Traits are passive bonuses you can roll onto Anime Squadron units. They can add simple stat boosts like HP, DMG, or RNG, while the rarest rolls can change how a unit survives, costs, or even spawns.
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Common 20% Traits
These are the easiest rolls to get. They are simple stat boosts, but they can still help early units clear more safely while you save shards for better rolls.
Endure
A common defensive roll that gives a simple HP boost for units that need more staying power.
- chance
- 20%
- effect
- +10% HP
- HP Bonus
- +10%
- Dmg Bonus
- -
- Rng Bonus
- -
- Cooldown Modifier
- -
- Chance Band
- 20%
- Chance Numeric
- 20
Sight
A common reach-focused roll for units that benefit from a small RNG increase.
- chance
- 20%
- effect
- +10% RNG
- HP Bonus
- -
- Dmg Bonus
- -
- Rng Bonus
- +10%
- Cooldown Modifier
- -
- Chance Band
- 20%
- Chance Numeric
- 20
Powerful
A common damage roll that gives a straightforward DMG increase without extra conditions.
- chance
- 20%
- effect
- +10% DMG
- HP Bonus
- -
- Dmg Bonus
- +10%
- Rng Bonus
- -
- Cooldown Modifier
- -
- Chance Band
- 20%
- Chance Numeric
- 20
| Image | Name | Description | chance | effect | HP Bonus | Dmg Bonus | Rng Bonus | Cooldown Modifier | Chance Band | Chance Numeric |
|---|---|---|---|---|---|---|---|---|---|---|
| Endure | A common defensive roll that gives a simple HP boost for units that need more staying power. | 20% | +10% HP | +10% | - | - | - | 20% | 20 | |
| Sight | A common reach-focused roll for units that benefit from a small RNG increase. | 20% | +10% RNG | - | - | +10% | - | 20% | 20 | |
| Powerful | A common damage roll that gives a straightforward DMG increase without extra conditions. | 20% | +10% DMG | - | +10% | - | - | 20% | 20 |
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Mid-Chance 11.3% Traits
These traits are less common and give bigger single-stat gains or a small hybrid boost. They are good stopping points when the bonus matches the unit's main job.
Ranger
A mid-chance range roll with a larger RNG increase than Sight.
- chance
- 11.3%
- effect
- +25% RNG
- HP Bonus
- -
- Dmg Bonus
- -
- Rng Bonus
- +25%
- Cooldown Modifier
- -
- Chance Band
- 11.3%
- Chance Numeric
- 11.3
Tank
A mid-chance durability roll for units that need a much bigger HP cushion.
- chance
- 11.3%
- effect
- +30% HP
- HP Bonus
- +30%
- Dmg Bonus
- -
- Rng Bonus
- -
- Cooldown Modifier
- -
- Chance Band
- 11.3%
- Chance Numeric
- 11.3
Knight
A mid-chance hybrid roll that favors damage while adding a small HP bonus.
- chance
- 11.3%
- effect
- +5% HP
- +20% DMG
- HP Bonus
- +5%
- Dmg Bonus
- +20%
- Rng Bonus
- -
- Cooldown Modifier
- -
- Chance Band
- 11.3%
- Chance Numeric
- 11.3
| Image | Name | Description | chance | effect | HP Bonus | Dmg Bonus | Rng Bonus | Cooldown Modifier | Chance Band | Chance Numeric |
|---|---|---|---|---|---|---|---|---|---|---|
| Ranger | A mid-chance range roll with a larger RNG increase than Sight. | 11.3% | +25% RNG | - | - | +25% | - | 11.3% | 11.3 | |
| Tank | A mid-chance durability roll for units that need a much bigger HP cushion. | 11.3% | +30% HP | +30% | - | - | - | 11.3% | 11.3 | |
| Knight | A mid-chance hybrid roll that favors damage while adding a small HP bonus. | 11.3% |
| +5% | +20% | - | - | 11.3% | 11.3 |
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Rare 1.25% Traits
These rolls start adding stronger combinations, such as damage with cooldown, range, cost, or a large HP boost. They are worth comparing carefully before rerolling over them.
Wealthy
A rare economy roll that lowers cost while still adding a smaller damage bonus.
- chance
- 1.25%
- effect
- +10% DMG
- -20% Cost
- HP Bonus
- -
- Dmg Bonus
- +10%
- Rng Bonus
- -
- Cooldown Modifier
- -
- Chance Band
- 1.25%
- Chance Numeric
- 1.25
Lethal
A rare tempo damage roll that pairs faster cooldowns with a strong DMG boost.
- chance
- 1.25%
- effect
- -10% CD
- +20% DMG
- HP Bonus
- -
- Dmg Bonus
- +20%
- Rng Bonus
- -
- Cooldown Modifier
- -10%
- Chance Band
- 1.25%
- Chance Numeric
- 1.25
Sniper
A rare carry roll for units that want both a large RNG boost and extra damage.
- chance
- 1.25%
- effect
- +40% RNG
- +20% DMG
- HP Bonus
- -
- Dmg Bonus
- +20%
- Rng Bonus
- +40%
- Cooldown Modifier
- -
- Chance Band
- 1.25%
- Chance Numeric
- 1.25
Juggernaut
A rare defensive roll that gives a much larger HP boost than Tank.
