Showing 34 of 406 items.
Character
Ten Shadows
Lurking Shadow
Sinks into their own shadow for two seconds of fast, ability-locked movement.
- Type
- Special
- Cooldown
- 10s
Rabbit Escape
A handsign floods a target within 40 studs with attacking shadow rabbits.
- Type
- Skill
- Damage
- 14, 0.5 per rabbit
- Cooldown
- 18s
Nue
Summons Nue to dive at the cursor, faster against ragdolled targets.
- Type
- Skill
- Damage
- 16
- Cooldown
- 20s
Toad
A giant toad's tongue wraps a target within 75 studs and drags them in.
- Type
- Skill
- Cooldown
- 15s
Divine Dog: Totality
First use summons the improved Divine Dog; the next three command its attacks.
- Type
- Skill
- Damage
- 18, 6 per use
- Cooldown
- 20s
Insanity
The Awakening: kneeling arms raised, picturing the technique with no boundaries.
- Type
- Awakening
Lurking Shadow
The awakened shadow sink, unchanged.
- Type
- Special
- Cooldown
- 10s
Max Elephant
A handsign drops Max Elephant from the sky, holdable to steer the crush zone.
- Type
- Skill
- Damage
- 35
- Cooldown
- 25s
Great Serpent
The user rides Orochi's flight wherever aimed, the serpent grabbing whoever comes near.
- Type
- Skill
- Damage
- 29, 11 for bite, 2/s for poison
- Cooldown
- 25s
Shadow Swarm
Two shadow clones flank a forward run and batter whoever the user reaches.
- Type
- Skill
- Damage
- 13 for barrage, 5 for last hit
- Cooldown
- 15s
Mahoraga
The ritual chant forces an enemy within 60 studs into summoning Mahoraga itself.
- Type
- Skill
- Cooldown
- 120s
Rabbit Escape
Finisher: the rabbits eat down to the skeleton.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 18s
Nue
Finisher: Nue's shock leaves the target fried.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 20s
Divine Dog: Totality
Finisher: two limb-shattering swipes, then the Dog takes the head.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 20s
Max Elephant
Finisher: the elephant's weight leaves nothing intact.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 25s
Character
True Cannon
Cursed Energy Discharge
Kit passive: three-hit M1 strings whose damage rides on keeping the Overheat Meter under control.
- Type
- Passive
Overheat
The Overheat Meter: the technique's heat buildup that throttles cursed energy output.
- Type
- Passive
Restyle
A cooling pose (Sweet!) that dumps 60 percent of the Overheat Meter.
- Type
- Special
- Cooldown
- 17s
Granite Blast
A 78.5-stud concentrated beam that stuns the first person it meets.
- Type
- Skill
- Damage
- 5.5
- Cooldown
- 0.5s
Unsatisfied
Three quick unsatisfied blows into a back-clashing Tetsuzanko shove.
- Type
- Skill
- Damage
- 18, 3 for each of the first 3 hits and back clash, 6 for toss
- Cooldown
- 20s
Second Helping
Picks a new opponent within 70 studs and dashes above them with i-frames for a merciless strike.
- Type
- Skill
- Damage
- 12
- Cooldown
- 15s
Appetizer
Two forehead Granite Blasts up to 80 studs, then a hair-caress third.
- Type
- Skill
- Damage
- 16, 4 per blast, 8 for final ray
- Cooldown
- 18s
Every Last Drop.
Every last drop of cursed energy charges the strongest blast in the kit.
- Type
- Awakening
- Damage
- 105
Decadence
The awakened hunger state: passive regen off, power up, and health as the new resource.
- Type
- Passive
Decadence
Spending health lets a move cancel itself onto a reduced cooldown by re-inputting it.
- Type
- Passive
Restyle
The awakened cooldown pose refunds 10 percent health and Awakening.
- Type
- Special
- Cooldown
- 17s
"What are you after?"
A floor slam bounces the target up before an aimable air lunge follows them.
- Type
- Skill
- Damage
- 35, 10 for slam, 20 for punch, 5 for launch
- Cooldown
- 18s
"I had no idea..."
A wound-up punch that meets the opponent's own in a clashing animation.
- Type
- Skill
- Damage
- 20, 3 for grab, 14 for punches (2 per hit), 3 for push
- Cooldown
- 15s
"This is what dessert is like!"
A running stun kick sliding the target back, capped with a mean swing that feeds Awakening.
- Type
- Skill
- Damage
- 36, 7 for kick, 3 for swing, 20 for blows (5 per hit), 6 for push
- Cooldown
- 20s
"You weren't invited."
A right jab lunge that sends targets flying sideways with immense force.
- Type
- Skill
- Damage
- 20, 40 if held
- Cooldown
- 20s
Granite Blast
Finisher: the blast leaves a crisped enemy.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 0.5s
Second Helping
Finisher: the second helping gets crushed like jelly.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 15s
Appetizer
Finisher: the rays char the target, Granite Blast style.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 85s
"You weren't invited."
Finisher: the target shatters along with the debris that carried them.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 20s

