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  4. Moves page 13

All 406 Moves in Jujutsu Shenanigans - Page 13

Updated on October 22, 2026 (about 13 hours ago)

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Showing 24 of 406 items.

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Character

Salaryman

17 items

Blunt Cleaver

Kit look: a cloth-wrapped cleaver and a dotted yellow tie, held with salaryman resignation.

Type
Cosmetic

Ratio Point

Marks a target within 70 studs with a tenths bar, opening the Ratio quick-time layer.

Type
Special
Cooldown
5s, none on Ratio interruption

Cleaving Whirlwind

A 25-stud spinning charge with melee i-frames into a downward knockback slash.

Type
Skill
Damage
12
Cooldown
16s

Severance Kick

A forward kick that surges cursed energy on contact for an evadable stun push.

Type
Skill
Damage
12 for kick, 15 from throwables
Cooldown
14s

Blunt Cut

A flash-step 34 studs into an instant swing, charging longer for more.

Type
Skill
Damage
9, 14 if held
Cooldown
16s

Stabilize

A stomach thrust and twirl that locks both fighters in place for a beat.

Type
Skill
Damage
6
Cooldown
12s

Overtime

The Awakening: cleaver on the back, tie around the fist, and an unfortunate announcement.

Type
Awakening

Ratio Point

The awakened Ratio mark: cooldown-free and applicable to multiple targets.

Type
Special

Ratio Breaker I

A four-stage Black Flash chain built to set consecutive-use records, each stage demanding a hit.

Type
Stage 1/4
Damage
10, 5 per hit (10 to either with Ratio, up to 20)
Cooldown
19s, none with Ratio

Sharpen

A 45-stud sharpening slide with i-frames that leaves a heated trail from the blade tip.

Type
Skill
Damage
15, 23 with Ratio
Cooldown
20s

Interrogate

A holstered-tool catch attempt that lifts the victim by the neck for questioning.

Type
Skill
Damage
4 for grab, 10 for punch
Cooldown
20s

Collapse

An instant leap into a heavy slam that marks the environment itself with the technique.

Type
Skill
Damage
5 for slam, 7 for impact (15 with Ratio)
Cooldown
22s

Ratio Black Flash

Finisher: the black flash hits so hard the target might as well be weightless.

Type
Finisher

Severance Kick

Finisher: the kick crumples the target away, shared with Reverse Kick.

Type
Finisher
Damage
14s

Ratio Breaker

Finisher: the final Ratio stage severs the body outright.

Type
Finisher
Damage
22s

Sharpen

Finisher: the legs stay behind while the rest departs.

Type
Finisher
Damage
22s

Interrogate

Finisher: the interrogation ends with a fully charged send-off punch that ignores mitigation.

Type
Finisher
Damage
20s

Character

Sky Assassin

7 items

Sky Manipulation

Sky Assassin hovers instead of walking. The second M1 can downslam airborne enemies, and uppercuts have more knockback.

Type
Passive

Sky Veil

Turns Sky Assassin invisible for 2 seconds and speeds up walking. During the veil, you can only walk; using a skill or pressing Special again ends it.

Type
Special
Cooldown
8s

Blind Rage

Surges forward to grab a target, chokes them, then flies 125 studs before tossing them away. If the target escapes above 25 studs, they counter with an air combo.

Type
Skill
Damage
5 for grab, 4 for toss
Cooldown
15s

Sky Distortion

Spins with the sky's surface to launch enemies you walk into and redirect deflectable projectiles. Its airborne version adds a 20-stud dash.

Type
Skill
Damage
10
Cooldown
12s

Turbulence

Lifts the ground into a steerable wave that travels 60 studs, lifts targets, and pulls them toward you. The wave cannot be blocked during its first 18 studs.

Type
Skill
Damage
10
Cooldown
15s

Thin Ice Breaker

Shatters the sky's surface into a focused shockwave that bypasses ragdoll. Sky Assassin hovers toward airborne ragdolled targets to secure the grab.

Type
Skill
Damage
14, 7 on contact, 7 for shatter
Cooldown
15s

Temper

Fly up and shatter a giant distortion to hit everything in a 50-stud radius. The attack deals 80 damage, restores 25 HP, and ends Temper.

Type
Awakening
Damage
80
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