Every public Forsaken round lands on a map you vote for. Five generators remain the core objective, but Horror Hotel and BrandonWorks (Brandon6875935's Place) also add map objectives. Open yards, packed interiors, and layered fortresses change chases, repair safety, and which tools actually land.
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Open outdoor maps
Wide sightlines and fewer hard walls. Generator work in the open is riskier, so survivors lean on mountain props, temples, hotels, and fortresses while killers use the same openness to track and cut rotations.
Beach House Paradise
A mostly outdoor resort map with a central fountain, hotel, shops, and art gallery, built from Beach House Roleplay geometry.
- Layout
- Open outdoor
- Objective
- 5 generators
- Hazards
- Fountain water applies Slowness I
- Key areas
- Hotel, Fountain, Shops, Art Gallery
- Variants
- Neon Night Beach House Paradise
- Survivor notes
- Loops are scarce on the open layout. The hotel interior-to-exterior route and fountain rails are the main chase tools.
- Killer notes
- Open sightlines help tracking. Reset chase pressure if survivors hug fountain rails, and watch hotel loops closely.
Brandon6875935's Place
A large open outdoor map with maze-like wooden walls, a castle end, central stone structure, and under-construction Brandon World.
- Layout
- Open outdoor
- Objective
- 5 generators + Clean Graffiti
- Hazards
- -
- Key areas
- Castle, Cave Slope, White CTF corners, Brandon World
- Variants
- -
- Survivor notes
- Use castle and cave-slope height drops to create distance, then break line of sight on wooden wall loops. Avoid lingering in open ground while repairing.
- Killer notes
- Survivors often cluster near the castle and cave slope. Cut off open generators and save stamina for long intercept sprints across the large footprint.
Glass Houses
A lightly forested outdoor map with two glass-topped mountains linked by a red glass bridge, plus scattered walls and an L-shaped concrete structure.
- Layout
- Open outdoor
- Objective
- 5 generators
- Hazards
- -
- Key areas
- Jail Mountain, Glass House, Big Mountain, Small Mountain
- Variants
- New Glass Houses
- Survivor notes
- Stay near mountains, the L-shaped concrete structure, and red glass bridge pillars to break sightlines. Keep moving between solid cover.
- Killer notes
- Open terrain favors traps and slowdown tools. Mind map edges and force survivors off strong structure loops.
Natural Disaster Island
An outdoor island that combines Natural Disaster Survival landmarks into one abandoned stage with meteor debris and industrial buildings.
- Layout
- Open outdoor
- Objective
- 5 generators
- Hazards
- -
- Key areas
- Petrol Station, Supermarket, The Factory
- Variants
- -
- Survivor notes
- Use building interiors and construction cover to break long outdoor sightlines while rotating generators across the island.
- Killer notes
- Patrol petrol station, supermarket, and factory routes. Force survivors out of building pockets into open ground between landmarks.
Planet Voss
A mostly flat outdoor map with a center crater, colored fortresses and spaceships, and scattered walls for short loops.
- Layout
- Open outdoor
- Objective
- 5 generators
- Hazards
- -
- Key areas
- Center Crater, Mini Fortresses, Colored Spaceships
- Variants
- Aurora Planet Voss
- Survivor notes
- Loop around fortresses, spaceships, and crater walls. Use small elevation changes to create distance when the killer commits.
- Killer notes
- Open sightlines make spotting easier. Camp key generator pockets around the fortresses and crater rather than over-chasing across the flat ground.
The Tempest
A very open Noli-themed map defined by temples, a center statue, towers, and scattered pillars and walls.
- Layout
- Open outdoor
- Objective
- 5 generators
- Hazards
- -
- Key areas
- Black temple, Big Temple, Center Statue, Large Tower, Smaller Temple
- Variants
- Ethereal Tempest
- Survivor notes
- Use pillars, walls, and temple interiors to break line of sight. Take elevation when available instead of repairing all generators in one push.
- Killer notes
- Survivors are easier to spot in the open. Block temple entrances and pressure the center statue routes to cut map rotations.
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Mixed structure maps
Landmark buildings mixed with outdoor routes. Strong loops live around manor rooms, dojos, pizza counters, hotel halls, and bay houses; stair and door funnels matter as much as yard space.
Bloodfell Manor
A Victorian-style manor and yard themed as Nosferatu’s lair, with library, kitchen, living spaces, and statue-filled grounds.
