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  4. Rarities

All 14 Rarities in Dig & Clean

Updated on September 9, 2026 (about 2 months ago)

Rarity helps you recognize the kind of find you have uncovered in Dig & Clean, but it is only part of the item’s story. A promising glow gives you a clue before the cleaned find fills in the details.

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Rarities

Items

14 items
CCommon

Common

An early find tier useful for filling your first displays.

Glow cue
Gray
Introduced
-

Uncommon

An early tier to compare with your existing museum finds.

Glow cue
Green
Introduced
-
RRare

Rare

Compare the cleaned find with the weakest piece in your display.

Glow cue
Blue
Introduced
-
EEpic

Epic

A useful early target when your shovel can complete the dig.

Glow cue
Purple
Introduced
-
LLegendary

Legendary

A progression milestone whose value still depends on the individual find.

Glow cue
Gold or yellow-orange
Introduced
-
MMythic

Mythic

Check your digging strength before committing to the target.

Glow cue
Red
Introduced
-
DDivine

Divine

Confirm the cleaned item label when bright effects are difficult to distinguish.

Glow cue
-
Introduced
-
EEternal

Eternal

Use the item label to distinguish this tier from similar bright effects.

Glow cue
-
Introduced
-
TTranscendent

Transcendent

Check the cleaned find rather than identifying the tier from one glow frame.

Glow cue
-
Introduced
-
OOmega

Omega

Inspect the recovered item to confirm the rarity and rolled attributes.

Glow cue
-
Introduced
-

Anomaly

Compare the whole item card before changing your display.

Glow cue
-
Introduced
Update 2
PParadox

Paradox

A rarity introduced alongside the Lava Lagoon update.

Glow cue
-
Introduced
Update 3
SSingularity

Singularity

A tier associated with Paradise Point and the Update 4 progression.

Glow cue
-
Introduced
Update 4

Genesis

A later rarity label introduced with Update 5.

Glow cue
-
Introduced
Update 5

Read the glow, then check the item

Color is a quick clue while digging. Bright effects can be difficult to tell apart, so confirm the rarity on the cleaned item instead of relying on a glimpse of its glow.

If recovering or cleaning a target takes too long, check your gear. Better detection alone does not solve a slow shovel or cleaner.

Rarity is different from condition and weight

Pristine describes condition, while Meteorite is a mutation. Neither replaces the item’s rarity, and weight is another separate attribute. Copies of an item can differ even when their names match.

Before selling a duplicate or replacing a museum piece, compare its actual displayed income with the item you already have. A rarity label alone is not enough to make that decision.

Later rarity goals

Island progression introduces new hunting goals: Paradox arrived with Lava Lagoon, followed by Singularity with Paradise Point and Genesis in Update 5. Anomaly is therefore not the last rarity to work toward.

Keep your next goal tied to the destinations and equipment you can reach. That gives you a practical next step while building toward later finds.

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