Equipment in Anime Squadron gives units extra stats, set effects, and late-game upgrade goals. Most pieces are crafted with Gold and Story materials, so the best choice is usually the piece that matches both your current act progress and the unit role you are building.
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Rare Equipment
Rare gear is the starter crafting tier. These pieces are cheap enough to build early, and their materials come from the first Story act ranges, making them useful while you are still opening stronger units and higher worlds.
Saiyan Gi
Best as the early Saiyan body piece when a carry needs a small survival and damage lift before Epic gear.
- Rarity
- Rare
- Gear Set
- Dragon Gi / Saiyan
- craft cost
- 250 Gold
- Recipe Materials
- 50 Currentbinder Rope
- 35 Zenkai Ore
- 15 Shinobi Bone
- Material Sources
- Currentbinder Rope from Marine Lobby Acts 1-2; Zenkai Ore from GT City Acts 1-2; Shinobi Bone from Leaf Village Acts 1-2
- Stat Ranges
- DEF 0.5% > 1%
- HP 1% > 2%
- DMG 1% > 2%
- Set Bonus Or Effect
- +5% RNG and
- +5% DMG.
- Use Case
- Starter defensive damage piece for an early unit that needs more HP and damage while farming Act 1-2 materials.
Saiyan Shoes
Use this as the early Saiyan tempo piece when movement speed and cooldown matter more than raw HP.
- Rarity
- Rare
- Gear Set
- Dragon Gi / Saiyan
- craft cost
- 250 Gold
- Recipe Materials
- 35 Currentbinder Rope
- 15 Zenkai Ore
- 50 Shinobi Bone
- Material Sources
- Currentbinder Rope from Marine Lobby Acts 1-2; Zenkai Ore from GT City Acts 1-2; Shinobi Bone from Leaf Village Acts 1-2
- Stat Ranges
- SPD 1% > 2%
- DEF 0.5% > 1%
- CD -0.5% > -1%
- Set Bonus Or Effect
- +5% RNG and
- +5% DMG.
- Use Case
- Starter speed and cooldown piece for early clears where the unit needs more tempo.
Saiyan Hat
The Rare head piece is the early pick when range and accuracy are more useful than HP or speed.
- Rarity
- Rare
- Gear Set
- Dragon Gi / Saiyan
- craft cost
- 250 Gold
- Recipe Materials
- 15 Currentbinder Rope
- 50 Zenkai Ore
- 35 Shinobi Bone
- Material Sources
- Currentbinder Rope from Marine Lobby Acts 1-2; Zenkai Ore from GT City Acts 1-2; Shinobi Bone from Leaf Village Acts 1-2
- Stat Ranges
- CRT 0.5% > 1%
- RNG 3% > 5%
- ACC 1% > 2%
- Set Bonus Or Effect
- +5% RNG and
- +5% DMG.
- Use Case
- Starter crit, range, and accuracy piece for early carries that need safer reach.
| Image | Name | Description | Rarity | Gear Set | craft cost | Recipe Materials | Material Sources | Stat Ranges | Set Bonus Or Effect | Use Case |
|---|---|---|---|---|---|---|---|---|---|---|
| Saiyan Gi | Best as the early Saiyan body piece when a carry needs a small survival and damage lift before Epic gear. | Rare | Dragon Gi / Saiyan | 250 Gold |
| Currentbinder Rope from Marine Lobby Acts 1-2; Zenkai Ore from GT City Acts 1-2; Shinobi Bone from Leaf Village Acts 1-2 |
|
| Starter defensive damage piece for an early unit that needs more HP and damage while farming Act 1-2 materials. | |
| Saiyan Shoes | Use this as the early Saiyan tempo piece when movement speed and cooldown matter more than raw HP. | Rare | Dragon Gi / Saiyan | 250 Gold |
| Currentbinder Rope from Marine Lobby Acts 1-2; Zenkai Ore from GT City Acts 1-2; Shinobi Bone from Leaf Village Acts 1-2 |
|
| Starter speed and cooldown piece for early clears where the unit needs more tempo. | |
| Saiyan Hat | The Rare head piece is the early pick when range and accuracy are more useful than HP or speed. | Rare | Dragon Gi / Saiyan | 250 Gold |
| Currentbinder Rope from Marine Lobby Acts 1-2; Zenkai Ore from GT City Acts 1-2; Shinobi Bone from Leaf Village Acts 1-2 |
|
| Starter crit, range, and accuracy piece for early carries that need safer reach. |
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Epic Equipment
Epic gear is the next practical step once you can farm mid-early Story materials. The Pirate pieces are useful when you want cooldown help and extra damage without jumping straight into late-game crafting costs.
