts track eliminations and playtime.
Uzi

Standard

Uzi

unlock route
Keys
cost
20 Keys
use note
Standard automatic sidearm for fast close-to-mid-range damage.
contract note
Contracts track eliminations and playtime.
Glass Cannon

Contraband

Glass Cannon

unlock route
Mode-exclusive
cost
RIVALS RNG and Gun Game only
mode-exclusive note
RIVALS RNG and Gun Game only
use note
Mode-exclusive high-risk secondary for RIVALS RNG and Gun Game.
contract note
No normal weapon contract listed.
ImageNameTypeunlock routecostdefault / freemode-exclusive noteuse notecontract note
Warper
WarperContrabandKeys650 KeysContraband secondary that creates portals for repositioning and tricky angles.Contracts track portals spawned and playtime.
Energy Pistols
Energy PistolsPrimeKeys or Robux bundle400 Keys; 1299 Robux (Energy Bundle)Prime dual-pistol secondary for quick backup energy damage.Contracts track eliminations and playtime.
Exogun
ExogunPrimeKeys or Robux bundle350 Keys; 649 Robux (Exogun Bundle)Prime projectile secondary for special burst pressure from the backup slot.Contracts track eliminations and playtime.
Slingshot
SlingshotPrimeKeys or Robux bundle300 Keys; 1149 Robux (Classic Bundle)Prime projectile secondary that favors fast shots and mobility.Contracts track playtime.
Daggers
DaggersStandardKeys30 KeysStandard thrown-blade secondary for quick burst attacks.Contracts track eliminations and playtime.
Flare Gun
Flare GunStandardKeys10 KeysStandard flare secondary for damage-over-time pressure and utility.Contracts track damage dealt and playtime.
Handgun
HandgunStandardFree defaultFreeDefault free loadoutDefault sidearm for reliable backup damage.Contracts track eliminations and playtime.
Revolver
RevolverStandardKeys25 KeysStandard precision sidearm with a burst fan-shot ability.Contracts track eliminations and playtime.
Shorty
ShortyStandardKeys or Robux bundle20 Keys; 49 Robux (Starter Bundle)Standard close-range sidearm that acts like a compact shotgun.Contracts track eliminations and playtime.
Spray
SprayStandardKeys5 KeysStandard automatic secondary for short-range backup pressure.Contracts track eliminations and playtime.
Uzi
UziStandardKeys20 KeysStandard automatic sidearm for fast close-to-mid-range damage.Contracts track eliminations and playtime.
Glass Cannon
Glass CannonContrabandMode-exclusiveRIVALS RNG and Gun Game onlyRIVALS RNG and Gun Game onlyMode-exclusive high-risk secondary for RIVALS RNG and Gun Game.No normal weapon contract listed.

Weapon slot

Melee

11 items

Melee weapons are not all simple last-hit tools. Some focus on quick close damage, while others add defense, movement, cover, reach, or special mode behavior.

Maul

Prime

Maul

unlock route
Keys
cost
550 Keys
use note
Prime heavy melee for slow, hard-hitting close-range swings.
contract note
Contracts track eliminations and playtime.
Spear

Prime

Spear

unlock route
Season Pass or keys
cost
2
  • Key cost not listed
  • free from Season Pass source
use note
Prime melee with pokes, throws, and wall-stuck mobility utility.
contract note
Contracts track eliminations and playtime.
Trowel

Prime

Trowel

unlock route
Keys or Robux bundle
cost
2
  • 200 Keys
  • 1149 Robux (Classic Bundle)
use note
Prime melee that can build cover while filling the close-range slot.
contract note
Contracts track eliminations and playtime.
Battle Axe

Standard

Battle Axe

unlock route
Keys
cost
50 Keys
use note
Standard heavy melee for strong close-range hits.
contract note
Contracts track eliminations and playtime.
Chainsaw

Standard

Chainsaw

unlock route
Keys
cost
15 Keys
use note
Standard pressure melee with sustained close-range damage.
contract note
Contracts track eliminations and playtime.
Fists

Standard

Fists

unlock route
Free default
cost
Free
default / free
Default free loadout
use note
Default melee for quick close-range hits and starter movement.
contract note
Contracts track eliminations and playtime.
Katana

