Bloxodes

All 397 Moves in Jujutsu Shenanigans - Page 16

Updated on (4 days ago)

View

Showing 19 of 397 items.

Character

Vessel

19 items

Combat Instincts

The special cancels an M1 or windup instantly with no endlag and no cooldown spent, the kit's signature bait tool.

Type
Special
Cooldown
2s

Cursed Strikes

A red-eyed slide into a punch flurry with a launching finish.

Type
Skill
Damage
17.5
Cooldown
14s

Crushing Blow

A charged floor slam that instead grabs and slams anyone standing too close.

Type
Skill
Damage
12, 6 per slam, 3 for shockwave
Cooldown
15s

Divergent Fist

A solid punch whose delayed cursed energy hits a beat later; the fist blocks, the echo does not.

Type
Skill
Damage
10, 5 per hit
Cooldown
18s

Manji Kick

An evasive stance answering melee with a Taido martial-arts counter kick.

Type
Counter
Damage
8.5
Cooldown
20s

King of Curses

The Awakening: Sukuna takes over mid-faint, tattoos spreading, insults included.

Type
Awakening

Shrine

Awakened M1s become 24-stud slashes, trading uppercut mechanics for pure range.

Type
Passive

Cleave

A grab into Cleave, the secondary blade, unloading a multitude of slashes.

Type
Special
Damage
40% HP down to a minimum 10
Cooldown
12s

Dismantle

An arm swing activating Dismantle, the primary blade, barraging whatever stands in range.

Type
Skill
Damage
17.5, 10 if blocked
Cooldown
13s

Open

The fire-arrow technique: clap, aim, and loose a devastating flame arrow.

Type
Skill
Damage
30
Cooldown
40s

Rush

A straight-line rush that hurls a collided player forward and chases them skyward.

Type
Skill
Damage
25, 5 on impact, 15 for kick, 5 for slam
Cooldown
15s

Malevolent Shrine

The handsign expands Malevolent Shrine, the black void temple where slashes rain without a barrier.

Type
Domain Expansion
Damage
2 per slash, 0.5 if blocked.
Cooldown
120s

Cursed Strikes

Finisher: the flurry ends with a kick and a cursed-energy floor strike that launches the target.

Type
Finisher
Damage
1.75 for first kick, 3 for each of the last two.
Cooldown
14s

Crushing Blow

Finisher: one slam, then a full German Suplex.

Type
Finisher
Damage
Insta-kill
Cooldown
15s

Divergent Fist

Finisher: the delayed impact courses through and shatters the body.

Type
Finisher
Damage
Insta-kill
Cooldown
18s

Manji Kick

Finisher: a face kick into a leg-grapple spin slam.

Type
Finisher
Damage
4 for slam
Cooldown
20s

Cleave

Finisher: Cleave dices cleanly.

Type
Finisher
Damage
Insta-kill
Cooldown
12s

Dismantle

Finisher: Dismantle removes head and limbs with terrifying precision.

Type
Finisher
Damage
Insta-kill
Cooldown
13s

Open

Finisher: the arrow burns the target black, smoke and embers trailing off the avatar.

Type
Finisher
Damage
Insta-kill
Cooldown
40s
ImageNameDescriptionTypeDamageCooldown
Combat InstinctsThe special cancels an M1 or windup instantly with no endlag and no cooldown spent, the kit's signature bait tool.Special-2s
Cursed StrikesA red-eyed slide into a punch flurry with a launching finish.Skill17.514s
Crushing BlowA charged floor slam that instead grabs and slams anyone standing too close.Skill12, 6 per slam, 3 for shockwave15s
Divergent FistA solid punch whose delayed cursed energy hits a beat later; the fist blocks, the echo does not.Skill10, 5 per hit18s
Manji KickAn evasive stance answering melee with a Taido martial-arts counter kick.Counter8.520s
King of CursesThe Awakening: Sukuna takes over mid-faint, tattoos spreading, insults included.Awakening--
ShrineAwakened M1s become 24-stud slashes, trading uppercut mechanics for pure range.Passive--
CleaveA grab into Cleave, the secondary blade, unloading a multitude of slashes.Special40% HP down to a minimum 1012s
DismantleAn arm swing activating Dismantle, the primary blade, barraging whatever stands in range.Skill17.5, 10 if blocked13s
OpenThe fire-arrow technique: clap, aim, and loose a devastating flame arrow.Skill3040s
RushA straight-line rush that hurls a collided player forward and chases them skyward.Skill25, 5 on impact, 15 for kick, 5 for slam15s
Malevolent ShrineThe handsign expands Malevolent Shrine, the black void temple where slashes rain without a barrier.Domain Expansion2 per slash, 0.5 if blocked.120s
Cursed StrikesFinisher: the flurry ends with a kick and a cursed-energy floor strike that launches the target.Finisher1.75 for first kick, 3 for each of the last two.14s
Crushing BlowFinisher: one slam, then a full German Suplex.FinisherInsta-kill15s
Divergent FistFinisher: the delayed impact courses through and shatters the body.FinisherInsta-kill18s
Manji KickFinisher: a face kick into a leg-grapple spin slam.Finisher4 for slam20s
CleaveFinisher: Cleave dices cleanly.FinisherInsta-kill12s
DismantleFinisher: Dismantle removes head and limbs with terrifying precision.FinisherInsta-kill13s
OpenFinisher: the arrow burns the target black, smoke and embers trailing off the avatar.FinisherInsta-kill40s