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Activity type
Flight School
Friends Reunited opens Story Mode training at LSIA. Earn bronze or better in each lesson; GTA Online uses a different lesson set.
Training Take Off
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Take off and pass through two checkpoints in a Cuban 800
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
Runway Landing
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Land a Cuban 800 safely on the runway
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
Inverted Flight
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Perform barrel rolls and inverted flight in a Mallard
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
Knife Flight
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Hold a knife-edge in a Mallard and maintain altitude with the rudder
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
Flat Hatting
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Fly a low Mallard checkpoint course through the Port of Los Santos and LSIA
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
Touch Down
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Land a Mallard on a Lago Zancudo bridge as close to the final checkpoint as possible
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
Loop the Loop
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Perform an inside loop in a Mallard
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
Helicopter Course
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Fly Frogger checkpoints through Los Santos
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
Helicopter Speed Run
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Fly Frogger checkpoints through the Palomino Highlands and Los Santos against the clock
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
Skydiving
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Skydive and land on a stationary target
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
Drop Zone
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Skydive and land on a moving target
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
Earn Your Wings
Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- LSIA, Exceptionalists Way
- Who can play
- Any protagonist
- Unlock
- Friends Reunited
- Completion
- Bronze or better: Fly a Mallard city course using knife and inverted checkpoints from earlier lessons
- Reward
- None per lesson; extra aircraft spawn after all 12
- Repeatable
- Yes
- Activity type
- Flight School
| Image | Name | Description | 100% | Edition | Location | Who can play | Unlock | Completion | Reward | Repeatable | Activity type |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Training Take Off | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Take off and pass through two checkpoints in a Cuban 800 | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School | |
| Runway Landing | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Land a Cuban 800 safely on the runway | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School | |
| Inverted Flight | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Perform barrel rolls and inverted flight in a Mallard | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School | |
| Knife Flight | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Hold a knife-edge in a Mallard and maintain altitude with the rudder | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School | |
| Flat Hatting | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Fly a low Mallard checkpoint course through the Port of Los Santos and LSIA | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School | |
| Touch Down | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Land a Mallard on a Lago Zancudo bridge as close to the final checkpoint as possible | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School | |
| Loop the Loop | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Perform an inside loop in a Mallard | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School | |
| Helicopter Course | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Fly Frogger checkpoints through Los Santos | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School | |
| Helicopter Speed Run | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Fly Frogger checkpoints through the Palomino Highlands and Los Santos against the clock | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School | |
| Skydiving | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Skydive and land on a stationary target | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School | |
| Drop Zone | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Skydive and land on a moving target | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School | |
| Earn Your Wings | Any protagonist can take this Jackson-instructed LSIA lesson after Friends Reunited; bronze or better counts, and it is not one of the 10 GTA Online Flight School lessons. | Required | All Story Mode editions | LSIA, Exceptionalists Way | Any protagonist | Friends Reunited | Bronze or better: Fly a Mallard city course using knife and inverted checkpoints from earlier lessons | None per lesson; extra aircraft spawn after all 12 | Yes | Flight School |
Activity type
Parachuting
Dom's Risk Assessment opens the helicopter and BASE jump groups. The Decline counts as a BASE jump, and repeat completions pay less cash.
Helicopter Jumps
Any protagonist can finish all seven named helicopter parachute jumps after Risk Assessment; the set counts as one hobby.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- Maverick start points across Los Santos and Blaine County
- Who can play
- Any protagonist
- Unlock
- Dom Beasley's Risk Assessment; Runaway Train is unavailable between Derailed and Hang Ten
- Completion
- Complete all 7 named helicopter jumps: Pacific Tour; Photo Finish; Turbine Terror; Runaway Train; Carving the Mountain; The Fall of the Alamo; Dammed If You Don't
- Reward
- Cash on first completion; reduced on repeats
- Repeatable
- Yes, reduced cash after first
- Activity type
- Parachuting
BASE Jumps
The six named BASE jumps count as one hobby; The Decline starts from a Frogger at Procopio Promenade but is a BASE jump from the cliff, not a helicopter-jump row.
