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  4. Moves

All 249 Moves in Evomon

Updated on August 27, 2026 (about 2 months ago)

Moves are the verbs of every Evomon battle: each carries an element, a physical or special damage class, a power number, and a PP budget that decides how often it fires. The roster spans the full elemental wheel, and a moveset is four choices that define what a monster can actually threaten.

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Showing 58 of 249 items.

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element

Normal

58 items

Ram

Ram is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.

class
Physical
power
40
cost
30 PP
how to get
Level up

Tackle

Tackle is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.

class
Physical
power
40
cost
30 PP
how to get
Level up

Impact

Impact is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.

class
Physical
power
40
cost
30 PP
how to get
Level up

Scratch

Scratch is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.

class
Physical
power
40
cost
30 PP
how to get
Level up

Flash Strike

Flash Strike is a Normal Special skill. A Special hit on one foe. Listed power is 40. It has 30 PP.

class
Special
power
40
cost
30 PP
how to get
Level up

Restore

Restore is a Normal Status skill. Clears your stat drops. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

Rally

Rally is a Normal Status skill. Raises Attack and Special Attack by 5. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

Expose

Expose is a Normal Status skill. Cuts the foe's Defense by 5. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

Encore

Encore is a Normal Status skill. Locks the foe into repeating its last skill on the following turn. It has 5 PP.

class
Status
power
-
cost
5 PP
how to get
Level up

Energy Absorb

Energy Absorb is a Normal Status skill. Heals 20% of max HP and refunds 1 Ultimate Energy. It has 5 PP.

class
Status
power
-
cost
5 PP
how to get
Level up

Protect

Protect is a Normal Status skill. Moves first and blocks damage this turn. A connecting hit also strips 1 PP and 2 Energy from the attacker. It has 3 PP.

class
Status
power
-
cost
3 PP
how to get
Level up

Block

Block is a Normal Status skill. Cuts incoming damage by 100 this turn. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Level up

Confuse

Confuse is a Normal Status skill. Has a 25% chance to inflict Confusion. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Level up

Torment

Torment is a Normal Status skill. Stops the foe from using the same skill again next turn. It has 5 PP.

class
Status
power
-
cost
5 PP
how to get
Level up

Rest

Rest is a Normal Status skill. Heals 20% of max HP after each of the next 3 turns. It has 5 PP.

class
Status
power
-
cost
5 PP
how to get
Level up

Abolute Purity

Abolute Purity is a Normal Status skill. Clears your stat drops and status conditions.

class
Status
power
-
cost
-
how to get
Level up

Tenacity

Tenacity is a Normal Status skill. Raises Special Defense by 5. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

Battle Stance

Battle Stance is a Normal Status skill. Raises Atk by 5 and Defense by 5. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Skill shop

Slam

Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 75.

class
Physical
power
75
cost
-
how to get
Level up

All-Out Attack

All-Out Attack is a Normal Physical skill. A Physical hit on one foe. Listed power is 100. It has 10 PP.

class
Physical
power
100
cost
10 PP
how to get
Level up or Skill shop

Gravity Crush

Gravity Crush is a Normal Special skill. A Special hit on one foe that adds 25 extra flat damage. Listed power is 110. It has 5 PP.

class
Special
power
110
cost
5 PP
how to get
Level up

Power Strike

Power Strike is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP.

class
Physical
power
75
cost
15 PP
how to get
Level up

Immolate

Immolate is a Normal Status skill. Raises Attack and Special Attack by 8 while cutting Defense and Special Defense by 4. It has 3 PP.

class
Status
power
-
cost
3 PP
how to get
Level up

Shockwave

Shockwave is a Normal Special skill. A Special hit on one foe that drops the foe's Speed by 1. Listed power is 90. It has 5 PP.

class
Special
power
90
cost
5 PP
how to get
-

Heavy Strike

Heavy Strike is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.

class
Physical
power
40
cost
30 PP
how to get
Level up

Intimidate

Intimidate is a Normal Status skill. Cuts the foe's Attack by 5. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

Fighting Will 1

Fighting Will 1 is a Normal Status skill. Raises Special Attack by 5. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

Fighting Will 2

Fighting Will 2 is a Normal Status skill. Raises Special Attack by 8. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Skill shop

Iron Shell

Iron Shell is a Normal Status skill. Raises Defense by 8. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Skill shop

Store Power

Store Power is a Normal Status skill. Makes your hits crit for the next 2 turns. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Skill shop

Critical Focus

Critical Focus is a Normal Status skill. Raises critical-hit rate by 20% for the remainder of the battle. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

Speed Rush

Speed Rush is a Normal Status skill. Raises Speed by 3. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

Mega Ward

Mega Ward is a Normal Status skill. Raises Special Defense by 8. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Skill shop

Slow Down

Slow Down is a Normal Status skill. Cuts the foe's Speed by 3. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

Hone 1

Hone 1 is a Normal Status skill. Raises Attack by 5. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

