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  4. Items page 4

All 247 Items and What They Do in Brotato - Page 4

Updated on November 1, 2026 (3 days ago)

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Showing 42 of 247 items.

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Tier

Tier IV

42 items

Anvil

Upgrades a random weapon when you enter a shop, or grants Armor if there is no weapon to improve.

Tier
Tier IV
Effects
A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.
Base Price
120 materials
Shop Price at Waves 1, 5, 10, 15 and 20
133, 185, 250, 315, 380 materials
Limit
1
Tags
-
How to Get It
Win a run with Arms Dealer to add it to the shop.
Game Content
Base game

Ashes

Adds Damage, Attack Speed and Range, but removes Armor at the end of each wave.

Tier
Tier IV
Effects
+20% Damage; +20% Attack Speed; +100 Range; -1 Armor at the end of a wave
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
Unlimited
Tags
Attack Speed; Damage; Range
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Axolotl

Swaps your highest and lowest positive primary stats when collected.

Tier
Tier IV
Effects
Your highest and lowest positive primary stats are swapped when you get this item
Base Price
130 materials
Shop Price at Waves 1, 5, 10, 15 and 20
144, 200, 270, 340, 410 materials
Limit
1
Tags
-
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Big Arms

Increases Melee Damage by 12, Ranged Damage by 6 and Knockback by 3, but reduces Attack Speed by 3% and Speed by 3%.

Tier
Tier IV
Effects
+12 Melee Damage; +6 Ranged Damage; +3 Knockback; -3% Attack Speed; -3% Speed
Base Price
105 materials
Shop Price at Waves 1, 5, 10, 15 and 20
116, 162, 220, 277, 335 materials
Limit
Unlimited
Tags
Melee Damage; Ranged Damage; Knockback
How to Get It
Win a run with Generalist to add it to the shop.
Game Content
Base game

Bloody Hand

Converts Life Steal into Damage while draining HP each second.

Tier
Tier IV
Effects
+10% Life Steal; +2% Damage for every 1% Life Steal you have; You take 1 damage per second (does not give invulnerability time)
Base Price
110 materials
Shop Price at Waves 1, 5, 10, 15 and 20
122, 170, 230, 290, 350 materials
Limit
1
Tags
Life Steal
How to Get It
Sold in the shop from the start.
Game Content
Base game

Broken Hourglass

The used Hourglass loses its time effect and leaves you at 1 HP next wave.

Tier
Tier IV
Effects
This hourglass broke after resetting the wave counter, also losing all its effects.; Start the next wave with 1 HP
Base Price
-
Shop Price at Waves 1, 5, 10, 15 and 20
-
Limit
Unlimited
Tags
-
How to Get It
Turns from Hourglass after it resets the wave counter; it is not sold in the shop.
Game Content
Base game

Builder's Turret (Tier IV)

Builder's starting turret, which copies your best ranged weapon and fires more projectiles at higher tiers.

Tier
Tier IV
Effects
This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering; +3 projectiles
Base Price
-
Shop Price at Waves 1, 5, 10, 15 and 20
-
Limit
1
Tags
-
How to Get It
Builder starts with this turret; its tier rises as Structure Range grows.
Game Content
Abyssal Terrors

Cape

Increases Life Steal by 5% and Dodge by 20%, but reduces Melee Damage by 2, Ranged Damage by 2 and Elemental Damage by 2.

Tier
Tier IV
Effects
+5% Life Steal; +20% Dodge; -2 Melee Damage; -2 Ranged Damage; -2 Elemental Damage
Base Price
110 materials
Shop Price at Waves 1, 5, 10, 15 and 20
122, 170, 230, 290, 350 materials
Limit
Unlimited
Tags
Life Steal; Dodge
How to Get It
Sold in the shop from the start.
Game Content
Base game

Diploma

Increases Engineering by 10 and XP Gain by 50%, but reduces Max HP by 3.

Tier
Tier IV
Effects
+10 Engineering; +50% XP Gain; -3 Max HP
Base Price
90 materials
Shop Price at Waves 1, 5, 10, 15 and 20
100, 140, 190, 240, 290 materials
Limit
Unlimited
Tags
Engineering; XP Gain
How to Get It
Sold in the shop from the start.
Game Content
Base game

Esty’s Couch

Adds Max HP and gains Regeneration from permanent Speed losses, but reduces Speed.

Tier
Tier IV
Effects
+5 Max HP; +2 HP Regeneration for every permanent -1% Speed you have; -20% Speed
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
1
Tags
HP Regeneration; Max HP
How to Get It
Sold in the shop from the start.
Game Content
Base game

Exoskeleton

Adds Armor, Crit Chance, Engineering and Speed but reduces Regeneration and Life Steal.

