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  4. Items page 2

All 247 Items and What They Do in Brotato - Page 2

Updated on November 1, 2026 (3 days ago)

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Showing 72 of 247 items.

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Tier

Tier II

72 items

Acid

Increases Max HP by 8, but reduces Dodge by 2% and Knockback by 2.

Tier
Tier II
Effects
+8 Max HP; -2% Dodge; -2 Knockback
Base Price
65 materials
Shop Price at Waves 1, 5, 10, 15 and 20
72, 102, 140, 177, 215 materials
Limit
Unlimited
Tags
Max HP
How to Get It
Sold in the shop from the start.
Game Content
Base game

Alien Eyes

Orbiting alien eyes strike nearby targets on a timer, with damage tied to Max HP.

Tier
Tier II
Effects
Shoots 6 alien eyes around you every 3 seconds, each dealing damage that scales with 50% of your Max HP
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
Unlimited
Tags
Max HP
How to Get It
Sold in the shop from the start.
Game Content
Base game

Baby Squid

Adds HP Regeneration when you level up, but reduces Attack Speed.

Tier
Tier II
Effects
+1 HP Regeneration when you level up; -3% Attack Speed
Base Price
55 materials
Shop Price at Waves 1, 5, 10, 15 and 20
61, 87, 120, 152, 185 materials
Limit
Unlimited
Tags
HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Bait

Raises Damage but brings special enemies in the next wave.

Tier
Tier II
Effects
+8% Damage; Special enemies appear at the beginning of the next wave
Base Price
25 materials
Shop Price at Waves 1, 5, 10, 15 and 20
28, 42, 60, 77, 95 materials
Limit
Unlimited
Tags
Damage; Enemy Count
How to Get It
Sold in the shop from the start.
Game Content
Base game

Banner

Increases Range by 20 and Attack Speed by 10%, but reduces Knockback by 5.

Tier
Tier II
Effects
+20 Range; +10% Attack Speed; -5 Knockback
Base Price
55 materials
Shop Price at Waves 1, 5, 10, 15 and 20
61, 87, 120, 152, 185 materials
Limit
Unlimited
Tags
Range; Attack Speed
How to Get It
Sold in the shop from the start.
Game Content
Base game

Black Belt

Increases XP Gain by 25%, Melee Damage by 3 and Knockback by 3, but reduces Luck by 8.

Tier
Tier II
Effects
+25% XP Gain; +3 Melee Damage; +3 Knockback; -8 Luck
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
Unlimited
Tags
Melee Damage; XP Gain; Knockback
How to Get It
Sold in the shop from the start.
Game Content
Base game

Blazemander

Summons a pet that attacks with Elemental bites and periodic burning projectiles.

Tier
Tier II
Effects
Spawns a Blazemander pet that deals 1 (+1% Elemental Damage) damage. Every 4 seconds, it shoots burning projectiles in all directions, each dealing 1 (+1% Elemental Damage) damage. Enemies hit by any of these attacks take 5x3 (+50% Elemental Damage) burning damage
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
Elemental Damage; Pet
How to Get It
Equip at least 6 weapons that scale with Elemental Damage to add it to the shop.
Game Content
Base game

Blindfold

Adds Crit Chance and Dodge but reduces Range.

Tier
Tier II
Effects
+5% Crit Chance; +5% Dodge; -15 Range
Base Price
45 materials
Shop Price at Waves 1, 5, 10, 15 and 20
50, 72, 100, 127, 155 materials
Limit
Unlimited
Tags
Crit Chance; Dodge
How to Get It
Sold in the shop from the start.
Game Content
Base game

Blood Leech

Increases Life Steal by 2% and HP Regeneration by 2, but reduces Harvesting by 3.

Tier
Tier II
Effects
+2% Life Steal; +2 HP Regeneration; -3 Harvesting
Base Price
45 materials
Shop Price at Waves 1, 5, 10, 15 and 20
50, 72, 100, 127, 155 materials
Limit
Unlimited
Tags
Life Steal; HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Bone Dice

Shop rerolls can raise Damage or cost Max HP.

