Bloxodes

All 53 RIVALS Weapons, Costs, and Unlock Routes

Updated on June 28, 2026 (16 days ago)

RIVALS weapons decide how each round feels before the first shot is fired. A normal loadout has one Primary, one Secondary, one Melee, and one Utility item, so the useful comparison starts with slot, then moves into type, cost, unlock route, and whether the row is a normal weapon or a mode-only special.

View

type

Contraband

9 items

Distortion

-

Type
Contraband
slot
Primary
unlock route
Keys
cost
700 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Contraband primary that creates a pull-in vortex for area control and combo pressure.

Permafrost

-

Type
Contraband
slot
Primary
unlock route
Keys
cost
600 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Contraband primary built around slowing or freezing enemies during ranged fights.

Scepter

-

Type
Contraband
slot
Primary
unlock route
Mode-exclusive
cost
RIVALS RNG only
default / free
-
mode-exclusive note
RIVALS RNG only
Mode Note
RIVALS RNG only
use note
Mode-exclusive magic-orb primary for RIVALS RNG rounds.

Warper

-

Type
Contraband
slot
Secondary
unlock route
Keys
cost
650 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Contraband secondary that creates portals for repositioning and tricky angles.

Glass Cannon

-

Type
Contraband
slot
Secondary
unlock route
Mode-exclusive
cost
RIVALS RNG and Gun Game only
default / free
-
mode-exclusive note
RIVALS RNG and Gun Game only
Mode Note
RIVALS RNG and Gun Game only
use note
Mode-exclusive high-risk secondary for RIVALS RNG and Gun Game.

Glast Shard

-

Type
Contraband
slot
Melee
unlock route
Mode-exclusive
cost
RIVALS RNG and Gun Game only
default / free
-
mode-exclusive note
RIVALS RNG and Gun Game only
Mode Note
RIVALS RNG and Gun Game only
use note
Mode-exclusive knife-like melee for RIVALS RNG and Gun Game.

Grappler

-

Type
Contraband
slot
Utility
unlock route
Robux bundle
cost
Key cost not listed; 599 Robux Prime Bundle; 999 Robux Contraband Bundle
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Contraband utility for pulling yourself to walls or pulling enemies toward you.

Elixir

-

Type
Contraband
slot
Utility
unlock route
Mode-exclusive
cost
RIVALS RNG only
default / free
-
mode-exclusive note
RIVALS RNG only
Mode Note
RIVALS RNG only
use note
Mode-exclusive throwable utility that can damage enemies or heal allies in RIVALS RNG.

RNG Dice

-

Type
Contraband
slot
Utility
unlock route
Mode-exclusive
cost
RIVALS RNG only
default / free
-
mode-exclusive note
RIVALS RNG only
Mode Note
RIVALS RNG only
use note
Mode-exclusive RIVALS RNG utility that rolls other weapon behavior.
ImageNameTypeslotunlock routecostdefault / freemode-exclusive noteMode Noteuse note
DistortionContrabandPrimaryKeys700 Keys---Contraband primary that creates a pull-in vortex for area control and combo pressure.
PermafrostContrabandPrimaryKeys600 Keys---Contraband primary built around slowing or freezing enemies during ranged fights.
ScepterContrabandPrimaryMode-exclusiveRIVALS RNG only-RIVALS RNG onlyRIVALS RNG onlyMode-exclusive magic-orb primary for RIVALS RNG rounds.
WarperContrabandSecondaryKeys650 Keys---Contraband secondary that creates portals for repositioning and tricky angles.
Glass CannonContrabandSecondaryMode-exclusiveRIVALS RNG and Gun Game only-RIVALS RNG and Gun Game onlyRIVALS RNG and Gun Game onlyMode-exclusive high-risk secondary for RIVALS RNG and Gun Game.
Glast ShardContrabandMeleeMode-exclusiveRIVALS RNG and Gun Game only-RIVALS RNG and Gun Game onlyRIVALS RNG and Gun Game onlyMode-exclusive knife-like melee for RIVALS RNG and Gun Game.
GrapplerContrabandUtilityRobux bundleKey cost not listed; 599 Robux Prime Bundle; 999 Robux Contraband Bundle---Contraband utility for pulling yourself to walls or pulling enemies toward you.
ElixirContrabandUtilityMode-exclusiveRIVALS RNG only-RIVALS RNG onlyRIVALS RNG onlyMode-exclusive throwable utility that can damage enemies or heal allies in RIVALS RNG.
RNG DiceContrabandUtilityMode-exclusiveRIVALS RNG only-RIVALS RNG onlyRIVALS RNG onlyMode-exclusive RIVALS RNG utility that rolls other weapon behavior.

type

Prime

14 items

Energy Rifle

-

Type
Prime
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 425 Keys
  • 1299 Robux (Energy Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime energy primary for steady ranged damage without normal ammo pressure.