Pirate Straw Hat
Craft this Pirate piece when your damage unit benefits from reach and crit consistency before Legendary gear.
- Rarity
- Epic
- Gear Set
- Pirate
- craft cost
- 500 Gold
- Recipe Materials
- 50 Depthglass Bottle
- 35 Binding Cloth
- 15 Ki Resonant Crystal
- Material Sources
- Depthglass Bottle from Marine Lobby Acts 3-4; Binding Cloth from Leaf Village Acts 3-4; Ki Resonant Crystal from GT City Acts 3-4
- Stat Ranges
- CRT 1% > 1.5%
- RNG 5% > 7.5%
- ACC 2% > 3.5%
- Set Bonus Or Effect
- -5% CD and
- +2.5% DMG every 10 seconds.
- Use Case
- Early-mid crit, range, and accuracy piece while moving from Rare gear into Epic farming.
Pirate Shirt
This is the Epic body-style Pirate option for players who want survivability with a damage bump.
- Rarity
- Epic
- Gear Set
- Pirate
- craft cost
- 500 Gold
- Recipe Materials
- 15 Depthglass Bottle
- 50 Binding Cloth
- 35 Ki Resonant Crystal
- Material Sources
- Depthglass Bottle from Marine Lobby Acts 3-4; Binding Cloth from Leaf Village Acts 3-4; Ki Resonant Crystal from GT City Acts 3-4
- Stat Ranges
- DEF 1% > 1.5%
- HP 2% > 3.5%
- DMG 2% > 3.5%
- Set Bonus Or Effect
- -5% CD and
- +2.5% DMG every 10 seconds.
- Use Case
- Mid-game defensive damage piece for a carry that needs to live longer while still improving damage.
Pirate Sandals
Pick the Sandals when cooldown and speed matter more than crit, HP, or raw damage stats.
- Rarity
- Epic
- Gear Set
- Pirate
- craft cost
- 500 Gold
- Recipe Materials
- 35 Depthglass Bottle
- 15 Binding Cloth
- 50 Ki Resonant Crystal
- Material Sources
- Depthglass Bottle from Marine Lobby Acts 3-4; Binding Cloth from Leaf Village Acts 3-4; Ki Resonant Crystal from GT City Acts 3-4
- Stat Ranges
- SPD 2% > 4%
- DEF 1% > 1.5%
- CD -1% > -2%
- Set Bonus Or Effect
- -5% CD and
- +2.5% DMG every 10 seconds.
- Use Case
- Mid-game speed and cooldown piece when a unit needs more uptime and faster tempo.
| Image | Name | Description | Rarity | Gear Set | craft cost | Recipe Materials | Material Sources | Stat Ranges | Set Bonus Or Effect | Use Case |
|---|---|---|---|---|---|---|---|---|---|---|
| Pirate Straw Hat | Craft this Pirate piece when your damage unit benefits from reach and crit consistency before Legendary gear. | Epic | Pirate | 500 Gold |
| Depthglass Bottle from Marine Lobby Acts 3-4; Binding Cloth from Leaf Village Acts 3-4; Ki Resonant Crystal from GT City Acts 3-4 |
|
| Early-mid crit, range, and accuracy piece while moving from Rare gear into Epic farming. | |
| Pirate Shirt | This is the Epic body-style Pirate option for players who want survivability with a damage bump. | Epic | Pirate | 500 Gold |
| Depthglass Bottle from Marine Lobby Acts 3-4; Binding Cloth from Leaf Village Acts 3-4; Ki Resonant Crystal from GT City Acts 3-4 |
|
| Mid-game defensive damage piece for a carry that needs to live longer while still improving damage. | |
| Pirate Sandals | Pick the Sandals when cooldown and speed matter more than crit, HP, or raw damage stats. | Epic | Pirate | 500 Gold |
| Depthglass Bottle from Marine Lobby Acts 3-4; Binding Cloth from Leaf Village Acts 3-4; Ki Resonant Crystal from GT City Acts 3-4 |
|
| Mid-game speed and cooldown piece when a unit needs more uptime and faster tempo. |
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Legendary Equipment
Legendary gear asks for later Story materials and more Gold, but the Ninja effect gives stronger combat value when a unit is taking hits. This tier is a good bridge before spending heavily on Mythic crafts.
Ninja Headband
This is the Ninja pick for damage units that need stronger range and accuracy scaling.
