Status effects are the fine print of every Forsaken chase: the bleed ticking under your health bar, the blur creeping over your screen, the stack of Atropa quietly telling Azure exactly where you are. Reading which effect just hit you, and who applies it, is how survivors learn which killers punish which mistakes.
View
Type
Debuffs
The penalty effects, mostly killer-applied and mostly stacking.
Atropa
A stacking debuff (up to Atropa VI) which reveals the Survivor's aura to Azure (color ranges from pink to dark purple based on their Atropa stack) and increases the damage of Perforating by 1 for each stack of Atropa If a Survivor with Atropa gets hit by Perforating, Azure will gain Oblation based on their Atropa stack, but also completely removes
- Applied by
- * Azure's Seeker Bulb (1 Stack Per Hit, 2 Stacks If Disarmed) * Azure's Stigmatize Vines (3 Stacks Per Hit, 2 Stacks If Disarmed)
Exhausted
Makes your stamina drain faster, increases by 10% more depending on the stack
- Applied by
- * After Elliot's Rush Hour expires.
Bleeding
Bleed does 2 damage per second of the duration, except for the final second (eg: for 5 seconds of Bleeding, it'll do damage 4 times, so a total of 8 damage). Increasing stacks will do more damage more frequently until Bleeding V, where any higher stacks will do the same dps. It caps out at 10hp, and won't deal any further damage.
- Applied by
- * Slasher's Slash * Pirate Bay Water * Nosferatu's Cataclysm puddles * Shedletsky's Slash * Jane Doe's Hatchet (when affected with Resonance, scales with the level of Resonance)
Blindness
Each stack makes your screen more blurrier. Blindness I (1) makes your screen 20% more blurry, capping at Blindness III (3) at 60% blurriness.
- Applied by
- * 1x1x1x1's Unstable Eye * Dusekkar's Spawn Protection (needs Noli hallucination level 2+) * Guest 666's Infernal Cry * SWAT Officer's Flashbang
Burning
Deals damage over time and sets the target ablaze, dealing 0.95 damage every 0.5 seconds (1.9/s). Each stack (from I to V) has a dps of 1.9/s, 2.5/s, 3.3/s, 4.3/s, and 6.2/s respectively, and all other stacks will do 6.2/s as well. This status effect has the ability to kill players, unlike other effects leaving them at 1 or 10 hp. However, damage c
- Applied by
- * C00lkidd's Pizza Delivery minions * C00lkidd's Walkspeed Override * BSOD Builderman when typing UWU or OWO * Using Epicsauce * Familiar Ruins's lava.
Corrupted
Deals damage over time and makes red numbers 1 and 0 appear and disappear around the target. (if killer is using Abberant, the 1's and 0's are replaced with geometric faces due to Abberant's custom corruption) Each attack increases the frequency and quantity of damage. This status effect cannot kill players. The base rate of damage is 1.9/s for one
- Applied by
- * John Doe's Natural Malevolence Passive * John Doe's Digital Footprint * Standing on John Doe's Corrupt Energy spikes
Glitched
Glitches the target's Health and Stamina bars, rendering you unable to see most of the UI. Each stack of Glitched amplifies this effect, stacking up to Glitched III. If the target has the setting Center Stamina Counter enabled, Glitched removes the stamina counter beneath your crosshair.
- Applied by
- * 1x1x1x1's Slash * 1x1x1x1's Mass Infection * 1x1x1x1's Entanglement * 1x1x1x1's Minions from Rejuvenate the Rotten
Helpless
The target is unable to use their abilities for the duration of the effect. Ability icons are covered with a chain and padlock.
