Showing 70 of 247 items.
Tier
Tier III
Adrenaline
Adds Dodge and gives dodging a chance to restore health.
- Tier
- Tier III
- Effects
- +5% Dodge; 50% chance to heal 5 HP when dodging an attack
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- 1
- Tags
- Dodge
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Alien Baby
Increases Max HP by 15 and Enemy health by 10%.
- Tier
- Tier III
- Effects
- +15 Max HP; +10% Enemy health
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- Unlimited
- Tags
- Max HP
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Alien Magic
Increases Max HP by 8 and HP Regeneration by 3, but reduces Luck by 8.
- Tier
- Tier III
- Effects
- +8 Max HP; +3 HP Regeneration; -8 Luck
- Base Price
- 85 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 94, 132, 180, 227, 275 materials
- Limit
- Unlimited
- Tags
- Max HP; HP Regeneration
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Alloy
Adds several combat stats and Crit Chance but reduces Dodge.
- Tier
- Tier III
- Effects
- +3 Melee Damage; +3 Ranged Damage; +3 Elemental Damage; +3 Engineering; +5% Crit Chance; -6% Dodge
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- Unlimited
- Tags
- Melee Damage; Ranged Damage; Engineering; Crit Chance; Elemental Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Baby with a Beard
Enemy deaths can fire a bullet, while the item cuts Range.
- Tier
- Tier III
- Effects
- One bullet dealing 1 (+100% Ranged Damage) damage is fired from an enemy corpse when they die; -50 Range
- Base Price
- 100 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 111, 155, 210, 265, 320 materials
- Limit
- Unlimited
- Tags
- Ranged Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Ball and Chain
Adds Damage, Armor and Knockback but slows you and forces a longer weapon cooldown.
- Tier
- Tier III
- Effects
- +15% Damage; +3 Armor; +5 Knockback; -3% Speed; Weapons have a minimum cooldown of 0.75 seconds between attacks
- Base Price
- 75 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 83, 117, 160, 202, 245 materials
- Limit
- 1
- Tags
- Damage; Armor; Knockback
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Bandana
Projectiles pierce one extra target, but the item lowers Damage.
- Tier
- Tier III
- Effects
- Projectiles pierce through 1 additional target; -10% Damage
- Base Price
- 75 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 83, 117, 160, 202, 245 materials
- Limit
- Unlimited
- Tags
- Ranged Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Barnacle
Increases stats gained from level upgrades and adds Curse when you level up.
- Tier
- Tier III
- Effects
- +35% stats gained from level upgrades; +1 Curse when you level up
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- 1
- Tags
- Curse; XP Gain
- How to Get It
- Win a run with Creature to add it to the shop.
- Game Content
- Abyssal Terrors
Barricade
Adds Knockback and Armor while standing still, but reduces Speed.
- Tier
- Tier III
- Effects
- +3 Knockback; +8 Armor while standing still; -5% Speed
- Base Price
- 75 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 83, 117, 160, 202, 245 materials
- Limit
- Unlimited
- Tags
- Armor; Stand Still; Knockback
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Bean Teacher
Increases XP Gain by 50%, but reduces Life Steal by 2%.
- Tier
- Tier III
- Effects
- +50% XP Gain; -2% Life Steal
- Base Price
- 70 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 78, 110, 150, 190, 230 materials
- Limit
- Unlimited
- Tags
- XP Gain
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Black Flag
Adds Curse and makes enemies more numerous and tougher; killing cursed enemies gives materials.
- Tier
- Tier III
- Effects
- +1 material when you kill a cursed enemy; +10% Enemies; +10% Enemy health; +10% Enemy damage; +5 Curse
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- 1
- Tags
- Curse; More Enemies
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Blood Donation
Adds Harvesting while draining 1 HP each second without granting invulnerability time.
- Tier
- Tier III
- Effects
- +40 Harvesting; You take 1 damage per second (does not give invulnerability time)
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- Unlimited
- Tags
- Harvesting
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Bowler Hat
Adds Luck and Harvesting but reduces Attack Speed and Crit Chance.
