Units are the center of Anime Squadron teams. Each one fills a job, such as damage, support, tanking, economy, speed farming, or early lane filling, so a good squad is built around roles instead of rarity alone.
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Evolved and Secret Units
These are the biggest long-term targets. They usually need more planning than normal pulls, so treat them as goals to build toward while your current team handles Story, Raids, and Infinite.
Gometa (SSJ4)
Plan Gometa as the late-game fusion carry, not as a normal banner pull.
- Rarity
- Secret
- Meta Tier
- S
- role
- Main DPS
- unlock route
- Primal Fusion after the Primal Core checklist; requires maxed Goki (SSJ4 Full Power) and Vegata (SSJ4 Full Power).
- Passive Name
- Primal scaling
- Passive Effect
- Stacks damage, defense, dodge, and crit-chance growth from teammate deaths and kills.
- Unit Name
- Gometa
- Variant
- SSJ4
Woo (Shadow)
A rare limited Secret with ramping shadow-soldier value in longer waves.
- Rarity
- Secret
- Meta Tier
- S
- role
- Summoner DPS
- unlock route
- Limited banner; available evidence points to an extremely rare chase with a possible pity path.
- Passive Name
- Shadow Extraction
- Passive Effect
- Skill activation grants a short dodge window and mana generation; kills can convert enemies into Shadow Soldiers.
- Unit Name
- Woo
- Variant
- Shadow
Madora (Gunbai)
A farmable Secret burn unit for raid and boss damage checks.
- Rarity
- Secret
- Meta Tier
- S
- role
- Burn DPS
- unlock route
- Ninja Village Act 4 boss route, with a low listed drop chance.
- Passive Name
- Burn and chakra overdrive
- Passive Effect
- Skill attacks apply Burn, and chakra overdrive improves damage and cooldown pressure.
- Unit Name
- Madora
- Variant
- Gunbai
Shanron (Omega)
A raid-focused Secret built around boss damage and corruption utility.
- Rarity
- Secret
- Meta Tier
- S
- role
- Boss Hunter
- unlock route
- Ultimate Evil Raid, with better odds on normal clears than hard-mode clears.
- Passive Name
- Calamity Dragon
- Passive Effect
- Deals extra boss damage and rotates elemental modes that add corruption, damage-over-time, or movement-slow pressure.
- Unit Name
- Shanron
- Variant
- Omega
Puppeteer (Transcendent)
A resource-heavy evolved Secret that mixes frontline survival with wide AOE damage.
- Rarity
- Secret
- Meta Tier
- S
- role
- Hybrid DPS / Tank
- unlock route
- Evolve Puppeteer using Katakara challenge materials.
- Passive Name
- Transcendent strings
- Passive Effect
- Amplifies self damage and reduces incoming damage during active skill windows.
- Unit Name
- Puppeteer
- Variant
- Transcendent
| Image | Name | Description | Rarity | Meta Tier | role | unlock route | Passive Name | Passive Effect | Unit Name | Variant |
|---|---|---|---|---|---|---|---|---|---|---|
Gometa (SSJ4) | Gometa (SSJ4) | Plan Gometa as the late-game fusion carry, not as a normal banner pull. | Secret | S | Main DPS | Primal Fusion after the Primal Core checklist; requires maxed Goki (SSJ4 Full Power) and Vegata (SSJ4 Full Power). | Primal scaling | Stacks damage, defense, dodge, and crit-chance growth from teammate deaths and kills. | Gometa | SSJ4 |
Woo (Shadow) | Woo (Shadow) | A rare limited Secret with ramping shadow-soldier value in longer waves. | Secret | S | Summoner DPS | Limited banner; available evidence points to an extremely rare chase with a possible pity path. | Shadow Extraction | Skill activation grants a short dodge window and mana generation; kills can convert enemies into Shadow Soldiers. | Woo | Shadow |
Madora (Gunbai) | Madora (Gunbai) | A farmable Secret burn unit for raid and boss damage checks. | Secret | S | Burn DPS | Ninja Village Act 4 boss route, with a low listed drop chance. | Burn and chakra overdrive | Skill attacks apply Burn, and chakra overdrive improves damage and cooldown pressure. | Madora | Gunbai |
Shanron (Omega) | Shanron (Omega) | A raid-focused Secret built around boss damage and corruption utility. | Secret | S | Boss Hunter | Ultimate Evil Raid, with better odds on normal clears than hard-mode clears. | Calamity Dragon | Deals extra boss damage and rotates elemental modes that add corruption, damage-over-time, or movement-slow pressure. | Shanron | Omega |
Puppeteer (Transcendent) | Puppeteer (Transcendent) | A resource-heavy evolved Secret that mixes frontline survival with wide AOE damage. | Secret | S | Hybrid DPS / Tank | Evolve Puppeteer using Katakara challenge materials. | Transcendent strings | Amplifies self damage and reduces incoming damage during active skill windows. | Puppeteer | Transcendent |
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Damage Carries
Damage carries are the units you build around when the lane needs stronger clears or boss pressure. They are usually better trait and upgrade targets than short-term filler.