- Applied by
- * Slasher's Behead * Guest 1337's Punch * 1x1x1x1's Entanglement * Taph's Subspace Tripmine * Two Time's Dagger (Normal Stab) * Jane Doe's Hatchet (Without Resonance) * 007n7's Clone (007n7 Can't See This Visually) * Nosferatu's Bloodhook * Nosferatu
Hallucination
Hallucinations last 20 seconds before disappearing, when they disappear a placeholder image of Noli will spawn in the middle of your screen, obscuring your vision. Noli is also alerted of your position via purple highlights, with the highlights becoming darker the higher Hallucination a survivor has. Hallucination picks random hallucinations from a
- Applied by
- * Noli's Observant * [https://forsaken2024.fandom.com/wiki/Noli?so=search Noli]’s Void Rush * [https://forsaken2024.fandom.com/wiki/Noli?so=search Noli]’s Prankster Passive * Pre-rework Noli's Fake Bloxy Cola (unavailable in public lobbies) *
Hemorrhage
Lowers your Maximum HP, but not your current HP, represented as a stripped black bar on your healthbar. Increases the frequency and amount of maximum health reduced per stack. Hemorrhage can be healed via a medkit. If Max HP is lower than HP, no HP is recovered, else, only heal up to current Max HP. Clicking on another survivor will request aid, al
- Applied by
- * Guest 666's Eviscerate and Demonic Pursuit
Insanity
Levels 1-4 of Insanity turns your screen fully red. For some reason, after level 4, the screen turns black instead.
- Applied by
- * Pre-rework Noli's "Hallucination" ability
Nausea
Disorientates your screen. Every level of this status increases the effect.
- Applied by
- VIP Server-exclusive
Oblivious
Makes you unable to hear the terror radius of killers.
- Applied by
- Nosferatu’s Hunter’s Feast
Creatures
Makes inflicted player take 25% more damage, have a trail of bats behind them, and darkens the edges of their screen.
- Applied by
- Nosferatu's Hunter's Feast
Poisoned
Deals damage over time, and tints the target a sickly green/makes certain parts of their body a sickly green. Each stack increases the intensity, speed, and quantity of the damage. This status effect cannot kill players, although it used to.
- Applied by
- * 1x1x1x1's Slash * 1x1x1x1's Mass Infection * 1x1x1x1's minions from Rejuvenate the Rotten * Yorick's Resting Place River * The Tempest River * Classic Battlegrounds River * Familiar Ruins (Classic version)
Slowness
Slows down your movement speed. Every level of this status lowers speed by 10%.
- Applied by
- * Horror Hotel Zombie Arms * Guest 1337's Charge Missed * Guest 1337's Block Missed (Guest 1337 Can't See This Visually) * Guest 1337's Block Hits (Killers Can't See Visually) * Guest 1337's Punch Missed (Guest 1337 Can't See This Visually) * Slasher
Confused/Confusion
Inverts your controls. Effect worsens with each stack.
- Applied by
- VIP Server-exclusive
Stunned
Makes the target unable to move or use any abilities for the duration of the effect, and cancels the target's abilities if they were stunned during the windup. Stunned cannot be applied again while already being stunned and a short duration after the stun.
- Applied by
- * Chance's One Shot * Shedletsky's Slash (including VIP killer) * Guest 1337's Parry * Two Time's Dagger (Backstab) * Jane Doe's Hatchet (With Resonance) * Martial Artist's Quick Attack * Gubby's Gubby blast
Subspaced
When applied, your screen is filled with a pink tint and blur (Level 1+), darkens your screen (Level 2+), and quickly turns your camera in a random horizontal direction (Level 3+). Every level of this status intensifies the effect, and increases duration; capping at subspaced X(?). Additionally, any aura read currently active is canceled. This effe
- Applied by
- * Taph's Subspace Tripmine
Vulnerable
Receive 20% more damage per stack. You can calculate the total damage by using 0.2x\cdot(5+y) , where x is damage and y is the amount of stacks. (or just multiply by .2 for every stack of Vulnerable)
- Applied by
- * Chance's Coin Flip (Tails) * Two Time entering their second life prior to Last Man Standing * BSOD Builderman when typing UWU or OWO.
Weakness
Deal 10% less damage per stack
- Applied by
- *Taph's Subspace Tripmine
GOUGED
UPCOMING: was revealed in a discord stage. When a survivor is initially (GOUGED), Slasher gains an aura read for 5s. Only layer 1 of the chase theme will play while (GOUGED) (GOUGED) can be removed by standing still and holding an interact button. This has been rendered mostly obsolete due to the Oblivious status effect.
- Applied by
- * None.
Hacked
Freezes all ability cooldowns, excluding your main Attack. Abilities already off cooldown will remain usable.
