RIVALS weapons decide how each round feels before the first shot is fired. A normal loadout has one Primary, one Secondary, one Melee, and one Utility item, so the useful comparison starts with slot, then moves into type, cost, unlock route, and whether the row is a normal weapon or a mode-only special.
View
type
Contraband
Distortion
-
- Type
- Contraband
- slot
- Primary
- unlock route
- Keys
- cost
- 700 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Contraband primary that creates a pull-in vortex for area control and combo pressure.
Permafrost
-
- Type
- Contraband
- slot
- Primary
- unlock route
- Keys
- cost
- 600 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Contraband primary built around slowing or freezing enemies during ranged fights.
Scepter
-
- Type
- Contraband
- slot
- Primary
- unlock route
- Mode-exclusive
- cost
- RIVALS RNG only
- default / free
- -
- mode-exclusive note
- RIVALS RNG only
- Mode Note
- RIVALS RNG only
- use note
- Mode-exclusive magic-orb primary for RIVALS RNG rounds.
Warper
-
- Type
- Contraband
- slot
- Secondary
- unlock route
- Keys
- cost
- 650 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Contraband secondary that creates portals for repositioning and tricky angles.
Glass Cannon
-
- Type
- Contraband
- slot
- Secondary
- unlock route
- Mode-exclusive
- cost
- RIVALS RNG and Gun Game only
- default / free
- -
- mode-exclusive note
- RIVALS RNG and Gun Game only
- Mode Note
- RIVALS RNG and Gun Game only
- use note
- Mode-exclusive high-risk secondary for RIVALS RNG and Gun Game.
Glast Shard
-
- Type
- Contraband
- slot
- Melee
- unlock route
- Mode-exclusive
- cost
- RIVALS RNG and Gun Game only
- default / free
- -
- mode-exclusive note
- RIVALS RNG and Gun Game only
- Mode Note
- RIVALS RNG and Gun Game only
- use note
- Mode-exclusive knife-like melee for RIVALS RNG and Gun Game.
Grappler
-
- Type
- Contraband
- slot
- Utility
- unlock route
- Robux bundle
- cost
- Key cost not listed; 599 Robux Prime Bundle; 999 Robux Contraband Bundle
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Contraband utility for pulling yourself to walls or pulling enemies toward you.
Elixir
-
- Type
- Contraband
- slot
- Utility
- unlock route
- Mode-exclusive
- cost
- RIVALS RNG only
- default / free
- -
- mode-exclusive note
- RIVALS RNG only
- Mode Note
- RIVALS RNG only
- use note
- Mode-exclusive throwable utility that can damage enemies or heal allies in RIVALS RNG.
RNG Dice
-
- Type
- Contraband
- slot
- Utility
- unlock route
- Mode-exclusive
- cost
- RIVALS RNG only
- default / free
- -
- mode-exclusive note
- RIVALS RNG only
- Mode Note
- RIVALS RNG only
- use note
- Mode-exclusive RIVALS RNG utility that rolls other weapon behavior.
| Image | Name | Type | slot | unlock route | cost | default / free | mode-exclusive note | Mode Note | use note |
|---|---|---|---|---|---|---|---|---|---|
| Distortion | Contraband | Primary | Keys | 700 Keys | - | - | - | Contraband primary that creates a pull-in vortex for area control and combo pressure. | |
| Permafrost | Contraband | Primary | Keys | 600 Keys | - | - | - | Contraband primary built around slowing or freezing enemies during ranged fights. | |
| Scepter | Contraband | Primary | Mode-exclusive | RIVALS RNG only | - | RIVALS RNG only | RIVALS RNG only | Mode-exclusive magic-orb primary for RIVALS RNG rounds. | |
| Warper | Contraband | Secondary | Keys | 650 Keys | - | - | - | Contraband secondary that creates portals for repositioning and tricky angles. | |
| Glass Cannon | Contraband | Secondary | Mode-exclusive | RIVALS RNG and Gun Game only | - | RIVALS RNG and Gun Game only | RIVALS RNG and Gun Game only | Mode-exclusive high-risk secondary for RIVALS RNG and Gun Game. | |
| Glast Shard | Contraband | Melee | Mode-exclusive | RIVALS RNG and Gun Game only | - | RIVALS RNG and Gun Game only | RIVALS RNG and Gun Game only | Mode-exclusive knife-like melee for RIVALS RNG and Gun Game. | |
| Grappler | Contraband | Utility | Robux bundle | Key cost not listed; 599 Robux Prime Bundle; 999 Robux Contraband Bundle | - | - | - | Contraband utility for pulling yourself to walls or pulling enemies toward you. | |
| Elixir | Contraband | Utility | Mode-exclusive | RIVALS RNG only | - | RIVALS RNG only | RIVALS RNG only | Mode-exclusive throwable utility that can damage enemies or heal allies in RIVALS RNG. | |
| RNG Dice | Contraband | Utility | Mode-exclusive | RIVALS RNG only | - | RIVALS RNG only | RIVALS RNG only | Mode-exclusive RIVALS RNG utility that rolls other weapon behavior. |
type
Prime
Energy Rifle
-
- Type
- Prime
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 425 Keys
- 1299 Robux (Energy Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime energy primary for steady ranged damage without normal ammo pressure.