- 100%
- Required
- Edition
- All Story Mode editions
- Location
- High vantage points plus a Frogger at Procopio Promenade for The Decline
- Who can play
- Any protagonist
- Unlock
- Dom Beasley's Risk Assessment
- Completion
- Complete all 6 named BASE jumps: Bank Bailout; What Goes Up...; Falling Mouse; Aim for the Fairway; Razor Rock Dive; The Decline
- Reward
- Cash on first completion; reduced on repeats
- Repeatable
- Yes, reduced cash after first
- Activity type
- Parachuting
| Image | Name | Description | 100% | Edition | Location | Who can play | Unlock | Completion | Reward | Repeatable | Activity type |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Helicopter Jumps | Any protagonist can finish all seven named helicopter parachute jumps after Risk Assessment; the set counts as one hobby. | Required | All Story Mode editions | Maverick start points across Los Santos and Blaine County | Any protagonist | Dom Beasley's Risk Assessment; Runaway Train is unavailable between Derailed and Hang Ten | Complete all 7 named helicopter jumps: Pacific Tour; Photo Finish; Turbine Terror; Runaway Train; Carving the Mountain; The Fall of the Alamo; Dammed If You Don't | Cash on first completion; reduced on repeats | Yes, reduced cash after first | Parachuting | |
| BASE Jumps | The six named BASE jumps count as one hobby; The Decline starts from a Frogger at Procopio Promenade but is a BASE jump from the cliff, not a helicopter-jump row. | Required | All Story Mode editions | High vantage points plus a Frogger at Procopio Promenade for The Decline | Any protagonist | Dom Beasley's Risk Assessment | Complete all 6 named BASE jumps: Bank Bailout; What Goes Up...; Falling Mouse; Aim for the Fairway; Razor Rock Dive; The Decline | Cash on first completion; reduced on repeats | Yes, reduced cash after first | Parachuting |
Activity type
Bail Bonds
Maude sends Trevor after targets once her Special Bonds introduction is available. Returning a target alive pays more than killing them.
Bail Bond - Quarry
Trevor hunts Ralph Ostrowski at Davis Quartz for Maude after Special Bonds; the intro stays in Strangers & Freaks, and this hunt is optional for 100%.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- Davis Quartz
- Who can play
- Trevor only
- Unlock
- Mr. Philips, then Maude's Special Bonds intro
- Completion
- Capture or kill Ralph Ostrowski
- Reward
- $10,000 alive or $5,000 dead
- Repeatable
- No
- Activity type
- Bail Bonds
Bail Bond - Farm
Trevor's second Maude hunt is Larry Tupper at an abandoned farm west of the Redwood Lights track.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- Abandoned farm southwest of Sandy Shores
- Who can play
- Trevor only
- Unlock
- Bail Bond - Quarry
- Completion
- Capture or kill Larry Tupper
- Reward
- $10,000 alive or $5,000 dead
- Repeatable
- No
- Activity type
- Bail Bonds
Bail Bond - Mountain
Trevor's third Maude hunt is Glenn Scoville on Mount Chiliad, who parachutes away when confronted.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- Mount Chiliad
- Who can play
- Trevor only
- Unlock
- Bail Bond - Farm
- Completion
- Capture or kill Glenn Scoville
- Reward
- $10,000 alive or $5,000 dead
- Repeatable
- No
- Activity type
- Bail Bonds
Bail Bond - Hobo
Trevor's last Maude hunt is Curtis Weaver at Dignity Village; after all four, Maude retires and the series ends.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- Dignity Village, Great Ocean Highway
- Who can play
- Trevor only
- Unlock
- Bail Bond - Mountain
- Completion
- Capture or kill Curtis Weaver
- Reward
- $10,000 alive or $5,000 dead
- Repeatable
- No
- Activity type
- Bail Bonds