Rizzuto (Sage)
A support DPS that rewards stable lanes and Nature-focused setups.
- Rarity
- Mythic
- Meta Tier
- A
- role
- Support DPS
- unlock route
- Gacha / banner pull.
- Passive Name
- Sage Quietude
- Passive Effect
- Builds a charge meter that can grant damage and defense aura bonuses to Nature-type allies.
- Unit Name
- Rizzuto
- Variant
- Sage
Vegata (SSJ4 Full Power)
A Legendary fusion parent that can still carry mid-game lanes.
- Rarity
- Legendary
- Meta Tier
- A
- role
- DPS
- unlock route
- Gacha, then awaken from base Vegata into the SSJ4 Full Power form.
- Passive Name
- Galick Gun barrage
- Passive Effect
- Galick Gun barrage scales with wave count and attack speed.
- Unit Name
- Vegata
- Variant
- SSJ4 Full Power
Goki (SSJ4 Full Power)
The SSJ4 Goki line is both anti-air coverage and half of the Gometa plan.
- Rarity
- Mythic
- Meta Tier
- A
- role
- Anti-Air DPS
- unlock route
- Gacha, then awaken to SSJ4 with Eclipse God Stone and Gold.
- Passive Name
- Crimson Ape Spirit
- Passive Effect
- Below half HP, gains damage, ability damage, and lifesteal; also functions as a true anti-air path for flyer lanes.
- Unit Name
- Goki
- Variant
- SSJ4 Full Power
| Image | Name | Description | Rarity | Meta Tier | role | unlock route | Passive Name | Passive Effect | Unit Name | Variant |
|---|---|---|---|---|---|---|---|---|---|---|
Rizzuto (Sage) | Rizzuto (Sage) | A support DPS that rewards stable lanes and Nature-focused setups. | Mythic | A | Support DPS | Gacha / banner pull. | Sage Quietude | Builds a charge meter that can grant damage and defense aura bonuses to Nature-type allies. | Rizzuto | Sage |
Vegata (SSJ4 Full Power) | Vegata (SSJ4 Full Power) | A Legendary fusion parent that can still carry mid-game lanes. | Legendary | A | DPS | Gacha, then awaken from base Vegata into the SSJ4 Full Power form. | Galick Gun barrage | Galick Gun barrage scales with wave count and attack speed. | Vegata | SSJ4 Full Power |
| Goki (SSJ4 Full Power) | The SSJ4 Goki line is both anti-air coverage and half of the Gometa plan. | Mythic | A | Anti-Air DPS | Gacha, then awaken to SSJ4 with Eclipse God Stone and Gold. | Crimson Ape Spirit | Below half HP, gains damage, ability damage, and lifesteal; also functions as a true anti-air path for flyer lanes. | Goki | SSJ4 Full Power |
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Support and Utility
Support units make the rest of the team better. Cooldown help, healing, and defensive auras can matter more than raw damage when a lane is already close to working.
Shinks
A support unit for protecting the main lane while carries ramp.
- Rarity
- Mythic
- Meta Tier
- S
- role
- Support
- unlock route
- Gacha / banner pull.
- Passive Name
- Defensive aura
- Passive Effect
- Gives nearby allies defensive support through damage reduction and dodge help.
- Unit Name
- Shinks
- Variant
- -
Rudaus
A cooldown support unit for skill-heavy teams.
- Rarity
- Epic
- Meta Tier
- A
- role
- Utility / Support
- unlock route
- Gacha / banner pull.
- Passive Name
- Chantless Casting
- Passive Effect
- Reduces his own ability cooldown and gives nearby allies a smaller ability-cooldown reduction.
- Unit Name
- Rudaus
- Variant
- -
Mamosa
A healer that helps early lanes survive before endgame burst becomes the wall.
- Rarity
- Epic
- Meta Tier
- B
- role
- Utility / Support
- unlock route
- Gacha / campaign.
