Races in The Forge change stats such as damage, health, movement, luck and stamina efficiency. You roll for a race rather than choosing one directly, and stronger options can be much rarer. Decide which bonus your build needs before spending rerolls on another attempt.
Tier
D
Human
- Rarity
- Common
- Roll
- 25%
- Damage
- +0%
- Health
- +0%
- Speed
- +0%
Tier
C
Elf
- Rarity
- Uncommon
- Roll
- 14%
- Damage
- +0%
- Health
- +0%
- Speed
- +5%
Goblin
- Rarity
- Rare
- Roll
- 10.4%
- Damage
- +0%
- Health
- -15%
- Speed
- +15%
Tier
B
Dwarf
- Rarity
- Epic
- Roll
- 5%
- Damage
- +0%
- Health
- +0%
- Speed
- -5%
Orc
- Rarity
- Rare
- Roll
- 8%
- Damage
- +10%
- Health
- +15%
- Speed
- -10%
Undead
- Rarity
- Rare
- Roll
- 9%
- Damage
- +0%
- Health
- -12%
- Speed
- +0%
Zombie
- Rarity
- Uncommon
- Roll
- 13.75%
- Damage
- +0%
- Health
- -25%
- Speed
- +0%
Tier
A
Golem
- Rarity
- Legendary
- Roll
- 1.25%
- Damage
- +0%
- Health
- +30%
- Speed
- -10%
Shadow
- Rarity
- Epic
- Roll
- 4%
- Damage
- +5%
- Health
- -10%
- Speed
- +15%
Minotaur
- Rarity
- Legendary
- Roll
- 1.75%
- Damage
- +0% (+30% below 50% HP)
- Health
- +20%
- Speed
- -10%
Tier
S
Dragonborn
- Rarity
- Legendary
- Roll
- 1.5%
- Damage
- +12%
- Health
- +20%
- Speed
- +0%
Angel
- Rarity
- Mythical
- Roll
- 0.5%
- Damage
- +0%
- Health
- +0%
- Speed
- +20%
Demon
- Rarity
- Mythical
- Roll
- 0.5%
- Damage
- +20%
- Health
- +0%
- Speed
- +20%
Tier
Other
Vampire
- Rarity
- Epic
- Roll
- 4%
- Damage
- -
- Health
- -
- Speed
- -
Felynx
- Rarity
- Legendary
- Roll
- 1.25%
- Damage
- -
- Health
- -
- Speed
- +20%
Fairy
- Rarity
- Legendary
- Roll
- 1.25%
- Damage
- -
- Health
- -15%
- Speed
- +15%
Orc Lord
Orc Lord
- Rarity
- Mythical
- Roll
- 0.5%
- Damage
- +40%
- Health
- +10%
- Speed
- -10%
Dryad
Dryad
- Rarity
- Mythical
- Roll
- 0.5%
- Damage
- -
- Health
- +30%
- Speed
- -
Archangel
- Rarity
- Relic
- Roll
- 0.1%
- Damage
- +20%
- Health
- -
- Speed
- +20%
Kitsune
- Rarity
- Relic
- Roll
- 0.1%
- Damage
- -
- Health
- -
- Speed
- +25%









