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Showing 34 of 397 items.
Character
Register
Contractual Re-Creation
The technique recreates whatever a contract describes, making receipts a bottomless toolbox.
- Type
- Passive
Discard
The special discards a receipt, swapping a chosen move for the next skill on the keybind.
- Type
- Special
- Cooldown
- 25s, -5s after every landed uppercut or final neutral M1
Gushing Wound
A kitchen-knife receipt thrown 95 studs, usable while walking, ragdolling on hit.
- Type
- Skill
- Damage
- 9 for knife, 3 for Bleed stack
- Cooldown
- 12s
Homerun
A conjured bat swing that launches upward; hitting a throwable arms it as it flies.
- Type
- Skill
- Damage
- 10, 15 from throwables
- Cooldown
- 14s
Littering
Eight receipts scatter and stick to surfaces, detonating their recreations after 12 seconds or a re-press.
- Type
- Skill
- Damage
- 8
- Cooldown
- 15s
Pole Vault
A vaulting pole lifts the user 50-plus studs, clipping enemies along the way.
- Type
- Skill
- Damage
- 5
- Cooldown
- 14s
Coupon
A coupon discounts the next receipts: one skill gains a red seal upgrade.
- Type
- Skill
- Cooldown
- 5s
Piano Drop
A piano receipt drops a real piano from the sky, crushing a 7x7 circle.
- Type
- Skill
- Damage
- 14
- Cooldown
- 13s
Garage Sale
Ten appliance receipts fire like artillery 70 studs downrange.
- Type
- Skill
- Damage
- 12, 1.2 per item
- Cooldown
- 16s
Blunt Trauma
A statue swung as a weapon through a 25-stud dash, adding two swings and a crushing finish on hit.
- Type
- Skill
- Damage
- 15, 3 per swing, 6 for last hit
- Cooldown
- 14s
Drone Strike
A phone directs two hovering drones toward a movement-tracked red dot for a strike.
- Type
- Skill
- Damage
- 12
- Cooldown
- 10s
Fleche
A black umbrella dash 20 studs forward, stabbing and dragging the enemy back.
- Type
- Skill
- Damage
- 8
- Cooldown
- 14s
Extra Coupon
The awakened Coupon, unchanged.
- Type
- Skill
- Cooldown
- 8s
Speed Crash
A scooter receipt ridden 55 studs into a drifting dismount, with an early-contact surprise.
- Type
- Skill
- Damage
- 12 for explosion
- Cooldown
- 16s
Con Artistry
Early Access placeholder: awakening currently just heals the user.
- Type
- Skill
Homerun
Finisher: the bat swing clears the stadium with the target.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 14s
Piano Drop
Finisher: the piano's full weight splatters the target.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 13s
Speed Crash
Finisher: the scooter explosion chars whoever it engulfs, the user included on a missed red seal.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 13s
Drone Strike
Finisher: the drone detonation crumbles the target where they stand.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 14s
| Image | Name | Description | Type | Damage | Cooldown |
|---|---|---|---|---|---|
| Contractual Re-Creation | The technique recreates whatever a contract describes, making receipts a bottomless toolbox. | Passive | - | - | |
| Discard | The special discards a receipt, swapping a chosen move for the next skill on the keybind. | Special | - | 25s, -5s after every landed uppercut or final neutral M1 | |
| Gushing Wound | A kitchen-knife receipt thrown 95 studs, usable while walking, ragdolling on hit. | Skill | 9 for knife, 3 for Bleed stack | 12s | |
| Homerun | A conjured bat swing that launches upward; hitting a throwable arms it as it flies. | Skill | 10, 15 from throwables | 14s | |
| Littering | Eight receipts scatter and stick to surfaces, detonating their recreations after 12 seconds or a re-press. | Skill | 8 | 15s | |
| Pole Vault | A vaulting pole lifts the user 50-plus studs, clipping enemies along the way. | Skill | 5 | 14s | |
| Coupon | A coupon discounts the next receipts: one skill gains a red seal upgrade. | Skill | - | 5s | |
| Piano Drop | A piano receipt drops a real piano from the sky, crushing a 7x7 circle. | Skill | 14 | 13s | |
| Garage Sale | Ten appliance receipts fire like artillery 70 studs downrange. | Skill | 12, 1.2 per item | 16s | |
| Blunt Trauma | A statue swung as a weapon through a 25-stud dash, adding two swings and a crushing finish on hit. | Skill | 15, 3 per swing, 6 for last hit | 14s | |
| Drone Strike | A phone directs two hovering drones toward a movement-tracked red dot for a strike. | Skill | 12 | 10s | |
| Fleche | A black umbrella dash 20 studs forward, stabbing and dragging the enemy back. | Skill | 8 | 14s | |
| Extra Coupon | The awakened Coupon, unchanged. | Skill | - | 8s | |
| Speed Crash | A scooter receipt ridden 55 studs into a drifting dismount, with an early-contact surprise. | Skill | 12 for explosion | 16s | |
Con Artistry | Con Artistry | Early Access placeholder: awakening currently just heals the user. | Skill | - | - |
| Homerun | Finisher: the bat swing clears the stadium with the target. | Finisher | Insta-kill | 14s | |
| Piano Drop | Finisher: the piano's full weight splatters the target. | Finisher | Insta-kill | 13s | |
| Speed Crash | Finisher: the scooter explosion chars whoever it engulfs, the user included on a missed red seal. | Finisher | Insta-kill | 13s | |
| Drone Strike | Finisher: the drone detonation crumbles the target where they stand. | Finisher | Insta-kill | 14s |
Character
Restless Gambler
Door Guard
A shutter-door guard that counter-punches melee hits; bullets are another story.
