Potions are The Forge's cleanest short-term power spike. Instead of changing your whole build, they give you a focused boost for the exact session you are about to play. That can mean a safer fight, a faster mining route, better luck during a rare-ore farm, or a small edge that turns an annoying quest step into something manageable. Used casually, they are convenient. Used at the right moment, they can save a lot of time.
The current potion pool covers several useful needs: healing, damage, movement, mining speed, and luck. Most players meet these through Maria's Shop, which makes potions one of the easiest systems to understand but also one of the easiest to waste. Burning a strong consumable during random wandering is rarely worth it. Saving it for a harder zone, a focused ore route, or a risky progression window is where the value really shows up.
Use this potions catalog to compare costs, durations, and effects before you spend your gold. It is meant to help you choose the right consumable for the job, whether that job is surviving a rough fight, squeezing more value out of a farming run, or stacking short-term efficiency for a specific goal you want to finish now.
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Section
Consumables

Health Potion I
- Cost
- 150 Gold

Health Potion II
- Cost
- 150 Gold

Damage Potion
- Cost
- 250 Gold

Miner Potion
- Cost
- 500 Gold

Speed Potion
- Cost
- 200 Gold

Luck Potion
- Cost
- 350 Gold
| Image | Name | Cost | Effect |
|---|---|---|---|
![]() | Health Potion I | 150 Gold | Recover I: Restores 30 health over 5 seconds. |
![]() | Health Potion II | 150 Gold | Recover II: Restores 75 health over 5 seconds. |
![]() | Damage Potion | 250 Gold | Grants 10% bonus damage for 60 seconds. |
![]() | Miner Potion | 500 Gold | Increases mining speed by 15% for 300 seconds. |
![]() | Speed Potion | 200 Gold | Grants 15% bonus movement speed for 60 seconds. |
![]() | Luck Potion | 350 Gold | Boosts your Luck by 20% for 300 seconds, raising the odds of rare drops while you farm. |

