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  4. Items page 3

All 247 Items and What They Do in Brotato - Page 3

Updated on November 1, 2026 (3 days ago)

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Showing 70 of 247 items.

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Tier

Tier III

70 items

Adrenaline

Adds Dodge and gives dodging a chance to restore health.

Tier
Tier III
Effects
+5% Dodge; 50% chance to heal 5 HP when dodging an attack
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
1
Tags
Dodge
How to Get It
Sold in the shop from the start.
Game Content
Base game

Alien Baby

Increases Max HP by 15 and Enemy health by 10%.

Tier
Tier III
Effects
+15 Max HP; +10% Enemy health
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
Unlimited
Tags
Max HP
How to Get It
Sold in the shop from the start.
Game Content
Base game

Alien Magic

Increases Max HP by 8 and HP Regeneration by 3, but reduces Luck by 8.

Tier
Tier III
Effects
+8 Max HP; +3 HP Regeneration; -8 Luck
Base Price
85 materials
Shop Price at Waves 1, 5, 10, 15 and 20
94, 132, 180, 227, 275 materials
Limit
Unlimited
Tags
Max HP; HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Alloy

Adds several combat stats and Crit Chance but reduces Dodge.

Tier
Tier III
Effects
+3 Melee Damage; +3 Ranged Damage; +3 Elemental Damage; +3 Engineering; +5% Crit Chance; -6% Dodge
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
Unlimited
Tags
Melee Damage; Ranged Damage; Engineering; Crit Chance; Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Baby with a Beard

Enemy deaths can fire a bullet, while the item cuts Range.

Tier
Tier III
Effects
One bullet dealing 1 (+100% Ranged Damage) damage is fired from an enemy corpse when they die; -50 Range
Base Price
100 materials
Shop Price at Waves 1, 5, 10, 15 and 20
111, 155, 210, 265, 320 materials
Limit
Unlimited
Tags
Ranged Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Ball and Chain

Adds Damage, Armor and Knockback but slows you and forces a longer weapon cooldown.

Tier
Tier III
Effects
+15% Damage; +3 Armor; +5 Knockback; -3% Speed; Weapons have a minimum cooldown of 0.75 seconds between attacks
Base Price
75 materials
Shop Price at Waves 1, 5, 10, 15 and 20
83, 117, 160, 202, 245 materials
Limit
1
Tags
Damage; Armor; Knockback
How to Get It
Sold in the shop from the start.
Game Content
Base game

Bandana

Projectiles pierce one extra target, but the item lowers Damage.

Tier
Tier III
Effects
Projectiles pierce through 1 additional target; -10% Damage
Base Price
75 materials
Shop Price at Waves 1, 5, 10, 15 and 20
83, 117, 160, 202, 245 materials
Limit
Unlimited
Tags
Ranged Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Barnacle

Increases stats gained from level upgrades and adds Curse when you level up.

Tier
Tier III
Effects
+35% stats gained from level upgrades; +1 Curse when you level up
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
1
Tags
Curse; XP Gain
How to Get It
Win a run with Creature to add it to the shop.
Game Content
Abyssal Terrors

Barricade

Adds Knockback and Armor while standing still, but reduces Speed.

Tier
Tier III
Effects
+3 Knockback; +8 Armor while standing still; -5% Speed
Base Price
75 materials
Shop Price at Waves 1, 5, 10, 15 and 20
83, 117, 160, 202, 245 materials
Limit
Unlimited
Tags
Armor; Stand Still; Knockback
How to Get It
Sold in the shop from the start.
Game Content
Base game

Bean Teacher

Increases XP Gain by 50%, but reduces Life Steal by 2%.

Tier
Tier III
Effects
+50% XP Gain; -2% Life Steal
Base Price
70 materials
Shop Price at Waves 1, 5, 10, 15 and 20
78, 110, 150, 190, 230 materials
Limit
Unlimited
Tags
XP Gain
How to Get It
Sold in the shop from the start.
Game Content
Base game

Black Flag

Adds Curse and makes enemies more numerous and tougher; killing cursed enemies gives materials.