Tier
Tier II
Effects
+50% chance to get +1% Damage when rerolling in the shop; +10% chance to get -1 Max HP when rerolling in the shop
Base Price
30 materials
Shop Price at Waves 1, 5, 10, 15 and 20
34, 50, 70, 90, 110 materials
Limit
2
Tags
Damage
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Bonk Dog

Summons a melee pet with a periodic explosive dash.

Tier
Tier II
Effects
Spawns a Bonk Dog pet that deals 10 (+60% Melee Damage) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40% Melee Damage) explosive damage in an area
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
Melee Damage; Explosive; Pet
How to Get It
Equip at least 6 weapons that scale with Melee Damage to add it to the shop.
Game Content
Base game

Bot-O-Mine

Places a structure that fires Engineering-scaled bullets and drops a mine every five seconds.

Tier
Tier II
Effects
Spawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 10 (+100% Engineering) damage in an area
Base Price
55 materials
Shop Price at Waves 1, 5, 10, 15 and 20
61, 87, 120, 152, 185 materials
Limit
Unlimited
Tags
Engineering; Pet; Structure
How to Get It
Equip at least 6 weapons that scale with Engineering to add it to the shop.
Game Content
Base game

Builder's Turret (Tier II)

Builder's starting turret, which copies your best ranged weapon and fires more projectiles at higher tiers.

Tier
Tier II
Effects
This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering; +1 projectile
Base Price
-
Shop Price at Waves 1, 5, 10, 15 and 20
-
Limit
1
Tags
-
How to Get It
Builder starts with this turret; its tier rises as Structure Range grows.
Game Content
Abyssal Terrors

Campfire

Adds Elemental Damage and HP Regeneration, but reduces Speed.

Tier
Tier II
Effects
+2 Elemental Damage; +2 HP Regeneration; -2% Speed; In Nightmare difficulty, fog visibility increases by 50%
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
Elemental Damage; HP Regeneration
How to Get It
Sold in the shop from the start.
Game Content
Base game

Catling Gun

Summons a gun pet whose attack speed rises when you or your pets stay close.

Tier
Tier II
Effects
Spawns a Catling Gun pet that shoots bullets dealing 10 (+60% Ranged Damage) damage. Its attack speed increases when the player or pets stay close
Base Price
34 materials
Shop Price at Waves 1, 5, 10, 15 and 20
38, 56, 78, 100, 122 materials
Limit
Unlimited
Tags
Pet; Ranged Damage
How to Get It
Equip at least 6 weapons that scale with Ranged Damage to add it to the shop.
Game Content
Base game

Cauldron

Extends pickup range and briefly boosts Damage after you collect a consumable, at a Regeneration cost.

Tier
Tier II
Effects
+50% pickup range; +20% Damage for 2 seconds after picking up a consumable; -2 HP Regeneration
Base Price
35 materials
Shop Price at Waves 1, 5, 10, 15 and 20
39, 57, 80, 102, 125 materials
Limit
1
Tags
Pickup
How to Get It
Win a run with Druid to add it to the shop.
Game Content
Abyssal Terrors

Celery Tea

Boosts XP gain through the next wave while also raising enemy health.

Tier
Tier II
Effects
+5% XP Gain at the end of a wave; +50% XP Gain during the next wave; +100% Enemy health during the next wave
Base Price
35 materials
Shop Price at Waves 1, 5, 10, 15 and 20
39, 57, 80, 102, 125 materials
Limit
Unlimited
Tags
XP Gain
How to Get It
Win a run with Baby to add it to the shop.
Game Content
Base game

Clockwork Wasp

Increases Structure attack speed by 10% and Speed by 5%.