- Tier
- Tier III
- Effects
- +15 Luck; +18 Harvesting; -5% Attack Speed; -3% Crit Chance
- Base Price
- 75 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 83, 117, 160, 202, 245 materials
- Limit
- Unlimited
- Tags
- Luck; Harvesting
- How to Get It
- Win a run with Entrepreneur to add it to the shop.
- Game Content
- Base game
Broken Mirror
What a Mirror turns into after it copies an item; it has no further effect.
- Tier
- Tier III
- Effects
- This mirror duplicated an item
- Base Price
- -
- Shop Price at Waves 1, 5, 10, 15 and 20
- -
- Limit
- Unlimited
- Tags
- -
- How to Get It
- Turns from Mirror after it duplicates a shop item; it is not sold in the shop.
- Game Content
- Abyssal Terrors
Builder's Turret (Tier III)
Builder's starting turret, which copies your best ranged weapon and fires more projectiles at higher tiers.
- Tier
- Tier III
- Effects
- This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering; +2 projectiles
- Base Price
- -
- Shop Price at Waves 1, 5, 10, 15 and 20
- -
- Limit
- 1
- Tags
- -
- How to Get It
- Builder starts with this turret; its tier rises as Structure Range grows.
- Game Content
- Abyssal Terrors
Candle
Adds Elemental Damage and Regeneration while reducing enemy numbers and Damage.
- Tier
- Tier III
- Effects
- +4 Elemental Damage; +1 HP Regeneration; -10% Enemies; -5% Damage; In Nightmare difficulty, fog visibility increases by 25%
- Base Price
- 65 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 72, 102, 140, 177, 215 materials
- Limit
- 1
- Tags
- Elemental Damage; HP Regeneration; Fewer Enemies
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Candy Bag
Adds random primary-stat points each wave and can add an elite.
- Tier
- Tier III
- Effects
- Each wave grants 8 points randomly split between your primary stats; Each wave, 10% chance to spawn an additional elite
- Base Price
- 70 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 78, 110, 150, 190, 230 materials
- Limit
- 1
- Tags
- -
- How to Get It
- Win a run without locking any items in the shop to add it to the shop.
- Game Content
- Base game
Chameleon
Adds Dodge, with a larger bonus while standing still, but reduces Damage.
- Tier
- Tier III
- Effects
- +3% Dodge; +20% Dodge while standing still; -4% Damage
- Base Price
- 70 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 78, 110, 150, 190, 230 materials
- Limit
- Unlimited
- Tags
- Dodge; Stand Still
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Clover
Increases Luck by 20 and Dodge by 6%, but reduces Life Steal by 2%.
- Tier
- Tier III
- Effects
- +20 Luck; +6% Dodge; -2% Life Steal
- Base Price
- 65 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 72, 102, 140, 177, 215 materials
- Limit
- Unlimited
- Tags
- Luck; Dodge
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Coil
Adds Knockback and converts it into Damage.
- Tier
- Tier III
- Effects
- +5 Knockback; +1% Damage for every 1 Knockback you have
- Base Price
- 70 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 78, 110, 150, 190, 230 materials
- Limit
- 3
- Tags
- Damage; Knockback
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Community Support
Attack Speed rises with the number of living enemies, while Armor drops.
- Tier
- Tier III
- Effects
- +1% Attack Speed for every current living enemy; -2 Armor
- Base Price
- 75 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 83, 117, 160, 202, 245 materials
- Limit
- 1
- Tags
- Attack Speed
- How to Get It
- Win a run with Streamer to add it to the shop.
- Game Content
- Base game
Crown
Adds extra Harvesting growth at the end of each wave.
- Tier
- Tier III
- Effects
- Harvesting increases by an additional 8% at the end of a wave
- Base Price
- 70 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 78, 110, 150, 190, 230 materials
- Limit
- 1
- Tags
- Harvesting
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Crystal
Attack Speed builds each second through the wave but resets if you take a hit.
- Tier
- Tier III
- Effects
- +5% Attack Speed; +1% Attack Speed every 1 second until the end of the wave; Bonus is lost when taking damage; -2 Engineering
- Base Price
- 65 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 72, 102, 140, 177, 215 materials
- Limit
- Unlimited
- Tags
- Attack Speed
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Fairy
Raises Regeneration for unique Tier I items and lowers it for each unique Tier IV item.
