Showing 42 of 247 items.
Tier
Tier IV
Anvil
Upgrades a random weapon when you enter a shop, or grants Armor if there is no weapon to improve.
- Tier
- Tier IV
- Effects
- A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.
- Base Price
- 120 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 133, 185, 250, 315, 380 materials
- Limit
- 1
- Tags
- -
- How to Get It
- Win a run with Arms Dealer to add it to the shop.
- Game Content
- Base game
Ashes
Adds Damage, Attack Speed and Range, but removes Armor at the end of each wave.
- Tier
- Tier IV
- Effects
- +20% Damage; +20% Attack Speed; +100 Range; -1 Armor at the end of a wave
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- Unlimited
- Tags
- Attack Speed; Damage; Range
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Axolotl
Swaps your highest and lowest positive primary stats when collected.
- Tier
- Tier IV
- Effects
- Your highest and lowest positive primary stats are swapped when you get this item
- Base Price
- 130 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 144, 200, 270, 340, 410 materials
- Limit
- 1
- Tags
- -
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Big Arms
Increases Melee Damage by 12, Ranged Damage by 6 and Knockback by 3, but reduces Attack Speed by 3% and Speed by 3%.
- Tier
- Tier IV
- Effects
- +12 Melee Damage; +6 Ranged Damage; +3 Knockback; -3% Attack Speed; -3% Speed
- Base Price
- 105 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 116, 162, 220, 277, 335 materials
- Limit
- Unlimited
- Tags
- Melee Damage; Ranged Damage; Knockback
- How to Get It
- Win a run with Generalist to add it to the shop.
- Game Content
- Base game
Bloody Hand
Converts Life Steal into Damage while draining HP each second.
- Tier
- Tier IV
- Effects
- +10% Life Steal; +2% Damage for every 1% Life Steal you have; You take 1 damage per second (does not give invulnerability time)
- Base Price
- 110 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 122, 170, 230, 290, 350 materials
- Limit
- 1
- Tags
- Life Steal
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Broken Hourglass
The used Hourglass loses its time effect and leaves you at 1 HP next wave.
- Tier
- Tier IV
- Effects
- This hourglass broke after resetting the wave counter, also losing all its effects.; Start the next wave with 1 HP
- Base Price
- -
- Shop Price at Waves 1, 5, 10, 15 and 20
- -
- Limit
- Unlimited
- Tags
- -
- How to Get It
- Turns from Hourglass after it resets the wave counter; it is not sold in the shop.
- Game Content
- Base game
Builder's Turret (Tier IV)
Builder's starting turret, which copies your best ranged weapon and fires more projectiles at higher tiers.
- Tier
- Tier IV
- Effects
- This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering; +3 projectiles
- Base Price
- -
- Shop Price at Waves 1, 5, 10, 15 and 20
- -
- Limit
- 1
- Tags
- -
- How to Get It
- Builder starts with this turret; its tier rises as Structure Range grows.
- Game Content
- Abyssal Terrors
Cape
Increases Life Steal by 5% and Dodge by 20%, but reduces Melee Damage by 2, Ranged Damage by 2 and Elemental Damage by 2.
- Tier
- Tier IV
- Effects
- +5% Life Steal; +20% Dodge; -2 Melee Damage; -2 Ranged Damage; -2 Elemental Damage
- Base Price
- 110 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 122, 170, 230, 290, 350 materials
- Limit
- Unlimited
- Tags
- Life Steal; Dodge
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Diploma
Increases Engineering by 10 and XP Gain by 50%, but reduces Max HP by 3.
- Tier
- Tier IV
- Effects
- +10 Engineering; +50% XP Gain; -3 Max HP
- Base Price
- 90 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 100, 140, 190, 240, 290 materials
- Limit
- Unlimited
- Tags
- Engineering; XP Gain
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Esty’s Couch
Adds Max HP and gains Regeneration from permanent Speed losses, but reduces Speed.
- Tier
- Tier IV
- Effects
- +5 Max HP; +2 HP Regeneration for every permanent -1% Speed you have; -20% Speed
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- 1
- Tags
- HP Regeneration; Max HP
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Exoskeleton
Adds Armor, Crit Chance, Engineering and Speed but reduces Regeneration and Life Steal.
