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All 14 Islands in Evomon

Updated on (19 days ago)

Evomon splits its world into islands you clear one after another, each tuned to a higher level and built around its own dominant Evomon type. Every island ends at a boss, and the type it leans on tells you which team to bring before you set foot on it.

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Verdant Valley

The first open island after the tutorial. Wild Evomon and the boss lean Rock and Ground, so a Grass, Ground or Water starter has the early edge here.

recommended level
Start
dominant type
Rock / Ground
island boss
Pebgolem
boss level
Lv 15
notable feature
Starter island
Order
1
notable Evomon
First wild catches; the opening zone right after the tutorial portal.

Petal Pond

The second island, full of Normal-type Evomon and home to the EXP challenge area that players use to level quickly. The boss Clamspire is Water-type.

recommended level
Lv 15+
dominant type
Normal / Water
island boss
Clamspire
boss level
Lv 30
notable feature
EXP challenge area
Order
2
notable Evomon
Mostly Normal-type wild Evomon; hosts the EXP challenge for fast leveling.

Lava Crag

The third island and the first big difficulty step. It is Fire-themed, so a Water team dominates both the wild Evomon and the boss Empixy King.

recommended level
Lv 30+
dominant type
Fire
island boss
Empixy King
boss level
Lv 45
notable feature
Water team advantage
Order
3
notable Evomon
Fire-themed island where a Water-focused team holds a strong type advantage.

Amber Acres

The fourth island, where the Grass-type wild Evomon and boss Datunymph King punish a pure Water team. Pro Game Guides suggests adding Fire coverage by this point.

recommended level
Lv 45+
dominant type
Grass
island boss
Datunymph King
boss level
Lv 60
notable feature
Water team falls off
Order
4
notable Evomon
Grass-leaning zone where an all-Water team starts to struggle.

Shiver Snows

The fifth island and the start of the mid-game. It is Ice-themed, so Fire and Rock coverage helps against the boss Glacitadel.

recommended level
Lv 60+
dominant type
Ice
island boss
Glacitadel
boss level
Lv 75
notable feature
Ice zone
Order
5
notable Evomon
-

Raven Ridge

A mid-game island whose boss Volcrest King stacks attack buffs each turn, so the fight gets harder the longer it runs. A confirmed in-game zone name.

recommended level
Lv 75+
dominant type
-
island boss
Volcrest King
boss level
Lv 90
notable feature
Boss stacks attack buffs
Order
6
notable Evomon
Bluebird can spawn at a sky spot reached by climbing the vines around the area.

Flying Territory

An aerial zone where beating the boss grants the Sundercrene flying mount. NOTE: 'Flying Territory' may be a descriptive label rather than the real in-game zone name and must be verified before publish.

recommended level
Lv 90+
dominant type
Flying
island boss
Sundercrene
boss level
Lv 100
notable feature
Flying mount unlock
Order
7
notable Evomon
Defeating the boss here ('King of Flying') unlocks Sundercrene as a flying mount for faster travel.

Silent Sands

A desert island known for its Equipment Dungeon, a gear-farming activity that opens earlier (around Lv 40) than the island's boss Gearforged King.

recommended level
Lv 100+
dominant type
-
island boss
Gearforged King
boss level
Lv 105
notable feature
Equipment Dungeon
Order
8
notable Evomon
Home to the Equipment Dungeon, which unlocks around Level 40 for gear farming.

Crystal Cascade

A late-game island gated behind the boss Frostseer King. Clearing it opens access to catches like Frostlet.

recommended level
Lv 105+
dominant type
-
island boss
Frostseer King
boss level
Lv 120
notable feature
Late-game island
Order
9
notable Evomon
Frostlet becomes available once the zone boss is cleared.

