Towers decide how your loadout handles damage, support, economy, detection, and map space. Some begin free, some use Coins or Gems, and others depend on levels, evolution routes, challenges, or event access, so compare the unlock path with the job before you spend.
View
Showing 24 of 63 items.
Access
Permanent and challenge unlocks
Free starters, Coin-store towers, level-gated options, and challenge rewards sit on different progression routes. Check the price or requirement first, then compare detection, placement, and role so a purchase solves a real loadout gap.
Scout
Scout is a free starter damage tower with a low placement cost and an early Hidden-detection path.
- Access
- Starter
- Role
- DPS
- Unlock
- Free starter tower
- Evolves from
- -
- Evolution level
- -
- Detection
- Hidden
- Placement limit
- Unlimited
- Base cost
- 125
- Base damage
- 1
- Base range
- 12
- Base cooldown
- 1
- Upgrade cap
- Level 4
- Special mechanic
- Akimbo Handguns at max level
Sniper
Sniper is a free starter damage tower that trades a slow firing cycle for long-range cliff coverage.
- Access
- Starter
- Role
- DPS
- Unlock
- Free starter tower
- Evolves from
- -
- Evolution level
- -
- Detection
- Hidden, Flying, Lead
- Placement limit
- Unlimited
- Base cost
- 450
- Base damage
- 10
- Base range
- 28
- Base cooldown
- 5
- Upgrade cap
- Level 4
- Special mechanic
- Cliff-only placement
Paintballer
Paintballer is an early coin-store damage tower with splash-oriented crowd coverage.
- Access
- Coin store
- Role
- DPS
- Unlock
- 100 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- -
Demoman
Demoman is a low-cost coin-store damage tower built for area damage against grouped enemies.
- Access
- Coin store
- Role
- DPS
- Unlock
- 200 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- -
Slime Trooper
Slime Trooper is a coin-store tower whose slime attacks add damage while helping slow the enemy push.
- Access
- Coin store
- Role
- DPS / support
- Unlock
- 300 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Slime attacks provide stalling pressure
Soldier
Soldier is a straightforward coin-store damage tower for building an early loadout.
- Access
- Coin store
- Role
- DPS
- Unlock
- 350 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- -
Freezer
Freezer is a coin-store control tower that contributes damage while slowing the path with freeze effects.
- Access
- Coin store
- Role
- DPS / support
- Unlock
- 650 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Freezing control
Assassin
Assassin is a coin-store damage tower for players building a fast offensive loadout.
- Access
- Coin store
- Role
- DPS
- Unlock
- 800 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- -
Militant
Militant is a coin-store sustained-damage tower that fits regular match progression.
- Access
- Coin store
- Role
- DPS
- Unlock
- 800 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- -
Shotgunner
Shotgunner is a coin-store damage tower that fires a spread for close-to-mid-range crowd pressure.
- Access
- Coin store
- Role
- DPS
- Unlock
- 850 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Spread shotgun
Hunter
Hunter is a coin-store damage tower that adds another early-to-mid-game offensive option.
- Access
- Coin store
- Role
- DPS
- Unlock
- 1,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- -
Pyromancer
Pyromancer is a coin-store area tower whose fire attacks add damage-over-time pressure.
- Access
- Coin store
- Role
- DPS / support
- Unlock
- 1,250 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Fire damage and burn pressure
Ace Pilot
Ace Pilot is a coin-store damage tower that attacks from an aircraft moving around the map.
- Access
- Coin store
- Role
- DPS
- Unlock
- 1,500 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Aircraft pathing
Medic
Medic is a coin-store support tower for keeping defenses stable through healing and utility.
- Access
- Coin store
- Role
- Support
- Unlock
- 2,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Team healing and support
Farm
Farm is the coin-store economy tower that converts placements into extra match cash for later upgrades.
- Access
- Coin store
- Role
- Economy
- Unlock
- 2,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Generates match cash
Electroshocker
Electroshocker is a coin-store tower that combines damage with electric control against groups.
