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Showing 9 of 63 items.
Access
Hardcore and evolved towers
Hardcore access uses Gems with an account-level gate, while evolved towers grow from a named tower at the listed evolution level. Compare the required route with the final role, especially when an evolution offers separate economy or combat paths.
Brawler
Brawler is a Hardcore progression damage tower bought with Gems after the Level 50 gate.
- Access
- Hardcore
- Role
- DPS
- Unlock
- 1,250 Gems and account Level 50
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Melee damage
Necromancer
Necromancer is a Hardcore progression tower that adds damage through its own attacks and summoned skeletons.
- Access
- Hardcore
- Role
- DPS
- Unlock
- 2,250 Gems and account Level 50
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Spawns skeletons; spawned skeletons are not separate rows
Accelerator
Accelerator is a Level 50 Hardcore purchase with a charge-and-burst damage cycle for late-game defense.
- Access
- Hardcore
- Role
- DPS
- Unlock
- 2,500 Gems and account Level 50
- Evolves from
- -
- Evolution level
- -
- Detection
- Hidden, Lead
- Placement limit
- 5
- Base cost
- 7,500
- Base damage
- 12
- Base range
- 19
- Base cooldown
- 0.25
- Upgrade cap
- Level 5
- Special mechanic
- Overcharge burst cycle
Engineer
Engineer is a Level 50 Hardcore tower that adds damage through its attacks and deployed sentries.
- Access
- Hardcore
- Role
- DPS / support
- Unlock
- 4,500 Gems and account Level 50
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Sentries are spawned units and are not separate rows
Hacker
Hacker is a Level 50 Hardcore tower whose damage and utility reward a late-game loadout slot.
- Access
- Hardcore
- Role
- DPS / support
- Unlock
- 5,500 Gems and account Level 50
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Hacking and support utility
Operator
Operator is Scout's evolved damage tower, with a Level 20 evolution gate and a multi-Operator coordination mechanic.
- Access
- Evolved
- Role
- DPS
- Unlock
- 15,000 Coins + 4,500 Gems after the evolution requirement
- Evolves from
- Scout
- Evolution level
- 20
- Detection
- Hidden, Flying
- Placement limit
- 16
- Base cost
- 300
- Base damage
- 1
- Base range
- 14
- Base cooldown
- 0.12
- Upgrade cap
- Level 6
- Special mechanic
- Coordination and Shared Optics
Juggernaut
Juggernaut is Minigunner's evolved damage tower in the durable evolved roster.
- Access
- Evolved
- Role
- DPS
- Unlock
- -
- Evolves from
- Minigunner
- Evolution level
- 20
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Evolved heavy-firepower route
Kingpin
Kingpin is Crook Boss's evolved tower, with a Level 20 route and a choice between economy and combat paths.
- Access
- Evolved
- Role
- DPS / economy
- Unlock
- Crook Boss evolution Level 20; 15,000 Coins + 5,500 Gems
- Evolves from
- Crook Boss
- Evolution level
- 20
- Detection
- Hidden, Flying, Lead
- Placement limit
- -
- Base cost
- 3,600
- Base damage
- 24
- Base range
- 17.5
- Base cooldown
- 1.1
- Upgrade cap
- Level 6; Top and Bottom paths
- Special mechanic
- Top/Bottom paths with economy or combat focus; spawned units are not separate rows
Enforcer
Enforcer is Shotgunner's evolved tower, combining spread-shot damage with crowd control and repositioning utility.
- Access
- Evolved
- Role
- DPS / support
- Unlock
- Shotgunner evolution Level 20; 15,000 Coins + 4,750 Gems
- Evolves from
- Shotgunner
- Evolution level
- 20
- Detection
- -
- Placement limit
- 5
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Flashbang, SWAT Van Support, and Helicopter Reposition; spawned vans are not separate rows
| Image | Name | Description | Access | Role | Unlock | Evolves from | Evolution level | Detection | Placement limit | Base cost | Base damage | Base range | Base cooldown | Upgrade cap | Special mechanic |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Brawler | Brawler is a Hardcore progression damage tower bought with Gems after the Level 50 gate. | Hardcore | DPS | 1,250 Gems and account Level 50 | - | - | - | - | - | - | - | - | - | Melee damage | |
| Necromancer | Necromancer is a Hardcore progression tower that adds damage through its own attacks and summoned skeletons. | Hardcore | DPS | 2,250 Gems and account Level 50 | - | - | - | - | - | - | - | - | - | Spawns skeletons; spawned skeletons are not separate rows | |
| Accelerator | Accelerator is a Level 50 Hardcore purchase with a charge-and-burst damage cycle for late-game defense. | Hardcore | DPS | 2,500 Gems and account Level 50 | - | - | Hidden, Lead | 5 | 7,500 | 12 | 19 | 0.25 | Level 5 | Overcharge burst cycle | |
| Engineer | Engineer is a Level 50 Hardcore tower that adds damage through its attacks and deployed sentries. | Hardcore | DPS / support | 4,500 Gems and account Level 50 | - | - | - | - | - | - | - | - | - | Sentries are spawned units and are not separate rows | |
| Hacker | Hacker is a Level 50 Hardcore tower whose damage and utility reward a late-game loadout slot. | Hardcore | DPS / support | 5,500 Gems and account Level 50 | - | - | - | - | - | - | - | - | - | Hacking and support utility | |
| Operator | Operator is Scout's evolved damage tower, with a Level 20 evolution gate and a multi-Operator coordination mechanic. | Evolved | DPS | 15,000 Coins + 4,500 Gems after the evolution requirement | Scout | 20 | Hidden, Flying | 16 | 300 | 1 | 14 | 0.12 | Level 6 | Coordination and Shared Optics | |
| Juggernaut | Juggernaut is Minigunner's evolved damage tower in the durable evolved roster. | Evolved | DPS | - | Minigunner | 20 | - | - | - | - | - | - | - | Evolved heavy-firepower route | |
| Kingpin | Kingpin is Crook Boss's evolved tower, with a Level 20 route and a choice between economy and combat paths. | Evolved | DPS / economy | Crook Boss evolution Level 20; 15,000 Coins + 5,500 Gems | Crook Boss | 20 | Hidden, Flying, Lead | - | 3,600 | 24 | 17.5 | 1.1 | Level 6; Top and Bottom paths | Top/Bottom paths with economy or combat focus; spawned units are not separate rows | |
| Enforcer | Enforcer is Shotgunner's evolved tower, combining spread-shot damage with crowd control and repositioning utility. | Evolved | DPS / support | Shotgunner evolution Level 20; 15,000 Coins + 4,750 Gems | Shotgunner | 20 | - | 5 | - | - | - | - | - | Flashbang, SWAT Van Support, and Helicopter Reposition; spawned vans are not separate rows |