Standard

Katana

unlock route
Keys
cost
45 Keys
use note
Standard sword melee for direct slashes and close pressure.
contract note
Contracts track eliminations and playtime.
Knife

Standard

Knife

unlock route
Keys
cost
20 Keys
use note
Standard light melee for quick close-range attacks.
contract note
Contracts track eliminations and playtime.
Riot Shield

Standard

Riot Shield

unlock route
Keys
cost
45 Keys
use note
Standard defensive melee that can absorb incoming damage.
contract note
Contracts track damage absorbed and playtime.
Scythe

Standard

Scythe

unlock route
Keys
cost
40 Keys
use note
Standard melee for sweeping close-range pressure.
contract note
Contracts track eliminations and playtime.
Glast Shard

Contraband

Glast Shard

unlock route
Mode-exclusive
cost
RIVALS RNG and Gun Game only
mode-exclusive note
RIVALS RNG and Gun Game only
use note
Mode-exclusive knife-like melee for RIVALS RNG and Gun Game.
contract note
No normal weapon contract listed.
ImageNameTypeunlock routecostdefault / freemode-exclusive noteuse notecontract note
Maul
MaulPrimeKeys550 KeysPrime heavy melee for slow, hard-hitting close-range swings.Contracts track eliminations and playtime.
Spear
SpearPrimeSeason Pass or keysKey cost not listed; free from Season Pass sourcePrime melee with pokes, throws, and wall-stuck mobility utility.Contracts track eliminations and playtime.
Trowel
TrowelPrimeKeys or Robux bundle200 Keys; 1149 Robux (Classic Bundle)Prime melee that can build cover while filling the close-range slot.Contracts track eliminations and playtime.
Battle Axe
Battle AxeStandardKeys50 KeysStandard heavy melee for strong close-range hits.Contracts track eliminations and playtime.
Chainsaw
ChainsawStandardKeys15 KeysStandard pressure melee with sustained close-range damage.Contracts track eliminations and playtime.
Fists
FistsStandardFree defaultFreeDefault free loadoutDefault melee for quick close-range hits and starter movement.Contracts track eliminations and playtime.
Katana
KatanaStandardKeys45 KeysStandard sword melee for direct slashes and close pressure.Contracts track eliminations and playtime.
Knife
KnifeStandardKeys20 KeysStandard light melee for quick close-range attacks.Contracts track eliminations and playtime.
Riot Shield
Riot ShieldStandardKeys45 KeysStandard defensive melee that can absorb incoming damage.Contracts track damage absorbed and playtime.
Scythe
ScytheStandardKeys40 KeysStandard melee for sweeping close-range pressure.Contracts track eliminations and playtime.
Glast Shard
Glast ShardContrabandMode-exclusiveRIVALS RNG and Gun Game onlyRIVALS RNG and Gun Game onlyMode-exclusive knife-like melee for RIVALS RNG and Gun Game.No normal weapon contract listed.

Weapon slot

Utility

14 items

Utility weapons handle healing, explosives, traps, movement, disruption, smoke, team support, or mode-only effects. Cost and use notes matter more than raw damage for many rows in this slot.

Grappler

Contraband

Grappler

unlock route
Robux bundle
cost
3
  • Key cost not listed
  • 599 Robux Prime Bundle
  • 999 Robux Contraband Bundle
use note
Contraband utility for pulling yourself to walls or pulling enemies toward you.
contract note
Contracts track enemies hooked and playtime.
Medkit

Prime

Medkit

unlock route
Keys
cost
300 Keys
use note
Prime utility for healing during longer fights.
contract note
Contracts track heals given and playtime.
Subspace Tripmine

Prime

Subspace Tripmine

unlock route
Keys or Robux bundle
cost
2
  • 250 Keys
  • 1149 Robux (Classic Bundle)
use note
Prime trap utility for area denial and punish setups.
contract note
Contracts track damage dealt and playtime.
Warpstone

Prime

Warpstone

unlock route
Keys
cost
400 Keys
use note
Prime utility for teleporting out of danger or into a new angle.
contract note
Contracts track warps and playtime.
Flashbang

Standard

Flashbang

unlock route
Keys
cost
15 Keys
use note
Standard utility that blinds enemies before a push.
contract note
Contracts track enemies blinded and playtime.
Freeze Ray

