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  3. RIVALS>
  4. Weapons

All 53 RIVALS Weapons, Costs, and Unlock Routes

Updated on September 2, 2026 (about 1 month ago)

RIVALS weapons decide how each round feels before the first shot is fired. A normal loadout has one Primary, one Secondary, one Melee, and one Utility item, so the useful comparison starts with slot, then moves into type, cost, unlock route, and whether the row is a normal weapon or a mode-only special.

View

type

Contraband

9 items

Distortion

Type
Contraband
slot
Primary
unlock route
Keys
cost
700 Keys
default / free
-
mode-exclusive note
-

Permafrost

Type
Contraband
slot
Primary
unlock route
Keys
cost
600 Keys
default / free
-
mode-exclusive note
-

Scepter

Type
Contraband
slot
Primary
unlock route
Mode-exclusive
cost
RIVALS RNG only
default / free
-
mode-exclusive note
RIVALS RNG only

Warper

Type
Contraband
slot
Secondary
unlock route
Keys
cost
650 Keys
default / free
-
mode-exclusive note
-

Glass Cannon

Type
Contraband
slot
Secondary
unlock route
Mode-exclusive
cost
RIVALS RNG and Gun Game only
default / free
-
mode-exclusive note
RIVALS RNG and Gun Game only

Glast Shard

Type
Contraband
slot
Melee
unlock route
Mode-exclusive
cost
RIVALS RNG and Gun Game only
default / free
-
mode-exclusive note
RIVALS RNG and Gun Game only

Grappler

Type
Contraband
slot
Utility
unlock route
Robux bundle
cost
Key cost not listed; 599 Robux Prime Bundle; 999 Robux Contraband Bundle
default / free
-
mode-exclusive note
-

Elixir

Type
Contraband
slot
Utility
unlock route
Mode-exclusive
cost
RIVALS RNG only
default / free
-
mode-exclusive note
RIVALS RNG only

RNG Dice

Type
Contraband
slot
Utility
unlock route
Mode-exclusive
cost
RIVALS RNG only
default / free
-
mode-exclusive note
RIVALS RNG only

type

Prime

14 items

Energy Rifle

Type
Prime
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 425 Keys
  • 1299 Robux (Energy Bundle)
default / free
-
mode-exclusive note
-

Flamethrower

Type
Prime
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 400 Keys
  • 1899 Robux (Heavy Duty Bundle)
default / free
-
mode-exclusive note
-

Grenade Launcher

Type
Prime
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 425 Keys
  • 1899 Robux (Heavy Duty Bundle)
default / free
-
mode-exclusive note
-

Minigun

Type
Prime
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 450 Keys
  • 1899 Robux (Heavy Duty Bundle)
default / free
-
mode-exclusive note
-

Paintball Gun

Type
Prime
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 475 Keys
  • 1149 Robux (Classic Bundle)
default / free
-
mode-exclusive note
-

Energy Pistols

Type
Prime
slot
Secondary
unlock route
Keys or Robux bundle
cost
  • 400 Keys
  • 1299 Robux (Energy Bundle)
default / free
-
mode-exclusive note
-

Exogun

Type
Prime
slot
Secondary
unlock route
Keys or Robux bundle
cost
  • 350 Keys
  • 649 Robux (Exogun Bundle)
default / free
-
mode-exclusive note
-

Slingshot

Type
Prime
slot
Secondary
unlock route
Keys or Robux bundle
cost
  • 300 Keys
  • 1149 Robux (Classic Bundle)
default / free
-
mode-exclusive note
-

Maul

Type
Prime
slot
Melee
unlock route
Keys
cost
550 Keys
default / free
-
mode-exclusive note
-

Spear

Type
Prime
slot
Melee
unlock route
Season Pass or keys
cost
Key cost not listed; free from Season Pass source
default / free
-
mode-exclusive note
-

Trowel

Type
Prime
slot
Melee
unlock route
Keys or Robux bundle
cost
  • 200 Keys
  • 1149 Robux (Classic Bundle)
default / free
-
mode-exclusive note
-

Medkit

Type
Prime
slot
Utility
unlock route
Keys
cost
300 Keys
default / free
-
mode-exclusive note
-

Subspace Tripmine

Type
Prime
slot
Utility
unlock route
Keys or Robux bundle
cost
  • 250 Keys
  • 1149 Robux (Classic Bundle)
default / free
-
mode-exclusive note
-