- Tier
- Tier IV
- Effects
- +3 Armor; +5% Crit Chance; +5 Engineering; +5% Speed; -2 HP Regeneration; -2% Life Steal
- Base Price
- 90 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 100, 140, 190, 240, 290 materials
- Limit
- Unlimited
- Tags
- Armor; Crit Chance; Engineering; Speed
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Explosive Shells
Increases Explosion Damage by 60% and Explosion Size by 15%, but reduces Damage by 15%.
- Tier
- Tier IV
- Effects
- +60% Explosion Damage; +15% Explosion Size; -15% Damage
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- Unlimited
- Tags
- Explosive
- How to Get It
- Win a run with Artificer to add it to the shop.
- Game Content
- Base game
Explosive Turret
Deploys a turret that fires Engineering-scaled explosions across an area.
- Tier
- Tier IV
- Effects
- Spawns a turret that shoots explosive bullets dealing 25 (+150% Engineering) damage in an area
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- Unlimited
- Tags
- Engineering; Structure
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Extra Stomach
Eating a consumable at full health raises Max HP, up to 8 times per wave.
- Tier
- Tier IV
- Effects
- +1 Max HP when picking up a consumable while at maximum health (max +8 per wave)
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- 1
- Tags
- Max HP; Luck
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Focus
Adds Damage but reduces Attack Speed for every different weapon you hold.
- Tier
- Tier IV
- Effects
- +30% Damage; -3% Attack Speed for every different weapon you have
- Base Price
- 110 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 122, 170, 230, 290, 350 materials
- Limit
- Unlimited
- Tags
- Damage
- How to Get It
- Win a run with One-Armed to add it to the shop.
- Game Content
- Base game
Giant Belt
Critical hits deal bonus damage based on an enemy's current health.
- Tier
- Tier IV
- Effects
- Critical hits deal 10% of an enemy's current health as bonus damage (1% for bosses and elites)
- Base Price
- 110 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 122, 170, 230, 290, 350 materials
- Limit
- 1
- Tags
- Crit Chance
- How to Get It
- Win a run with Jack to add it to the shop.
- Game Content
- Base game
Gnome
Increases Melee Damage by 10 and Elemental Damage by 10, but reduces Range by 20 and pickup range by 20%.
- Tier
- Tier IV
- Effects
- +10 Melee Damage; +10 Elemental Damage; -20 Range; -20% pickup range
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- Unlimited
- Tags
- Melee Damage; Elemental Damage
- How to Get It
- Win a run with Bull to add it to the shop.
- Game Content
- Base game
Gobbler’s Hat
Increases materials dropped by 70%, but reduces Speed by 15% and Dodge by 10%.
- Tier
- Tier IV
- Effects
- +70% materials dropped; -15% Speed; -10% Dodge
- Base Price
- 130 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 144, 200, 270, 340, 410 materials
- Limit
- 1
- Tags
- Economy; Pickup
- How to Get It
- Kill the Gobbler 5 times to add it to the shop.
- Game Content
- Base game
Greek Fire
Makes burning more damaging to enemies with higher health; in Nightmare, it improves fog visibility.
- Tier
- Tier IV
- Effects
- Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites); In Nightmare difficulty, fog visibility increases by 75%
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- 1
- Tags
- Elemental Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Grind's Magical Leaf
Adds Max HP, Regeneration and Life Steal at the end of each wave.
- Tier
- Tier IV
- Effects
- +3 Max HP at the end of a wave; +1 HP Regeneration at the end of a wave; +1% Life Steal at the end of a wave
- Base Price
- 110 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 122, 170, 230, 290, 350 materials
- Limit
- Unlimited
- Tags
- Max HP; HP Regeneration; Life Steal
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Heavy Bullets
Adds Ranged Damage, Damage and Range but reduces Attack Speed and Crit Chance.
