Moves are the verbs of every Evomon battle: each carries an element, a physical or special damage class, a power number, and a PP budget that decides how often it fires. The roster spans the full elemental wheel, and a moveset is four choices that define what a monster can actually threaten.
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Showing 58 of 249 items.
element
Normal
Ram
Ram is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Tackle
Tackle is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Impact
Impact is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Scratch
Scratch is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Flash Strike
Flash Strike is a Normal Special skill. A Special hit on one foe. Listed power is 40. It has 30 PP.
- class
- Special
- power
- 40
- cost
- 30 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Restore
Restore is a Normal Status skill. Clears your stat drops. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Rally
Rally is a Normal Status skill. Raises Attack and Special Attack by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Expose
Expose is a Normal Status skill. Cuts the foe's Defense by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Encore
Encore is a Normal Status skill. Locks the foe into repeating its last skill on the following turn. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Energy Absorb
Energy Absorb is a Normal Status skill. Heals 20% of max HP and refunds 1 Ultimate Energy. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Protect
Protect is a Normal Status skill. Moves first and blocks damage this turn. A connecting hit also strips 1 PP and 2 Energy from the attacker. It has 3 PP.
- class
- Status
- power
- -
- cost
- 3 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Block
Block is a Normal Status skill. Cuts incoming damage by 100 this turn. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Confuse
Confuse is a Normal Status skill. Has a 25% chance to inflict Confusion. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Torment
Torment is a Normal Status skill. Stops the foe from using the same skill again next turn. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Rest
Rest is a Normal Status skill. Heals 20% of max HP after each of the next 3 turns. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Abolute Purity
Abolute Purity is a Normal Status skill. Clears your stat drops and status conditions.
- class
- Status
- power
- -
- cost
- -
- how to get
- Level up
- element
- Normal
- rank
- -
Tenacity
Tenacity is a Normal Status skill. Raises Special Defense by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Battle Stance
Battle Stance is a Normal Status skill. Raises Atk by 5 and Defense by 5. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
- element
- Normal
- rank
- -
Slam
Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 75.
- class
- Physical
- power
- 75
- cost
- -
- how to get
- Level up
- element
- Normal
- rank
- -
All-Out Attack
All-Out Attack is a Normal Physical skill. A Physical hit on one foe. Listed power is 100. It has 10 PP.
- class
- Physical
- power
- 100
- cost
- 10 PP
- how to get
- Level up or Skill shop
- element
- Normal
- rank
- -
Gravity Crush
Gravity Crush is a Normal Special skill. A Special hit on one foe that adds 25 extra flat damage. Listed power is 110. It has 5 PP.
- class
- Special
- power
- 110
- cost
- 5 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Power Strike
Power Strike is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP.
- class
- Physical
- power
- 75
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Immolate
Immolate is a Normal Status skill. Raises Attack and Special Attack by 8 while cutting Defense and Special Defense by 4. It has 3 PP.
- class
- Status
- power
- -
- cost
- 3 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Shockwave
Shockwave is a Normal Special skill. A Special hit on one foe that drops the foe's Speed by 1. Listed power is 90. It has 5 PP.
