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Showing 25 of 397 items.
Character
Salaryman
Blunt Cleaver
Kit look: a cloth-wrapped cleaver and a dotted yellow tie, held with salaryman resignation.
- Type
- Cosmetic
Ratio Point
Marks a target within 70 studs with a tenths bar, opening the Ratio quick-time layer.
- Type
- Special
- Cooldown
- 5s, none on Ratio interruption
Cleaving Whirlwind
A 25-stud spinning charge with melee i-frames into a downward knockback slash.
- Type
- Skill
- Damage
- 12
- Cooldown
- 16s
Severance Kick
A forward kick that surges cursed energy on contact for an evadable stun push.
- Type
- Skill
- Damage
- 12 for kick, 15 from throwables
- Cooldown
- 14s
Blunt Cut
A flash-step 34 studs into an instant swing, charging longer for more.
- Type
- Skill
- Damage
- 9, 14 if held
- Cooldown
- 16s
Stabilize
A stomach thrust and twirl that locks both fighters in place for a beat.
- Type
- Skill
- Damage
- 6
- Cooldown
- 12s
Overtime
The Awakening: cleaver on the back, tie around the fist, and an unfortunate announcement.
- Type
- Awakening
Ratio Point
The awakened Ratio mark: cooldown-free and applicable to multiple targets.
- Type
- Special
Ratio Breaker I
A four-stage Black Flash chain built to set consecutive-use records, each stage demanding a hit.
- Type
- Stage 1/4
- Damage
- 10, 5 per hit (10 to either with Ratio, up to 20)
- Cooldown
- 19s, none with Ratio
Sharpen
A 45-stud sharpening slide with i-frames that leaves a heated trail from the blade tip.
- Type
- Skill
- Damage
- 15, 23 with Ratio
- Cooldown
- 20s
Interrogate
A holstered-tool catch attempt that lifts the victim by the neck for questioning.
- Type
- Skill
- Damage
- 4 for grab, 10 for punch
- Cooldown
- 20s
Collapse
An instant leap into a heavy slam that marks the environment itself with the technique.
- Type
- Skill
- Damage
- 5 for slam, 7 for impact (15 with Ratio)
- Cooldown
- 22s
Ratio Black Flash
Finisher: the black flash hits so hard the target might as well be weightless.
- Type
- Finisher
Severance Kick
Finisher: the kick crumples the target away, shared with Reverse Kick.
- Type
- Finisher
- Damage
- 14s
Ratio Breaker
Finisher: the final Ratio stage severs the body outright.
- Type
- Finisher
- Damage
- 22s
Sharpen
Finisher: the legs stay behind while the rest departs.
- Type
- Finisher
- Damage
- 22s
Interrogate
Finisher: the interrogation ends with a fully charged send-off punch that ignores mitigation.