Standard

Freeze Ray

unlock route
Keys
cost
45 Keys
use note
Standard utility that freezes enemies to set up follow-up damage.
contract note
Contracts track enemies frozen and playtime.
Grenade

Standard

Grenade

unlock route
Free default
cost
Free
default / free
Default free loadout
use note
Default explosive utility for splash damage and pressure around cover.
contract note
Contracts track damage dealt and playtime.
Jump Pad

Standard

Jump Pad

unlock route
Jump Shards
cost
9 Jump Shards
use note
Standard utility that launches players and unlocks through Jump Shards.
contract note
Contracts track players bounced and playtime.
Molotov

Standard

Molotov

unlock route
Keys
cost
25 Keys
use note
Standard fire utility for area denial and damage-over-time pressure.
contract note
Contracts track damage dealt and playtime.
Satchel

Standard

Satchel

unlock route
Keys
cost
35 Keys
use note
Standard remote explosive utility for burst damage and movement tricks.
contract note
Contracts track damage dealt and playtime.
Smoke Grenade

Standard

Smoke Grenade

unlock route
Keys
cost
10 Keys
use note
Standard utility that creates smoke cover and blocks sightlines.
contract note
Contracts track enemies smoked and playtime.
War Horn

Standard

War Horn

unlock route
Keys
cost
30 Keys
use note
Standard support utility that empowers teammates or a push.
contract note
Contracts track players empowered and playtime.
Elixir

Contraband

Elixir

unlock route
Mode-exclusive
cost
RIVALS RNG only
mode-exclusive note
RIVALS RNG only
use note
Mode-exclusive throwable utility that can damage enemies or heal allies in RIVALS RNG.
contract note
No normal weapon contract listed.
RNG Dice

Contraband

RNG Dice

unlock route
Mode-exclusive
cost
RIVALS RNG only
mode-exclusive note
RIVALS RNG only
use note
Mode-exclusive RIVALS RNG utility that rolls other weapon behavior.
contract note
No normal weapon contract listed.
ImageNameTypeunlock routecostdefault / freemode-exclusive noteuse notecontract note
Grappler
GrapplerContrabandRobux bundleKey cost not listed; 599 Robux Prime Bundle; 999 Robux Contraband BundleContraband utility for pulling yourself to walls or pulling enemies toward you.Contracts track enemies hooked and playtime.
Medkit
MedkitPrimeKeys300 KeysPrime utility for healing during longer fights.Contracts track heals given and playtime.
Subspace Tripmine
Subspace TripminePrimeKeys or Robux bundle250 Keys; 1149 Robux (Classic Bundle)Prime trap utility for area denial and punish setups.Contracts track damage dealt and playtime.
Warpstone
WarpstonePrimeKeys400 KeysPrime utility for teleporting out of danger or into a new angle.Contracts track warps and playtime.
Flashbang
FlashbangStandardKeys15 KeysStandard utility that blinds enemies before a push.Contracts track enemies blinded and playtime.
Freeze Ray
Freeze RayStandardKeys45 KeysStandard utility that freezes enemies to set up follow-up damage.Contracts track enemies frozen and playtime.
Grenade
GrenadeStandardFree defaultFreeDefault free loadoutDefault explosive utility for splash damage and pressure around cover.Contracts track damage dealt and playtime.
Jump Pad
Jump PadStandardJump Shards9 Jump ShardsStandard utility that launches players and unlocks through Jump Shards.Contracts track players bounced and playtime.
Molotov
MolotovStandardKeys25 KeysStandard fire utility for area denial and damage-over-time pressure.Contracts track damage dealt and playtime.
Satchel
SatchelStandardKeys35 KeysStandard remote explosive utility for burst damage and movement tricks.Contracts track damage dealt and playtime.
Smoke Grenade
Smoke GrenadeStandardKeys10 KeysStandard utility that creates smoke cover and blocks sightlines.Contracts track enemies smoked and playtime.
War Horn
War HornStandardKeys30 KeysStandard support utility that empowers teammates or a push.Contracts track players empowered and playtime.
Elixir
ElixirContrabandMode-exclusiveRIVALS RNG onlyRIVALS RNG onlyMode-exclusive throwable utility that can damage enemies or heal allies in RIVALS RNG.No normal weapon contract listed.
RNG Dice
RNG DiceContrabandMode-exclusiveRIVALS RNG onlyRIVALS RNG onlyMode-exclusive RIVALS RNG utility that rolls other weapon behavior.No normal weapon contract listed.

