Brotato is a top-down arena shooter where you play a potato stranded on an alien planet and survive wave after wave of enemies. Before each run, you pick a character, and each one starts with its own stats, bonuses, and drawbacks. The base game has its own roster, and the Abyssal Terrors DLC adds more characters on top.
Showing 50 of 64 items.
Content Pack
Base game
Well-Rounded
A steady all-purpose pick with extra health, movement speed, and Harvesting.
- Content Pack
- Base game
- Traits
- +5 Max HP; +5% Speed; +8 Harvesting
- Starting Kit
- Starting weapon choices (pick one): Knife, Stick, Fist, Chopper, Quarterstaff, Cacti Club, Hatchet, Spiky Shield, Ghost Flint, Wrench, Pistol, SMG, Double Barrel Shotgun, Slingshot, Taser, Wand, Icicle, Rail Gun, Lute.
- How to Unlock
- Available from the start.
Brawler
Boosts Unarmed attack speed and Dodge, but gives up range and ranged damage.
- Content Pack
- Base game
- Traits
- +50% Attack Speed with Unarmed weapons; You start with 1 Fist; +15% Dodge; -50 Range; -50 Ranged Damage
- Starting Kit
- Starting weapon choices (pick one): Fist, Hand, Claw. Also starts with: 1 Fist.
- How to Unlock
- Available from the start.
Crazy
Favors Precise weapons with more range and attack speed, at the cost of Dodge and Engineering.
- Content Pack
- Base game
- Traits
- +100 Range with Precise weapons; +25% Attack Speed; You start with 1 Knife; -30% Dodge; -10 Engineering; -10 Ranged Damage
- Starting Kit
- Starting weapon choices (pick one): Knife, Thief Dagger, Scissors, Lightning Shiv, Claw, Sharp Tooth, Shuriken, Icicle. Also starts with: 1 Knife.
- How to Unlock
- Available from the start.
Ranger
Builds around ranged weapons and extra range, and cannot equip melee weapons.
- Content Pack
- Base game
- Traits
- +50 Range; You start with 1 Pistol; Ranged Damage modifications are increased by 50%; You can't equip melee weapons; Max HP modifications are reduced by 25%
- Starting Kit
- Starting weapon choices (pick one): Pistol, SMG, Revolver, Double Barrel Shotgun, Laser Gun, Shredder, Crossbow, Slingshot, Rail Gun. Also starts with: 1 Pistol.
- How to Unlock
- Available from the start.
Mage
Strengthens Elemental Damage, starts with Snake and Scared Sausage, and weakens other damage types.
- Content Pack
- Base game
- Traits
- Elemental Damage modifications are increased by 25%; You start with 1 Snake; You start with 1 Scared Sausage; Melee Damage modifications are reduced by 100%; Ranged Damage modifications are reduced by 100%; Engineering modifications are reduced by 50%
- Starting Kit
- Starting weapon choices (pick one): Wand, Torch, Plank, Taser, Lightning Shiv, Icicle, SMG, Double Barrel Shotgun. Also starts with: 1 Snake, 1 Scared Sausage.
- How to Unlock
- Available from the start.
Chunky
Builds damage from Max HP and heals more from consumables, but loses speed and several recovery options.
- Content Pack
- Base game
- Traits
- Max HP modifications are increased by 25%; +1% Damage for every permanent 3 Max HP you have; +3 HP recovered from consumables; -100% Life Steal; HP Regeneration modifications are reduced by 50%; Dodge modifications are reduced by 50%; Speed modifications are reduced by 100%
- Starting Kit
- Starting weapon choices (pick one): Fist, Cacti Club, Rock, Stick, Torch, Plank, Chopper, Pruner, Spiky Shield, Double Barrel Shotgun, Taser, Ghost Scepter, Shredder, Revolver, Spoon.
- How to Unlock
- Complete the Rookie challenge: Die for the first time.
Old
Slows enemies and reduces their numbers, but also shrinks the map and lowers your speed.
- Content Pack
- Base game
- Traits
- -25% Enemy Speed; +10 Harvesting; -33% Map Size; -10% Enemies; -10% Speed
- Starting Kit
- Starting weapon choices (pick one): Scissors, Screwdriver, Wrench, Rock, Plank, Chopper, Pruner, Double Barrel Shotgun, Revolver, Taser, Wand, Icicle, Lute, Sickle.
- How to Unlock
- Complete the Survivor 1 challenge: Kill 300 enemies.
Lucky
Turns Luck into a chance to damage a random enemy when you collect materials, but lowers attack speed and XP gain.