Tier
Tier III
Effects
+1 material when you kill a cursed enemy; +10% Enemies; +10% Enemy health; +10% Enemy damage; +5 Curse
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
1
Tags
Curse; More Enemies
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Blood Donation

Adds Harvesting while draining 1 HP each second without granting invulnerability time.

Tier
Tier III
Effects
+40 Harvesting; You take 1 damage per second (does not give invulnerability time)
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
Unlimited
Tags
Harvesting
How to Get It
Sold in the shop from the start.
Game Content
Base game

Bowler Hat

Adds Luck and Harvesting but reduces Attack Speed and Crit Chance.

Tier
Tier III
Effects
+15 Luck; +18 Harvesting; -5% Attack Speed; -3% Crit Chance
Base Price
75 materials
Shop Price at Waves 1, 5, 10, 15 and 20
83, 117, 160, 202, 245 materials
Limit
Unlimited
Tags
Luck; Harvesting
How to Get It
Win a run with Entrepreneur to add it to the shop.
Game Content
Base game

Broken Mirror

What a Mirror turns into after it copies an item; it has no further effect.

Tier
Tier III
Effects
This mirror duplicated an item
Base Price
-
Shop Price at Waves 1, 5, 10, 15 and 20
-
Limit
Unlimited
Tags
-
How to Get It
Turns from Mirror after it duplicates a shop item; it is not sold in the shop.
Game Content
Abyssal Terrors

Builder's Turret (Tier III)

Builder's starting turret, which copies your best ranged weapon and fires more projectiles at higher tiers.

Tier
Tier III
Effects
This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering; +2 projectiles
Base Price
-
Shop Price at Waves 1, 5, 10, 15 and 20
-
Limit
1
Tags
-
How to Get It
Builder starts with this turret; its tier rises as Structure Range grows.
Game Content
Abyssal Terrors

Candle

Adds Elemental Damage and Regeneration while reducing enemy numbers and Damage.

Tier
Tier III
Effects
+4 Elemental Damage; +1 HP Regeneration; -10% Enemies; -5% Damage; In Nightmare difficulty, fog visibility increases by 25%
Base Price
65 materials
Shop Price at Waves 1, 5, 10, 15 and 20
72, 102, 140, 177, 215 materials
Limit
1
Tags
Elemental Damage; HP Regeneration; Fewer Enemies
How to Get It
Sold in the shop from the start.
Game Content
Base game

Candy Bag

Adds random primary-stat points each wave and can add an elite.

Tier
Tier III
Effects
Each wave grants 8 points randomly split between your primary stats; Each wave, 10% chance to spawn an additional elite
Base Price
70 materials
Shop Price at Waves 1, 5, 10, 15 and 20
78, 110, 150, 190, 230 materials
Limit
1
Tags
-
How to Get It
Win a run without locking any items in the shop to add it to the shop.
Game Content
Base game

Chameleon

Adds Dodge, with a larger bonus while standing still, but reduces Damage.

Tier
Tier III
Effects
+3% Dodge; +20% Dodge while standing still; -4% Damage
Base Price
70 materials
Shop Price at Waves 1, 5, 10, 15 and 20
78, 110, 150, 190, 230 materials
Limit
Unlimited
Tags
Dodge; Stand Still
How to Get It
Sold in the shop from the start.
Game Content
Base game

Clover

Increases Luck by 20 and Dodge by 6%, but reduces Life Steal by 2%.

Tier
Tier III
Effects
+20 Luck; +6% Dodge; -2% Life Steal
Base Price
65 materials
Shop Price at Waves 1, 5, 10, 15 and 20
72, 102, 140, 177, 215 materials
Limit
Unlimited
Tags
Luck; Dodge
How to Get It
Sold in the shop from the start.
Game Content
Base game

Coil

Adds Knockback and converts it into Damage.