Canyon Oasis

A late-game (Level 90+ recommended by some guides) island gated by the boss Chitgladi King.

recommended level
Lv 120+
dominant type
-
island boss
Chitgladi King
boss level
Lv 135
notable feature
Late-game island
Order
10
notable Evomon
-

Murkwood

A late-game island guarded by the boss Viparch King, recommended for high-level teams.

recommended level
Lv 135+
dominant type
-
island boss
Viparch King
boss level
Lv 150
notable feature
Late-game island
Order
11
notable Evomon
-

Nether Land

A late-game island whose boss Rosastar King is called out as especially tough, dealing enhanced damage after the fourth turn.

recommended level
Lv 150+
dominant type
-
island boss
Rosastar King
boss level
Lv 165
notable feature
Hard boss fight
Order
12
notable Evomon
-

Rocky Ridge

A high-level island gated behind the boss Spikumane King, near the end of the current progression route.

recommended level
Lv 165+
dominant type
-
island boss
Spikumane King
boss level
Lv 180
notable feature
Late-game island
Order
13
notable Evomon
-

Thunder Cliffs

The final documented progression island, capped by the Level 200 King of Thunder. Its boss drops Arcub, making it a key late-game farm.

recommended level
Lv 180+
dominant type
Electric
island boss
King of Thunder
boss level
Lv 200
notable feature
Endgame island
Order
14
notable Evomon
Thunder Cliffs boss drops Arcub; the highest-level progression island currently documented.
NameDescriptionrecommended leveldominant typeisland bossboss levelnotable featureOrdernotable Evomon
Verdant ValleyThe first open island after the tutorial. Wild Evomon and the boss lean Rock and Ground, so a Grass, Ground or Water starter has the early edge here.StartRock / GroundPebgolemLv 15Starter island1First wild catches; the opening zone right after the tutorial portal.
Petal PondThe second island, full of Normal-type Evomon and home to the EXP challenge area that players use to level quickly. The boss Clamspire is Water-type.Lv 15+Normal / WaterClamspireLv 30EXP challenge area2Mostly Normal-type wild Evomon; hosts the EXP challenge for fast leveling.
Lava CragThe third island and the first big difficulty step. It is Fire-themed, so a Water team dominates both the wild Evomon and the boss Empixy King.Lv 30+FireEmpixy KingLv 45Water team advantage3Fire-themed island where a Water-focused team holds a strong type advantage.
Amber AcresThe fourth island, where the Grass-type wild Evomon and boss Datunymph King punish a pure Water team. Pro Game Guides suggests adding Fire coverage by this point.Lv 45+GrassDatunymph KingLv 60Water team falls off4Grass-leaning zone where an all-Water team starts to struggle.
Shiver SnowsThe fifth island and the start of the mid-game. It is Ice-themed, so Fire and Rock coverage helps against the boss Glacitadel.Lv 60+IceGlacitadelLv 75Ice zone5-
Raven RidgeA mid-game island whose boss Volcrest King stacks attack buffs each turn, so the fight gets harder the longer it runs. A confirmed in-game zone name.Lv 75+-Volcrest KingLv 90Boss stacks attack buffs6Bluebird can spawn at a sky spot reached by climbing the vines around the area.
Flying TerritoryAn aerial zone where beating the boss grants the Sundercrene flying mount. NOTE: 'Flying Territory' may be a descriptive label rather than the real in-game zone name and must be verified before publish.Lv 90+FlyingSundercreneLv 100Flying mount unlock7Defeating the boss here ('King of Flying') unlocks Sundercrene as a flying mount for faster travel.
Silent SandsA desert island known for its Equipment Dungeon, a gear-farming activity that opens earlier (around Lv 40) than the island's boss Gearforged King.Lv 100+-Gearforged KingLv 105Equipment Dungeon8Home to the Equipment Dungeon, which unlocks around Level 40 for gear farming.
Crystal CascadeA late-game island gated behind the boss Frostseer King. Clearing it opens access to catches like Frostlet.Lv 105+-Frostseer KingLv 120Late-game island9Frostlet becomes available once the zone boss is cleared.
Canyon OasisA late-game (Level 90+ recommended by some guides) island gated by the boss Chitgladi King.Lv 120+-Chitgladi KingLv 135Late-game island10-
MurkwoodA late-game island guarded by the boss Viparch King, recommended for high-level teams.Lv 135+-Viparch KingLv 150Late-game island11-
Nether LandA late-game island whose boss Rosastar King is called out as especially tough, dealing enhanced damage after the fourth turn.Lv 150+-Rosastar KingLv 165Hard boss fight12-
Rocky RidgeA high-level island gated behind the boss Spikumane King, near the end of the current progression route.Lv 165+-Spikumane KingLv 180Late-game island13-
Thunder CliffsThe final documented progression island, capped by the Level 200 King of Thunder. Its boss drops Arcub, making it a key late-game farm.Lv 180+ElectricKing of ThunderLv 200Endgame island14Thunder Cliffs boss drops Arcub; the highest-level progression island currently documented.