| Image | Name | Description | 100% | Edition | Location | Who can play | Unlock | Completion | Reward | Repeatable | Activity type |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bail Bond - Quarry | Trevor hunts Ralph Ostrowski at Davis Quartz for Maude after Special Bonds; the intro stays in Strangers & Freaks, and this hunt is optional for 100%. | Optional | All Story Mode editions | Davis Quartz | Trevor only | Mr. Philips, then Maude's Special Bonds intro | Capture or kill Ralph Ostrowski | $10,000 alive or $5,000 dead | No | Bail Bonds | |
| Bail Bond - Farm | Trevor's second Maude hunt is Larry Tupper at an abandoned farm west of the Redwood Lights track. | Optional | All Story Mode editions | Abandoned farm southwest of Sandy Shores | Trevor only | Bail Bond - Quarry | Capture or kill Larry Tupper | $10,000 alive or $5,000 dead | No | Bail Bonds | |
| Bail Bond - Mountain | Trevor's third Maude hunt is Glenn Scoville on Mount Chiliad, who parachutes away when confronted. | Optional | All Story Mode editions | Mount Chiliad | Trevor only | Bail Bond - Farm | Capture or kill Glenn Scoville | $10,000 alive or $5,000 dead | No | Bail Bonds | |
| Bail Bond - Hobo | Trevor's last Maude hunt is Curtis Weaver at Dignity Village; after all four, Maude retires and the series ends. | Optional | All Story Mode editions | Dignity Village, Great Ocean Highway | Trevor only | Bail Bond - Mountain | Capture or kill Curtis Weaver | $10,000 alive or $5,000 dead | No | Bail Bonds |
Activity type
Arms Trafficking
Buying McKenzie Field Hangar opens Trevor's air and ground jobs. The air route uses a Cuban 800, while the ground route uses the Dune Buggy.
Air Trafficking 1
Trevor flies Oscar Guzman's Cuban 800 1 from McKenzie Field Hangar; it is optional for 100%.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- McKenzie Field Hangar (Cuban 800)
- Who can play
- Trevor only
- Unlock
- Buy McKenzie Field Hangar after Nervous Ron
- Completion
- Drop two packages (Great Chaparral near Route 68 and the Altruist Camp), then land back at the hangar
- Reward
- About $7,000 plus small bonuses
- Repeatable
- No
- Activity type
- Arms Trafficking
Air Trafficking 2
Trevor flies Oscar Guzman's Cuban 800 2 from McKenzie Field Hangar; it is optional for 100%.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- McKenzie Field Hangar (Cuban 800)
- Who can play
- Trevor only
- Unlock
- Air Trafficking 1
- Completion
- Drop three packages at low altitude (Mount Josiah, Grand Senora Desert, Land Act Reservoir), then land back at the hangar
- Reward
- About $7,000 plus small bonuses
- Repeatable
- No
- Activity type
- Arms Trafficking
Air Trafficking 3
Trevor flies Oscar Guzman's Cuban 800 3 from McKenzie Field Hangar; it is optional for 100%.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- McKenzie Field Hangar (Cuban 800)
- Who can play
- Trevor only
- Unlock
- Air Trafficking 2
- Completion
- Bomb four Aztecas groups, then land back at the hangar
- Reward
- About $7,000 plus small bonuses
- Repeatable
- No
- Activity type
- Arms Trafficking
Air Trafficking 4
Trevor flies Oscar Guzman's Cuban 800 4 from McKenzie Field Hangar; it is optional for 100%.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- McKenzie Field Hangar (Cuban 800)
- Who can play
- Trevor only
- Unlock
- Air Trafficking 3
- Completion
- Destroy Marabunta Grande cargo on a train and a boat, then land back at the hangar
- Reward
- About $7,000 plus small bonuses
- Repeatable
- No
- Activity type
- Arms Trafficking
Air Trafficking 5
Trevor flies Oscar Guzman's Cuban 800 5 from McKenzie Field Hangar; it is optional for 100%. Random air jobs continue after the fifth.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- McKenzie Field Hangar (Cuban 800)
- Who can play
- Trevor only
- Unlock
- Air Trafficking 4
- Completion
- Destroy three Redneck vehicle sets at Sandy Shores Airfield, then land back at the hangar
- Reward
- About $7,000 plus small bonuses
- Repeatable
- No; random air jobs continue after the fifth
- Activity type
- Arms Trafficking
Ground Trafficking 1
