Story Mode follows Red Dead Revolver's fixed, linear campaign, and each mission's score screen can add a completion bounty or Good/Excellent unlock. The mission details keep the playable character and location alongside the objective, so every set piece is easy to place in the campaign.
Story Arc
Broken Creek to Brimstone
Red's opening route runs from the Harlow home through the Pan-Atlantic train. Brimstone 1 follows Railroaded as a shop interlude, not a mission.
Bull's Eye
Complete the opening target practice, then defend the Harlow home from bandits.
- Spoiler level
- low
- Playable character
- Red Harlow
- Location
- Broken Creek family home
- Sequence
- 1
- Chapter
- Chapter 1
- Completion reward
- Completion: Smitty bounty $20.
- Bounty Hunter replay
- Yes
Bounty Hunter
Meet the traveling salesman, clear the attackers, and hunt down “Bloody” Tom, Big Oaf, and George.
- Spoiler level
- low
- Playable character
- Red Harlow
- Location
- Twin Rocks
- Sequence
- 2
- Chapter
- Chapter 2
- Completion reward
- Completion: Bloody Tom bounty $30.
- Bounty Hunter replay
- Yes
Ugly Streetfight
Fight through the Ugly Gang and avenge Red's dog by defeating Ugly Chris.
- Spoiler level
- low
- Playable character
- Red Harlow
- Location
- Widow's Patch
- Sequence
- 3
- Chapter
- Chapter 3
- Completion reward
- Completion: Ugly Chris bounty $40.
- Bounty Hunter replay
- Yes
The Traincar
Speak with passengers and the Sheriff, then duel Roberto Pedrosa before reaching Brimstone.
- Spoiler level
- low
- Playable character
- Red Harlow
- Location
- Pan-Atlantic Railroad train
- Sequence
- 4
- Chapter
- Chapter 4
- Completion reward
- No separate score-screen reward recorded.
- Bounty Hunter replay
- No
Railroaded
Repel the bandit attack, rescue the engineer, and protect the moving train.
- Spoiler level
- low
- Playable character
- Red Harlow
- Location
- Pan-Atlantic Railroad
- Sequence
- 5
- Chapter
- Chapter 5
- Completion reward
- Completion: Hatchet Schultz bounty $100.
- Bounty Hunter replay
- Yes
Story Arc
Carnival and Tarnation
The fairground and Tarnation chapters introduce Jack Swift and return control to Red. Brimstone 2 follows Freak Show, Brimstone 3 follows Rogue Valley, and Brimstone 4 follows The Cemetery as shop or transition stops.
Carnival Life
Free Jack Swift from his cage, clear the fairground, and defeat Pig Josh.
- Spoiler level
- medium
- Playable character
- Red Harlow
- Location
- Fairgrounds / carnival
- Sequence
- 6
- Chapter
- Chapter 6
- Completion reward
- Completion: Pig Josh bounty $150.
- Bounty Hunter replay
- Yes
Freak Show
Rescue Katie and fight through the show to defeat Professor Perry and the freak-show opposition.
- Spoiler level
- medium
- Playable character
- Jack Swift
- Location
- Widow's Patch at night
- Sequence
- 7
- Chapter
- Chapter 7
- Completion reward
- Completion: Professor Perry bounty $150.
- Bounty Hunter replay
- Yes
Rogue Valley
Climb the cliffs and paths through the valley and defeat Bad Bessie.
- Spoiler level
- medium
- Playable character
- Red Harlow
- Location
- Rogue Valley
- Sequence
- 8
- Chapter
- Chapter 8
- Completion reward
- Completion: Bad Bessie bounty $250.
- Bounty Hunter replay
- Yes
Ghost Town
Clear the town's enemies and pursue Mr. Black toward the cemetery.
- Spoiler level
- medium
- Playable character
- Red Harlow
- Location
- Tarnation / Ghost Town
- Sequence
- 9
- Chapter
- Chapter 9
- Completion reward
- No separate score-screen reward recorded.
- Bounty Hunter replay
- Yes
The Cemetery
Battle Mr. Black and his goons in the graveyard.
- Spoiler level
- medium
- Playable character
- Red Harlow
- Location
- Tarnation Cemetery
- Sequence
- 10
- Chapter
- Chapter 10
- Completion reward
- Completion: Mr Black bounty $300.