- class
- Special
- power
- 90
- cost
- 5 PP
- how to get
- -
- element
- Normal
- rank
- -
Heavy Strike
Heavy Strike is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Intimidate
Intimidate is a Normal Status skill. Cuts the foe's Attack by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Fighting Will 1
Fighting Will 1 is a Normal Status skill. Raises Special Attack by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- 1
Fighting Will 2
Fighting Will 2 is a Normal Status skill. Raises Special Attack by 8. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
- element
- Normal
- rank
- 2
Iron Shell
Iron Shell is a Normal Status skill. Raises Defense by 8. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
- element
- Normal
- rank
- -
Store Power
Store Power is a Normal Status skill. Makes your hits crit for the next 2 turns. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
- element
- Normal
- rank
- -
Critical Focus
Critical Focus is a Normal Status skill. Raises critical-hit rate by 20% for the remainder of the battle. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Speed Rush
Speed Rush is a Normal Status skill. Raises Speed by 3. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Mega Ward
Mega Ward is a Normal Status skill. Raises Special Defense by 8. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
- element
- Normal
- rank
- -
Slow Down
Slow Down is a Normal Status skill. Cuts the foe's Speed by 3. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Hone 1
Hone 1 is a Normal Status skill. Raises Attack by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- 1
Inversion
Inversion is a Normal Status skill. Flips the foe's stat boosts and drops. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Hone 2
Hone 2 is a Normal Status skill. Raises Attack by 8. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
- element
- Normal
- rank
- 2
All-Stats-Up 1
All-Stats-Up 1 is a Normal Status skill. Raises every stat by 3. It costs 6 Energy.
- class
- Status
- power
- -
- cost
- 6 Energy
- how to get
- Level up
- element
- Normal
- rank
- 1
Combat Spirit
Combat Spirit is a Normal Status skill. Raises Attack and Special Attack by 8. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Skill shop
- element
- Normal
- rank
- -
Line Breaker
Line Breaker is a Normal Status skill. Cuts the foe's Defense and Special Defense by 8. It has 5 PP.
- class
- Status
- power
- -
- cost
- 5 PP
- how to get
- Skill shop
- element
- Normal
- rank
- -
Disarray
Disarray is a Normal Status skill. Cuts the foe's Special Defense by 5. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Charged Strike
Charged Strike is a Normal Status skill. Adds 50 extra flat damage to your attacks for 2 turns. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Energy Flow
Energy Flow is a Normal Status skill. Refunds 1 Ultimate Energy after each of the next 3 turns. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Fatal Rebound
Fatal Rebound is a Normal Physical skill. Acts last, then counters for 1.75 times the damage you just took. It has 5 PP.
- class
- Physical
- power
- -
- cost
- 5 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Full Purify
Full Purify is a Normal Status skill. Clears your stat drops and status conditions. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Heavy Slam
Heavy Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 80. It has 15 PP.
- class
- Physical
- power
- 80
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Iron Fortress
Iron Fortress is a Normal Status skill. Raises Defense and Special Defense by 5. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Mega Smash
Mega Smash is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.
- class
- Physical
- power
- 40
- cost
- 30 PP
- how to get
- -
- element
- Normal
- rank
- -
Quick Strike
Quick Strike is a Normal Physical skill. A Physical hit on one foe that gains +1 priority. Listed power is 90. It has 10 PP.
- class
- Physical
- power
- 90
- cost
- 10 PP
- how to get
- -
- element
- Normal
- rank
- -
Reckoning Strike
Reckoning Strike is a Normal Physical skill. A Physical hit on one foe that strips the foe's stat boosts. Listed power is 90. It has 10 PP.
- class
- Physical
- power
- 90
- cost
- 10 PP
- how to get
- -
- element
- Normal
- rank
- -
Savage Slam
Savage Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP.
- class
- Physical
- power
- 75
- cost
- 15 PP
- how to get
- -
- element
- Normal
- rank
- -
Smoke Cover
Smoke Cover is a Normal Status skill. Cuts the foe's Accuracy by 2. It has 15 PP.
- class
- Status
- power
- -
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
True Hit
True Hit is a Normal Physical skill. A Physical hit on one foe that adds 80 extra flat damage. Listed power is 20. It has 10 PP.
- class
- Physical
- power
- 20
- cost
- 10 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Wild Ram
Wild Ram is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP.
- class
- Physical
- power
- 75
- cost
- 15 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Wound
Wound is a Normal Status skill. Applies 4 Bleed stacks. It has 10 PP.
- class
- Status
- power
- -
- cost
- 10 PP
- how to get
- Level up
- element
- Normal
- rank
- -
Recover 2
Recover 2 is a Normal Status skill. Heals 60% of max HP. It has 2 PP.