- Passive Name
- Healing Bloom
- Passive Effect
- Allies in range regenerate HP based on Mamosa's max HP.
- Unit Name
- Mamosa
- Variant
- -
| Image | Name | Description | Rarity | Meta Tier | role | unlock route | Passive Name | Passive Effect | Unit Name | Variant |
|---|---|---|---|---|---|---|---|---|---|---|
Shinks | Shinks | A support unit for protecting the main lane while carries ramp. | Mythic | S | Support | Gacha / banner pull. | Defensive aura | Gives nearby allies defensive support through damage reduction and dodge help. | Shinks | - |
| Rudaus | A cooldown support unit for skill-heavy teams. | Epic | A | Utility / Support | Gacha / banner pull. | Chantless Casting | Reduces his own ability cooldown and gives nearby allies a smaller ability-cooldown reduction. | Rudaus | - | |
| Mamosa | A healer that helps early lanes survive before endgame burst becomes the wall. | Epic | B | Utility / Support | Gacha / campaign. | Healing Bloom | Allies in range regenerate HP based on Mamosa's max HP. | Mamosa | - |
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Tanks and Survival
Tanks and bruisers help keep the run alive when enemies break through too quickly. They are most useful when damage units need more time to cast, ramp, or clear bosses.
Shield Hero
A practical tank choice while building toward stronger endgame options.
- Rarity
- Legendary
- Meta Tier
- A
- role
- Tank / Utility
- unlock route
- Unlock path needs confirmation; listed paths include Battle Pass and gacha/campaign availability.
- Passive Name
- Damage interception
- Passive Effect
- Redirects or intercepts part of the damage aimed at allies.
- Unit Name
- Shield Hero
- Variant
- -
Big Beard
A bruiser-style tank whose value comes from surviving at lower HP.
- Rarity
- Mythic
- Meta Tier
- B
- role
- Tank
- unlock route
- Gacha / campaign.
- Passive Name
- Titan's Resolve
- Passive Effect
- Missing HP increases Defense up to a cap.
- Unit Name
- Big Beard
- Variant
- -
| Image | Name | Description | Rarity | Meta Tier | role | unlock route | Passive Name | Passive Effect | Unit Name | Variant |
|---|---|---|---|---|---|---|---|---|---|---|
Shield Hero | Shield Hero | A practical tank choice while building toward stronger endgame options. | Legendary | A | Tank / Utility | Unlock path needs confirmation; listed paths include Battle Pass and gacha/campaign availability. | Damage interception | Redirects or intercepts part of the damage aimed at allies. | Shield Hero | - |
| Big Beard | A bruiser-style tank whose value comes from surviving at lower HP. | Mythic | B | Tank | Gacha / campaign. | Titan's Resolve | Missing HP increases Defense up to a cap. | Big Beard | - |
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Economy Units
Economy units help with Yen flow during a run. They are not a replacement for damage, but they can make expensive units and upgrades arrive early enough to matter.
Fastwagon
The dedicated Yen unit for speeding up deployments and upgrades.
- Rarity
- Epic
- Meta Tier
- A
- role
- Farm
- unlock route
- Gacha / early banner.
- Passive Name
- Fastwagon Foundation
- Passive Effect
- Increases money generation while alive and grants extra Yen on death.
- Unit Name
- Fastwagon
- Variant
- -
| Image | Name | Description | Rarity | Meta Tier | role | unlock route | Passive Name | Passive Effect | Unit Name | Variant |
|---|---|---|---|---|---|---|---|---|---|---|
| Fastwagon | The dedicated Yen unit for speeding up deployments and upgrades. | Epic | A | Farm | Gacha / early banner. | Fastwagon Foundation | Increases money generation while alive and grants extra Yen on death. | Fastwagon | - |
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Speed Farming Units
Speed farming units are useful when the goal is fast clears instead of hard boss survival. They can save time in easier stages even if they are not the final endgame carry.
Karashi (Sharingan)
A speed-clear unit for farming lower-pressure stages quickly.
- Rarity
- Mythic
- Meta Tier
- A
- role
- Speed
- unlock route
- Gacha / banner pull.
- Passive Name
- Marked follow-ups
- Passive Effect
- Marked targets take faster follow-up hits and added crit pressure.
- Unit Name
- Karashi
- Variant
- Sharingan
Zemitsu
A fast early DPS that falls off once stronger damage units arrive.
- Rarity
- Epic
- Meta Tier
- B
- role
- DPS
- unlock route
- Gacha / basic banner.
