Showing 24 of 406 items.
Character
Salaryman
Blunt Cleaver
Kit look: a cloth-wrapped cleaver and a dotted yellow tie, held with salaryman resignation.
- Type
- Cosmetic
Ratio Point
Marks a target within 70 studs with a tenths bar, opening the Ratio quick-time layer.
- Type
- Special
- Cooldown
- 5s, none on Ratio interruption
Cleaving Whirlwind
A 25-stud spinning charge with melee i-frames into a downward knockback slash.
- Type
- Skill
- Damage
- 12
- Cooldown
- 16s
Severance Kick
A forward kick that surges cursed energy on contact for an evadable stun push.
- Type
- Skill
- Damage
- 12 for kick, 15 from throwables
- Cooldown
- 14s
Blunt Cut
A flash-step 34 studs into an instant swing, charging longer for more.
- Type
- Skill
- Damage
- 9, 14 if held
- Cooldown
- 16s
Stabilize
A stomach thrust and twirl that locks both fighters in place for a beat.
- Type
- Skill
- Damage
- 6
- Cooldown
- 12s
Overtime
The Awakening: cleaver on the back, tie around the fist, and an unfortunate announcement.
- Type
- Awakening
Ratio Point
The awakened Ratio mark: cooldown-free and applicable to multiple targets.
- Type
- Special
Ratio Breaker I
A four-stage Black Flash chain built to set consecutive-use records, each stage demanding a hit.
- Type
- Stage 1/4
- Damage
- 10, 5 per hit (10 to either with Ratio, up to 20)
- Cooldown
- 19s, none with Ratio
Sharpen
A 45-stud sharpening slide with i-frames that leaves a heated trail from the blade tip.
- Type
- Skill
- Damage
- 15, 23 with Ratio
- Cooldown
- 20s
Interrogate
A holstered-tool catch attempt that lifts the victim by the neck for questioning.
- Type
- Skill
- Damage
- 4 for grab, 10 for punch
- Cooldown
- 20s
Collapse
An instant leap into a heavy slam that marks the environment itself with the technique.
- Type
- Skill
- Damage
- 5 for slam, 7 for impact (15 with Ratio)
- Cooldown
- 22s
Ratio Black Flash
Finisher: the black flash hits so hard the target might as well be weightless.
- Type
- Finisher
Severance Kick
Finisher: the kick crumples the target away, shared with Reverse Kick.
- Type
- Finisher
- Damage
- 14s
Ratio Breaker
Finisher: the final Ratio stage severs the body outright.
- Type
- Finisher
- Damage
- 22s
Sharpen
Finisher: the legs stay behind while the rest departs.
- Type
- Finisher
- Damage
- 22s
Interrogate
Finisher: the interrogation ends with a fully charged send-off punch that ignores mitigation.
- Type
- Finisher
- Damage
- 20s
Character
Sky Assassin
Sky Manipulation
Sky Assassin hovers instead of walking. The second M1 can downslam airborne enemies, and uppercuts have more knockback.
- Type
- Passive
Sky Veil
Turns Sky Assassin invisible for 2 seconds and speeds up walking. During the veil, you can only walk; using a skill or pressing Special again ends it.
- Type
- Special
- Cooldown
- 8s
Blind Rage
Surges forward to grab a target, chokes them, then flies 125 studs before tossing them away. If the target escapes above 25 studs, they counter with an air combo.
- Type
- Skill
- Damage
- 5 for grab, 4 for toss
- Cooldown
- 15s
Sky Distortion
Spins with the sky's surface to launch enemies you walk into and redirect deflectable projectiles. Its airborne version adds a 20-stud dash.
- Type
- Skill
- Damage
- 10
- Cooldown
- 12s
Turbulence
Lifts the ground into a steerable wave that travels 60 studs, lifts targets, and pulls them toward you. The wave cannot be blocked during its first 18 studs.
- Type
- Skill
- Damage
- 10
- Cooldown
- 15s
Thin Ice Breaker
Shatters the sky's surface into a focused shockwave that bypasses ragdoll. Sky Assassin hovers toward airborne ragdolled targets to secure the grab.
- Type
- Skill
- Damage
- 14, 7 on contact, 7 for shatter
- Cooldown
- 15s
Temper
Fly up and shatter a giant distortion to hit everything in a 50-stud radius. The attack deals 80 damage, restores 25 HP, and ends Temper.
- Type
- Awakening
- Damage
- 80