Flamethrower
-
- Type
- Prime
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 400 Keys
- 1899 Robux (Heavy Duty Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime close-range primary that pressures groups with sustained fire.
Grenade Launcher
-
- Type
- Prime
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 425 Keys
- 1899 Robux (Heavy Duty Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime explosive primary for arcing splash damage around cover.
Minigun
-
- Type
- Prime
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 450 Keys
- 1899 Robux (Heavy Duty Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime heavy primary for sustained fire, balanced by slower movement.
Paintball Gun
-
- Type
- Prime
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 475 Keys
- 1149 Robux (Classic Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime rifle-style primary that uses fast paint shots for sustained pressure.
Energy Pistols
-
- Type
- Prime
- slot
- Secondary
- unlock route
- Keys or Robux bundle
- cost
- 400 Keys
- 1299 Robux (Energy Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime dual-pistol secondary for quick backup energy damage.
Exogun
-
- Type
- Prime
- slot
- Secondary
- unlock route
- Keys or Robux bundle
- cost
- 350 Keys
- 649 Robux (Exogun Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime projectile secondary for special burst pressure from the backup slot.
Slingshot
-
- Type
- Prime
- slot
- Secondary
- unlock route
- Keys or Robux bundle
- cost
- 300 Keys
- 1149 Robux (Classic Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime projectile secondary that favors fast shots and mobility.
Maul
-
- Type
- Prime
- slot
- Melee
- unlock route
- Keys
- cost
- 550 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime heavy melee for slow, hard-hitting close-range swings.
Spear
-
- Type
- Prime
- slot
- Melee
- unlock route
- Season Pass or keys
- cost
- Key cost not listed; free from Season Pass source
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime melee with pokes, throws, and wall-stuck mobility utility.
Trowel
-
- Type
- Prime
- slot
- Melee
- unlock route
- Keys or Robux bundle
- cost
- 200 Keys
- 1149 Robux (Classic Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime melee that can build cover while filling the close-range slot.
Medkit
-
- Type
- Prime
- slot
- Utility
- unlock route
- Keys
- cost
- 300 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime utility for healing during longer fights.
Subspace Tripmine
-
- Type
- Prime
- slot
- Utility
- unlock route
- Keys or Robux bundle
- cost
- 250 Keys
- 1149 Robux (Classic Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime trap utility for area denial and punish setups.
Warpstone
-
- Type
- Prime
- slot
- Utility
- unlock route
- Keys
- cost
- 400 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Prime utility for teleporting out of danger or into a new angle.