Tier
Tier IV
Effects
+3 Armor; +5% Crit Chance; +5 Engineering; +5% Speed; -2 HP Regeneration; -2% Life Steal
Base Price
90 materials
Shop Price at Waves 1, 5, 10, 15 and 20
100, 140, 190, 240, 290 materials
Limit
Unlimited
Tags
Armor; Crit Chance; Engineering; Speed
How to Get It
Sold in the shop from the start.
Game Content
Base game

Explosive Shells

Increases Explosion Damage by 60% and Explosion Size by 15%, but reduces Damage by 15%.

Tier
Tier IV
Effects
+60% Explosion Damage; +15% Explosion Size; -15% Damage
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
Unlimited
Tags
Explosive
How to Get It
Win a run with Artificer to add it to the shop.
Game Content
Base game

Explosive Turret

Deploys a turret that fires Engineering-scaled explosions across an area.

Tier
Tier IV
Effects
Spawns a turret that shoots explosive bullets dealing 25 (+150% Engineering) damage in an area
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
Unlimited
Tags
Engineering; Structure
How to Get It
Sold in the shop from the start.
Game Content
Base game

Extra Stomach

Eating a consumable at full health raises Max HP, up to 8 times per wave.

Tier
Tier IV
Effects
+1 Max HP when picking up a consumable while at maximum health (max +8 per wave)
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
1
Tags
Max HP; Luck
How to Get It
Sold in the shop from the start.
Game Content
Base game

Focus

Adds Damage but reduces Attack Speed for every different weapon you hold.

Tier
Tier IV
Effects
+30% Damage; -3% Attack Speed for every different weapon you have
Base Price
110 materials
Shop Price at Waves 1, 5, 10, 15 and 20
122, 170, 230, 290, 350 materials
Limit
Unlimited
Tags
Damage
How to Get It
Win a run with One-Armed to add it to the shop.
Game Content
Base game

Giant Belt

Critical hits deal bonus damage based on an enemy's current health.

Tier
Tier IV
Effects
Critical hits deal 10% of an enemy's current health as bonus damage (1% for bosses and elites)
Base Price
110 materials
Shop Price at Waves 1, 5, 10, 15 and 20
122, 170, 230, 290, 350 materials
Limit
1
Tags
Crit Chance
How to Get It
Win a run with Jack to add it to the shop.
Game Content
Base game

Gnome

Increases Melee Damage by 10 and Elemental Damage by 10, but reduces Range by 20 and pickup range by 20%.

Tier
Tier IV
Effects
+10 Melee Damage; +10 Elemental Damage; -20 Range; -20% pickup range
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
Unlimited
Tags
Melee Damage; Elemental Damage
How to Get It
Win a run with Bull to add it to the shop.
Game Content
Base game

Gobbler’s Hat

Increases materials dropped by 70%, but reduces Speed by 15% and Dodge by 10%.

Tier
Tier IV
Effects
+70% materials dropped; -15% Speed; -10% Dodge
Base Price
130 materials
Shop Price at Waves 1, 5, 10, 15 and 20
144, 200, 270, 340, 410 materials
Limit
1
Tags
Economy; Pickup
How to Get It
Kill the Gobbler 5 times to add it to the shop.
Game Content
Base game

Greek Fire

Makes burning more damaging to enemies with higher health; in Nightmare, it improves fog visibility.

Tier
Tier IV
Effects
Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites); In Nightmare difficulty, fog visibility increases by 75%
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
1
Tags
Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Grind's Magical Leaf

Adds Max HP, Regeneration and Life Steal at the end of each wave.

Tier
Tier IV
Effects
+3 Max HP at the end of a wave; +1 HP Regeneration at the end of a wave; +1% Life Steal at the end of a wave
Base Price
110 materials
Shop Price at Waves 1, 5, 10, 15 and 20
122, 170, 230, 290, 350 materials
Limit
Unlimited
Tags
Max HP; HP Regeneration; Life Steal
How to Get It
Sold in the shop from the start.
Game Content
Base game

Heavy Bullets

Adds Ranged Damage, Damage and Range but reduces Attack Speed and Crit Chance.

Tier
Tier IV
Effects
+5 Ranged Damage; +10% Damage; +10 Range; -5% Attack Speed; -5% Crit Chance
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
Unlimited
Tags
Ranged Damage; Damage; Range
How to Get It
Sold in the shop from the start.
Game Content
Base game

Hourglass

Rewinds the current wave but starts the next wave at 1 HP.