Tier
Tier III
Effects
+5 Knockback; +1% Damage for every 1 Knockback you have
Base Price
70 materials
Shop Price at Waves 1, 5, 10, 15 and 20
78, 110, 150, 190, 230 materials
Limit
3
Tags
Damage; Knockback
How to Get It
Sold in the shop from the start.
Game Content
Base game

Community Support

Attack Speed rises with the number of living enemies, while Armor drops.

Tier
Tier III
Effects
+1% Attack Speed for every current living enemy; -2 Armor
Base Price
75 materials
Shop Price at Waves 1, 5, 10, 15 and 20
83, 117, 160, 202, 245 materials
Limit
1
Tags
Attack Speed
How to Get It
Win a run with Streamer to add it to the shop.
Game Content
Base game

Crown

Adds extra Harvesting growth at the end of each wave.

Tier
Tier III
Effects
Harvesting increases by an additional 8% at the end of a wave
Base Price
70 materials
Shop Price at Waves 1, 5, 10, 15 and 20
78, 110, 150, 190, 230 materials
Limit
1
Tags
Harvesting
How to Get It
Sold in the shop from the start.
Game Content
Base game

Crystal

Attack Speed builds each second through the wave but resets if you take a hit.

Tier
Tier III
Effects
+5% Attack Speed; +1% Attack Speed every 1 second until the end of the wave; Bonus is lost when taking damage; -2 Engineering
Base Price
65 materials
Shop Price at Waves 1, 5, 10, 15 and 20
72, 102, 140, 177, 215 materials
Limit
Unlimited
Tags
Attack Speed
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Fairy

Raises Regeneration for unique Tier I items and lowers it for each unique Tier IV item.

Tier
Tier III
Effects
+1 HP Regeneration for every different Tier I item you have; -3 HP Regeneration for every different Tier IV item you have
Base Price
85 materials
Shop Price at Waves 1, 5, 10, 15 and 20
94, 132, 180, 227, 275 materials
Limit
1
Tags
HP Regeneration
How to Get It
Win a run with Renegade to add it to the shop.
Game Content
Base game

Fin

Increases Speed by 10% and Life Steal by 3%, but reduces Luck by 8.

Tier
Tier III
Effects
+10% Speed; +3% Life Steal; -8 Luck
Base Price
65 materials
Shop Price at Waves 1, 5, 10, 15 and 20
72, 102, 140, 177, 215 materials
Limit
Unlimited
Tags
Speed; Life Steal
How to Get It
Win a run with Speedy to add it to the shop.
Game Content
Base game

Fried Rice

Regeneration rises with the number of burning enemies.

Tier
Tier III
Effects
+1 HP Regeneration for every currently burning enemy
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
1
Tags
HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Frozen Heart

Adds Elemental Damage and Crit Chance, gives weapon and pet damage Elemental scaling, and slows burning.

Tier
Tier III
Effects
+8 Elemental Damage; +5% Crit Chance; Weapon and pet damage additionally scales with 10% Elemental Damage; Burning activates 100% slower
Base Price
90 materials
Shop Price at Waves 1, 5, 10, 15 and 20
100, 140, 190, 240, 290 materials
Limit
1
Tags
Elemental Damage; Crit Chance
How to Get It
Sold in the shop from the start.
Game Content
Base game

Ghost Outfit

Raises Dodge but caps it at 70% and reduces Speed and Armor.

Tier
Tier III
Effects
Dodge is capped at 70%; +10% Dodge; -5% Speed; -3 Armor
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
1
Tags
Dodge
How to Get It
Reach 70% Dodge to add it to the shop.
Game Content
Base game

Glass Cannon

Increases Damage by 25%, but reduces Armor by 3.

Tier
Tier III
Effects
+25% Damage; -3 Armor
Base Price
75 materials
Shop Price at Waves 1, 5, 10, 15 and 20
83, 117, 160, 202, 245 materials
Limit
Unlimited
Tags
Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Goblet

Enemy kills can heal you, but Regeneration drops.

