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All 64 Characters and How to Unlock Them in Brotato - Page 2

Updated on November 1, 2026 (3 days ago)

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Showing 14 of 64 items.

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Content Pack

Abyssal Terrors

14 items

Sailor

Uses Curse and stronger Naval weapons against cursed enemies, but has a low Dodge cap.

Content Pack
Abyssal Terrors
Traits
+200% damage with Naval weapons against cursed enemies; +25 Curse; -25% Damage; You can only equip tier II weapons or above; Dodge is capped at 20%; Harvesting modifications are reduced by 100%
Starting Kit
Starting weapon choices (pick one): Anchor, Trident, Blunderbuss.
How to Unlock
Available from the start.

Curious

Draws extra loot aliens and gains XP from item variety, while duplicates and enemies become more punishing.

Content Pack
Abyssal Terrors
Traits
You start with 1 Spyglass; 2 additional loot aliens appear every wave; All future loot aliens become stronger when you kill a loot alien; +2% XP Gain for every different Item you have; -10% Damage for every duplicate item or weapon you have; +25% Enemy health
Starting Kit
Starting weapon choices (pick one): Brick, Cacti Club, Ghost Axe, Hatchet, Knife, Plank, Rock, Torch, Lightning Shiv, Pistol, Double Barrel Shotgun, Icicle, Lute, Javelin, Slingshot. Also starts with: 1 Spyglass.
How to Unlock
Available from the start.

Builder

Starts with a Builder's Turret and turns uncollected materials into structure stats, but cannot have structures.

Content Pack
Abyssal Terrors
Traits
You start with 1 Builder's Turret; Every 5 uncollected materials are converted into 1% Structure attack speed and 1 Structure Range at the end of a wave; Engineering modifications are increased by 50%; +20 Harvesting; You can't have structures; -30% pickup range; Damage modifications are reduced by 75%
Starting Kit
Starting weapon choices (pick one): Brick, Plank, Javelin, Double Barrel Shotgun, Laser Gun, Medical Gun, Revolver, Shredder, SMG, Slingshot, Ghost Scepter, Flute, Taser, Wand, Rail Gun. Also starts with: 1 Builder's Turret.
How to Unlock
Available from the start.

Captain

Gains extra XP for each free weapon slot and doubles stats from level-up upgrades, but needs much more XP and faces tougher waves.

Content Pack
Abyssal Terrors
Traits
+60% XP Gain for every free weapon slot you have; +100% stats gained from level upgrades; +200% XP required to level up; +2% Enemy health at the end of a wave; +2% Enemy damage at the end of a wave
Starting Kit
Starting weapon choices (pick one): Fist, Knife, Hatchet, Spear, Ghost Axe, Ghost Flint, Chopper, Quarterstaff, Torch, Plank, Lightning Shiv, Double Barrel Shotgun, SMG, Revolver, Slingshot, Shredder, Javelin.
How to Unlock
Available from the start.

Creature

Adds Curse scaling to weapon and pet damage and starts with a cursed Fish Hook.

Content Pack
Abyssal Terrors
Traits
Weapon and pet damage additionally scales with 35% Curse; You start with 1 cursed Fish Hook; +1 Curse when you level up; -10 Range at the end of a wave; -5% XP Gain at the end of a wave
Starting Kit
Starting weapon choices (pick one): Fist, Claw, Cacti Club, Sharp Tooth, Sickle, Hatchet, Rock, Stick, Spiky Shield, Chopper, Torch, Plank, SMG, Shredder, Icicle, Ghost Scepter, Javelin. Also starts with: 1 cursed Fish Hook.
How to Unlock
Available from the start.

Chef

Makes burning enemies take more non-elemental damage and turns picked-up consumables into burning explosions.

Content Pack
Abyssal Terrors
Traits
+35 Luck; +200% damage from non elemental sources against burning targets; Consumables explode for 5x1 (+100% Elemental Damage) burning damage when picked up; You start with 1 Scared Sausage; +100% Enemy health; Elemental Damage modifications are reduced by 75%
Starting Kit
Starting weapon choices (pick one): Spoon, Chopper, Fist, Knife, Hatchet, Stick, Torch, Screwdriver, Wrench, Pruner, Cacti Club, Wand. Also starts with: 1 Scared Sausage.
How to Unlock
Complete the Barbecue challenge: Have at least 25 enemies burning at the same time.

Druid

Gets more fruits and can gain Luck from them, but some fruits are poisoned.

Content Pack
Abyssal Terrors
Traits
+5 Max HP; +15 Luck; Enemies have a higher chance of dropping fruits; 33% chance to get +1 Luck when you pick up a fruit; 33% of fruits are poisoned and hurt you (ignores Dodge and Armor); -100 HP Regeneration; -100% Life Steal; Engineering modifications are reduced by 50%
Starting Kit
Starting weapon choices (pick one): Fist, Claw, Ghost Flint, Cacti Club, Rock, Chopper, Quarterstaff, Pruner, Sickle, Lute, Stick, Spear, Torch, Flute, Slingshot, Ghost Scepter, Icicle, Wand, Javelin.
How to Unlock
Complete the Herbalist challenge: Collect 250 consumables by the end of wave 20.