- class
- Status
- power
- -
- cost
- 2 PP
- how to get
- Level up
- element
- Normal
- rank
- 2
Focus Breath
Focus Breath is a Normal Status skill. Raises critical-hit rate by 20% for the remainder of the battle.
- class
- Status
- power
- -
- cost
- -
- how to get
- -
- element
- Normal
- rank
- -
Moment Strike
Moment Strike is a Normal Physical skill. A Physical hit on one foe that strips the foe's stat boosts. Listed power is 90.
- class
- Physical
- power
- 90
- cost
- -
- how to get
- -
- element
- Normal
- rank
- -
| Name | Description | class | power | cost | how to get | element | rank |
|---|---|---|---|---|---|---|---|
| Ram | Ram is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP. | Physical | 40 | 30 PP | Level up | Normal | - |
| Tackle | Tackle is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP. | Physical | 40 | 30 PP | Level up | Normal | - |
| Impact | Impact is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP. | Physical | 40 | 30 PP | Level up | Normal | - |
| Scratch | Scratch is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP. | Physical | 40 | 30 PP | Level up | Normal | - |
| Flash Strike | Flash Strike is a Normal Special skill. A Special hit on one foe. Listed power is 40. It has 30 PP. | Special | 40 | 30 PP | Level up | Normal | - |
| Restore | Restore is a Normal Status skill. Clears your stat drops. It has 15 PP. | Status | - | 15 PP | Level up | Normal | - |
| Rally | Rally is a Normal Status skill. Raises Attack and Special Attack by 5. It has 15 PP. | Status | - | 15 PP | Level up | Normal | - |
| Expose | Expose is a Normal Status skill. Cuts the foe's Defense by 5. It has 15 PP. | Status | - | 15 PP | Level up | Normal | - |
| Encore | Encore is a Normal Status skill. Locks the foe into repeating its last skill on the following turn. It has 5 PP. | Status | - | 5 PP | Level up | Normal | - |
| Energy Absorb | Energy Absorb is a Normal Status skill. Heals 20% of max HP and refunds 1 Ultimate Energy. It has 5 PP. | Status | - | 5 PP | Level up | Normal | - |
| Protect | Protect is a Normal Status skill. Moves first and blocks damage this turn. A connecting hit also strips 1 PP and 2 Energy from the attacker. It has 3 PP. | Status | - | 3 PP | Level up | Normal | - |
| Block | Block is a Normal Status skill. Cuts incoming damage by 100 this turn. It has 10 PP. | Status | - | 10 PP | Level up | Normal | - |
| Confuse | Confuse is a Normal Status skill. Has a 25% chance to inflict Confusion. It has 10 PP. | Status | - | 10 PP | Level up | Normal | - |
| Torment | Torment is a Normal Status skill. Stops the foe from using the same skill again next turn. It has 5 PP. | Status | - | 5 PP | Level up | Normal | - |
| Rest | Rest is a Normal Status skill. Heals 20% of max HP after each of the next 3 turns. It has 5 PP. | Status | - | 5 PP | Level up | Normal | - |
| Abolute Purity | Abolute Purity is a Normal Status skill. Clears your stat drops and status conditions. | Status | - | - | Level up | Normal | - |
| Tenacity | Tenacity is a Normal Status skill. Raises Special Defense by 5. It has 15 PP. | Status | - | 15 PP | Level up | Normal | - |
| Battle Stance | Battle Stance is a Normal Status skill. Raises Atk by 5 and Defense by 5. It has 10 PP. | Status | - | 10 PP | Skill shop | Normal | - |
| Slam | Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. | Physical | 75 | - | Level up | Normal | - |
| All-Out Attack | All-Out Attack is a Normal Physical skill. A Physical hit on one foe. Listed power is 100. It has 10 PP. | Physical | 100 | 10 PP | Level up or Skill shop | Normal | - |