- Applied by
- Private server exclusive.
GlitchedOld
Increased the damage you received by 33.33% per stack, while also covering your screen in a glitchy effect that brightens your screen, making it hard to see. However, Epilepsy Mode could disable the glitch effect on your screen. This status effect was reworked in the update.
- Applied by
- *Boomer Formula 1x1x1x1's Slash and Mass Infection
PoisonedThatKillsYou
Literally Poisoned but kills you.
- Applied by
- Private Server Exclusive. |}
| Name | Effect | Applied by |
|---|---|---|
| Atropa | A stacking debuff (up to Atropa VI) which reveals the Survivor's aura to Azure (color ranges from pink to dark purple based on their Atropa stack) and increases the damage of Perforating by 1 for each stack of Atropa If a Survivor with Atropa gets hit by Perforating, Azure will gain Oblation based on their Atropa stack, but also completely removes | * Azure's Seeker Bulb (1 Stack Per Hit, 2 Stacks If Disarmed) * Azure's Stigmatize Vines (3 Stacks Per Hit, 2 Stacks If Disarmed) |
| Exhausted | Makes your stamina drain faster, increases by 10% more depending on the stack | * After Elliot's Rush Hour expires. |
| Bleeding | Bleed does 2 damage per second of the duration, except for the final second (eg: for 5 seconds of Bleeding, it'll do damage 4 times, so a total of 8 damage). Increasing stacks will do more damage more frequently until Bleeding V, where any higher stacks will do the same dps. It caps out at 10hp, and won't deal any further damage. | * Slasher's Slash * Pirate Bay Water * Nosferatu's Cataclysm puddles * Shedletsky's Slash * Jane Doe's Hatchet (when affected with Resonance, scales with the level of Resonance) |
| Blindness | Each stack makes your screen more blurrier. Blindness I (1) makes your screen 20% more blurry, capping at Blindness III (3) at 60% blurriness. | * 1x1x1x1's Unstable Eye * Dusekkar's Spawn Protection (needs Noli hallucination level 2+) * Guest 666's Infernal Cry * SWAT Officer's Flashbang |
| Burning | Deals damage over time and sets the target ablaze, dealing 0.95 damage every 0.5 seconds (1.9/s). Each stack (from I to V) has a dps of 1.9/s, 2.5/s, 3.3/s, 4.3/s, and 6.2/s respectively, and all other stacks will do 6.2/s as well. This status effect has the ability to kill players, unlike other effects leaving them at 1 or 10 hp. However, damage c | * C00lkidd's Pizza Delivery minions * C00lkidd's Walkspeed Override * BSOD Builderman when typing UWU or OWO * Using Epicsauce * Familiar Ruins's lava. |
| Corrupted | Deals damage over time and makes red numbers 1 and 0 appear and disappear around the target. (if killer is using Abberant, the 1's and 0's are replaced with geometric faces due to Abberant's custom corruption) Each attack increases the frequency and quantity of damage. This status effect cannot kill players. The base rate of damage is 1.9/s for one | * John Doe's Natural Malevolence Passive * John Doe's Digital Footprint * Standing on John Doe's Corrupt Energy spikes |
| Glitched | Glitches the target's Health and Stamina bars, rendering you unable to see most of the UI. Each stack of Glitched amplifies this effect, stacking up to Glitched III. If the target has the setting Center Stamina Counter enabled, Glitched removes the stamina counter beneath your crosshair. | * 1x1x1x1's Slash * 1x1x1x1's Mass Infection * 1x1x1x1's Entanglement * 1x1x1x1's Minions from Rejuvenate the Rotten |
| Helpless | The target is unable to use their abilities for the duration of the effect. Ability icons are covered with a chain and padlock. | * Slasher's Behead * Guest 1337's Punch * 1x1x1x1's Entanglement * Taph's Subspace Tripmine * Two Time's Dagger (Normal Stab) * Jane Doe's Hatchet (Without Resonance) * 007n7's Clone (007n7 Can't See This Visually) * Nosferatu's Bloodhook * Nosferatu |
| Hallucination | Hallucinations last 20 seconds before disappearing, when they disappear a placeholder image of Noli will spawn in the middle of your screen, obscuring your vision. Noli is also alerted of your position via purple highlights, with the highlights becoming darker the higher Hallucination a survivor has. Hallucination picks random hallucinations from a | * Noli's Observant * [https://forsaken2024.fandom.com/wiki/Noli?so=search Noli]’s Void Rush * [https://forsaken2024.fandom.com/wiki/Noli?so=search Noli]’s Prankster Passive * Pre-rework Noli's Fake Bloxy Cola (unavailable in public lobbies) * |
