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  3. Red Dead Revolver (2004)>
  4. Story Missions

All 27 Story Missions in Red Dead Revolver Story Mode

Updated on September 7, 2026 (about 1 month ago)

Story Mode follows Red Dead Revolver's fixed, linear campaign, and each mission's score screen can add a completion bounty or Good/Excellent unlock. The mission details keep the playable character and location alongside the objective, so every set piece is easy to place in the campaign.

How to use this collection

Sequence and chapter preserve the linear route, while story arc groups adjacent chapters for scanning. The Bounty Hunter label is a Yes/No flag for separate post-story chapter replay, not a list of its optional objectives or rewards. Spoiler levels move from low setup material to high endgame material, and score-screen rewards remain split between completion, Good Rating, and Excellent Rating.

View

Story Arc

Broken Creek to Brimstone

5 items

Red's opening route runs from the Harlow home through the Pan-Atlantic train. Brimstone 1 follows Railroaded as a shop interlude, not a mission.

Bull's Eye

Complete the opening target practice, then defend the Harlow home from bandits.

Spoiler level
low
Playable character
Red Harlow
Location
Broken Creek family home
Sequence
1
Chapter
Chapter 1
Completion reward
Completion: Smitty bounty $20.
Bounty Hunter replay
Yes

Bounty Hunter

Meet the traveling salesman, clear the attackers, and hunt down “Bloody” Tom, Big Oaf, and George.

Spoiler level
low
Playable character
Red Harlow
Location
Twin Rocks
Sequence
2
Chapter
Chapter 2
Completion reward
Completion: Bloody Tom bounty $30.
Bounty Hunter replay
Yes

Ugly Streetfight

Fight through the Ugly Gang and avenge Red's dog by defeating Ugly Chris.

Spoiler level
low
Playable character
Red Harlow
Location
Widow's Patch
Sequence
3
Chapter
Chapter 3
Completion reward
Completion: Ugly Chris bounty $40.
Bounty Hunter replay
Yes

The Traincar

Speak with passengers and the Sheriff, then duel Roberto Pedrosa before reaching Brimstone.

Spoiler level
low
Playable character
Red Harlow
Location
Pan-Atlantic Railroad train
Sequence
4
Chapter
Chapter 4
Completion reward
No separate score-screen reward recorded.
Bounty Hunter replay
No

Railroaded

Repel the bandit attack, rescue the engineer, and protect the moving train.

Spoiler level
low
Playable character
Red Harlow
Location
Pan-Atlantic Railroad
Sequence
5
Chapter
Chapter 5
Completion reward
Completion: Hatchet Schultz bounty $100.
Bounty Hunter replay
Yes

Story Arc

Carnival and Tarnation

5 items

The fairground and Tarnation chapters introduce Jack Swift and return control to Red. Brimstone 2 follows Freak Show, Brimstone 3 follows Rogue Valley, and Brimstone 4 follows The Cemetery as shop or transition stops.

Carnival Life

Free Jack Swift from his cage, clear the fairground, and defeat Pig Josh.

Spoiler level
medium
Playable character
Red Harlow
Location
Fairgrounds / carnival
Sequence
6
Chapter
Chapter 6
Completion reward
Completion: Pig Josh bounty $150.
Bounty Hunter replay
Yes

Freak Show

Rescue Katie and fight through the show to defeat Professor Perry and the freak-show opposition.

Spoiler level
medium
Playable character
Jack Swift
Location
Widow's Patch at night
Sequence
7
Chapter
Chapter 7
Completion reward
Completion: Professor Perry bounty $150.
Bounty Hunter replay
Yes

Rogue Valley

Climb the cliffs and paths through the valley and defeat Bad Bessie.

Spoiler level
medium
Playable character
Red Harlow
Location
Rogue Valley
Sequence
8
Chapter
Chapter 8
Completion reward
Completion: Bad Bessie bounty $250.
Bounty Hunter replay
Yes

Ghost Town

Clear the town's enemies and pursue Mr. Black toward the cemetery.

Spoiler level
medium
Playable character
Red Harlow
Location
Tarnation / Ghost Town
Sequence
9
Chapter
Chapter 9
Completion reward
No separate score-screen reward recorded.
Bounty Hunter replay
Yes

The Cemetery

Battle Mr. Black and his goons in the graveyard.