- Bounty Hunter replay
- No
Story Arc
Annie's Ranch to Bear Mountain
Playable character handoffs move from Annie Stoakes to Red Harlow, General Javier Diego, Shadow Wolf, and Buffalo Soldier across ranch, border, canyon, and mine set pieces. Companions stay attached to their mission context rather than becoming separate playable-character entries.
Range War
Stop the bandit attack, rescue livestock from the burning barn, and clear the ranch.
- Spoiler level
- medium
- Playable character
- Annie Stoakes
- Location
- Annie's Ranch
- Sequence
- 11
- Chapter
- Chapter 11
- Completion reward
- Completion: Holstein Hal bounty $350.
- Bounty Hunter replay
- Yes
Saloon Fight
Protect the showgirls from the drunkards and defeat Sam.
- Spoiler level
- medium
- Playable character
- Red Harlow
- Location
- Brimstone Saloon
- Sequence
- 12
- Chapter
- Chapter 12
- Completion reward
- Completion: Sam bounty $400.
- Bounty Hunter replay
- Yes
The Traitor
Command the artillery and hold off U.S. forces at the crossing.
- Spoiler level
- medium
- Playable character
- General Javier Diego
- Location
- Border Ridge bridge / The Bridge
- Sequence
- 13
- Chapter
- Chapter 13
- Completion reward
- Completion: The Bridge bounty $450.
- Bounty Hunter replay
- Yes
Sunset Canyon
Destroy Diego's stagecoach through the canyon approach.
- Spoiler level
- medium
- Playable character
- Red Harlow
- Location
- Sunset Canyon and Mission San Meland ruins
- Sequence
- 14
- Chapter
- Chapter 14
- Completion reward
- Completion: stagecoach bounty $500.
- Bounty Hunter replay
- Yes
Bear Mountain
Use Shadow Wolf's stealth/archery route to reach the mine and rescue Red.
- Spoiler level
- high
- Playable character
- Shadow Wolf
- Location
- Bear Mountain
- Sequence
- 15
- Chapter
- Chapter 15
- Completion reward
- Completion: Grizzly bounty $550.
- Bounty Hunter replay
- Yes
Jailbreak
Acquire the keys, escape the mine, and reunite with the other characters.
- Spoiler level
- high
- Playable character
- Red Harlow
- Location
- Bear Mountain Mine prison
- Sequence
- 16
- Chapter
- Chapter 16
- Completion reward
- No separate score-screen reward recorded.
- Bounty Hunter replay
- No
The Mine
Fight through the mine, defeat Ted and Tony, and escape by mine cart.
- Spoiler level
- high
- Playable character
- Red Harlow
- Location
- Bear Mountain Mine / core
- Sequence
- 17
- Chapter
- Chapter 17
- Completion reward
- Completion: Captain Bufias bounty $600.
- Bounty Hunter replay
- Yes
Stagecoach
Protect the wagon and driver from Diego's mounted attackers.
- Spoiler level
- high
- Playable character
- Buffalo Soldier
- Location
- TNT supply-wagon route
- Sequence
- 18
- Chapter
- Chapter 18
- Completion reward
- No separate score-screen reward recorded.
- Bounty Hunter replay
- Yes
Hell Pass
Clear the attackers and get the TNT wagon through the canyon.
- Spoiler level
- high
- Playable character
- Buffalo Soldier
- Location
- Hell Pass canyon
- Sequence
- 19
- Chapter
- Chapter 19
- Completion reward
- Completion: Standing Snake bounty $650.
- Bounty Hunter replay
- No
Story Arc
Fort Diego to Griffon's Finale
The endgame moves through Fort Diego, Diego's armored train, the final Brimstone shop window, the duels, and the Governor's Mansion. Brimstone 5 follows Devils And Angels, while Brimstone Saloon sits between Battle Royale and Battle Finale as a transition; late entries carry major spoilers.
Fort Diego
Infiltrate and clear the fort, hunt Colonel Daren, and finish the pursuit.
- Spoiler level
- high
- Playable character
- Red Harlow
- Location
- Fort Diego
- Sequence
- 20
- Chapter
- Chapter 20
- Completion reward
- Completion: Colonel Daren bounty $700.
- Bounty Hunter replay
- Yes
End Of The Line
Chase the train on horseback, board it, and fight through to disable or destroy it.