- Tier
- Tier III
- Effects
- +1 HP Regeneration for every different Tier I item you have; -3 HP Regeneration for every different Tier IV item you have
- Base Price
- 85 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 94, 132, 180, 227, 275 materials
- Limit
- 1
- Tags
- HP Regeneration
- How to Get It
- Win a run with Renegade to add it to the shop.
- Game Content
- Base game
Fin
Increases Speed by 10% and Life Steal by 3%, but reduces Luck by 8.
- Tier
- Tier III
- Effects
- +10% Speed; +3% Life Steal; -8 Luck
- Base Price
- 65 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 72, 102, 140, 177, 215 materials
- Limit
- Unlimited
- Tags
- Speed; Life Steal
- How to Get It
- Win a run with Speedy to add it to the shop.
- Game Content
- Base game
Fried Rice
Regeneration rises with the number of burning enemies.
- Tier
- Tier III
- Effects
- +1 HP Regeneration for every currently burning enemy
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- 1
- Tags
- HP Regeneration
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Frozen Heart
Adds Elemental Damage and Crit Chance, gives weapon and pet damage Elemental scaling, and slows burning.
- Tier
- Tier III
- Effects
- +8 Elemental Damage; +5% Crit Chance; Weapon and pet damage additionally scales with 10% Elemental Damage; Burning activates 100% slower
- Base Price
- 90 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 100, 140, 190, 240, 290 materials
- Limit
- 1
- Tags
- Elemental Damage; Crit Chance
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Ghost Outfit
Raises Dodge but caps it at 70% and reduces Speed and Armor.
- Tier
- Tier III
- Effects
- Dodge is capped at 70%; +10% Dodge; -5% Speed; -3 Armor
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- 1
- Tags
- Dodge
- How to Get It
- Reach 70% Dodge to add it to the shop.
- Game Content
- Base game
Glass Cannon
Increases Damage by 25%, but reduces Armor by 3.
- Tier
- Tier III
- Effects
- +25% Damage; -3 Armor
- Base Price
- 75 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 83, 117, 160, 202, 245 materials
- Limit
- Unlimited
- Tags
- Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Goblet
Enemy kills can heal you, but Regeneration drops.
- Tier
- Tier III
- Effects
- +15% chance to heal 1 HP when killing an enemy; -3 HP Regeneration
- Base Price
- 70 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 78, 110, 150, 190, 230 materials
- Limit
- 3
- Tags
- -
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Goldfish
Makes the next shop reroll show items one tier higher.
- Tier
- Tier III
- Effects
- Items will be 1 tier higher after the next reroll
- Base Price
- 23 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 26, 39, 56, 72, 89 materials
- Limit
- Unlimited
- Tags
- -
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Handcuffs
Adds weapon damage, but locks Max HP at its current value.
- Tier
- Tier III
- Effects
- +8 Melee Damage; +8 Ranged Damage; +8 Elemental Damage; Your Max HP is capped at its current value
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- 1
- Tags
- Melee Damage; Ranged Damage; Elemental Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Honey
Increases Ranged Damage by 3, Explosion Damage by 10% and Explosion Size by 5%, but reduces Speed by 3% and Dodge by 3%.
- Tier
- Tier III
- Effects
- +3 Ranged Damage; +10% Explosion Damage; +5% Explosion Size; -3% Speed; -3% Dodge
- Base Price
- 70 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 78, 110, 150, 190, 230 materials
- Limit
- Unlimited
- Tags
- Ranged Damage; Explosive
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Hunting Trophy
Critical kills can grant a material.
- Tier
- Tier III
- Effects
- 33% chance to gain 1 material when killing an enemy with a critical hit
- Base Price
- 55 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 61, 87, 120, 152, 185 materials
- Limit
- 3
- Tags
- Crit Chance
- How to Get It
- Win a run with Crazy to add it to the shop.
- Game Content
- Base game
Improved Tools
Raises Attack Speed and passes part of that bonus to structures.