Flamethrower

-

Type
Prime
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 400 Keys
  • 1899 Robux (Heavy Duty Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime close-range primary that pressures groups with sustained fire.

Grenade Launcher

-

Type
Prime
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 425 Keys
  • 1899 Robux (Heavy Duty Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime explosive primary for arcing splash damage around cover.

Minigun

-

Type
Prime
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 450 Keys
  • 1899 Robux (Heavy Duty Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime heavy primary for sustained fire, balanced by slower movement.

Paintball Gun

-

Type
Prime
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 475 Keys
  • 1149 Robux (Classic Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime rifle-style primary that uses fast paint shots for sustained pressure.

Energy Pistols

-

Type
Prime
slot
Secondary
unlock route
Keys or Robux bundle
cost
  • 400 Keys
  • 1299 Robux (Energy Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime dual-pistol secondary for quick backup energy damage.

Exogun

-

Type
Prime
slot
Secondary
unlock route
Keys or Robux bundle
cost
  • 350 Keys
  • 649 Robux (Exogun Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime projectile secondary for special burst pressure from the backup slot.

Slingshot

-

Type
Prime
slot
Secondary
unlock route
Keys or Robux bundle
cost
  • 300 Keys
  • 1149 Robux (Classic Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime projectile secondary that favors fast shots and mobility.

Maul

-

Type
Prime
slot
Melee
unlock route
Keys
cost
550 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime heavy melee for slow, hard-hitting close-range swings.

Spear

-

Type
Prime
slot
Melee
unlock route
Season Pass or keys
cost
Key cost not listed; free from Season Pass source
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime melee with pokes, throws, and wall-stuck mobility utility.

Trowel

-

Type
Prime
slot
Melee
unlock route
Keys or Robux bundle
cost
  • 200 Keys
  • 1149 Robux (Classic Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime melee that can build cover while filling the close-range slot.

Medkit

-

Type
Prime
slot
Utility
unlock route
Keys
cost
300 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime utility for healing during longer fights.

Subspace Tripmine

-

Type
Prime
slot
Utility
unlock route
Keys or Robux bundle
cost
  • 250 Keys
  • 1149 Robux (Classic Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime trap utility for area denial and punish setups.

Warpstone

-

Type
Prime
slot
Utility
unlock route
Keys
cost
400 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Prime utility for teleporting out of danger or into a new angle.
ImageNameTypeslotunlock routecostdefault / freemode-exclusive noteMode Noteuse note
Energy RiflePrimePrimaryKeys or Robux bundle
  • 425 Keys
  • 1299 Robux (Energy Bundle)
---Prime energy primary for steady ranged damage without normal ammo pressure.
FlamethrowerPrimePrimaryKeys or Robux bundle
  • 400 Keys
  • 1899 Robux (Heavy Duty Bundle)
---Prime close-range primary that pressures groups with sustained fire.
Grenade LauncherPrimePrimaryKeys or Robux bundle
  • 425 Keys
  • 1899 Robux (Heavy Duty Bundle)
---Prime explosive primary for arcing splash damage around cover.
MinigunPrimePrimaryKeys or Robux bundle
  • 450 Keys
  • 1899 Robux (Heavy Duty Bundle)
---Prime heavy primary for sustained fire, balanced by slower movement.
Paintball GunPrimePrimaryKeys or Robux bundle
  • 475 Keys
  • 1149 Robux (Classic Bundle)
---Prime rifle-style primary that uses fast paint shots for sustained pressure.
Energy PistolsPrimeSecondaryKeys or Robux bundle
  • 400 Keys
  • 1299 Robux (Energy Bundle)
---Prime dual-pistol secondary for quick backup energy damage.
ExogunPrimeSecondaryKeys or Robux bundle
  • 350 Keys
  • 649 Robux (Exogun Bundle)
---Prime projectile secondary for special burst pressure from the backup slot.
SlingshotPrimeSecondaryKeys or Robux bundle
  • 300 Keys
  • 1149 Robux (Classic Bundle)
---Prime projectile secondary that favors fast shots and mobility.
MaulPrimeMeleeKeys550 Keys---Prime heavy melee for slow, hard-hitting close-range swings.
SpearPrimeMeleeSeason Pass or keysKey cost not listed; free from Season Pass source---Prime melee with pokes, throws, and wall-stuck mobility utility.
TrowelPrimeMeleeKeys or Robux bundle
  • 200 Keys
  • 1149 Robux (Classic Bundle)
---Prime melee that can build cover while filling the close-range slot.
MedkitPrimeUtilityKeys300 Keys---Prime utility for healing during longer fights.
Subspace TripminePrimeUtilityKeys or Robux bundle
  • 250 Keys
  • 1149 Robux (Classic Bundle)
---Prime trap utility for area denial and punish setups.
WarpstonePrimeUtilityKeys400 Keys---Prime utility for teleporting out of danger or into a new angle.

