Killers are the hunter side in Forsaken. One player takes that role each match and tries to wipe the survivor team before generators and escapes line up. You unlock more kits in the shop with Player Points from rounds, then pick how you want to apply pressure: straight chase, map control, mind games, or a long snowball.
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Rushdown
Straight chase kits that want short paths and constant hits. Slasher is the free machete starter with bleed tools and Raging Pace burst. c00lkidd trades health for tempo, wall-piercing shots, and Pizza Delivery pressure. Start here if you want to learn spacing before map puzzles.
Slasher
The free starter killer and Jason redesign. Close-range machete pressure with bleeding, a helpless-inflicting Behead, a heavy Gashing Wound combo, and Raging Pace for burst chase speed and aura reads.
- Difficulty
- 2/5
- Price (Player Points)
- Free
- Playstyle
- Rushdown
- Health
- 1,250
- Walk speed
- 9
- Sprint speed
- 28
- Terror radius
- 45 studs
- Passives
- None listed
- Abilities
- Slash, Behead, Gashing Wound, Raging Pace
- Signature
- Raging Pace
c00lkidd
A fast, aggressive unlock built around wall-piercing Corrupt Nature shots, a burning Walkspeed Override lunge, and Pizza Delivery bots that chase and reveal survivors. Low health, high tempo.
- Difficulty
- 3/5
- Price (Player Points)
- 900
- Playstyle
- Aggressive rushdown
- Health
- 800
- Walk speed
- 7.75
- Sprint speed
- 28
- Terror radius
- 60 studs
- Passives
- None listed
- Abilities
- Punch, Corrupt Nature, Walkspeed Override, Pizza Delivery
- Signature
- Walkspeed Override
| Image | Name | Description | Difficulty | Price (Player Points) | Playstyle | Health | Walk speed | Sprint speed | Terror radius | Passives | Abilities | Signature |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slasher | The free starter killer and Jason redesign. Close-range machete pressure with bleeding, a helpless-inflicting Behead, a heavy Gashing Wound combo, and Raging Pace for burst chase speed and aura reads. | 2/5 | Free | Rushdown | 1,250 | 9 | 28 | 45 studs | None listed | Slash, Behead, Gashing Wound, Raging Pace | Raging Pace | |
| c00lkidd | A fast, aggressive unlock built around wall-piercing Corrupt Nature shots, a burning Walkspeed Override lunge, and Pizza Delivery bots that chase and reveal survivors. Low health, high tempo. | 3/5 | 900 | Aggressive rushdown | 800 | 7.75 | 28 | 60 studs | None listed | Punch, Corrupt Nature, Walkspeed Override, Pizza Delivery | Walkspeed Override |
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Control
Killers who reshape routes instead of only winning pure foot races. John Doe plants spikes, shadows, and a corruption trail, then uses 404 Error to retarget living survivors. 1x1x1x1 zones with Poison and Glitched, pulls with Entanglement, and can turn downs into hostile minions. Strong when survivors fixate on one generator line.
John Doe
A tanky trapper who reshapes routes with Corrupt Energy spikes, Digital Footprint shadows, and a corruption trail passive. 404 Error reveals living survivors so pressure can be redirected cleanly.
- Difficulty
- 5/5
- Price (Player Points)
- 1,000
- Playstyle
- Map control and traps
- Health
- 1,500
- Walk speed
- 9
- Sprint speed
- 27.25
- Terror radius
- 60 studs
- Passives
- Natural Malevolence, Unstoppable
- Abilities
- Slash, Corrupt Energy, Digital Footprint, 404 Error
- Signature
- Digital Footprint
1x1x1x1
A zoner who applies Poison and Glitched through Daemonshanks, pulls targets with Entanglement, scouts with Unstable Eye, and can reanimate downed survivors as hostile minions with Rejuvenate the Rotten.
- Difficulty
- 4/5
- Price (Player Points)
- 1,250
- Playstyle
- Zoner and snowballer
- Health
- 1,100
- Walk speed
- 8
- Sprint speed
- 27
- Terror radius
- 60 studs
- Passives
- None listed
- Abilities
- Slash, Mass Infection, Entanglement, Unstable Eye, Rejuvenate the Rotten
- Signature
- Mass Infection
| Image | Name | Description | Difficulty | Price (Player Points) | Playstyle | Health | Walk speed | Sprint speed | Terror radius | Passives | Abilities | Signature |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| John Doe | A tanky trapper who reshapes routes with Corrupt Energy spikes, Digital Footprint shadows, and a corruption trail passive. 404 Error reveals living survivors so pressure can be redirected cleanly. | 5/5 | 1,000 | Map control and traps | 1,500 | 9 | 27.25 | 60 studs | Natural Malevolence, Unstoppable | Slash, Corrupt Energy, Digital Footprint, 404 Error | Digital Footprint | |
| 1x1x1x1 | A zoner who applies Poison and Glitched through Daemonshanks, pulls targets with Entanglement, scouts with Unstable Eye, and can reanimate downed survivors as hostile minions with Rejuvenate the Rotten. | 4/5 | 1,250 | Zoner and snowballer | 1,100 | 8 | 27 | 60 studs | None listed | Slash, Mass Infection, Entanglement, Unstable Eye, Rejuvenate the Rotten | Mass Infection |
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Deception
Mind-game and stealth kits that win by bad information. Noli stacks Hallucination, fakes generators, and curves Void Rush to punish greedy paths. Nosferatu is the expensive silent option: levitation, invis tools, Bloodhook reels, and Ascension flight into a dive finish. Both punish loud survivors more than raw panic sprinting.