- Type
- Special
- Damage
- 5 for melee, none if bullet
- Cooldown
- 16s
Reserve Balls
A flicked steel ball flies 65 studs and stuns on contact within its effective range.
- Type
- Skill
- Damage
- 7.5
- Cooldown
- 12s
Shutter Doors
Summons pachinko shutter doors that clamp the enemy's torso and hold them stunned.
- Type
- Skill
- Damage
- 8
- Cooldown
- 15s
Rough Energy
A wound-up fist packed with sharp cursed energy that sends the target flying.
- Type
- Skill
- Damage
- 12.5
- Cooldown
- 14s
Fever Breaker
A ranged kick pinning the target against summoned doors, then a trajectory-adjustable dropkick.
- Type
- Skill
- Damage
- 15, 5 for kick, 10 for dropkick
- Cooldown
- 23s
Idle Death Gamble
The Awakening casts Idle Death Gamble with full invincibility while the pachinko domain opens.
- Type
- Domain Awakening
Jackpot
Jackpot: when Tze arrives, the domain grants infinite cursed energy under a green musical aura.
- Type
- True Awakening
Rhythm
Dancing to the rhythm stacks permanent speed on moves and shaves 0.6 seconds off cooldowns.
- Type
- Special
- Cooldown
- 8s
Lucky Volley
A mobile punch flurry ending in an unblockable launching swipe.
- Type
- Skill
- Damage
- 28.7, 20.7 for barrage, 8 for last hit
- Cooldown
- 10s
Lucky Rushdown
A long run that grabs an enemy by the leg, drags them, and throws them forward.
- Type
- Skill
- Damage
- 24, 14 for grab, 10 for throw
- Cooldown
- 15s
Overwhelming Luck
A charged rush strike that tosses the target away and keeps pressing.
- Type
- Skill
- Damage
- 40 if all hits land, 10 for first hit, 30 for the rest
- Cooldown
- 20s
Energy Surge
A short dash punch that pops the target up, with the user blinking skyward for the follow-up.
- Type
- Skill
- Damage
- 20, 10 per hit
- Cooldown
- 25s
Shutter Doors
Finisher: the doors close all the way, sharing the effect with its variant moves.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 15s
Lucky Volley
Finisher: the swipe removes the target from view before the eye catches up.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 10s
Lucky Rushdown
Finisher: the drag ends thrown skyward, met by a leaping punch.
- Type
- Finisher
- Damage
- 10 for midair punch
- Cooldown
- 15s
| Image | Name | Description | Type | Damage | Cooldown |
|---|---|---|---|---|---|
| Door Guard | A shutter-door guard that counter-punches melee hits; bullets are another story. | Special | 5 for melee, none if bullet | 16s | |
| Reserve Balls | A flicked steel ball flies 65 studs and stuns on contact within its effective range. | Skill | 7.5 | 12s | |
| Shutter Doors | Summons pachinko shutter doors that clamp the enemy's torso and hold them stunned. | Skill | 8 | 15s | |
| Rough Energy | A wound-up fist packed with sharp cursed energy that sends the target flying. | Skill | 12.5 | 14s | |
| Fever Breaker | A ranged kick pinning the target against summoned doors, then a trajectory-adjustable dropkick. | Skill | 15, 5 for kick, 10 for dropkick | 23s | |
| Idle Death Gamble | The Awakening casts Idle Death Gamble with full invincibility while the pachinko domain opens. | Domain Awakening | - | - | |
| Jackpot | Jackpot: when Tze arrives, the domain grants infinite cursed energy under a green musical aura. | True Awakening | - | - | |
| Rhythm | Dancing to the rhythm stacks permanent speed on moves and shaves 0.6 seconds off cooldowns. | Special | - | 8s | |
| Lucky Volley | A mobile punch flurry ending in an unblockable launching swipe. | Skill | 28.7, 20.7 for barrage, 8 for last hit | 10s | |
| Lucky Rushdown | A long run that grabs an enemy by the leg, drags them, and throws them forward. | Skill | 24, 14 for grab, 10 for throw | 15s | |
| Overwhelming Luck | A charged rush strike that tosses the target away and keeps pressing. | Skill | 40 if all hits land, 10 for first hit, 30 for the rest | 20s | |
| Energy Surge | A short dash punch that pops the target up, with the user blinking skyward for the follow-up. | Skill | 20, 10 per hit | 25s | |
| Shutter Doors | Finisher: the doors close all the way, sharing the effect with its variant moves. | Finisher | Insta-kill | 15s | |
| Lucky Volley | Finisher: the swipe removes the target from view before the eye catches up. | Finisher | Insta-kill | 10s | |
| Lucky Rushdown | Finisher: the drag ends thrown skyward, met by a leaping punch. | Finisher | 10 for midair punch | 15s |