- Content Pack
- Base game
- Traits
- +100 Luck; Luck modifications are increased by 25%; 75% chance to deal 1 (15% Luck) damage to a random enemy when you pick up a material; -60% Attack Speed; -50% XP Gain
- Starting Kit
- Starting weapon choices (pick one): Stick, Rock, Fist, Chopper, Plank, Screwdriver, Jousting Lance, Torch, Pruner, Slingshot, Wand, Icicle, Lute, Flute.
- How to Unlock
- Complete the Gatherer 1 challenge: Collect 300 materials.
Mutant
Needs much less XP to level up, while shop items cost more.
- Content Pack
- Base game
- Traits
- -66% XP required to level up; +50% Items Price
- Starting Kit
- Starting weapon choices (pick one): Cacti Club, Ghost Axe, Stick, Quarterstaff, Rock, Plank, Lightning Shiv, Double Barrel Shotgun, SMG, Revolver, Shredder, Crossbow, Taser, Wand, Icicle, Brick.
- How to Unlock
- Complete the Survivor 2 challenge: Kill 2000 enemies.
Generalist
Balances melee and ranged damage and limits the loadout to three weapons of each type.
- Content Pack
- Base game
- Traits
- +2 Melee Damage for every 1 Ranged Damage you have; +1 Ranged Damage for every 2 Melee Damage you have; You can only equip 3 melee weapons and 3 ranged weapons at a time
- Starting Kit
- Starting weapon choices (pick one): Fist, Cacti Club, Ghost Axe, Ghost Flint, Lightning Shiv, Knife, Scissors, Spear, Shuriken, Double Barrel Shotgun, SMG, Shredder, Revolver, Laser Gun, Slingshot, Ghost Scepter, Javelin.
- How to Unlock
- Complete the Gatherer 2 challenge: Collect 2000 materials.
Loud
Deals more damage and faces more enemies, while losing Harvesting at each wave end.
- Content Pack
- Base game
- Traits
- +30% Damage; +50% Enemies; -3 Harvesting at the end of a wave
- Starting Kit
- Starting weapon choices (pick one): Cacti Club, Ghost Axe, Ghost Flint, Lightning Shiv, Thief Dagger, Claw, Spear, Torch, Rock, Hatchet, Plank, Wrench, Jousting Lance, Quarterstaff, Pruner, Screwdriver, Double Barrel Shotgun, Pistol, SMG, Shredder, Icicle, Shuriken, Slingshot, Crossbow, Javelin.
- How to Unlock
- Complete the Survivor 3 challenge: Kill 5000 enemies.
Multitasker
Can carry up to 12 weapons, with a damage penalty for each weapon equipped.
- Content Pack
- Base game
- Traits
- +20% Damage; You can equip up to 12 weapons at a time; -5% Damage for every weapon you have
- Starting Kit
- Starting weapon choices (pick one): Cacti Club, Fist, Claw, Knife, Spear, Stick, Quarterstaff, Lightning Shiv, Screwdriver, Wrench, Ghost Flint, Ghost Axe, Plank, Chopper, Hatchet, Jousting Lance, Pruner, Rock, Spiky Shield, Sharp Tooth, Double Barrel Shotgun, SMG, Revolver, Laser Gun, Wand, Icicle, Slingshot, Taser, Shuriken, Crossbow, Rail Gun, Hiking Pole, Lute.
- How to Unlock
- Complete the Gatherer 3 challenge: Collect 5000 materials.
Wildling
Gets more Life Steal with Primitive weapons and cannot equip weapons above Tier II.
- Content Pack
- Base game
- Traits
- +30% Life Steal with Primitive weapons; You start with 1 Stick; You can't equip weapons above tier II
- Starting Kit
- Starting weapon choices (pick one): Stick, Spear, Torch, Rock, Cacti Club, Hatchet, Quarterstaff, Sharp Tooth, Slingshot, Javelin. Also starts with: 1 Stick.
- How to Unlock
- Complete the Survivor 4 challenge: Kill 10000 enemies.
Pacifist
Earns materials and XP from enemies that survive each wave, but deals much less damage.
- Content Pack
- Base game
- Traits
- Gain 0.65 material and XP for every living enemy at the end of a wave; You start with 1 Lumberjack Shirt; -100% Damage; -100 Engineering
- Starting Kit
- Starting weapon choices (pick one): Hand, Taser, Pruner. Also starts with: 1 Lumberjack Shirt.
- How to Unlock
- Complete the Gatherer 4 challenge: Collect 10000 materials.
Gladiator
Gains attack speed from different weapons, but cannot equip ranged weapons.
- Content Pack
- Base game
- Traits
- +20% Attack Speed for every different weapon you have; +5 Melee Damage; You can't equip ranged weapons; -40% Attack Speed; -30 Luck
- Starting Kit
- Starting weapon choices (pick one): Spear, Jousting Lance, Cacti Club, Torch, Thief Dagger, Knife, Plank, Ghost Axe, Ghost Flint, Sharp Tooth, Fist, Claw, Quarterstaff, Hatchet, Lightning Shiv.