How to unlock RIVALS weapons

RIVALS uses a few different weapon routes, and they do not all mean the same thing for a player saving keys. The four free defaults are Assault Rifle, Handgun, Fists, and Grenade. Most Standard weapons are key unlocks, while some also appear in small Robux bundles. Prime weapons usually cost more keys or appear in larger themed bundles. Contraband weapons are the special high-cost or unusual rows, and several of them are not normal unlock goals at all.

RouteWhat it meansExamples
Free defaultGiven as the starter loadoutAssault Rifle, Handgun, Fists, Grenade
KeysBought with earned weapon currencyBow, Revolver, Katana, Smoke Grenade
Keys or Robux bundleUnlockable with keys or a listed bundle routeEnergy Rifle, Flamethrower, Shorty, Trowel
Jump ShardsRequires hidden shard collection instead of keysJump Pad
Special route or unclear key priceHas an unlock note instead of a clean key-only priceSpear, Grappler
Mode-exclusiveAppears in RIVALS RNG or Gun Game, not as a normal unlock targetScepter, Glass Cannon, Glast Shard, Elixir, RNG Dice

What Standard, Prime, and Contraband mean

Weapon type is mostly an unlock and source clue. Standard weapons make up the normal weapon pool and include the free defaults. Prime weapons tend to sit higher in the key and bundle ladder. Contraband weapons are special rows with unusual mechanics, higher costs, or mode-only access. Type helps explain how expensive or unusual a weapon is, but slot still matters more when you are choosing a loadout.

How contracts fit the weapon list

Most normal weapons have compact contract families, usually eliminations or playtime, with a few special objectives such as portals spawned, damage absorbed, players bounced, or enemies blinded. Those notes belong on the weapon rows because contracts are tied to the weapon you use. Full reward ladders would make the rows harder to scan, so the useful version is a short contract note beside the unlock and use details.

What to watch before spending keys

Do not treat every expensive weapon as the best first buy. A Primary upgrade changes your main fight plan. A Secondary upgrade fills gaps when your Primary is slow, short-range, or out of ammo. A Melee upgrade can add movement, defense, or reach. A Utility upgrade can matter even without direct damage if it gives healing, cover, traps, movement, or team pressure. Mode-exclusive rows should be treated as special-mode references, not as normal shopping targets.

How to Use This RIVALS Weapons List

Each entry is grouped by loadout slot. Type shows whether the weapon is Standard, Prime, or Contraband. Unlock route and Cost explain how the weapon is accessed, including keys, Robux bundles, Jump Shards, free defaults, special-route notes, or mode-only access. Default/free appears only on the four starter weapons. Mode-exclusive note appears only when the weapon belongs to RIVALS RNG or Gun Game instead of the normal unlock pool. Use note gives the practical role, and Contract note summarizes the contract family without exposing full reward ladders.

FAQ

Q.

How many weapons are in RIVALS?

RIVALS has 53 weapon rows in this set: 16 Primary, 12 Secondary, 11 Melee, and 14 Utility weapons. Five of those rows are mode-exclusive and are flagged separately.

Q.

Which RIVALS weapons are free?

The free default loadout is Assault Rifle, Handgun, Fists, and Grenade. Those four rows are marked as default free weapons so they do not get mixed up with normal key unlocks.

Q.

What is the difference between Standard, Prime, and Contraband weapons?

Standard weapons are the normal weapon class and include the free defaults. Prime weapons are usually higher-cost or bundle-linked. Contraband weapons are special rows with unusual mechanics, high costs, or mode-only access.

Q.

Which RIVALS weapons are mode-exclusive?

Scepter, Glass Cannon, Glast Shard, Elixir, and RNG Dice are the mode-exclusive rows. They appear with mode notes so they are not confused with normal unlock goals.

Q.

How do you unlock Jump Pad in RIVALS?

Jump Pad uses Jump Shards instead of normal keys. Its row is marked as a Jump Shards unlock route with a 9 Jump Shards cost.

Q.

Do weapon contracts unlock cosmetics?

Normal weapon contracts can reward keys, boxes, capsules, wraps, finishers, charms, or similar cosmetics. The weapon rows keep that as a short contract note instead of turning every contract ladder into a separate list.

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