Units are the center of Anime Squadron teams. Each one fills a job, such as damage, support, tanking, economy, speed farming, or early lane filling, so a good squad is built around roles instead of rarity alone.
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Unit role
Evolved and Secret Units
These are the biggest long-term targets. They usually need more planning than normal pulls, so treat them as goals to build toward while your current team handles Story, Raids, and Infinite.
Secret
Gometa (SSJ4)
Role Main DPS • Meta Tier S
Plan Gometa as the late-game fusion carry, not as a normal banner pull.
- unlock route
- Primal Fusion after the Primal Core checklist
- requires maxed Goki (SSJ4 Full Power) and Vegata (SSJ4 Full Power).
- Passive Name
- Primal scaling
- Passive Effect
- Stacks damage, defense, dodge, and crit-chance growth from teammate deaths and kills.
- best use
- Long-fight carry for Story, Raids, and Infinite once the account can support the fusion route.
- Investment Priority
- Endgame target
- plan materials and parent-unit leveling before spending cubes elsewhere.
Secret
Woo (Shadow)
Role Summoner DPS • Meta Tier S
A rare limited Secret with ramping shadow-soldier value in longer waves.
- unlock route
- Limited banner
- available evidence points to an extremely rare chase with a possible pity path.
- Passive Name
- Shadow Extraction
- Passive Effect
- Skill activation grants a short dodge window and mana generation
- kills can convert enemies into Shadow Soldiers.
- best use
- High-damage Infinite or long-wave unit when the player can afford a rare limited chase.
- Investment Priority
- Only chase after core economy and reliable carry slots are stable.
Secret
Madora (Gunbai)
Role Burn DPS • Meta Tier S
A farmable Secret burn unit for raid and boss damage checks.
- unlock route
- Ninja Village Act 4 boss route, with a low listed drop chance.
- Passive Name
- Burn and chakra overdrive
- Passive Effect
- Skill attacks apply Burn, and chakra overdrive improves damage and cooldown pressure.
- best use
- Boss-health pressure and raid fights where damage over time matters.
- Investment Priority
- Strong farm target when repeat boss clears are more realistic than banner luck.
Secret
Shanron (Omega)
Role Boss Hunter • Meta Tier S
A raid-focused Secret built around boss damage and corruption utility.
- unlock route
- Ultimate Evil Raid, with better odds on normal clears than hard-mode clears.
- Passive Name
- Calamity Dragon
- Passive Effect
- Deals extra boss damage and rotates elemental modes that add corruption, damage-over-time, or movement-slow pressure.
- best use
- Raid and boss-focused teams, especially after Maximum Yen upgrades can handle the deploy cost.
- Investment Priority
- High for raid accounts, but delay on fresh accounts until economy can support it.
Secret
Puppeteer (Transcendent)
Role Hybrid DPS / Tank • Meta Tier S
A resource-heavy evolved Secret that mixes frontline survival with wide AOE damage.
- unlock route
- Evolve Puppeteer using Katakara challenge materials.
- Passive Name
- Transcendent strings
- Passive Effect
- Amplifies self damage and reduces incoming damage during active skill windows.
- best use
- Stable long-run carry when a team needs both damage and frontline durability.
- Investment Priority
- High-end evolution target after the account has economy and one main carry.
| Image | Name | Rarity | Details | unlock route | Passive Name | Passive Effect | best use | Investment Priority | Card Summary |
|---|---|---|---|---|---|---|---|---|---|
