Showing 14 of 64 items.
Content Pack
Abyssal Terrors
Sailor
Uses Curse and stronger Naval weapons against cursed enemies, but has a low Dodge cap.
- Content Pack
- Abyssal Terrors
- Traits
- +200% damage with Naval weapons against cursed enemies; +25 Curse; -25% Damage; You can only equip tier II weapons or above; Dodge is capped at 20%; Harvesting modifications are reduced by 100%
- Starting Kit
- Starting weapon choices (pick one): Anchor, Trident, Blunderbuss.
- How to Unlock
- Available from the start.
Curious
Draws extra loot aliens and gains XP from item variety, while duplicates and enemies become more punishing.
- Content Pack
- Abyssal Terrors
- Traits
- You start with 1 Spyglass; 2 additional loot aliens appear every wave; All future loot aliens become stronger when you kill a loot alien; +2% XP Gain for every different Item you have; -10% Damage for every duplicate item or weapon you have; +25% Enemy health
- Starting Kit
- Starting weapon choices (pick one): Brick, Cacti Club, Ghost Axe, Hatchet, Knife, Plank, Rock, Torch, Lightning Shiv, Pistol, Double Barrel Shotgun, Icicle, Lute, Javelin, Slingshot. Also starts with: 1 Spyglass.
- How to Unlock
- Available from the start.
Builder
Starts with a Builder's Turret and turns uncollected materials into structure stats, but cannot have structures.
- Content Pack
- Abyssal Terrors
- Traits
- You start with 1 Builder's Turret; Every 5 uncollected materials are converted into 1% Structure attack speed and 1 Structure Range at the end of a wave; Engineering modifications are increased by 50%; +20 Harvesting; You can't have structures; -30% pickup range; Damage modifications are reduced by 75%
- Starting Kit
- Starting weapon choices (pick one): Brick, Plank, Javelin, Double Barrel Shotgun, Laser Gun, Medical Gun, Revolver, Shredder, SMG, Slingshot, Ghost Scepter, Flute, Taser, Wand, Rail Gun. Also starts with: 1 Builder's Turret.
- How to Unlock
- Available from the start.
Captain
Gains extra XP for each free weapon slot and doubles stats from level-up upgrades, but needs much more XP and faces tougher waves.
- Content Pack
- Abyssal Terrors
- Traits
- +60% XP Gain for every free weapon slot you have; +100% stats gained from level upgrades; +200% XP required to level up; +2% Enemy health at the end of a wave; +2% Enemy damage at the end of a wave
- Starting Kit
- Starting weapon choices (pick one): Fist, Knife, Hatchet, Spear, Ghost Axe, Ghost Flint, Chopper, Quarterstaff, Torch, Plank, Lightning Shiv, Double Barrel Shotgun, SMG, Revolver, Slingshot, Shredder, Javelin.
- How to Unlock
- Available from the start.
Creature
Adds Curse scaling to weapon and pet damage and starts with a cursed Fish Hook.
- Content Pack
- Abyssal Terrors
- Traits
- Weapon and pet damage additionally scales with 35% Curse; You start with 1 cursed Fish Hook; +1 Curse when you level up; -10 Range at the end of a wave; -5% XP Gain at the end of a wave
- Starting Kit
- Starting weapon choices (pick one): Fist, Claw, Cacti Club, Sharp Tooth, Sickle, Hatchet, Rock, Stick, Spiky Shield, Chopper, Torch, Plank, SMG, Shredder, Icicle, Ghost Scepter, Javelin. Also starts with: 1 cursed Fish Hook.
- How to Unlock
- Available from the start.
Chef
Makes burning enemies take more non-elemental damage and turns picked-up consumables into burning explosions.
- Content Pack
- Abyssal Terrors
- Traits
- +35 Luck; +200% damage from non elemental sources against burning targets; Consumables explode for 5x1 (+100% Elemental Damage) burning damage when picked up; You start with 1 Scared Sausage; +100% Enemy health; Elemental Damage modifications are reduced by 75%
- Starting Kit
- Starting weapon choices (pick one): Spoon, Chopper, Fist, Knife, Hatchet, Stick, Torch, Screwdriver, Wrench, Pruner, Cacti Club, Wand. Also starts with: 1 Scared Sausage.
- How to Unlock
- Complete the Barbecue challenge: Have at least 25 enemies burning at the same time.
Druid
Gets more fruits and can gain Luck from them, but some fruits are poisoned.
- Content Pack
- Abyssal Terrors
- Traits
- +5 Max HP; +15 Luck; Enemies have a higher chance of dropping fruits; 33% chance to get +1 Luck when you pick up a fruit; 33% of fruits are poisoned and hurt you (ignores Dodge and Armor); -100 HP Regeneration; -100% Life Steal; Engineering modifications are reduced by 50%
- Starting Kit
- Starting weapon choices (pick one): Fist, Claw, Ghost Flint, Cacti Club, Rock, Chopper, Quarterstaff, Pruner, Sickle, Lute, Stick, Spear, Torch, Flute, Slingshot, Ghost Scepter, Icicle, Wand, Javelin.
