Showing 72 of 247 items.
Tier
Tier II
Acid
Increases Max HP by 8, but reduces Dodge by 2% and Knockback by 2.
- Tier
- Tier II
- Effects
- +8 Max HP; -2% Dodge; -2 Knockback
- Base Price
- 65 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 72, 102, 140, 177, 215 materials
- Limit
- Unlimited
- Tags
- Max HP
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Alien Eyes
Orbiting alien eyes strike nearby targets on a timer, with damage tied to Max HP.
- Tier
- Tier II
- Effects
- Shoots 6 alien eyes around you every 3 seconds, each dealing damage that scales with 50% of your Max HP
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- Unlimited
- Tags
- Max HP
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Baby Squid
Adds HP Regeneration when you level up, but reduces Attack Speed.
- Tier
- Tier II
- Effects
- +1 HP Regeneration when you level up; -3% Attack Speed
- Base Price
- 55 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 61, 87, 120, 152, 185 materials
- Limit
- Unlimited
- Tags
- HP Regeneration
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Bait
Raises Damage but brings special enemies in the next wave.
- Tier
- Tier II
- Effects
- +8% Damage; Special enemies appear at the beginning of the next wave
- Base Price
- 25 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 28, 42, 60, 77, 95 materials
- Limit
- Unlimited
- Tags
- Damage; Enemy Count
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Banner
Increases Range by 20 and Attack Speed by 10%, but reduces Knockback by 5.
- Tier
- Tier II
- Effects
- +20 Range; +10% Attack Speed; -5 Knockback
- Base Price
- 55 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 61, 87, 120, 152, 185 materials
- Limit
- Unlimited
- Tags
- Range; Attack Speed
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Black Belt
Increases XP Gain by 25%, Melee Damage by 3 and Knockback by 3, but reduces Luck by 8.
- Tier
- Tier II
- Effects
- +25% XP Gain; +3 Melee Damage; +3 Knockback; -8 Luck
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- Unlimited
- Tags
- Melee Damage; XP Gain; Knockback
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Blazemander
Summons a pet that attacks with Elemental bites and periodic burning projectiles.
- Tier
- Tier II
- Effects
- Spawns a Blazemander pet that deals 1 (+1% Elemental Damage) damage. Every 4 seconds, it shoots burning projectiles in all directions, each dealing 1 (+1% Elemental Damage) damage. Enemies hit by any of these attacks take 5x3 (+50% Elemental Damage) burning damage
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- Elemental Damage; Pet
- How to Get It
- Equip at least 6 weapons that scale with Elemental Damage to add it to the shop.
- Game Content
- Base game
Blindfold
Adds Crit Chance and Dodge but reduces Range.
- Tier
- Tier II
- Effects
- +5% Crit Chance; +5% Dodge; -15 Range
- Base Price
- 45 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 50, 72, 100, 127, 155 materials
- Limit
- Unlimited
- Tags
- Crit Chance; Dodge
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Blood Leech
Increases Life Steal by 2% and HP Regeneration by 2, but reduces Harvesting by 3.
- Tier
- Tier II
- Effects
- +2% Life Steal; +2 HP Regeneration; -3 Harvesting
- Base Price
- 45 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 50, 72, 100, 127, 155 materials
- Limit
- Unlimited
- Tags
- Life Steal; HP Regeneration
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Bone Dice
Shop rerolls can raise Damage or cost Max HP.
- Tier
- Tier II
- Effects
- +50% chance to get +1% Damage when rerolling in the shop; +10% chance to get -1 Max HP when rerolling in the shop
- Base Price
- 30 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 34, 50, 70, 90, 110 materials
- Limit
- 2
- Tags
- Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Bonk Dog
Summons a melee pet with a periodic explosive dash.
- Tier
- Tier II
- Effects
- Spawns a Bonk Dog pet that deals 10 (+60% Melee Damage) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40% Melee Damage) explosive damage in an area
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- Melee Damage; Explosive; Pet
- How to Get It
- Equip at least 6 weapons that scale with Melee Damage to add it to the shop.
