Moves are the verbs of every Evomon battle: each carries an element, a physical or special damage class, a power number, and a PP budget that decides how often it fires. The roster spans the full elemental wheel, and a moveset is four choices that define what a monster can actually threaten.
Showing 58 of 249 items.
element
Normal
Ram
Ram is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- Level up
Tackle
Tackle is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- Level up
Impact
Impact is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- Level up
Scratch
Scratch is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- Level up
Flash Strike
Flash Strike is a Normal Special skill. A Special hit on one foe. Listed power is 40. It has 30 PP.
- class
- Special
- power
- 40
- cost
- 30 PP
- how to get
- Level up
Restore
Restore is a Normal Status skill. Clears your stat drops. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
Rally
Rally is a Normal Status skill. Raises Attack and Special Attack by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
Expose
Expose is a Normal Status skill. Cuts the foe's Defense by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
Encore
Encore is a Normal Status skill. Locks the foe into repeating its last skill on the following turn. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Level up
Energy Absorb
Energy Absorb is a Normal Status skill. Heals 20% of max HP and refunds 1 Ultimate Energy. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Level up
Protect
Protect is a Normal Status skill. Moves first and blocks damage this turn. A connecting hit also strips 1 PP and 2 Energy from the attacker. It has 3 PP.
- class
- Status
- power
- -
- cost
- 3 PP
- how to get
- Level up
Block
Block is a Normal Status skill. Cuts incoming damage by 100 this turn. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
Confuse
Confuse is a Normal Status skill. Has a 25% chance to inflict Confusion. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
Torment
Torment is a Normal Status skill. Stops the foe from using the same skill again next turn. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Level up
Rest
Rest is a Normal Status skill. Heals 20% of max HP after each of the next 3 turns. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Level up
Abolute Purity
Abolute Purity is a Normal Status skill. Clears your stat drops and status conditions.
- class
- Status
- power
- -
- cost
- -
- how to get
- Level up
Tenacity
Tenacity is a Normal Status skill. Raises Special Defense by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
Battle Stance
Battle Stance is a Normal Status skill. Raises Atk by 5 and Defense by 5. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
Slam
Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 75.
- class
- Physical
- power
- 75
- cost
- -
- how to get
- Level up
All-Out Attack
All-Out Attack is a Normal Physical skill. A Physical hit on one foe. Listed power is 100. It has 10 PP.
- class
- Physical
- power
- 100
- cost
- 10 PP
- how to get
- Level up or Skill shop
Gravity Crush
Gravity Crush is a Normal Special skill. A Special hit on one foe that adds 25 extra flat damage. Listed power is 110. It has 5 PP.
- class
- Special
- power
- 110
- cost
- 5 PP
- how to get
- Level up
Power Strike
Power Strike is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP.
- class
- Physical
- power
- 75
- cost
- 15 PP
- how to get
- Level up
Immolate
Immolate is a Normal Status skill. Raises Attack and Special Attack by 8 while cutting Defense and Special Defense by 4. It has 3 PP.
- class
- Status
- power
- -
- cost
- 3 PP
- how to get
- Level up
Shockwave
Shockwave is a Normal Special skill. A Special hit on one foe that drops the foe's Speed by 1. Listed power is 90. It has 5 PP.
- class
- Special
- power
- 90
- cost
- 5 PP
- how to get
- -
Heavy Strike
Heavy Strike is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- Level up
Intimidate
Intimidate is a Normal Status skill. Cuts the foe's Attack by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
Fighting Will 1
Fighting Will 1 is a Normal Status skill. Raises Special Attack by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
Fighting Will 2
Fighting Will 2 is a Normal Status skill. Raises Special Attack by 8. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
Iron Shell
Iron Shell is a Normal Status skill. Raises Defense by 8. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
Store Power
Store Power is a Normal Status skill. Makes your hits crit for the next 2 turns. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
Critical Focus
Critical Focus is a Normal Status skill. Raises critical-hit rate by 20% for the remainder of the battle. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
Speed Rush
Speed Rush is a Normal Status skill. Raises Speed by 3. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
Mega Ward
Mega Ward is a Normal Status skill. Raises Special Defense by 8. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
Slow Down
Slow Down is a Normal Status skill. Cuts the foe's Speed by 3. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
Hone 1
Hone 1 is a Normal Status skill. Raises Attack by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
Inversion
Inversion is a Normal Status skill. Flips the foe's stat boosts and drops. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Level up
Hone 2
Hone 2 is a Normal Status skill. Raises Attack by 8. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
All-Stats-Up 1
All-Stats-Up 1 is a Normal Status skill. Raises every stat by 3. It costs 6 Energy.