Tier
Tier IV
Effects
Turns back time, decreasing the current wave count by 1; Start the next wave with 1 HP
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
1
Tags
-
How to Get It
During the last 5 seconds of a wave after wave 2, press 'Return to Main Menu'. Then press 'Resume' to try the wave again to add it to the shop.
Game Content
Base game

Jet Pack

Increases Speed by 15% and Dodge by 10%, but reduces Max HP by 5 and Armor by 1.

Tier
Tier IV
Effects
+15% Speed; +10% Dodge; -5 Max HP; -1 Armor
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
Unlimited
Tags
Speed; Dodge
How to Get It
Sold in the shop from the start.
Game Content
Base game

Kraken’s Eye

Getting hit can trigger a Curse-scaled explosion, while adding Max HP and Curse.

Tier
Tier IV
Effects
You have a 50% chance to explode for 10 (+500% Curse) damage when you get hit; +15 Max HP; +15 Curse
Base Price
110 materials
Shop Price at Waves 1, 5, 10, 15 and 20
122, 170, 230, 290, 350 materials
Limit
1
Tags
Explosive; Max HP; Curse
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Lantern

Adds Damage and Range, periodically pushes nearby enemies back, and improves fog visibility in Nightmare.

Tier
Tier IV
Effects
+10% Damage; +50 Range; +15 Knockback; Knocks nearby enemies back every 3 seconds; In Nightmare difficulty, fog visibility increases by 75%
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
1
Tags
Damage; Range; Knockback
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Lucky Coin

Adds Luck based on Crit Chance, but reduces Armor.

Tier
Tier IV
Effects
+2 Luck for every 1% Crit Chance you have; -2 Armor
Base Price
105 materials
Shop Price at Waves 1, 5, 10, 15 and 20
116, 162, 220, 277, 335 materials
Limit
1
Tags
Crit Chance; Luck
How to Get It
Sold in the shop from the start.
Game Content
Base game

Mammoth

Increases Melee Damage by 20, HP Regeneration by 5 and Knockback by 5, but reduces Damage by 8% and Speed by 3%.

Tier
Tier IV
Effects
+20 Melee Damage; +5 HP Regeneration; +5 Knockback; -8% Damage; -3% Speed
Base Price
110 materials
Shop Price at Waves 1, 5, 10, 15 and 20
122, 170, 230, 290, 350 materials
Limit
Unlimited
Tags
Melee Damage; HP Regeneration; Knockback
How to Get It
Sold in the shop from the start.
Game Content
Base game

Medikit

Raises HP Regeneration during the wave, then removes the extra regeneration at its end.

Tier
Tier IV
Effects
+10 HP Regeneration; +2 HP Regeneration every 5 seconds until the end of the wave; -10 Luck
Base Price
95 materials
Shop Price at Waves 1, 5, 10, 15 and 20
105, 147, 200, 252, 305 materials
Limit
Unlimited
Tags
HP Regeneration
How to Get It
Win a run with Doctor to add it to the shop.
Game Content
Base game

Night Goggles

Adds Crit Chance and Range but reduces Max HP and Armor.

Tier
Tier IV
Effects
+15% Crit Chance; +50 Range; -3 Max HP; -1 Armor
Base Price
95 materials
Shop Price at Waves 1, 5, 10, 15 and 20
105, 147, 200, 252, 305 materials
Limit
Unlimited
Tags
Crit Chance; Range
How to Get It
Win a run with Ranger to add it to the shop.
Game Content
Base game

Octopus

Adds Max HP, Regeneration and Life Steal but reduces Crit Chance.

Tier
Tier IV
Effects
+12 Max HP; +5 HP Regeneration; +3% Life Steal; -8% Crit Chance
Base Price
105 materials
Shop Price at Waves 1, 5, 10, 15 and 20
116, 162, 220, 277, 335 materials
Limit
Unlimited
Tags
Max HP; Life Steal; HP Regeneration
How to Get It
Win a run with Mutant to add it to the shop.
Game Content
Base game

Panda

Increases Max HP by 12 and Luck by 25, but reduces Damage by 5%.

Tier
Tier IV
Effects
+12 Max HP; +25 Luck; -5% Damage
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
Unlimited
Tags
Max HP; Luck
How to Get It
Win a run with Pacifist to add it to the shop.
Game Content
Base game

Potato

A Tier IV all-rounder that raises nearly every main stat a little.