- Tier
- Tier III
- Effects
- +10% Attack Speed; Increases the attack speed of your structures by 0% (50% % Attack Speed)
- Base Price
- 70 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 78, 110, 150, 190, 230 materials
- Limit
- 1
- Tags
- Structure; Attack Speed
- How to Get It
- Win a run with Cyborg to add it to the shop.
- Game Content
- Base game
Jellyshield
Summons an orbiting pet that blocks projectiles.
- Tier
- Tier III
- Effects
- Spawns a Jellyshield pet that orbits around the player. It can block projectiles
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- 3
- Tags
- Pet
- How to Get It
- Get hit by 3 enemy projectiles in one wave to add it to the shop.
- Game Content
- Base game
Knot
Adds Damage and Max HP but prevents weapon upgrades and recycling.
- Tier
- Tier III
- Effects
- +15% Damage; +15 Max HP; Weapons can no longer be upgraded or recycled
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- 1
- Tags
- Damage; Max HP
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Laser Turret
Deploys a turret that fires piercing Engineering-scaled bullets.
- Tier
- Tier III
- Effects
- Spawns a turret that shoots piercing bullets dealing 20 (+125% Engineering) damage
- Base Price
- 65 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 72, 102, 140, 177, 215 materials
- Limit
- Unlimited
- Tags
- Engineering; Structure
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Lighthouse
Adds Engineering but reduces it for each Structure; in Nightmare, it improves fog visibility.
- Tier
- Tier III
- Effects
- +20 Engineering; -1 Engineering for every 1 Structure you have; In Nightmare difficulty, fog visibility increases by 100%
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- 1
- Tags
- Engineering
- How to Get It
- Win a run with Builder to add it to the shop.
- Game Content
- Abyssal Terrors
Lucky Charm
Increases Luck by 30, but reduces Melee Damage by 2 and Ranged Damage by 1.
- Tier
- Tier III
- Effects
- +30 Luck; -2 Melee Damage; -1 Ranged Damage
- Base Price
- 75 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 83, 117, 160, 202, 245 materials
- Limit
- Unlimited
- Tags
- Luck
- How to Get It
- Win a run with Lucky to add it to the shop.
- Game Content
- Base game
Mirror
Duplicates the next item you buy from the shop, respecting its limit.
- Tier
- Tier III
- Effects
- Duplicates the next item you get from the shop (item limits can't be exceeded)
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- Unlimited
- Tags
- -
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Mouse
Increases Life Steal by 5% and Enemies by 10%, but reduces Harvesting by 5.
- Tier
- Tier III
- Effects
- +5% Life Steal; +10% Enemies; -5 Harvesting
- Base Price
- 55 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 61, 87, 120, 152, 185 materials
- Limit
- 5
- Tags
- Life Steal; More Enemies
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Nail
Improves Engineering and lets weapon and pet damage scale with it, at a Ranged Damage cost.
- Tier
- Tier III
- Effects
- +5 Engineering; Weapon and pet damage additionally scales with 20% Engineering; -2 Ranged Damage
- Base Price
- 65 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 72, 102, 140, 177, 215 materials
- Limit
- 1
- Tags
- Engineering
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Peacock
Gives a large XP boost in the next wave, while also increasing enemy damage.
- Tier
- Tier III
- Effects
- +25% XP Gain; +100% XP Gain during the next wave; +50% Enemy damage during the next wave
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- Unlimited
- Tags
- XP Gain
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Plastic Explosive
Increases Explosion Size by 25%.
- Tier
- Tier III
- Effects
- +25% Explosion Size
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- Unlimited
- Tags
- Explosive
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Poisonous Tonic
Adds Attack Speed, Crit Chance and Range but reduces HP Regeneration.
- Tier
- Tier III
- Effects
- +10% Attack Speed; +5% Crit Chance; +15 Range; -2 HP Regeneration
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- Unlimited
- Tags
- Attack Speed; Crit Chance; Range
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Power Generator
Converts permanent Speed into Damage, with a small Damage penalty.