Tier
Tier III
Effects
+15% chance to heal 1 HP when killing an enemy; -3 HP Regeneration
Base Price
70 materials
Shop Price at Waves 1, 5, 10, 15 and 20
78, 110, 150, 190, 230 materials
Limit
3
Tags
-
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Goldfish

Makes the next shop reroll show items one tier higher.

Tier
Tier III
Effects
Items will be 1 tier higher after the next reroll
Base Price
23 materials
Shop Price at Waves 1, 5, 10, 15 and 20
26, 39, 56, 72, 89 materials
Limit
Unlimited
Tags
-
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Handcuffs

Adds weapon damage, but locks Max HP at its current value.

Tier
Tier III
Effects
+8 Melee Damage; +8 Ranged Damage; +8 Elemental Damage; Your Max HP is capped at its current value
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
1
Tags
Melee Damage; Ranged Damage; Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Honey

Increases Ranged Damage by 3, Explosion Damage by 10% and Explosion Size by 5%, but reduces Speed by 3% and Dodge by 3%.

Tier
Tier III
Effects
+3 Ranged Damage; +10% Explosion Damage; +5% Explosion Size; -3% Speed; -3% Dodge
Base Price
70 materials
Shop Price at Waves 1, 5, 10, 15 and 20
78, 110, 150, 190, 230 materials
Limit
Unlimited
Tags
Ranged Damage; Explosive
How to Get It
Sold in the shop from the start.
Game Content
Base game

Hunting Trophy

Critical kills can grant a material.

Tier
Tier III
Effects
33% chance to gain 1 material when killing an enemy with a critical hit
Base Price
55 materials
Shop Price at Waves 1, 5, 10, 15 and 20
61, 87, 120, 152, 185 materials
Limit
3
Tags
Crit Chance
How to Get It
Win a run with Crazy to add it to the shop.
Game Content
Base game

Improved Tools

Raises Attack Speed and passes part of that bonus to structures.

Tier
Tier III
Effects
+10% Attack Speed; Increases the attack speed of your structures by 0% (50% % Attack Speed)
Base Price
70 materials
Shop Price at Waves 1, 5, 10, 15 and 20
78, 110, 150, 190, 230 materials
Limit
1
Tags
Structure; Attack Speed
How to Get It
Win a run with Cyborg to add it to the shop.
Game Content
Base game

Jellyshield

Summons an orbiting pet that blocks projectiles.

Tier
Tier III
Effects
Spawns a Jellyshield pet that orbits around the player. It can block projectiles
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
3
Tags
Pet
How to Get It
Get hit by 3 enemy projectiles in one wave to add it to the shop.
Game Content
Base game

Knot

Adds Damage and Max HP but prevents weapon upgrades and recycling.

Tier
Tier III
Effects
+15% Damage; +15 Max HP; Weapons can no longer be upgraded or recycled
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
1
Tags
Damage; Max HP
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Laser Turret

Deploys a turret that fires piercing Engineering-scaled bullets.

Tier
Tier III
Effects
Spawns a turret that shoots piercing bullets dealing 20 (+125% Engineering) damage
Base Price
65 materials
Shop Price at Waves 1, 5, 10, 15 and 20
72, 102, 140, 177, 215 materials
Limit
Unlimited
Tags
Engineering; Structure
How to Get It
Sold in the shop from the start.
Game Content
Base game

Lighthouse

Adds Engineering but reduces it for each Structure; in Nightmare, it improves fog visibility.

Tier
Tier III
Effects
+20 Engineering; -1 Engineering for every 1 Structure you have; In Nightmare difficulty, fog visibility increases by 100%
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
1
Tags
Engineering
How to Get It
Win a run with Builder to add it to the shop.
Game Content
Abyssal Terrors

Lucky Charm

Increases Luck by 30, but reduces Melee Damage by 2 and Ranged Damage by 1.

