Traits are passive bonuses you can roll onto Anime Squadron units. They can add simple stat boosts like HP, DMG, or RNG, while the rarest rolls can change how a unit survives, costs, or even spawns.
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Trait chance
Common 20% Traits
These are the easiest rolls to get. They are simple stat boosts, but they can still help early units clear more safely while you save shards for better rolls.

Endure
Chance 20%
A common defensive roll that gives a simple HP boost for units that need more staying power.
- effect
- +10% HP
- HP Bonus
- +10%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.

Sight
Chance 20%
A common reach-focused roll for units that benefit from a small RNG increase.
- effect
- +10% RNG
- Rng Bonus
- +10%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.

Powerful
Chance 20%
A common damage roll that gives a straightforward DMG increase without extra conditions.
- effect
- +10% DMG
- Dmg Bonus
- +10%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.
| Image | Name | Chance | effect | HP Bonus | Dmg Bonus | Rng Bonus | Cooldown Modifier | Cost Modifier | Special Passive | Acquisition Note | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Endure | Chance 20% | +10% HP | +10% | — | — | — | — | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | A common defensive roll that gives a simple HP boost for units that need more staying power. |
![]() | Sight | Chance 20% | +10% RNG | — | — | +10% | — | — | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | A common reach-focused roll for units that benefit from a small RNG increase. |
![]() | Powerful | Chance 20% | +10% DMG | — | +10% | — | — | — | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | A common damage roll that gives a straightforward DMG increase without extra conditions. |
Trait chance
Mid-Chance 11.3% Traits
These traits are less common and give bigger single-stat gains or a small hybrid boost. They are good stopping points when the bonus matches the unit's main job.

Ranger
Chance 11.3%
A mid-chance range roll with a larger RNG increase than Sight.
- effect
- +25% RNG
- Rng Bonus
- +25%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.

Tank
Chance 11.3%
A mid-chance durability roll for units that need a much bigger HP cushion.
- effect
- +30% HP
- HP Bonus
- +30%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.

Knight
Chance 11.3%
A mid-chance hybrid roll that favors damage while adding a small HP bonus.
- effect
- +5% HP
- +20% DMG
- HP Bonus
- +5%
- Dmg Bonus
- +20%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.
| Image | Name | Chance | effect | HP Bonus | Dmg Bonus | Rng Bonus | Cooldown Modifier | Cost Modifier | Special Passive | Acquisition Note | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Ranger | Chance 11.3% | +25% RNG | — | — | +25% | — | — | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | A mid-chance range roll with a larger RNG increase than Sight. |
![]() | Tank | Chance 11.3% | +30% HP | +30% | — | — | — | — | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | A mid-chance durability roll for units that need a much bigger HP cushion. |
![]() | Knight | Chance 11.3% | +5% HP; +20% DMG | +5% | +20% | — | — | — | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | A mid-chance hybrid roll that favors damage while adding a small HP bonus. |
Trait chance
Rare 1.25% Traits
These rolls start adding stronger combinations, such as damage with cooldown, range, cost, or a large HP boost. They are worth comparing carefully before rerolling over them.

Wealthy
Chance 1.25%
A rare economy roll that lowers cost while still adding a smaller damage bonus.
- effect
- +10% DMG
- -20% Cost
- Dmg Bonus
- +10%
- Cost Modifier
- -20%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.

Lethal
Chance 1.25%
A rare tempo damage roll that pairs faster cooldowns with a strong DMG boost.
- effect
- -10% CD
- +20% DMG
- Dmg Bonus
- +20%
- Cooldown Modifier
- -10%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.

Sniper
Chance 1.25%
A rare carry roll for units that want both a large RNG boost and extra damage.
- effect
- +40% RNG
- +20% DMG
- Dmg Bonus
- +20%
- Rng Bonus
- +40%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.

Juggernaut
Chance 1.25%
A rare defensive roll that gives a much larger HP boost than Tank.
- effect
- +50% HP
- HP Bonus
- +50%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.
| Image | Name | Chance | effect | HP Bonus | Dmg Bonus | Rng Bonus | Cooldown Modifier | Cost Modifier | Special Passive | Acquisition Note | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Wealthy | Chance 1.25% | +10% DMG; -20% Cost | — | +10% | — | — | -20% | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | A rare economy roll that lowers cost while still adding a smaller damage bonus. |
![]() | Lethal | Chance 1.25% | -10% CD; +20% DMG | — | +20% | — | -10% | — | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | A rare tempo damage roll that pairs faster cooldowns with a strong DMG boost. |
![]() | Sniper | Chance 1.25% | +40% RNG; +20% DMG | — | +20% | +40% | — | — | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | A rare carry roll for units that want both a large RNG boost and extra damage. |
![]() | Juggernaut | Chance 1.25% | +50% HP | +50% | — | — | — | — | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | A rare defensive roll that gives a much larger HP boost than Tank. |
Trait chance
Ultra-Rare Chase Traits
These are the hardest traits to roll and carry the biggest effects. Treat them as long-term chase outcomes, especially when the passive changes how the unit plays.