- Tier
- Tier III
- Effects
- +1% Damage for every permanent 1% Speed you have; -5% Damage
- Base Price
- 65 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 72, 102, 140, 177, 215 materials
- Limit
- 1
- Tags
- Speed; Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Resting Goldfish
The used Goldfish has no active effect.
- Tier
- Tier III
- Effects
- This goldfish is resting after a hard day's work
- Base Price
- -
- Shop Price at Waves 1, 5, 10, 15 and 20
- -
- Limit
- Unlimited
- Tags
- -
- How to Get It
- Turns from Goldfish after the next reroll; it is not sold in the shop.
- Game Content
- Abyssal Terrors
Rip and Tear
Enemy deaths can trigger a Melee-scaled explosion, while Crit Chance drops.
- Tier
- Tier III
- Effects
- Enemies have a 20% chance to explode for 10 (+50% Melee Damage) damage when they die; -5% Crit Chance
- Base Price
- 65 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 72, 102, 140, 177, 215 materials
- Limit
- 5
- Tags
- Melee Damage; Explosive
- How to Get It
- Win a run with Loud to add it to the shop.
- Game Content
- Base game
Sad Tomato
Raises HP Regeneration but halves your starting health at each wave.
- Tier
- Tier III
- Effects
- +8 HP Regeneration; Start waves with -50% HP
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- 1
- Tags
- HP Regeneration
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Scarf
Adds HP Regeneration, Melee Damage and Speed, but increases enemy Speed next wave.
- Tier
- Tier III
- Effects
- +4 HP Regeneration; +4 Melee Damage; +4% Speed; +25% Enemy Speed during the next wave
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- Unlimited
- Tags
- HP Regeneration; Melee Damage; Speed
- How to Get It
- Win a run with Hiker to add it to the shop.
- Game Content
- Abyssal Terrors
Shackles
Adds Regeneration, Engineering and Range, but caps Speed at its current value.
- Tier
- Tier III
- Effects
- +8 HP Regeneration; +8 Engineering; +80 Range; Your Speed is capped at its current value
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- 1
- Tags
- Range; HP Regeneration; Engineering
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Shmoop
Increases Max HP by 6 and HP Regeneration by 2, but reduces Melee Damage by 2 and Ranged Damage by 1.
- Tier
- Tier III
- Effects
- +6 Max HP; +2 HP Regeneration; -2 Melee Damage; -1 Ranged Damage
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- Unlimited
- Tags
- Max HP; HP Regeneration
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Silver Bullet
Increases damage against bosses and elites by 25%.
- Tier
- Tier III
- Effects
- +25% damage against bosses and elites
- Base Price
- 70 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 78, 110, 150, 190, 230 materials
- Limit
- Unlimited
- Tags
- Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Starfish
Increases materials dropped from enemies by 20%, Harvesting by 10 and Enemy damage by 15%.
- Tier
- Tier III
- Effects
- +20% materials dropped from enemies; +10 Harvesting; +15% Enemy damage
- Base Price
- 75 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 83, 117, 160, 202, 245 materials
- Limit
- 3
- Tags
- Harvesting
- How to Get It
- Win a run with Diver to add it to the shop.
- Game Content
- Abyssal Terrors
Statue
Adds Attack Speed while standing still, but reduces Speed.
- Tier
- Tier III
- Effects
- +40% Attack Speed while standing still; -10% Speed
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- Unlimited
- Tags
- Attack Speed; Stand Still
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Stone Skin
Converts Armor into Max HP, but lowers Attack Speed.
- Tier
- Tier III
- Effects
- +1 Max HP for every permanent 1 Armor you have; -6% Attack Speed
- Base Price
- 85 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 94, 132, 180, 227, 275 materials
- Limit
- 1
- Tags
- Armor; Max HP
- How to Get It
- Win a run with Golem to add it to the shop.
- Game Content
- Base game
Strange Book
Turns Elemental Damage into Engineering while reducing Melee and Ranged Damage.
- Tier
- Tier III
- Effects
- +1 Engineering for every permanent 1 Elemental Damage you have; -1 Melee Damage; -1 Ranged Damage
- Base Price
- 70 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 78, 110, 150, 190, 230 materials
- Limit
- 1
- Tags
- Engineering; Elemental Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Sunken Bell
Once per wave, triggers a stat-scaled explosion when you fall below 40% health.