- How to Unlock
- Complete the Herbalist challenge: Collect 250 consumables by the end of wave 20.
Dwarf
Builds Engineering and melee damage by hitting groups, but cannot use ranged weapons and attacks much more slowly.
- Content Pack
- Abyssal Terrors
- Traits
- +1 Engineering when killing at least 6 enemies with a direct weapon hit; +1 Melee Damage for every permanent 2 Engineering you have; You can't equip ranged weapons; -20% Dodge; -100% Attack Speed; Attack Speed modifications are reduced by 50%
- Starting Kit
- Starting weapon choices (pick one): Hammer, Wrench, Brick, Mace.
- How to Unlock
- Complete the Unstoppable Force challenge: Hit at least 25 enemies with a single melee attack.
Gangster
Can steal one shop item, but theft can trigger an elite and later elites and bosses become stronger.
- Content Pack
- Abyssal Terrors
- Traits
- Can steal 1 item per shop; Stealing from the shop can spawn an elite; All future elites and bosses become stronger when you kill an elite or a boss; +20% Items Price; Can't lock items
- Starting Kit
- Starting weapon choices (pick one): Knife, Thief Dagger, Lightning Shiv, Pistol, Revolver, SMG, Double Barrel Shotgun.
- How to Unlock
- Complete the Unlucky challenge: Reroll 10 times in a single shop.
Diver
Starts with a Harpoon Gun, boosts Precise weapon Crit Damage, and increases enemy health.
- Content Pack
- Abyssal Terrors
- Traits
- You start with 1 Harpoon Gun; -100% Harpoon Gun price; +200% Crit Damage with Precise weapons; Crit Chance modifications are increased by 25%; +1 HP Regeneration for every 2 Melee Damage you have; Enemies take 300% more damage for 3 seconds when hit by Ranged Damage; -100 Ranged Damage; +250% Enemy health
- Starting Kit
- Starting weapon choices (pick one): Claw, Thief Dagger, Knife, Scissors, Sharp Tooth, Shuriken. Also starts with: 1 Harpoon Gun.
- How to Unlock
- Complete the Cautious challenge: Kill 1000 enemies that are more than 700 range away from you.
Hiker
Turns steps into materials and Max HP, while reducing movement speed and materials dropped by enemies.
- Content Pack
- Abyssal Terrors
- Traits
- Earn 5 materials for every 10 steps you take during a wave; +1 Max HP for every 80 steps you take during a wave; Speed modifications are increased by 10%; -5% Speed; -50% materials dropped
- Starting Kit
- Starting weapon choices (pick one): Hiking Pole, Fist, Hand, Lute, Flute, Thief Dagger, Jousting Lance, Stick, Pistol, Taser.
- How to Unlock
- Complete the Smelly Feet challenge: Walk a total of 20000 steps.
Buccaneer
Makes collected materials more valuable and resets weapon cooldowns on pickup, but greatly lowers attack speed.
- Content Pack
- Abyssal Terrors
- Traits
- Picked up materials have +100% value; Picking up a material resets the cooldown of all your weapons; -100% Attack Speed; -50% materials dropped from enemies
- Starting Kit
- Starting weapon choices (pick one): Brick, Cacti Club, Rock, Spear, Torch, Double Barrel Shotgun, Laser Gun, Shredder, Icicle, Flute, Slingshot, Crossbow, Rail Gun.
- How to Unlock
- Complete the Blind Greed challenge: Reach +100% Pickup Range.
Ogre
Uses melee damage and explosive kills, but cannot equip ranged weapons.
- Content Pack
- Abyssal Terrors
- Traits
- Enemies taking double their max health as damage explode for 10 (+50% Max HP -50% Attack Speed) damage; +10 Melee Damage; You can't equip ranged weapons; -50% Attack Speed; -10% Speed
- Starting Kit
- Starting weapon choices (pick one): Fist, Brick, Rock, Plank, Cacti Club, Chopper, Spoon.
- How to Unlock
- Complete the Overkill challenge: Deal 1000 damage to an enemy in a single hit.
Romantic
Can charm enemies below 25% health and gains Curse each wave, which lowers its damage and Armor.
- Content Pack
- Abyssal Terrors
- Traits
- Hitting an enemy below 25% health can charm it for 8 seconds and the chance scales with Max HP (50% Max HP); +50 Range with melee weapons; -3% Damage for every 5 Curse you have; -1 Armor for every 5 Curse you have; +1 Curse at the end of a wave
- Starting Kit
- Starting weapon choices (pick one): Lute, Chopper, Fist, Spoon, Scissors, Sharp Tooth, Hatchet, Flute, Double Barrel Shotgun, Shuriken, Slingshot, Medical Gun, SMG, Taser, Cacti Club, Claw.
- How to Unlock
- Complete the Uncorrupted challenge: Finish a run with 0 Curse.

