Bloxodes

All 397 Moves in Jujutsu Shenanigans - Page 13

Updated on (5 days ago)

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Showing 25 of 397 items.

Character

Salaryman

17 items

Blunt Cleaver

Kit look: a cloth-wrapped cleaver and a dotted yellow tie, held with salaryman resignation.

Type
Cosmetic

Ratio Point

Marks a target within 70 studs with a tenths bar, opening the Ratio quick-time layer.

Type
Special
Cooldown
5s, none on Ratio interruption

Cleaving Whirlwind

A 25-stud spinning charge with melee i-frames into a downward knockback slash.

Type
Skill
Damage
12
Cooldown
16s

Severance Kick

A forward kick that surges cursed energy on contact for an evadable stun push.

Type
Skill
Damage
12 for kick, 15 from throwables
Cooldown
14s

Blunt Cut

A flash-step 34 studs into an instant swing, charging longer for more.

Type
Skill
Damage
9, 14 if held
Cooldown
16s

Stabilize

A stomach thrust and twirl that locks both fighters in place for a beat.

Type
Skill
Damage
6
Cooldown
12s

Overtime

The Awakening: cleaver on the back, tie around the fist, and an unfortunate announcement.

Type
Awakening

Ratio Point

The awakened Ratio mark: cooldown-free and applicable to multiple targets.

Type
Special

Ratio Breaker I

A four-stage Black Flash chain built to set consecutive-use records, each stage demanding a hit.

Type
Stage 1/4
Damage
10, 5 per hit (10 to either with Ratio, up to 20)
Cooldown
19s, none with Ratio

Sharpen

A 45-stud sharpening slide with i-frames that leaves a heated trail from the blade tip.

Type
Skill
Damage
15, 23 with Ratio
Cooldown
20s

Interrogate

A holstered-tool catch attempt that lifts the victim by the neck for questioning.

Type
Skill
Damage
4 for grab, 10 for punch
Cooldown
20s

Collapse

An instant leap into a heavy slam that marks the environment itself with the technique.

Type
Skill
Damage
5 for slam, 7 for impact (15 with Ratio)
Cooldown
22s

Ratio Black Flash

Finisher: the black flash hits so hard the target might as well be weightless.

Type
Finisher

Severance Kick

Finisher: the kick crumples the target away, shared with Reverse Kick.

Type
Finisher
Damage
14s

Ratio Breaker

Finisher: the final Ratio stage severs the body outright.

Type
Finisher
Damage
22s

Sharpen

Finisher: the legs stay behind while the rest departs.

Type
Finisher
Damage
22s

Interrogate

Finisher: the interrogation ends with a fully charged send-off punch that ignores mitigation.

Type
Finisher
Damage
20s
ImageNameDescriptionTypeDamageCooldown
Blunt CleaverKit look: a cloth-wrapped cleaver and a dotted yellow tie, held with salaryman resignation.Cosmetic--
Ratio PointMarks a target within 70 studs with a tenths bar, opening the Ratio quick-time layer.Special-5s, none on Ratio interruption
Cleaving WhirlwindA 25-stud spinning charge with melee i-frames into a downward knockback slash.Skill1216s
Severance KickA forward kick that surges cursed energy on contact for an evadable stun push.Skill12 for kick, 15 from throwables14s
Blunt CutA flash-step 34 studs into an instant swing, charging longer for more.Skill9, 14 if held16s
StabilizeA stomach thrust and twirl that locks both fighters in place for a beat.Skill612s
OvertimeThe Awakening: cleaver on the back, tie around the fist, and an unfortunate announcement.Awakening--
Ratio PointThe awakened Ratio mark: cooldown-free and applicable to multiple targets.Special--
Ratio Breaker IA four-stage Black Flash chain built to set consecutive-use records, each stage demanding a hit.Stage 1/410, 5 per hit (10 to either with Ratio, up to 20)19s, none with Ratio
SharpenA 45-stud sharpening slide with i-frames that leaves a heated trail from the blade tip.Skill15, 23 with Ratio20s
InterrogateA holstered-tool catch attempt that lifts the victim by the neck for questioning.Skill4 for grab, 10 for punch20s
CollapseAn instant leap into a heavy slam that marks the environment itself with the technique.Skill5 for slam, 7 for impact (15 with Ratio)22s
Ratio Black FlashFinisher: the black flash hits so hard the target might as well be weightless.Finisher--
Severance KickFinisher: the kick crumples the target away, shared with Reverse Kick.Finisher14s-
Ratio BreakerFinisher: the final Ratio stage severs the body outright.Finisher22s-
SharpenFinisher: the legs stay behind while the rest departs.Finisher22s-
InterrogateFinisher: the interrogation ends with a fully charged send-off punch that ignores mitigation.Finisher20s-

Character

Star Rage

8 items

Garuda

Kit companion: Garuda, a serpentine shikigami orbiting the user and joining their attacks.

Type
Cosmetic

Mass Buildup

Holding the special banks cursed energy as virtual Mass, spendable mid-windup to empower moves.

Type
Special
Cooldown
16s

Garuda Rebound

Kicks Garuda as a curling ball with slight auto-aim; it strikes the torso and returns.

Type
Skill
Damage
5
Cooldown
14s

Rising Rage

A cursed-energy sweep into an upward kick that launches the target.

Type
Skill
Damage
14, 7 per hit
Cooldown
15s

Mass Breaker

A charged lunge punch with full 360 aim when used airborne.

Type
Skill
Damage
15
Cooldown
15s

Garuda Stab

Garuda held as a blade stabs forward, following up on a punctured target.

Type
Skill
Damage
14, 7 per hit
Cooldown
14s

Unrestricted Density

The Mass passive's limit: past death, the user can hurl themselves to latch onto a target.

Type
Awakening
Damage
500/s, falls off with distance

Mass Breaker

Finisher: the mass-amplified strike launches the target beyond normal range.

Type
Finisher
Damage
Insta-kill
Cooldown
15s
ImageNameDescriptionTypeDamageCooldown
GarudaKit companion: Garuda, a serpentine shikigami orbiting the user and joining their attacks.Cosmetic--
Mass BuildupHolding the special banks cursed energy as virtual Mass, spendable mid-windup to empower moves.Special-16s
Garuda ReboundKicks Garuda as a curling ball with slight auto-aim; it strikes the torso and returns.Skill514s
Rising RageA cursed-energy sweep into an upward kick that launches the target.Skill14, 7 per hit15s
Mass BreakerA charged lunge punch with full 360 aim when used airborne.Skill1515s
Garuda StabGaruda held as a blade stabs forward, following up on a punctured target.Skill14, 7 per hit14s
Unrestricted DensityThe Mass passive's limit: past death, the user can hurl themselves to latch onto a target.Awakening500/s, falls off with distance-
Mass BreakerFinisher: the mass-amplified strike launches the target beyond normal range.FinisherInsta-kill15s