Noli
A high-difficulty trickster who stacks Hallucination, plants fake generators, curves Void Rush dashes, pulls with Nova, and teleports to generators with Observant to force disoriented survivors into bad fights.
- Difficulty
- 5/5
- Price (Player Points)
- 1,100
- Playstyle
- Trickster ambush
- Health
- 1,111
- Walk speed
- 8
- Sprint speed
- 27.5
- Terror radius
- 80 studs
- Passives
- Hallucinations, Prankster
- Abilities
- Stab, Void Rush, Nova, Observant
- Signature
- Void Rush
Nosferatu
The most expensive public killer. Silent levitation, invisibility tools, a Bloodhook reel minigame, blood-trail Cataclysm paths, and Ascension bat flight into a diving Dismount finish define a high skill-ceiling stealth kit.
- Difficulty
- 4/5
- Price (Player Points)
- 1,922
- Playstyle
- Stealth and mobility
- Health
- 1,750
- Walk speed
- 7.5
- Sprint speed
- 27.5
- Terror radius
- 60 studs
- Passives
- Levitation
- Abilities
- Lacerate, Bloodhook, Cataclysm, Hunter's Feast, Ascension
- Signature
- Ascension
| Image | Name | Description | Difficulty | Price (Player Points) | Playstyle | Health | Walk speed | Sprint speed | Terror radius | Passives | Abilities | Signature |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Noli | A high-difficulty trickster who stacks Hallucination, plants fake generators, curves Void Rush dashes, pulls with Nova, and teleports to generators with Observant to force disoriented survivors into bad fights. | 5/5 | 1,100 | Trickster ambush | 1,111 | 8 | 27.5 | 80 studs | Hallucinations, Prankster | Stab, Void Rush, Nova, Observant | Void Rush | |
| Nosferatu | The most expensive public killer. Silent levitation, invisibility tools, a Bloodhook reel minigame, blood-trail Cataclysm paths, and Ascension bat flight into a diving Dismount finish define a high skill-ceiling stealth kit. | 4/5 | 1,922 | Stealth and mobility | 1,750 | 7.5 | 27.5 | 60 studs | Levitation | Lacerate, Bloodhook, Cataclysm, Hunter's Feast, Ascension | Ascension |
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Attrition
Guest 666 (Sixer) is the long-form snowball. Spread Hemorrhage, farm Blood Orbs to cut cooldowns, then convert a full Blood meter into Blood Hunt darkness that amps the kit and lights up survivors. Weak if you never bank the meter; scary if the match lasts long enough for the economy to come online.
Guest 666
Also called Sixer. Spreads Hemorrhage, farms Blood Orbs to cut cooldowns, then converts a full Blood meter into Blood Hunt darkness that amplifies the kit and highlights survivors across the map.
- Difficulty
- 3/5
- Price (Player Points)
- 1,666
- Playstyle
- Attrition and snowball
- Health
- 2,500
- Walk speed
- 9
- Sprint speed
- 27
- Terror radius
- 80 studs
- Passives
- Manic Fixation, Bloodhound, Hellforged Will
- Abilities
- Carving Slash, Eviscerate, Demonic Pursuit, Infernal Cry, Blood Rush / Blood Hunt
- Signature
- Blood Hunt
| Image | Name | Description | Difficulty | Price (Player Points) | Playstyle | Health | Walk speed | Sprint speed | Terror radius | Passives | Abilities | Signature |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Guest 666 | Also called Sixer. Spreads Hemorrhage, farms Blood Orbs to cut cooldowns, then converts a full Blood meter into Blood Hunt darkness that amplifies the kit and highlights survivors across the map. | 3/5 | 1,666 | Attrition and snowball | 2,500 | 9 | 27 | 80 studs | Manic Fixation, Bloodhound, Hellforged Will | Carving Slash, Eviscerate, Demonic Pursuit, Infernal Cry, Blood Rush / Blood Hunt | Blood Hunt |
Forsaken is a round-based asymmetrical match: survivors fix generators and try to leave, and the killer is the single hunter trying to stop that plan. Your job as killer is simple to say and hard to do. Cut loops, break groups, and finish downs before the map opens up.
