Showing 10 of 63 items.
Access
Permanent and challenge unlocks
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Showing 10 items on this page.
Tesla
Tesla is a coin-store damage tower whose electric attacks can spread across groups of enemies.
- Access
- Coin store
- Role
- DPS
- Unlock
- 6,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Chain lightning
Saboteur
Saboteur is a challenge-gated damage tower built around poison and slowing effects.
- Access
- Challenge / store
- Role
- DPS / support
- Unlock
- 7,500 Coins after Polluted Wasteland II triumph
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Poison, slow, and damage-over-time effects
Minigunner
Minigunner is a coin-store sustained-damage tower for reliable continuous fire.
- Access
- Coin store
- Role
- DPS
- Unlock
- 8,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- -
Ranger
Ranger is a coin-store long-range damage tower suited to maps with useful cliff positions.
- Access
- Coin store
- Role
- DPS
- Unlock
- 12,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Long-range cliff damage
Pursuit
Pursuit is a coin-store damage tower that attacks from an aircraft and adds missile pressure.
- Access
- Coin store
- Role
- DPS
- Unlock
- 15,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Aircraft attacks and missiles
Gatling Gun
Gatling Gun is the highest-cost coin-store damage tower in this roster and focuses on sustained fire.
- Access
- Coin store
- Role
- DPS
- Unlock
- 35,000 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- -
- Placement limit
- -
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- High-volume sustained fire
Turret
Turret is a level-gated single-target damage tower with a small placement limit and a Robux shortcut.
- Access
- Level / gamepass
- Role
- DPS
- Unlock
- Account Level 50 and Store purchase, or 450 Robux gamepass
- Evolves from
- -
- Evolution level
- -
- Detection
- Hidden, Lead
- Placement limit
- 3
- Base cost
- 7,750
- Base damage
- 20
- Base range
- 19
- Base cooldown
- 0.4
- Upgrade cap
- Level 5
- Special mechanic
- High single-target damage
Mortar
Mortar is a level-gated cliff artillery tower that uses slow explosive attacks for splash damage.
- Access
- Level / gamepass
- Role
- DPS
- Unlock
- Account Level 75 and Store purchase, or 395 Robux gamepass
- Evolves from
- -
- Evolution level
- -
- Detection
- Flying, Lead
- Placement limit
- 4
- Base cost
- 1,000
- Base damage
- 15
- Base range
- 24
- Base cooldown
- 4
- Upgrade cap
- Level 5
- Special mechanic
- Cliff-only splash artillery
Mercenary Base
Mercenary Base is a high-level support tower that deploys mercenary units and later adds a nearby damage buff.
- Access
- Level / gamepass
- Role
- Support / DPS
- Unlock
- Account Level 150 and Store purchase, or 1,800 Robux gamepass
- Evolves from
- -
- Evolution level
- -
- Detection
- Hidden, Flying, Lead
- Placement limit
- 3
- Base cost
- -
- Base damage
- -
- Base range
- -
- Base cooldown
- -
- Upgrade cap
- -
- Special mechanic
- Deploys mercenaries and later buffs nearby towers; spawned units are not separate rows
Boomerang
Boomerang is a low-cost coin-store tower whose throws can ricochet across multiple enemies.
- Access
- Coin store
- Role
- DPS
- Unlock
- 300 Coins
- Evolves from
- -
- Evolution level
- -
- Detection
- Flying
- Placement limit
- 12
- Base cost
- 550
- Base damage
- 7
- Base range
- 14
- Base cooldown
- 2.6
- Upgrade cap
- Level 4
- Special mechanic
- Ricochet hits; a second boomerang appears from Level 3