- Layout
- Mixed structures
- Objective
- 5 generators
- Hazards
- -
- Key areas
- Manor, Yard, Library, Stairs, Kitchen, Living room, Piano
- Variants
- Nightshade Bloodfell Manor
- Survivor notes
- Use multi-room indoor paths and the yard statue area to break chase lines. Avoid getting pinned on stair choke points.
- Killer notes
- Indoor corridors and stair access favor cutoffs. Check library and living-room loops when survivors leave the yard.
Familiar Ruins
Flood Escape 2 collab ruins with a multiplayer main building, hill ramp, lava lake edge, and broken lobby structures.
- Layout
- Mixed structures
- Objective
- 5 generators
- Hazards
- Lava cracks and fire apply Burning I for 4s
- Key areas
- Main Building (Multiplayer), Hill, Lava lake, Black structure
- Variants
- Classic Familiar Ruins
- Survivor notes
- Use the multi-entrance main building and hill drop-offs for chase control. Avoid lava cracks while looping.
- Killer notes
- Pressure the main building doors and hill ramp entrance. Hazards punish careless survivor paths around lava gaps.
Horror Hotel
A compact hotel layout mixing an outdoor field with indoor halls, kitchen, play area, well, and many small rooms.
- Layout
- Mixed structures
- Objective
- 5 generators + Feed the Orange
- Hazards
- Field hands apply short Slowness effects
- Key areas
- Outdoor Field, Halls, Play Area, Kitchen, Well, Small Rooms
- Variants
- -
- Survivor notes
- Indoor rooms and the play area create strong evasion options. Repair with teammates and learn hall connections for long survival.
- Killer notes
- Ranged pressure and checking the play area help clear hides. Punish solo survivors moving between halls and the outdoor field.
Pirate Bay
A stormy mixed map of shore structures, rock stands, a two-story house, and boat landmarks with limited generator spawn spots.
- Layout
- Mixed structures
- Objective
- 5 generators
- Hazards
- Water puddles apply Bleeding I
- Key areas
- Center Structure, Rock Stand, Two-Story House, Boat
- Variants
- -
- Survivor notes
- Loop structures and elevated stands rather than hard-hiding. Use building geometry to reset chase angles.
- Killer notes
- Push survivors into water puddles for Bleeding pressure and place traps on common structure loops.
Ultimate Assassin Grounds
A mixed dojo-and-lake arena with caves, houses, a gate, and obstacle routes above water that slow movement.
- Layout
- Mixed structures
- Objective
- 5 generators
- Hazards
- Lake and waterfall water apply Slowness II
- Key areas
- Cave, Big dojo, Run-down dojo, Target practice area, Lake, Obstacle course above water, Connected brown houses, Gate
- Variants
- Sakura Ultimate Assassin Grounds
- Survivor notes
- Strong loops include the cave and gate areas. Lure chases through slow water when you can cross safely and use elevation to avoid some attacks.
- Killer notes
- Cut off house and lake routes with abilities that block escapes. Elevated spots are often not high enough to fully avoid pressure.
Work at a Pizza Place
A ruined Main Island take on Work at a Pizza Place with Builder Brothers' Pizza, dump, housing, and supplier areas under a dark red sky.
- Layout
- Mixed structures
- Objective
- 5 generators
- Hazards
- -
- Key areas
- Builder Brothers' Pizza, The Dump, Two Story House, Supplier Area
- Variants
- -
- Survivor notes
- Loop the dining and counter areas, including broken-wall paths. Avoid isolation because evasion is the main defense.
- Killer notes
- Do not let survivors settle in the supply room loops. Trap common pizza-building routes and force open-ground rotations.
Yorick's Resting Place
A dark forest and cliff map with Yorick’s house, a graveyard, temple ridge, and purple acid rivers that damage both sides.
- Layout
- Mixed structures
- Objective
- 5 generators
- Hazards
- Acid rivers apply Poisoned or Corrupted and Slowness effects
- Key areas
- Yorick's house, Graveyard, Cliff with temple, Acid rivers
- Variants
- Halloween Yorick's Resting Place
- Survivor notes
- The large footprint helps evasion if you avoid open ground and acid rivers. Cross on bridges and work as a team on generators.
- Killer notes
- Use river crossings as risky shortcuts, force cliff mistakes, and favor tools that punish long forest pathing.