- Rarity
- Legendary
- Gear Set
- Ninja
- craft cost
- 750 Gold
- Recipe Materials
- 35 Genjutsu Fog Vial
- 50 Stormwake Sailcloth
- 15 Stellar Ki Quartz
- Material Sources
- Genjutsu Fog Vial from Leaf Village Acts 5-6; Stormwake Sailcloth from Marine Lobby Acts 5-6; Stellar Ki Quartz from GT City Acts 5-6
- Stat Ranges
- CRT 1.5% > 3%
- RNG 7.5% > 10%
- ACC 3.5% > 6%
- Set Bonus Or Effect
- +5% DMG plus
- +3% RNG for every hit taken.
- Use Case
- Legendary crit, range, and accuracy piece for a real damage unit that benefits from safer reach.
Ninja Shoes
Use Ninja Shoes when cooldown and speed are the bottleneck for a high-value unit.
- Rarity
- Legendary
- Gear Set
- Ninja
- craft cost
- 750 Gold
- Recipe Materials
- 15 Genjutsu Fog Vial
- 35 Stormwake Sailcloth
- 50 Stellar Ki Quartz
- Material Sources
- Genjutsu Fog Vial from Leaf Village Acts 5-6; Stormwake Sailcloth from Marine Lobby Acts 5-6; Stellar Ki Quartz from GT City Acts 5-6
- Stat Ranges
- SPD 4% > 7%
- DEF 1.5% > 3%
- CD -2% > -3.5%
- Set Bonus Or Effect
- +5% DMG plus
- +3% RNG for every hit taken.
- Use Case
- Legendary speed and cooldown piece when a strong unit needs more uptime.
Ninja Hoodie
The Hoodie is the Ninja set's safer damage option when a carry needs HP and defense too.
- Rarity
- Legendary
- Gear Set
- Ninja
- craft cost
- 750 Gold
- Recipe Materials
- 50 Genjutsu Fog Vial
- 15 Stormwake Sailcloth
- 35 Stellar Ki Quartz
- Material Sources
- Genjutsu Fog Vial from Leaf Village Acts 5-6; Stormwake Sailcloth from Marine Lobby Acts 5-6; Stellar Ki Quartz from GT City Acts 5-6
- Stat Ranges
- DEF 1.5% > 3%
- HP 3.5% > 6%
- DMG 3.5% > 6%
- Set Bonus Or Effect
- +5% DMG plus
- +3% RNG for every hit taken.
- Use Case
- Legendary survival and damage piece for a durable carry.
| Image | Name | Description | Rarity | Gear Set | craft cost | Recipe Materials | Material Sources | Stat Ranges | Set Bonus Or Effect | Use Case |
|---|---|---|---|---|---|---|---|---|---|---|
| Ninja Headband | This is the Ninja pick for damage units that need stronger range and accuracy scaling. | Legendary | Ninja | 750 Gold |
| Genjutsu Fog Vial from Leaf Village Acts 5-6; Stormwake Sailcloth from Marine Lobby Acts 5-6; Stellar Ki Quartz from GT City Acts 5-6 |
|
| Legendary crit, range, and accuracy piece for a real damage unit that benefits from safer reach. | |
| Ninja Shoes | Use Ninja Shoes when cooldown and speed are the bottleneck for a high-value unit. | Legendary | Ninja | 750 Gold |
| Genjutsu Fog Vial from Leaf Village Acts 5-6; Stormwake Sailcloth from Marine Lobby Acts 5-6; Stellar Ki Quartz from GT City Acts 5-6 |
|
| Legendary speed and cooldown piece when a strong unit needs more uptime. | |
| Ninja Hoodie | The Hoodie is the Ninja set's safer damage option when a carry needs HP and defense too. | Legendary | Ninja | 750 Gold |
| Genjutsu Fog Vial from Leaf Village Acts 5-6; Stormwake Sailcloth from Marine Lobby Acts 5-6; Stellar Ki Quartz from GT City Acts 5-6 |
|
| Legendary survival and damage piece for a durable carry. |
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Mythic Equipment
Mythic gear is where equipment choices become more specialized. Puppeteer pieces reward units that take repeated hits, while Hogyoku, Devil Sword, and Devil Amulet lean into cooldown, crit, damage, and ability timing.
Puppeteer Coat
Craft the Coat when you want the Puppeteer set's tanky damage profile on a front-line unit.
- Rarity
- Mythic
- Gear Set
- Puppeteer
- craft cost
- 2500 Gold
- Recipe Materials
- 10 Fuin Script Paper
- 15 Limitbreak Obsidian
- 25 Beastblood Catalyst
- Material Sources
- Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8
- Stat Ranges
- DEF 3% > 4.5%
- HP 6% > 8%
- DMG 6% > 8%
- Set Bonus Or Effect
- +1% DMG and
- +1% defense for every hit received.