Image unavailable for Gometa (SSJ4) | Gometa (SSJ4) | Secret | Role Main DPS • Meta Tier S | Primal Fusion after the Primal Core checklist; requires maxed Goki (SSJ4 Full Power) and Vegata (SSJ4 Full Power). | Primal scaling | Stacks damage, defense, dodge, and crit-chance growth from teammate deaths and kills. | Long-fight carry for Story, Raids, and Infinite once the account can support the fusion route. | Endgame target; plan materials and parent-unit leveling before spending cubes elsewhere. | Plan Gometa as the late-game fusion carry, not as a normal banner pull. |
Image unavailable for Woo (Shadow) | Woo (Shadow) | Secret | Role Summoner DPS • Meta Tier S | Limited banner; available evidence points to an extremely rare chase with a possible pity path. | Shadow Extraction | Skill activation grants a short dodge window and mana generation; kills can convert enemies into Shadow Soldiers. | High-damage Infinite or long-wave unit when the player can afford a rare limited chase. | Only chase after core economy and reliable carry slots are stable. | A rare limited Secret with ramping shadow-soldier value in longer waves. |
Image unavailable for Madora (Gunbai) | Madora (Gunbai) | Secret | Role Burn DPS • Meta Tier S | Ninja Village Act 4 boss route, with a low listed drop chance. | Burn and chakra overdrive | Skill attacks apply Burn, and chakra overdrive improves damage and cooldown pressure. | Boss-health pressure and raid fights where damage over time matters. | Strong farm target when repeat boss clears are more realistic than banner luck. | A farmable Secret burn unit for raid and boss damage checks. |
Image unavailable for Shanron (Omega) | Shanron (Omega) | Secret | Role Boss Hunter • Meta Tier S | Ultimate Evil Raid, with better odds on normal clears than hard-mode clears. | Calamity Dragon | Deals extra boss damage and rotates elemental modes that add corruption, damage-over-time, or movement-slow pressure. | Raid and boss-focused teams, especially after Maximum Yen upgrades can handle the deploy cost. | High for raid accounts, but delay on fresh accounts until economy can support it. | A raid-focused Secret built around boss damage and corruption utility. |
Image unavailable for Puppeteer (Transcendent) | Puppeteer (Transcendent) | Secret | Role Hybrid DPS / Tank • Meta Tier S | Evolve Puppeteer using Katakara challenge materials. | Transcendent strings | Amplifies self damage and reduces incoming damage during active skill windows. | Stable long-run carry when a team needs both damage and frontline durability. | High-end evolution target after the account has economy and one main carry. | A resource-heavy evolved Secret that mixes frontline survival with wide AOE damage. |
Unit role
Damage Carries
Damage carries are the units you build around when the lane needs stronger clears or boss pressure. They are usually better trait and upgrade targets than short-term filler.
Mythic
Rizzuto (Sage)
Role Support DPS • Meta Tier A
A support DPS that rewards stable lanes and Nature-focused setups.
- unlock route
- Gacha / banner pull.
- Passive Name
- Sage Quietude
- Passive Effect
- Builds a charge meter that can grant damage and defense aura bonuses to Nature-type allies.
- best use
- Boss and mid-game damage support when the front line can keep aura setup stable.
- Investment Priority
- Good after Maximum Yen improves early deployment timing.
Legendary
Vegata (SSJ4 Full Power)
Role DPS • Meta Tier A
A Legendary fusion parent that can still carry mid-game lanes.
- unlock route
- Gacha, then awaken from base Vegata into the SSJ4 Full Power form.
- Passive Name
- Galick Gun barrage
- Passive Effect
- Galick Gun barrage scales with wave count and attack speed.
- best use
- Mid-game carry and required parent for the Gometa fusion route.
- Investment Priority
- Worth leveling even after it stops being the main lane carry because it feeds the fusion plan.