Spoiler level
medium
Playable character
Red Harlow
Location
Tarnation Cemetery
Sequence
10
Chapter
Chapter 10
Completion reward
Completion: Mr Black bounty $300.
Bounty Hunter replay
No

Story Arc

Annie's Ranch to Bear Mountain

9 items

Playable character handoffs move from Annie Stoakes to Red Harlow, General Javier Diego, Shadow Wolf, and Buffalo Soldier across ranch, border, canyon, and mine set pieces. Companions stay attached to their mission context rather than becoming separate playable-character entries.

Range War

Stop the bandit attack, rescue livestock from the burning barn, and clear the ranch.

Spoiler level
medium
Playable character
Annie Stoakes
Location
Annie's Ranch
Sequence
11
Chapter
Chapter 11
Completion reward
Completion: Holstein Hal bounty $350.
Bounty Hunter replay
Yes

Saloon Fight

Protect the showgirls from the drunkards and defeat Sam.

Spoiler level
medium
Playable character
Red Harlow
Location
Brimstone Saloon
Sequence
12
Chapter
Chapter 12
Completion reward
Completion: Sam bounty $400.
Bounty Hunter replay
Yes

The Traitor

Command the artillery and hold off U.S. forces at the crossing.

Spoiler level
medium
Playable character
General Javier Diego
Location
Border Ridge bridge / The Bridge
Sequence
13
Chapter
Chapter 13
Completion reward
Completion: The Bridge bounty $450.
Bounty Hunter replay
Yes

Sunset Canyon

Destroy Diego's stagecoach through the canyon approach.

Spoiler level
medium
Playable character
Red Harlow
Location
Sunset Canyon and Mission San Meland ruins
Sequence
14
Chapter
Chapter 14
Completion reward
Completion: stagecoach bounty $500.
Bounty Hunter replay
Yes

Bear Mountain

Use Shadow Wolf's stealth/archery route to reach the mine and rescue Red.

Spoiler level
high
Playable character
Shadow Wolf
Location
Bear Mountain
Sequence
15
Chapter
Chapter 15
Completion reward
Completion: Grizzly bounty $550.
Bounty Hunter replay
Yes

Jailbreak

Acquire the keys, escape the mine, and reunite with the other characters.

Spoiler level
high
Playable character
Red Harlow
Location
Bear Mountain Mine prison
Sequence
16
Chapter
Chapter 16
Completion reward
No separate score-screen reward recorded.
Bounty Hunter replay
No

The Mine

Fight through the mine, defeat Ted and Tony, and escape by mine cart.

Spoiler level
high
Playable character
Red Harlow
Location
Bear Mountain Mine / core
Sequence
17
Chapter
Chapter 17
Completion reward
Completion: Captain Bufias bounty $600.
Bounty Hunter replay
Yes

Stagecoach

Protect the wagon and driver from Diego's mounted attackers.

Spoiler level
high
Playable character
Buffalo Soldier
Location
TNT supply-wagon route
Sequence
18
Chapter
Chapter 18
Completion reward
No separate score-screen reward recorded.
Bounty Hunter replay
Yes

Hell Pass

Clear the attackers and get the TNT wagon through the canyon.

Spoiler level
high
Playable character
Buffalo Soldier
Location
Hell Pass canyon
Sequence
19
Chapter
Chapter 19
Completion reward
Completion: Standing Snake bounty $650.
Bounty Hunter replay
No

Story Arc

Fort Diego to Griffon's Finale

8 items

The endgame moves through Fort Diego, Diego's armored train, the final Brimstone shop window, the duels, and the Governor's Mansion. Brimstone 5 follows Devils And Angels, while Brimstone Saloon sits between Battle Royale and Battle Finale as a transition; late entries carry major spoilers.

Fort Diego

Infiltrate and clear the fort, hunt Colonel Daren, and finish the pursuit.

Spoiler level
high
Playable character
Red Harlow
Location
Fort Diego
Sequence
20
Chapter
Chapter 20
Completion reward
Completion: Colonel Daren bounty $700.
Bounty Hunter replay
Yes

End Of The Line

Chase the train on horseback, board it, and fight through to disable or destroy it.