Dwarf

Builds Engineering and melee damage by hitting groups, but cannot use ranged weapons and attacks much more slowly.

Content Pack
Abyssal Terrors
Traits
+1 Engineering when killing at least 6 enemies with a direct weapon hit; +1 Melee Damage for every permanent 2 Engineering you have; You can't equip ranged weapons; -20% Dodge; -100% Attack Speed; Attack Speed modifications are reduced by 50%
Starting Kit
Starting weapon choices (pick one): Hammer, Wrench, Brick, Mace.
How to Unlock
Complete the Unstoppable Force challenge: Hit at least 25 enemies with a single melee attack.

Gangster

Can steal one shop item, but theft can trigger an elite and later elites and bosses become stronger.

Content Pack
Abyssal Terrors
Traits
Can steal 1 item per shop; Stealing from the shop can spawn an elite; All future elites and bosses become stronger when you kill an elite or a boss; +20% Items Price; Can't lock items
Starting Kit
Starting weapon choices (pick one): Knife, Thief Dagger, Lightning Shiv, Pistol, Revolver, SMG, Double Barrel Shotgun.
How to Unlock
Complete the Unlucky challenge: Reroll 10 times in a single shop.

Diver

Starts with a Harpoon Gun, boosts Precise weapon Crit Damage, and increases enemy health.

Content Pack
Abyssal Terrors
Traits
You start with 1 Harpoon Gun; -100% Harpoon Gun price; +200% Crit Damage with Precise weapons; Crit Chance modifications are increased by 25%; +1 HP Regeneration for every 2 Melee Damage you have; Enemies take 300% more damage for 3 seconds when hit by Ranged Damage; -100 Ranged Damage; +250% Enemy health
Starting Kit
Starting weapon choices (pick one): Claw, Thief Dagger, Knife, Scissors, Sharp Tooth, Shuriken. Also starts with: 1 Harpoon Gun.
How to Unlock
Complete the Cautious challenge: Kill 1000 enemies that are more than 700 range away from you.

Hiker

Turns steps into materials and Max HP, while reducing movement speed and materials dropped by enemies.

Content Pack
Abyssal Terrors
Traits
Earn 5 materials for every 10 steps you take during a wave; +1 Max HP for every 80 steps you take during a wave; Speed modifications are increased by 10%; -5% Speed; -50% materials dropped
Starting Kit
Starting weapon choices (pick one): Hiking Pole, Fist, Hand, Lute, Flute, Thief Dagger, Jousting Lance, Stick, Pistol, Taser.
How to Unlock
Complete the Smelly Feet challenge: Walk a total of 20000 steps.

Buccaneer

Makes collected materials more valuable and resets weapon cooldowns on pickup, but greatly lowers attack speed.

Content Pack
Abyssal Terrors
Traits
Picked up materials have +100% value; Picking up a material resets the cooldown of all your weapons; -100% Attack Speed; -50% materials dropped from enemies
Starting Kit
Starting weapon choices (pick one): Brick, Cacti Club, Rock, Spear, Torch, Double Barrel Shotgun, Laser Gun, Shredder, Icicle, Flute, Slingshot, Crossbow, Rail Gun.
How to Unlock
Complete the Blind Greed challenge: Reach +100% Pickup Range.

Ogre

Uses melee damage and explosive kills, but cannot equip ranged weapons.

Content Pack
Abyssal Terrors
Traits
Enemies taking double their max health as damage explode for 10 (+50% Max HP -50% Attack Speed) damage; +10 Melee Damage; You can't equip ranged weapons; -50% Attack Speed; -10% Speed
Starting Kit
Starting weapon choices (pick one): Fist, Brick, Rock, Plank, Cacti Club, Chopper, Spoon.
How to Unlock
Complete the Overkill challenge: Deal 1000 damage to an enemy in a single hit.

Romantic

Can charm enemies below 25% health and gains Curse each wave, which lowers its damage and Armor.

Content Pack
Abyssal Terrors
Traits
Hitting an enemy below 25% health can charm it for 8 seconds and the chance scales with Max HP (50% Max HP); +50 Range with melee weapons; -3% Damage for every 5 Curse you have; -1 Armor for every 5 Curse you have; +1 Curse at the end of a wave
Starting Kit
Starting weapon choices (pick one): Lute, Chopper, Fist, Spoon, Scissors, Sharp Tooth, Hatchet, Flute, Double Barrel Shotgun, Shuriken, Slingshot, Medical Gun, SMG, Taser, Cacti Club, Claw.
How to Unlock
Complete the Uncorrupted challenge: Finish a run with 0 Curse.
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  • ItemsBrotato items explained: what they do, how Tier I to Tier IV differ, how to get them from the shop and crates, and which items are worth picking first.
  • WeaponsHow Brotato weapons work: melee versus ranged, stats and scaling, where weapons come from, combining tiers, class bonuses and which characters can use what.
  • Level-Up UpgradesBrotato level-up upgrades explained: how the four choices work, what each tier gives, how rerolls are priced, how XP adds up, and which upgrades matter most.
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