type

Standard

30 items

Assault Rifle

-

Type
Standard
slot
Primary
unlock route
Free default
cost
Free
default / free
Default free loadout
mode-exclusive note
-
Mode Note
-
use note
Default automatic primary for steady mid-range fights.

Bow

-

Type
Standard
slot
Primary
unlock route
Keys
cost
15 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard projectile primary for aimed charged shots and burst picks.

Burst Rifle

-

Type
Standard
slot
Primary
unlock route
Keys
cost
25 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard burst primary for controlled mid-range damage.

Crossbow

-

Type
Standard
slot
Primary
unlock route
Keys
cost
35 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard single-shot projectile primary for accurate picks.

Gunblade

-

Type
Standard
slot
Primary
unlock route
Keys
cost
45 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard hybrid primary that mixes ranged shots with blade pressure.

RPG

-

Type
Standard
slot
Primary
unlock route
Keys or Robux bundle
cost
  • 25 Keys
  • 124 Robux (RPG Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard explosive launcher for splash damage and rocket-mobility plays.

Shotgun

-

Type
Standard
slot
Primary
unlock route
Keys
cost
20 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard close-range primary for heavy burst damage.

Sniper

-

Type
Standard
slot
Primary
unlock route
Keys
cost
75 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard long-range primary for precision picks.

Daggers

-

Type
Standard
slot
Secondary
unlock route
Keys
cost
30 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard thrown-blade secondary for quick burst attacks.

Flare Gun

-

Type
Standard
slot
Secondary
unlock route
Keys
cost
10 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard flare secondary for damage-over-time pressure and utility.

Handgun

-

Type
Standard
slot
Secondary
unlock route
Free default
cost
Free
default / free
Default free loadout
mode-exclusive note
-
Mode Note
-
use note
Default sidearm for reliable backup damage.

Revolver

-

Type
Standard
slot
Secondary
unlock route
Keys
cost
25 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard precision sidearm with a burst fan-shot ability.

Shorty

-

Type
Standard
slot
Secondary
unlock route
Keys or Robux bundle
cost
  • 20 Keys
  • 49 Robux (Starter Bundle)
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard close-range sidearm that acts like a compact shotgun.

Spray

-

Type
Standard
slot
Secondary
unlock route
Keys
cost
5 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard automatic secondary for short-range backup pressure.

Uzi

-

Type
Standard
slot
Secondary
unlock route
Keys
cost
20 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard automatic sidearm for fast close-to-mid-range damage.

Battle Axe

-

Type
Standard
slot
Melee
unlock route
Keys
cost
50 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard heavy melee for strong close-range hits.

Chainsaw

-

Type
Standard
slot
Melee
unlock route
Keys
cost
15 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard pressure melee with sustained close-range damage.

Fists

-

Type
Standard
slot
Melee
unlock route
Free default
cost
Free
default / free
Default free loadout
mode-exclusive note
-
Mode Note
-
use note
Default melee for quick close-range hits and starter movement.

Katana

-

Type
Standard
slot
Melee
unlock route
Keys
cost
45 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard sword melee for direct slashes and close pressure.

Knife

-

Type
Standard
slot
Melee
unlock route
Keys
cost
20 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard light melee for quick close-range attacks.

Riot Shield

-

Type
Standard
slot
Melee
unlock route
Keys
cost
45 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard defensive melee that can absorb incoming damage.

Scythe

-

Type
Standard
slot
Melee
unlock route
Keys
cost
40 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard melee for sweeping close-range pressure.

Flashbang

-

Type
Standard
slot
Utility
unlock route
Keys
cost
15 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard utility that blinds enemies before a push.