Roblox HQ
A ruined, corrupted headquarters with two towers, a Mini Hospital, a Castle Tower and a deep pit. The pit ragdolls anyone who falls in and applies Corruption I and Slowness for six seconds.
- Layout
- Mixed structures
- Objective
- 5 generators
- Hazards
- Corruption pit applies Corruption I and Slowness for 6 seconds
- Key areas
- Left Tower, Right Tower, Destroyed HQ section, Mini Hospital, Castle Tower, The Pit
- Variants
- Legendary Roblox HQ
- Survivor notes
- Use the towers and Mini Hospital to break sightlines. Avoid The Pit, which ragdolls you and applies Corruption I and Slowness for six seconds.
- Killer notes
- Use the broken towers and Castle Tower to cut off long rotations. The Corruption pit can interrupt a survivor who crosses it.
Reborn Family Abode
An Azure-themed map built around the Church, Greenhouse and Graveyard, with an Altar and dorms nearby. Survivors repair five generators through the broken buildings and grounds.
- Layout
- Mixed structures
- Objective
- 5 generators
- Hazards
- -
- Key areas
- Church, Greenhouse, Graveyard, Altar, Dorms
- Variants
- -
- Survivor notes
- Use the Church and Greenhouse to break sightlines, then rotate through the Graveyard as you work the generator spawns.
- Killer notes
- Check the Church and Greenhouse before following a survivor through the Graveyard. The buildings break sightlines between these routes.
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Dense compact maps
Short sightlines and frequent terror-radius pressure. Carnival attractions, factory floors, and tight battleground segments favor cornering, traps, and staying near teammates.
C00l Carnival
A dense carnival map with packed attractions, an exhibit, entrance, and Ferris Wheel, themed around c00lkidd’s takeover of a party layout.
- Layout
- Dense compact
- Objective
- 5 generators
- Hazards
- -
- Key areas
- Entrance, Exhibit, Attractions, Ferris Wheel
- Variants
- Bluuworld
- Survivor notes
- Terror radius is frequent because the map is small and dense. Stick near teammates and use Ferris Wheel and van-side loops to reset chases.
- Killer notes
- Tight geometry favors cornering. Force survivors off the Ferris Wheel and pizza-van loops with unpredictable pathing.
Cake Factory
A mostly indoor factory map with cramped floors, incineration rooms, management lounge, and Giant Noob area based on Make a Cake.
- Layout
- Dense compact
- Objective
- 5 generators
- Hazards
- -
- Key areas
- Plaza and Garage, Incineration Room, Main Factory Floor, Management and The Lounge, The Giant Noob Area
- Variants
- -
- Survivor notes
- Loop incineration rooms, shaping-station cover, and management or lounge paths. Use Gertrude’s Shelf near the rising station to break line of sight.
- Killer notes
- Cramped indoor routes help trapping. Cut off factory-floor loops and deny safe repair pockets in incineration and lounge areas.
Classic Battlegrounds
A small two-segment map with elevated buildings, street tunnels, sewers, temple grounds, waterfall, and a golden-hammer statue.
- Layout
- Dense compact
- Objective
- 5 generators
- Hazards
- -
- Key areas
- Cave, Sewer grates, Library, Temple, Empty store, Sewers, Golden hammer statue, Waterfall
- Variants
- -
- Survivor notes
- Use elevation and tight structure paths to create distance. Expect frequent terror-radius pressure in the compact layout.
- Killer notes
- Trap cramped cave, sewer, and store routes. Clear sewer grates and cave pockets when survivors disappear.
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Multi-level maps
Surface and underground layers on the same fortress. Vertical separation can mute audio cues, and killer-only lower entrances can catch survivors who never check the other floor.
Underground War
A two-layer fortress map with open red and blue surface halves plus a semi-enclosed underground level and killer-only lower entrances.
- Layout
- Multi-level
- Objective
- 5 generators
- Hazards
- Vertical layers can hide audio cues between floors
- Key areas
- Surface, Underground, Red Half, Blue Half
- Variants
- Memories Underground War
- Survivor notes
- You may not hear a killer on the other floor, so check vertical pressure constantly. Avoid underground dead ends and use entrance loops to create distance.
- Killer notes
- The lower layer is strong for trapping, and killer-only underground entrances can catch survivors off-guard. Abuse vertical audio separation while rotating floors.
Public matches pick the next arena with map voting. The lobby gets a short ballot of public maps, everyone votes, and the winner loads. Private-server exclusives, VIP command maps, and upcoming arenas stay out of public matchmaking, so the lobby vote only includes the public pool.