Tier
Tier III
Effects
+30 Luck; -2 Melee Damage; -1 Ranged Damage
Base Price
75 materials
Shop Price at Waves 1, 5, 10, 15 and 20
83, 117, 160, 202, 245 materials
Limit
Unlimited
Tags
Luck
How to Get It
Win a run with Lucky to add it to the shop.
Game Content
Base game

Mirror

Duplicates the next item you buy from the shop, respecting its limit.

Tier
Tier III
Effects
Duplicates the next item you get from the shop (item limits can't be exceeded)
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
Unlimited
Tags
-
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Mouse

Increases Life Steal by 5% and Enemies by 10%, but reduces Harvesting by 5.

Tier
Tier III
Effects
+5% Life Steal; +10% Enemies; -5 Harvesting
Base Price
55 materials
Shop Price at Waves 1, 5, 10, 15 and 20
61, 87, 120, 152, 185 materials
Limit
5
Tags
Life Steal; More Enemies
How to Get It
Sold in the shop from the start.
Game Content
Base game

Nail

Improves Engineering and lets weapon and pet damage scale with it, at a Ranged Damage cost.

Tier
Tier III
Effects
+5 Engineering; Weapon and pet damage additionally scales with 20% Engineering; -2 Ranged Damage
Base Price
65 materials
Shop Price at Waves 1, 5, 10, 15 and 20
72, 102, 140, 177, 215 materials
Limit
1
Tags
Engineering
How to Get It
Sold in the shop from the start.
Game Content
Base game

Peacock

Gives a large XP boost in the next wave, while also increasing enemy damage.

Tier
Tier III
Effects
+25% XP Gain; +100% XP Gain during the next wave; +50% Enemy damage during the next wave
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
Unlimited
Tags
XP Gain
How to Get It
Sold in the shop from the start.
Game Content
Base game

Plastic Explosive

Increases Explosion Size by 25%.

Tier
Tier III
Effects
+25% Explosion Size
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
Unlimited
Tags
Explosive
How to Get It
Sold in the shop from the start.
Game Content
Base game

Poisonous Tonic

Adds Attack Speed, Crit Chance and Range but reduces HP Regeneration.

Tier
Tier III
Effects
+10% Attack Speed; +5% Crit Chance; +15 Range; -2 HP Regeneration
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
Unlimited
Tags
Attack Speed; Crit Chance; Range
How to Get It
Sold in the shop from the start.
Game Content
Base game

Power Generator

Converts permanent Speed into Damage, with a small Damage penalty.

Tier
Tier III
Effects
+1% Damage for every permanent 1% Speed you have; -5% Damage
Base Price
65 materials
Shop Price at Waves 1, 5, 10, 15 and 20
72, 102, 140, 177, 215 materials
Limit
1
Tags
Speed; Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Resting Goldfish

The used Goldfish has no active effect.

Tier
Tier III
Effects
This goldfish is resting after a hard day's work
Base Price
-
Shop Price at Waves 1, 5, 10, 15 and 20
-
Limit
Unlimited
Tags
-
How to Get It
Turns from Goldfish after the next reroll; it is not sold in the shop.
Game Content
Abyssal Terrors

Rip and Tear

Enemy deaths can trigger a Melee-scaled explosion, while Crit Chance drops.

Tier
Tier III
Effects
Enemies have a 20% chance to explode for 10 (+50% Melee Damage) damage when they die; -5% Crit Chance
Base Price
65 materials
Shop Price at Waves 1, 5, 10, 15 and 20
72, 102, 140, 177, 215 materials
Limit
5
Tags
Melee Damage; Explosive
How to Get It
Win a run with Loud to add it to the shop.
Game Content
Base game

Sad Tomato

Raises HP Regeneration but halves your starting health at each wave.

Tier
Tier III
Effects
+8 HP Regeneration; Start waves with -50% HP
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
1
Tags
HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Scarf

Adds HP Regeneration, Melee Damage and Speed, but increases enemy Speed next wave.