- Tier
- Tier IV
- Effects
- +5 Ranged Damage; +10% Damage; +10 Range; -5% Attack Speed; -5% Crit Chance
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- Unlimited
- Tags
- Ranged Damage; Damage; Range
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Hourglass
Rewinds the current wave but starts the next wave at 1 HP.
- Tier
- Tier IV
- Effects
- Turns back time, decreasing the current wave count by 1; Start the next wave with 1 HP
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- 1
- Tags
- -
- How to Get It
- During the last 5 seconds of a wave after wave 2, press 'Return to Main Menu'. Then press 'Resume' to try the wave again to add it to the shop.
- Game Content
- Base game
Jet Pack
Increases Speed by 15% and Dodge by 10%, but reduces Max HP by 5 and Armor by 1.
- Tier
- Tier IV
- Effects
- +15% Speed; +10% Dodge; -5 Max HP; -1 Armor
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- Unlimited
- Tags
- Speed; Dodge
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Kraken’s Eye
Getting hit can trigger a Curse-scaled explosion, while adding Max HP and Curse.
- Tier
- Tier IV
- Effects
- You have a 50% chance to explode for 10 (+500% Curse) damage when you get hit; +15 Max HP; +15 Curse
- Base Price
- 110 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 122, 170, 230, 290, 350 materials
- Limit
- 1
- Tags
- Explosive; Max HP; Curse
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Lantern
Adds Damage and Range, periodically pushes nearby enemies back, and improves fog visibility in Nightmare.
- Tier
- Tier IV
- Effects
- +10% Damage; +50 Range; +15 Knockback; Knocks nearby enemies back every 3 seconds; In Nightmare difficulty, fog visibility increases by 75%
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- 1
- Tags
- Damage; Range; Knockback
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Lucky Coin
Adds Luck based on Crit Chance, but reduces Armor.
- Tier
- Tier IV
- Effects
- +2 Luck for every 1% Crit Chance you have; -2 Armor
- Base Price
- 105 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 116, 162, 220, 277, 335 materials
- Limit
- 1
- Tags
- Crit Chance; Luck
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Mammoth
Increases Melee Damage by 20, HP Regeneration by 5 and Knockback by 5, but reduces Damage by 8% and Speed by 3%.
- Tier
- Tier IV
- Effects
- +20 Melee Damage; +5 HP Regeneration; +5 Knockback; -8% Damage; -3% Speed
- Base Price
- 110 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 122, 170, 230, 290, 350 materials
- Limit
- Unlimited
- Tags
- Melee Damage; HP Regeneration; Knockback
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Medikit
Raises HP Regeneration during the wave, then removes the extra regeneration at its end.
- Tier
- Tier IV
- Effects
- +10 HP Regeneration; +2 HP Regeneration every 5 seconds until the end of the wave; -10 Luck
- Base Price
- 95 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 105, 147, 200, 252, 305 materials
- Limit
- Unlimited
- Tags
- HP Regeneration
- How to Get It
- Win a run with Doctor to add it to the shop.
- Game Content
- Base game
Night Goggles
Adds Crit Chance and Range but reduces Max HP and Armor.
- Tier
- Tier IV
- Effects
- +15% Crit Chance; +50 Range; -3 Max HP; -1 Armor
- Base Price
- 95 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 105, 147, 200, 252, 305 materials
- Limit
- Unlimited
- Tags
- Crit Chance; Range
- How to Get It
- Win a run with Ranger to add it to the shop.
- Game Content
- Base game
Octopus
Adds Max HP, Regeneration and Life Steal but reduces Crit Chance.
- Tier
- Tier IV
- Effects
- +12 Max HP; +5 HP Regeneration; +3% Life Steal; -8% Crit Chance
- Base Price
- 105 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 116, 162, 220, 277, 335 materials
- Limit
- Unlimited
- Tags
- Max HP; Life Steal; HP Regeneration
- How to Get It
- Win a run with Mutant to add it to the shop.
- Game Content
- Base game
Panda
Increases Max HP by 12 and Luck by 25, but reduces Damage by 5%.