- Game Content
- Base game
Bot-O-Mine
Places a structure that fires Engineering-scaled bullets and drops a mine every five seconds.
- Tier
- Tier II
- Effects
- Spawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 10 (+100% Engineering) damage in an area
- Base Price
- 55 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 61, 87, 120, 152, 185 materials
- Limit
- Unlimited
- Tags
- Engineering; Pet; Structure
- How to Get It
- Equip at least 6 weapons that scale with Engineering to add it to the shop.
- Game Content
- Base game
Builder's Turret (Tier II)
Builder's starting turret, which copies your best ranged weapon and fires more projectiles at higher tiers.
- Tier
- Tier II
- Effects
- This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering; +1 projectile
- Base Price
- -
- Shop Price at Waves 1, 5, 10, 15 and 20
- -
- Limit
- 1
- Tags
- -
- How to Get It
- Builder starts with this turret; its tier rises as Structure Range grows.
- Game Content
- Abyssal Terrors
Campfire
Adds Elemental Damage and HP Regeneration, but reduces Speed.
- Tier
- Tier II
- Effects
- +2 Elemental Damage; +2 HP Regeneration; -2% Speed; In Nightmare difficulty, fog visibility increases by 50%
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- Elemental Damage; HP Regeneration
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Catling Gun
Summons a gun pet whose attack speed rises when you or your pets stay close.
- Tier
- Tier II
- Effects
- Spawns a Catling Gun pet that shoots bullets dealing 10 (+60% Ranged Damage) damage. Its attack speed increases when the player or pets stay close
- Base Price
- 34 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 38, 56, 78, 100, 122 materials
- Limit
- Unlimited
- Tags
- Pet; Ranged Damage
- How to Get It
- Equip at least 6 weapons that scale with Ranged Damage to add it to the shop.
- Game Content
- Base game
Cauldron
Extends pickup range and briefly boosts Damage after you collect a consumable, at a Regeneration cost.
- Tier
- Tier II
- Effects
- +50% pickup range; +20% Damage for 2 seconds after picking up a consumable; -2 HP Regeneration
- Base Price
- 35 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 39, 57, 80, 102, 125 materials
- Limit
- 1
- Tags
- Pickup
- How to Get It
- Win a run with Druid to add it to the shop.
- Game Content
- Abyssal Terrors
Celery Tea
Boosts XP gain through the next wave while also raising enemy health.
- Tier
- Tier II
- Effects
- +5% XP Gain at the end of a wave; +50% XP Gain during the next wave; +100% Enemy health during the next wave
- Base Price
- 35 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 39, 57, 80, 102, 125 materials
- Limit
- Unlimited
- Tags
- XP Gain
- How to Get It
- Win a run with Baby to add it to the shop.
- Game Content
- Base game
Clockwork Wasp
Increases Structure attack speed by 10% and Speed by 5%.
- Tier
- Tier II
- Effects
- +10% Structure attack speed; +5% Speed
- Base Price
- 45 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 50, 72, 100, 127, 155 materials
- Limit
- Unlimited
- Tags
- Structure; Speed
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Cog
Increases Engineering by 4 and Knockback by 1, but reduces Damage by 4%.
- Tier
- Tier II
- Effects
- +4 Engineering; +1 Knockback; -4% Damage
- Base Price
- 35 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 39, 57, 80, 102, 125 materials
- Limit
- Unlimited
- Tags
- Engineering; Knockback
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Compass
Adds Speed and Engineering but reduces Crit Chance.
- Tier
- Tier II
- Effects
- +5% Speed; +3 Engineering; -3% Crit Chance
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- Speed; Engineering
- How to Get It
- Win a run with Explorer to add it to the shop.
- Game Content
- Base game
Coral
Adds HP Regeneration while you stand still, but reduces Range.
- Tier
- Tier II
- Effects
- +10 HP Regeneration while standing still; -10 Range
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- HP Regeneration; Stand Still
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Cyberball
Enemy deaths can trigger a Luck-scaled hit on a random target.