Tier
Tier III
Effects
+4 HP Regeneration; +4 Melee Damage; +4% Speed; +25% Enemy Speed during the next wave
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
Unlimited
Tags
HP Regeneration; Melee Damage; Speed
How to Get It
Win a run with Hiker to add it to the shop.
Game Content
Abyssal Terrors

Shackles

Adds Regeneration, Engineering and Range, but caps Speed at its current value.

Tier
Tier III
Effects
+8 HP Regeneration; +8 Engineering; +80 Range; Your Speed is capped at its current value
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
1
Tags
Range; HP Regeneration; Engineering
How to Get It
Sold in the shop from the start.
Game Content
Base game

Shmoop

Increases Max HP by 6 and HP Regeneration by 2, but reduces Melee Damage by 2 and Ranged Damage by 1.

Tier
Tier III
Effects
+6 Max HP; +2 HP Regeneration; -2 Melee Damage; -1 Ranged Damage
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
Unlimited
Tags
Max HP; HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Silver Bullet

Increases damage against bosses and elites by 25%.

Tier
Tier III
Effects
+25% damage against bosses and elites
Base Price
70 materials
Shop Price at Waves 1, 5, 10, 15 and 20
78, 110, 150, 190, 230 materials
Limit
Unlimited
Tags
Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Starfish

Increases materials dropped from enemies by 20%, Harvesting by 10 and Enemy damage by 15%.

Tier
Tier III
Effects
+20% materials dropped from enemies; +10 Harvesting; +15% Enemy damage
Base Price
75 materials
Shop Price at Waves 1, 5, 10, 15 and 20
83, 117, 160, 202, 245 materials
Limit
3
Tags
Harvesting
How to Get It
Win a run with Diver to add it to the shop.
Game Content
Abyssal Terrors

Statue

Adds Attack Speed while standing still, but reduces Speed.

Tier
Tier III
Effects
+40% Attack Speed while standing still; -10% Speed
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
Unlimited
Tags
Attack Speed; Stand Still
How to Get It
Sold in the shop from the start.
Game Content
Base game

Stone Skin

Converts Armor into Max HP, but lowers Attack Speed.

Tier
Tier III
Effects
+1 Max HP for every permanent 1 Armor you have; -6% Attack Speed
Base Price
85 materials
Shop Price at Waves 1, 5, 10, 15 and 20
94, 132, 180, 227, 275 materials
Limit
1
Tags
Armor; Max HP
How to Get It
Win a run with Golem to add it to the shop.
Game Content
Base game

Strange Book

Turns Elemental Damage into Engineering while reducing Melee and Ranged Damage.

Tier
Tier III
Effects
+1 Engineering for every permanent 1 Elemental Damage you have; -1 Melee Damage; -1 Ranged Damage
Base Price
70 materials
Shop Price at Waves 1, 5, 10, 15 and 20
78, 110, 150, 190, 230 materials
Limit
1
Tags
Engineering; Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Sunken Bell

Once per wave, triggers a stat-scaled explosion when you fall below 40% health.

Tier
Tier III
Effects
Once per wave, you explode for 100 (+500% Melee Damage+500% Ranged Damage+500% Elemental Damage+500% Engineering) damage when you fall below 40% health
Base Price
65 materials
Shop Price at Waves 1, 5, 10, 15 and 20
72, 102, 140, 177, 215 materials
Limit
1
Tags
Explosive
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Tardigrade

Negates the damage from one hit each wave.

Tier
Tier III
Effects
Nullifies the damage of one hit taken every wave
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
Unlimited
Tags
-
How to Get It
Sold in the shop from the start.
Game Content
Base game

Toolbox

Increases Engineering by 6, but reduces Attack Speed by 8%.

Tier
Tier III
Effects
+6 Engineering; -8% Attack Speed
Base Price
55 materials
Shop Price at Waves 1, 5, 10, 15 and 20
61, 87, 120, 152, 185 materials
Limit
Unlimited
Tags
Engineering
How to Get It
Sold in the shop from the start.
Game Content
Base game

Tractor

Increases Harvesting by 40, but reduces Damage by 8%.