| Hemorrhage | Lowers your Maximum HP, but not your current HP, represented as a stripped black bar on your healthbar. Increases the frequency and amount of maximum health reduced per stack. Hemorrhage can be healed via a medkit. If Max HP is lower than HP, no HP is recovered, else, only heal up to current Max HP. Clicking on another survivor will request aid, al | * Guest 666's Eviscerate and Demonic Pursuit |
| Insanity | Levels 1-4 of Insanity turns your screen fully red. For some reason, after level 4, the screen turns black instead. | * Pre-rework Noli's "Hallucination" ability |
| Nausea | Disorientates your screen. Every level of this status increases the effect. | VIP Server-exclusive |
| Oblivious | Makes you unable to hear the terror radius of killers. | Nosferatu’s Hunter’s Feast |
| Creatures | Makes inflicted player take 25% more damage, have a trail of bats behind them, and darkens the edges of their screen. | Nosferatu's Hunter's Feast |
| Poisoned | Deals damage over time, and tints the target a sickly green/makes certain parts of their body a sickly green. Each stack increases the intensity, speed, and quantity of the damage. This status effect cannot kill players, although it used to. | * 1x1x1x1's Slash * 1x1x1x1's Mass Infection * 1x1x1x1's minions from Rejuvenate the Rotten * Yorick's Resting Place River * The Tempest River * Classic Battlegrounds River * Familiar Ruins (Classic version) |
| Slowness | Slows down your movement speed. Every level of this status lowers speed by 10%. | * Horror Hotel Zombie Arms * Guest 1337's Charge Missed * Guest 1337's Block Missed (Guest 1337 Can't See This Visually) * Guest 1337's Block Hits (Killers Can't See Visually) * Guest 1337's Punch Missed (Guest 1337 Can't See This Visually) * Slasher |
| Confused/Confusion | Inverts your controls. Effect worsens with each stack. | VIP Server-exclusive |
| Stunned | Makes the target unable to move or use any abilities for the duration of the effect, and cancels the target's abilities if they were stunned during the windup. Stunned cannot be applied again while already being stunned and a short duration after the stun. | * Chance's One Shot * Shedletsky's Slash (including VIP killer) * Guest 1337's Parry * Two Time's Dagger (Backstab) * Jane Doe's Hatchet (With Resonance) * Martial Artist's Quick Attack * Gubby's Gubby blast |
| Subspaced | When applied, your screen is filled with a pink tint and blur (Level 1+), darkens your screen (Level 2+), and quickly turns your camera in a random horizontal direction (Level 3+). Every level of this status intensifies the effect, and increases duration; capping at subspaced X(?). Additionally, any aura read currently active is canceled. This effe | * Taph's Subspace Tripmine |
| Vulnerable | Receive 20% more damage per stack. You can calculate the total damage by using 0.2x\cdot(5+y) , where x is damage and y is the amount of stacks. (or just multiply by .2 for every stack of Vulnerable) | * Chance's Coin Flip (Tails) * Two Time entering their second life prior to Last Man Standing * BSOD Builderman when typing UWU or OWO. |
| Weakness | Deal 10% less damage per stack | *Taph's Subspace Tripmine |
| GOUGED | UPCOMING: was revealed in a discord stage. When a survivor is initially (GOUGED), Slasher gains an aura read for 5s. Only layer 1 of the chase theme will play while (GOUGED) (GOUGED) can be removed by standing still and holding an interact button. This has been rendered mostly obsolete due to the Oblivious status effect. | * None. |
| Hacked | Freezes all ability cooldowns, excluding your main Attack. Abilities already off cooldown will remain usable. | Private server exclusive. |
| GlitchedOld | Increased the damage you received by 33.33% per stack, while also covering your screen in a glitchy effect that brightens your screen, making it hard to see. However, Epilepsy Mode could disable the glitch effect on your screen. This status effect was reworked in the update. | *Boomer Formula 1x1x1x1's Slash and Mass Infection |
| PoisonedThatKillsYou | Literally Poisoned but kills you. | Private Server Exclusive. |} |
Type
Buffs
The helpful states from items and abilities.