- How to Unlock
- Complete the Survivor 5 challenge: Kill 20000 enemies.
Saver
Builds damage from saved materials and starts with a Piggy Bank, while shop items cost more.
- Content Pack
- Base game
- Traits
- +15 Harvesting; +1% Damage for every 25 Materials you have; You start with 1 Piggy Bank; +50% Items Price
- Starting Kit
- Starting weapon choices (pick one): Fist, Chopper, Thief Dagger, Ghost Flint, Pruner, Lightning Shiv, Cacti Club, Spear, Pistol, Revolver, Laser Gun, Taser, Wand, Icicle, Lute, Sickle. Also starts with: 1 Piggy Bank.
- How to Unlock
- Complete the Gatherer 5 challenge: Collect 20000 materials.
Sick
Uses Life Steal to recover while losing health each second and receiving no HP Regeneration.
- Content Pack
- Base game
- Traits
- +12 Max HP; +25% Life Steal; You take 1 damage per second (does not give invulnerability time); -100 HP Regeneration
- Starting Kit
- Starting weapon choices (pick one): Fist, Scissors, Hatchet, Ghost Flint, Cacti Club, Lightning Shiv, Sharp Tooth, Pruner, Ghost Scepter, Slingshot, SMG, Medical Gun, Sickle.
- How to Unlock
- Complete the Dying challenge: Reach -5 HP Regeneration.
Farmer
Builds Harvesting throughout a run, including by ending waves and collecting consumables at full health.
- Content Pack
- Base game
- Traits
- +20 Harvesting; Harvesting increases by an additional 3% at the end of a wave; +1 Harvesting when picking up a consumable while at maximum health; -50% materials dropped
- Starting Kit
- Starting weapon choices (pick one): Hand, Spear, Stick, Torch, Quarterstaff, Screwdriver, Pruner, Thief Dagger, Wrench, Taser, Wand, Double Barrel Shotgun, Slingshot, Potato Thrower, Lute, Sickle.
- How to Unlock
- Complete the Agriculture challenge: Reach +200 Harvesting.
Ghost
Adds Dodge and Ethereal weapon damage, but takes a heavy Armor penalty.
- Content Pack
- Base game
- Traits
- +10 Damage with Ethereal weapons; +30% Dodge; Dodge is capped at 90%; -100 Armor
- Starting Kit
- Starting weapon choices (pick one): Ghost Flint, Ghost Axe, Ghost Scepter, Rail Gun.
- How to Unlock
- Complete the Hallucination challenge: Reach +60% Dodge.
Speedy
Turns movement speed into melee damage, but has less Armor and loses Armor while standing still.
- Content Pack
- Base game
- Traits
- +30% Speed; +1 Melee Damage for every 2% Speed you have; -100 Armor while standing still; -3 Armor
- Starting Kit
- Starting weapon choices (pick one): Fist, Claw, Knife, Thief Dagger, Stick, Spear, Quarterstaff, Jousting Lance, Screwdriver, Ghost Flint, Pruner, Shuriken, Hiking Pole, Javelin.
- How to Unlock
- Complete the Fast challenge: Reach +50% Speed.
Entrepreneur
Gets lower shop prices and more from recycling, but starts each wave without materials.
- Content Pack
- Base game
- Traits
- -25% Items Price; Harvesting modifications are increased by 50%; Gain 25% more materials from recycling items; -100% of your materials at the start of waves; Damage modifications are reduced by 50%
- Starting Kit
- Starting weapon choices (pick one): Fist, Claw, Hand, Knife, Thief Dagger, Pruner, Quarterstaff, Hatchet, Ghost Flint, Wrench, Plank, Pistol, Double Barrel Shotgun, Taser, Shuriken, Crossbow, Icicle, Hiking Pole, Lute, Sickle.
- How to Unlock
- Complete the Hoarder challenge: Hold 3000 materials.
Engineer
Starts with a Wrench and more Engineering, with its structures spawning close together.
- Content Pack
- Base game
- Traits
- +10 Engineering; Engineering modifications are increased by 25%; You start with 1 Wrench; Structures spawn close to each other; Damage modifications are reduced by 50%
- Starting Kit
- Starting weapon choices (pick one): Wrench, Screwdriver, Plank, Hammer. Also starts with: 1 Wrench.
- How to Unlock
- Complete the Industrialization challenge: Get 5 turrets on the map simultaneously.
Explorer
Finds more trees and moves faster, while facing more enemies and dealing less damage.