Mythic
Goki (SSJ4 Full Power)
Role Anti-Air DPS • Meta Tier A
The SSJ4 Goki line is both anti-air coverage and half of the Gometa plan.
- unlock route
- Gacha, then awaken to SSJ4 with Eclipse God Stone and Gold.
- Passive Name
- Crimson Ape Spirit
- Passive Effect
- Below half HP, gains damage, ability damage, and lifesteal
- also functions as a true anti-air path for flyer lanes.
- best use
- Flyer lanes, mid-game damage, and required parent for Gometa fusion.
- Investment Priority
- High because it solves anti-air pressure and feeds the late-game fusion path.
| Image | Name | Rarity | Details | unlock route | Passive Name | Passive Effect | best use | Investment Priority | Card Summary |
|---|---|---|---|---|---|---|---|---|---|
Image unavailable for Rizzuto (Sage) | Rizzuto (Sage) | Mythic | Role Support DPS • Meta Tier A | Gacha / banner pull. | Sage Quietude | Builds a charge meter that can grant damage and defense aura bonuses to Nature-type allies. | Boss and mid-game damage support when the front line can keep aura setup stable. | Good after Maximum Yen improves early deployment timing. | A support DPS that rewards stable lanes and Nature-focused setups. |
Image unavailable for Vegata (SSJ4 Full Power) | Vegata (SSJ4 Full Power) | Legendary | Role DPS • Meta Tier A | Gacha, then awaken from base Vegata into the SSJ4 Full Power form. | Galick Gun barrage | Galick Gun barrage scales with wave count and attack speed. | Mid-game carry and required parent for the Gometa fusion route. | Worth leveling even after it stops being the main lane carry because it feeds the fusion plan. | A Legendary fusion parent that can still carry mid-game lanes. |
![]() | Goki (SSJ4 Full Power) | Mythic | Role Anti-Air DPS • Meta Tier A | Gacha, then awaken to SSJ4 with Eclipse God Stone and Gold. | Crimson Ape Spirit | Below half HP, gains damage, ability damage, and lifesteal; also functions as a true anti-air path for flyer lanes. | Flyer lanes, mid-game damage, and required parent for Gometa fusion. | High because it solves anti-air pressure and feeds the late-game fusion path. | The SSJ4 Goki line is both anti-air coverage and half of the Gometa plan. |
Unit role
Support and Utility
Support units make the rest of the team better. Cooldown help, healing, and defensive auras can matter more than raw damage when a lane is already close to working.
Mythic
Shinks
Role Support • Meta Tier S
A support unit for protecting the main lane while carries ramp.
- unlock route
- Gacha / banner pull.
- Passive Name
- Defensive aura
- Passive Effect
- Gives nearby allies defensive support through damage reduction and dodge help.
- best use
- Defensive support slot that buys time for upgrades and carry setup.
- Investment Priority
- Useful when a team has damage but needs wave control and survival help.

