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All 247 Items and What They Do in Brotato

Updated on November 1, 2026 (3 days ago)

Brotato is a top-down shooter where you play as a potato, fighting waves of enemies with weapons you buy between rounds. Items are the other half of your build. They are passive upgrades that change your stats for the rest of the run, such as max health, damage, speed, and luck, and most of them come with a trade-off. Once you know how Brotato items work, where to find them, and which ones suit your style, every shop visit gets easier.

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Showing 63 of 247 items.

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Tier

Tier I

63 items

Alien Tongue

Increases pickup range by 30% and Knockback by 1.

Tier
Tier I
Effects
+30% pickup range; +1 Knockback
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
Pickup; Knockback
How to Get It
Sold in the shop from the start.
Game Content
Base game

Alien Worm

Increases Max HP by 3 and HP Regeneration by 2, but reduces HP recovered from consumables by 1.

Tier
Tier I
Effects
+3 Max HP; +2 HP Regeneration; -1 HP recovered from consumables
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
Max HP; HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Baby Elephant

Picking up materials can trigger a Luck-scaled hit on a random enemy.

Tier
Tier I
Effects
25% chance to deal 1 (25% Luck) damage to a random enemy when you pick up a material
Base Price
22 materials
Shop Price at Waves 1, 5, 10, 15 and 20
25, 38, 54, 70, 86 materials
Limit
Unlimited
Tags
Luck; Pickup
How to Get It
Sold in the shop from the start.
Game Content
Base game

Baby Gecko

Extends Range and can pull dropped materials straight to you.

Tier
Tier I
Effects
+10 Range; +25% chance to instantly attract a material when it's dropped
Base Price
18 materials
Shop Price at Waves 1, 5, 10, 15 and 20
20, 32, 46, 60, 74 materials
Limit
4
Tags
Pickup; Range
How to Get It
Sold in the shop from the start.
Game Content
Base game

Bag

Crates add materials when collected, at the cost of Speed.

Tier
Tier I
Effects
+15 materials when you pick up a crate; -1% Speed
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
3
Tags
Luck; Exploration; Economy
How to Get It
Sold in the shop from the start.
Game Content
Base game

Bat

Increases Life Steal by 2%, but reduces Harvesting by 2.

Tier
Tier I
Effects
+2% Life Steal; -2 Harvesting
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Life Steal
How to Get It
Sold in the shop from the start.
Game Content
Base game

Beanie

Increases Speed by 4%, but reduces Range by 6.

Tier
Tier I
Effects
+4% Speed; -6 Range
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Speed
How to Get It
Sold in the shop from the start.
Game Content
Base game

Boiling Water

Increases Elemental Damage by 2, but reduces Max HP by 1.

Tier
Tier I
Effects
+2 Elemental Damage; -1 Max HP
Base Price
30 materials
Shop Price at Waves 1, 5, 10, 15 and 20
34, 50, 70, 90, 110 materials
Limit
Unlimited
Tags
Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Book

Increases Engineering by 2 and Elemental Damage by 1, but reduces Luck by 1.

Tier
Tier I
Effects
+2 Engineering; +1 Elemental Damage; -1 Luck
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
Engineering; Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Boxing Glove

Increases Melee Damage by 1 and Knockback by 3.

Tier
Tier I
Effects
+1 Melee Damage; +3 Knockback
Base Price
18 materials
Shop Price at Waves 1, 5, 10, 15 and 20
20, 32, 46, 60, 74 materials
Limit
Unlimited
Tags
Melee Damage; Knockback
How to Get It
Sold in the shop from the start.
Game Content
Base game

Broken Mouth

Increases Max HP by 5, but reduces HP Regeneration by 1.

Tier
Tier I
Effects
+5 Max HP; -1 HP Regeneration
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
Max HP
How to Get It
Sold in the shop from the start.
Game Content
Base game

Builder's Turret (Tier I)

Builder's starting turret, which copies your best ranged weapon and fires more projectiles at higher tiers.