| Image | Name | Type | slot | unlock route | cost | default / free | mode-exclusive note | Mode Note | use note |
|---|---|---|---|---|---|---|---|---|---|
| Energy Rifle | Prime | Primary | Keys or Robux bundle |
| - | - | - | Prime energy primary for steady ranged damage without normal ammo pressure. | |
| Flamethrower | Prime | Primary | Keys or Robux bundle |
| - | - | - | Prime close-range primary that pressures groups with sustained fire. | |
| Grenade Launcher | Prime | Primary | Keys or Robux bundle |
| - | - | - | Prime explosive primary for arcing splash damage around cover. | |
| Minigun | Prime | Primary | Keys or Robux bundle |
| - | - | - | Prime heavy primary for sustained fire, balanced by slower movement. | |
| Paintball Gun | Prime | Primary | Keys or Robux bundle |
| - | - | - | Prime rifle-style primary that uses fast paint shots for sustained pressure. | |
| Energy Pistols | Prime | Secondary | Keys or Robux bundle |
| - | - | - | Prime dual-pistol secondary for quick backup energy damage. | |
| Exogun | Prime | Secondary | Keys or Robux bundle |
| - | - | - | Prime projectile secondary for special burst pressure from the backup slot. | |
| Slingshot | Prime | Secondary | Keys or Robux bundle |
| - | - | - | Prime projectile secondary that favors fast shots and mobility. | |
| Maul | Prime | Melee | Keys | 550 Keys | - | - | - | Prime heavy melee for slow, hard-hitting close-range swings. | |
| Spear | Prime | Melee | Season Pass or keys | Key cost not listed; free from Season Pass source | - | - | - | Prime melee with pokes, throws, and wall-stuck mobility utility. | |
| Trowel | Prime | Melee | Keys or Robux bundle |
| - | - | - | Prime melee that can build cover while filling the close-range slot. | |
| Medkit | Prime | Utility | Keys | 300 Keys | - | - | - | Prime utility for healing during longer fights. | |
| Subspace Tripmine | Prime | Utility | Keys or Robux bundle |
| - | - | - | Prime trap utility for area denial and punish setups. | |
| Warpstone | Prime | Utility | Keys | 400 Keys | - | - | - | Prime utility for teleporting out of danger or into a new angle. |
type
Standard
Assault Rifle
-
- Type
- Standard
- slot
- Primary
- unlock route
- Free default
- cost
- Free
- default / free
- Default free loadout
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Default automatic primary for steady mid-range fights.
Bow
-
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 15 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard projectile primary for aimed charged shots and burst picks.
Burst Rifle
-
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 25 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard burst primary for controlled mid-range damage.
Crossbow
-
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 35 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard single-shot projectile primary for accurate picks.
Gunblade
-
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 45 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard hybrid primary that mixes ranged shots with blade pressure.
RPG
-
- Type
- Standard
- slot
- Primary
- unlock route
- Keys or Robux bundle
- cost
- 25 Keys
- 124 Robux (RPG Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard explosive launcher for splash damage and rocket-mobility plays.
Shotgun
-
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 20 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard close-range primary for heavy burst damage.
Sniper
-
- Type
- Standard
- slot
- Primary
- unlock route
- Keys
- cost
- 75 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard long-range primary for precision picks.
Daggers
-
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys
- cost
- 30 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard thrown-blade secondary for quick burst attacks.
Flare Gun
-
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys
- cost
- 10 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard flare secondary for damage-over-time pressure and utility.
Handgun
-
- Type
- Standard
- slot
- Secondary
- unlock route
- Free default
- cost
- Free
- default / free
- Default free loadout
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Default sidearm for reliable backup damage.
Revolver
-
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys
- cost
- 25 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard precision sidearm with a burst fan-shot ability.
Shorty
-
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys or Robux bundle
- cost
- 20 Keys
- 49 Robux (Starter Bundle)
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard close-range sidearm that acts like a compact shotgun.
Spray
-
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys
- cost
- 5 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard automatic secondary for short-range backup pressure.
Uzi
-
- Type
- Standard
- slot
- Secondary
- unlock route
- Keys
- cost
- 20 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard automatic sidearm for fast close-to-mid-range damage.
Battle Axe
-
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 50 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard heavy melee for strong close-range hits.
Chainsaw
-
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 15 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard pressure melee with sustained close-range damage.
Fists
-
- Type
- Standard
- slot
- Melee
- unlock route
- Free default
- cost
- Free
- default / free
- Default free loadout
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Default melee for quick close-range hits and starter movement.
Katana
-
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 45 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard sword melee for direct slashes and close pressure.
Knife
-
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 20 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard light melee for quick close-range attacks.
Riot Shield
-
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 45 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard defensive melee that can absorb incoming damage.
Scythe
-
- Type
- Standard
- slot
- Melee
- unlock route
- Keys
- cost
- 40 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard melee for sweeping close-range pressure.
Flashbang
-
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 15 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard utility that blinds enemies before a push.
Freeze Ray
-
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 45 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard utility that freezes enemies to set up follow-up damage.
Grenade
-
- Type
- Standard
- slot
- Utility
- unlock route
- Free default
- cost
- Free
- default / free
- Default free loadout
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Default explosive utility for splash damage and pressure around cover.
Jump Pad
-
- Type
- Standard
- slot
- Utility
- unlock route
- Jump Shards
- cost
- 9 Jump Shards
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard utility that launches players and unlocks through Jump Shards.
Molotov
-
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 25 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard fire utility for area denial and damage-over-time pressure.
Satchel
-
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 35 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard remote explosive utility for burst damage and movement tricks.