Tier
Tier II
Effects
+10% Structure attack speed; +5% Speed
Base Price
45 materials
Shop Price at Waves 1, 5, 10, 15 and 20
50, 72, 100, 127, 155 materials
Limit
Unlimited
Tags
Structure; Speed
How to Get It
Sold in the shop from the start.
Game Content
Base game

Cog

Increases Engineering by 4 and Knockback by 1, but reduces Damage by 4%.

Tier
Tier II
Effects
+4 Engineering; +1 Knockback; -4% Damage
Base Price
35 materials
Shop Price at Waves 1, 5, 10, 15 and 20
39, 57, 80, 102, 125 materials
Limit
Unlimited
Tags
Engineering; Knockback
How to Get It
Sold in the shop from the start.
Game Content
Base game

Compass

Adds Speed and Engineering but reduces Crit Chance.

Tier
Tier II
Effects
+5% Speed; +3 Engineering; -3% Crit Chance
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
Speed; Engineering
How to Get It
Win a run with Explorer to add it to the shop.
Game Content
Base game

Coral

Adds HP Regeneration while you stand still, but reduces Range.

Tier
Tier II
Effects
+10 HP Regeneration while standing still; -10 Range
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
HP Regeneration; Stand Still
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Cyberball

Enemy deaths can trigger a Luck-scaled hit on a random target.

Tier
Tier II
Effects
25% chance to deal 1 (25% Luck) damage to a random enemy when an enemy dies
Base Price
30 materials
Shop Price at Waves 1, 5, 10, 15 and 20
34, 50, 70, 90, 110 materials
Limit
Unlimited
Tags
Luck
How to Get It
Sold in the shop from the start.
Game Content
Base game

Cyclops Worm

Increases Damage by 12%, but reduces Range by 12.

Tier
Tier II
Effects
+12% Damage; -12 Range
Base Price
45 materials
Shop Price at Waves 1, 5, 10, 15 and 20
50, 72, 100, 127, 155 materials
Limit
Unlimited
Tags
Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Dangerous Bunny

Increases free reroll in the shop by 1.

Tier
Tier II
Effects
+1 free reroll in the shop
Base Price
30 materials
Shop Price at Waves 1, 5, 10, 15 and 20
34, 50, 70, 90, 110 materials
Limit
3
Tags
Economy
How to Get It
Sold in the shop from the start.
Game Content
Base game

Decomposing Flesh

Trades Max HP for Life Steal each time you level up.

Tier
Tier II
Effects
+1% Life Steal when you level up; -1 Max HP when you level up
Base Price
30 materials
Shop Price at Waves 1, 5, 10, 15 and 20
34, 50, 70, 90, 110 materials
Limit
Unlimited
Tags
Life Steal
How to Get It
Win a run with Vampire to add it to the shop.
Game Content
Base game

Doc Moth

Creates an aura that doubles Regeneration and Life Steal while you stand in it.

Tier
Tier II
Effects
Spawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled
Base Price
55 materials
Shop Price at Waves 1, 5, 10, 15 and 20
61, 87, 120, 152, 185 materials
Limit
4
Tags
HP Regeneration; Life Steal; Pet
How to Get It
Reach at least 10 HP Regeneration and 10% Life Steal in the same run to add it to the shop.
Game Content
Base game

Energy Bracelet

Adds Crit Chance and Elemental Damage but reduces Ranged Damage.

Tier
Tier II
Effects
+4% Crit Chance; +2 Elemental Damage; -2 Ranged Damage
Base Price
55 materials
Shop Price at Waves 1, 5, 10, 15 and 20
61, 87, 120, 152, 185 materials
Limit
Unlimited
Tags
Crit Chance; Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Eyepatch

Critical hits grant projectiles an extra pierce, but reduce Accuracy.

Tier
Tier II
Effects
Projectiles get +1 piercing on critical hit; +3% Crit Chance; -10% Accuracy
Base Price
55 materials
Shop Price at Waves 1, 5, 10, 15 and 20
61, 87, 120, 152, 185 materials
Limit
Unlimited
Tags
Crit Chance; Ranged Damage
How to Get It
Win a run with Buccaneer to add it to the shop.
Game Content
Abyssal Terrors

Eyes Surgery

Burning activates faster, with a bonus to Elemental Damage and a Range penalty.