Tier
Tier I
Effects
This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering
Base Price
-
Shop Price at Waves 1, 5, 10, 15 and 20
-
Limit
1
Tags
-
How to Get It
Builder starts with this turret; its tier rises as Structure Range grows.
Game Content
Abyssal Terrors

Butterfly

Increases Life Steal by 2%, but reduces Elemental Damage by 1.

Tier
Tier I
Effects
+2% Life Steal; -1 Elemental Damage
Base Price
30 materials
Shop Price at Waves 1, 5, 10, 15 and 20
34, 50, 70, 90, 110 materials
Limit
Unlimited
Tags
Life Steal
How to Get It
Sold in the shop from the start.
Game Content
Base game

Cake

Increases Max HP by 3, but reduces Damage by 1%.

Tier
Tier I
Effects
+3 Max HP; -1% Damage
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
Max HP
How to Get It
Sold in the shop from the start.
Game Content
Base game

Charcoal

Increases Elemental Damage by 1 and Melee Damage by 2, but reduces Harvesting by 2.

Tier
Tier I
Effects
+1 Elemental Damage; +2 Melee Damage; -2 Harvesting
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Elemental Damage; Melee Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Claw Tree

Adds Melee Damage and Crit Chance, but reduces Max HP.

Tier
Tier I
Effects
+1 Melee Damage; +3% Crit Chance; -1 Max HP
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Melee Damage; Crit Chance
How to Get It
Sold in the shop from the start.
Game Content
Base game

Coffee

Increases Attack Speed by 10%, but reduces Damage by 2%.

Tier
Tier I
Effects
+10% Attack Speed; -2% Damage
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Attack Speed
How to Get It
Sold in the shop from the start.
Game Content
Base game

Corrupted Shard

Increases Damage by 3% and Curse by 1.

Tier
Tier I
Effects
+3% Damage; +1 Curse
Base Price
12 materials
Shop Price at Waves 1, 5, 10, 15 and 20
14, 23, 34, 45, 56 materials
Limit
Unlimited
Tags
Damage; Curse
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Coupon

Reduces Items Price by 5%.

Tier
Tier I
Effects
-5% Items Price
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
5
Tags
Economy
How to Get It
Sold in the shop from the start.
Game Content
Base game

Cute Monkey

Picking up materials can heal you, but the item lowers Ranged Damage.

Tier
Tier I
Effects
+8% chance to heal 1 HP when picking up a material; -1 Ranged Damage
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
13
Tags
Pickup
How to Get It
Sold in the shop from the start.
Game Content
Base game

Defective Steroids

Increases Max HP by 2 and Melee Damage by 2, but reduces Attack Speed by 3%.

Tier
Tier I
Effects
+2 Max HP; +2 Melee Damage; -3% Attack Speed
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Max HP; Melee Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Duct Tape

Increases Armor by 1 and Engineering by 1, but reduces Max HP by 2.

Tier
Tier I
Effects
+1 Armor; +1 Engineering; -2 Max HP
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Armor; Engineering
How to Get It
Sold in the shop from the start.
Game Content
Base game

Dynamite

Increases Explosion Damage by 15%.

Tier
Tier I
Effects
+15% Explosion Damage
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Explosive
How to Get It
Sold in the shop from the start.
Game Content
Base game

Feather

Increases Ranged Damage by 1 and Dodge by 3%, but reduces XP Gain by 3%.

Tier
Tier I
Effects
+1 Ranged Damage; +3% Dodge; -3% XP Gain
Base Price
18 materials
Shop Price at Waves 1, 5, 10, 15 and 20
20, 32, 46, 60, 74 materials
Limit
Unlimited
Tags
Ranged Damage; Dodge
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Fertilizer

Increases Harvesting by 8, but reduces Melee Damage by 1.

Tier
Tier I
Effects
+8 Harvesting; -1 Melee Damage
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
Harvesting
How to Get It
Sold in the shop from the start.
Game Content
Base game

Fresh Meat

Increases Life Steal by 2%, but reduces HP Regeneration by 1.

Tier
Tier I
Effects
+2% Life Steal; -1 HP Regeneration
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
Life Steal
How to Get It
Sold in the shop from the start.
Game Content
Base game

Gentle Alien

Increases Max HP by 2, Damage by 5% and Enemies by 5%.