Epic
Rudaus
Role Utility / Support • Meta Tier A
A cooldown support unit for skill-heavy teams.
- unlock route
- Gacha / banner pull.
- Passive Name
- Chantless Casting
- Passive Effect
- Reduces his own ability cooldown and gives nearby allies a smaller ability-cooldown reduction.
- best use
- Cooldown support for lineups that depend on frequent skill casts.
- Investment Priority
- Test with the main DPS first
- cooldown support is strongest when the carry benefits from it.

Epic
Mamosa
Role Utility / Support • Meta Tier B
A healer that helps early lanes survive before endgame burst becomes the wall.
- unlock route
- Gacha / campaign.
- Passive Name
- Healing Bloom
- Passive Effect
- Allies in range regenerate HP based on Mamosa's max HP.
- best use
- Early and mid-game protection while players learn Acts and stabilize lanes.
- Investment Priority
- Good temporary support
- do not over-invest once boss damage outpaces healing.
| Image | Name | Rarity | Details | unlock route | Passive Name | Passive Effect | best use | Investment Priority | Card Summary |
|---|---|---|---|---|---|---|---|---|---|
Image unavailable for Shinks | Shinks | Mythic | Role Support • Meta Tier S | Gacha / banner pull. | Defensive aura | Gives nearby allies defensive support through damage reduction and dodge help. | Defensive support slot that buys time for upgrades and carry setup. | Useful when a team has damage but needs wave control and survival help. | A support unit for protecting the main lane while carries ramp. |
![]() | Rudaus | Epic | Role Utility / Support • Meta Tier A | Gacha / banner pull. | Chantless Casting | Reduces his own ability cooldown and gives nearby allies a smaller ability-cooldown reduction. | Cooldown support for lineups that depend on frequent skill casts. | Test with the main DPS first; cooldown support is strongest when the carry benefits from it. | A cooldown support unit for skill-heavy teams. |
![]() | Mamosa | Epic | Role Utility / Support • Meta Tier B | Gacha / campaign. | Healing Bloom | Allies in range regenerate HP based on Mamosa's max HP. | Early and mid-game protection while players learn Acts and stabilize lanes. | Good temporary support; do not over-invest once boss damage outpaces healing. | A healer that helps early lanes survive before endgame burst becomes the wall. |
Unit role
Tanks and Survival
Tanks and bruisers help keep the run alive when enemies break through too quickly. They are most useful when damage units need more time to cast, ramp, or clear bosses.
Legendary
Shield Hero
Role Tank / Utility • Meta Tier A
A practical tank choice while building toward stronger endgame options.
- unlock route
- Unlock path needs confirmation
- listed paths include Battle Pass and gacha/campaign availability.
- Passive Name
- Damage interception
- Passive Effect
- Redirects or intercepts part of the damage aimed at allies.
- best use
- Frontline survival slot for raids or stages where chip damage threatens the back line.
- Investment Priority
- Good practical tank before late-game fusion options are ready.

Mythic
Big Beard
Role Tank • Meta Tier B
A bruiser-style tank whose value comes from surviving at lower HP.
- unlock route
- Gacha / campaign.
- Passive Name
- Titan's Resolve
- Passive Effect
- Missing HP increases Defense up to a cap.
- best use
- Temporary bruiser or tank slot until stronger survival units are available.
- Investment Priority
- Low-to-medium
- useful early, but not a primary endgame target.
| Image | Name | Rarity | Details | unlock route | Passive Name | Passive Effect | best use | Investment Priority | Card Summary |
|---|---|---|---|---|---|---|---|---|---|
Image unavailable for Shield Hero | Shield Hero | Legendary | Role Tank / Utility • Meta Tier A | Unlock path needs confirmation; listed paths include Battle Pass and gacha/campaign availability. | Damage interception | Redirects or intercepts part of the damage aimed at allies. | Frontline survival slot for raids or stages where chip damage threatens the back line. | Good practical tank before late-game fusion options are ready. | A practical tank choice while building toward stronger endgame options. |
![]() | Big Beard | Mythic | Role Tank • Meta Tier B | Gacha / campaign. | Titan's Resolve | Missing HP increases Defense up to a cap. | Temporary bruiser or tank slot until stronger survival units are available. | Low-to-medium; useful early, but not a primary endgame target. | A bruiser-style tank whose value comes from surviving at lower HP. |
Unit role
Economy Units
Economy units help with Yen flow during a run. They are not a replacement for damage, but they can make expensive units and upgrades arrive early enough to matter.

Epic
Fastwagon
Role Farm • Meta Tier A
The dedicated Yen unit for speeding up deployments and upgrades.
- unlock route
- Gacha / early banner.
- Passive Name
- Fastwagon Foundation
- Passive Effect
- Increases money generation while alive and grants extra Yen on death.
- best use
- Economy slot that helps expensive units come online earlier during waves.
- Investment Priority
- High for new accounts because income is harder to replace than raw damage.
| Image | Name | Rarity | Details | unlock route | Passive Name | Passive Effect | best use | Investment Priority | Card Summary |
|---|---|---|---|---|---|---|---|---|---|
![]() | Fastwagon | Epic | Role Farm • Meta Tier A | Gacha / early banner. | Fastwagon Foundation | Increases money generation while alive and grants extra Yen on death. | Economy slot that helps expensive units come online earlier during waves. | High for new accounts because income is harder to replace than raw damage. | The dedicated Yen unit for speeding up deployments and upgrades. |
Unit role
Speed Farming Units
Speed farming units are useful when the goal is fast clears instead of hard boss survival. They can save time in easier stages even if they are not the final endgame carry.
Mythic
Karashi (Sharingan)
Role Speed • Meta Tier A
A speed-clear unit for farming lower-pressure stages quickly.
- unlock route
- Gacha / banner pull.
- Passive Name
- Marked follow-ups
- Passive Effect
- Marked targets take faster follow-up hits and added crit pressure.
- best use
- Fast Act clearing and speed farming before enemy HP scales too high.
- Investment Priority
- Worth using when pulled early
- lower priority than the main endgame carry path.

