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  4. Moves page 10

All 406 Moves in Jujutsu Shenanigans - Page 10

Updated on October 22, 2026 (about 16 hours ago)

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Showing 23 of 406 items.

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Character

Perfection

23 items

Self Transfiguration

The special reshapes the user's arms, changing M1s, front dash, and Focus Strike per mode.

Type
Special

Stockpile

Two flesh hammers batter the opponent with a pair of launching hits.

Type
Skill
Damage
12, 6 per swing
Cooldown
12s

Soul Fire

A transfigured arm fires three human bullets that fade at range.

Type
Skill
Damage
12, 4 per bullet
Cooldown
12s

Focus Strike

A cursed-energy torso strike with pushback stun that leaves M1 count untouched.

Type
Skill
Damage
10
Cooldown
15s

Body Repel

Four transfigured humans merge into a ram that flattens everything on its path.

Type
Skill
Damage
14
Cooldown
20s

Essence Of The Soul

A shout, a slam, and a swarm of transfigured humans floods out.

Type
Awakening
Damage
15

Awakening Black Flash

The awakened Awakening-button lunge: i-frames into a Black Flash punch attempt.

Type
Awakening Ability
Damage
10
Cooldown
15s (shared with Idle Transfiguration)

Self Transfiguration

The awakened arm-mode special, now also changing Body Disfigure's variant per mode.

Type
Special

Idle Transfiguration

Readies Idle Transfiguration: the first touch marks, and only then can the technique take hold.

Type
Skill
Damage
15 for the first hit, x3 max HP for second hit
Cooldown
15s, none on kill (shared with the Awakening Black Flash)

Body Disfigure: Drill Splitter

Regular-arm Body Disfigure: hoofed feet deliver a harsh dropkick with a follow-up.

Type
Skill
Damage
35, 10 for kick, 25 for drill
Cooldown
15s

Spike Wrath

A blob form lashes spikes onto targets within 25 studs and slams the caught.

Type
Skill
Damage
25 for slam
Cooldown
25s

Embodiment of Self Perfection

Tiny mouth-arms form the domain handsign, opening a void of grasping hands.

Type
Domain Expansion
Damage
Insta-kill
Cooldown
120s

Instant Spirit Body Of Distorted Killing

Landing the Awakening Black Flash twice fills the rainbow bar and unlocks the Super Awakening.

Type
Super Awakening

Sinister Spurs

Super form passive: razor joints speed up and sharpen M1s, which now pull the user toward targets.

Type
Passive

Widespread Strikes

Eight afterimages circle the user's position with full i-frames while they reposition.

Type
Skill
Damage
56.55
Cooldown
20s

Face Blitz

A dashing face-grab that bounces the target three times before a jumping finish.

Type
Skill
Damage
27.5, 10 for grab, 17.5 for slam
Cooldown
10s

Crushing Rushdown

Aimed tendrils at up to 70 studs drag the target in for a shoving juggle that ends tossed upward.

Type
Skill
Damage
16.65, 3 for grab, 6.15 for run, 7.5 for toss
Cooldown
15s

Crushing Rushdown

Anyone you crash the dragged target into gets ragdolled and launched, once per victim.

Type
Skill
Damage
15 for crash
Cooldown
15s

Head Splitter

A slow block-like stance that answers any strike by jolting behind the attacker for a spinning punish.

Type
Counter
Damage
100
Cooldown
40s

Blade Mode

Finisher: blade-mode arms bisect the target into even halves.

Type
Finisher
Damage
6.5
Cooldown
8s

Focus Strike

Finisher: the landed punch holds the enemy while Idle Transfiguration remakes them into transfigured humans.

Type
Finisher
Damage
Insta-kill
Cooldown
15s

Distorted Dash

Finisher: the dash's slices catch up all at once and the body comes apart.

Type
Finisher
Damage
Insta-kill

Widespread Strikes

Finisher: the slicing ends with a screamed KOKUSEN and a Black Flash.

Type
Finisher
Damage
10 for black flash
Cooldown
20s
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