- Access
- Coin store
- Role
- DPS / support
- Unlock
- 2,500 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Electric crowd control
Rocketeer
Rocketeer is a coin-store splash-damage tower for covering clustered enemies.
- Access
- Coin store
- Role
- DPS
- Unlock
- 2,500 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Explosive area attacks
Trapper
Trapper is a coin-store control tower that uses traps to add damage and path pressure.
- Access
- Coin store
- Role
- DPS / support
- Unlock
- 3,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Trap-based path control
Military Base
Military Base is a coin-store support tower that deploys vehicles to reinforce the defense.
- Access
- Coin store
- Role
- Support / DPS
- Unlock
- 4,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Deploys military vehicles; spawned vehicles are not separate rows
Crook Boss
Crook Boss is a level-gated damage tower that combines its own attack with summoned goon support.
- Access
- Level / gamepass
- Role
- DPS
- Unlock
- Account Level 30, or 300 Robux gamepass
- Evolves from
- -
- Evolution level
- -
- Detection
- Hidden, Flying, Lead
- Placement limit
- 5
- Base cost
- 2,250
- Base damage
- 12
- Base range
- 16.5
- Base cooldown
- 0.9
- Upgrade cap
- Level 4
- Special mechanic
- Spawns goons; spawned goons are not separate rows
Commander
Commander is a coin-store support tower whose buffs improve the damage output of nearby defenses.
- Access
- Coin store
- Role
- Support
- Unlock
- 4,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Firerate buffs and Call to Arms
Warden
Warden is a challenge-gated tower that adds damage and stun pressure after the Pizza Party route is completed.
- Access
- Challenge / store
- Role
- DPS
- Unlock
- 4,000 Coins after Pizza Party triumph, or 600 Robux gamepass
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Stun-oriented defense
Cowboy
Cowboy is a challenge-gated hybrid that contributes damage while adding economy to a loadout.
- Access
- Challenge / store
- Role
- DPS / economy
- Unlock
- 4,000 Coins after Badlands II triumph
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Generates match cash while attacking
DJ Booth
DJ Booth is a coin-store support tower that improves nearby defenses with multiple aura effects.
- Access
- Coin store
- Role
- Support
- Unlock
- 5,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Range, firerate, and cost buffs
| Image | Name | Description | Access | Role | Unlock | Evolves from | Evolution level | Detection | Placement limit | Base cost | Base damage | Base range | Base cooldown | Upgrade cap | Special mechanic |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Scout | Scout is a free starter damage tower with a low placement cost and an early Hidden-detection path. | Starter | DPS | Free starter tower | - | - | Hidden | Unlimited | 125 | 1 | 12 | 1 | Level 4 | Akimbo Handguns at max level | |
| Sniper | Sniper is a free starter damage tower that trades a slow firing cycle for long-range cliff coverage. | Starter | DPS | Free starter tower | - | - | Hidden, Flying, Lead | Unlimited | 450 | 10 | 28 | 5 | Level 4 | Cliff-only placement | |
| Paintballer | Paintballer is an early coin-store damage tower with splash-oriented crowd coverage. | Coin store | DPS | 100 Coins | - | - | - | - | - | - | - | - | - | - | |
| Demoman | Demoman is a low-cost coin-store damage tower built for area damage against grouped enemies. | Coin store | DPS | 200 Coins | - | - | - | - | - | - | - | - | - | - | |
| Slime Trooper | Slime Trooper is a coin-store tower whose slime attacks add damage while helping slow the enemy push. | Coin store | DPS / support | 300 Coins | - | - | - | - | - | - | - | - | - | Slime attacks provide stalling pressure | |
| Soldier | Soldier is a straightforward coin-store damage tower for building an early loadout. | Coin store | DPS | 350 Coins | - | - | - | - | - | - | - | - | - | - | |
| Freezer | Freezer is a coin-store control tower that contributes damage while slowing the path with freeze effects. | Coin store | DPS / support | 650 Coins | - | - | - | - | - | - | - | - | - | Freezing control | |