Trevor runs Oscar Guzman's Dune Buggy 1 from McKenzie Field Hangar for $5,000 and a Pistol; it is optional for 100%.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- McKenzie Field Hangar (Dune Buggy)
- Who can play
- Trevor only
- Unlock
- Buy McKenzie Field Hangar after Nervous Ron
- Completion
- Collect the package on East Joshua Road before the Rednecks and return to the hangar
- Reward
- $5,000 plus a Pistol
- Repeatable
- No
- Activity type
- Arms Trafficking
Ground Trafficking 2
Trevor runs Oscar Guzman's Dune Buggy 2 from McKenzie Field Hangar for $5,000 and a Micro SMG; it is optional for 100%.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- McKenzie Field Hangar (Dune Buggy)
- Who can play
- Trevor only
- Unlock
- Ground Trafficking 1
- Completion
- Collect the package at the Galilee pier before Marabunta Grande and return to the hangar
- Reward
- $5,000 plus a Micro SMG
- Repeatable
- No
- Activity type
- Arms Trafficking
Ground Trafficking 3
Trevor runs Oscar Guzman's Dune Buggy 3 from McKenzie Field Hangar for $5,000 and a Grenade; it is optional for 100%.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- McKenzie Field Hangar (Dune Buggy)
- Who can play
- Trevor only
- Unlock
- Ground Trafficking 2
- Completion
- Collect the package at an old farm in the San Chianski Mountain Range before the Aztecas and return to the hangar
- Reward
- $5,000 plus a Grenade
- Repeatable
- No
- Activity type
- Arms Trafficking
Ground Trafficking 4
Trevor runs Oscar Guzman's Dune Buggy 4 from McKenzie Field Hangar for $5,000 and a Pump Shotgun; it is optional for 100%.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- McKenzie Field Hangar (Dune Buggy)
- Who can play
- Trevor only
- Unlock
- Ground Trafficking 3
- Completion
- Collect the package at an old rail station in the San Chianski Mountain Range before Marabunta Grande and return to the hangar
- Reward
- $5,000 plus a Pump Shotgun
- Repeatable
- No
- Activity type
- Arms Trafficking
Ground Trafficking 5
Trevor runs Oscar Guzman's Dune Buggy 5 from McKenzie Field Hangar for $5,000 and a Assault Rifle; it is optional for 100%. Random ground jobs continue after the fifth.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- McKenzie Field Hangar (Dune Buggy)
- Who can play
- Trevor only
- Unlock
- Ground Trafficking 4
- Completion
- Collect the package near Senora National Park before the Rednecks, deal with the Buzzard, and return to the hangar
- Reward
- $5,000 plus a Assault Rifle
- Repeatable
- No; random ground jobs continue after the fifth
- Activity type
- Arms Trafficking
| Image | Name | Description | 100% | Edition | Location | Who can play | Unlock | Completion | Reward | Repeatable | Activity type |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Air Trafficking 1 | Trevor flies Oscar Guzman's Cuban 800 1 from McKenzie Field Hangar; it is optional for 100%. | Optional | All Story Mode editions | McKenzie Field Hangar (Cuban 800) | Trevor only | Buy McKenzie Field Hangar after Nervous Ron | Drop two packages (Great Chaparral near Route 68 and the Altruist Camp), then land back at the hangar | About $7,000 plus small bonuses | No | Arms Trafficking | |
| Air Trafficking 2 | Trevor flies Oscar Guzman's Cuban 800 2 from McKenzie Field Hangar; it is optional for 100%. | Optional | All Story Mode editions | McKenzie Field Hangar (Cuban 800) | Trevor only | Air Trafficking 1 | Drop three packages at low altitude (Mount Josiah, Grand Senora Desert, Land Act Reservoir), then land back at the hangar | About $7,000 plus small bonuses | No | Arms Trafficking | |
| Air Trafficking 3 | Trevor flies Oscar Guzman's Cuban 800 3 from McKenzie Field Hangar; it is optional for 100%. | Optional | All Story Mode editions | McKenzie Field Hangar (Cuban 800) | Trevor only | Air Trafficking 2 | Bomb four Aztecas groups, then land back at the hangar | About $7,000 plus small bonuses | No | Arms Trafficking | |
