Showing 32 of 406 items.
Character
Disaster Plants
Arm Wrap
Form passive: a 1.25x-height frame with the left arm wrapped, restricting all melee to the right hand.
- Type
- Passive
Flower Field
Front dashes instead scatter a 25-stud flower field that lingers two seconds and feeds the kit's setups.
- Type
- Passive
Plant Guidance
Aim within 65 studs to mark a glowing zone for a delayed plant attack, castable mid-move.
- Type
- Special
- Cooldown
- 0.5s for mark, 12s for attack
Root Swarm
An arm plunged into the earth grows a 50-stud straight line of roots over two seconds.
- Type
- Skill
- Damage
- 10 for roots, 7 for spike bounce
- Cooldown
- 15s
Surging Thorns
Two thorned wooden balls shove targets in a 35-stud range back into three rising thorn spikes.
- Type
- Skill
- Damage
- 15, 5 per hit
- Cooldown
- 16s
Bud Shot
Chucks two cursed buds 70 studs that latch on and refund 7 seconds of Plant Guidance cooldown.
- Type
- Skill
- Damage
- 8, 4 per bud
- Cooldown
- 16s
Defense Response
A reclined surge into a violent arm smack with short stun knockback.
- Type
- Skill
- Damage
- 12
- Cooldown
- 15s
Unwrap
The Awakening: the wrap comes off, revealing a flower-budded arm and the unrestricted kit.
- Type
- Awakening
Unwrap
Unwrapped, both hands join the fight with a full M1 string again.
- Type
- Passive
Energy Absorb
Draws cursed energy from nearby foliage into a golden-aura boosted state.
- Type
- Special
- Cooldown
- 18s
Root Rampage
Kneels to steer a tangible root line for seven full seconds, guided in any direction.
- Type
- Skill
- Damage
- 5 per hit
- Cooldown
- 16s
Flower Field
The awakened field: an aimed flower carpet that erupts a giant launching spike.
- Type
- Skill
- Damage
- 4 on interruption7 for spike launch, 7 for bounce
- Cooldown
- 16s
Cursed Buds
A massive turret flower fires 15 cursed buds at the nearest enemy.
- Type
- Skill
- Damage
- 26.75, 8 for summon, 1.25 per bud
- Cooldown
- 16s
Shining Sea of Growing Branches
The domain: a lakeside grove that saps foliage energy to supercharge its caster.
- Type
- Domain Expansion
- Damage
- 4 per interruption
- Cooldown
- 120s
Surging Thorns
Finisher: the middle thorn stakes the target through the chest; uppercuts share it.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 12s
Character
Head of the Hei
Projectionism
Form passive: 2-damage M1s and altered movement rules that define the projection playstyle.
- Type
- Passive
Projection Sorcery
Aim within 50 studs to cross the distance in one second, leaving an afterimage behind.
- Type
- Special
- Cooldown
- 18s
Projection Breaker
A 15-stud backdash with melee i-frames spinning back into a heavy throwing kick.
- Type
- Skill
- Damage
- 9
- Cooldown
- 18s
Bleedout
A tanto spin-stab to the abdomen that layers on status effects rather than extending combos.
- Type
- Skill
- Damage
- 5 for stab, 3 per Bleed stack,1.3 per tick for Hemorrhage
- Cooldown
- 20s
Decisive Strike
A 35-stud technique-boosted run into a punch that unloads a flurry on contact.
- Type
- Skill
- Damage
- 6 for first hit, 8 for barrage (0.5 per hit)
- Cooldown
- 18s
Cursory Impact
A speed-boosted quick step reappearing with an immediate backhand smack.
- Type
- Skill
- Damage
- 12, 6.5 for smack, 5.5 for sweep
- Cooldown
- 16s
Vengeance
The Awakening opens with a slowed Bleedout that counters any melee interruption.
- Type
- Awakening
- Damage
- 10 for spikes
Vengeance
The reincarnated form: faster movement and hovering, courtesy of a vengeful curse's physiology.
- Type
- Passive
Acceleration
A rapid spin that damages everything nearby while stacking up movement speed.
- Type
- Special
- Damage
- 7, 1 per spin
- Cooldown
- 9s
Top Speed
Air intakes fire the user forward to crash their shell into whatever stands in the way.
- Type
- Skill
- Damage
- 5, +1.5 for every Acceleration, up to 15
- Cooldown
- 14s
Flash Freezing
Freezes the air into a line of 15 glass frames; each shattered frame damages whoever broke it.
- Type
- Skill
- Damage
- 7 per frame
- Cooldown
- 18s
Tendril Grab
Underground tendrils erupt to grab and hold enemies within 25 studs for about a second.
- Type
- Skill
- Cooldown
- 10s
Time Cell Moon Palace
The handsign expands Time Cell Moon Palace, dropping the curse form back to the base moveset inside the domain.
- Type
- Domain Expansion
- Damage
- Depends on speed
- Cooldown
- 60s, yet ends Awakening
Projection Breaker
Finisher: the post-dash kick lands with everything behind it, sending the target barreling.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 18s
Bleedout
Finisher: the abdomen stab blitzes into a neck stab, tossing the body aside.
- Type
- Finisher
- Damage
- 3 for toss
- Cooldown
- 20s
Decisive Strike
Finisher: the barrage accelerates until one arm suffices, the other idly fixing their hair.
- Type
- Finisher
- Damage
- 8.5 for extra barrage, 20 for last hit.
- Cooldown
- 18s
Flash Freezing
Finisher: the target shatters along with the glass frames.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 18s