- class
- Status
- power
- -
- cost
- 6 Energy
- how to get
- Level up
Combat Spirit
Combat Spirit is a Normal Status skill. Raises Attack and Special Attack by 8. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
Line Breaker
Line Breaker is a Normal Status skill. Cuts the foe's Defense and Special Defense by 8. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Skill shop
Disarray
Disarray is a Normal Status skill. Cuts the foe's Special Defense by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
Charged Strike
Charged Strike is a Normal Status skill. Adds 50 extra flat damage to your attacks for 2 turns. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
Energy Flow
Energy Flow is a Normal Status skill. Refunds 1 Ultimate Energy after each of the next 3 turns. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
Fatal Rebound
Fatal Rebound is a Normal Physical skill. Acts last, then counters for 1.75 times the damage you just took. It has 5 PP.
- class
- Physical
- power
- -
- cost
- 5 PP
- how to get
- Level up
Full Purify
Full Purify is a Normal Status skill. Clears your stat drops and status conditions. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
Heavy Slam
Heavy Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 80. It has 15 PP.
- class
- Physical
- power
- 80
- cost
- 15 PP
- how to get
- Level up
Iron Fortress
Iron Fortress is a Normal Status skill. Raises Defense and Special Defense by 5. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
Mega Smash
Mega Smash is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- -
Quick Strike
Quick Strike is a Normal Physical skill. A Physical hit on one foe that gains +1 priority. Listed power is 90. It has 10 PP.
- class
- Physical
- power
- 90
- cost
- 10 PP
- how to get
- -
Reckoning Strike
Reckoning Strike is a Normal Physical skill. A Physical hit on one foe that strips the foe's stat boosts. Listed power is 90. It has 10 PP.
- class
- Physical
- power
- 90
- cost
- 10 PP
- how to get
- -
Savage Slam
Savage Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP.
- class
- Physical
- power
- 75
- cost
- 15 PP
- how to get
- -
Smoke Cover
Smoke Cover is a Normal Status skill. Cuts the foe's Accuracy by 2. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
True Hit
True Hit is a Normal Physical skill. A Physical hit on one foe that adds 80 extra flat damage. Listed power is 20. It has 10 PP.
- class
- Physical
- power
- 20
- cost
- 10 PP
- how to get
- Level up
Wild Ram
Wild Ram is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP.
- class
- Physical
- power
- 75
- cost
- 15 PP
- how to get
- Level up
Wound
Wound is a Normal Status skill. Applies 4 Bleed stacks. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
Recover 2
Recover 2 is a Normal Status skill. Heals 60% of max HP. It has 2 PP.
- class
- Status
- power
- -
- cost
- 2 PP
- how to get
- Level up
Focus Breath
Focus Breath is a Normal Status skill. Raises critical-hit rate by 20% for the remainder of the battle.
- class
- Status
- power
- -
- cost
- -
- how to get
- -
Moment Strike
Moment Strike is a Normal Physical skill. A Physical hit on one foe that strips the foe's stat boosts. Listed power is 90.
- class
- Physical
- power
- 90
- cost
- -
- how to get
- -
Reading a move's real value
Power is only the sticker price. The damage class must match the monster's better attack stat, the element decides type-advantage multipliers, and PP is the sustain budget: a monstrous nuke with tiny PP is a boss-opener, not a farming tool. Utility and status moves trade damage for control, and the best movesets usually carry one.
Building a moveset
- Anchor on a same-element attack that matches your attack stat; that is the bread and butter.
- Add coverage elements against the types that wall your anchor.
- Keep one high-PP cheap move for farming trash without draining the good buttons.
- Learned-by-level moves come free; the rest list their own sources, and planning around them is half of raising a monster.
FAQ
What is the difference between physical and special moves?
Physical moves scale with Attack and special moves with Special Attack. A move only performs to its power number on a monster whose matching stat is good.
How do monsters learn moves?
Most come from leveling, with each move listing its own source. Movesets are limited, so learning a new move means choosing what to keep.
What is PP?
The use budget of a move. When its PP runs dry the move cannot fire until restored, so high-PP moves carry long grinds while low-PP nukes are saved for moments.