Tier
Tier I
Effects
+2 Max HP; +5% Damage; +5% Enemies
Base Price
30 materials
Shop Price at Waves 1, 5, 10, 15 and 20
34, 50, 70, 90, 110 materials
Limit
10
Tags
Max HP; Damage; More Enemies
How to Get It
Sold in the shop from the start.
Game Content
Base game

Glasses

Increases Range by 20.

Tier
Tier I
Effects
+20 Range
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Range
How to Get It
Sold in the shop from the start.
Game Content
Base game

Goat Skull

Adds Melee Damage but reduces Crit Chance.

Tier
Tier I
Effects
+3 Melee Damage; -2% Crit Chance
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
Melee Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Gummy Berserker

Increases Attack Speed by 5% and Range by 25, but reduces Armor by 1.

Tier
Tier I
Effects
+5% Attack Speed; +25 Range; -1 Armor
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
Attack Speed; Range
How to Get It
Sold in the shop from the start.
Game Content
Base game

Head Injury

Increases Damage by 6%, but reduces Range by 8.

Tier
Tier I
Effects
+6% Damage; -8 Range
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Hedgehog

Increases Melee Damage by 2 and Ranged Damage by 1, but reduces HP Regeneration by 1.

Tier
Tier I
Effects
+2 Melee Damage; +1 Ranged Damage; -1 HP Regeneration
Base Price
30 materials
Shop Price at Waves 1, 5, 10, 15 and 20
34, 50, 70, 90, 110 materials
Limit
Unlimited
Tags
Melee Damage; Ranged Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Helmet

Increases Armor by 1, but reduces Speed by 2%.

Tier
Tier I
Effects
+1 Armor; -2% Speed
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
Armor
How to Get It
Sold in the shop from the start.
Game Content
Base game

Injection

Increases Damage by 7%, but reduces Max HP by 2.

Tier
Tier I
Effects
+7% Damage; -2 Max HP
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Insanity

Adds Crit Chance but reduces Damage.

Tier
Tier I
Effects
+6% Crit Chance; -3% Damage
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Crit Chance
How to Get It
Sold in the shop from the start.
Game Content
Base game

Jelly

Adds Max HP for each different weapon you hold.

Tier
Tier I
Effects
+1 Max HP for every different weapon you have
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
Max HP
How to Get It
Win a run with Vagabond to add it to the shop.
Game Content
Base game

Landmines

Drops an Engineering-scaled explosive mine on a regular timer.

Tier
Tier I
Effects
A landmine spawns every 12 seconds dealing 10 (+100% Engineering) damage in an area
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
Engineering; Explosive; Structure
How to Get It
Sold in the shop from the start.
Game Content
Base game

Lemonade

Increases HP recovered from consumables by 1.

Tier
Tier I
Effects
+1 HP recovered from consumables
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
Consumable
How to Get It
Sold in the shop from the start.
Game Content
Base game

Lens

Increases Ranged Damage by 1, but reduces Range by 5.

Tier
Tier I
Effects
+1 Ranged Damage; -5 Range
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Ranged Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Lootworm

Summons a pet that gathers materials, destroys trees and sometimes doubles a pickup.

Tier
Tier I
Effects
Spawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a 10% chance to double it
Base Price
30 materials
Shop Price at Waves 1, 5, 10, 15 and 20
34, 50, 70, 90, 110 materials
Limit
1
Tags
Economy; Pickup; Pet
How to Get It
Leave at least 20 materials on the ground at the end of a wave to add it to the shop.
Game Content
Base game

Lost Duck

Increases Luck by 8, but reduces Elemental Damage by 1.

Tier
Tier I
Effects
+8 Luck; -1 Elemental Damage
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
Luck
How to Get It
Sold in the shop from the start.
Game Content
Base game

Lumberjack Shirt

Lets you fell trees with one hit.

Tier
Tier I
Effects
Trees die in one hit
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
1
Tags
Exploration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Mushroom

Increases HP Regeneration by 3, but reduces Luck by 2.