- Tier
- Tier II
- Effects
- 25% chance to deal 1 (25% Luck) damage to a random enemy when an enemy dies
- Base Price
- 30 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 34, 50, 70, 90, 110 materials
- Limit
- Unlimited
- Tags
- Luck
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Cyclops Worm
Increases Damage by 12%, but reduces Range by 12.
- Tier
- Tier II
- Effects
- +12% Damage; -12 Range
- Base Price
- 45 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 50, 72, 100, 127, 155 materials
- Limit
- Unlimited
- Tags
- Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Dangerous Bunny
Increases free reroll in the shop by 1.
- Tier
- Tier II
- Effects
- +1 free reroll in the shop
- Base Price
- 30 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 34, 50, 70, 90, 110 materials
- Limit
- 3
- Tags
- Economy
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Decomposing Flesh
Trades Max HP for Life Steal each time you level up.
- Tier
- Tier II
- Effects
- +1% Life Steal when you level up; -1 Max HP when you level up
- Base Price
- 30 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 34, 50, 70, 90, 110 materials
- Limit
- Unlimited
- Tags
- Life Steal
- How to Get It
- Win a run with Vampire to add it to the shop.
- Game Content
- Base game
Doc Moth
Creates an aura that doubles Regeneration and Life Steal while you stand in it.
- Tier
- Tier II
- Effects
- Spawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled
- Base Price
- 55 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 61, 87, 120, 152, 185 materials
- Limit
- 4
- Tags
- HP Regeneration; Life Steal; Pet
- How to Get It
- Reach at least 10 HP Regeneration and 10% Life Steal in the same run to add it to the shop.
- Game Content
- Base game
Energy Bracelet
Adds Crit Chance and Elemental Damage but reduces Ranged Damage.
- Tier
- Tier II
- Effects
- +4% Crit Chance; +2 Elemental Damage; -2 Ranged Damage
- Base Price
- 55 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 61, 87, 120, 152, 185 materials
- Limit
- Unlimited
- Tags
- Crit Chance; Elemental Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Eyepatch
Critical hits grant projectiles an extra pierce, but reduce Accuracy.
- Tier
- Tier II
- Effects
- Projectiles get +1 piercing on critical hit; +3% Crit Chance; -10% Accuracy
- Base Price
- 55 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 61, 87, 120, 152, 185 materials
- Limit
- Unlimited
- Tags
- Crit Chance; Ranged Damage
- How to Get It
- Win a run with Buccaneer to add it to the shop.
- Game Content
- Abyssal Terrors
Eyes Surgery
Burning activates faster, with a bonus to Elemental Damage and a Range penalty.
- Tier
- Tier II
- Effects
- Burning activates 20% faster; +1 Elemental Damage; -10 Range
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- 2
- Tags
- Elemental Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Fish Hook
Can curse locked shop items and weapons, and adds Curse.
- Tier
- Tier II
- Effects
- Locked items and weapons have a 20% chance to become cursed when leaving the shop; +1 Curse
- Base Price
- 35 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 39, 57, 80, 102, 125 materials
- Limit
- 3
- Tags
- Curse; Shop Lock
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Fruit Basket
Makes enemies more likely to drop fruit, with lower HP Regeneration.
- Tier
- Tier II
- Effects
- Enemies have a higher chance of dropping fruits; -3 HP Regeneration
- Base Price
- 45 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 50, 72, 100, 127, 155 materials
- Limit
- 4
- Tags
- Consumable
- How to Get It
- Collect 100 fruits while at maximum health to add it to the shop.
- Game Content
- Base game
Fuel Tank
Increases Elemental Damage by 4, but reduces Melee Damage by 1 and Ranged Damage by 1.
- Tier
- Tier II
- Effects
- +4 Elemental Damage; -1 Melee Damage; -1 Ranged Damage
- Base Price
- 45 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 50, 72, 100, 127, 155 materials
- Limit
- Unlimited
- Tags
- Elemental Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Gambling Token
Increases Dodge by 8%, but reduces Armor by 1.