- Content Pack
- Base game
- Traits
- More trees spawn; You start with 1 Lumberjack Shirt; +10% Speed; +50% pickup range; +33% Map Size; +25% Enemies; -50% materials dropped from enemies; +10% Enemy Speed; -40% Damage
- Starting Kit
- Starting weapon choices (pick one): Hand, Cacti Club, Screwdriver, Thief Dagger, Wrench, Stick, Torch, Chopper, Plank, Hatchet, Jousting Lance, Ghost Axe, Crossbow, Shredder, Taser, Wand, Hiking Pole, Spoon. Also starts with: 1 Lumberjack Shirt.
- How to Unlock
- Complete the Lumberjack challenge: Kill 50 trees.
Doctor
Makes Medical weapons faster and strengthens HP Regeneration, but slows other attacks.
- Content Pack
- Base game
- Traits
- +200% Attack Speed with Medical weapons; +5 HP Regeneration; +5 Harvesting; HP Regeneration modifications are increased by 100%; -100% Attack Speed; Armor modifications are reduced by 50%
- Starting Kit
- Starting weapon choices (pick one): Scissors, Medical Gun.
- How to Unlock
- Complete the Medicine challenge: Heal 200 HP in one wave.
Hunter
Turns Range into damage and strengthens Crit Chance gains, while giving up Harvesting and Max HP gains.
- Content Pack
- Base game
- Traits
- +100 Range; +1% Damage for every 10 Range you have; Crit Chance modifications are increased by 25%; Harvesting modifications are reduced by 100%; Max HP modifications are reduced by 33%
- Starting Kit
- Starting weapon choices (pick one): Cacti Club, Thief Dagger, Spear, Claw, Scissors, Shuriken, Double Barrel Shotgun, Crossbow, Icicle, Rail Gun, Screwdriver, Knife, Hiking Pole, Javelin.
- How to Unlock
- Complete the Perfect Vision challenge: Reach +300 Range.
Artificer
Specializes in explosions and Tool weapons, but has a large damage penalty.
- Content Pack
- Base game
- Traits
- +175% Explosion Damage; +4% Explosion Size for every 1 Elemental Damage you have; +100% Damage with Tool weapons; -100% Damage; Armor modifications are reduced by 50%
- Starting Kit
- Starting weapon choices (pick one): Plank, Screwdriver, Wrench, Shredder.
- How to Unlock
- Complete the Fireworks challenge: Kill 15 enemies with a single explosion.
Arms Dealer
Gets very cheap weapons and guaranteed weapon stock, but loses all weapons on entering a shop.
- Content Pack
- Base game
- Traits
- -95% Weapons Price; +30 Harvesting; Damage modifications are increased by 33%; You start with 1 Dangerous Bunny; Shops always sell at least one weapon; All of your weapons are destroyed when entering a shop
- Starting Kit
- Starting weapon choices (pick one): Pistol. Also starts with: 1 Dangerous Bunny.
- How to Unlock
- Complete the Recycling challenge: Recycle 12 weapons during a run.
Streamer
Can earn materials while standing still and fights better while moving, with penalties tied to materials held.
- Content Pack
- Base game
- Traits
- +3% of your materials (+25 max) per second while standing still; +40% Damage while moving; +40% Attack Speed while moving; +2 Armor for every 1 Structure you have; -50% materials dropped; -1% Damage for every 15 Materials you have; -1% Speed for every 30 Materials you have
- Starting Kit
- Starting weapon choices (pick one): Fist, Stick, Cacti Club, Ghost Flint, Ghost Axe, Scissors, Screwdriver, Wrench, Spear, Plank, Pruner, Spiky Shield, Crossbow, Double Barrel Shotgun, Laser Gun, Medical Gun, Pistol, Shredder, SMG, Revolver, Slingshot, Ghost Scepter, Taser, Wand, Icicle, Javelin.
- How to Unlock
- Complete the Slow challenge: Reach -20% Speed.
Cyborg
Starts with a Minigun and converts Ranged Damage into Engineering partway through each wave.
- Content Pack
- Base game
- Traits
- You start with 1 Minigun; Ranged Damage modifications are increased by 200%; 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering); Engineering modifications are reduced by 75%; Melee Damage modifications are reduced by 100%; Elemental Damage modifications are reduced by 100%
- Starting Kit
- Starting weapon choices (pick one): Wrench, Screwdriver, Plank, Pistol, SMG, Revolver, Double Barrel Shotgun, Crossbow, Brick. Also starts with: 1 Minigun.
- How to Unlock
- Complete the Advanced Technology challenge: Reach 10 Ranged Damage and get 3 structures at the same time.
Glutton
Makes consumables explode when picked up and adds Explosion Damage when collecting them at full health.