- Use Case
- Mythic survival and damage piece for durable damage units under heavy pressure.
Hogyoku
Hogyoku is the Mythic cooldown piece to prioritize for units that need faster cycles.
- Rarity
- Mythic
- Gear Set
- Hogyoku
- craft cost
- 2500 Gold
- Recipe Materials
- 15 Fuin Script Paper
- 25 Limitbreak Obsidian
- 10 Beastblood Catalyst
- Material Sources
- Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8
- Stat Ranges
- SPD 7% > 9%
- CD -3.5% > -5%
- ABL CD -3.5% > -5%
- Set Bonus Or Effect
- BloxInformer lists Hogyoku as granting -7.5% Cooldown.
- Use Case
- Late-game speed and cooldown target for units that win through uptime.
Devil Sword
Devil Sword is for crit-focused damage units where more crit value turns into stronger burst windows.
- Rarity
- Mythic
- Gear Set
- Devil Sword
- craft cost
- 2500 Gold
- Recipe Materials
- 25 Fuin Script Paper
- 15 Limitbreak Obsidian
- 10 Beastblood Catalyst
- Material Sources
- Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8
- Stat Ranges
- CRT 3% > 4.5%
- DMG 6% > 8%
- CRT DMG 3% > 4.5%
- Set Bonus Or Effect
- BloxInformer lists Devil Sword as gaining 5% DMG for 5 seconds on every crit.
- Use Case
- Late-game crit damage piece for a true DPS carry.
Devil Amulet
Devil Amulet is the flexible Mythic pick when range and ability cooldown matter alongside crit chance.
- Rarity
- Mythic
- Gear Set
- Devil Amulet
- craft cost
- 2500 Gold
- Recipe Materials
- 10 Fuin Script Paper
- 15 Limitbreak Obsidian
- 25 Beastblood Catalyst
- Material Sources
- Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8
- Stat Ranges
- HP 6% > 8%
- RNG 10% > 15%
- ABL CD -3.5% > -5%
- Set Bonus Or Effect
- BloxInformer lists Devil Amulet as granting +10% Crit Chance.
- Use Case
- Late-game HP, range, and ability-cooldown piece for high-value units that still want crit support.
Puppeteer Pants
Puppeteer Pants add tempo to the Puppeteer setup, trading pure damage stats for speed and cooldown value.
- Rarity
- Mythic
- Gear Set
- Puppeteer
- craft cost
- 2500 Gold
- Recipe Materials
- 25 Fuin Script Paper
- 10 Limitbreak Obsidian
- 15 Beastblood Catalyst
- Material Sources
- Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8
- Stat Ranges
- SPD 7% > 9%
- DEF 3% > 4.5%
- CD -3.5% > -5%
- Set Bonus Or Effect
- +1% DMG and
- +1% defense for every hit received.
- Use Case
- Mythic speed, defense, and cooldown piece for durable units that still need uptime.
Puppeteer Hair
Puppeteer Hair is the set's precision piece, useful when a durable unit also needs range and crit stats.
- Rarity
- Mythic
- Gear Set
- Puppeteer
- craft cost
- 2500 Gold
- Recipe Materials
- 15 Fuin Script Paper
- 25 Limitbreak Obsidian
- 10 Beastblood Catalyst
- Material Sources
- Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8
- Stat Ranges
- CRT 3% > 4.5%
- RNG 10% > 15%
- ACC 6% > 8%
- Set Bonus Or Effect
- +1% DMG and
- +1% defense for every hit received.
- Use Case
- Mythic crit, range, and accuracy piece for a Puppeteer setup that needs better reach and hit consistency.