- Passive Name
- Sleep Trigger
- Passive Effect
- Periodically enters Sleep Mode for damage, cooldown, and ability-cooldown boosts.
- Unit Name
- Zemitsu
- Variant
- -
| Image | Name | Description | Rarity | Meta Tier | role | unlock route | Passive Name | Passive Effect | Unit Name | Variant |
|---|---|---|---|---|---|---|---|---|---|---|
Karashi (Sharingan) | Karashi (Sharingan) | A speed-clear unit for farming lower-pressure stages quickly. | Mythic | A | Speed | Gacha / banner pull. | Marked follow-ups | Marked targets take faster follow-up hits and added crit pressure. | Karashi | Sharingan |
| Zemitsu | A fast early DPS that falls off once stronger damage units arrive. | Epic | B | DPS | Gacha / basic banner. | Sleep Trigger | Periodically enters Sleep Mode for damage, cooldown, and ability-cooldown boosts. | Zemitsu | - |
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Early Fillers
Early filler units still have a purpose. They hold lanes, fill empty squad slots, and help new accounts push rewards while better carries, supports, and evolution targets are being built.
Ramuru
A starter-friendly DPS filler with limited long-term scaling.
- Rarity
- Epic
- Meta Tier
- C
- role
- DPS
- unlock route
- Gacha / basic banner.
- Passive Name
- Predator Instinct
- Passive Effect
- Kills absorb Max HP into Ramuru's damage up to a cap.
- Unit Name
- Ramuru
- Variant
- -
Choi
A low-priority early DPS placeholder.
- Rarity
- Rare
- Meta Tier
- C
- role
- DPS
- unlock route
- Basic gacha.
- Passive Name
- Short combo chain
- Passive Effect
- Simple combo chain without meaningful scaling hooks.
- Unit Name
- Choi
- Variant
- -
Tranks
A filler hybrid whose brief crit stun is useful only while options are limited.
- Rarity
- Rare
- Meta Tier
- C
- role
- DPS
- unlock route
- Gacha / early campaign.
- Passive Name
- Crit stun
- Passive Effect
- Melee crits can briefly stun nearby targets.
- Unit Name
- Tranks
- Variant
- -
Zaro
A bleed-focused DPS that works early but is not a long-term carry.
- Rarity
- Legendary
- Meta Tier
- C
- role
- DPS
- unlock route
- Gacha / campaign.
- Passive Name
- Crimson Slash
- Passive Effect
- Ability attacks apply Bleed that damages over time and reduces regeneration.
- Unit Name
- Zaro
- Variant
- -
Shin
A burn-based early DPS that should be replaced by stronger carries.
- Rarity
- Legendary
- Meta Tier
- C
- role
- DPS
- unlock route
- Starter roster or basic gacha.
- Passive Name
- Scorch
- Passive Effect
- Ability attacks apply Burn, and repeated ability casts stack extra Burn damage up to a cap.
- Unit Name
- Shin
- Variant
- -
Igras
A starter unit to replace before any serious reroll spending.
- Rarity
- Common
- Meta Tier
- C
- role
- DPS
- unlock route
- Starter roster.
- Passive Name
- Basic dagger attacks
- Passive Effect
- Weak dagger attacks with no meaningful scaling hook.
- Unit Name
- Igras
- Variant
- -
Michigo
A low-priority DPS filler with a half-HP self-buff.
- Rarity
- Rare
- Meta Tier
- D
- role
- DPS
- unlock route
- Gacha / campaign.
- Passive Name
- Hollow Instinct
- Passive Effect
- At half HP, gains Speed and Damage until death.
- Unit Name
- Michigo
- Variant
- -
Asto
A short-term filler whose defensive passive does not justify long-term investment.
- Rarity
- Rare
- Meta Tier
- D
- role
- DPS
- unlock route
- Gacha / campaign.
- Passive Name
- Anti Magic Body
- Passive Effect
- Takes reduced ability damage.
- Unit Name
- Asto
- Variant
- -
Goki
Base Goki is mainly useful as a stepping stone toward stronger forms.
- Rarity
- Rare
- Meta Tier
- D
- role
- DPS
- unlock route
- Gacha / basic banner.
- Passive Name
- Ki Overflow
- Passive Effect
- Every third attack gains extra ability damage.
- Unit Name
- Goki
- Variant
- Base
Mab
A simple early DPS filler with every-third-attack damage.
- Rarity
- Rare
- Meta Tier
- D
- role
- DPS
- unlock route
- Gacha / campaign.