- Tier
- Tier IV
- Effects
- +12 Max HP; +25 Luck; -5% Damage
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- Unlimited
- Tags
- Max HP; Luck
- How to Get It
- Win a run with Pacifist to add it to the shop.
- Game Content
- Base game
Potato
A Tier IV all-rounder that raises nearly every main stat a little.
- Tier
- Tier IV
- Effects
- +3 Max HP; +2 HP Regeneration; +1% Life Steal; +5% Damage; +5% Attack Speed; +3% Speed; +3% Dodge; +1 Armor; +5 Luck
- Base Price
- 95 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 105, 147, 200, 252, 305 materials
- Limit
- Unlimited
- Tags
- Max HP; HP Regeneration; Damage; Speed; Luck
- How to Get It
- Win a run with Well-Rounded to add it to the shop.
- Game Content
- Base game
Regeneration Potion
Boosts HP Regeneration when your health falls below half.
- Tier
- Tier IV
- Effects
- HP Regeneration is doubled when you have less than 50% health; +3 HP Regeneration
- Base Price
- 90 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 100, 140, 190, 240, 290 materials
- Limit
- 1
- Tags
- HP Regeneration
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Retromation’s Hoodie
Converts Dodge into Attack Speed, but sharply cuts Range.
- Tier
- Tier IV
- Effects
- +2% Attack Speed for every 1% Dodge you have; -80 Range
- Base Price
- 110 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 122, 170, 230, 290, 350 materials
- Limit
- 1
- Tags
- Dodge
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Ricochet
Projectiles bounce once more but deal less Damage.
- Tier
- Tier IV
- Effects
- Your projectiles gain +1 bounce; -25% Damage
- Base Price
- 110 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 122, 170, 230, 290, 350 materials
- Limit
- Unlimited
- Tags
- Ranged Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Robot Arm
Adds Melee Damage and Engineering, but removes Max HP at the end of each wave.
- Tier
- Tier IV
- Effects
- +3 Melee Damage at the end of a wave; +3 Engineering at the end of a wave; -1 Max HP at the end of a wave
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- Unlimited
- Tags
- Melee Damage; Engineering
- How to Get It
- Win a run with Engineer to add it to the shop.
- Game Content
- Base game
Scapegoat
Summons a decoy pet that draws enemies and can be revived beside it.
- Tier
- Tier IV
- Effects
- Spawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it by standing next to it
- Base Price
- 110 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 122, 170, 230, 290, 350 materials
- Limit
- 1
- Tags
- Pet
- How to Get It
- Complete the “Beast Master” challenge to add it to the shop.
- Game Content
- Base game
Seashell
Every fifth ranged projectile gains three extra projectiles, but Damage drops.
- Tier
- Tier IV
- Effects
- Every ranged weapon's 5th projectile has +3 projectiles; -10% Damage
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- 1
- Tags
- Ranged Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Sifd’s Relic
Adds Armor and instantly attracts dropped materials.
- Tier
- Tier IV
- Effects
- +3 Armor; +100% chance to instantly attract a material when it's dropped
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- 1
- Tags
- Pickup; Armor
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Spider
Gains Attack Speed for each different weapon, with Dodge and Harvesting penalties.
- Tier
- Tier IV
- Effects
- +12% Damage; +6% Attack Speed for every different weapon you have; -3% Dodge; -5 Harvesting
- Base Price
- 110 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 122, 170, 230, 290, 350 materials
- Limit
- Unlimited
- Tags
- Damage; Attack Speed
- How to Get It
- Win a run with Gladiator to add it to the shop.
- Game Content
- Base game
Torture
Provides steady healing but prevents every other healing method.
- Tier
- Tier IV
- Effects
- +15 Max HP; Restore 5 HP per second. Cannot heal any other way.
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- 1
- Tags
- Max HP
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Wolf Helmet
Increases Elemental Damage by 10 and Luck by 20, but reduces Engineering by 5.
- Tier
- Tier IV
- Effects
- +10 Elemental Damage; +20 Luck; -5 Engineering
- Base Price
- 90 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 100, 140, 190, 240, 290 materials
- Limit
- Unlimited
- Tags
- Elemental Damage; Luck
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game