Tier
Tier I
Effects
+3 HP Regeneration; -2 Luck
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Mutation

Increases Ranged Damage by 1 and Elemental Damage by 1, but reduces Knockback by 3.

Tier
Tier I
Effects
+1 Ranged Damage; +1 Elemental Damage; -3 Knockback
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
Ranged Damage; Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Peaceful Bee

Increases Dodge by 4% and Harvesting by 4, but reduces Melee Damage by 1 and Ranged Damage by 1.

Tier
Tier I
Effects
+4% Dodge; +4 Harvesting; -1 Melee Damage; -1 Ranged Damage
Base Price
18 materials
Shop Price at Waves 1, 5, 10, 15 and 20
20, 32, 46, 60, 74 materials
Limit
Unlimited
Tags
Dodge; Harvesting
How to Get It
Sold in the shop from the start.
Game Content
Base game

Pencil

Increases Engineering by 1.

Tier
Tier I
Effects
+1 Engineering
Base Price
8 materials
Shop Price at Waves 1, 5, 10, 15 and 20
9, 17, 26, 35, 44 materials
Limit
Unlimited
Tags
Engineering
How to Get It
Sold in the shop from the start.
Game Content
Base game

Penguin

Adds HP Regeneration, with another temporary boost when you collect a consumable at full health.

Tier
Tier I
Effects
+1 HP Regeneration; +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
3
Tags
HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Plant

Increases HP Regeneration by 3, but reduces Life Steal by 1%.

Tier
Tier I
Effects
+3 HP Regeneration; -1% Life Steal
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Propeller Hat

Increases Luck by 10, but reduces Damage by 2%.

Tier
Tier I
Effects
+10 Luck; -2% Damage
Base Price
28 materials
Shop Price at Waves 1, 5, 10, 15 and 20
31, 47, 66, 85, 104 materials
Limit
Unlimited
Tags
Luck
How to Get It
Sold in the shop from the start.
Game Content
Base game

Ratzilla

Summons a pet whose attack damage scales with your Max HP.

Tier
Tier I
Effects
Spawns a Ratzilla pet whose damage scales with 10% of your Max HP
Base Price
30 materials
Shop Price at Waves 1, 5, 10, 15 and 20
34, 50, 70, 90, 110 materials
Limit
Unlimited
Tags
Max HP; Pet
How to Get It
Sold in the shop from the start.
Game Content
Base game

Scar

Increases XP Gain by 20%, but reduces Range by 8.

Tier
Tier I
Effects
+20% XP Gain; -8 Range
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
XP Gain
How to Get It
Sold in the shop from the start.
Game Content
Base game

Scared Sausage

Gives attacks a chance to apply burning damage.

Tier
Tier I
Effects
Attacks have a 25% chance to deal 3x1 (+100% Elemental Damage) burning damage
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
4
Tags
Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Sharp Bullet

Adds an extra projectile pierce while lowering piercing damage, Damage and Knockback.

Tier
Tier I
Effects
Projectiles pierce through 1 additional target; -20% Piercing Damage; -5% Damage; -3 Knockback
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
1
Tags
Ranged Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Small Fish

Deals extra Damage to enemies above 75% health, but reduces Attack Speed.

Tier
Tier I
Effects
+10% damage against targets above 75% health; -3% Attack Speed
Base Price
18 materials
Shop Price at Waves 1, 5, 10, 15 and 20
20, 32, 46, 60, 74 materials
Limit
Unlimited
Tags
Damage
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Snake

Burning can spread to one more nearby enemy.

Tier
Tier I
Effects
Burning spreads to an additional nearby enemy; -1 Max HP
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Terrified Onion

Increases Speed by 4%, but reduces Luck by 5.

Tier
Tier I
Effects
+4% Speed; -5 Luck
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
Speed
How to Get It
Sold in the shop from the start.
Game Content
Base game

Toxic Sludge

Increases Elemental Damage by 2, but reduces Dodge by 2%.

Tier
Tier I
Effects
+2 Elemental Damage; -2% Dodge
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Tree

Increases the number of trees that spawn.