- Passive Name
- Esper Focus
- Passive Effect
- Every third attack deals extra damage.
- Unit Name
- Mab
- Variant
- -
Muffy
A low-priority brawler whose dodge passive is not enough for long-term investment.
- Rarity
- Rare
- Meta Tier
- D
- role
- DPS
- unlock route
- Gacha / campaign.
- Passive Name
- Gomu Gomu Reflex
- Passive Effect
- Gains a base Dodge chance.
- Unit Name
- Muffy
- Variant
- -
| Image | Name | Description | Rarity | Meta Tier | role | unlock route | Passive Name | Passive Effect | Unit Name | Variant |
|---|---|---|---|---|---|---|---|---|---|---|
| Ramuru | A starter-friendly DPS filler with limited long-term scaling. | Epic | C | DPS | Gacha / basic banner. | Predator Instinct | Kills absorb Max HP into Ramuru's damage up to a cap. | Ramuru | - | |
Choi | Choi | A low-priority early DPS placeholder. | Rare | C | DPS | Basic gacha. | Short combo chain | Simple combo chain without meaningful scaling hooks. | Choi | - |
Tranks | Tranks | A filler hybrid whose brief crit stun is useful only while options are limited. | Rare | C | DPS | Gacha / early campaign. | Crit stun | Melee crits can briefly stun nearby targets. | Tranks | - |
| Zaro | A bleed-focused DPS that works early but is not a long-term carry. | Legendary | C | DPS | Gacha / campaign. | Crimson Slash | Ability attacks apply Bleed that damages over time and reduces regeneration. | Zaro | - | |
| Shin | A burn-based early DPS that should be replaced by stronger carries. | Legendary | C | DPS | Starter roster or basic gacha. | Scorch | Ability attacks apply Burn, and repeated ability casts stack extra Burn damage up to a cap. | Shin | - | |
Igras | Igras | A starter unit to replace before any serious reroll spending. | Common | C | DPS | Starter roster. | Basic dagger attacks | Weak dagger attacks with no meaningful scaling hook. | Igras | - |
| Michigo | A low-priority DPS filler with a half-HP self-buff. | Rare | D | DPS | Gacha / campaign. | Hollow Instinct | At half HP, gains Speed and Damage until death. | Michigo | - | |
| Asto | A short-term filler whose defensive passive does not justify long-term investment. | Rare | D | DPS | Gacha / campaign. | Anti Magic Body | Takes reduced ability damage. | Asto | - | |
| Goki | Base Goki is mainly useful as a stepping stone toward stronger forms. | Rare | D | DPS | Gacha / basic banner. | Ki Overflow | Every third attack gains extra ability damage. | Goki | Base | |
| Mab | A simple early DPS filler with every-third-attack damage. | Rare | D | DPS | Gacha / campaign. | Esper Focus | Every third attack deals extra damage. | Mab | - | |
| Muffy | A low-priority brawler whose dodge passive is not enough for long-term investment. | Rare | D | DPS | Gacha / campaign. | Gomu Gomu Reflex | Gains a base Dodge chance. | Muffy | - |
Build around team jobs
A strong team needs more than one rare pull. Damage carries handle the main lane, supports help them cast or survive, tanks protect the back line, and economy units help expensive upgrades arrive sooner. A lower-tier unit can still matter if it solves the problem your current team has.
Plan evolved and secret units early
Evolved and Secret units are long-term goals. Some need parent units, raid clears, banner luck, or heavy account progress before they become realistic. Keep the base forms and support pieces that feed those goals, but avoid spending every reroll item on a temporary unit just because it is your best pull today.
FAQ
How many units are listed for Anime Squadron?
There are 27 listed Anime Squadron units, including early fillers, support units, economy units, damage carries, tanks, speed farming picks, and evolved or Secret targets.
Should I only use the highest-tier Anime Squadron units?
No. High-tier units are strong goals, but teams still need roles. A support, tank, or economy unit can be more useful than another damage unit if it fixes your current run.
Which units should get upgrades first?
Start with a main damage unit that clears your current content, then build the support, tank, economy, or speed unit that helps that carry do its job. Save heavy rerolls for units you expect to keep.
Why do early filler units matter?
Early fillers let new accounts keep lanes covered while stronger pulls are still missing. They should not take your best reroll items, but they can help you reach the rewards that unlock better teams.
What should I check before chasing an evolved or Secret unit?
Check the unlock route, parent-unit needs, role, and investment priority. A powerful target is easier to build when you already know which base units and team slots support it.