Freeze Ray

-

Type
Standard
slot
Utility
unlock route
Keys
cost
45 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard utility that freezes enemies to set up follow-up damage.

Grenade

-

Type
Standard
slot
Utility
unlock route
Free default
cost
Free
default / free
Default free loadout
mode-exclusive note
-
Mode Note
-
use note
Default explosive utility for splash damage and pressure around cover.

Jump Pad

-

Type
Standard
slot
Utility
unlock route
Jump Shards
cost
9 Jump Shards
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard utility that launches players and unlocks through Jump Shards.

Molotov

-

Type
Standard
slot
Utility
unlock route
Keys
cost
25 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard fire utility for area denial and damage-over-time pressure.

Satchel

-

Type
Standard
slot
Utility
unlock route
Keys
cost
35 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard remote explosive utility for burst damage and movement tricks.

Smoke Grenade

-

Type
Standard
slot
Utility
unlock route
Keys
cost
10 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard utility that creates smoke cover and blocks sightlines.

War Horn

-

Type
Standard
slot
Utility
unlock route
Keys
cost
30 Keys
default / free
-
mode-exclusive note
-
Mode Note
-
use note
Standard support utility that empowers teammates or a push.
ImageNameTypeslotunlock routecostdefault / freemode-exclusive noteMode Noteuse note
Assault RifleStandardPrimaryFree defaultFreeDefault free loadout--Default automatic primary for steady mid-range fights.
BowStandardPrimaryKeys15 Keys---Standard projectile primary for aimed charged shots and burst picks.
Burst RifleStandardPrimaryKeys25 Keys---Standard burst primary for controlled mid-range damage.
CrossbowStandardPrimaryKeys35 Keys---Standard single-shot projectile primary for accurate picks.
GunbladeStandardPrimaryKeys45 Keys---Standard hybrid primary that mixes ranged shots with blade pressure.
RPGStandardPrimaryKeys or Robux bundle
  • 25 Keys
  • 124 Robux (RPG Bundle)
---Standard explosive launcher for splash damage and rocket-mobility plays.
ShotgunStandardPrimaryKeys20 Keys---Standard close-range primary for heavy burst damage.
SniperStandardPrimaryKeys75 Keys---Standard long-range primary for precision picks.
DaggersStandardSecondaryKeys30 Keys---Standard thrown-blade secondary for quick burst attacks.
Flare GunStandardSecondaryKeys10 Keys---Standard flare secondary for damage-over-time pressure and utility.
HandgunStandardSecondaryFree defaultFreeDefault free loadout--Default sidearm for reliable backup damage.
RevolverStandardSecondaryKeys25 Keys---Standard precision sidearm with a burst fan-shot ability.
ShortyStandardSecondaryKeys or Robux bundle
  • 20 Keys
  • 49 Robux (Starter Bundle)
---Standard close-range sidearm that acts like a compact shotgun.
SprayStandardSecondaryKeys5 Keys---Standard automatic secondary for short-range backup pressure.
UziStandardSecondaryKeys20 Keys---Standard automatic sidearm for fast close-to-mid-range damage.
Battle AxeStandardMeleeKeys50 Keys---Standard heavy melee for strong close-range hits.
ChainsawStandardMeleeKeys15 Keys---Standard pressure melee with sustained close-range damage.
FistsStandardMeleeFree defaultFreeDefault free loadout--Default melee for quick close-range hits and starter movement.
KatanaStandardMeleeKeys45 Keys---Standard sword melee for direct slashes and close pressure.
KnifeStandardMeleeKeys20 Keys---Standard light melee for quick close-range attacks.
Riot ShieldStandardMeleeKeys45 Keys---Standard defensive melee that can absorb incoming damage.
ScytheStandardMeleeKeys40 Keys---Standard melee for sweeping close-range pressure.
FlashbangStandardUtilityKeys15 Keys---Standard utility that blinds enemies before a push.
Freeze RayStandardUtilityKeys45 Keys---Standard utility that freezes enemies to set up follow-up damage.
GrenadeStandardUtilityFree defaultFreeDefault free loadout--Default explosive utility for splash damage and pressure around cover.
Jump PadStandardUtilityJump Shards9 Jump Shards---Standard utility that launches players and unlocks through Jump Shards.
MolotovStandardUtilityKeys25 Keys---Standard fire utility for area denial and damage-over-time pressure.
SatchelStandardUtilityKeys35 Keys---Standard remote explosive utility for burst damage and movement tricks.
Smoke GrenadeStandardUtilityKeys10 Keys---Standard utility that creates smoke cover and blocks sightlines.
War HornStandardUtilityKeys30 Keys---Standard support utility that empowers teammates or a push.

