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  4. Towers

All 63 Towers in Tower Defense Simulator

Updated on September 2, 2026 (about 1 month ago)

Towers decide how your loadout handles damage, support, economy, detection, and map space. Some begin free, some use Coins or Gems, and others depend on levels, evolution routes, challenges, or event access, so compare the unlock path with the job before you spend.

How to use this collection

Access and Role show how a tower is obtained and what job it fills. Detection, placement limit, base damage, range, and cooldown help you judge where it fits before you spend Coins or Gems, while upgrade cap and special mechanic point to how its route develops.

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Showing 24 of 63 items.

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Access

Permanent and challenge unlocks

34 items

Free starters, Coin-store towers, level-gated options, and challenge rewards sit on different progression routes. Check the price or requirement first, then compare detection, placement, and role so a purchase solves a real loadout gap.

Scout

Scout is a free starter damage tower with a low placement cost and an early Hidden-detection path.

Access
Starter
Role
DPS
Unlock
Free starter tower
Evolves from
-
Evolution level
-
Detection
Hidden
Placement limit
Unlimited
Base cost
125
Base damage
1
Base range
12
Base cooldown
1
Upgrade cap
Level 4
Special mechanic
Akimbo Handguns at max level

Sniper

Sniper is a free starter damage tower that trades a slow firing cycle for long-range cliff coverage.

Access
Starter
Role
DPS
Unlock
Free starter tower
Evolves from
-
Evolution level
-
Detection
Hidden, Flying, Lead
Placement limit
Unlimited
Base cost
450
Base damage
10
Base range
28
Base cooldown
5
Upgrade cap
Level 4
Special mechanic
Cliff-only placement

Paintballer

Paintballer is an early coin-store damage tower with splash-oriented crowd coverage.

Access
Coin store
Role
DPS
Unlock
100 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
-

Demoman

Demoman is a low-cost coin-store damage tower built for area damage against grouped enemies.

Access
Coin store
Role
DPS
Unlock
200 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
-

Slime Trooper

Slime Trooper is a coin-store tower whose slime attacks add damage while helping slow the enemy push.

Access
Coin store
Role
DPS / support
Unlock
300 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Slime attacks provide stalling pressure

Soldier

Soldier is a straightforward coin-store damage tower for building an early loadout.

Access
Coin store
Role
DPS
Unlock
350 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
-

Freezer

Freezer is a coin-store control tower that contributes damage while slowing the path with freeze effects.

Access
Coin store
Role
DPS / support
Unlock
650 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Freezing control

Assassin

Assassin is a coin-store damage tower for players building a fast offensive loadout.

Access
Coin store
Role
DPS
Unlock
800 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
-

Militant

Militant is a coin-store sustained-damage tower that fits regular match progression.

Access
Coin store
Role
DPS
Unlock
800 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
-

Shotgunner

Shotgunner is a coin-store damage tower that fires a spread for close-to-mid-range crowd pressure.

Access
Coin store
Role
DPS
Unlock
850 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Spread shotgun

Hunter

Hunter is a coin-store damage tower that adds another early-to-mid-game offensive option.

Access
Coin store
Role
DPS
Unlock
1,000 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
-

Pyromancer

Pyromancer is a coin-store area tower whose fire attacks add damage-over-time pressure.

Access
Coin store
Role
DPS / support
Unlock
1,250 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Fire damage and burn pressure

Ace Pilot

Ace Pilot is a coin-store damage tower that attacks from an aircraft moving around the map.

Access
Coin store
Role
DPS
Unlock
1,500 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Aircraft pathing

Medic

Medic is a coin-store support tower for keeping defenses stable through healing and utility.

Access
Coin store
Role
Support
Unlock
2,000 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Team healing and support

Farm

Farm is the coin-store economy tower that converts placements into extra match cash for later upgrades.

Access
Coin store
Role
Economy
Unlock
2,000 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Generates match cash

Electroshocker

Electroshocker is a coin-store tower that combines damage with electric control against groups.

Access
Coin store
Role
DPS / support
Unlock
2,500 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Electric crowd control

Rocketeer

Rocketeer is a coin-store splash-damage tower for covering clustered enemies.

Access
Coin store
Role
DPS
Unlock
2,500 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Explosive area attacks

Trapper

Trapper is a coin-store control tower that uses traps to add damage and path pressure.

Access
Coin store
Role
DPS / support
Unlock
3,000 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Trap-based path control

Military Base

Military Base is a coin-store support tower that deploys vehicles to reinforce the defense.

Access
Coin store
Role
Support / DPS
Unlock
4,000 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Deploys military vehicles; spawned vehicles are not separate rows

Crook Boss

Crook Boss is a level-gated damage tower that combines its own attack with summoned goon support.

Access
Level / gamepass
Role
DPS
Unlock
Account Level 30, or 300 Robux gamepass
Evolves from
-
Evolution level
-
Detection
Hidden, Flying, Lead
Placement limit
5
Base cost
2,250
Base damage
12
Base range
16.5
Base cooldown
0.9
Upgrade cap
Level 4
Special mechanic
Spawns goons; spawned goons are not separate rows

Commander

Commander is a coin-store support tower whose buffs improve the damage output of nearby defenses.