Tier
Tier II
Effects
Burning activates 20% faster; +1 Elemental Damage; -10 Range
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
2
Tags
Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Fish Hook

Can curse locked shop items and weapons, and adds Curse.

Tier
Tier II
Effects
Locked items and weapons have a 20% chance to become cursed when leaving the shop; +1 Curse
Base Price
35 materials
Shop Price at Waves 1, 5, 10, 15 and 20
39, 57, 80, 102, 125 materials
Limit
3
Tags
Curse; Shop Lock
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Fruit Basket

Makes enemies more likely to drop fruit, with lower HP Regeneration.

Tier
Tier II
Effects
Enemies have a higher chance of dropping fruits; -3 HP Regeneration
Base Price
45 materials
Shop Price at Waves 1, 5, 10, 15 and 20
50, 72, 100, 127, 155 materials
Limit
4
Tags
Consumable
How to Get It
Collect 100 fruits while at maximum health to add it to the shop.
Game Content
Base game

Fuel Tank

Increases Elemental Damage by 4, but reduces Melee Damage by 1 and Ranged Damage by 1.

Tier
Tier II
Effects
+4 Elemental Damage; -1 Melee Damage; -1 Ranged Damage
Base Price
45 materials
Shop Price at Waves 1, 5, 10, 15 and 20
50, 72, 100, 127, 155 materials
Limit
Unlimited
Tags
Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Gambling Token

Increases Dodge by 8%, but reduces Armor by 1.

Tier
Tier II
Effects
+8% Dodge; -1 Armor
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
Unlimited
Tags
Dodge
How to Get It
Sold in the shop from the start.
Game Content
Base game

Garden

Places a garden that grows a fruit every 15 seconds.

Tier
Tier II
Effects
Spawns a garden that creates a fruit every 15 seconds
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
Unlimited
Tags
Consumable; Structure
How to Get It
Sold in the shop from the start.
Game Content
Base game

Ice Cube

Elemental hits make enemies take more damage for a short time.

Tier
Tier II
Effects
Enemies take 10% more damage for 3 seconds when first hit by Elemental Damage
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
1
Tags
Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Incendiary Turret

Deploys a flame turret.

Tier
Tier II
Effects
Spawns a turret that shoots flames that deal burning damage
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
Engineering; Structure
How to Get It
Sold in the shop from the start.
Game Content
Base game

Jerky

Consumables restore more HP over four seconds instead of instantly.

Tier
Tier II
Effects
+3 HP recovered from consumables; Consumables heal you over 4 seconds instead of instantly
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
1
Tags
Consumable
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Leather Vest

Increases Armor by 2 and Dodge by 6%, but reduces Max HP by 3.

Tier
Tier II
Effects
+2 Armor; +6% Dodge; -3 Max HP
Base Price
45 materials
Shop Price at Waves 1, 5, 10, 15 and 20
50, 72, 100, 127, 155 materials
Limit
Unlimited
Tags
Armor; Dodge
How to Get It
Sold in the shop from the start.
Game Content
Base game

Little Frog

Increases pickup range by 20% and Harvesting by 10, but reduces Dodge by 3%.

Tier
Tier II
Effects
+20% pickup range; +10 Harvesting; -3% Dodge
Base Price
45 materials
Shop Price at Waves 1, 5, 10, 15 and 20
50, 72, 100, 127, 155 materials
Limit
Unlimited
Tags
Harvesting; Pickup
How to Get It
Sold in the shop from the start.
Game Content
Base game

Little Muscley Dude

Increases Melee Damage by 3 and Max HP by 5, but reduces Range by 15.