Warpstone

Type
Prime
slot
Utility
unlock route
Keys
cost
400 Keys
default / free
-
mode-exclusive note
-

type

Standard

30 items

Assault Rifle

Type
Standard
slot
Primary
unlock route
Free default
cost
Free
default / free
Default free loadout
mode-exclusive note
-

Bow

Type
Standard
slot
Primary
unlock route
Keys
cost
15 Keys
default / free
-
mode-exclusive note
-

Burst Rifle

Type
Standard
slot
Primary
unlock route
Keys
cost
25 Keys
default / free
-
mode-exclusive note
-

Crossbow

Type
Standard
slot
Primary
unlock route
Keys
cost
35 Keys
default / free
-
mode-exclusive note
-

Gunblade

Type
Standard
slot
Primary
unlock route
Keys
cost
45 Keys
default / free
-
mode-exclusive note
-

RPG

Type
Standard
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 25 Keys
  • 124 Robux (RPG Bundle)
default / free
-
mode-exclusive note
-

Shotgun

Type
Standard
slot
Primary
unlock route
Keys
cost
20 Keys
default / free
-
mode-exclusive note
-

Sniper

Type
Standard
slot
Primary
unlock route
Keys
cost
75 Keys
default / free
-
mode-exclusive note
-

Daggers

Type
Standard
slot
Secondary
unlock route
Keys
cost
30 Keys
default / free
-
mode-exclusive note
-

Flare Gun

Type
Standard
slot
Secondary
unlock route
Keys
cost
10 Keys
default / free
-
mode-exclusive note
-

Handgun

Type
Standard
slot
Secondary
unlock route
Free default
cost
Free
default / free
Default free loadout
mode-exclusive note
-

Revolver

Type
Standard
slot
Secondary
unlock route
Keys
cost
25 Keys
default / free
-
mode-exclusive note
-

Shorty

Type
Standard
slot
Secondary
unlock route
Keys or Robux bundle
cost
  • 20 Keys
  • 49 Robux (Starter Bundle)
default / free
-
mode-exclusive note
-

Spray

Type
Standard
slot
Secondary
unlock route
Keys
cost
5 Keys
default / free
-
mode-exclusive note
-

Uzi

Type
Standard
slot
Secondary
unlock route
Keys
cost
20 Keys
default / free
-
mode-exclusive note
-

Battle Axe

Type
Standard
slot
Melee
unlock route
Keys
cost
50 Keys
default / free
-
mode-exclusive note
-

Chainsaw

Type
Standard
slot
Melee
unlock route
Keys
cost
15 Keys
default / free
-
mode-exclusive note
-

Fists

Type
Standard
slot
Melee
unlock route
Free default
cost
Free
default / free
Default free loadout
mode-exclusive note
-

Katana

Type
Standard
slot
Melee
unlock route
Keys
cost
45 Keys
default / free
-
mode-exclusive note
-

Knife

Type
Standard
slot
Melee
unlock route
Keys
cost
20 Keys
default / free
-
mode-exclusive note
-

Riot Shield

Type
Standard
slot
Melee
unlock route
Keys
cost
45 Keys
default / free
-
mode-exclusive note
-

Scythe

Type
Standard
slot
Melee
unlock route
Keys
cost
40 Keys
default / free
-
mode-exclusive note
-

Flashbang

Type
Standard
slot
Utility
unlock route
Keys
cost
15 Keys
default / free
-
mode-exclusive note
-

Freeze Ray

Type
Standard
slot
Utility
unlock route
Keys
cost
45 Keys
default / free
-
mode-exclusive note
-

Grenade

Type
Standard
slot
Utility
unlock route
Free default
cost
Free
default / free
Default free loadout
mode-exclusive note
-

Jump Pad

Type
Standard
slot
Utility
unlock route
Jump Shards
cost
9 Jump Shards
default / free
-
mode-exclusive note
-

Molotov

Type
Standard
slot
Utility
unlock route
Keys
cost
25 Keys
default / free
-
mode-exclusive note
-

Satchel

Type
Standard
slot
Utility
unlock route
Keys
cost
35 Keys
default / free
-
mode-exclusive note
-

Smoke Grenade

Type
Standard
slot
Utility
unlock route
Keys
cost
10 Keys
default / free
-
mode-exclusive note
-

War Horn

Type
Standard
slot
Utility
unlock route
Keys
cost
30 Keys
default / free
-
mode-exclusive note
-

How to unlock RIVALS weapons

RIVALS uses a few different weapon routes, and they do not all mean the same thing for a player saving keys. The four free defaults are Assault Rifle, Handgun, Fists, and Grenade. Most Standard weapons are key unlocks, while some also appear in small Robux bundles. Prime weapons usually cost more keys or appear in larger themed bundles. Contraband weapons are the special high-cost or unusual rows, and several of them are not normal unlock goals at all.