Access
Coin store
Role
Support
Unlock
4,000 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Firerate buffs and Call to Arms

Warden

Warden is a challenge-gated tower that adds damage and stun pressure after the Pizza Party route is completed.

Access
Challenge / store
Role
DPS
Unlock
4,000 Coins after Pizza Party triumph, or 600 Robux gamepass
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Stun-oriented defense

Cowboy

Cowboy is a challenge-gated hybrid that contributes damage while adding economy to a loadout.

Access
Challenge / store
Role
DPS / economy
Unlock
4,000 Coins after Badlands II triumph
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Generates match cash while attacking

DJ Booth

DJ Booth is a coin-store support tower that improves nearby defenses with multiple aura effects.

Access
Coin store
Role
Support
Unlock
5,000 Coins
Evolves from
-
Evolution level
-
Detection
-
Placement limit
-
Base cost
-
Base damage
-
Base range
-
Base cooldown
-
Upgrade cap
-
Special mechanic
Range, firerate, and cost buffs
Prev1234Next

Choose a role before a tower

DPS towers handle direct damage, while support and economy towers help with buffs, slowing, income, or extra pressure. A loadout with reliable damage can still need a support or economy slot when the map demands more range, control, or money.

Use the role and special mechanic together. Ricochets, chain attacks, freeze, poison, melee hits, auras, and deployed units solve different problems, so the tower with the biggest base damage is not always the best fit for the space you have.

Plan around the unlock route

Coin-store towers use Coins, while Hardcore towers use Gems and an account Level 50 gate. Other towers add account-level requirements, challenge or map triumphs, or an evolution route from a named tower. Check the unlock text before building a loadout around a tower you have not earned.

Evolved towers turn earlier progress into a new choice. Follow the evolvesFrom tower, meet the listed evolution level, then weigh the Coin and Gem cost against the role you want. Kingpin, for example, offers Top and Bottom paths that lean toward economy or combat, so the route matters as much as the name.

Event-exclusive access is its own category. It can describe a limited or retired route, and it is not the same as a regular Coin-store unlock. Keep those towers in your planning as access-limited options rather than assuming they can be bought like a starter or shop tower.

Check detection and placement

Detection tags tell you whether a tower can target Hidden, Flying, or Lead enemies. Match those tags to the threats you expect, because a strong attack cannot help if the tower cannot see its target.

Placement rules shape the map plan. Sniper and Mortar are cliff-only, and placement limits make some towers better as a focused investment than as a wide spread of copies. Look at range and placement before spending on an upgrade, especially on maps with few useful spots.

Spend upgrades with a plan

Base damage, range, and cooldown show a tower's starting attack profile. A lower cooldown means a faster firing cycle, while range and special mechanics can matter more than one large damage value when enemies arrive in groups or from awkward angles.

Use the upgrade cap to see how far the listed tower route goes, then compare the cost of another placement with the next upgrade. A tower with a small placement limit may reward careful upgrades, while a tower with a larger limit may help you cover more path space.

Keep summoned units tied to their parent tower when planning a loadout. Skeletons, sentries, elves, vans, and mercenaries are part of the tower mechanic, not separate tower slots.

A practical loadout covers early damage, detection gaps, useful range or cliff positions, and at least one support or economy job when the map calls for it. The right mix depends on the map, enemy types, and access you have, so use the tower fields to fill a gap instead of stacking the same job by habit.

Event-exclusive access is limited access, not a regular shop unlock. These towers cover damage, support, control, economy, and summoned-unit mechanics, so treat the access label and the tower role as separate decisions.

Hardcore access uses Gems with an account-level gate, while evolved towers grow from a named tower at the listed evolution level. Compare the required route with the final role, especially when an evolution offers separate economy or combat paths.

FAQ

Q.

What should I check before choosing a tower?

Start with its role, detection, placement rules, and placement limit. Then compare base cost, damage, range, cooldown, and upgrade cap with the map and the rest of your loadout.

Q.

How do I unlock towers in Tower Defense Simulator?

Unlock text can point to free starter access, the Coin store, an account level, Gems, a challenge or map triumph, or an evolution route. Event-exclusive access is separate from a regular Coin-store unlock.

Q.

What does detection mean for a tower?

Detection lists enemy types a tower can target, such as Hidden, Flying, or Lead. Match those tags to the threats a map or mode can send before using a loadout slot.

Q.

How do evolved towers work?

Start with the tower named in evolvesFrom, meet the listed evolution level, and follow any Coin and Gem route shown in the unlock details. The base tower is part of the plan, not an unrelated purchase.

Q.

Why are some towers event-exclusive?

Their access is tied to an event or limited route, so event-exclusive does not mean regular shop inventory. They can still fill damage, support, control, or economy roles when they fit your loadout.

Q.

What do base stats tell me?

Base damage, range, and cooldown describe the starting attack profile. Use the upgrade cap and special mechanic to judge how a tower develops, and do not treat one large base number as the whole match story.

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