| Air Trafficking 4 | Trevor flies Oscar Guzman's Cuban 800 4 from McKenzie Field Hangar; it is optional for 100%. | Optional | All Story Mode editions | McKenzie Field Hangar (Cuban 800) | Trevor only | Air Trafficking 3 | Destroy Marabunta Grande cargo on a train and a boat, then land back at the hangar | About $7,000 plus small bonuses | No | Arms Trafficking | |
| Air Trafficking 5 | Trevor flies Oscar Guzman's Cuban 800 5 from McKenzie Field Hangar; it is optional for 100%. Random air jobs continue after the fifth. | Optional | All Story Mode editions | McKenzie Field Hangar (Cuban 800) | Trevor only | Air Trafficking 4 | Destroy three Redneck vehicle sets at Sandy Shores Airfield, then land back at the hangar | About $7,000 plus small bonuses | No; random air jobs continue after the fifth | Arms Trafficking | |
| Ground Trafficking 1 | Trevor runs Oscar Guzman's Dune Buggy 1 from McKenzie Field Hangar for $5,000 and a Pistol; it is optional for 100%. | Optional | All Story Mode editions | McKenzie Field Hangar (Dune Buggy) | Trevor only | Buy McKenzie Field Hangar after Nervous Ron | Collect the package on East Joshua Road before the Rednecks and return to the hangar | $5,000 plus a Pistol | No | Arms Trafficking | |
| Ground Trafficking 2 | Trevor runs Oscar Guzman's Dune Buggy 2 from McKenzie Field Hangar for $5,000 and a Micro SMG; it is optional for 100%. | Optional | All Story Mode editions | McKenzie Field Hangar (Dune Buggy) | Trevor only | Ground Trafficking 1 | Collect the package at the Galilee pier before Marabunta Grande and return to the hangar | $5,000 plus a Micro SMG | No | Arms Trafficking | |
| Ground Trafficking 3 | Trevor runs Oscar Guzman's Dune Buggy 3 from McKenzie Field Hangar for $5,000 and a Grenade; it is optional for 100%. | Optional | All Story Mode editions | McKenzie Field Hangar (Dune Buggy) | Trevor only | Ground Trafficking 2 | Collect the package at an old farm in the San Chianski Mountain Range before the Aztecas and return to the hangar | $5,000 plus a Grenade | No | Arms Trafficking | |
| Ground Trafficking 4 | Trevor runs Oscar Guzman's Dune Buggy 4 from McKenzie Field Hangar for $5,000 and a Pump Shotgun; it is optional for 100%. | Optional | All Story Mode editions | McKenzie Field Hangar (Dune Buggy) | Trevor only | Ground Trafficking 3 | Collect the package at an old rail station in the San Chianski Mountain Range before Marabunta Grande and return to the hangar | $5,000 plus a Pump Shotgun | No | Arms Trafficking | |
| Ground Trafficking 5 | Trevor runs Oscar Guzman's Dune Buggy 5 from McKenzie Field Hangar for $5,000 and a Assault Rifle; it is optional for 100%. Random ground jobs continue after the fifth. | Optional | All Story Mode editions | McKenzie Field Hangar (Dune Buggy) | Trevor only | Ground Trafficking 4 | Collect the package near Senora National Park before the Rednecks, deal with the Buzzard, and return to the hangar | $5,000 plus a Assault Rifle | No; random ground jobs continue after the fifth | Arms Trafficking |
Activity type
Optional Challenges
Hunting, Wildlife Photography, Stunt Plane Time Trials, and Stock Car Racing use their own internal goals. Edition restrictions matter for the photography and racing bonuses.
Hunting
Trevor can hunt from the wilderness trailer between 05:00 and 19:00 after Fair Game; the 15 internal challenges are not extra hobby rows.
- 100%
- Optional
- Edition
- All Story Mode editions
- Location
- Chiliad Mountain State Wilderness trailer
- Who can play
- Trevor only
- Unlock
- Fair Game; unavailable after Ending A (Something Sensible)
- Completion
- Complete a hunting session (photograph kills for Cletus); 15 internal challenges stay inside this one hobby
- Reward
- Variable cash from Cletus
- Repeatable
- Yes
- Activity type
- Optional Challenges
Wildlife Photography Challenge
Franklin photographs 20 living animals after Paparazzo on Enhanced returning-player saves; the 20 animals are not extra hobby rows.