Five generators remain the core objective on public maps. Their spawn points come from random pools, so the exact spots shift; Horror Hotel also has Feed the Orange, and BrandonWorks (Brandon6875935's Place) adds Clean Graffiti, which opens hidden areas. Survivors win by finishing gens and lasting the pressure; killers win by cutting paths, trapping loops, and stopping that progress. Layout is the real skill check: wide outdoor maps punish open repairs, dense floors keep terror radius loud, and multi-level maps hide audio between floors.
Map hazards can damage or slow either side: acid rivers, slow water, bleeding puddles, fountain Slowness, lava cracks, field hands, and Roblox HQ's Corruption pit. Some layouts have no floor hazard, but a chase still turns on sightlines and cover.
Layout first, then role
- Open outdoor: long sightlines, fewer hard walls, big rotations. Survivors need structure pockets (hotels, temples, fortresses) so repairs are not pure open ground. Killers track easier and should force people off those safe props.
- Mixed structures: landmark buildings plus outdoor routes. Indoor loops and yard paths both matter; stair choke points and door funnels decide a lot of chases.
- Dense compact: short sightlines and frequent terror-radius pressure. Teammate play and corner control beat solo hide-and-seek.
- Multi-level: surface and underground layers. Vertical audio can fail you, so check the other floor before you assume the killer left.
Several maps have aesthetic variants with the same or very similar layout and a different look. Public rotation includes New Glass Houses, Bluuworld, Classic Familiar Ruins, Sakura Ultimate Assassin Grounds, Memories Underground War, Neon Night Beach House Paradise, Ethereal Tempest, Nightshade Bloodfell Manor, and Legendary Roblox HQ. Aurora Planet Voss and Halloween Yorick's Resting Place are out of public rotation with their base maps.
Common mistakes
Repairing the most open generator first on a flat map is how you gift free hits. On hazard maps, looping through water, acid, lava cracks, or bleeding puddles for a short cut often costs more than the distance you save. Underground on multi-level layouts, dead ends plus muted footsteps turn a calm repair into a trap. For killers, over-chasing across huge outdoor footprints burns stamina while the other gens finish; for survivors, splitting alone on dense carnival or factory floors means the terror radius finds you first.
Vote for the footprint you can play. Theme art is secondary to loops, sightlines, and hazards. Learn a few loops on maps you like and treat hazards as real pressure. Five generators remain the core job, with Feed the Orange and Clean Graffiti adding side tasks on two maps.
FAQ
How does map voting work in Forsaken?
Between public rounds, the lobby votes on a short list of public match maps. The winning map loads as the next arena. Private-server exclusives and VIP-only maps are not part of that normal public ballot.
What is the main objective on Forsaken maps?
Every public map still has five generators, but Horror Hotel also has Feed the Orange and BrandonWorks (Brandon6875935's Place) adds Clean Graffiti. Both side objectives open more of the map.
Do map variants play differently?
Aesthetic variants keep the base map's layout with a different look. Neon Night, Ethereal, Nightshade, and Legendary are newer examples. Aurora Planet Voss and Halloween Yorick's Resting Place are tied to maps disabled in public rotation.
What do the layout groups mean?
Open outdoor maps favor long sightlines and open repairs. Mixed structure maps blend landmark buildings with outdoor paths. Dense compact maps keep chases close and terror radius loud. Multi-level maps stack surface and underground layers with vertical audio quirks.
Which maps have hazards?
Examples include fountain Slowness on Beach House Paradise, acid rivers on Yorick's Resting Place, bleeding puddles on Pirate Bay, slow lake water on Ultimate Assassin Grounds, lava cracks on Familiar Ruins, field hands on Horror Hotel, the Corruption pit on Roblox HQ, and vertical audio separation on Underground War. A map with no floor hazard has no map-specific damage or slow.
Are private or VIP maps included?
No. Public matchmaking excludes private-server exclusives, VIP command-panel maps, upcoming arenas, removed maps, and the lobby. Planet Voss and Yorick's Resting Place are also disabled in public rotation.
Should survivors and killers vote the same way?
Not always. Survivors often prefer mixed buildings or multi-level routes with real loops. Killers often like open outdoor sightlines or dense floors that make cornering easy. Pick the footprint that fits your side and kit.









