Showing 19 of 406 items.
Character
Vessel
Combat Instincts
The special cancels an M1 or windup instantly with no endlag and no cooldown spent, the kit's signature bait tool.
- Type
- Special
- Cooldown
- 2s
Cursed Strikes
A red-eyed slide into a punch flurry with a launching finish.
- Type
- Skill
- Damage
- 17.5
- Cooldown
- 14s
Crushing Blow
A charged floor slam that instead grabs and slams anyone standing too close.
- Type
- Skill
- Damage
- 12, 6 per slam, 3 for shockwave
- Cooldown
- 15s
Divergent Fist
A solid punch whose delayed cursed energy hits a beat later; the fist blocks, the echo does not.
- Type
- Skill
- Damage
- 10, 5 per hit
- Cooldown
- 18s
Manji Kick
An evasive stance answering melee with a Taido martial-arts counter kick.
- Type
- Counter
- Damage
- 8.5
- Cooldown
- 20s
King of Curses
The Awakening: Sukuna takes over mid-faint, tattoos spreading, insults included.
- Type
- Awakening
Shrine
Awakened M1s become 24-stud slashes, trading uppercut mechanics for pure range.
- Type
- Passive
Cleave
A grab into Cleave, the secondary blade, unloading a multitude of slashes.
- Type
- Special
- Damage
- 40% HP down to a minimum 10
- Cooldown
- 12s
Dismantle
An arm swing activating Dismantle, the primary blade, barraging whatever stands in range.
- Type
- Skill
- Damage
- 17.5, 10 if blocked
- Cooldown
- 13s
Open
The fire-arrow technique: clap, aim, and loose a devastating flame arrow.
- Type
- Skill
- Damage
- 30
- Cooldown
- 40s
Rush
A straight-line rush that hurls a collided player forward and chases them skyward.
- Type
- Skill
- Damage
- 25, 5 on impact, 15 for kick, 5 for slam
- Cooldown
- 15s
Malevolent Shrine
The handsign expands Malevolent Shrine, the black void temple where slashes rain without a barrier.
- Type
- Domain Expansion
- Damage
- 2 per slash, 0.5 if blocked.
- Cooldown
- 120s
Cursed Strikes
Finisher: the flurry ends with a kick and a cursed-energy floor strike that launches the target.
- Type
- Finisher
- Damage
- 1.75 for first kick, 3 for each of the last two.
- Cooldown
- 14s
Crushing Blow
Finisher: one slam, then a full German Suplex.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 15s
Divergent Fist
Finisher: the delayed impact courses through and shatters the body.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 18s
Manji Kick
Finisher: a face kick into a leg-grapple spin slam.
- Type
- Finisher
- Damage
- 4 for slam
- Cooldown
- 20s
Cleave
Finisher: Cleave dices cleanly.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 12s
Dismantle
Finisher: Dismantle removes head and limbs with terrifying precision.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 13s
Open
Finisher: the arrow burns the target black, smoke and embers trailing off the avatar.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 40s