Epic
Zemitsu
Role DPS • Meta Tier B
A fast early DPS that falls off once stronger damage units arrive.
- unlock route
- Gacha / basic banner.
- Passive Name
- Sleep Trigger
- Passive Effect
- Periodically enters Sleep Mode for damage, cooldown, and ability-cooldown boosts.
- best use
- Early speed-clear slot before stronger Mythic or Legendary DPS units replace it.
- Investment Priority
- Good early pull, but stop heavy investment once better DPS arrives.
| Image | Name | Rarity | Details | unlock route | Passive Name | Passive Effect | best use | Investment Priority | Card Summary |
|---|---|---|---|---|---|---|---|---|---|
Image unavailable for Karashi (Sharingan) | Karashi (Sharingan) | Mythic | Role Speed • Meta Tier A | Gacha / banner pull. | Marked follow-ups | Marked targets take faster follow-up hits and added crit pressure. | Fast Act clearing and speed farming before enemy HP scales too high. | Worth using when pulled early; lower priority than the main endgame carry path. | A speed-clear unit for farming lower-pressure stages quickly. |
![]() | Zemitsu | Epic | Role DPS • Meta Tier B | Gacha / basic banner. | Sleep Trigger | Periodically enters Sleep Mode for damage, cooldown, and ability-cooldown boosts. | Early speed-clear slot before stronger Mythic or Legendary DPS units replace it. | Good early pull, but stop heavy investment once better DPS arrives. | A fast early DPS that falls off once stronger damage units arrive. |
Unit role
Early Fillers
Early filler units still have a purpose. They hold lanes, fill empty squad slots, and help new accounts push rewards while better carries, supports, and evolution targets are being built.

Epic
Ramuru
Role DPS • Meta Tier C
A starter-friendly DPS filler with limited long-term scaling.
- unlock route
- Gacha / basic banner.
- Passive Name
- Predator Instinct
- Passive Effect
- Kills absorb Max HP into Ramuru's damage up to a cap.
- best use
- Cheap early DPS filler until higher-tier units take the lane.
- Investment Priority
- Low
- use briefly and recycle or bench after stronger pulls.
Rare
Choi
Role DPS • Meta Tier C
A low-priority early DPS placeholder.
- unlock route
- Basic gacha.
- Passive Name
- Short combo chain
- Passive Effect
- Simple combo chain without meaningful scaling hooks.
- best use
- Early Act body when the player needs any lane filled.
- Investment Priority
- Low
- replace at the first reliable B-tier or better pull.
Rare
Tranks
Role DPS • Meta Tier C
A filler hybrid whose brief crit stun is useful only while options are limited.
- unlock route
- Gacha / early campaign.
- Passive Name
- Crit stun
- Passive Effect
- Melee crits can briefly stun nearby targets.
- best use
- Temporary hybrid filler in early or mid Acts.
- Investment Priority
- Low
- do not carry it into raid progression unless roster options are thin.

Legendary
Zaro
Role DPS • Meta Tier C
A bleed-focused DPS that works early but is not a long-term carry.
- unlock route
- Gacha / campaign.
- Passive Name
- Crimson Slash
- Passive Effect
- Ability attacks apply Bleed that damages over time and reduces regeneration.
- best use
- Early lane DPS with bleed utility before better units replace it.
- Investment Priority
- Low-to-medium
- useful early, but do not over-invest for endgame.