- chance
- 1.25%
- effect
- +50% HP
- HP Bonus
- +50%
- Dmg Bonus
- -
- Rng Bonus
- -
- Cooldown Modifier
- -
- Chance Band
- 1.25%
- Chance Numeric
- 1.25
| Image | Name | Description | chance | effect | HP Bonus | Dmg Bonus | Rng Bonus | Cooldown Modifier | Chance Band | Chance Numeric |
|---|---|---|---|---|---|---|---|---|---|---|
| Wealthy | A rare economy roll that lowers cost while still adding a smaller damage bonus. | 1.25% |
| - | +10% | - | - | 1.25% | 1.25 | |
| Lethal | A rare tempo damage roll that pairs faster cooldowns with a strong DMG boost. | 1.25% |
| - | +20% | - | -10% | 1.25% | 1.25 | |
| Sniper | A rare carry roll for units that want both a large RNG boost and extra damage. | 1.25% |
| - | +20% | +40% | - | 1.25% | 1.25 | |
| Juggernaut | A rare defensive roll that gives a much larger HP boost than Tank. | 1.25% | +50% HP | +50% | - | - | - | 1.25% | 1.25 |
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Ultra-Rare Chase Traits
These are the hardest traits to roll and carry the biggest effects. Treat them as long-term chase outcomes, especially when the passive changes how the unit plays.
Rebirth
An ultra-rare all-around chase roll with damage, HP, RNG, and a one-time revive effect.
- chance
- 0.4%
- effect
- +35% DMG;
- +50% HP;
- +20% RNG; respawns once with 50% HP after dying
- HP Bonus
- +50%
- Dmg Bonus
- +35%
- Rng Bonus
- +20%
- Cooldown Modifier
- -
- Chance Band
- 0.4% and below
- Chance Numeric
- 0.4
Entrepreneur
An ultra-rare economy roll that cuts cost heavily while adding both damage and HP.
- chance
- 0.3%
- effect
- -40% Cost
- +30% DMG
- +30% HP
- HP Bonus
- +30%
- Dmg Bonus
- +30%
- Rng Bonus
- -
- Cooldown Modifier
- -
- Chance Band
- 0.4% and below
- Chance Numeric
- 0.3
Cloner
An ultra-rare chase roll with strong stats and a duplicate-spawn passive.
- chance
- 0.2%
- effect
- +40% DMG; +60% HP; spawns 2 units instead of 1
- HP Bonus
- +60%
- Dmg Bonus
- +40%
- Rng Bonus
- -
- Cooldown Modifier
- -
- Chance Band
- 0.4% and below
- Chance Numeric
- 0.2
Superior
The lowest-chance chase roll, combining huge HP and DMG boosts with RNG and cooldown help.
- chance
- 0.1%
- effect
- +200% DMG
- +300% HP
- +30% RNG
- -15% CD
- HP Bonus
- +300%
- Dmg Bonus
- +200%
- Rng Bonus
- +30%
- Cooldown Modifier
- -15%
- Chance Band
- 0.4% and below
- Chance Numeric
- 0.1
| Image | Name | Description | chance | effect | HP Bonus | Dmg Bonus | Rng Bonus | Cooldown Modifier | Chance Band | Chance Numeric |
|---|---|---|---|---|---|---|---|---|---|---|
| Rebirth | An ultra-rare all-around chase roll with damage, HP, RNG, and a one-time revive effect. | 0.4% |
| +50% | +35% | +20% | - | 0.4% and below | 0.4 | |
| Entrepreneur | An ultra-rare economy roll that cuts cost heavily while adding both damage and HP. | 0.3% |
| +30% | +30% | - | - | 0.4% and below | 0.3 | |
| Cloner | An ultra-rare chase roll with strong stats and a duplicate-spawn passive. | 0.2% | +40% DMG; +60% HP; spawns 2 units instead of 1 | +60% | +40% | - | - | 0.4% and below | 0.2 | |
| Superior | The lowest-chance chase roll, combining huge HP and DMG boosts with RNG and cooldown help. | 0.1% |
| +300% | +200% | +30% | -15% | 0.4% and below | 0.1 |
Roll for the unit you plan to keep
Trait rerolls use Trait Shards, so the best target is usually a unit you already use often. A common trait can still be worth keeping early if it fixes what that unit needs, such as more HP for survival, more DMG for clears, or more RNG for reach.
Chase traits are strong, but not automatic
The lowest-chance traits have the biggest effects, but they are not all for the same job. Rebirth is useful when a unit needs a second life, Entrepreneur helps with cost and stats, Cloner changes unit spawning, and Superior is the huge all-stat chase roll. If a rare passive does not fit the unit's role, a simpler damage, HP, or RNG trait can still be the better practical roll.
FAQ
How many traits are in Anime Squadron?
There are 14 listed traits in Anime Squadron, from common 20% rolls like Endure, Sight, and Powerful to ultra-rare chase rolls like Rebirth, Entrepreneur, Cloner, and Superior.
How do you reroll traits in Anime Squadron?
Get Trait Shards from Story mode, then use them at the Trait Roll NPC near the Upgrades waypoint. One Trait Shard gives one reroll.
Should I keep a common trait?
Yes, sometimes. A common trait is useful when it gives the stat your unit needs right now, such as HP for survival, DMG for clearing, or RNG for reach.
Which Anime Squadron traits are the rarest?
The rarest listed traits are Superior at 0.1%, Cloner at 0.2%, Entrepreneur at 0.3%, and Rebirth at 0.4%.



