Bloxodes

All 2 Dungeons in Evomon

Updated on (5 days ago)

Evomon's dungeons split your runs by goal. The EXP route helps you push levels and currency, while the Equipment route is for sets and upgrade stones. Check the player-level gate, entrance, matching ticket, and map layout before you queue.

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Purpose

EXP progression

1 items

Choose this section when you need leveling resources. The EXP Dungeon opens at player level 10 through Petal Pond or the Main City Daily Challenge hub, then keeps its numbered challenge maps nested under the mode. Its EXP Fruits and Coins belong to the EXP run; gear, stones, raids, bosses, and titles are separate systems.

EXP Dungeon

The leveling-focused dungeon. Unlock it at player level 10, spend an EXP Challenge Ticket to enter, and choose from 11 maps that pay out leveling resources and Player EXP.

Purpose
EXP progression
Unlocks at
Player level 10
Access
Petal Pond or the Main City Daily Challenge hub
Entry ticket
EXP Challenge Ticket
Maps
11
Map structure
11 numbered EXP Challenge maps
Rewards
EXP Fruits, Coins, and Player EXP
Queue
Solo or party
Difficulty
Later maps require higher player levels and use tougher encounters.
ImageNameDescriptionPurposeUnlocks atAccessEntry ticketMapsMap structureRewardsQueueDifficulty
EXP DungeonThe leveling-focused dungeon. Unlock it at player level 10, spend an EXP Challenge Ticket to enter, and choose from 11 maps that pay out leveling resources and Player EXP.EXP progressionPlayer level 10Petal Pond or the Main City Daily Challenge hubEXP Challenge Ticket1111 numbered EXP Challenge mapsEXP Fruits, Coins, and Player EXPSolo or partyLater maps require higher player levels and use tougher encounters.

Purpose

Equipment progression

1 items

Choose this section when your monsters need gear or upgrade materials. The Equipment Dungeon opens at player level 40 through Silent Sands or the Main City Daily Challenge hub, with Zones 1-3 nested inside each numbered challenge map. Equipment Sets, Refine Stones, and Enhance Stones belong to this route; EXP Fruits, raids, bosses, and titles are separate systems. Per-zone set drops are not confirmed, and free-ticket allowances can change.

Equipment Dungeon

The gear-focused dungeon. Unlock it at player level 40, spend a Multidrop Ticket to enter, and pick from six maps with three zones each for equipment and upgrade materials.

Purpose
Equipment progression
Unlocks at
Player level 40
Access
Silent Sands or the Main City Daily Challenge hub
Entry ticket
Multidrop Ticket
Maps
6
Map structure
6 numbered Equipment Challenge maps, each with Zones 1-3
Rewards
Equipment Sets, Refine Stones, Enhance Stones, and Player EXP
Queue
Solo or party
Difficulty
Higher maps unlock behind higher player levels and offer stronger equipment rarity pools.
ImageNameDescriptionPurposeUnlocks atAccessEntry ticketMapsMap structureRewardsQueueDifficulty
Equipment DungeonThe gear-focused dungeon. Unlock it at player level 40, spend a Multidrop Ticket to enter, and pick from six maps with three zones each for equipment and upgrade materials.Equipment progressionPlayer level 40Silent Sands or the Main City Daily Challenge hubMultidrop Ticket66 numbered Equipment Challenge maps, each with Zones 1-3Equipment Sets, Refine Stones, Enhance Stones, and Player EXPSolo or partyHigher maps unlock behind higher player levels and offer stronger equipment rarity pools.

Pick the run that fixes your bottleneck

Use the EXP Dungeon when your roster needs leveling resources. EXP Fruits and Player EXP help with growth, while Coins keep the next upgrade moving. The Equipment Dungeon makes more sense once gear is the problem, with Equipment Sets plus Refine Stones and Enhance Stones to improve the loadout.

The unlock order gives you a natural route through the system. The EXP Dungeon opens at player level 10, and the Equipment Dungeon opens at player level 40. Those are player-level gates, so a strong monster does not skip the entrance check.

Read the map structure

The EXP Dungeon is a run of numbered challenge maps. Later maps ask for higher player levels and tougher encounters, so clear the map you can finish consistently before spending a ticket on a hopeful gamble.

The Equipment Dungeon uses numbered challenge maps with Zones 1, 2, and 3 inside each map. Zones are parts of a map, not separate dungeon types. No fixed equipment-set drop is confirmed for each zone, so treat the zone number as route information rather than a guarantee of a named set.

Tickets and queues

Enter the EXP Dungeon with an EXP Challenge Ticket. The Equipment Dungeon uses a Multidrop Ticket. Both modes support solo or party queues, which lets you match the run to your roster and the help you have available.

Free daily ticket allowances can change, so rely on the in-game entry screen for the allowance attached to your account. The ticket name still matters. Bringing the wrong one is a very efficient way to stand at the door empty-handed.

Common mistakes

  • Chasing gear in an EXP run, or EXP Fruits in an Equipment run. Pick the mode that matches the resource you actually need.
  • Treating every map or zone as its own dungeon. Challenge maps and Equipment Zones stay nested under their parent mode.
  • Assuming a zone number guarantees a particular equipment set. The per-zone assignments are not confirmed.
  • Planning around a fixed free-ticket allowance. Check the in-game rule before budgeting a run.
  • Ignoring the player-level gate and queueing first. The entrance check is less sentimental than your party chat.

FAQ

Q.

Which dungeon fits a leveling run?

Use the EXP Dungeon when you need EXP Fruits, Coins, or Player EXP. It is the mode built around leveling resources, while the Equipment Dungeon is aimed at gear and upgrade materials.

Q.

When does the Equipment Dungeon unlock?

It unlocks at player level 40. Reach it from Silent Sands or the Main City Daily Challenge hub, then enter with a Multidrop Ticket.

Q.

Are Equipment Zones separate dungeons?

No. Zones 1, 2, and 3 are nested inside each numbered Equipment Challenge map. They describe the map layout, not extra dungeon types.

Q.

Can I choose a specific Equipment Set from a zone?

Do not assume that you can. A fixed set-to-zone assignment is not confirmed, so the zone number should not be treated as a guaranteed named drop.

Q.

How many free tickets can I use?

Do not plan around a fixed daily allowance. Free-ticket rules can change, so check the in-game entry screen for the allowance that applies when you queue.

Q.

Can I queue with other players?

Yes. Both dungeons support solo or party queues, so you can run with your own roster or bring a party when the map is a better fit for group play.

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