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All 75 Evomon in Evomon (Full Dex)

Updated on October 15, 2026 (7 days ago)

Evomon are creatures you catch, raise and battle, with elements such as Fire, Water and Grass. Evolution paths, catch locations and base stats help you choose a team. Pick creatures for their traits and the battles you want to take on.

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0 of 75 completed ยท 0% complete

Grass

0/12

Grass is the widest group and the home of the Leafbun starter line, so it carries everything from early base forms to final forms. It also holds most of the dual-typed Evomon, blending Grass with Ice, Dragon, or Psychic for creatures that fight differently from a pure Grass type.

Water

0/8

Water covers the Bubble starter and its line plus a few standalone catches. Watch for the Water / Ground pair, which trades the usual Water weaknesses for a different set of matchups.

Fire

0/8

Fire holds the Blazpup starter line and a small set of standalone attackers. The Fire / Rock duals here lean into offense, so they hit hard but bring their own set of weaknesses.

Bug

0/8

Bug Evomon range from quick early catches to evolved final forms, with one Bug / Poison crossover. They tend to favor speed and evolving fast over raw bulk.

Flying

0/7

Flying covers light, fast Evomon, including a full line and a Flying / Electric crossover. One of them is tied to a boss-fight reward rather than a plain wild catch.

Poison

0/6

Poison leans on the Wisp line, where every member doubles as Poison / Psychic, giving them a second angle of attack. The rest fill out base and final forms for the type.

Rock

0/5

Rock Evomon are the sturdy, defensive picks of the dex, built around standalone catches and final forms rather than long evolution chains.

Ice

0/5

Ice catches show up around the colder areas like Shiver Snows, mixing base forms, finals, and standalone Evomon. They pair well against Grass and Dragon but feel the heat against Fire.

Ground

0/4

Ground is a small type that leans on its Ground / Grass duals, giving these Evomon a mix of earthy bulk and Grass coverage.

Electric

0/3

Electric is a compact group of base forms and a standalone catch. They punish Water and Flying foes but stay rare across the dex.

Fighting

0/3

Fighting Evomon are the close-range hitters, including a base-to-final line and a standalone pick. One is earned through the Battle Pass rather than caught in the wild.

Normal

0/2

Normal is a tiny type with a standalone catch and a final form. They have few weaknesses but lack the extra punch a typed matchup gives.

Psychic

0/2

Psychic here is just a base form and a standalone, a niche type that leans on special attacks rather than numbers.

Steel

0/2

Steel is the smallest group, a base form and its final, prized for durability and resisting a long list of attacks.

No entries match those filters.

Your first big choice is your starter. You pick one of three: Bubble (Water), Blazpup (Fire), or Leafbun (Grass), and that single Evomon shapes the first few areas before your team fills out.

Element is the heart of every fight. A type that hits another for extra damage will also feel weak the moment you meet something that counters it, so a team that leans on one element gets punished the second the map changes. Mixing two or three elements keeps you covered when a new area throws a different type at you.

Reading the evolution stage

Each Evomon is tagged as a base form, a middle evolution, a final form, or standalone. A base form is the early version you usually catch first, a final form is the stronger end of that line, and a standalone Evomon does not evolve at all. The Evolves from and Evolves into fields show you the rest of a line, so you can catch a base form early and know exactly what it grows into.

StageWhat it means for you
Base formEarly, weaker version; catch it and train it up to evolve
Middle evolutionA step between the base and final form
Final formThe strongest point in that line; no further evolution
StandaloneDoes not evolve, so what you catch is what you get

How to use the stats

The base stat total (BST) is a quick read on raw power. A higher BST usually means a sturdier or harder-hitting Evomon, which is why final forms and a handful of standalone Evomon sit near the top. Treat BST as a rough sorting tool, not the whole story: an Evomon with a strong element matchup can still beat a higher-BST one that it counters.

Where to catch them

Some Evomon list a clear spot, like the Starter Zone for the first starters, Shiver Snows for ice-leaning catches, or Silent Sands and Raven Ridge deeper in. Many others do not have a confirmed location yet, so their catch field is left blank rather than filled with a guess. A few are tied to special routes, such as a boss fight reward or a Battle Pass, so they are not plain wild catches.

All stats, evolution lines, and catch spots here are community-measured by Evomon players (via the evomon.org dex), not official numbers from the game, so treat them as a strong guide and expect small differences in-game.

FAQ

Q.

What are the starter Evomon?

You choose one of three starters: Bubble (Water), Blazpup (Fire), or Leafbun (Grass). Each one shapes the early game until your team fills out, and the Water and Fire starters begin in the Starter Zone while the Grass starter begins in the Starting Area.

Q.

What does the evolution stage mean?

It tells you where an Evomon sits in its line. A base form is the early version, a final form is the strongest point of that line, a middle evolution is a step in between, and a standalone Evomon does not evolve at all.

Q.

Can an Evomon have two elements?

Yes. Some Evomon are dual-typed, such as Bug / Poison or Grass / Ice. They are grouped by their primary (first) element here, and the full type is shown on each card so you can see both.

Q.

Why do some Evomon not show a catch location?

Only some Evomon have a confirmed catch spot. When a location is not known, the field is left blank instead of filled with a guess. A few Evomon are also tied to special routes like a boss-fight reward or the Battle Pass rather than a normal wild catch.

Q.

What is the base stat total (BST)?

BST is the sum of an Evomon's core stats and works as a quick read on raw power. Final forms and a few standalone Evomon sit highest, but a strong element matchup can still beat a higher-BST Evomon that it counters.

Q.

Are these stats official?

No. The stats, evolution lines, and catch spots are community-measured by Evomon players through the evomon.org dex, not official figures from the game. Use them as a solid guide and expect small differences in-game.

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