Showing 22 of 406 items.
Character
Defense Attorney
Judge Gavel
Kit passive: the gavel splits the second M1 into two hits, and Extended Swings resets the M1 count to it.
- Type
- Passive
No Escape
A gavel throw that flies 50 studs and boomerangs back, recallable early.
- Type
- Special
- Damage
- 3
- Cooldown
- 5s
Extended Swings
The gavel extends into a hammer for three swings and a grounding slam.
- Type
- Skill
- Damage
- 15, 2 per swing, 9 for slam
- Cooldown
- 15s
Justice Served
The gavel inflates to comedic size for a crushing slam that bounces the target skyward.
- Type
- Skill
- Damage
- 12
- Cooldown
- 18s
Judgement's Reach
A handle-extension poke that knocks back with light stun and cannot be fully blocked.
- Type
- Skill
- Damage
- 7
- Cooldown
- 13s
Pressing Charges
A block-ignoring kick into a timed rush that meets the target exactly as their stun ends.
- Type
- Skill
- Damage
- 4 for kick, 3.5 for swing (+11 for 14.5 HP targets)
- Cooldown
- 16s
Deadly Sentencing
The Awakening domain: a courtroom platform ringed by suspended guillotines.
- Type
- Domain Awakening
Death Penalty
When the domain breaks, the gavel shatters into the Executioner's Sword and the death-by-sword rule is declared.
- Type
- True Awakening
Executioner's Sword
Sword passive: 12-stud M1 reach and six-hit strings, trading raw damage for range.
- Type
- Passive
Domain Amplification
The special veils you in a thin layer of domain that eats one attack's damage and stun.
- Type
- Special
- Cooldown
- 8s after it's dispelled
Execution
A charged sword dash that impales a limb and forces the target to sever it to escape the technique.
- Type
- Skill
- Damage
- 25, 10 for lunge, 15 for toss 300 on execution
- Cooldown
- 12s
Final Judgement
A running spin-swipe that starts a duel quick-time event on hit.
- Type
- Qte Win
- Damage
- 10 for lunge's swing, 300 for stab
- Cooldown
- 21s
Final Judgement
Failing Final Judgement's QTE lets the target vault the stab and eat only a kick.
- Type
- Qte Loss
- Damage
- 10 for lunge's swing, 25 for kick
- Cooldown
- 21s
Verdict
A hilt-first knock-away into a dashing flip slash.
- Type
- Skill
- Damage
- 5 for first hit, 5 for second (300 on kill, and none on block)
- Cooldown
- 18s
Triple Sentence
Launches the sword to sever a limb and stack Execution, throwable up to three times.
- Type
- Skill
- Damage
- 8 per throw, 310 for execution
- Cooldown
- 12s, +6s for each extra throw
Extended Swings
Finisher: the last swing is an overhead skull-crusher.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 15s
Justice Served
Finisher: the giant hammer leaves nothing solid behind.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 18s
Justice Served
Easter egg: used on a headless body, a disgruntled Hiromi panel flashes with a vine boom.
- Type
- Skill
- Damage
- Insta-kill
- Cooldown
- 18s
Judgement's Reach
Finisher: a decisive overhead gavel hit ends the target skull-first.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 13s
Pressing Charges
Extended finisher: the target is swung around, slammed upward, then dropped.
- Type
- Finisher
- Damage
- 14.5 for swing, 15 for dropkick
- Cooldown
- 16s
Execution
At low HP or 2 Execution stacks the lunge fells the target for a blade-and-stomp finish.
- Type
- Skill
- Damage
- 10 for first hit, 300 for the second
- Cooldown
- 12s
Triple Sentence
Depleting the final Execution stack triggers a flash-step torso stab that slashes the target away.
- Type
- Skill
- Damage
- 300 for stab, 10 for throw
- Cooldown
- 12s, +6s for each extra throw