Smoke Grenade
-
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 10 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard utility that creates smoke cover and blocks sightlines.
War Horn
-
- Type
- Standard
- slot
- Utility
- unlock route
- Keys
- cost
- 30 Keys
- default / free
- -
- mode-exclusive note
- -
- Mode Note
- -
- use note
- Standard support utility that empowers teammates or a push.
| Image | Name | Type | slot | unlock route | cost | default / free | mode-exclusive note | Mode Note | use note |
|---|---|---|---|---|---|---|---|---|---|
| Assault Rifle | Standard | Primary | Free default | Free | Default free loadout | - | - | Default automatic primary for steady mid-range fights. | |
| Bow | Standard | Primary | Keys | 15 Keys | - | - | - | Standard projectile primary for aimed charged shots and burst picks. | |
| Burst Rifle | Standard | Primary | Keys | 25 Keys | - | - | - | Standard burst primary for controlled mid-range damage. | |
| Crossbow | Standard | Primary | Keys | 35 Keys | - | - | - | Standard single-shot projectile primary for accurate picks. | |
| Gunblade | Standard | Primary | Keys | 45 Keys | - | - | - | Standard hybrid primary that mixes ranged shots with blade pressure. | |
| RPG | Standard | Primary | Keys or Robux bundle |
| - | - | - | Standard explosive launcher for splash damage and rocket-mobility plays. | |
| Shotgun | Standard | Primary | Keys | 20 Keys | - | - | - | Standard close-range primary for heavy burst damage. | |
| Sniper | Standard | Primary | Keys | 75 Keys | - | - | - | Standard long-range primary for precision picks. | |
| Daggers | Standard | Secondary | Keys | 30 Keys | - | - | - | Standard thrown-blade secondary for quick burst attacks. | |
| Flare Gun | Standard | Secondary | Keys | 10 Keys | - | - | - | Standard flare secondary for damage-over-time pressure and utility. | |
| Handgun | Standard | Secondary | Free default | Free | Default free loadout | - | - | Default sidearm for reliable backup damage. | |
| Revolver | Standard | Secondary | Keys | 25 Keys | - | - | - | Standard precision sidearm with a burst fan-shot ability. | |
| Shorty | Standard | Secondary | Keys or Robux bundle |
| - | - | - | Standard close-range sidearm that acts like a compact shotgun. | |
| Spray | Standard | Secondary | Keys | 5 Keys | - | - | - | Standard automatic secondary for short-range backup pressure. | |
| Uzi | Standard | Secondary | Keys | 20 Keys | - | - | - | Standard automatic sidearm for fast close-to-mid-range damage. | |
| Battle Axe | Standard | Melee | Keys | 50 Keys | - | - | - | Standard heavy melee for strong close-range hits. | |
| Chainsaw | Standard | Melee | Keys | 15 Keys | - | - | - | Standard pressure melee with sustained close-range damage. | |
| Fists | Standard | Melee | Free default | Free | Default free loadout | - | - | Default melee for quick close-range hits and starter movement. | |
| Katana | Standard | Melee | Keys | 45 Keys | - | - | - | Standard sword melee for direct slashes and close pressure. | |
| Knife | Standard | Melee | Keys | 20 Keys | - | - | - | Standard light melee for quick close-range attacks. | |
| Riot Shield | Standard | Melee | Keys | 45 Keys | - | - | - | Standard defensive melee that can absorb incoming damage. | |
| Scythe | Standard | Melee | Keys | 40 Keys | - | - | - | Standard melee for sweeping close-range pressure. | |
| Flashbang | Standard | Utility | Keys | 15 Keys | - | - | - | Standard utility that blinds enemies before a push. | |
| Freeze Ray | Standard | Utility | Keys | 45 Keys | - | - | - | Standard utility that freezes enemies to set up follow-up damage. | |
| Grenade | Standard | Utility | Free default | Free | Default free loadout | - | - | Default explosive utility for splash damage and pressure around cover. | |
| Jump Pad | Standard | Utility | Jump Shards | 9 Jump Shards | - | - | - | Standard utility that launches players and unlocks through Jump Shards. | |
| Molotov | Standard | Utility | Keys | 25 Keys | - | - | - | Standard fire utility for area denial and damage-over-time pressure. | |
| Satchel | Standard | Utility | Keys | 35 Keys | - | - | - | Standard remote explosive utility for burst damage and movement tricks. | |
| Smoke Grenade | Standard | Utility | Keys | 10 Keys | - | - | - | Standard utility that creates smoke cover and blocks sightlines. | |
| War Horn | Standard | Utility | Keys | 30 Keys | - | - | - | Standard support utility that empowers teammates or a push. |
How to unlock RIVALS weapons
RIVALS uses a few different weapon routes, and they do not all mean the same thing for a player saving keys. The four free defaults are Assault Rifle, Handgun, Fists, and Grenade. Most Standard weapons are key unlocks, while some also appear in small Robux bundles. Prime weapons usually cost more keys or appear in larger themed bundles. Contraband weapons are the special high-cost or unusual rows, and several of them are not normal unlock goals at all.