| Image | Name | Description | Rarity | Gear Set | craft cost | Recipe Materials | Material Sources | Stat Ranges | Set Bonus Or Effect | Use Case |
|---|---|---|---|---|---|---|---|---|---|---|
| Puppeteer Coat | Craft the Coat when you want the Puppeteer set's tanky damage profile on a front-line unit. | Mythic | Puppeteer | 2500 Gold |
| Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8 |
|
| Mythic survival and damage piece for durable damage units under heavy pressure. | |
| Hogyoku | Hogyoku is the Mythic cooldown piece to prioritize for units that need faster cycles. | Mythic | Hogyoku | 2500 Gold |
| Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8 |
| BloxInformer lists Hogyoku as granting -7.5% Cooldown. | Late-game speed and cooldown target for units that win through uptime. | |
| Devil Sword | Devil Sword is for crit-focused damage units where more crit value turns into stronger burst windows. | Mythic | Devil Sword | 2500 Gold |
| Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8 |
| BloxInformer lists Devil Sword as gaining 5% DMG for 5 seconds on every crit. | Late-game crit damage piece for a true DPS carry. | |
| Devil Amulet | Devil Amulet is the flexible Mythic pick when range and ability cooldown matter alongside crit chance. | Mythic | Devil Amulet | 2500 Gold |
| Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8 |
| BloxInformer lists Devil Amulet as granting +10% Crit Chance. | Late-game HP, range, and ability-cooldown piece for high-value units that still want crit support. | |
| Puppeteer Pants | Puppeteer Pants add tempo to the Puppeteer setup, trading pure damage stats for speed and cooldown value. | Mythic | Puppeteer | 2500 Gold |
| Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8 |
|
| Mythic speed, defense, and cooldown piece for durable units that still need uptime. | |
| Puppeteer Hair | Puppeteer Hair is the set's precision piece, useful when a durable unit also needs range and crit stats. | Mythic | Puppeteer | 2500 Gold |
| Fuin Script Paper from Leaf Village Acts 7-8; Limitbreak Obsidian from GT City Acts 7-8; Beastblood Catalyst from Marine Lobby Acts 7-8 |
|
| Mythic crit, range, and accuracy piece for a Puppeteer setup that needs better reach and hit consistency. |
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Secret Equipment
Secret gear is the most expensive listed tier. Monarch Daggers are mainly an awakening goal, so plan the Gold and late-act materials only when you are ready to build around Woo.
Monarch Daggers
This is the Secret equipment target for Woo awakening, with the highest listed Gold cost and Act 9-10 materials.
- Rarity
- Secret
- Gear Set
- Monarch Daggers
- craft cost
- 5000 Gold
- Recipe Materials
- 10 Eclipse Godstone
- 10 King's Haki Residue
- 10 Chakra Fragment
- Material Sources
- Eclipse Godstone from GT City Acts 9-10; King's Haki Residue from Marine Lobby Acts 9-10; Chakra Fragment from Leaf Village Acts 9-10
- Stat Ranges
- Awaken Woo
- Set Bonus Or Effect
- BloxInformer and Beebom both list Monarch Daggers as used to awaken Woo.
- Use Case
- Secret craft for players specifically preparing Woo's awakening rather than a normal stat gear upgrade.
| Image | Name | Description | Rarity | Gear Set | craft cost | Recipe Materials | Material Sources | Stat Ranges | Set Bonus Or Effect | Use Case |
|---|---|---|---|---|---|---|---|---|---|---|
| Monarch Daggers | This is the Secret equipment target for Woo awakening, with the highest listed Gold cost and Act 9-10 materials. | Secret | Monarch Daggers | 5000 Gold |
| Eclipse Godstone from GT City Acts 9-10; King's Haki Residue from Marine Lobby Acts 9-10; Chakra Fragment from Leaf Village Acts 9-10 | Awaken Woo | BloxInformer and Beebom both list Monarch Daggers as used to awaken Woo. | Secret craft for players specifically preparing Woo's awakening rather than a normal stat gear upgrade. |
Craft around your current story progress
Equipment crafting follows a clear rarity climb. Rare pieces use early Story materials and low Gold costs, while Mythic and Secret pieces ask for later act drops and much larger savings. If you are still farming early acts, a cheaper set can be better than waiting with empty slots.
Effects can change the right pick
Raw stat ranges help, but the set or special effect is often the real reason to craft a piece. Cooldown, damage, range, defense, crit, and awakening utility all push different units in different directions. Match damage gear to your main carries, cooldown gear to units that need faster skills, and defensive or range effects to units that benefit from staying active longer.
FAQ
How many equipment items are in Anime Squadron?
There are 16 listed equipment items across Rare, Epic, Legendary, Mythic, and Secret rarity tiers.
Where do you craft equipment in Anime Squadron?
Equipment is crafted at the Crafting NPC in the Upgrades area using Gold and Story material drops.
What equipment rarity should I craft first?
Start with the rarity you can farm consistently. Rare and Epic pieces are better early because their costs and materials are easier, while Legendary, Mythic, and Secret pieces are better planned around later Story acts.
Why do equipment sets matter?
Set and special effects can change a unit's role. A lower-rarity piece with useful cooldown, range, or damage support can be stronger for your current team than a higher-rarity piece that does not fit the unit.
What are Monarch Daggers used for?
Monarch Daggers are a Secret equipment item used for Woo's awakening route, so they are more of a late-game target than a normal stat filler.