Legendary
Shin
Role DPS • Meta Tier C
A burn-based early DPS that should be replaced by stronger carries.
- unlock route
- Starter roster or basic gacha.
- Passive Name
- Scorch
- Passive Effect
- Ability attacks apply Burn, and repeated ability casts stack extra Burn damage up to a cap.
- best use
- Early DPS filler when burn pressure helps basic progression.
- Investment Priority
- Low
- replace when stronger burn or burst units arrive.
Common
Igras
Role DPS • Meta Tier C
A starter unit to replace before any serious reroll spending.
- unlock route
- Starter roster.
- Passive Name
- Basic dagger attacks
- Passive Effect
- Weak dagger attacks with no meaningful scaling hook.
- best use
- Starter body for the first pulls and first lanes.
- Investment Priority
- Very low
- avoid Stat Cube spending.

Rare
Michigo
Role DPS • Meta Tier D
A low-priority DPS filler with a half-HP self-buff.
- unlock route
- Gacha / campaign.
- Passive Name
- Hollow Instinct
- Passive Effect
- At half HP, gains Speed and Damage until death.
- best use
- Low-ceiling filler when no better lane unit is available.
- Investment Priority
- Very low
- recycle or bench after better pulls.

Rare
Asto
Role DPS • Meta Tier D
A short-term filler whose defensive passive does not justify long-term investment.
- unlock route
- Gacha / campaign.
- Passive Name
- Anti Magic Body
- Passive Effect
- Takes reduced ability damage.
- best use
- Temporary early body with a defensive passive.
- Investment Priority
- Very low
- do not spend major reroll items.

Rare
Goki
Role DPS • Meta Tier D
Base Goki is mainly useful as a stepping stone toward stronger forms.
- unlock route
- Gacha / basic banner.
- Passive Name
- Ki Overflow
- Passive Effect
- Every third attack gains extra ability damage.
- best use
- Base-form stepping stone toward the SSJ4 line, not a long-term carry.
- Investment Priority
- Low for combat, but keep progression needs in mind if pursuing Goki SSJ4 and Gometa.

Rare
Mab
Role DPS • Meta Tier D
A simple early DPS filler with every-third-attack damage.
- unlock route
- Gacha / campaign.
- Passive Name
- Esper Focus
- Passive Effect
- Every third attack deals extra damage.
- best use
- Early roster body while waiting for stronger DPS.
- Investment Priority
- Very low
- replace quickly.