| Route | What it means | Examples |
|---|---|---|
| Free default | Given as the starter loadout | Assault Rifle, Handgun, Fists, Grenade |
| Keys | Bought with earned weapon currency | Bow, Revolver, Katana, Smoke Grenade |
| Keys or Robux bundle | Unlockable with keys or a listed bundle route | Energy Rifle, Flamethrower, Shorty, Trowel |
| Jump Shards | Requires hidden shard collection instead of keys | Jump Pad |
| Special route or unclear key price | Has an unlock note instead of a clean key-only price | Spear, Grappler |
| Mode-exclusive | Appears in RIVALS RNG or Gun Game, not as a normal unlock target | Scepter, Glass Cannon, Glast Shard, Elixir, RNG Dice |
What Standard, Prime, and Contraband mean
Weapon type is mostly an unlock and source clue. Standard weapons make up the normal weapon pool and include the free defaults. Prime weapons tend to sit higher in the key and bundle ladder. Contraband weapons are special rows with unusual mechanics, higher costs, or mode-only access. Type helps explain how expensive or unusual a weapon is, but slot still matters more when you are choosing a loadout.
How contracts fit the weapon list
Most normal weapons have compact contract families, usually eliminations or playtime, with a few special objectives such as portals spawned, damage absorbed, players bounced, or enemies blinded. Those notes belong on the weapon rows because contracts are tied to the weapon you use. Full reward ladders would make the rows harder to scan, so the useful version is a short contract note beside the unlock and use details.
What to watch before spending keys
Do not treat every expensive weapon as the best first buy. A Primary upgrade changes your main fight plan. A Secondary upgrade fills gaps when your Primary is slow, short-range, or out of ammo. A Melee upgrade can add movement, defense, or reach. A Utility upgrade can matter even without direct damage if it gives healing, cover, traps, movement, or team pressure. Mode-exclusive rows should be treated as special-mode references, not as normal shopping targets.
Melee weapons are not all simple last-hit tools. Some focus on quick close damage, while others add defense, movement, cover, reach, or special mode behavior.
Primary weapons carry the main damage plan. Compare the type, cost, and unlock route before spending keys, especially on Prime and Contraband rows that cost more than a normal Standard unlock.
Secondary weapons cover backup damage, burst windows, close-range finishes, or special sidearm mechanics. They matter most when your Primary leaves a gap, such as slow reloads, weak close-range pressure, or limited mobility.
Utility weapons handle healing, explosives, traps, movement, disruption, smoke, team support, or mode-only effects. Cost and use notes matter more than raw damage for many rows in this slot.
FAQ
How many weapons are in RIVALS?
RIVALS has 53 weapon rows in this set: 16 Primary, 12 Secondary, 11 Melee, and 14 Utility weapons. Five of those rows are mode-exclusive and are flagged separately.
Which RIVALS weapons are free?
The free default loadout is Assault Rifle, Handgun, Fists, and Grenade. Those four rows are marked as default free weapons so they do not get mixed up with normal key unlocks.
What is the difference between Standard, Prime, and Contraband weapons?
Standard weapons are the normal weapon class and include the free defaults. Prime weapons are usually higher-cost or bundle-linked. Contraband weapons are special rows with unusual mechanics, high costs, or mode-only access.
Which RIVALS weapons are mode-exclusive?
Scepter, Glass Cannon, Glast Shard, Elixir, and RNG Dice are the mode-exclusive rows. They appear with mode notes so they are not confused with normal unlock goals.
How do you unlock Jump Pad in RIVALS?
Jump Pad uses Jump Shards instead of normal keys. Its row is marked as a Jump Shards unlock route with a 9 Jump Shards cost.
Do weapon contracts unlock cosmetics?
Normal weapon contracts can reward keys, boxes, capsules, wraps, finishers, charms, or similar cosmetics. The weapon rows keep that as a short contract note instead of turning every contract ladder into a separate list.