Tier
Tier III
Effects
+40 Harvesting; -8% Damage
Base Price
70 materials
Shop Price at Waves 1, 5, 10, 15 and 20
78, 110, 150, 190, 230 materials
Limit
Unlimited
Tags
Harvesting
How to Get It
Sold in the shop from the start.
Game Content
Base game

Triangle of Power

Adds Damage and Armor; taking damage lowers Damage until the wave ends.

Tier
Tier III
Effects
+20% Damage; +1 Armor; -2% Damage when you take damage until the end of the wave
Base Price
65 materials
Shop Price at Waves 1, 5, 10, 15 and 20
72, 102, 140, 177, 215 materials
Limit
Unlimited
Tags
Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Vigilante Ring

Adds Damage at the end of each wave.

Tier
Tier III
Effects
+3% Damage at the end of a wave
Base Price
92 materials
Shop Price at Waves 1, 5, 10, 15 and 20
102, 143, 194, 245, 296 materials
Limit
Unlimited
Tags
Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Wandering Bot

Summons a bot that slows nearby enemies.

Tier
Tier III
Effects
Spawns a little bot that slows down nearby enemies
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
Unlimited
Tags
Enemy Speed; Structure; Pet
How to Get It
Sold in the shop from the start.
Game Content
Base game

Warrior Helmet

Increases Armor by 3 and Max HP by 5, but reduces Speed by 5%.

Tier
Tier III
Effects
+3 Armor; +5 Max HP; -5% Speed
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
Unlimited
Tags
Armor; Max HP
How to Get It
Sold in the shop from the start.
Game Content
Base game

Wheat

Increases Melee Damage by 4, Ranged Damage by 2 and Harvesting by 10, but reduces Elemental Damage by 2.

Tier
Tier III
Effects
+4 Melee Damage; +2 Ranged Damage; +10 Harvesting; -2 Elemental Damage
Base Price
85 materials
Shop Price at Waves 1, 5, 10, 15 and 20
94, 132, 180, 227, 275 materials
Limit
Unlimited
Tags
Melee Damage; Ranged Damage; Harvesting
How to Get It
Win a run with Farmer to add it to the shop.
Game Content
Base game

Will-o’-Wisp

Adds Elemental Damage for burning enemy kills, up to four points per wave, but cuts Attack Speed.

Tier
Tier III
Effects
+1 Elemental Damage for every 30 burning enemies you kill during a wave (max +4 per wave); -7% Attack Speed
Base Price
80 materials
Shop Price at Waves 1, 5, 10, 15 and 20
89, 125, 170, 215, 260 materials
Limit
Unlimited
Tags
Elemental Damage
How to Get It
Kill 30 enemies by burning them in a single wave to add it to the shop.
Game Content
Base game

Wings

Increases Speed by 10% and Range by 30, but reduces Elemental Damage by 2.

Tier
Tier III
Effects
+10% Speed; +30 Range; -2 Elemental Damage
Base Price
85 materials
Shop Price at Waves 1, 5, 10, 15 and 20
94, 132, 180, 227, 275 materials
Limit
Unlimited
Tags
Speed; Range
How to Get It
Sold in the shop from the start.
Game Content
Base game

Wisdom

Damage grows as the wave continues, then resets before the next one.

Tier
Tier III
Effects
+5% Damage every 5 seconds until the end of the wave; -15% Damage
Base Price
85 materials
Shop Price at Waves 1, 5, 10, 15 and 20
94, 132, 180, 227, 275 materials
Limit
1
Tags
Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game
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  • WeaponsHow Brotato weapons work: melee versus ranged, stats and scaling, where weapons come from, combining tiers, class bonuses and which characters can use what.
  • Level-Up UpgradesBrotato level-up upgrades explained: how the four choices work, what each tier gives, how rerolls are priced, how XP adds up, and which upgrades matter most.
  • CharactersBrotato characters explained: which potatoes start unlocked, how to unlock the rest, what each one changes in a run, and what the Abyssal Terrors DLC adds.
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