Tier
Tier I
Effects
More trees spawn
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
Exploration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Turret

Deploys a turret that fires Engineering-scaled bullets.

Tier
Tier I
Effects
Spawns a turret that shoots bullets dealing 10 (+80% Engineering) damage
Base Price
15 materials
Shop Price at Waves 1, 5, 10, 15 and 20
17, 27, 40, 52, 65 materials
Limit
Unlimited
Tags
Engineering; Structure
How to Get It
Sold in the shop from the start.
Game Content
Base game

Ugly Tooth

Hits slow enemies, up to a 20% reduction, but also lower your Speed.

Tier
Tier I
Effects
Hitting an enemy removes 5% of their speed. Max 20%; -3% Speed
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
1
Tags
Enemy Speed
How to Get It
Sold in the shop from the start.
Game Content
Base game

Weird Food

Increases HP recovered from consumables by 2, but reduces Dodge by 2%.

Tier
Tier I
Effects
+2 HP recovered from consumables; -2% Dodge
Base Price
20 materials
Shop Price at Waves 1, 5, 10, 15 and 20
23, 35, 50, 65, 80 materials
Limit
Unlimited
Tags
Consumable
How to Get It
Sold in the shop from the start.
Game Content
Base game

Weird Ghost

Adds Max HP but leaves you at 1 HP at the start of the next wave.

Tier
Tier I
Effects
+3 Max HP; Start the next wave with 1 HP
Base Price
12 materials
Shop Price at Waves 1, 5, 10, 15 and 20
14, 23, 34, 45, 56 materials
Limit
Unlimited
Tags
Max HP
How to Get It
Sold in the shop from the start.
Game Content
Base game

Whistle

Raises loot alien chance and movement speed, and signals when one spawns.

Tier
Tier I
Effects
+50% chance for loot aliens to appear; +20% movement speed for loot aliens; Whistles when a loot alien spawns
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
1
Tags
-
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors
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What Brotato Items Do

Items are passive upgrades, so you don't aim or fire them. Once you pick one up, it stays on your character and adjusts your stats while your weapons handle the shooting. The stats they touch include max health, health regeneration (health that slowly refills), damage, range, speed, dodge (your chance to avoid a hit), luck, life steal (healing from the damage you deal), and critical hit chance (how often your hits land extra hard).

Most items help in one area and cost you in another. Alloy boosts several damage stats, Engineering (the stat that powers mines and turrets), and critical hit chance, but it takes 6% off your dodge. Alien Worm adds max health and regeneration, but it weakens the healing you get from food and crates. That's why a useful item for a tough build can be a poor fit for a fast one, so it's worth checking the trade-off before you buy.

Some items grow the longer you last. Grind's Magical Leaf gains bonuses at the end of every wave, so it gets stronger as the run goes on. Others look at what else you carry. Fairy gains regeneration for each different Tier I item you own and loses some for each Tier IV item, while Focus and Spider scale with the number of different weapons you carry.

A few only work in certain moments, such as Adrenaline when you dodge, Barricade, Chameleon, and Statue when you stand still, and Triangle of Power when you take damage. Those reward a specific way of playing, so they shine when you match them and do little when you don't.

Brotato Item Tiers Explained: Tier I to Tier IV

Every item belongs to one of four tiers, and the tier works as a rarity scale. Tier I items are the most common and the cheapest, while higher tiers cost more and take longer to show up in the shop.

Tier tells you how rare and pricey an item is, but not always how useful it will be. Landmines is a Tier I item that can matter more to your run than a pricier pick, so don't skip a cheap item just because of its tier.

How to Get Items in the Brotato Shop

The shop opens after every wave, and it's the main place to buy items and weapons. Each visit offers up to four slots, and each slot holds either a weapon or an item. The first two shops always include two weapons and two items, and shops three through five always include at least one weapon. After that, offers are random, though your character and the weapons you already own still shape what appears.

