RIVALS weapons decide how each round feels before the first shot is fired. A normal loadout has one Primary, one Secondary, one Melee, and one Utility item, so the useful comparison starts with slot, then moves into type, cost, unlock route, and whether the row is a normal weapon or a mode-only special.
type
Contraband
Distortion
- Type
- Contraband
- slot
- Primary
- unlock route
- Keys
- cost
- 700 Keys
- default / free
- -
- mode-exclusive note
- -
Permafrost
- Type
- Contraband
- slot
- Primary
- unlock route
- Keys
- cost
- 600 Keys
- default / free
- -
- mode-exclusive note
- -
Scepter
- Type
- Contraband
- slot
- Primary
- unlock route
- Mode-exclusive
- cost
- RIVALS RNG only
- default / free
- -
- mode-exclusive note
- RIVALS RNG only
Warper
- Type
- Contraband
- slot
- Secondary
- unlock route
- Keys
- cost
- 650 Keys
- default / free
- -
- mode-exclusive note
- -
Glass Cannon
- Type
- Contraband
- slot
- Secondary
- unlock route
- Mode-exclusive
- cost
- RIVALS RNG and Gun Game only
- default / free
- -
- mode-exclusive note
- RIVALS RNG and Gun Game only
Glast Shard
- Type
- Contraband
- slot
- Melee
- unlock route
- Mode-exclusive
- cost
- RIVALS RNG and Gun Game only
- default / free
- -
- mode-exclusive note
- RIVALS RNG and Gun Game only
Grappler
- Type
- Contraband
- slot
- Utility
- unlock route
- Robux bundle
- cost
- Key cost not listed; 599 Robux Prime Bundle; 999 Robux Contraband Bundle
- default / free
- -
- mode-exclusive note
- -
Elixir
- Type
- Contraband
- slot
- Utility
- unlock route
- Mode-exclusive
- cost
- RIVALS RNG only
- default / free
- -
- mode-exclusive note
- RIVALS RNG only
RNG Dice
- Type
- Contraband
- slot
- Utility
- unlock route
- Mode-exclusive
- cost
- RIVALS RNG only
- default / free
- -
- mode-exclusive note
- RIVALS RNG only
type
Prime
Energy Rifle
- Type
- Prime
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 425 Keys
- 1299 Robux (Energy Bundle)
- default / free
- -
- mode-exclusive note
- -
Flamethrower
- Type
- Prime
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 400 Keys
- 1899 Robux (Heavy Duty Bundle)
- default / free
- -
- mode-exclusive note
- -
Grenade Launcher
- Type
- Prime
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 425 Keys
- 1899 Robux (Heavy Duty Bundle)
- default / free
- -
- mode-exclusive note
- -
Minigun
- Type
- Prime
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 450 Keys
- 1899 Robux (Heavy Duty Bundle)
- default / free
- -
- mode-exclusive note
- -
Paintball Gun
- Type
- Prime
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 475 Keys
- 1149 Robux (Classic Bundle)
- default / free
- -
- mode-exclusive note
- -
Energy Pistols
- Type
- Prime
- slot
- Secondary
- unlock route
- Keys or Robux bundle
- cost
- 400 Keys
- 1299 Robux (Energy Bundle)
- default / free
- -
- mode-exclusive note
- -
Exogun
- Type
- Prime
- slot
- Secondary
- unlock route
- Keys or Robux bundle
- cost
- 350 Keys
- 649 Robux (Exogun Bundle)
- default / free
- -
- mode-exclusive note
- -
Slingshot
- Type
- Prime
- slot
- Secondary
- unlock route
- Keys or Robux bundle
- cost
- 300 Keys
- 1149 Robux (Classic Bundle)
- default / free
- -
- mode-exclusive note
- -
Maul
- Type
- Prime
- slot
- Melee
- unlock route
- Keys
- cost
- 550 Keys
- default / free
- -
- mode-exclusive note
- -
Spear
- Type
- Prime
- slot
- Melee
- unlock route
- Season Pass or keys
- cost
- Key cost not listed; free from Season Pass source
- default / free
- -
- mode-exclusive note
- -
Trowel
- Type
- Prime
- slot
- Melee
- unlock route
- Keys or Robux bundle
- cost
- 200 Keys
- 1149 Robux (Classic Bundle)
- default / free
- -
- mode-exclusive note
- -
Medkit
- Type
- Prime
- slot
- Utility
- unlock route
- Keys
- cost
- 300 Keys
- default / free
- -
- mode-exclusive note
- -
Subspace Tripmine
- Type
- Prime
- slot
- Utility
- unlock route
- Keys or Robux bundle
- cost
- 250 Keys
- 1149 Robux (Classic Bundle)
- default / free
- -
- mode-exclusive note
- -
Warpstone
- Type
- Prime
- slot
- Utility
- unlock route
- Keys
- cost
- 400 Keys
- default / free
- -
- mode-exclusive note
- -
type
Standard
Assault Rifle
- Type
- Standard
- slot
- Primary
- unlock route
- Free default
- cost
- Free
- default / free