| Assassin | Assassin is a coin-store damage tower for players building a fast offensive loadout. | Coin store | DPS | 800 Coins | - | - | - | - | - | - | - | - | - | - | |
| Militant | Militant is a coin-store sustained-damage tower that fits regular match progression. | Coin store | DPS | 800 Coins | - | - | - | - | - | - | - | - | - | - | |
| Shotgunner | Shotgunner is a coin-store damage tower that fires a spread for close-to-mid-range crowd pressure. | Coin store | DPS | 850 Coins | - | - | - | - | - | - | - | - | - | Spread shotgun | |
| Hunter | Hunter is a coin-store damage tower that adds another early-to-mid-game offensive option. | Coin store | DPS | 1,000 Coins | - | - | - | - | - | - | - | - | - | - | |
| Pyromancer | Pyromancer is a coin-store area tower whose fire attacks add damage-over-time pressure. | Coin store | DPS / support | 1,250 Coins | - | - | - | - | - | - | - | - | - | Fire damage and burn pressure | |
| Ace Pilot | Ace Pilot is a coin-store damage tower that attacks from an aircraft moving around the map. | Coin store | DPS | 1,500 Coins | - | - | - | - | - | - | - | - | - | Aircraft pathing | |
| Medic | Medic is a coin-store support tower for keeping defenses stable through healing and utility. | Coin store | Support | 2,000 Coins | - | - | - | - | - | - | - | - | - | Team healing and support | |
| Farm | Farm is the coin-store economy tower that converts placements into extra match cash for later upgrades. | Coin store | Economy | 2,000 Coins | - | - | - | - | - | - | - | - | - | Generates match cash | |
| Electroshocker | Electroshocker is a coin-store tower that combines damage with electric control against groups. | Coin store | DPS / support | 2,500 Coins | - | - | - | - | - | - | - | - | - | Electric crowd control | |
| Rocketeer | Rocketeer is a coin-store splash-damage tower for covering clustered enemies. | Coin store | DPS | 2,500 Coins | - | - | - | - | - | - | - | - | - | Explosive area attacks | |
| Trapper | Trapper is a coin-store control tower that uses traps to add damage and path pressure. | Coin store | DPS / support | 3,000 Coins | - | - | - | - | - | - | - | - | - | Trap-based path control | |
| Military Base | Military Base is a coin-store support tower that deploys vehicles to reinforce the defense. | Coin store | Support / DPS | 4,000 Coins | - | - | - | - | - | - | - | - | - | Deploys military vehicles; spawned vehicles are not separate rows | |
| Crook Boss | Crook Boss is a level-gated damage tower that combines its own attack with summoned goon support. | Level / gamepass | DPS | Account Level 30, or 300 Robux gamepass | - | - | Hidden, Flying, Lead | 5 | 2,250 | 12 | 16.5 | 0.9 | Level 4 | Spawns goons; spawned goons are not separate rows | |
| Commander | Commander is a coin-store support tower whose buffs improve the damage output of nearby defenses. | Coin store | Support | 4,000 Coins | - | - | - | - | - | - | - | - | - | Firerate buffs and Call to Arms | |
| Warden | Warden is a challenge-gated tower that adds damage and stun pressure after the Pizza Party route is completed. | Challenge / store | DPS | 4,000 Coins after Pizza Party triumph, or 600 Robux gamepass | - | - | - | - | - | - | - | - | - | Stun-oriented defense | |
| Cowboy | Cowboy is a challenge-gated hybrid that contributes damage while adding economy to a loadout. | Challenge / store | DPS / economy | 4,000 Coins after Badlands II triumph | - | - | - | - | - | - | - | - | - | Generates match cash while attacking | |
| DJ Booth | DJ Booth is a coin-store support tower that improves nearby defenses with multiple aura effects. | Coin store | Support | 5,000 Coins | - | - | - | - | - | - | - | - | - | Range, firerate, and cost buffs |
Choose a role before a tower
DPS towers handle direct damage, while support and economy towers help with buffs, slowing, income, or extra pressure. A loadout with reliable damage can still need a support or economy slot when the map demands more range, control, or money.