Tier II items can start showing up in the second shop, Tier III from the fourth, and Tier IV from the eighth. Until then, most offers are Tier I, which is why early runs lean so heavily on the cheapest items. Prices are paid in Materials, the game's currency, and they climb a little each wave, so an item you can afford now may cost more a few waves later.

Rerolling swaps the offers for a fresh set, and it costs Materials. Locking an item keeps it through rerolls and carries it into the next wave, and it keeps the price it had when you locked it. Locking is free and unlimited, so it's an easy way to hold on to something you want but can't afford yet.

Getting Items from Crates in Brotato

The shop isn't the only source. Enemies can drop crates during a wave, and a destroyed tree has about a 20% chance to drop one. You pick up a crate instead of buying it, and it gives you one item along with a small heal of 3 HP. Each extra crate in the same wave is less likely to drop than the one before.

Legendary Crates are the rare version. They drop from tougher enemies called Elites on Danger 2 and higher, and from the wave 20 boss, and every one contains a Tier IV item. Picking one up restores 100 HP, so it's a big heal as well as a strong item. Some items, like Bag, add materials each time you pick up a crate, so crates pay off in more than one way.

Item Unlocks and Limits in Brotato

Not every item is open from the start. Some stay locked until you win a run with a specific character, such as Giant Belt with Jack or Compass with Explorer. Others unlock when you reach a goal, like 70% dodge.

Even unlocked items can be capped. Giant Belt and Regeneration Potion can each be held only once, Bag can be held up to three times, and Metal Detector up to 20 times.

The Abyssal Terrors expansion, a paid add-on, brings its own set of items. Each one is marked as Abyssal Terrors content, so you can tell it apart from the base game's items.

Best Brotato Items to Pick First

No single item suits every run, but a few are easy to build around. Grind's Magical Leaf is a strong all-round pick, since each wave adds max health, regeneration, and life steal, and those bonuses stack. Regeneration Potion suits a healing-focused run, because it adds regeneration and doubles it once you drop below half health.

If you'd rather deal damage than soak it up, Landmines drops a mine every 12 seconds that blasts nearby enemies, and its damage scales with Engineering. Giant Belt suits critical hit builds, since each crit deals bonus damage based on an enemy's current health, though it does far less against bosses and elites. Pocket Factory boosts Engineering and drops a turret every time you destroy a tree, which makes it a natural fit for gadget-heavy builds.

Alien Worm's bonuses are appealing, but its penalty adds up fast. Three copies stop regular fruit from healing you at all.

FAQ

Q.

Can you sell items in Brotato?

Sort of. Items you pick up from crates can be recycled in the shop for materials, and the base payout is 25% of the item's current price. A Recycling Machine raises that return to 60%, and playing as Entrepreneur adds more on top, up to 85%. Because payouts follow the current price, rising prices raise them and Coupons lower them.

Q.

Does Luck help you find better items?

Yes. Luck raises the odds of higher-tier offers in the shop and in crates: 50 Luck multiplies those odds by 1.5 and 100 Luck doubles them, up to a ceiling for each tier. Luck also makes enemies drop more consumables and makes each one more likely to be a crate.

Q.

Can you reroll the shop for free?

Yes, with Dangerous Bunny, which gives one free reroll in each shop for every copy you own. Paid rerolls have no cap, but each one costs more than the last within the same shop, and the price resets with the next shop. Spyglass makes paid rerolls cheaper, cutting their price by 25% per copy.

Q.

How can you make items cheaper in Brotato?

Coupons are the most direct way. Each one takes 5% off shop prices, and the discounts stack. Your character matters too, since Baby and Entrepreneur pay less at the shop, while Gangster, Glutton, Mutant, and Saver pay more.

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More Brotato collections

  • WeaponsHow Brotato weapons work: melee versus ranged, stats and scaling, where weapons come from, combining tiers, class bonuses and which characters can use what.
  • Level-Up UpgradesBrotato level-up upgrades explained: how the four choices work, what each tier gives, how rerolls are priced, how XP adds up, and which upgrades matter most.
  • CharactersBrotato characters explained: which potatoes start unlocked, how to unlock the rest, what each one changes in a run, and what the Abyssal Terrors DLC adds.
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