Showing 23 of 406 items.
Character
Puppet Master
Ultimate Proxy
Kit premise: a frail Heavenly-Restricted body fights entirely through a manipulated combat puppet.
- Type
- Cosmetic
Energy Reserves
A second energy gauge tracks the stockpiled years of cursed energy the restriction allows.
- Type
- Passive
Offload
The special charges the puppet so its next move stays off cooldown while a spare puppet fires it.
- Type
- Special
- Damage
- 3 for puppet explosion
- Cooldown
- 10s
Ultra Spin
Clawed forearm spins into a mid-range lunge that drills whoever it touches.
- Type
- Skill
- Damage
- 13.5, 9.5 for drill, 4 for slam
- Cooldown
- 15s
Boost On
The puppet handstands, leg-grabs an opponent, and rockets off with them via boosters.
- Type
- Skill
- Damage
- 10, 4 for grab, 6 for punch
- Cooldown
- 16s
Ultra Cannon
A delayable palm blast of wound-up energy from the puppet's left arm.
- Type
- Skill
- Damage
- 10
- Cooldown
- 17s
Heat Emission
Boost On ejects the puppet forward into a scorching flame cloud that fries and knocks back.
- Type
- Skill
- Damage
- 13
- Cooldown
- 16s
Absolute
Mode: Absolute dismisses the puppet for a ground-bursting mech five times normal size.
- Type
- Awakening
Mode: Absolute
Mech rules: every part is its own target, and piloting means fighting under mecha logic.
- Type
- Passive
Mode: Absolute
The mech's front dash becomes a heavy kick that only connects on stunned or ragdolled enemies.
- Type
- Passive
Mode: Absolute
Airborne, the mech's dash turns into an AoE dropkick that flings enemies upward.
- Type
- Passive
Mode: Absolute
At 0 mech HP, a puppet ejects and drills back down, restoring itself through the last-ditch dive.
- Type
- Passive
Energy Output
Each Awakening press raises the mech's cursed energy output level, amplifying its attacks.
- Type
- Special
Miracle Cannon
One stored year of energy fuels a fiery arm blast that ignites its targets.
- Type
- Skill
- Damage
- 20
- Cooldown
- 8s
Pigeon Viola
Three rainbow homing beams chase a target marked at up to 250 studs, costing three years of energy.
- Type
- Skill
- Damage
- 15, up to 355 per bullet
- Cooldown
- 8s
Absolute Destruction
Two years of energy power a three-stomp rampage capped with a leaping crash.
- Type
- Skill
- Damage
- 4 per stomp, 5 for leap, 20 for slam
- Cooldown
- 8s
Technique Charge
A compartment launches a technique-imbued projectile at a target within 100 studs for one year of energy.
- Type
- Skill
- Damage
- 20 for charge, +1 for each level5 for simple domain
- Cooldown
- 8s
Ultra Spin
Finisher: the slam sequence ends with Ultra Cannon incinerating the remains.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 15s
Boost On
Finisher: the fiery blast leaves the target smoking in embers.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 17s
Ultimate Cannon
Finisher: the cannon heat chars the corpse, shared with the Offload puppet's version.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 17s
Heat Emission
Finisher: another charred ending, courtesy of the heat emission.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 16s
Miracle Cannon
Finisher: the miracle blast burns the target alive.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 8s
Absolute Destruction
Finisher: the mech simply steps on them, identically across its stomps.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 8s