Invisibility
Makes you translucent, and mutes your footsteps. Every level of this status makes you 25% more transparent. Invisibility IV (4) does not follow this formula, making you 92.5% transparency while Invisibility V (5) makes you almost completely invisible, this means that Invisibility will never truly make you fully invisible.
- Applied by
- * 007n7's Clone * Noob's Ghostburger * Two Time's Crouch * Nosferatu's Hunter's Feast Landed * Nosferatu's Cataclysm Dash
Regeneration
Restores health over time. Each level of this status increases the rate of healing, and/or increases the health received over time. Regen effects require 10 real damage to be taken in order to be cancelled. Damage over time status effects will pierce parts of the health regenerated (unless you're playing Veeronica, where any damage, including DOT e
- Applied by
- * Elliot's Pizza * Shedletsky's Fried Chicken * Builderman's Dispenser * Veeronica's Active Battery
Resistance
Reduces damage by 20% per stack. Each stack of Vulnerable will pierce 1 stack of Resistance. This status effect also nullifies Burning damage. Resistance V (5) and above will mute all damage entirely.
- Applied by
- * Guest 1337's Block * Guest 1337's Charge (if collides with killer) * Guest 1337's Parry * Shedletsky's Slash * Dusekkar's Spawn Protection * Two Time's Dagger * Jane Doe's Hatchet * Veeronica's Phase Landed * Slasher when Stunned
Speed
Increases movement speed by 10% per stack, while also increasing your screen's field of view. Each stack of Slowness will pierce 1 stack of Speed.
- Applied by
- * Using Bloxy Cola * Using Epicsauce * Noob's Cola * Noob's Slateskin Potion (when ends) * Two Time Entering their second life * Elliot's Rush Hour * Guest 1337's Block (if killer hits) * John Doe's Unstoppable Passive * Dealing damage with John Doe'
Strength
Increases the amount of damage you deal to others. Each level increases damage dealt by 20%.
- Applied by
- * Guest 666's Infernal Cry (Blood Hunt version) * Guest 1337's Successful Block * Dusekkar's Plasma Beam (zapped a Survivor) ..for some reason
Undetectable
Makes detection methods (such as minions and aura reading abilities) ignore you. This also silences the chase theme when being chased by an undetectable killer as a survivor, or when chasing an undetectable survivor as the killer. The killer can still drain stamina when they are 85 studs away from an undetectable survivor. Cannot be applied during
- Applied by
- * 007n7's Clone * Noob's Ghostburger * Two Time's Crouch * Nosferatu's Hunter's Feast Landed * Jeff The Killer's Sweet Dreams
Purified
Grants one-hit resistance against incoming damage. Damage reduction depends on how much health you have missing already. (+20% resistance per 20HP missing, up to 80%)
- Applied by
- * Jane Doe's Crystal Pitch |}
| Name | Effect | Applied by |
|---|---|---|
| Invisibility | Makes you translucent, and mutes your footsteps. Every level of this status makes you 25% more transparent. Invisibility IV (4) does not follow this formula, making you 92.5% transparency while Invisibility V (5) makes you almost completely invisible, this means that Invisibility will never truly make you fully invisible. | * 007n7's Clone * Noob's Ghostburger * Two Time's Crouch * Nosferatu's Hunter's Feast Landed * Nosferatu's Cataclysm Dash |