- 100%
- Optional
- Edition
- Enhanced returning-player (legacy PS3/Xbox 360 save)
- Location
- Statewide living animals; Kraken reward at Cape Catfish
- Who can play
- Franklin only
- Unlock
- Paparazzo
- Completion
- Photograph 20 living animals and email them to the LS Tourist Board
- Reward
- Kraken at Cape Catfish
- Repeatable
- No
- Activity type
- Optional Challenges
Stunt Plane Time Trials
Any protagonist can fly the five named Mallard trials from Sandy Shores Airfield; medals are shared, and this is one hobby rather than five.
- 100%
- Optional
- Edition
- Special/Collector's original and all Enhanced
- Location
- Mallard at Sandy Shores Airfield
- Who can play
- Any protagonist
- Unlock
- Franklin and Lamar
- Completion
- Complete all 5 named Mallard trials: Bridge Binge, Vinewood Flyby, Engineered Bridgework, Airport Flyby, Altitude
- Reward
- Medals only (shared across protagonists)
- Repeatable
- Yes
- Activity type
- Optional Challenges
Stock Car Racing
Any protagonist can win five heats on the Grand Senora Desert track on Enhanced returning-player saves; the five prize cars stay on this one hobby row.
- 100%
- Optional
- Edition
- Enhanced returning-player (legacy PS3/Xbox 360 save)
- Location
- Yellow Jack Inn / Panorama Drive, Grand Senora Desert
- Who can play
- Any protagonist
- Unlock
- Mr. Philips / Ron text
- Completion
- Win the 5 heats on the same desert track
- Reward
- Burger Shot Stallion, Redwood Gauntlet, Pißwasser Dominator, Sprunk Buffalo, then Marshall
- Repeatable
- Yes, prize cycle repeats after the Marshall
- Activity type
- Optional Challenges
| Image | Name | Description | 100% | Edition | Location | Who can play | Unlock | Completion | Reward | Repeatable | Activity type |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunting | Trevor can hunt from the wilderness trailer between 05:00 and 19:00 after Fair Game; the 15 internal challenges are not extra hobby rows. | Optional | All Story Mode editions | Chiliad Mountain State Wilderness trailer | Trevor only | Fair Game; unavailable after Ending A (Something Sensible) | Complete a hunting session (photograph kills for Cletus); 15 internal challenges stay inside this one hobby | Variable cash from Cletus | Yes | Optional Challenges | |
| Wildlife Photography Challenge | Franklin photographs 20 living animals after Paparazzo on Enhanced returning-player saves; the 20 animals are not extra hobby rows. | Optional | Enhanced returning-player (legacy PS3/Xbox 360 save) | Statewide living animals; Kraken reward at Cape Catfish | Franklin only | Paparazzo | Photograph 20 living animals and email them to the LS Tourist Board | Kraken at Cape Catfish | No | Optional Challenges | |
| Stunt Plane Time Trials | Any protagonist can fly the five named Mallard trials from Sandy Shores Airfield; medals are shared, and this is one hobby rather than five. | Optional | Special/Collector's original and all Enhanced | Mallard at Sandy Shores Airfield | Any protagonist | Franklin and Lamar | Complete all 5 named Mallard trials: Bridge Binge, Vinewood Flyby, Engineered Bridgework, Airport Flyby, Altitude | Medals only (shared across protagonists) | Yes | Optional Challenges | |
| Stock Car Racing | Any protagonist can win five heats on the Grand Senora Desert track on Enhanced returning-player saves; the five prize cars stay on this one hobby row. | Optional | Enhanced returning-player (legacy PS3/Xbox 360 save) | Yellow Jack Inn / Panorama Drive, Grand Senora Desert | Any protagonist | Mr. Philips / Ron text | Win the 5 heats on the same desert track | Burger Shot Stallion, Redwood Gauntlet, Pißwasser Dominator, Sprunk Buffalo, then Marshall | Yes, prize cycle repeats after the Marshall | Optional Challenges |

