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All 63 Towers in Tower Defense Simulator - Page 3

Updated on (about 17 hours ago)

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Showing 9 of 63 items.

Access

Hardcore and evolved towers

9 items

Hardcore access uses Gems with an account-level gate, while evolved towers grow from a named tower at the listed evolution level. Compare the required route with the final role, especially when an evolution offers separate economy or combat paths.

Brawler

Brawler is a Hardcore progression damage tower bought with Gems after the Level 50 gate.

Access
Hardcore
Role
DPS
Unlock
1,250 Gems and account Level 50
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Melee damage

Necromancer

Necromancer is a Hardcore progression tower that adds damage through its own attacks and summoned skeletons.

Access
Hardcore
Role
DPS
Unlock
2,250 Gems and account Level 50
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Spawns skeletons; spawned skeletons are not separate rows

Accelerator

Accelerator is a Level 50 Hardcore purchase with a charge-and-burst damage cycle for late-game defense.

Access
Hardcore
Role
DPS
Unlock
2,500 Gems and account Level 50
Evolves from
-
Evolution level
-
Detection
Hidden, Lead
Placement limit
5
Base cost
7,500
Base damage
12
Base range
19
Base cooldown
0.25
Upgrade cap
Level 5
Special mechanic
Overcharge burst cycle

Engineer

Engineer is a Level 50 Hardcore tower that adds damage through its attacks and deployed sentries.

Access
Hardcore
Role
DPS / support
Unlock
4,500 Gems and account Level 50
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Sentries are spawned units and are not separate rows

Hacker

Hacker is a Level 50 Hardcore tower whose damage and utility reward a late-game loadout slot.

Access
Hardcore
Role
DPS / support
Unlock
5,500 Gems and account Level 50
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Hacking and support utility

Operator

Operator is Scout's evolved damage tower, with a Level 20 evolution gate and a multi-Operator coordination mechanic.

Access
Evolved
Role
DPS
Unlock
15,000 Coins + 4,500 Gems after the evolution requirement
Evolves from
Scout
Evolution level
20
Detection
Hidden, Flying
Placement limit
16
Base cost
300
Base damage
1
Base range
14
Base cooldown
0.12
Upgrade cap
Level 6
Special mechanic
Coordination and Shared Optics

Juggernaut

Juggernaut is Minigunner's evolved damage tower in the durable evolved roster.

Access
Evolved
Role
DPS
Unlock
-
Evolves from
Minigunner
Evolution level
20
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Evolved heavy-firepower route

Kingpin

Kingpin is Crook Boss's evolved tower, with a Level 20 route and a choice between economy and combat paths.

Access
Evolved
Role
DPS / economy
Unlock
Crook Boss evolution Level 20; 15,000 Coins + 5,500 Gems
Evolves from
Crook Boss
Evolution level
20
Detection
Hidden, Flying, Lead
Placement limit
-
Base cost
3,600
Base damage
24
Base range
17.5
Base cooldown
1.1
Upgrade cap
Level 6; Top and Bottom paths
Special mechanic
Top/Bottom paths with economy or combat focus; spawned units are not separate rows

Enforcer

Enforcer is Shotgunner's evolved tower, combining spread-shot damage with crowd control and repositioning utility.

Access
Evolved
Role
DPS / support
Unlock
Shotgunner evolution Level 20; 15,000 Coins + 4,750 Gems
Evolves from
Shotgunner
Evolution level
20
Detection
-
Placement limit
5
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Flashbang, SWAT Van Support, and Helicopter Reposition; spawned vans are not separate rows
ImageNameDescriptionAccessRoleUnlockEvolves fromEvolution levelDetectionPlacement limitBase costBase damageBase rangeBase cooldownUpgrade capSpecial mechanic
BrawlerBrawler is a Hardcore progression damage tower bought with Gems after the Level 50 gate.HardcoreDPS1,250 Gems and account Level 50---------Melee damage
NecromancerNecromancer is a Hardcore progression tower that adds damage through its own attacks and summoned skeletons.HardcoreDPS2,250 Gems and account Level 50---------Spawns skeletons; spawned skeletons are not separate rows
AcceleratorAccelerator is a Level 50 Hardcore purchase with a charge-and-burst damage cycle for late-game defense.HardcoreDPS2,500 Gems and account Level 50--Hidden, Lead57,50012190.25Level 5Overcharge burst cycle
EngineerEngineer is a Level 50 Hardcore tower that adds damage through its attacks and deployed sentries.HardcoreDPS / support4,500 Gems and account Level 50---------Sentries are spawned units and are not separate rows
HackerHacker is a Level 50 Hardcore tower whose damage and utility reward a late-game loadout slot.HardcoreDPS / support5,500 Gems and account Level 50---------Hacking and support utility
OperatorOperator is Scout's evolved damage tower, with a Level 20 evolution gate and a multi-Operator coordination mechanic.EvolvedDPS15,000 Coins + 4,500 Gems after the evolution requirementScout20Hidden, Flying163001140.12Level 6Coordination and Shared Optics
JuggernautJuggernaut is Minigunner's evolved damage tower in the durable evolved roster.EvolvedDPS-Minigunner20-------Evolved heavy-firepower route
KingpinKingpin is Crook Boss's evolved tower, with a Level 20 route and a choice between economy and combat paths.EvolvedDPS / economyCrook Boss evolution Level 20; 15,000 Coins + 5,500 GemsCrook Boss20Hidden, Flying, Lead-3,6002417.51.1Level 6; Top and Bottom pathsTop/Bottom paths with economy or combat focus; spawned units are not separate rows
EnforcerEnforcer is Shotgunner's evolved tower, combining spread-shot damage with crowd control and repositioning utility.EvolvedDPS / supportShotgunner evolution Level 20; 15,000 Coins + 4,750 GemsShotgunner20-5-----Flashbang, SWAT Van Support, and Helicopter Reposition; spawned vans are not separate rows