- Tier
- Tier II
- Effects
- +8% Dodge; -1 Armor
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- Unlimited
- Tags
- Dodge
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Garden
Places a garden that grows a fruit every 15 seconds.
- Tier
- Tier II
- Effects
- Spawns a garden that creates a fruit every 15 seconds
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- Unlimited
- Tags
- Consumable; Structure
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Ice Cube
Elemental hits make enemies take more damage for a short time.
- Tier
- Tier II
- Effects
- Enemies take 10% more damage for 3 seconds when first hit by Elemental Damage
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- 1
- Tags
- Elemental Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Incendiary Turret
Deploys a flame turret.
- Tier
- Tier II
- Effects
- Spawns a turret that shoots flames that deal burning damage
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- Engineering; Structure
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Jerky
Consumables restore more HP over four seconds instead of instantly.
- Tier
- Tier II
- Effects
- +3 HP recovered from consumables; Consumables heal you over 4 seconds instead of instantly
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- 1
- Tags
- Consumable
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Leather Vest
Increases Armor by 2 and Dodge by 6%, but reduces Max HP by 3.
- Tier
- Tier II
- Effects
- +2 Armor; +6% Dodge; -3 Max HP
- Base Price
- 45 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 50, 72, 100, 127, 155 materials
- Limit
- Unlimited
- Tags
- Armor; Dodge
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Little Frog
Increases pickup range by 20% and Harvesting by 10, but reduces Dodge by 3%.
- Tier
- Tier II
- Effects
- +20% pickup range; +10 Harvesting; -3% Dodge
- Base Price
- 45 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 50, 72, 100, 127, 155 materials
- Limit
- Unlimited
- Tags
- Harvesting; Pickup
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Little Muscley Dude
Increases Melee Damage by 3 and Max HP by 5, but reduces Range by 15.
- Tier
- Tier II
- Effects
- +3 Melee Damage; +5 Max HP; -15 Range
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- Unlimited
- Tags
- Melee Damage; Max HP
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Lure
Adds Regeneration but draws two extra loot aliens in the next wave.
- Tier
- Tier II
- Effects
- +2 HP Regeneration; 2 additional loot aliens appear during the next wave
- Base Price
- 34 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 38, 56, 78, 100, 122 materials
- Limit
- Unlimited
- Tags
- HP Regeneration
- How to Get It
- Win a run with Fisherman to add it to the shop.
- Game Content
- Base game
Mastery
Increases Melee Damage by 6, but reduces Ranged Damage by 3.
- Tier
- Tier II
- Effects
- +6 Melee Damage; -3 Ranged Damage
- Base Price
- 55 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 61, 87, 120, 152, 185 materials
- Limit
- Unlimited
- Tags
- Melee Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Medal
Adds Max HP, Damage, Armor and Speed but reduces Crit Chance.
- Tier
- Tier II
- Effects
- +3 Max HP; +3% Damage; +1 Armor; +3% Speed; -4% Crit Chance
- Base Price
- 55 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 61, 87, 120, 152, 185 materials
- Limit
- Unlimited
- Tags
- Max HP; Damage; Armor; Speed
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Medical Turret
Deploys a turret that heals with Engineering-scaled shots.
- Tier
- Tier II
- Effects
- Spawns a medical turret that shoots bullets healing 3 (+5% Engineering) HP
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- Engineering; Structure
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Metal Detector
Can double picked-up materials and adds Luck and Engineering, but reduces Damage.
- Tier
- Tier II
- Effects
- +5% chance to double the value of picked up materials; +6 Luck; +2 Engineering; -5% Damage
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- 20
- Tags
- Luck; Engineering; Pickup; Economy
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Metal Plate
Increases Armor by 2, but reduces Damage by 3%.
- Tier
- Tier II
- Effects
- +2 Armor; -3% Damage
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- Armor
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Missile
Increases Damage by 10%, but reduces Attack Speed by 4%.