Tier
Tier II
Effects
+3 Melee Damage; +5 Max HP; -15 Range
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
Unlimited
Tags
Melee Damage; Max HP
How to Get It
Sold in the shop from the start.
Game Content
Base game

Lure

Adds Regeneration but draws two extra loot aliens in the next wave.

Tier
Tier II
Effects
+2 HP Regeneration; 2 additional loot aliens appear during the next wave
Base Price
34 materials
Shop Price at Waves 1, 5, 10, 15 and 20
38, 56, 78, 100, 122 materials
Limit
Unlimited
Tags
HP Regeneration
How to Get It
Win a run with Fisherman to add it to the shop.
Game Content
Base game

Mastery

Increases Melee Damage by 6, but reduces Ranged Damage by 3.

Tier
Tier II
Effects
+6 Melee Damage; -3 Ranged Damage
Base Price
55 materials
Shop Price at Waves 1, 5, 10, 15 and 20
61, 87, 120, 152, 185 materials
Limit
Unlimited
Tags
Melee Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Medal

Adds Max HP, Damage, Armor and Speed but reduces Crit Chance.

Tier
Tier II
Effects
+3 Max HP; +3% Damage; +1 Armor; +3% Speed; -4% Crit Chance
Base Price
55 materials
Shop Price at Waves 1, 5, 10, 15 and 20
61, 87, 120, 152, 185 materials
Limit
Unlimited
Tags
Max HP; Damage; Armor; Speed
How to Get It
Sold in the shop from the start.
Game Content
Base game

Medical Turret

Deploys a turret that heals with Engineering-scaled shots.

Tier
Tier II
Effects
Spawns a medical turret that shoots bullets healing 3 (+5% Engineering) HP
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
Engineering; Structure
How to Get It
Sold in the shop from the start.
Game Content
Base game

Metal Detector

Can double picked-up materials and adds Luck and Engineering, but reduces Damage.

Tier
Tier II
Effects
+5% chance to double the value of picked up materials; +6 Luck; +2 Engineering; -5% Damage
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
20
Tags
Luck; Engineering; Pickup; Economy
How to Get It
Sold in the shop from the start.
Game Content
Base game

Metal Plate

Increases Armor by 2, but reduces Damage by 3%.

Tier
Tier II
Effects
+2 Armor; -3% Damage
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
Armor
How to Get It
Sold in the shop from the start.
Game Content
Base game

Missile

Increases Damage by 10%, but reduces Attack Speed by 4%.

Tier
Tier II
Effects
+10% Damage; -4% Attack Speed
Base Price
45 materials
Shop Price at Waves 1, 5, 10, 15 and 20
50, 72, 100, 127, 155 materials
Limit
Unlimited
Tags
Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Padding

Adds Max HP and scales up with the materials you hold.

Tier
Tier II
Effects
+3 Max HP; +1 Max HP for every 80 Materials you have
Base Price
45 materials
Shop Price at Waves 1, 5, 10, 15 and 20
50, 72, 100, 127, 155 materials
Limit
1
Tags
Max HP
How to Get It
Win a run with Saver to add it to the shop.
Game Content
Base game

Pearl

Converts permanent Luck into Damage and can find another Pearl in a crate.

Tier
Tier II
Effects
+1% Damage for every permanent 10 Luck you have; +3% chance of finding an extra Pearl in a crate
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
20
Tags
Luck
How to Get It
Win a run with Curious to add it to the shop.
Game Content
Abyssal Terrors

Piggy Bank

Carries 20% of your materials into each wave, then stops at wave 20.

Tier
Tier II
Effects
+20% of your materials at the start of waves (stops working at wave 20)
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
1
Tags
-
How to Get It
Sold in the shop from the start.
Game Content
Base game

Pile of Books

Lets structures score critical hits and adds Crit Chance and Engineering.

Tier
Tier II
Effects
Your structures can crit; +5% Crit Chance; +3 Engineering
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
1
Tags
Crit Chance; Engineering
How to Get It
Sold in the shop from the start.
Game Content
Base game

Pocket Factory

Killing a tree spawns a turret.

