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  4. Moves page 5

All 406 Moves in Jujutsu Shenanigans - Page 5

Updated on October 22, 2026 (about 13 hours ago)

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Showing 22 of 406 items.

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Character

Defense Attorney

22 items

Judge Gavel

Kit passive: the gavel splits the second M1 into two hits, and Extended Swings resets the M1 count to it.

Type
Passive

No Escape

A gavel throw that flies 50 studs and boomerangs back, recallable early.

Type
Special
Damage
3
Cooldown
5s

Extended Swings

The gavel extends into a hammer for three swings and a grounding slam.

Type
Skill
Damage
15, 2 per swing, 9 for slam
Cooldown
15s

Justice Served

The gavel inflates to comedic size for a crushing slam that bounces the target skyward.

Type
Skill
Damage
12
Cooldown
18s

Judgement's Reach

A handle-extension poke that knocks back with light stun and cannot be fully blocked.

Type
Skill
Damage
7
Cooldown
13s

Pressing Charges

A block-ignoring kick into a timed rush that meets the target exactly as their stun ends.

Type
Skill
Damage
4 for kick, 3.5 for swing (+11 for 14.5 HP targets)
Cooldown
16s

Deadly Sentencing

The Awakening domain: a courtroom platform ringed by suspended guillotines.

Type
Domain Awakening

Death Penalty

When the domain breaks, the gavel shatters into the Executioner's Sword and the death-by-sword rule is declared.

Type
True Awakening

Executioner's Sword

Sword passive: 12-stud M1 reach and six-hit strings, trading raw damage for range.

Type
Passive

Domain Amplification

The special veils you in a thin layer of domain that eats one attack's damage and stun.

Type
Special
Cooldown
8s after it's dispelled

Execution

A charged sword dash that impales a limb and forces the target to sever it to escape the technique.

Type
Skill
Damage
25, 10 for lunge, 15 for toss 300 on execution
Cooldown
12s

Final Judgement

A running spin-swipe that starts a duel quick-time event on hit.

Type
Qte Win
Damage
10 for lunge's swing, 300 for stab
Cooldown
21s

Final Judgement

Failing Final Judgement's QTE lets the target vault the stab and eat only a kick.

Type
Qte Loss
Damage
10 for lunge's swing, 25 for kick
Cooldown
21s

Verdict

A hilt-first knock-away into a dashing flip slash.

Type
Skill
Damage
5 for first hit, 5 for second (300 on kill, and none on block)
Cooldown
18s

Triple Sentence

Launches the sword to sever a limb and stack Execution, throwable up to three times.

Type
Skill
Damage
8 per throw, 310 for execution
Cooldown
12s, +6s for each extra throw

Extended Swings

Finisher: the last swing is an overhead skull-crusher.

Type
Finisher
Damage
Insta-kill
Cooldown
15s

Justice Served

Finisher: the giant hammer leaves nothing solid behind.

Type
Finisher
Damage
Insta-kill
Cooldown
18s

Justice Served

Easter egg: used on a headless body, a disgruntled Hiromi panel flashes with a vine boom.

Type
Skill
Damage
Insta-kill
Cooldown
18s

Judgement's Reach

Finisher: a decisive overhead gavel hit ends the target skull-first.

Type
Finisher
Damage
Insta-kill
Cooldown
13s

Pressing Charges

Extended finisher: the target is swung around, slammed upward, then dropped.

Type
Finisher
Damage
14.5 for swing, 15 for dropkick
Cooldown
16s

Execution

At low HP or 2 Execution stacks the lunge fells the target for a blade-and-stomp finish.

Type
Skill
Damage
10 for first hit, 300 for the second
Cooldown
12s

Triple Sentence

Depleting the final Execution stack triggers a flash-step torso stab that slashes the target away.

Type
Skill
Damage
300 for stab, 10 for throw
Cooldown
12s, +6s for each extra throw
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