- Tier
- Tier II
- Effects
- +10% Damage; -4% Attack Speed
- Base Price
- 45 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 50, 72, 100, 127, 155 materials
- Limit
- Unlimited
- Tags
- Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Padding
Adds Max HP and scales up with the materials you hold.
- Tier
- Tier II
- Effects
- +3 Max HP; +1 Max HP for every 80 Materials you have
- Base Price
- 45 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 50, 72, 100, 127, 155 materials
- Limit
- 1
- Tags
- Max HP
- How to Get It
- Win a run with Saver to add it to the shop.
- Game Content
- Base game
Pearl
Converts permanent Luck into Damage and can find another Pearl in a crate.
- Tier
- Tier II
- Effects
- +1% Damage for every permanent 10 Luck you have; +3% chance of finding an extra Pearl in a crate
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- 20
- Tags
- Luck
- How to Get It
- Win a run with Curious to add it to the shop.
- Game Content
- Abyssal Terrors
Piggy Bank
Carries 20% of your materials into each wave, then stops at wave 20.
- Tier
- Tier II
- Effects
- +20% of your materials at the start of waves (stops working at wave 20)
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- 1
- Tags
- -
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Pile of Books
Lets structures score critical hits and adds Crit Chance and Engineering.
- Tier
- Tier II
- Effects
- Your structures can crit; +5% Crit Chance; +3 Engineering
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- 1
- Tags
- Crit Chance; Engineering
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Pocket Factory
Killing a tree spawns a turret.
- Tier
- Tier II
- Effects
- +2 Engineering; Killing a tree spawns a turret
- Base Price
- 75 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 83, 117, 160, 202, 245 materials
- Limit
- 1
- Tags
- Engineering; Exploration; Structure
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Pumpkin
Increases piercing damage up to the projectile's base damage, with a small Damage penalty.
- Tier
- Tier II
- Effects
- +15% Piercing Damage. Can't go above base damage; -2% Damage
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- Ranged Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Recycling Machine
Returns extra materials when you recycle items.
- Tier
- Tier II
- Effects
- Gain 35% more materials from recycling items
- Base Price
- 35 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 39, 57, 80, 102, 125 materials
- Limit
- 1
- Tags
- Economy
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Reinforced Steel
Increases Ranged Damage by 2 and Engineering by 3, but reduces Speed by 3%.
- Tier
- Tier II
- Effects
- +2 Ranged Damage; +3 Engineering; -3% Speed
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- Unlimited
- Tags
- Ranged Damage; Engineering
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Riposte
Dodging can trigger a Melee-scaled counterattack.
- Tier
- Tier II
- Effects
- +2 Melee Damage; 100% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- Dodge; Melee Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Ritual
Increases Damage by 6% and Life Steal by 2%, but reduces Engineering by 2.
- Tier
- Tier II
- Effects
- +6% Damage; +2% Life Steal; -2 Engineering
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- Unlimited
- Tags
- Damage; Life Steal
- How to Get It
- Win a run with Ghost to add it to the shop.
- Game Content
- Base game
Saltwater
Adds Melee Damage and Attack Speed, with a short Speed boost when hit.
- Tier
- Tier II
- Effects
- +2 Melee Damage; +3% Attack Speed; +10% Speed for 3 seconds when you take damage; -1 Elemental Damage
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- 1
- Tags
- Melee Damage; Attack Speed; Speed
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Scope
Increases Ranged Damage by 2 and Range by 25, but reduces Attack Speed by 7%.
- Tier
- Tier II
- Effects
- +2 Ranged Damage; +25 Range; -7% Attack Speed
- Base Price
- 48 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 53, 77, 106, 135, 164 materials
- Limit
- Unlimited
- Tags
- Ranged Damage; Range
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Shady Potion
Increases Luck by 20, but reduces HP Regeneration by 2.
- Tier
- Tier II
- Effects
- +20 Luck; -2 HP Regeneration
- Base Price
- 48 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 53, 77, 106, 135, 164 materials
- Limit
- Unlimited
- Tags
- Luck
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Small Magazine
Increases Ranged Damage by 2 and Attack Speed by 10%, but reduces Damage by 6%.
