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  3. Jujutsu Shenanigans>
  4. Moves page 15

All 406 Moves in Jujutsu Shenanigans - Page 15

Updated on October 22, 2026 (about 11 hours ago)

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Showing 34 of 406 items.

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Character

Ten Shadows

15 items

Lurking Shadow

Sinks into their own shadow for two seconds of fast, ability-locked movement.

Type
Special
Cooldown
10s

Rabbit Escape

A handsign floods a target within 40 studs with attacking shadow rabbits.

Type
Skill
Damage
14, 0.5 per rabbit
Cooldown
18s

Nue

Summons Nue to dive at the cursor, faster against ragdolled targets.

Type
Skill
Damage
16
Cooldown
20s

Toad

A giant toad's tongue wraps a target within 75 studs and drags them in.

Type
Skill
Cooldown
15s

Divine Dog: Totality

First use summons the improved Divine Dog; the next three command its attacks.

Type
Skill
Damage
18, 6 per use
Cooldown
20s

Insanity

The Awakening: kneeling arms raised, picturing the technique with no boundaries.

Type
Awakening

Lurking Shadow

The awakened shadow sink, unchanged.

Type
Special
Cooldown
10s

Max Elephant

A handsign drops Max Elephant from the sky, holdable to steer the crush zone.

Type
Skill
Damage
35
Cooldown
25s

Great Serpent

The user rides Orochi's flight wherever aimed, the serpent grabbing whoever comes near.

Type
Skill
Damage
29, 11 for bite, 2/s for poison
Cooldown
25s

Shadow Swarm

Two shadow clones flank a forward run and batter whoever the user reaches.

Type
Skill
Damage
13 for barrage, 5 for last hit
Cooldown
15s

Mahoraga

The ritual chant forces an enemy within 60 studs into summoning Mahoraga itself.

Type
Skill
Cooldown
120s

Rabbit Escape

Finisher: the rabbits eat down to the skeleton.

Type
Finisher
Damage
Insta-kill
Cooldown
18s

Nue

Finisher: Nue's shock leaves the target fried.

Type
Finisher
Damage
Insta-kill
Cooldown
20s

Divine Dog: Totality

Finisher: two limb-shattering swipes, then the Dog takes the head.

Type
Finisher
Damage
Insta-kill
Cooldown
20s

Max Elephant

Finisher: the elephant's weight leaves nothing intact.

Type
Finisher
Damage
Insta-kill
Cooldown
25s

Character

True Cannon

19 items

Cursed Energy Discharge

Kit passive: three-hit M1 strings whose damage rides on keeping the Overheat Meter under control.

Type
Passive

Overheat

The Overheat Meter: the technique's heat buildup that throttles cursed energy output.

Type
Passive

Restyle

A cooling pose (Sweet!) that dumps 60 percent of the Overheat Meter.

Type
Special
Cooldown
17s

Granite Blast

A 78.5-stud concentrated beam that stuns the first person it meets.

Type
Skill
Damage
5.5
Cooldown
0.5s

Unsatisfied

Three quick unsatisfied blows into a back-clashing Tetsuzanko shove.

Type
Skill
Damage
18, 3 for each of the first 3 hits and back clash, 6 for toss
Cooldown
20s

Second Helping

Picks a new opponent within 70 studs and dashes above them with i-frames for a merciless strike.

Type
Skill
Damage
12
Cooldown
15s

Appetizer

Two forehead Granite Blasts up to 80 studs, then a hair-caress third.

Type
Skill
Damage
16, 4 per blast, 8 for final ray
Cooldown
18s

Every Last Drop.

Every last drop of cursed energy charges the strongest blast in the kit.

Type
Awakening
Damage
105

Decadence

The awakened hunger state: passive regen off, power up, and health as the new resource.

Type
Passive

Decadence

Spending health lets a move cancel itself onto a reduced cooldown by re-inputting it.

Type
Passive

Restyle

The awakened cooldown pose refunds 10 percent health and Awakening.

Type
Special
Cooldown
17s

"What are you after?"

A floor slam bounces the target up before an aimable air lunge follows them.

Type
Skill
Damage
35, 10 for slam, 20 for punch, 5 for launch
Cooldown
18s

"I had no idea..."

A wound-up punch that meets the opponent's own in a clashing animation.

Type
Skill
Damage
20, 3 for grab, 14 for punches (2 per hit), 3 for push
Cooldown
15s

"This is what dessert is like!"

A running stun kick sliding the target back, capped with a mean swing that feeds Awakening.

Type
Skill
Damage
36, 7 for kick, 3 for swing, 20 for blows (5 per hit), 6 for push
Cooldown
20s

"You weren't invited."

A right jab lunge that sends targets flying sideways with immense force.

Type
Skill
Damage
20, 40 if held
Cooldown
20s

Granite Blast

Finisher: the blast leaves a crisped enemy.

Type
Finisher
Damage
Insta-kill
Cooldown
0.5s

Second Helping

Finisher: the second helping gets crushed like jelly.

Type
Finisher
Damage
Insta-kill
Cooldown
15s

Appetizer

Finisher: the rays char the target, Granite Blast style.

Type
Finisher
Damage
Insta-kill
Cooldown
85s

"You weren't invited."

Finisher: the target shatters along with the debris that carried them.

Type
Finisher
Damage
Insta-kill
Cooldown
20s
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