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Showing 19 of 397 items.
Character
Vessel
Combat Instincts
The special cancels an M1 or windup instantly with no endlag and no cooldown spent, the kit's signature bait tool.
- Type
- Special
- Cooldown
- 2s
Cursed Strikes
A red-eyed slide into a punch flurry with a launching finish.
- Type
- Skill
- Damage
- 17.5
- Cooldown
- 14s
Crushing Blow
A charged floor slam that instead grabs and slams anyone standing too close.
- Type
- Skill
- Damage
- 12, 6 per slam, 3 for shockwave
- Cooldown
- 15s
Divergent Fist
A solid punch whose delayed cursed energy hits a beat later; the fist blocks, the echo does not.
- Type
- Skill
- Damage
- 10, 5 per hit
- Cooldown
- 18s
Manji Kick
An evasive stance answering melee with a Taido martial-arts counter kick.
- Type
- Counter
- Damage
- 8.5
- Cooldown
- 20s
King of Curses
The Awakening: Sukuna takes over mid-faint, tattoos spreading, insults included.
- Type
- Awakening
Shrine
Awakened M1s become 24-stud slashes, trading uppercut mechanics for pure range.
- Type
- Passive
Cleave
A grab into Cleave, the secondary blade, unloading a multitude of slashes.
- Type
- Special
- Damage
- 40% HP down to a minimum 10
- Cooldown
- 12s
Dismantle
An arm swing activating Dismantle, the primary blade, barraging whatever stands in range.
- Type
- Skill
- Damage
- 17.5, 10 if blocked
- Cooldown
- 13s
Open
The fire-arrow technique: clap, aim, and loose a devastating flame arrow.
- Type
- Skill
- Damage
- 30
- Cooldown
- 40s
Rush
A straight-line rush that hurls a collided player forward and chases them skyward.
- Type
- Skill
- Damage
- 25, 5 on impact, 15 for kick, 5 for slam
- Cooldown
- 15s
Malevolent Shrine
The handsign expands Malevolent Shrine, the black void temple where slashes rain without a barrier.
- Type
- Domain Expansion
- Damage
- 2 per slash, 0.5 if blocked.
- Cooldown
- 120s
Cursed Strikes
Finisher: the flurry ends with a kick and a cursed-energy floor strike that launches the target.
- Type
- Finisher
- Damage
- 1.75 for first kick, 3 for each of the last two.
- Cooldown
- 14s
Crushing Blow
Finisher: one slam, then a full German Suplex.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 15s
Divergent Fist
Finisher: the delayed impact courses through and shatters the body.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 18s
Manji Kick
Finisher: a face kick into a leg-grapple spin slam.
- Type
- Finisher
- Damage
- 4 for slam
- Cooldown
- 20s
Cleave
Finisher: Cleave dices cleanly.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 12s
Dismantle
Finisher: Dismantle removes head and limbs with terrifying precision.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 13s
Open
Finisher: the arrow burns the target black, smoke and embers trailing off the avatar.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 40s
| Image | Name | Description | Type | Damage | Cooldown |
|---|---|---|---|---|---|
| Combat Instincts | The special cancels an M1 or windup instantly with no endlag and no cooldown spent, the kit's signature bait tool. | Special | - | 2s | |
| Cursed Strikes | A red-eyed slide into a punch flurry with a launching finish. | Skill | 17.5 | 14s | |
| Crushing Blow | A charged floor slam that instead grabs and slams anyone standing too close. | Skill | 12, 6 per slam, 3 for shockwave | 15s | |
| Divergent Fist | A solid punch whose delayed cursed energy hits a beat later; the fist blocks, the echo does not. | Skill | 10, 5 per hit | 18s | |
| Manji Kick | An evasive stance answering melee with a Taido martial-arts counter kick. | Counter | 8.5 | 20s | |
| King of Curses | The Awakening: Sukuna takes over mid-faint, tattoos spreading, insults included. | Awakening | - | - | |
| Shrine | Awakened M1s become 24-stud slashes, trading uppercut mechanics for pure range. | Passive | - | - | |
| Cleave | A grab into Cleave, the secondary blade, unloading a multitude of slashes. | Special | 40% HP down to a minimum 10 | 12s | |
| Dismantle | An arm swing activating Dismantle, the primary blade, barraging whatever stands in range. | Skill | 17.5, 10 if blocked | 13s | |
| Open | The fire-arrow technique: clap, aim, and loose a devastating flame arrow. | Skill | 30 | 40s | |
| Rush | A straight-line rush that hurls a collided player forward and chases them skyward. | Skill | 25, 5 on impact, 15 for kick, 5 for slam | 15s | |
| Malevolent Shrine | The handsign expands Malevolent Shrine, the black void temple where slashes rain without a barrier. | Domain Expansion | 2 per slash, 0.5 if blocked. | 120s | |
| Cursed Strikes | Finisher: the flurry ends with a kick and a cursed-energy floor strike that launches the target. | Finisher | 1.75 for first kick, 3 for each of the last two. | 14s | |
| Crushing Blow | Finisher: one slam, then a full German Suplex. | Finisher | Insta-kill | 15s | |
| Divergent Fist | Finisher: the delayed impact courses through and shatters the body. | Finisher | Insta-kill | 18s | |
| Manji Kick | Finisher: a face kick into a leg-grapple spin slam. | Finisher | 4 for slam | 20s | |
| Cleave | Finisher: Cleave dices cleanly. | Finisher | Insta-kill | 12s | |
| Dismantle | Finisher: Dismantle removes head and limbs with terrifying precision. | Finisher | Insta-kill | 13s | |
| Open | Finisher: the arrow burns the target black, smoke and embers trailing off the avatar. | Finisher | Insta-kill | 40s |