Unlocking a main
Slasher sits free in the shop, so every new killer player can start there. Everyone else costs Player Points, the currency you earn by playing rounds (not Robux). Price climbs as kits get weirder or tankier, so treat expensive unlocks as long-term mains, not impulse buys after one bad lobby.
Difficulty stars on the cards are a real skill tax, not flavor text. A low star kit can still win if you learn spacing. A five-star kit will throw free matches until you know when to hold tools and when to force a chase.
How the playstyle groups differ
| Group | How you win | Best when | Soft spot |
|---|---|---|---|
| Rushdown | Close range, tempo, direct hits | You like pure chase and short cooldowns | Gets punished by long kites and bad pathing |
| Control | Traps, zones, forced routes | Survivors clump or tunnel one generator | Needs setup time and map reading |
| Deception | Fakes, stealth, bad information | Survivors greed gens or trust audio | Falls apart if you waste tools in open sight |
| Attrition | Stacks, meters, late power spikes | Matches go long and you can farm resources | Weak early if you never convert the snowball |
Use the table as a shop filter. If you hate planting traps, skip Control for now. If you love mind games more than raw swing speed, lean Deception.
Building your first games
- Start on Slasher to learn machete timing, Behead setups, and when Raging Pace is a chase tool versus a panic button.
- Move to c00lkidd when you want faster map cross and tools that still work through walls or from range.
- Unlock John Doe or 1x1x1x1 when you are ready to plan map routes while you chase.
- Save Noli and Nosferatu for when you already know survivor habits; their kits punish greeds and bad info more than raw face-checks.
- Guest 666 is the long game: spread status, bank Blood resources, then cash into Blood Hunt when the lobby is still upright enough to matter.
Survivor-side notes (so you counter your own mains)
Terror radius is the audio warning bubble around the killer. Bigger numbers mean survivors hear you earlier, so stealth kits still need smart approach angles. Rushdown players should expect loops and pallet respect. Control players should watch for survivors who refuse to walk into spikes and just leave the area. Deception falls off hard once survivors call fakes out loud. Attrition loses if the team finishes generators before the meter comes online.
Common mistakes
- Spending a big Player Points unlock before you can win free matches on Slasher. Mechanics transfer; ego unlocks do not.
- Tunneling one survivor while three generators pop. Downs only matter if the rest of the map still feels pressure.
- Dumping signature tools the second they come off cooldown. Raging Pace, Blood Hunt, Ascension, and Void Rush win fights when the survivor is already out of resources, not as openers into full stamina.
- Ignoring passives. John Doe trails, Noli hallucinations, Guest 666 Blood economy, and Nosferatu levitation change how you path every second, even between ability presses.
- Treating VIP or private-server exclusives like shop goals. Public progress is Player Points and the playable shop roster.
Learn one kit deeply, then branch by the pressure style you actually enjoy. Stats on the cards tell you the frame; passives and signatures tell you the personality.
FAQ
What are killers in Forsaken?
Killers are the hunter role. One player becomes the killer each match and tries to down and eliminate survivors before the team finishes generators and escapes.
How do you unlock killers?
Buy them in the in-game shop with Player Points. Slasher is free. The other public killers cost Player Points you earn from playing rounds.
Are killer prices Robux?
No. Public killer unlocks use Player Points from matches, not Robux. Treat the price chip on each card as a PP cost.
Is Slasher the same as Jason?
Slasher is the free starter kit that replaced the older Jason presentation for copyright reasons. The close-range machete fantasy and core tools carry over under the Slasher name.
What does terror radius mean?
Terror radius is how far survivors can hear the killer's audio threat. A larger radius gives earlier warning; a smaller one helps you close without as much free info for the lobby.
Which killer should beginners buy first?
Play Slasher first while it is free and learn chase timing. c00lkidd is a natural next step if you want more aggression and map cross without jumping straight into five-star kits.
What does difficulty mean on a killer card?
Difficulty is how hard the kit is to play well, not a free power rank. Higher stars usually mean tighter timing, more setup, or more ways to waste tools if you spam them.
What is Guest 666's Blood Hunt?
Blood Hunt is Guest 666's payoff after farming Blood resources. When the meter is full, it darkens the match, strengthens the kit, and helps highlight survivors so the snowball can finish.
Do VIP or upcoming killers show up in the public shop?
No. Private-server exclusives and unreleased concepts sit outside the normal Player Points roster. Plan mains around the public shop killers you can actually unlock in normal play.
How should survivors counter different killer styles?
Loop and waste time against rushdown. Leave trap-heavy zones instead of walking into them. Call fakes and stick together against deception. Against attrition, finish generators early so the killer never converts a full resource spike.