Rebirth
Chance 0.4%
An ultra-rare all-around chase roll with damage, HP, RNG, and a one-time revive effect.
- effect
- +35% DMG
- +50% HP
- +20% RNG
- respawns once with 50% HP after dying
- HP Bonus
- +50%
- Dmg Bonus
- +35%
- Rng Bonus
- +20%
- Special Passive
- Respawns once with 50% HP after dying
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.

Entrepreneur
Chance 0.3%
An ultra-rare economy roll that cuts cost heavily while adding both damage and HP.
- effect
- -40% Cost
- +30% DMG
- +30% HP
- HP Bonus
- +30%
- Dmg Bonus
- +30%
- Cost Modifier
- -40%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.

Cloner
Chance 0.2%
An ultra-rare chase roll with strong stats and a duplicate-spawn passive.
- effect
- +40% DMG
- +60% HP
- spawns 2 units instead of 1
- HP Bonus
- +60%
- Dmg Bonus
- +40%
- Special Passive
- Spawns 2 units instead of 1
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.

Superior
Chance 0.1%
The lowest-chance chase roll, combining huge HP and DMG boosts with RNG and cooldown help.
- effect
- +200% DMG
- +300% HP
- +30% RNG
- -15% CD
- HP Bonus
- +300%
- Dmg Bonus
- +200%
- Rng Bonus
- +30%
- Cooldown Modifier
- -15%
- Acquisition Note
- Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint.
| Image | Name | Chance | effect | HP Bonus | Dmg Bonus | Rng Bonus | Cooldown Modifier | Cost Modifier | Special Passive | Acquisition Note | Card Summary |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Rebirth | Chance 0.4% | +35% DMG; +50% HP; +20% RNG; respawns once with 50% HP after dying | +50% | +35% | +20% | — | — | Respawns once with 50% HP after dying | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | An ultra-rare all-around chase roll with damage, HP, RNG, and a one-time revive effect. |
![]() | Entrepreneur | Chance 0.3% | -40% Cost; +30% DMG; +30% HP | +30% | +30% | — | — | -40% | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | An ultra-rare economy roll that cuts cost heavily while adding both damage and HP. |
![]() | Cloner | Chance 0.2% | +40% DMG; +60% HP; spawns 2 units instead of 1 | +60% | +40% | — | — | — | Spawns 2 units instead of 1 | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | An ultra-rare chase roll with strong stats and a duplicate-spawn passive. |
![]() | Superior | Chance 0.1% | +200% DMG; +300% HP; +30% RNG; -15% CD | +300% | +200% | +30% | -15% | — | — | Reroll traits with Trait Shards at the Trait Roll NPC near the Upgrades waypoint. | The lowest-chance chase roll, combining huge HP and DMG boosts with RNG and cooldown help. |
Roll for the unit you plan to keep
Trait rerolls use Trait Shards, so the best target is usually a unit you already use often. A common trait can still be worth keeping early if it fixes what that unit needs, such as more HP for survival, more DMG for clears, or more RNG for reach.
Chase traits are strong, but not automatic
The lowest-chance traits have the biggest effects, but they are not all for the same job. Rebirth is useful when a unit needs a second life, Entrepreneur helps with cost and stats, Cloner changes unit spawning, and Superior is the huge all-stat chase roll. If a rare passive does not fit the unit's role, a simpler damage, HP, or RNG trait can still be the better practical roll.
FAQ
How many traits are in Anime Squadron?
There are 14 listed traits in Anime Squadron, from common 20% rolls like Endure, Sight, and Powerful to ultra-rare chase rolls like Rebirth, Entrepreneur, Cloner, and Superior.
How do you reroll traits in Anime Squadron?
Get Trait Shards from Story mode, then use them at the Trait Roll NPC near the Upgrades waypoint. One Trait Shard gives one reroll.
Should I keep a common trait?
Yes, sometimes. A common trait is useful when it gives the stat your unit needs right now, such as HP for survival, DMG for clearing, or RNG for reach.
Which Anime Squadron traits are the rarest?
The rarest listed traits are Superior at 0.1%, Cloner at 0.2%, Entrepreneur at 0.3%, and Rebirth at 0.4%.