Spoiler level
high
Playable character
Red Harlow
Location
Diego's armored train / railroad
Sequence
21
Chapter
Chapter 21
Completion reward
No separate score-screen reward recorded.
Bounty Hunter replay
Yes

Devils And Angels

Approach the train and finish General Diego.

Spoiler level
high
Playable character
Red Harlow
Location
Diego's armored train / railroad
Sequence
22
Chapter
Chapter 22
Completion reward
Completion: General Diego bounty $750.
Bounty Hunter replay
No

Battle Royale

Duel Gabriel Navarro, then Kid Cougar, and enter the upstairs saloon bedroom to complete the chapter handoff.

Spoiler level
high
Playable character
Red Harlow
Location
Brimstone streets / contest arena
Sequence
23
Chapter
Chapter 23
Completion reward
No separate score-screen reward recorded.
Bounty Hunter replay
No

Battle Finale

Duel Mr Kelley, stop his subsequent rampage, and protect townsfolk.

Spoiler level
high
Playable character
Red Harlow
Location
Brimstone
Sequence
24
Chapter
Chapter 24
Completion reward
Completion: Mr Kelley bounty $1000.
Bounty Hunter replay
Yes

The Siege

Defeat Oswald Cornet and Randy, protect Jack and Annie, and cover Jack while he picks the front lock.

Spoiler level
high
Playable character
Red Harlow (Jack Swift and Annie Stoakes companions)
Location
Governor's Mansion grounds / courtyard
Sequence
25
Chapter
Chapter 25
Completion reward
Completion: Jason Cornet bounty $1000.
Bounty Hunter replay
Yes

House Of Cards

Fight through the mansion, reach the Governor's office, and defeat Jason Cornet.

Spoiler level
high
Playable character
Red Harlow (Jack Swift/Annie Stoakes at entry; Buffalo Soldier joins later)
Location
Governor's Mansion interior and secret passage
Sequence
26
Chapter
Chapter 26
Completion reward
No separate score-screen reward recorded.
Bounty Hunter replay
No

Fall From Grace

Battle the guards and defeat Governor Griffon in the final stand.

Spoiler level
high
Playable character
Red Harlow (Buffalo Soldier companion)
Location
Governor's Mansion roof
Sequence
27
Chapter
Chapter 27
Completion reward
Completion: Governor Griffon bounty $1250. Global completion: first Normal clear unlocks Hard and Bounty Hunter; Hard clear unlocks Very Hard and Red Wood Revolver.
Bounty Hunter replay
Yes

Mode boundaries

The route covers the offline Story Mode campaign. Showdown characters and stages can appear as Good or Excellent unlocks, but they belong to local multiplayer and do not change the Story Mode playable character. Optional Bounty Hunter objectives and rewards remain separate from the chapter reward text.

Platform scope

The baseline is the original PS2 and Xbox editions. The PS4 PS2 Classics release and Xbox One/Series backward-compatible access are treated as the same Story Mode roster. PC, Switch, mobile, and unverified modern-control claims are outside this scope.

Text-only release

No exact mission image set is cleared for use, so this first release is text-only. It avoids generic or mismatched artwork while the mission, character, location, objective, reward, spoiler, and replay details remain available.

FAQ

Q.

Why does the mission name differ from the completion screen?

Use Saloon Fight as the mission name. Its Story completion screen calls the same mission Bar Fight.

Q.

Why does Professor Perry's bounty show $150?

The current title-specific reward value is $150. An older $200 listing exists, so the two values stay separate rather than being combined.

Q.

Why does The Traitor show two location names?

Its setting is labeled Border Ridge bridge and The Bridge in different records. Both names point to the same artillery crossing, so the location wording keeps both.

Q.

Is the Story Mode chapter called Bounty Hunter the post-story Bounty Hunter mode?

No. Bounty Hunter is also the name of a Story Mode chapter, while Bounty Hunter mode is the separate post-story replay layer.

Q.

What should I do before leaving after Battle Royale?

Enter the upstairs saloon bedroom to finish the chapter handoff. Quitting before that transition can make both duels replayable.

Q.

How are late-game reward differences handled?

Late reward attribution stays with the mission where the current title-specific guide places it. Rewards are not borrowed from adjacent chapters when older tables use a different placement.

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