- Content Pack
- Base game
- Traits
- +50 Luck; +1% Explosion Damage when picking up a consumable while at maximum health; Consumables have a 100% chance to explode for 10 (+500% Melee Damage) damage when picked up; +25% Items Price; -25% XP Gain
- Starting Kit
- Starting weapon choices (pick one): Pruner, Chopper, Thief Dagger, Fist, Jousting Lance, Screwdriver, Plank, Shredder, Lute, Spoon, Flute.
- How to Unlock
- Complete the Hungry challenge: Pick up 20 consumables during a run.
Jack
Deals extra damage to bosses and elites, while making enemies tougher but less numerous.
- Content Pack
- Base game
- Traits
- +125% damage against bosses and elites; +200% materials dropped; -70% Enemies; +175% Enemy health; +35% Enemy damage; On higher Danger levels, only Elites spawn instead of hordes
- Starting Kit
- Starting weapon choices (pick one): Knife, Jousting Lance, Wrench, Torch, Hatchet, Stick, Spear, Spiky Shield, Shuriken, Laser Gun, Revolver, Crossbow, Taser, Wand, Icicle, Rail Gun, Brick, Lute, Spoon, Flute.
- How to Unlock
- Complete the Giant Slayer challenge: Kill a boss or an elite in less than 15 seconds.
Lich
Uses HP Regeneration and Life Steal to heal, and damages a random enemy whenever healing happens.
- Content Pack
- Base game
- Traits
- +10 HP Regeneration; +10% Life Steal; 100% chance to deal 1 (100% Max HP) damage to a random enemy when you heal; Damage modifications are reduced by 50%
- Starting Kit
- Starting weapon choices (pick one): Scissors, Chopper, Thief Dagger, Stick, Knife, Ghost Flint, Sharp Tooth, Pruner, Hatchet, Rock, Spiky Shield, Lightning Shiv, Ghost Scepter, Medical Gun, SMG, Wand, Icicle, Slingshot, Crossbow, Spoon.
- How to Unlock
- Complete the Robust challenge: Reach +100 Max HP.
Apprentice
Gains melee, ranged, elemental, and Engineering damage as it levels up, but loses Max HP each level.
- Content Pack
- Base game
- Traits
- +2 Melee Damage when you level up; +1 Ranged Damage when you level up; +1 Elemental Damage when you level up; +1 Engineering when you level up; -2 Max HP when you level up
- Starting Kit
- Starting weapon choices (pick one): Fist, Knife, Lightning Shiv, Cacti Club, Quarterstaff, Ghost Flint, Ghost Axe, Hatchet, Torch, Plank, Pruner, Screwdriver, Wrench, Medical Gun, SMG, Double Barrel Shotgun, Shredder, Slingshot, Taser, Icicle, Shuriken, Ghost Scepter, Rail Gun, Brick.
- How to Unlock
- Complete the Student challenge: Reach level 20.
Cryptid
Gets materials, XP, and HP Regeneration from living trees, while losing Life Steal and Range.
- Content Pack
- Base game
- Traits
- More trees spawn (+6); Gain 12 material and XP for every living tree at the end of a wave; +3 HP Regeneration for every current living tree; Dodge is capped at 70%; +3% Attack Speed until the end of the wave when you dodge an attack; -100% Life Steal; -100 Range; -50% materials dropped from enemies
- Starting Kit
- Starting weapon choices (pick one): Fist, Hand, Claw, Knife, Cacti Club, Pruner, Chopper, Ghost Axe, Thief Dagger, Lightning Shiv, Ghost Flint, Rock, Stick, Hatchet, Jousting Lance, Screwdriver, Plank, Ghost Scepter, Shredder, Pistol, SMG, Lute, Sickle.
- How to Unlock
- Complete the Forest challenge: Finish a wave with 10 or more living trees.
Fisherman
Gets guaranteed Bait and Harvesting from each one, but Bait brings extra enemies and fewer enemy drops.
- Content Pack
- Base game
- Traits
- +5 Max HP; +20 Harvesting; Shops always sell a Bait; -100% Bait price; +2 Harvesting for every 1 Bait you have; Baits make some special enemies spawn throughout all future waves; -50% materials dropped from enemies
- Starting Kit
- Starting weapon choices (pick one): Knife, Rock, Spear, Quarterstaff, Spiky Shield, Torch, Stick, Sharp Tooth, Plank, Pruner, Scissors, Pistol, SMG, Crossbow, Double Barrel Shotgun, Laser Gun, Revolver, Shredder, Slingshot, Icicle, Javelin.
- How to Unlock
- Complete the Baited challenge: Get 2 Bait during a run.
Golem
Gains speed and attack speed below half health, but cannot heal in any way.