- Type
- Finisher
- Damage
- 20s
| Image | Name | Description | Type | Damage | Cooldown |
|---|---|---|---|---|---|
| Blunt Cleaver | Kit look: a cloth-wrapped cleaver and a dotted yellow tie, held with salaryman resignation. | Cosmetic | - | - | |
| Ratio Point | Marks a target within 70 studs with a tenths bar, opening the Ratio quick-time layer. | Special | - | 5s, none on Ratio interruption | |
| Cleaving Whirlwind | A 25-stud spinning charge with melee i-frames into a downward knockback slash. | Skill | 12 | 16s | |
| Severance Kick | A forward kick that surges cursed energy on contact for an evadable stun push. | Skill | 12 for kick, 15 from throwables | 14s | |
| Blunt Cut | A flash-step 34 studs into an instant swing, charging longer for more. | Skill | 9, 14 if held | 16s | |
| Stabilize | A stomach thrust and twirl that locks both fighters in place for a beat. | Skill | 6 | 12s | |
| Overtime | The Awakening: cleaver on the back, tie around the fist, and an unfortunate announcement. | Awakening | - | - | |
| Ratio Point | The awakened Ratio mark: cooldown-free and applicable to multiple targets. | Special | - | - | |
| Ratio Breaker I | A four-stage Black Flash chain built to set consecutive-use records, each stage demanding a hit. | Stage 1/4 | 10, 5 per hit (10 to either with Ratio, up to 20) | 19s, none with Ratio | |
| Sharpen | A 45-stud sharpening slide with i-frames that leaves a heated trail from the blade tip. | Skill | 15, 23 with Ratio | 20s | |
| Interrogate | A holstered-tool catch attempt that lifts the victim by the neck for questioning. | Skill | 4 for grab, 10 for punch | 20s | |
| Collapse | An instant leap into a heavy slam that marks the environment itself with the technique. | Skill | 5 for slam, 7 for impact (15 with Ratio) | 22s | |
| Ratio Black Flash | Finisher: the black flash hits so hard the target might as well be weightless. | Finisher | - | - | |
| Severance Kick | Finisher: the kick crumples the target away, shared with Reverse Kick. | Finisher | 14s | - | |
| Ratio Breaker | Finisher: the final Ratio stage severs the body outright. | Finisher | 22s | - | |
| Sharpen | Finisher: the legs stay behind while the rest departs. | Finisher | 22s | - | |
| Interrogate | Finisher: the interrogation ends with a fully charged send-off punch that ignores mitigation. | Finisher | 20s | - |
Character
Star Rage
Garuda
Kit companion: Garuda, a serpentine shikigami orbiting the user and joining their attacks.
- Type
- Cosmetic
Mass Buildup
Holding the special banks cursed energy as virtual Mass, spendable mid-windup to empower moves.
- Type
- Special
- Cooldown
- 16s
Garuda Rebound
Kicks Garuda as a curling ball with slight auto-aim; it strikes the torso and returns.
- Type
- Skill
- Damage
- 5
- Cooldown
- 14s
Rising Rage
A cursed-energy sweep into an upward kick that launches the target.
- Type
- Skill
- Damage
- 14, 7 per hit
- Cooldown
- 15s
Mass Breaker
A charged lunge punch with full 360 aim when used airborne.
- Type
- Skill
- Damage
- 15
- Cooldown
- 15s
Garuda Stab
Garuda held as a blade stabs forward, following up on a punctured target.
- Type
- Skill
- Damage
- 14, 7 per hit
- Cooldown
- 14s
Unrestricted Density
The Mass passive's limit: past death, the user can hurl themselves to latch onto a target.
- Type
- Awakening
- Damage
- 500/s, falls off with distance
Mass Breaker
Finisher: the mass-amplified strike launches the target beyond normal range.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 15s
| Image | Name | Description | Type | Damage | Cooldown |
|---|---|---|---|---|---|
| Garuda | Kit companion: Garuda, a serpentine shikigami orbiting the user and joining their attacks. | Cosmetic | - | - | |
| Mass Buildup | Holding the special banks cursed energy as virtual Mass, spendable mid-windup to empower moves. | Special | - | 16s | |
| Garuda Rebound | Kicks Garuda as a curling ball with slight auto-aim; it strikes the torso and returns. | Skill | 5 | 14s | |
| Rising Rage | A cursed-energy sweep into an upward kick that launches the target. | Skill | 14, 7 per hit | 15s | |
| Mass Breaker | A charged lunge punch with full 360 aim when used airborne. | Skill | 15 | 15s | |
| Garuda Stab | Garuda held as a blade stabs forward, following up on a punctured target. | Skill | 14, 7 per hit | 14s | |
| Unrestricted Density | The Mass passive's limit: past death, the user can hurl themselves to latch onto a target. | Awakening | 500/s, falls off with distance | - | |
| Mass Breaker | Finisher: the mass-amplified strike launches the target beyond normal range. | Finisher | Insta-kill | 15s |