Tier
Tier II
Effects
+2 Engineering; Killing a tree spawns a turret
Base Price
75 materials
Shop Price at Waves 1, 5, 10, 15 and 20
83, 117, 160, 202, 245 materials
Limit
1
Tags
Engineering; Exploration; Structure
How to Get It
Sold in the shop from the start.
Game Content
Base game

Pumpkin

Increases piercing damage up to the projectile's base damage, with a small Damage penalty.

Tier
Tier II
Effects
+15% Piercing Damage. Can't go above base damage; -2% Damage
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
Ranged Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Recycling Machine

Returns extra materials when you recycle items.

Tier
Tier II
Effects
Gain 35% more materials from recycling items
Base Price
35 materials
Shop Price at Waves 1, 5, 10, 15 and 20
39, 57, 80, 102, 125 materials
Limit
1
Tags
Economy
How to Get It
Sold in the shop from the start.
Game Content
Base game

Reinforced Steel

Increases Ranged Damage by 2 and Engineering by 3, but reduces Speed by 3%.

Tier
Tier II
Effects
+2 Ranged Damage; +3 Engineering; -3% Speed
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
Unlimited
Tags
Ranged Damage; Engineering
How to Get It
Sold in the shop from the start.
Game Content
Base game

Riposte

Dodging can trigger a Melee-scaled counterattack.

Tier
Tier II
Effects
+2 Melee Damage; 100% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
Dodge; Melee Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Ritual

Increases Damage by 6% and Life Steal by 2%, but reduces Engineering by 2.

Tier
Tier II
Effects
+6% Damage; +2% Life Steal; -2 Engineering
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
Unlimited
Tags
Damage; Life Steal
How to Get It
Win a run with Ghost to add it to the shop.
Game Content
Base game

Saltwater

Adds Melee Damage and Attack Speed, with a short Speed boost when hit.

Tier
Tier II
Effects
+2 Melee Damage; +3% Attack Speed; +10% Speed for 3 seconds when you take damage; -1 Elemental Damage
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
1
Tags
Melee Damage; Attack Speed; Speed
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Scope

Increases Ranged Damage by 2 and Range by 25, but reduces Attack Speed by 7%.

Tier
Tier II
Effects
+2 Ranged Damage; +25 Range; -7% Attack Speed
Base Price
48 materials
Shop Price at Waves 1, 5, 10, 15 and 20
53, 77, 106, 135, 164 materials
Limit
Unlimited
Tags
Ranged Damage; Range
How to Get It
Sold in the shop from the start.
Game Content
Base game

Shady Potion

Increases Luck by 20, but reduces HP Regeneration by 2.

Tier
Tier II
Effects
+20 Luck; -2 HP Regeneration
Base Price
48 materials
Shop Price at Waves 1, 5, 10, 15 and 20
53, 77, 106, 135, 164 materials
Limit
Unlimited
Tags
Luck
How to Get It
Sold in the shop from the start.
Game Content
Base game

Small Magazine

Increases Ranged Damage by 2 and Attack Speed by 10%, but reduces Damage by 6%.

Tier
Tier II
Effects
+2 Ranged Damage; +10% Attack Speed; -6% Damage
Base Price
60 materials
Shop Price at Waves 1, 5, 10, 15 and 20
67, 95, 130, 165, 200 materials
Limit
Unlimited
Tags
Ranged Damage; Attack Speed
How to Get It
Sold in the shop from the start.
Game Content
Base game

Snail

Reduces Enemy Speed by 8% and Speed by 3%.

Tier
Tier II
Effects
-8% Enemy Speed; -3% Speed
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
1
Tags
Enemy Speed
How to Get It
Win a run with Old to add it to the shop.
Game Content
Base game

Snowball

Adds Elemental Damage each time another item raises Elemental Damage.