How to unlock RIVALS weapons

RIVALS uses a few different weapon routes, and they do not all mean the same thing for a player saving keys. The four free defaults are Assault Rifle, Handgun, Fists, and Grenade. Most Standard weapons are key unlocks, while some also appear in small Robux bundles. Prime weapons usually cost more keys or appear in larger themed bundles. Contraband weapons are the special high-cost or unusual rows, and several of them are not normal unlock goals at all.

RouteWhat it meansExamples
Free defaultGiven as the starter loadoutAssault Rifle, Handgun, Fists, Grenade
KeysBought with earned weapon currencyBow, Revolver, Katana, Smoke Grenade
Keys or Robux bundleUnlockable with keys or a listed bundle routeEnergy Rifle, Flamethrower, Shorty, Trowel
Jump ShardsRequires hidden shard collection instead of keysJump Pad
Special route or unclear key priceHas an unlock note instead of a clean key-only priceSpear, Grappler
Mode-exclusiveAppears in RIVALS RNG or Gun Game, not as a normal unlock targetScepter, Glass Cannon, Glast Shard, Elixir, RNG Dice

What Standard, Prime, and Contraband mean

Weapon type is mostly an unlock and source clue. Standard weapons make up the normal weapon pool and include the free defaults. Prime weapons tend to sit higher in the key and bundle ladder. Contraband weapons are special rows with unusual mechanics, higher costs, or mode-only access. Type helps explain how expensive or unusual a weapon is, but slot still matters more when you are choosing a loadout.

How contracts fit the weapon list

Most normal weapons have compact contract families, usually eliminations or playtime, with a few special objectives such as portals spawned, damage absorbed, players bounced, or enemies blinded. Those notes belong on the weapon rows because contracts are tied to the weapon you use. Full reward ladders would make the rows harder to scan, so the useful version is a short contract note beside the unlock and use details.

What to watch before spending keys

Do not treat every expensive weapon as the best first buy. A Primary upgrade changes your main fight plan. A Secondary upgrade fills gaps when your Primary is slow, short-range, or out of ammo. A Melee upgrade can add movement, defense, or reach. A Utility upgrade can matter even without direct damage if it gives healing, cover, traps, movement, or team pressure. Mode-exclusive rows should be treated as special-mode references, not as normal shopping targets.

Melee weapons are not all simple last-hit tools. Some focus on quick close damage, while others add defense, movement, cover, reach, or special mode behavior.

Primary weapons carry the main damage plan. Compare the type, cost, and unlock route before spending keys, especially on Prime and Contraband rows that cost more than a normal Standard unlock.

Secondary weapons cover backup damage, burst windows, close-range finishes, or special sidearm mechanics. They matter most when your Primary leaves a gap, such as slow reloads, weak close-range pressure, or limited mobility.

Utility weapons handle healing, explosives, traps, movement, disruption, smoke, team support, or mode-only effects. Cost and use notes matter more than raw damage for many rows in this slot.

FAQ

Q.

How many weapons are in RIVALS?

RIVALS has 53 weapon rows in this set: 16 Primary, 12 Secondary, 11 Melee, and 14 Utility weapons. Five of those rows are mode-exclusive and are flagged separately.

Q.

Which RIVALS weapons are free?

The free default loadout is Assault Rifle, Handgun, Fists, and Grenade. Those four rows are marked as default free weapons so they do not get mixed up with normal key unlocks.

Q.

What is the difference between Standard, Prime, and Contraband weapons?

Standard weapons are the normal weapon class and include the free defaults. Prime weapons are usually higher-cost or bundle-linked. Contraband weapons are special rows with unusual mechanics, high costs, or mode-only access.

Q.

Which RIVALS weapons are mode-exclusive?

Scepter, Glass Cannon, Glast Shard, Elixir, and RNG Dice are the mode-exclusive rows. They appear with mode notes so they are not confused with normal unlock goals.

Q.

How do you unlock Jump Pad in RIVALS?

Jump Pad uses Jump Shards instead of normal keys. Its row is marked as a Jump Shards unlock route with a 9 Jump Shards cost.

Q.

Do weapon contracts unlock cosmetics?

Normal weapon contracts can reward keys, boxes, capsules, wraps, finishers, charms, or similar cosmetics. The weapon rows keep that as a short contract note instead of turning every contract ladder into a separate list.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Check out other catalogs from RIVALS

View all