- Tier
- Tier III
- Effects
- Once per wave, you explode for 100 (+500% Melee Damage+500% Ranged Damage+500% Elemental Damage+500% Engineering) damage when you fall below 40% health
- Base Price
- 65 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 72, 102, 140, 177, 215 materials
- Limit
- 1
- Tags
- Explosive
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Tardigrade
Negates the damage from one hit each wave.
- Tier
- Tier III
- Effects
- Nullifies the damage of one hit taken every wave
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- Unlimited
- Tags
- -
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Toolbox
Increases Engineering by 6, but reduces Attack Speed by 8%.
- Tier
- Tier III
- Effects
- +6 Engineering; -8% Attack Speed
- Base Price
- 55 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 61, 87, 120, 152, 185 materials
- Limit
- Unlimited
- Tags
- Engineering
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Tractor
Increases Harvesting by 40, but reduces Damage by 8%.
- Tier
- Tier III
- Effects
- +40 Harvesting; -8% Damage
- Base Price
- 70 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 78, 110, 150, 190, 230 materials
- Limit
- Unlimited
- Tags
- Harvesting
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Triangle of Power
Adds Damage and Armor; taking damage lowers Damage until the wave ends.
- Tier
- Tier III
- Effects
- +20% Damage; +1 Armor; -2% Damage when you take damage until the end of the wave
- Base Price
- 65 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 72, 102, 140, 177, 215 materials
- Limit
- Unlimited
- Tags
- Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Vigilante Ring
Adds Damage at the end of each wave.
- Tier
- Tier III
- Effects
- +3% Damage at the end of a wave
- Base Price
- 92 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 102, 143, 194, 245, 296 materials
- Limit
- Unlimited
- Tags
- Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Wandering Bot
Summons a bot that slows nearby enemies.
- Tier
- Tier III
- Effects
- Spawns a little bot that slows down nearby enemies
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- Unlimited
- Tags
- Enemy Speed; Structure; Pet
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Warrior Helmet
Increases Armor by 3 and Max HP by 5, but reduces Speed by 5%.
- Tier
- Tier III
- Effects
- +3 Armor; +5 Max HP; -5% Speed
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- Unlimited
- Tags
- Armor; Max HP
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Wheat
Increases Melee Damage by 4, Ranged Damage by 2 and Harvesting by 10, but reduces Elemental Damage by 2.
- Tier
- Tier III
- Effects
- +4 Melee Damage; +2 Ranged Damage; +10 Harvesting; -2 Elemental Damage
- Base Price
- 85 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 94, 132, 180, 227, 275 materials
- Limit
- Unlimited
- Tags
- Melee Damage; Ranged Damage; Harvesting
- How to Get It
- Win a run with Farmer to add it to the shop.
- Game Content
- Base game
Will-o’-Wisp
Adds Elemental Damage for burning enemy kills, up to four points per wave, but cuts Attack Speed.
- Tier
- Tier III
- Effects
- +1 Elemental Damage for every 30 burning enemies you kill during a wave (max +4 per wave); -7% Attack Speed
- Base Price
- 80 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 89, 125, 170, 215, 260 materials
- Limit
- Unlimited
- Tags
- Elemental Damage
- How to Get It
- Kill 30 enemies by burning them in a single wave to add it to the shop.
- Game Content
- Base game
Wings
Increases Speed by 10% and Range by 30, but reduces Elemental Damage by 2.
- Tier
- Tier III
- Effects
- +10% Speed; +30 Range; -2 Elemental Damage
- Base Price
- 85 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 94, 132, 180, 227, 275 materials
- Limit
- Unlimited
- Tags
- Speed; Range
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Wisdom
Damage grows as the wave continues, then resets before the next one.
- Tier
- Tier III
- Effects
- +5% Damage every 5 seconds until the end of the wave; -15% Damage
- Base Price
- 85 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 94, 132, 180, 227, 275 materials
- Limit
- 1
- Tags
- Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game