- Tier
- Tier II
- Effects
- +2 Ranged Damage; +10% Attack Speed; -6% Damage
- Base Price
- 60 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 67, 95, 130, 165, 200 materials
- Limit
- Unlimited
- Tags
- Ranged Damage; Attack Speed
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Snail
Reduces Enemy Speed by 8% and Speed by 3%.
- Tier
- Tier II
- Effects
- -8% Enemy Speed; -3% Speed
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- 1
- Tags
- Enemy Speed
- How to Get It
- Win a run with Old to add it to the shop.
- Game Content
- Base game
Snowball
Adds Elemental Damage each time another item raises Elemental Damage.
- Tier
- Tier II
- Effects
- +1 Elemental Damage every time you get an item that increases Elemental Damage
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- 1
- Tags
- Elemental Damage
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Spicy Sauce
Consumables can explode on pickup, dealing Max HP-scaled damage.
- Tier
- Tier II
- Effects
- +3 Max HP; Consumables have a 50% chance to explode when picked up, dealing damage that scales with 100% of your Max HP
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- 2
- Tags
- Max HP; Luck; Explosive
- How to Get It
- Win a run with Glutton to add it to the shop.
- Game Content
- Base game
Spyglass
Increases Range by 10, but reduces Reroll Price by 25%.
- Tier
- Tier II
- Effects
- +10 Range; -25% Reroll Price
- Base Price
- 30 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 34, 50, 70, 90, 110 materials
- Limit
- 2
- Tags
- Range
- How to Get It
- Sold in the shop from the start.
- Game Content
- Abyssal Terrors
Sunglasses
Adds Crit Chance but reduces Armor.
- Tier
- Tier II
- Effects
- +10% Crit Chance; -1 Armor
- Base Price
- 50 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 56, 80, 110, 140, 170 materials
- Limit
- Unlimited
- Tags
- Crit Chance
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Tentacle
Critical kills can heal you.
- Tier
- Tier II
- Effects
- +3% Crit Chance; +20% chance to heal 1 HP when killing an enemy with a critical hit
- Base Price
- 35 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 39, 57, 80, 102, 125 materials
- Limit
- 5
- Tags
- Crit Chance
- How to Get It
- Win a run with Lich to add it to the shop.
- Game Content
- Base game
Treasure Map
Gives a chance to find an extra item in a crate.
- Tier
- Tier II
- Effects
- +20% chance of finding an extra item in a crate
- Base Price
- 35 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 39, 57, 80, 102, 125 materials
- Limit
- 5
- Tags
- Luck
- How to Get It
- Win a run with Sailor to add it to the shop.
- Game Content
- Abyssal Terrors
Tyler
Summons a slow-moving helper that fires piercing lightning bolts.
- Tier
- Tier II
- Effects
- Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90% Engineering+90% Elemental Damage) damage each
- Base Price
- 62 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 69, 98, 134, 170, 206 materials
- Limit
- Unlimited
- Tags
- Engineering; Elemental Damage; Structure
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Wheelbarrow
Increases Harvesting by 16, but reduces Armor by 1.
- Tier
- Tier II
- Effects
- +16 Harvesting; -1 Armor
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- Harvesting
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game
Whetstone
Increases Life Steal by 4%, but reduces Knockback by 3.
- Tier
- Tier II
- Effects
- +4% Life Steal; -3 Knockback
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- Unlimited
- Tags
- Life Steal
- How to Get It
- Win a run with Sick to add it to the shop.
- Game Content
- Base game
White Flag
Increases Harvesting by 5, but reduces Enemies by 5%.
- Tier
- Tier II
- Effects
- +5 Harvesting; -5% Enemies
- Base Price
- 40 materials
- Shop Price at Waves 1, 5, 10, 15 and 20
- 45, 65, 90, 115, 140 materials
- Limit
- 1
- Tags
- Harvesting; Fewer Enemies
- How to Get It
- Sold in the shop from the start.
- Game Content
- Base game