How the route works

Islands open up roughly in level order. You start on the grassy opener, beat its wild Evomon and boss, then move on to the next zone where everything hits a little harder. Each new island raises the recommended level, so the boss level on a card is a good read on whether you are ready to be there yet.

The dominant type is the part that actually decides fights. A Fire island punishes a Grass team and rewards Water; the next one can flip that on its head. The early islands telegraph their type clearly, so the smart move is to build a small team with answers to more than one element instead of leaning on a single starter the whole way.

Building a team that travels well

The first stretch is forgiving enough that one strong starter carries you. The trouble starts when back-to-back islands counter the same element. A Water carry that walks through the Fire island starts whiffing the moment the route turns Grass.

  • Keep at least two damage types on your team so one bad matchup does not stall you.
  • Read the next island's type before you travel, then slot in coverage for it rather than grinding the wrong attacker.
  • Use the early EXP zone to close any level gap before a boss instead of throwing an underleveled team at it.

Bosses and what they ask of you

Each island boss sits a few levels above the wild Evomon around it, so beating the zone's regular catches is not the same as being ready for its boss. Some bosses fight dirty: a few of the mid-route kings stack attack buffs or ramp their damage the longer the fight drags, which means a quick, focused team beats a slow, defensive one.

The later islands climb steeply in level and difficulty, so progress there leans more on having the right types and enough levels than on any single trick. Treat the boss level as the bar to clear, gear and level up to meet it, then move on.

A note on the late route

The opening islands are well understood by the community and behave predictably. The deeper into the route you go, the more the exact names, levels, and themes are still being pinned down by players, and some can shift as the game updates. Use the late-island details as a planning guide, and confirm a tough boss in-game before you commit a team to it.

These are the zones you move through as you level up, listed in travel order. Earlier islands ask for low levels and basic teams; later ones raise the bar on both, so use the recommended level and boss level together to judge whether a zone is your next stop or still a few sessions away.

FAQ

Q.

What order do you unlock Evomon islands in?

Islands open roughly in level order. You clear one island's wild Evomon and boss, then move to the next zone, which expects a higher level. Reading the islands in travel order follows that same path, with each step raising the recommended level.

Q.

Do I have to beat every island boss to keep going?

Bosses gate the island's progression quests and are the real check on whether your team is leveled and built correctly. Some can be skipped for a while, but they ramp up fast, so it is usually better to beat each one before pushing deeper.

Q.

How do I pick a team for each island?

Go by the island's dominant type. The early islands lean clearly into one element, so bring an attacker that counters it. Carrying two damage types keeps one bad matchup from stalling your run when back-to-back islands counter the same element.

Q.

Why do later islands feel less certain?

The opening islands are well documented and behave predictably. Deeper into the route, the exact names, levels, and themes are still being confirmed by players and can change with updates, so the late-island details are best treated as a planning guide and checked in-game.

Q.

Is the flying zone's name confirmed?

Not fully. It is best known as the King of Flying encounter, and beating that boss grants a flying mount for faster travel. The boss is the reliable anchor; the exact in-game zone name is still being pinned down.

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