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  4. Moves page 12

All 406 Moves in Jujutsu Shenanigans - Page 12

Updated on October 22, 2026 (about 14 hours ago)

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Showing 36 of 406 items.

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Character

Register

21 items

Contractual Re-Creation

The technique recreates whatever a contract describes, making receipts a bottomless toolbox.

Type
Passive

Discard

The special discards a receipt, swapping a chosen move for the next skill on the keybind.

Type
Special
Cooldown
25s, -5s after every landed uppercut or final neutral M1

Gushing Wound

A kitchen-knife receipt thrown 95 studs, usable while walking, ragdolling on hit.

Type
Skill
Damage
9 for knife, 3 for Bleed stack
Cooldown
12s

Homerun

A conjured bat swing that launches upward; hitting a throwable arms it as it flies.

Type
Skill
Damage
10, 15 from throwables
Cooldown
14s

Littering

Eight receipts scatter and stick to surfaces, detonating their recreations after 12 seconds or a re-press.

Type
Skill
Damage
8
Cooldown
15s

Pole Vault

A vaulting pole lifts the user 50-plus studs, clipping enemies along the way.

Type
Skill
Damage
5
Cooldown
14s

Coupon

A coupon discounts the next receipts: one skill gains a red seal upgrade.

Type
Skill
Cooldown
5s

Piano Drop

A piano receipt drops a real piano from the sky, crushing a 7x7 circle.

Type
Skill
Damage
14
Cooldown
13s

Garage Sale

Ten appliance receipts fire like artillery 70 studs downrange.

Type
Skill
Damage
12, 1.2 per item
Cooldown
16s

Blunt Trauma

A statue swung as a weapon through a 25-stud dash, adding two swings and a crushing finish on hit.

Type
Skill
Damage
15, 3 per swing, 6 for last hit
Cooldown
14s

Drone Strike

A phone directs two hovering drones toward a movement-tracked red dot for a strike.

Type
Skill
Damage
12
Cooldown
10s

Fleche

A black umbrella dash 20 studs forward, stabbing and dragging the enemy back.

Type
Skill
Damage
8
Cooldown
14s

Extra Coupon

The awakened Coupon, unchanged.

Type
Skill
Cooldown
8s

Speed Crash

A scooter receipt ridden 55 studs into a drifting dismount, with an early-contact surprise.

Type
Skill
Damage
12 for explosion
Cooldown
16s

Con Artistry

Restores 25 HP over 90 seconds. After awakening, replace a base move with a gold-sealed move for 6% Awakening.

Type
Awakening

Homerun

Finisher: the bat swing clears the stadium with the target.

Type
Finisher
Damage
Insta-kill
Cooldown
14s

Piano Drop

Finisher: the piano's full weight splatters the target.

Type
Finisher
Damage
Insta-kill
Cooldown
13s

Speed Crash

Finisher: the scooter explosion chars whoever it engulfs, the user included on a missed red seal.

Type
Finisher
Damage
Insta-kill
Cooldown
13s

Drone Strike

Finisher: the drone detonation crumbles the target where they stand.

Type
Finisher
Damage
Insta-kill
Cooldown
14s

Mayhem

Drops bombs that explode on impact, along with a spa ticket that heals Register for 12.5 HP. An umbrella lets them float down safely.

Type
Awakening
Damage
24 for explosion
Cooldown
18s

Big Moves

Sends two trucks about 110 studs ahead to knock enemies away. A small gap between them gives opponents a way through.

Type
Awakening
Damage
30
Cooldown
21s

Character

Restless Gambler

15 items

Door Guard

A shutter-door guard that counter-punches melee hits; bullets are another story.

Type
Special
Damage
5 for melee, none if bullet
Cooldown
16s

Reserve Balls

A flicked steel ball flies 65 studs and stuns on contact within its effective range.

Type
Skill
Damage
7.5
Cooldown
12s

Shutter Doors

Summons pachinko shutter doors that clamp the enemy's torso and hold them stunned.

Type
Skill
Damage
8
Cooldown
15s

Rough Energy

A wound-up fist packed with sharp cursed energy that sends the target flying.

Type
Skill
Damage
12.5
Cooldown
14s

Fever Breaker

A ranged kick pinning the target against summoned doors, then a trajectory-adjustable dropkick.

Type
Skill
Damage
15, 5 for kick, 10 for dropkick
Cooldown
23s

Idle Death Gamble

The Awakening casts Idle Death Gamble with full invincibility while the pachinko domain opens.

Type
Domain Awakening

Jackpot

Jackpot: when Tze arrives, the domain grants infinite cursed energy under a green musical aura.

Type
True Awakening

Rhythm

Dancing to the rhythm stacks permanent speed on moves and shaves 0.6 seconds off cooldowns.

Type
Special
Cooldown
8s

Lucky Volley

A mobile punch flurry ending in an unblockable launching swipe.

Type
Skill
Damage
28.7, 20.7 for barrage, 8 for last hit
Cooldown
10s

Lucky Rushdown

A long run that grabs an enemy by the leg, drags them, and throws them forward.

Type
Skill
Damage
24, 14 for grab, 10 for throw
Cooldown
15s

Overwhelming Luck

A charged rush strike that tosses the target away and keeps pressing.

Type
Skill
Damage
40 if all hits land, 10 for first hit, 30 for the rest
Cooldown
20s

Energy Surge

A short dash punch that pops the target up, with the user blinking skyward for the follow-up.

Type
Skill
Damage
20, 10 per hit
Cooldown
25s

Shutter Doors

Finisher: the doors close all the way, sharing the effect with its variant moves.

Type
Finisher
Damage
Insta-kill
Cooldown
15s

Lucky Volley

Finisher: the swipe removes the target from view before the eye catches up.

Type
Finisher
Damage
Insta-kill
Cooldown
10s

Lucky Rushdown

Finisher: the drag ends thrown skyward, met by a leaping punch.

Type
Finisher
Damage
10 for midair punch
Cooldown
15s
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