- Content Pack
- Base game
- Traits
- +20 Max HP; Max HP modifications are increased by 33%; Armor modifications are increased by 33%; +40% Attack Speed when you have less than 50% health; +20% Speed when you have less than 50% health; You can't heal in any way
- Starting Kit
- Starting weapon choices (pick one): Cacti Club, Chopper, Fist, Ghost Axe, Hatchet, Knife, Plank, Rock, Spiky Shield, Stick, Torch, Pistol, Revolver, Slingshot, Crossbow, Ghost Scepter, Brick, Spoon, Flute.
- How to Unlock
- Complete the Reckless challenge: Finish a wave with 1 HP.
King
Gains power from Tier IV gear, while Tier I weapons and items reduce its stats.
- Content Pack
- Base game
- Traits
- +50 Luck; +25% Damage for every Tier IV weapon you have; +25% Attack Speed for every Tier IV weapon you have; +5 Max HP for every different Tier IV item you have; -15% Damage for every Tier I weapon you have; -15% Attack Speed for every Tier I weapon you have; -2 Max HP for every different Tier I item you have
- Starting Kit
- Starting weapon choices (pick one): Fist, Circular Saw, Knife, Hatchet, Ghost Axe, Lightning Shiv, Torch, Plank, Spear, Jousting Lance, Sword, Hammer, Spiky Shield, Pistol, SMG, Crossbow, Double Barrel Shotgun, Rocket Launcher, Taser, Fireball, Vorpal Sword, Lute, Trident, Flute, Grenade Launcher, Javelin. Starting weapon tier: II.
- How to Unlock
- Complete the Bourgeoisie challenge: Get 3 tier IV weapons at once.
Renegade
Fires extra piercing projectiles and gains damage from different Tier I items, but cannot use melee weapons.
- Content Pack
- Base game
- Traits
- +2 projectiles; Projectiles pierce through 1 additional target; +10% Damage for every different Tier I item you have; You can't equip melee weapons; -400% Damage; -50% Accuracy; Damage modifications are reduced by 80%
- Starting Kit
- Starting weapon choices (pick one): Pistol, Revolver, Shredder, SMG, Laser Gun, Medical Gun, Double Barrel Shotgun, Taser, Wand, Icicle, Ghost Scepter, Crossbow, Shuriken, Slingshot, Rail Gun, Flute, Javelin.
- How to Unlock
- Complete the Scavenger challenge: Get 10 different tier I items during a run.
One-Armed
Pairs much higher attack speed with a one-weapon limit.
- Content Pack
- Base game
- Traits
- +200% Attack Speed; Damage modifications are increased by 100%; You can only equip one weapon at a time
- Starting Kit
- Starting weapon choices (pick one): Claw, Thief Dagger, Ghost Axe, Lightning Shiv, Scissors, Cacti Club, Torch, Plank, Hatchet, Pruner, Jousting Lance, Double Barrel Shotgun, Shredder, SMG, Taser, Revolver, Icicle, Shuriken, Javelin.
- How to Unlock
- Complete the Danger 0 challenge: Win a run in Danger 0.
Bull
Cannot equip weapons and instead explodes when it takes damage.
- Content Pack
- Base game
- Traits
- +20 Max HP; +15 HP Regeneration; +10 Armor; HP Regeneration modifications are increased by 50%; You explode for 30 (+300% Melee Damage+300% Ranged Damage+300% Elemental Damage) damage when you take damage; You can't equip weapons; The explosion has a 1.5× Crit multiplier
- Starting Kit
- No starting weapon choices; this character cannot equip weapons.
- How to Unlock
- Complete the Danger 1 challenge: Win a run in Danger 1.
Soldier
Moves faster and hits harder, but can only attack while standing still.
- Content Pack
- Base game
- Traits
- +50% Damage; +50% Attack Speed; +10% Speed; +200% pickup range; +15 Knockback; You can't attack while moving
- Starting Kit
- Starting weapon choices (pick one): Knife, Lightning Shiv, Crossbow, Double Barrel Shotgun, Laser Gun, Pistol, Shredder, Revolver, SMG, Taser, Wand, Icicle, Rail Gun, Flute, Javelin.
- How to Unlock
- Complete the Danger 2 challenge: Win a run in Danger 2.
Masochist
Gains damage when hurt and starts with extra health, regeneration, and Armor, but has a damage penalty.
- Content Pack
- Base game
- Traits
- +5% Damage when you take damage until the end of the wave; +10 Max HP; +20 HP Regeneration; +8 Armor; -100% Damage
- Starting Kit
- Starting weapon choices (pick one): Rock, Scissors, Cacti Club, Ghost Axe, Spiky Shield, Sharp Tooth, Torch, Double Barrel Shotgun, Medical Gun, Wand, Icicle, Brick, Lute, Sickle.
- How to Unlock
- Complete the Danger 3 challenge: Win a run in Danger 3.