Rare
Muffy
Role DPS • Meta Tier D
A low-priority brawler whose dodge passive is not enough for long-term investment.
- unlock route
- Gacha / campaign.
- Passive Name
- Gomu Gomu Reflex
- Passive Effect
- Gains a base Dodge chance.
- best use
- Early filler when the roster is still thin.
- Investment Priority
- Very low
- never a priority cube target.
| Image | Name | Rarity | Details | unlock route | Passive Name | Passive Effect | best use | Investment Priority | Card Summary |
|---|---|---|---|---|---|---|---|---|---|
![]() | Ramuru | Epic | Role DPS • Meta Tier C | Gacha / basic banner. | Predator Instinct | Kills absorb Max HP into Ramuru's damage up to a cap. | Cheap early DPS filler until higher-tier units take the lane. | Low; use briefly and recycle or bench after stronger pulls. | A starter-friendly DPS filler with limited long-term scaling. |
Image unavailable for Choi | Choi | Rare | Role DPS • Meta Tier C | Basic gacha. | Short combo chain | Simple combo chain without meaningful scaling hooks. | Early Act body when the player needs any lane filled. | Low; replace at the first reliable B-tier or better pull. | A low-priority early DPS placeholder. |
Image unavailable for Tranks | Tranks | Rare | Role DPS • Meta Tier C | Gacha / early campaign. | Crit stun | Melee crits can briefly stun nearby targets. | Temporary hybrid filler in early or mid Acts. | Low; do not carry it into raid progression unless roster options are thin. | A filler hybrid whose brief crit stun is useful only while options are limited. |
![]() | Zaro | Legendary | Role DPS • Meta Tier C | Gacha / campaign. | Crimson Slash | Ability attacks apply Bleed that damages over time and reduces regeneration. | Early lane DPS with bleed utility before better units replace it. | Low-to-medium; useful early, but do not over-invest for endgame. | A bleed-focused DPS that works early but is not a long-term carry. |
![]() | Shin | Legendary | Role DPS • Meta Tier C | Starter roster or basic gacha. | Scorch | Ability attacks apply Burn, and repeated ability casts stack extra Burn damage up to a cap. | Early DPS filler when burn pressure helps basic progression. | Low; replace when stronger burn or burst units arrive. | A burn-based early DPS that should be replaced by stronger carries. |
Image unavailable for Igras | Igras | Common | Role DPS • Meta Tier C | Starter roster. | Basic dagger attacks | Weak dagger attacks with no meaningful scaling hook. | Starter body for the first pulls and first lanes. | Very low; avoid Stat Cube spending. | A starter unit to replace before any serious reroll spending. |
![]() | Michigo | Rare | Role DPS • Meta Tier D | Gacha / campaign. | Hollow Instinct | At half HP, gains Speed and Damage until death. | Low-ceiling filler when no better lane unit is available. | Very low; recycle or bench after better pulls. | A low-priority DPS filler with a half-HP self-buff. |
![]() | Asto | Rare | Role DPS • Meta Tier D | Gacha / campaign. | Anti Magic Body | Takes reduced ability damage. | Temporary early body with a defensive passive. | Very low; do not spend major reroll items. | A short-term filler whose defensive passive does not justify long-term investment. |
![]() | Goki | Rare | Role DPS • Meta Tier D | Gacha / basic banner. | Ki Overflow | Every third attack gains extra ability damage. | Base-form stepping stone toward the SSJ4 line, not a long-term carry. | Low for combat, but keep progression needs in mind if pursuing Goki SSJ4 and Gometa. | Base Goki is mainly useful as a stepping stone toward stronger forms. |
![]() | Mab | Rare | Role DPS • Meta Tier D | Gacha / campaign. | Esper Focus | Every third attack deals extra damage. | Early roster body while waiting for stronger DPS. | Very low; replace quickly. | A simple early DPS filler with every-third-attack damage. |
![]() | Muffy | Rare | Role DPS • Meta Tier D | Gacha / campaign. | Gomu Gomu Reflex | Gains a base Dodge chance. | Early filler when the roster is still thin. | Very low; never a priority cube target. | A low-priority brawler whose dodge passive is not enough for long-term investment. |
Build around team jobs
A strong team needs more than one rare pull. Damage carries handle the main lane, supports help them cast or survive, tanks protect the back line, and economy units help expensive upgrades arrive sooner. A lower-tier unit can still matter if it solves the problem your current team has.
Plan evolved and secret units early
Evolved and Secret units are long-term goals. Some need parent units, raid clears, banner luck, or heavy account progress before they become realistic. Keep the base forms and support pieces that feed those goals, but avoid spending every reroll item on a temporary unit just because it is your best pull today.
FAQ
How many units are listed for Anime Squadron?
There are 27 listed Anime Squadron units, including early fillers, support units, economy units, damage carries, tanks, speed farming picks, and evolved or Secret targets.
Should I only use the highest-tier Anime Squadron units?
No. High-tier units are strong goals, but teams still need roles. A support, tank, or economy unit can be more useful than another damage unit if it fixes your current run.
Which units should get upgrades first?
Start with a main damage unit that clears your current content, then build the support, tank, economy, or speed unit that helps that carry do its job. Save heavy rerolls for units you expect to keep.
Why do early filler units matter?
Early fillers let new accounts keep lanes covered while stronger pulls are still missing. They should not take your best reroll items, but they can help you reach the rewards that unlock better teams.
What should I check before chasing an evolved or Secret unit?
Check the unlock route, parent-unit needs, role, and investment priority. A powerful target is easier to build when you already know which base units and team slots support it.