- Default free loadout
- mode-exclusive note
- -
Bow
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 15 Keys
- default / free
- -
- mode-exclusive note
- -
Burst Rifle
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 25 Keys
- default / free
- -
- mode-exclusive note
- -
Crossbow
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 35 Keys
- default / free
- -
- mode-exclusive note
- -
Gunblade
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 45 Keys
- default / free
- -
- mode-exclusive note
- -
RPG
- Type
- Standard
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 25 Keys
- 124 Robux (RPG Bundle)
- default / free
- -
- mode-exclusive note
- -
Shotgun
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 20 Keys
- default / free
- -
- mode-exclusive note
- -
Sniper
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 75 Keys
- default / free
- -
- mode-exclusive note
- -
Daggers
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys
- cost
- 30 Keys
- default / free
- -
- mode-exclusive note
- -
Flare Gun
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys
- cost
- 10 Keys
- default / free
- -
- mode-exclusive note
- -
Handgun
- Type
- Standard
- slot
- Secondary
- unlock route
- Free default
- cost
- Free
- default / free
- Default free loadout
- mode-exclusive note
- -
Revolver
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys
- cost
- 25 Keys
- default / free
- -
- mode-exclusive note
- -
Shorty
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys or Robux bundle
- cost
- 20 Keys
- 49 Robux (Starter Bundle)
- default / free
- -
- mode-exclusive note
- -
Spray
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys
- cost
- 5 Keys
- default / free
- -
- mode-exclusive note
- -
Uzi
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys
- cost
- 20 Keys
- default / free
- -
- mode-exclusive note
- -
Battle Axe
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 50 Keys
- default / free
- -
- mode-exclusive note
- -
Chainsaw
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 15 Keys
- default / free
- -
- mode-exclusive note
- -
Fists
- Type
- Standard
- slot
- Melee
- unlock route
- Free default
- cost
- Free
- default / free
- Default free loadout
- mode-exclusive note
- -
Katana
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 45 Keys
- default / free
- -
- mode-exclusive note
- -
Knife
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 20 Keys
- default / free
- -
- mode-exclusive note
- -
Riot Shield
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 45 Keys
- default / free
- -
- mode-exclusive note
- -
Scythe
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 40 Keys
- default / free
- -
- mode-exclusive note
- -
Flashbang
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 15 Keys
- default / free
- -
- mode-exclusive note
- -
Freeze Ray
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 45 Keys
- default / free
- -
- mode-exclusive note
- -
Grenade
- Type
- Standard
- slot
- Utility
- unlock route
- Free default
- cost
- Free
- default / free
- Default free loadout
- mode-exclusive note
- -
Jump Pad
- Type
- Standard
- slot
- Utility
- unlock route
- Jump Shards
- cost
- 9 Jump Shards
- default / free
- -
- mode-exclusive note
- -
Molotov
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 25 Keys
- default / free
- -
- mode-exclusive note
- -
Satchel
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 35 Keys
- default / free
- -
- mode-exclusive note
- -
Smoke Grenade
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 10 Keys
- default / free
- -
- mode-exclusive note
- -
War Horn
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 30 Keys
- default / free
- -
- mode-exclusive note
- -
How to unlock RIVALS weapons
RIVALS uses a few different weapon routes, and they do not all mean the same thing for a player saving keys. The four free defaults are Assault Rifle, Handgun, Fists, and Grenade. Most Standard weapons are key unlocks, while some also appear in small Robux bundles. Prime weapons usually cost more keys or appear in larger themed bundles. Contraband weapons are the special high-cost or unusual rows, and several of them are not normal unlock goals at all.