- Spoiler level
- high
- Playable character
- Red Harlow
- Location
- Diego's armored train / railroad
- Sequence
- 21
- Chapter
- Chapter 21
- Completion reward
- No separate score-screen reward recorded.
- Bounty Hunter replay
- Yes
Devils And Angels
Approach the train and finish General Diego.
- Spoiler level
- high
- Playable character
- Red Harlow
- Location
- Diego's armored train / railroad
- Sequence
- 22
- Chapter
- Chapter 22
- Completion reward
- Completion: General Diego bounty $750.
- Bounty Hunter replay
- No
Battle Royale
Duel Gabriel Navarro, then Kid Cougar, and enter the upstairs saloon bedroom to complete the chapter handoff.
- Spoiler level
- high
- Playable character
- Red Harlow
- Location
- Brimstone streets / contest arena
- Sequence
- 23
- Chapter
- Chapter 23
- Completion reward
- No separate score-screen reward recorded.
- Bounty Hunter replay
- No
Battle Finale
Duel Mr Kelley, stop his subsequent rampage, and protect townsfolk.
- Spoiler level
- high
- Playable character
- Red Harlow
- Location
- Brimstone
- Sequence
- 24
- Chapter
- Chapter 24
- Completion reward
- Completion: Mr Kelley bounty $1000.
- Bounty Hunter replay
- Yes
The Siege
Defeat Oswald Cornet and Randy, protect Jack and Annie, and cover Jack while he picks the front lock.
- Spoiler level
- high
- Playable character
- Red Harlow (Jack Swift and Annie Stoakes companions)
- Location
- Governor's Mansion grounds / courtyard
- Sequence
- 25
- Chapter
- Chapter 25
- Completion reward
- Completion: Jason Cornet bounty $1000.
- Bounty Hunter replay
- Yes
House Of Cards
Fight through the mansion, reach the Governor's office, and defeat Jason Cornet.
- Spoiler level
- high
- Playable character
- Red Harlow (Jack Swift/Annie Stoakes at entry; Buffalo Soldier joins later)
- Location
- Governor's Mansion interior and secret passage
- Sequence
- 26
- Chapter
- Chapter 26
- Completion reward
- No separate score-screen reward recorded.
- Bounty Hunter replay
- No
Fall From Grace
Battle the guards and defeat Governor Griffon in the final stand.
- Spoiler level
- high
- Playable character
- Red Harlow (Buffalo Soldier companion)
- Location
- Governor's Mansion roof
- Sequence
- 27
- Chapter
- Chapter 27
- Completion reward
- Completion: Governor Griffon bounty $1250. Global completion: first Normal clear unlocks Hard and Bounty Hunter; Hard clear unlocks Very Hard and Red Wood Revolver.
- Bounty Hunter replay
- Yes
Mode boundaries
The route covers the offline Story Mode campaign. Showdown characters and stages can appear as Good or Excellent unlocks, but they belong to local multiplayer and do not change the Story Mode playable character. Optional Bounty Hunter objectives and rewards remain separate from the chapter reward text.
Platform scope
The baseline is the original PS2 and Xbox editions. The PS4 PS2 Classics release and Xbox One/Series backward-compatible access are treated as the same Story Mode roster. PC, Switch, mobile, and unverified modern-control claims are outside this scope.
Text-only release
No exact mission image set is cleared for use, so this first release is text-only. It avoids generic or mismatched artwork while the mission, character, location, objective, reward, spoiler, and replay details remain available.
FAQ
Why does the mission name differ from the completion screen?
Use Saloon Fight as the mission name. Its Story completion screen calls the same mission Bar Fight.
Why does Professor Perry's bounty show $150?
The current title-specific reward value is $150. An older $200 listing exists, so the two values stay separate rather than being combined.
Why does The Traitor show two location names?
Its setting is labeled Border Ridge bridge and The Bridge in different records. Both names point to the same artillery crossing, so the location wording keeps both.
Is the Story Mode chapter called Bounty Hunter the post-story Bounty Hunter mode?
No. Bounty Hunter is also the name of a Story Mode chapter, while Bounty Hunter mode is the separate post-story replay layer.
What should I do before leaving after Battle Royale?
Enter the upstairs saloon bedroom to finish the chapter handoff. Quitting before that transition can make both duels replayable.
How are late-game reward differences handled?
Late reward attribution stays with the mission where the current title-specific guide places it. Rewards are not borrowed from adjacent chapters when older tables use a different placement.