| Regeneration | Restores health over time. Each level of this status increases the rate of healing, and/or increases the health received over time. Regen effects require 10 real damage to be taken in order to be cancelled. Damage over time status effects will pierce parts of the health regenerated (unless you're playing Veeronica, where any damage, including DOT e | * Elliot's Pizza * Shedletsky's Fried Chicken * Builderman's Dispenser * Veeronica's Active Battery |
| Resistance | Reduces damage by 20% per stack. Each stack of Vulnerable will pierce 1 stack of Resistance. This status effect also nullifies Burning damage. Resistance V (5) and above will mute all damage entirely. | * Guest 1337's Block * Guest 1337's Charge (if collides with killer) * Guest 1337's Parry * Shedletsky's Slash * Dusekkar's Spawn Protection * Two Time's Dagger * Jane Doe's Hatchet * Veeronica's Phase Landed * Slasher when Stunned |
| Speed | Increases movement speed by 10% per stack, while also increasing your screen's field of view. Each stack of Slowness will pierce 1 stack of Speed. | * Using Bloxy Cola * Using Epicsauce * Noob's Cola * Noob's Slateskin Potion (when ends) * Two Time Entering their second life * Elliot's Rush Hour * Guest 1337's Block (if killer hits) * John Doe's Unstoppable Passive * Dealing damage with John Doe' |
| Strength | Increases the amount of damage you deal to others. Each level increases damage dealt by 20%. | * Guest 666's Infernal Cry (Blood Hunt version) * Guest 1337's Successful Block * Dusekkar's Plasma Beam (zapped a Survivor) ..for some reason |
| Undetectable | Makes detection methods (such as minions and aura reading abilities) ignore you. This also silences the chase theme when being chased by an undetectable killer as a survivor, or when chasing an undetectable survivor as the killer. The killer can still drain stamina when they are 85 studs away from an undetectable survivor. Cannot be applied during | * 007n7's Clone * Noob's Ghostburger * Two Time's Crouch * Nosferatu's Hunter's Feast Landed * Jeff The Killer's Sweet Dreams |
| Purified | Grants one-hit resistance against incoming damage. Damage reduction depends on how much health you have missing already. (+20% resistance per 20HP missing, up to 80%) | * Jane Doe's Crystal Pitch |} |
Type
Other Effects
States that are neither help nor harm, just rules.
Slateskin
The target gains 40 overheal per stack and slows the user down by 45%. Gain immunity to Bleeding, Burning, Poisoned, Corrupted (as of the update), Regeneration, Speed, Hemorrhage (if applied after slateskin) and Weakness.
- Applied by
- * Noob's Slateskin Potion
Overheal
Makes the target temporarily have more health. Overheal may behave differently depending on the source. Some effects (such as Dusekkar's Plasma Beam and Noob's Slateskin Potion) cause the extra HP to decay at a rate of 1 HP per 0.5s. However, Noob's Slateskin overheal ends immediately when its duration expires, while Dusekkar's persists until it na
- Applied by
- * Jane Doe's Shatterpoint HP * Guest 1337 successfully blocking a Basic Attack * Dusekkar's Plasma Beam * Noob's Slateskin Potion
Marked
Reveals your aura to the Killer with a red outline as opposed to the usual yellow. This bypasses the Undetectable status effect, bypassing the immunity to aura reading, but can be cleansed through gaining Undetectable while having Marked, effectively cancelling the aura reveal.
