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Showing 22 of 397 items.
Character
Defense Attorney
Judge Gavel
Kit passive: the gavel splits the second M1 into two hits, and Extended Swings resets the M1 count to it.
- Type
- Passive
No Escape
A gavel throw that flies 50 studs and boomerangs back, recallable early.
- Type
- Special
- Damage
- 3
- Cooldown
- 5s
Extended Swings
The gavel extends into a hammer for three swings and a grounding slam.
- Type
- Skill
- Damage
- 15, 2 per swing, 9 for slam
- Cooldown
- 15s
Justice Served
The gavel inflates to comedic size for a crushing slam that bounces the target skyward.
- Type
- Skill
- Damage
- 12
- Cooldown
- 18s
Judgement's Reach
A handle-extension poke that knocks back with light stun and cannot be fully blocked.
- Type
- Skill
- Damage
- 7
- Cooldown
- 13s
Pressing Charges
A block-ignoring kick into a timed rush that meets the target exactly as their stun ends.
- Type
- Skill
- Damage
- 4 for kick, 3.5 for swing (+11 for 14.5 HP targets)
- Cooldown
- 16s
Deadly Sentencing
The Awakening domain: a courtroom platform ringed by suspended guillotines.
- Type
- Domain Awakening
Death Penalty
When the domain breaks, the gavel shatters into the Executioner's Sword and the death-by-sword rule is declared.
- Type
- True Awakening
Executioner's Sword
Sword passive: 12-stud M1 reach and six-hit strings, trading raw damage for range.
- Type
- Passive
Domain Amplification
The special veils you in a thin layer of domain that eats one attack's damage and stun.
- Type
- Special
- Cooldown
- 8s after it's dispelled
Execution
A charged sword dash that impales a limb and forces the target to sever it to escape the technique.
- Type
- Skill
- Damage
- 25, 10 for lunge, 15 for toss 300 on execution
- Cooldown
- 12s
Final Judgement
A running spin-swipe that starts a duel quick-time event on hit.
- Type
- Qte Win
- Damage
- 10 for lunge's swing, 300 for stab
- Cooldown
- 21s
Final Judgement
Failing Final Judgement's QTE lets the target vault the stab and eat only a kick.
- Type
- Qte Loss
- Damage
- 10 for lunge's swing, 25 for kick
- Cooldown
- 21s
Verdict
A hilt-first knock-away into a dashing flip slash.
- Type
- Skill
- Damage
- 5 for first hit, 5 for second (300 on kill, and none on block)
- Cooldown
- 18s
Triple Sentence
Launches the sword to sever a limb and stack Execution, throwable up to three times.
- Type
- Skill
- Damage
- 8 per throw, 310 for execution
- Cooldown
- 12s, +6s for each extra throw
Extended Swings
Finisher: the last swing is an overhead skull-crusher.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 15s
Justice Served
Finisher: the giant hammer leaves nothing solid behind.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 18s
Justice Served
Easter egg: used on a headless body, a disgruntled Hiromi panel flashes with a vine boom.
- Type
- Skill
- Damage
- Insta-kill
- Cooldown
- 18s
Judgement's Reach
Finisher: a decisive overhead gavel hit ends the target skull-first.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 13s
Pressing Charges
Extended finisher: the target is swung around, slammed upward, then dropped.
- Type
- Finisher
- Damage
- 14.5 for swing, 15 for dropkick
- Cooldown
- 16s
Execution
At low HP or 2 Execution stacks the lunge fells the target for a blade-and-stomp finish.
- Type
- Skill
- Damage
- 10 for first hit, 300 for the second
- Cooldown
- 12s
Triple Sentence
Depleting the final Execution stack triggers a flash-step torso stab that slashes the target away.
- Type
- Skill
- Damage
- 300 for stab, 10 for throw
- Cooldown
- 12s, +6s for each extra throw
| Image | Name | Description | Type | Damage | Cooldown |
|---|---|---|---|---|---|
| Judge Gavel | Kit passive: the gavel splits the second M1 into two hits, and Extended Swings resets the M1 count to it. | Passive | - | - | |
| No Escape | A gavel throw that flies 50 studs and boomerangs back, recallable early. | Special | 3 | 5s | |
| Extended Swings | The gavel extends into a hammer for three swings and a grounding slam. | Skill | 15, 2 per swing, 9 for slam | 15s | |
| Justice Served | The gavel inflates to comedic size for a crushing slam that bounces the target skyward. | Skill | 12 | 18s | |
| Judgement's Reach | A handle-extension poke that knocks back with light stun and cannot be fully blocked. | Skill | 7 | 13s | |
| Pressing Charges | A block-ignoring kick into a timed rush that meets the target exactly as their stun ends. | Skill | 4 for kick, 3.5 for swing (+11 for 14.5 HP targets) | 16s | |
| Deadly Sentencing | The Awakening domain: a courtroom platform ringed by suspended guillotines. | Domain Awakening | - | - | |
| Death Penalty | When the domain breaks, the gavel shatters into the Executioner's Sword and the death-by-sword rule is declared. | True Awakening | - | - | |
| Executioner's Sword | Sword passive: 12-stud M1 reach and six-hit strings, trading raw damage for range. | Passive | - | - | |
| Domain Amplification | The special veils you in a thin layer of domain that eats one attack's damage and stun. | Special | - | 8s after it's dispelled | |
| Execution | A charged sword dash that impales a limb and forces the target to sever it to escape the technique. | Skill | 25, 10 for lunge, 15 for toss 300 on execution | 12s | |
| Final Judgement | A running spin-swipe that starts a duel quick-time event on hit. | Qte Win | 10 for lunge's swing, 300 for stab | 21s | |
| Final Judgement | Failing Final Judgement's QTE lets the target vault the stab and eat only a kick. | Qte Loss | 10 for lunge's swing, 25 for kick | 21s | |
| Verdict | A hilt-first knock-away into a dashing flip slash. | Skill | 5 for first hit, 5 for second (300 on kill, and none on block) | 18s | |
| Triple Sentence | Launches the sword to sever a limb and stack Execution, throwable up to three times. | Skill | 8 per throw, 310 for execution | 12s, +6s for each extra throw | |
| Extended Swings | Finisher: the last swing is an overhead skull-crusher. | Finisher | Insta-kill | 15s | |
| Justice Served | Finisher: the giant hammer leaves nothing solid behind. | Finisher | Insta-kill | 18s | |
| Justice Served | Easter egg: used on a headless body, a disgruntled Hiromi panel flashes with a vine boom. | Skill | Insta-kill | 18s | |
| Judgement's Reach | Finisher: a decisive overhead gavel hit ends the target skull-first. | Finisher | Insta-kill | 13s | |
| Pressing Charges | Extended finisher: the target is swung around, slammed upward, then dropped. | Finisher | 14.5 for swing, 15 for dropkick | 16s | |
| Execution | At low HP or 2 Execution stacks the lunge fells the target for a blade-and-stomp finish. | Skill | 10 for first hit, 300 for the second | 12s | |
| Triple Sentence | Depleting the final Execution stack triggers a flash-step torso stab that slashes the target away. | Skill | 300 for stab, 10 for throw | 12s, +6s for each extra throw |