| Gravity Crush | Gravity Crush is a Normal Special skill. A Special hit on one foe that adds 25 extra flat damage. Listed power is 110. It has 5 PP. | Special | 110 | 5 PP | Level up | Normal | - |
| Power Strike | Power Strike is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP. | Physical | 75 | 15 PP | Level up | Normal | - |
| Immolate | Immolate is a Normal Status skill. Raises Attack and Special Attack by 8 while cutting Defense and Special Defense by 4. It has 3 PP. | Status | - | 3 PP | Level up | Normal | - |
| Shockwave | Shockwave is a Normal Special skill. A Special hit on one foe that drops the foe's Speed by 1. Listed power is 90. It has 5 PP. | Special | 90 | 5 PP | - | Normal | - |
| Heavy Strike | Heavy Strike is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP. | Physical | 40 | 30 PP | Level up | Normal | - |
| Intimidate | Intimidate is a Normal Status skill. Cuts the foe's Attack by 5. It has 15 PP. | Status | - | 15 PP | Level up | Normal | - |
| Fighting Will 1 | Fighting Will 1 is a Normal Status skill. Raises Special Attack by 5. It has 15 PP. | Status | - | 15 PP | Level up | Normal | 1 |
| Fighting Will 2 | Fighting Will 2 is a Normal Status skill. Raises Special Attack by 8. It has 10 PP. | Status | - | 10 PP | Skill shop | Normal | 2 |
| Iron Shell | Iron Shell is a Normal Status skill. Raises Defense by 8. It has 10 PP. | Status | - | 10 PP | Skill shop | Normal | - |
| Store Power | Store Power is a Normal Status skill. Makes your hits crit for the next 2 turns. It has 10 PP. | Status | - | 10 PP | Skill shop | Normal | - |
| Critical Focus | Critical Focus is a Normal Status skill. Raises critical-hit rate by 20% for the remainder of the battle. It has 15 PP. | Status | - | 15 PP | Level up | Normal | - |
| Speed Rush | Speed Rush is a Normal Status skill. Raises Speed by 3. It has 15 PP. | Status | - | 15 PP | Level up | Normal | - |
| Mega Ward | Mega Ward is a Normal Status skill. Raises Special Defense by 8. It has 10 PP. | Status | - | 10 PP | Skill shop | Normal | - |
| Slow Down | Slow Down is a Normal Status skill. Cuts the foe's Speed by 3. It has 15 PP. | Status | - | 15 PP | Level up | Normal | - |
| Hone 1 | Hone 1 is a Normal Status skill. Raises Attack by 5. It has 15 PP. | Status | - | 15 PP | Level up | Normal | 1 |
| Inversion | Inversion is a Normal Status skill. Flips the foe's stat boosts and drops. It has 5 PP. | Status | - | 5 PP | Level up | Normal | - |
| Hone 2 | Hone 2 is a Normal Status skill. Raises Attack by 8. It has 10 PP. | Status | - | 10 PP | Skill shop | Normal | 2 |
| All-Stats-Up 1 | All-Stats-Up 1 is a Normal Status skill. Raises every stat by 3. It costs 6 Energy. | Status | - | 6 Energy | Level up | Normal | 1 |
| Combat Spirit | Combat Spirit is a Normal Status skill. Raises Attack and Special Attack by 8. It has 10 PP. | Status | - | 10 PP | Skill shop | Normal | - |
| Line Breaker | Line Breaker is a Normal Status skill. Cuts the foe's Defense and Special Defense by 8. It has 5 PP. | Status | - | 5 PP | Skill shop | Normal | - |
| Disarray | Disarray is a Normal Status skill. Cuts the foe's Special Defense by 5. It has 15 PP. | Status | - | 15 PP | Level up | Normal | - |
| Charged Strike | Charged Strike is a Normal Status skill. Adds 50 extra flat damage to your attacks for 2 turns. It has 10 PP. | Status | - | 10 PP | Level up | Normal | - |
| Energy Flow | Energy Flow is a Normal Status skill. Refunds 1 Ultimate Energy after each of the next 3 turns. It has 10 PP. | Status | - | 10 PP | Level up | Normal | - |
