Jetpack and Rocket Punch are the strongest all-purpose items in this Roblox Illegal Soccer tier list. Jetpack gives you the biggest movement advantage when a loose ball or open goal is just out of reach, while Rocket Punch can knock an opponent away, disrupt their possession, and make space for a shot. Freeze Gun, Shotgun, Bazooka, and Grappling Hook are the best alternatives when you want control, knockback, or recovery instead of pure mobility.
Illegal Soccer is an arcade-style Roblox soccer game from Repotted with 4v4 matches and no referees, so the best item is the one that changes the next possession. This is a single public-match ranking of all 14 items. I weigh direct scoring or possession swing first, reliability and ease of use second, and defensive utility third; rarity is not part of the score. The August 26 and September 2 balance notes also matter: Supercharge lasts seven seconds, Forcefield breaks after one hit, Jetpack travels a shorter distance, Rocket Punch matches a fully charged kick, and Magnet starts losing strength sooner. These are editorial tiers, not official grades, and later live updates can move placements; Grappling Hook can move up in mobility-focused matches, while Oil Spill can be better in a choke-point defensive setup.
Illegal Soccer items ranked
Public-match impact, with scoring and possession weighted firstS
Best overall
Jetpack
Rocket Punch
A
High-impact alternatives
Freeze Gun
Shotgun
Bazooka
Grappling Hook
B
Reliable setup and defense
Forcefield
Magnet
Landmines
Barricades
C
Useful in narrower situations
Oil Spill
Flintlock
Supercharge
D
General fallback
Energy Drink
S Tier
| Image | Item | What it does | Why it ranks here |
|---|---|---|---|
![]() | Jetpack | Gives you aerial movement to reach the ball or goal quickly. | It changes where you can contest a play and recover, even after its travel distance was reduced. |
![]() | Rocket Punch | Knocks an opponent away, disrupts their possession, and creates space. | It can turn a duel into an immediate attack, while its current hit strength matches a fully charged kick rather than exceeding it. |
Jetpack earns S because it solves the most common problem in a fast match: being late to the ball. Use it to recover toward the play or close the final distance to goal. Its value is movement, not a damage effect, so the reduced travel keeps it honest without removing its flexibility.
Rocket Punch is the other S-tier choice because a well-timed hit can turn an opponent's possession into your next attack. Treat it as a possession-reset and space-making tool, not as a guaranteed stronger replacement for a fully charged kick. If you prefer movement over timing a hit, Jetpack is the safer default.
A Tier
| Image | Item | What it does | Why it ranks here |
|---|---|---|---|
![]() | Freeze Gun | Freezes an opponent and creates a clean interruption. | It can stop a dribbler at the right moment, but its value depends on landing the effect. |
![]() | Shotgun | Knocks down close-range dribblers. | It is strong disruption when the opponent is nearby, but its range makes it less flexible than the S-tier picks. |
![]() | Bazooka | Provides area knockback around its impact. | It is valuable when players crowd the ball or goal, but the area effect is less controlled than a direct possession tool. |
![]() | Grappling Hook | Repositions you toward the ball or a player. | It offers excellent recovery, but its value depends more on the target's position than Jetpack's general movement. |
These four items can decide a possession, but each needs the right setup. Freeze Gun and Shotgun are interruption tools, so use them when the opponent has the ball and you can line up the effect. Bazooka is strongest when several players are grouped near the ball or goal.
Grappling Hook is the A-tier boundary case. It is the closest match to Jetpack for recovery, and a mobility-focused private match can justify moving it to S. For a general public-match list, its dependence on a usable target keeps it just below the more flexible movement option.
B Tier
| Image | Item | What it does | Why it ranks here |
|---|---|---|---|
![]() | Forcefield | Protects a possession for up to 10 seconds, but breaks after one hit. | It can buy time near goal, yet the one-hit break and lack of direct disruption keep it below A. |
![]() | Magnet | Pulls loose balls toward you. | It can secure a loose ball, but it is a recovery tool rather than a universal steal and its strength begins falling sooner after the balance change. |
![]() | Landmines | Places hazards that deny an area. | They are useful around predictable routes or the goal, but setup makes them less reliable in a fast-moving match. |
![]() | Barricades | Block shots and restrict movement. | They help protect a lead or a goal area, but they do not create the same immediate scoring swing as the higher tiers. |
These items are best when you already know where the next duel will happen. Forcefield can protect a carry or buy time near goal, while Magnet is most useful when the ball is loose and reachable. Landmines and Barricades rise in value when your team can defend a predictable route, but they lose value when play moves to the opposite side of the pitch.
That defensive context matters. A private match built around goal protection can make B-tier items feel much stronger than this general scoring-focused ranking suggests.
C Tier
| Image | Item | What it does | Why it ranks here |
|---|---|---|---|
![]() | Oil Spill | Makes the ground slippery and can disrupt a route or choke point. | It can be excellent in a planned defensive setup, but its general scoring value is less reliable. |
![]() | Flintlock | Provides a single-shot knockdown. | The disruption is useful, but one shot gives you less room for a miss than Freeze Gun or Shotgun. |
![]() | Supercharge | Gives you a short speed burst. | The developer's listed seven-second duration makes it useful for a quick race, not an all-purpose movement pick. |
C-tier items are not unusable; they just need a clearer situation. Oil Spill rises when your team can funnel play through a choke point, so defensive players may rate it above this general list. Flintlock is a simple disruption option, but its single shot gives it less forgiveness than the repeatable control options above.
Supercharge helps you win a short race for a loose ball or open space. Use it when that burst is the whole play, then remember that its seven-second duration limits how much of the match it can influence.
D Tier
| Image | Item | What it does | Why it ranks here |
|---|---|---|---|
![]() | Energy Drink | Provides a generic temporary boost. | It is useful if it is what you have, but it is less specialized and less match-swinging than the other 13 items. |
Energy Drink is the fallback, not a dead item. Take it when you need any temporary boost and do not have a more specific tool, but do not choose it over a possession, movement, or defensive item when you have a choice.
How to get more Illegal Soccer items
To expand your pool, open Shop, switch to Your Items, and roll with 1,000 Coins for a random unlock. Treat that as collection progress rather than a reason to chase a specific tier: the important decision is how you use the item that appears. This ranking does not use rarity or disputed drop-rate and Robux claims as a measure of power.