Tier
Tier IV
Effects
+3 Max HP; +2 HP Regeneration; +1% Life Steal; +5% Damage; +5% Attack Speed; +3% Speed; +3% Dodge; +1 Armor; +5 Luck
Base Price
95 materials
Shop Price at Waves 1, 5, 10, 15 and 20
105, 147, 200, 252, 305 materials
Limit
Unlimited
Tags
Max HP; HP Regeneration; Damage; Speed; Luck
How to Get It
Win a run with Well-Rounded to add it to the shop.
Game Content
Base game

Regeneration Potion

Boosts HP Regeneration when your health falls below half.

Tier
Tier IV
Effects
HP Regeneration is doubled when you have less than 50% health; +3 HP Regeneration
Base Price
90 materials
Shop Price at Waves 1, 5, 10, 15 and 20
100, 140, 190, 240, 290 materials
Limit
1
Tags
HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Retromation’s Hoodie

Converts Dodge into Attack Speed, but sharply cuts Range.

Tier
Tier IV
Effects
+2% Attack Speed for every 1% Dodge you have; -80 Range
Base Price
110 materials
Shop Price at Waves 1, 5, 10, 15 and 20
122, 170, 230, 290, 350 materials
Limit
1
Tags
Dodge
How to Get It
Sold in the shop from the start.
Game Content
Base game

Ricochet

Projectiles bounce once more but deal less Damage.

Tier
Tier IV
Effects
Your projectiles gain +1 bounce; -25% Damage
Base Price
110 materials
Shop Price at Waves 1, 5, 10, 15 and 20
122, 170, 230, 290, 350 materials
Limit
Unlimited
Tags
Ranged Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Robot Arm

Adds Melee Damage and Engineering, but removes Max HP at the end of each wave.

Tier
Tier IV
Effects
+3 Melee Damage at the end of a wave; +3 Engineering at the end of a wave; -1 Max HP at the end of a wave
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
Unlimited
Tags
Melee Damage; Engineering
How to Get It
Win a run with Engineer to add it to the shop.
Game Content
Base game

Scapegoat

Summons a decoy pet that draws enemies and can be revived beside it.

Tier
Tier IV
Effects
Spawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it by standing next to it
Base Price
110 materials
Shop Price at Waves 1, 5, 10, 15 and 20
122, 170, 230, 290, 350 materials
Limit
1
Tags
Pet
How to Get It
Complete the “Beast Master” challenge to add it to the shop.
Game Content
Base game

Seashell

Every fifth ranged projectile gains three extra projectiles, but Damage drops.

Tier
Tier IV
Effects
Every ranged weapon's 5th projectile has +3 projectiles; -10% Damage
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
1
Tags
Ranged Damage
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Sifd’s Relic

Adds Armor and instantly attracts dropped materials.

Tier
Tier IV
Effects
+3 Armor; +100% chance to instantly attract a material when it's dropped
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
1
Tags
Pickup; Armor
How to Get It
Sold in the shop from the start.
Game Content
Base game

Spider

Gains Attack Speed for each different weapon, with Dodge and Harvesting penalties.

Tier
Tier IV
Effects
+12% Damage; +6% Attack Speed for every different weapon you have; -3% Dodge; -5 Harvesting
Base Price
110 materials
Shop Price at Waves 1, 5, 10, 15 and 20
122, 170, 230, 290, 350 materials
Limit
Unlimited
Tags
Damage; Attack Speed
How to Get It
Win a run with Gladiator to add it to the shop.
Game Content
Base game

Torture

Provides steady healing but prevents every other healing method.

Tier
Tier IV
Effects
+15 Max HP; Restore 5 HP per second. Cannot heal any other way.
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
1
Tags
Max HP
How to Get It
Sold in the shop from the start.
Game Content
Base game

Wolf Helmet

Increases Elemental Damage by 10 and Luck by 20, but reduces Engineering by 5.

Tier
Tier IV
Effects
+10 Elemental Damage; +20 Luck; -5 Engineering
Base Price
90 materials
Shop Price at Waves 1, 5, 10, 15 and 20
100, 140, 190, 240, 290 materials
Limit
Unlimited
Tags
Elemental Damage; Luck
How to Get It
Sold in the shop from the start.
Game Content
Base game
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More Brotato collections

  • WeaponsHow Brotato weapons work: melee versus ranged, stats and scaling, where weapons come from, combining tiers, class bonuses and which characters can use what.
  • Level-Up UpgradesBrotato level-up upgrades explained: how the four choices work, what each tier gives, how rerolls are priced, how XP adds up, and which upgrades matter most.
  • CharactersBrotato characters explained: which potatoes start unlocked, how to unlock the rest, what each one changes in a run, and what the Abyssal Terrors DLC adds.
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