Use the role and special mechanic together. Ricochets, chain attacks, freeze, poison, melee hits, auras, and deployed units solve different problems, so the tower with the biggest base damage is not always the best fit for the space you have.
Plan around the unlock route
Coin-store towers use Coins, while Hardcore towers use Gems and an account Level 50 gate. Other towers add account-level requirements, challenge or map triumphs, or an evolution route from a named tower. Check the unlock text before building a loadout around a tower you have not earned.
Evolved towers turn earlier progress into a new choice. Follow the evolvesFrom tower, meet the listed evolution level, then weigh the Coin and Gem cost against the role you want. Kingpin, for example, offers Top and Bottom paths that lean toward economy or combat, so the route matters as much as the name.
Event-exclusive access is its own category. It can describe a limited or retired route, and it is not the same as a regular Coin-store unlock. Keep those towers in your planning as access-limited options rather than assuming they can be bought like a starter or shop tower.
Check detection and placement
Detection tags tell you whether a tower can target Hidden, Flying, or Lead enemies. Match those tags to the threats you expect, because a strong attack cannot help if the tower cannot see its target.
Placement rules shape the map plan. Sniper and Mortar are cliff-only, and placement limits make some towers better as a focused investment than as a wide spread of copies. Look at range and placement before spending on an upgrade, especially on maps with few useful spots.
Spend upgrades with a plan
Base damage, range, and cooldown show a tower's starting attack profile. A lower cooldown means a faster firing cycle, while range and special mechanics can matter more than one large damage value when enemies arrive in groups or from awkward angles.
Use the upgrade cap to see how far the listed tower route goes, then compare the cost of another placement with the next upgrade. A tower with a small placement limit may reward careful upgrades, while a tower with a larger limit may help you cover more path space.
Keep summoned units tied to their parent tower when planning a loadout. Skeletons, sentries, elves, vans, and mercenaries are part of the tower mechanic, not separate tower slots.
A practical loadout covers early damage, detection gaps, useful range or cliff positions, and at least one support or economy job when the map calls for it. The right mix depends on the map, enemy types, and access you have, so use the tower fields to fill a gap instead of stacking the same job by habit.
Event-exclusive access is limited access, not a regular shop unlock. These towers cover damage, support, control, economy, and summoned-unit mechanics, so treat the access label and the tower role as separate decisions.
Hardcore access uses Gems with an account-level gate, while evolved towers grow from a named tower at the listed evolution level. Compare the required route with the final role, especially when an evolution offers separate economy or combat paths.
FAQ
What should I check before choosing a tower?
Start with its role, detection, placement rules, and placement limit. Then compare base cost, damage, range, cooldown, and upgrade cap with the map and the rest of your loadout.
How do I unlock towers in Tower Defense Simulator?
Unlock text can point to free starter access, the Coin store, an account level, Gems, a challenge or map triumph, or an evolution route. Event-exclusive access is separate from a regular Coin-store unlock.
What does detection mean for a tower?
Detection lists enemy types a tower can target, such as Hidden, Flying, or Lead. Match those tags to the threats a map or mode can send before using a loadout slot.
How do evolved towers work?
Start with the tower named in evolvesFrom, meet the listed evolution level, and follow any Coin and Gem route shown in the unlock details. The base tower is part of the plan, not an unrelated purchase.
Why are some towers event-exclusive?
Their access is tied to an event or limited route, so event-exclusive does not mean regular shop inventory. They can still fill damage, support, control, or economy roles when they fit your loadout.
What do base stats tell me?
Base damage, range, and cooldown describe the starting attack profile. Use the upgrade cap and special mechanic to judge how a tower develops, and do not treat one large base number as the whole match story.