| Fatal Rebound | Fatal Rebound is a Normal Physical skill. Acts last, then counters for 1.75 times the damage you just took. It has 5 PP. | Physical | - | 5 PP | Level up | Normal | - |
| Full Purify | Full Purify is a Normal Status skill. Clears your stat drops and status conditions. It has 10 PP. | Status | - | 10 PP | Level up | Normal | - |
| Heavy Slam | Heavy Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 80. It has 15 PP. | Physical | 80 | 15 PP | Level up | Normal | - |
| Iron Fortress | Iron Fortress is a Normal Status skill. Raises Defense and Special Defense by 5. It has 10 PP. | Status | - | 10 PP | Level up | Normal | - |
| Mega Smash | Mega Smash is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP. | Physical | 40 | 30 PP | - | Normal | - |
| Quick Strike | Quick Strike is a Normal Physical skill. A Physical hit on one foe that gains +1 priority. Listed power is 90. It has 10 PP. | Physical | 90 | 10 PP | - | Normal | - |
| Reckoning Strike | Reckoning Strike is a Normal Physical skill. A Physical hit on one foe that strips the foe's stat boosts. Listed power is 90. It has 10 PP. | Physical | 90 | 10 PP | - | Normal | - |
| Savage Slam | Savage Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP. | Physical | 75 | 15 PP | - | Normal | - |
| Smoke Cover | Smoke Cover is a Normal Status skill. Cuts the foe's Accuracy by 2. It has 15 PP. | Status | - | 15 PP | Level up | Normal | - |
| True Hit | True Hit is a Normal Physical skill. A Physical hit on one foe that adds 80 extra flat damage. Listed power is 20. It has 10 PP. | Physical | 20 | 10 PP | Level up | Normal | - |
| Wild Ram | Wild Ram is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP. | Physical | 75 | 15 PP | Level up | Normal | - |
| Wound | Wound is a Normal Status skill. Applies 4 Bleed stacks. It has 10 PP. | Status | - | 10 PP | Level up | Normal | - |
| Recover 2 | Recover 2 is a Normal Status skill. Heals 60% of max HP. It has 2 PP. | Status | - | 2 PP | Level up | Normal | 2 |
| Focus Breath | Focus Breath is a Normal Status skill. Raises critical-hit rate by 20% for the remainder of the battle. | Status | - | - | - | Normal | - |
| Moment Strike | Moment Strike is a Normal Physical skill. A Physical hit on one foe that strips the foe's stat boosts. Listed power is 90. | Physical | 90 | - | - | Normal | - |
Reading a move's real value
Power is only the sticker price. The damage class must match the monster's better attack stat, the element decides type-advantage multipliers, and PP is the sustain budget: a monstrous nuke with tiny PP is a boss-opener, not a farming tool. Utility and status moves trade damage for control, and the best movesets usually carry one.
Building a moveset
- Anchor on a same-element attack that matches your attack stat; that is the bread and butter.
- Add coverage elements against the types that wall your anchor.
- Keep one high-PP cheap move for farming trash without draining the good buttons.
- Learned-by-level moves come free; the rest list their own sources, and planning around them is half of raising a monster.
FAQ
What is the difference between physical and special moves?
Physical moves scale with Attack and special moves with Special Attack. A move only performs to its power number on a monster whose matching stat is good.
How do monsters learn moves?
Most come from leveling, with each move listing its own source. Movesets are limited, so learning a new move means choosing what to keep.
What is PP?
The use budget of a move. When its PP runs dry the move cannot fire until restored, so high-PP moves carry long grinds while low-PP nukes are saved for moments.





