Chapter 1 of Tales of the Dark King is a boat run on the river Styx, and it's where the Halloween quest in Dress To Impress begins. You start it from the teleport menu, then follow a short route through the lobby to Styx and the boat. On the water, you keep a lantern lit by carrying fuel across the boat while you stop evil souls from climbing aboard.
How to Start the Tales of the Dark King Quest
- Click the teleport button in the bottom-left corner of the screen.
- Select Tales of the Dark King on the right side of the menu.
- Find the letter in the lobby drawer and read it.
- Talk to Lana.
- Leave through the opening beside Lana.
- Follow the path until you reach Styx, and talk to Styx.
- Choose a starting platform to begin the boat run.
Lana's talk sets up the story, but the quest itself comes from Styx, so don't stop once you've talked to Lana. Keep moving through the opening and down the path until you find Styx.
Keeping the Lantern Lit and Stopping Evil Souls on the Boat
Chapter 1 puts you on a boat floating down the river Styx. The boat runs on a lantern, and the lantern runs on fuel. The fuel starts on one side of the boat, so you carry it across to the lantern on the other side, and speed matters because the fuel drains quickly.

While you ferry fuel, evil souls try to climb onto the boat. Each one has its own timer for how long it takes to climb on. Walk over to a soul and hit it with your stick to stop it before the timer runs out. Every detour to hit a soul is time you aren't spending on fuel, so keep those trips short.
Refueling With Orbs When the Boat Stops
When the fuel runs out, the boat stops. The stop doesn't end the run, so you refuel and carry on:
- Walk onto land when the boat stops.
- Collect 10 glowing fuel orbs.
- Return to the boat and keep going.

Chapter 1 repeats this boat run in three rounds, and the difficulty rises with each one. The loop stays the same every time: carry fuel, stop the souls, refuel on land, and get back out on the river. Hold on to the rhythm you build in the first round, since the later rounds are harder to keep up with.
Finishing Chapter 1 and Reaching the Ending
After the final boat section, leave the boat and follow the mysterious wisp on foot. The wisp leads you to the Chapter 1 ending cutscene.