Tier
Tier II
Effects
+1 Elemental Damage every time you get an item that increases Elemental Damage
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
1
Tags
Elemental Damage
How to Get It
Sold in the shop from the start.
Game Content
Base game

Spicy Sauce

Consumables can explode on pickup, dealing Max HP-scaled damage.

Tier
Tier II
Effects
+3 Max HP; Consumables have a 50% chance to explode when picked up, dealing damage that scales with 100% of your Max HP
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
2
Tags
Max HP; Luck; Explosive
How to Get It
Win a run with Glutton to add it to the shop.
Game Content
Base game

Spyglass

Increases Range by 10, but reduces Reroll Price by 25%.

Tier
Tier II
Effects
+10 Range; -25% Reroll Price
Base Price
30 materials
Shop Price at Waves 1, 5, 10, 15 and 20
34, 50, 70, 90, 110 materials
Limit
2
Tags
Range
How to Get It
Sold in the shop from the start.
Game Content
Abyssal Terrors

Sunglasses

Adds Crit Chance but reduces Armor.

Tier
Tier II
Effects
+10% Crit Chance; -1 Armor
Base Price
50 materials
Shop Price at Waves 1, 5, 10, 15 and 20
56, 80, 110, 140, 170 materials
Limit
Unlimited
Tags
Crit Chance
How to Get It
Sold in the shop from the start.
Game Content
Base game

Tentacle

Critical kills can heal you.

Tier
Tier II
Effects
+3% Crit Chance; +20% chance to heal 1 HP when killing an enemy with a critical hit
Base Price
35 materials
Shop Price at Waves 1, 5, 10, 15 and 20
39, 57, 80, 102, 125 materials
Limit
5
Tags
Crit Chance
How to Get It
Win a run with Lich to add it to the shop.
Game Content
Base game

Treasure Map

Gives a chance to find an extra item in a crate.

Tier
Tier II
Effects
+20% chance of finding an extra item in a crate
Base Price
35 materials
Shop Price at Waves 1, 5, 10, 15 and 20
39, 57, 80, 102, 125 materials
Limit
5
Tags
Luck
How to Get It
Win a run with Sailor to add it to the shop.
Game Content
Abyssal Terrors

Tyler

Summons a slow-moving helper that fires piercing lightning bolts.

Tier
Tier II
Effects
Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90% Engineering+90% Elemental Damage) damage each
Base Price
62 materials
Shop Price at Waves 1, 5, 10, 15 and 20
69, 98, 134, 170, 206 materials
Limit
Unlimited
Tags
Engineering; Elemental Damage; Structure
How to Get It
Sold in the shop from the start.
Game Content
Base game

Wheelbarrow

Increases Harvesting by 16, but reduces Armor by 1.

Tier
Tier II
Effects
+16 Harvesting; -1 Armor
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
Harvesting
How to Get It
Sold in the shop from the start.
Game Content
Base game

Whetstone

Increases Life Steal by 4%, but reduces Knockback by 3.

Tier
Tier II
Effects
+4% Life Steal; -3 Knockback
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
Unlimited
Tags
Life Steal
How to Get It
Win a run with Sick to add it to the shop.
Game Content
Base game

White Flag

Increases Harvesting by 5, but reduces Enemies by 5%.

Tier
Tier II
Effects
+5 Harvesting; -5% Enemies
Base Price
40 materials
Shop Price at Waves 1, 5, 10, 15 and 20
45, 65, 90, 115, 140 materials
Limit
1
Tags
Harvesting; Fewer Enemies
How to Get It
Sold in the shop from the start.
Game Content
Base game
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  • WeaponsHow Brotato weapons work: melee versus ranged, stats and scaling, where weapons come from, combining tiers, class bonuses and which characters can use what.
  • Level-Up UpgradesBrotato level-up upgrades explained: how the four choices work, what each tier gives, how rerolls are priced, how XP adds up, and which upgrades matter most.
  • CharactersBrotato characters explained: which potatoes start unlocked, how to unlock the rest, what each one changes in a run, and what the Abyssal Terrors DLC adds.
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