| Route | What it means | Examples |
|---|---|---|
| Free default | Given as the starter loadout | Assault Rifle, Handgun, Fists, Grenade |
| Keys | Bought with earned weapon currency | Bow, Revolver, Katana, Smoke Grenade |
| Keys or Robux bundle | Unlockable with keys or a listed bundle route | Energy Rifle, Flamethrower, Shorty, Trowel |
| Jump Shards | Requires hidden shard collection instead of keys | Jump Pad |
| Special route or unclear key price | Has an unlock note instead of a clean key-only price | Spear, Grappler |
| Mode-exclusive | Appears in RIVALS RNG or Gun Game, not as a normal unlock target | Scepter, Glass Cannon, Glast Shard, Elixir, RNG Dice |
What Standard, Prime, and Contraband mean
Weapon type is mostly an unlock and source clue. Standard weapons make up the normal weapon pool and include the free defaults. Prime weapons tend to sit higher in the key and bundle ladder. Contraband weapons are special rows with unusual mechanics, higher costs, or mode-only access. Type helps explain how expensive or unusual a weapon is, but slot still matters more when you are choosing a loadout.
How contracts fit the weapon list
Most normal weapons have compact contract families, usually eliminations or playtime, with a few special objectives such as portals spawned, damage absorbed, players bounced, or enemies blinded. Those notes belong on the weapon rows because contracts are tied to the weapon you use. Full reward ladders would make the rows harder to scan, so the useful version is a short contract note beside the unlock and use details.
What to watch before spending keys
Do not treat every expensive weapon as the best first buy. A Primary upgrade changes your main fight plan. A Secondary upgrade fills gaps when your Primary is slow, short-range, or out of ammo. A Melee upgrade can add movement, defense, or reach. A Utility upgrade can matter even without direct damage if it gives healing, cover, traps, movement, or team pressure. Mode-exclusive rows should be treated as special-mode references, not as normal shopping targets.
Melee weapons are not all simple last-hit tools. Some focus on quick close damage, while others add defense, movement, cover, reach, or special mode behavior.
Primary weapons carry the main damage plan. Compare the type, cost, and unlock route before spending keys, especially on Prime and Contraband rows that cost more than a normal Standard unlock.
Secondary weapons cover backup damage, burst windows, close-range finishes, or special sidearm mechanics. They matter most when your Primary leaves a gap, such as slow reloads, weak close-range pressure, or limited mobility.
Utility weapons handle healing, explosives, traps, movement, disruption, smoke, team support, or mode-only effects. Cost and use notes matter more than raw damage for many rows in this slot.
FAQ
How many weapons are in RIVALS?
RIVALS has 53 weapon rows in this set: 16 Primary, 12 Secondary, 11 Melee, and 14 Utility weapons. Five of those rows are mode-exclusive and are flagged separately.
Which RIVALS weapons are free?
The free default loadout is Assault Rifle, Handgun, Fists, and Grenade. Those four rows are marked as default free weapons so they do not get mixed up with normal key unlocks.
What is the difference between Standard, Prime, and Contraband weapons?
Standard weapons are the normal weapon class and include the free defaults. Prime weapons are usually higher-cost or bundle-linked. Contraband weapons are special rows with unusual mechanics, high costs, or mode-only access.
Which RIVALS weapons are mode-exclusive?
Scepter, Glass Cannon, Glast Shard, Elixir, and RNG Dice are the mode-exclusive rows. They appear with mode notes so they are not confused with normal unlock goals.
How do you unlock Jump Pad in RIVALS?
Jump Pad uses Jump Shards instead of normal keys. Its row is marked as a Jump Shards unlock route with a 9 Jump Shards cost.
Do weapon contracts unlock cosmetics?
Normal weapon contracts can reward keys, boxes, capsules, wraps, finishers, charms, or similar cosmetics. The weapon rows keep that as a short contract note instead of turning every contract ladder into a separate list.