- Applied by
- * Guest 666's Infernal Cry * Guest 666's Blood Hunt * Guest 666's Blood Rush
Resonance
Each stack increases the stun duration of Jane Doe's Hatchet, beginning with a 2.5-second stun at Resonance I, 3.5-second stun at Resonance II, and a 4.5-second stun at Resonance III. The total stun time is reduced by 0.125 seconds for every Jane Doe currently alive in the match. All Jane Does share Resonance; if one Jane Doe applies Resonance to t
- Applied by
- * Jane Doe's Crystal Pitch |}
| Name | Effect | Applied by |
|---|---|---|
| Slateskin | The target gains 40 overheal per stack and slows the user down by 45%. Gain immunity to Bleeding, Burning, Poisoned, Corrupted (as of the update), Regeneration, Speed, Hemorrhage (if applied after slateskin) and Weakness. | * Noob's Slateskin Potion |
| Overheal | Makes the target temporarily have more health. Overheal may behave differently depending on the source. Some effects (such as Dusekkar's Plasma Beam and Noob's Slateskin Potion) cause the extra HP to decay at a rate of 1 HP per 0.5s. However, Noob's Slateskin overheal ends immediately when its duration expires, while Dusekkar's persists until it na | * Jane Doe's Shatterpoint HP * Guest 1337 successfully blocking a Basic Attack * Dusekkar's Plasma Beam * Noob's Slateskin Potion |
| Marked | Reveals your aura to the Killer with a red outline as opposed to the usual yellow. This bypasses the Undetectable status effect, bypassing the immunity to aura reading, but can be cleansed through gaining Undetectable while having Marked, effectively cancelling the aura reveal. | * Guest 666's Infernal Cry * Guest 666's Blood Hunt * Guest 666's Blood Rush |
| Resonance | Each stack increases the stun duration of Jane Doe's Hatchet, beginning with a 2.5-second stun at Resonance I, 3.5-second stun at Resonance II, and a 4.5-second stun at Resonance III. The total stun time is reduced by 0.125 seconds for every Jane Doe currently alive in the match. All Jane Does share Resonance; if one Jane Doe applies Resonance to t | * Jane Doe's Crystal Pitch |} |
Type
Scrapped and Removed
Effects that left the game, kept for the record.
Imprisoned
When a survivor is afflicted with Imprisoned, small puddles of black will occasionally appear around them in a small stud radius. When these puddles appear, survivors will have a short time to react before chains shoot out of these puddles and towards the position of where the survivor was when the puddle appeared. If the survivor is hit by the cha
- Applied by
- Gatekeyper when collecting his relic.
Disoriented
Disoriented I: Any survivors outside a 25 stud radius will have their appearance concealed to the affected survivor. Disoriented II: Distorted faces and images will flash on the affected survivor’s screen, accompanied by glitchy droning ambience which drowns out other audio. Disoriented III: Screen becomes dark and highly saturated, limiting vision
- Applied by
- * פרחים's Malform * פרחים's Wilt * פרחים's השעיה * פרחים's Whistle |}
| Name | Effect | Applied by |
|---|---|---|
| Imprisoned | When a survivor is afflicted with Imprisoned, small puddles of black will occasionally appear around them in a small stud radius. When these puddles appear, survivors will have a short time to react before chains shoot out of these puddles and towards the position of where the survivor was when the puddle appeared. If the survivor is hit by the cha | Gatekeyper when collecting his relic. |
| Disoriented | Disoriented I: Any survivors outside a 25 stud radius will have their appearance concealed to the affected survivor. Disoriented II: Distorted faces and images will flash on the affected survivor’s screen, accompanied by glitchy droning ambience which drowns out other audio. Disoriented III: Screen becomes dark and highly saturated, limiting vision | * פרחים's Malform * פרחים's Wilt * פרחים's השעיה * פרחים's Whistle |} |
How stacking works
Most debuffs stack in tiers (Bleeding I through V, Atropa up to VI), with each stack deepening the penalty: faster damage ticks, blurrier screens, quicker stamina drain. Caps matter: Bleeding stops scaling at V and cannot take you below 10 HP by itself, which is why bleed pressure sets up kills rather than scoring them.
Effects as killer signatures
Each effect's applied-by list doubles as a threat guide. Atropa is Azure's whole gameplan, marking survivors and feeding damage. Bleeding belongs to the slash family across several killers. When you know which killer is in the match, the effect list tells you what your mistakes will cost before you make them.
Buffs and the rest
The buff list is shorter and mostly survivor-side: speed boosts and defensive states from items and abilities. The scrapped section records effects that left the game, kept because old mechanics have a way of explaining current balance.
FAQ
How does Bleeding work in Forsaken?
Bleeding ticks 2 damage per second of its duration (except the final second), scales with stacks up to Bleeding V, and cannot bring you below 10 HP on its own. Several killers' slashes apply it.
What is Atropa?
Azure's signature debuff: a stacking mark up to VI that reveals the survivor's aura to Azure and increases Perforating damage per stack. Getting hit by Perforating consumes the stacks and pays Azure resources.
Do status effects stack forever?
No. Most cap at a listed tier (Bleeding V, Atropa VI), after which further stacks stop increasing the penalty.