Knight
Gets melee damage from Armor and can use only Tier II-or-higher weapons, but not ranged weapons.
- Content Pack
- Base game
- Traits
- +2 Melee Damage for every 1 Armor you have; +3 Armor; You can't equip ranged weapons; You can only equip tier II weapons or above; Attack Speed modifications are reduced by 50%; Harvesting modifications are reduced by 80%
- Starting Kit
- Starting weapon choices (pick one): Sword, Hammer, Spear, Torch, Jousting Lance, Quarterstaff, Plank, Rock, Fist, Knife, Scissors, Cacti Club, Vorpal Sword, Mace, Anchor.
- How to Unlock
- Complete the Danger 4 challenge: Win a run in Danger 4.
Demon
Pays for shop items with Max HP and converts half its materials into health at wave end.
- Content Pack
- Base game
- Traits
- 50% of your Materials are converted into Max HP at the end of a wave (13 Materials = 1 Max HP); You buy items using Max HP instead of materials
- Starting Kit
- Starting weapon choices (pick one): Thief Dagger, Lightning Shiv, Ghost Axe, Ghost Flint, Torch, Chopper, Sharp Tooth, Wrench, Ghost Scepter, Wand, Taser, Icicle, Spoon, Flute.
- How to Unlock
- Complete the Danger 5 challenge: Win a run in Danger 5.
Baby
Gains a weapon slot instead of a stat upgrade at each level and begins with only one slot.
- Content Pack
- Base game
- Traits
- +12 Harvesting; -20% Items Price; You gain a weapon slot when you level up instead of a stat upgrade (max: 24); You start with one weapon slot; Shops always sell at least one weapon; +130% XP required to level up
- Starting Kit
- Starting weapon choices (pick one): Fist, Scissors, Screwdriver, Pruner, Sharp Tooth, Quarterstaff, Knife, Stick, Plank, Rock, Wrench, Shuriken, Taser, Wand, Icicle, Slingshot, Pistol, Rail Gun, Hiking Pole, Spoon, Flute. Also starts with: one weapon slot.
- How to Unlock
- Complete the Fast Learner challenge: Reach level 10 before wave 6.
Vagabond
Lets different weapon classes contribute to one another's set bonuses and forbids duplicate weapons.
- Content Pack
- Base game
- Traits
- Equipped weapons always contribute to the class bonuses of other equipped weapons; You can't equip two of the same weapon at the same time; -5 Armor; -5% Dodge; Luck modifications are reduced by 50%; Harvesting modifications are reduced by 50%
- Starting Kit
- Starting weapon choices (pick one): Cacti Club, Chopper, Thief Dagger, Spear, Sharp Tooth, Hand, Claw, Quarterstaff, Hatchet, Plank, Ghost Flint, Spiky Shield, Lightning Shiv, Torch, Shuriken, Crossbow, Revolver, Laser Gun, Rail Gun, Lute.
- How to Unlock
- Complete the Experimentation challenge: Have 6 different weapons at once.
Technomage
Starts with two Turrets and links structure attack speed and Elemental Damage.
- Content Pack
- Base game
- Traits
- You start with 2 Turret; +5% Structure attack speed for every permanent 1 Elemental Damage you have; +2 Elemental Damage for every 1 Structure you have; +75% XP required to level up; Melee Damage modifications are reduced by 100%; Ranged Damage modifications are reduced by 100%
- Starting Kit
- Starting weapon choices (pick one): Wrench, Screwdriver, Plank, Torch, Lightning Shiv, Pruner, Taser, Wand, Icicle. Also starts with: 2 Turret.
- How to Unlock
- Complete the Magic and Machinery challenge: Reach 10 Elemental Damage and get 3 structures at the same time.
Vampire
Gains damage, Life Steal, and Armor from missing health, but reduces other healing and Max HP gains.
- Content Pack
- Base game
- Traits
- +2% Damage for every 1% of missing health; +1% Life Steal for every 3% of missing health; +1 Armor for every 5% of missing health; Max HP modifications are reduced by 25%; -60% Damage; -100 HP Regeneration; -100 HP recovered from consumables
- Starting Kit
- Starting weapon choices (pick one): Fist, Claw, Sharp Tooth, Ghost Flint, Hatchet, Knife, Thief Dagger, Lightning Shiv, Scissors, Spiky Shield, Stick, Torch, Screwdriver, Wrench, Shuriken, Pistol, SMG, Double Barrel Shotgun, Medical Gun, Revolver, Shredder, Crossbow, Sickle.
- How to Unlock
- Complete the Blood Drinker challenge: Reach +40% Life Steal.
Beast Master
Cannot equip weapons; its pets deal damage that scales with several stats, and add movement speed.