RouteWhat it meansExamples
Free defaultGiven as the starter loadoutAssault Rifle, Handgun, Fists, Grenade
KeysBought with earned weapon currencyBow, Revolver, Katana, Smoke Grenade
Keys or Robux bundleUnlockable with keys or a listed bundle routeEnergy Rifle, Flamethrower, Shorty, Trowel
Jump ShardsRequires hidden shard collection instead of keysJump Pad
Special route or unclear key priceHas an unlock note instead of a clean key-only priceSpear, Grappler
Mode-exclusiveAppears in RIVALS RNG or Gun Game, not as a normal unlock targetScepter, Glass Cannon, Glast Shard, Elixir, RNG Dice

What Standard, Prime, and Contraband mean

Weapon type is mostly an unlock and source clue. Standard weapons make up the normal weapon pool and include the free defaults. Prime weapons tend to sit higher in the key and bundle ladder. Contraband weapons are special rows with unusual mechanics, higher costs, or mode-only access. Type helps explain how expensive or unusual a weapon is, but slot still matters more when you are choosing a loadout.

How contracts fit the weapon list

Most normal weapons have compact contract families, usually eliminations or playtime, with a few special objectives such as portals spawned, damage absorbed, players bounced, or enemies blinded. Those notes belong on the weapon rows because contracts are tied to the weapon you use. Full reward ladders would make the rows harder to scan, so the useful version is a short contract note beside the unlock and use details.

What to watch before spending keys

Do not treat every expensive weapon as the best first buy. A Primary upgrade changes your main fight plan. A Secondary upgrade fills gaps when your Primary is slow, short-range, or out of ammo. A Melee upgrade can add movement, defense, or reach. A Utility upgrade can matter even without direct damage if it gives healing, cover, traps, movement, or team pressure. Mode-exclusive rows should be treated as special-mode references, not as normal shopping targets.

Melee weapons are not all simple last-hit tools. Some focus on quick close damage, while others add defense, movement, cover, reach, or special mode behavior.

Primary weapons carry the main damage plan. Compare the type, cost, and unlock route before spending keys, especially on Prime and Contraband rows that cost more than a normal Standard unlock.

Secondary weapons cover backup damage, burst windows, close-range finishes, or special sidearm mechanics. They matter most when your Primary leaves a gap, such as slow reloads, weak close-range pressure, or limited mobility.

Utility weapons handle healing, explosives, traps, movement, disruption, smoke, team support, or mode-only effects. Cost and use notes matter more than raw damage for many rows in this slot.

FAQ

Q.

How many weapons are in RIVALS?

RIVALS has 53 weapon rows in this set: 16 Primary, 12 Secondary, 11 Melee, and 14 Utility weapons. Five of those rows are mode-exclusive and are flagged separately.

Q.

Which RIVALS weapons are free?

The free default loadout is Assault Rifle, Handgun, Fists, and Grenade. Those four rows are marked as default free weapons so they do not get mixed up with normal key unlocks.

Q.

What is the difference between Standard, Prime, and Contraband weapons?

Standard weapons are the normal weapon class and include the free defaults. Prime weapons are usually higher-cost or bundle-linked. Contraband weapons are special rows with unusual mechanics, high costs, or mode-only access.

Q.

Which RIVALS weapons are mode-exclusive?

Scepter, Glass Cannon, Glast Shard, Elixir, and RNG Dice are the mode-exclusive rows. They appear with mode notes so they are not confused with normal unlock goals.

Q.

How do you unlock Jump Pad in RIVALS?

Jump Pad uses Jump Shards instead of normal keys. Its row is marked as a Jump Shards unlock route with a 9 Jump Shards cost.

Q.

Do weapon contracts unlock cosmetics?

Normal weapon contracts can reward keys, boxes, capsules, wraps, finishers, charms, or similar cosmetics. The weapon rows keep that as a short contract note instead of turning every contract ladder into a separate list.

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