Inversion

Inversion is a Normal Status skill. Flips the foe's stat boosts and drops. It has 5 PP.

class
Status
power
-
cost
5 PP
how to get
Level up

Hone 2

Hone 2 is a Normal Status skill. Raises Attack by 8. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Skill shop

All-Stats-Up 1

All-Stats-Up 1 is a Normal Status skill. Raises every stat by 3. It costs 6 Energy.

class
Status
power
-
cost
6 Energy
how to get
Level up

Combat Spirit

Combat Spirit is a Normal Status skill. Raises Attack and Special Attack by 8. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Skill shop

Line Breaker

Line Breaker is a Normal Status skill. Cuts the foe's Defense and Special Defense by 8. It has 5 PP.

class
Status
power
-
cost
5 PP
how to get
Skill shop

Disarray

Disarray is a Normal Status skill. Cuts the foe's Special Defense by 5. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

Charged Strike

Charged Strike is a Normal Status skill. Adds 50 extra flat damage to your attacks for 2 turns. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Level up

Energy Flow

Energy Flow is a Normal Status skill. Refunds 1 Ultimate Energy after each of the next 3 turns. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Level up

Fatal Rebound

Fatal Rebound is a Normal Physical skill. Acts last, then counters for 1.75 times the damage you just took. It has 5 PP.

class
Physical
power
-
cost
5 PP
how to get
Level up

Full Purify

Full Purify is a Normal Status skill. Clears your stat drops and status conditions. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Level up

Heavy Slam

Heavy Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 80. It has 15 PP.

class
Physical
power
80
cost
15 PP
how to get
Level up

Iron Fortress

Iron Fortress is a Normal Status skill. Raises Defense and Special Defense by 5. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Level up

Mega Smash

Mega Smash is a Normal Physical skill. A Physical hit on one foe. Listed power is 40. It has 30 PP.

class
Physical
power
40
cost
30 PP
how to get
-

Quick Strike

Quick Strike is a Normal Physical skill. A Physical hit on one foe that gains +1 priority. Listed power is 90. It has 10 PP.

class
Physical
power
90
cost
10 PP
how to get
-

Reckoning Strike

Reckoning Strike is a Normal Physical skill. A Physical hit on one foe that strips the foe's stat boosts. Listed power is 90. It has 10 PP.

class
Physical
power
90
cost
10 PP
how to get
-

Savage Slam

Savage Slam is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP.

class
Physical
power
75
cost
15 PP
how to get
-

Smoke Cover

Smoke Cover is a Normal Status skill. Cuts the foe's Accuracy by 2. It has 15 PP.

class
Status
power
-
cost
15 PP
how to get
Level up

True Hit

True Hit is a Normal Physical skill. A Physical hit on one foe that adds 80 extra flat damage. Listed power is 20. It has 10 PP.

class
Physical
power
20
cost
10 PP
how to get
Level up

Wild Ram

Wild Ram is a Normal Physical skill. A Physical hit on one foe. Listed power is 75. It has 15 PP.

class
Physical
power
75
cost
15 PP
how to get
Level up

Wound

Wound is a Normal Status skill. Applies 4 Bleed stacks. It has 10 PP.

class
Status
power
-
cost
10 PP
how to get
Level up

Recover 2

Recover 2 is a Normal Status skill. Heals 60% of max HP. It has 2 PP.

class
Status
power
-
cost
2 PP
how to get
Level up

Focus Breath

Focus Breath is a Normal Status skill. Raises critical-hit rate by 20% for the remainder of the battle.

class
Status
power
-
cost
-
how to get
-

Moment Strike

Moment Strike is a Normal Physical skill. A Physical hit on one foe that strips the foe's stat boosts. Listed power is 90.

class
Physical
power
90
cost
-
how to get
-
Prev12…8Next

Reading a move's real value

Power is only the sticker price. The damage class must match the monster's better attack stat, the element decides type-advantage multipliers, and PP is the sustain budget: a monstrous nuke with tiny PP is a boss-opener, not a farming tool. Utility and status moves trade damage for control, and the best movesets usually carry one.

Building a moveset

  • Anchor on a same-element attack that matches your attack stat; that is the bread and butter.
  • Add coverage elements against the types that wall your anchor.
  • Keep one high-PP cheap move for farming trash without draining the good buttons.
  • Learned-by-level moves come free; the rest list their own sources, and planning around them is half of raising a monster.

FAQ

Q.

What is the difference between physical and special moves?

Physical moves scale with Attack and special moves with Special Attack. A move only performs to its power number on a monster whose matching stat is good.

Q.

How do monsters learn moves?

Most come from leveling, with each move listing its own source. Movesets are limited, so learning a new move means choosing what to keep.

Q.

What is PP?

The use budget of a move. When its PP runs dry the move cannot fire until restored, so high-PP moves carry long grinds while low-PP nukes are saved for moments.

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