- Content Pack
- Base game
- Traits
- You start with 1 Lootworm; You can't equip weapons; +2% Speed for every permanent 1 Pet you have; Pet damage also scales with Melee Damage, Ranged Damage, Elemental Damage, and Engineering; +10 Luck
- Starting Kit
- No starting weapon choices; this character cannot equip weapons. Also starts with: 1 Lootworm.
- How to Unlock
- Complete the Paws 'n' Claws Crew challenge: Unlock the Catling Gun, Bonk Dog, Bot-O-Mine, Blazemander and Lootworm items.
Wounded
Has one-hit vulnerability and starts with a Tardigrade, while defense-focused items are filtered from shops.
- Content Pack
- Base game
- Traits
- This character dies in one hit; You start with 1 Tardigrade; +5% Speed; +8 Harvesting; Shop items and crates are cleared of items focusing on Max HP, HP Regeneration, Life Steal and Armor
- Starting Kit
- Starting weapon choices (pick one): Knife, Stick, Fist, Chopper, Quarterstaff, Cacti Club, Hatchet, Spiky Shield, Ghost Flint, Wrench, Pistol, SMG, Double Barrel Shotgun, Slingshot, Taser, Wand, Icicle, Rail Gun, Lute. Also starts with: 1 Tardigrade.
- How to Unlock
- Complete the Nightmare challenge: Win a run in difficulty Nightmare.
How Brotato Characters Change Your Run
A Brotato character is more than a different look. Each one starts with its own stats, and most pair a clear strength with a clear weakness. Brawler attacks faster with fists and other unarmed weapons, but its ranged attacks are weaker. Ghost dodges far more attacks but loses a lot of armor. A character that's strong in one area is usually weaker in another, so no single pick works for every run.
Some characters begin with a weapon or item already in hand, and others start with nothing extra. After you lock in your character, you also choose a starting weapon, and a few characters add a free extra on top of that. Ranger, for example, always starts with a pistol alongside the weapon you pick.
The character sets the direction of the whole run. A build that leans on close-range fighting needs different weapons and items than one built around ranged attacks. It helps to match your gear to the character you picked.
Brotato Characters You Can Play From the Start
Five characters are open from the first time you play: Well-Rounded, Brawler, Crazy, Ranger, and Mage. These are the base game's starting group, and they're the only base-game characters you can use before earning more.
They cover a good range of styles. Brawler and Crazy both start with close-range weapons, Ranger is built around ranged attacks, and Mage has a different feel with its elemental focus. Playing all five is a good way to learn the game, since each one shows you how a different style feels. You'll know what you like before you start chasing the characters that take much longer to unlock.
How to Unlock Brotato Characters
Most of the other characters are locked behind goals, and they come in three main kinds. The first kind tracks totals across every run, such as kills or materials collected over time. Those goals start at 300 and climb to 20,000.
The second kind asks for one specific thing in a single run. That might be dying once, pushing a stat like dodge or speed to a set level, or collecting a certain number of items. The third kind comes from winning on the Danger levels. Winning each Danger level once unlocks one character, from Danger 0 through Danger 5, and a win on Nightmare unlocks one more. Together, these goals reward long play, push you toward builds you might skip, and test you on tougher settings.
Abyssal Terrors Characters and What They Bring
Five of the Abyssal Terrors characters are open from the start: Sailor, Curious, Builder, Captain, and Creature.
The rest need a specific goal first. Some are simple totals, like walking 20,000 steps in total to unlock Hiker. Others ask you to play a certain way, such as finishing a run with zero Curse.
Curse is the mechanic that ties many of the new characters together. Cursed enemies gain more health, damage and speed but drop more materials, and cursed shop items are stronger but add to your Curse. Some characters treat Curse as a resource rather than a threat. Creature, for instance, hits harder as its Curse climbs.
Which Brotato Characters Are the Best Picks
There's no single best Brotato character, because the right pick depends on how you like to fight. Some players prefer close-range weapons, others want ranged attacks, and some like a build that leans hard on one stat, such as dodge or damage.
If you're not sure where to start, try the five starters and see which style you enjoy most. After that, look for a character whose drawbacks you can live with, since that weakness is what you'll feel most in a run.
FAQ
Do I need the Abyssal Terrors DLC to play its characters?
Yes. Those characters come with Abyssal Terrors, a paid add-on, so you need to own it to pick them.
Which Brotato character should a beginner pick first?
Well-Rounded is the easiest first pick, since every effect it lists is a bonus: extra Max HP, Speed and Harvesting. Ranger is a simple choice if you'd rather fight from range, because it starts with a Pistol and gets more out of Ranged Damage.
Do I have to win the Danger levels in order?
Yes. Danger levels are tracked for each character. Danger 0 comes first, and each level opens only after you win the one before it with that character, so you can't skip ahead to Danger 5.

