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  3. Slime RNG>
  4. Upgrades

All 165 Upgrades in Slime RNG

Updated on August 27, 2026 (about 2 months ago)

The upgrade tree is where Slime RNG's coins actually go: a sprawling web of nodes that unlock systems, speed up rolls, and bend the odds, priced from pocket-change starters to trillion-coin monuments. Every node is a permanent buy, and the tree's shape quietly defines the game's entire progression route.

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Showing 140 of 165 items.

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Group

Upgrade Tree

165 items

Backpack

Unlock the Backpack so you can manage slime equips.

Cost
100 coins

Extra Diamond Rolls

Diamond roll every 90th roll!

Cost
250m coins

Ultra Diamond Rolls

Diamond roll every 75th roll!

Cost
5b coins

Luckier Diamond Rolls

6.5x luck on diamond rolls!

Cost
50b coins

Ultra Void Rolls

Void roll every 900th roll!

Cost
3T coins

Luckier Void Rolls

65x luck on void rolls!

Cost
30T coins

Extra Void Rolls

Void roll every 950th roll!

Cost
150B coins

Diamond Rolls

Every 100th roll has 5x luck!

Cost
20m coins

Luckier Golden Rolls

2.5x luck of golden rolls!

Cost
100m coins

Void Rolls

Every 1,000th roll has 50x luck!

Cost
15b coins

Ultra Golden Rolls

Golden roll every 8th roll!

Cost
2m coins

Extra Golden Rolls

Golden roll every 9th roll

Cost
50k coins

Player

Golden Rolls

Every 0th roll has 2x luck!

Cost
1.00K coins

Luck I

Increases luck by 20%

Cost
1.50k coins

Luck II

Increases luck by 50%

Cost
10k coins

Luck III

Increases luck by 100%

Cost
100k coins

Super Luck I

Increases luck by 150%

Cost
1m coins

Super Luck II

Increases luck by 200%

Cost
5m coins

Super Luck III

Increases luck by 250%

Cost
25m coins

Ultra Luck I

Increases luck by 300%

Cost
125m coins

Ultra Luck II

Increases luck by 350%

Cost
625m coins

Ultra Luck III

Increases luck by 400%

Cost
3.1b coins

Supreme Luck I

Increases luck by 450%

Cost
20b coins

Supreme Luck II

Increases luck by 500%

Cost
140B coins

Supreme Luck III

Increases luck by 550%

Cost
1T coins

Epic Luck I

Increases luck by 600%

Cost
8T coins

Epic Luck II

Increases luck by 650%

Cost
64T coins

Epic Luck III

Increases luck by 700%

Cost
1Qd coins

Bonus Frenzy

Bonus rolls happen 15% more often

Cost
10k dice

Bonus Chains

Bonus rolls happen 10% more often

Cost
5k dice

Bonus Chance

Bonus rolls happen 5% more often

Cost
300 dice

Roll Speed

Increases roll speed by 10%

Cost
25 dice

Faster Rolls

Increases roll speed by 20%

Cost
100 dice

Rapid Rolls

Increases roll speed by 30%

Cost
1.00K dice

Quick Rolls

Increases roll speed by 40%

Cost
3k dice

Speed Rolls

Increases roll speed by 50%

Cost
9k rolls

Lightning Rolls

Increases roll speed by 60%

Cost
27k dice

Extra Rolls

You have a 1% chance to spawn another roll column

Cost
6k dice

Bonus Column

You have a 2% chance to spawn another roll column

Cost
15k dice

Column Surge

You have a 3% chance to spawn another roll column

Cost
35k dice

More Clovers IV

Clover rolls happen 40% more often!

Cost
70k dice

More Clovers V

Clover rolls happen 50% more often!

Cost
210k dice

More Clovers III

Clover rolls happen 30% more often!

Cost
10k dice

More Clovers II

Clover rolls happen 20% more often!

Cost
1.5k dice

More Clovers

Clover rolls happen 10% more often!

Cost
125 dice

Auto Roll

Unlocks Auto Roll.

Cost
200 coins

2 Enemies

Increase active enemies to 2.

Cost
100 coins

3 Enemies

Increase active enemies to 3.

Cost
3.00K coins

4 Enemies

Increase active enemies to 4.

Cost
100k coins

5 Enemies

Increase active enemies to 5.

Cost
5M coins

6 Enemies

Increase active enemies to 6.

Cost
400M coins

7 Enemies

Increase active enemies to 7.

Cost
50b coins

Enemy Rush I

20% faster enemy spawns.

Cost
25m coins

Enemy Rush II

40% faster enemy spawns.

Cost
250m coins

Enemy Rush III

65% faster enemy spawns.

Cost
5b coins

Goop

Enemies can now drop goop! (Used to rebirth)

Cost
10m coins

Goop Drip

35% goop drop chance.

Cost
250m coins

Goop Flood

45% goop drop chance

Cost
20b coins

Goop Chance I

55% goop drop chance

Cost
4T coins

Goop Chance II

65% goop drop chance

Cost
500T coins

Goop Chance III

75% goop drop chance.

Cost
75Qd coins

Goop Chance IV

85% goop drop chance.

Cost
10Qn coins

3 Slime Slots

Unlock 3 Slime Slots.

Cost
750 coins

Loot

4 Slime Slots

Unlock 4 Slime Slots.

Cost
5.00k coins

Big Slimes

Rare chance to roll big slimes (x100 rarer)

Cost
75k coins

Huge Slimes

Extremely rare chance to roll huge slimes! (x1,000 rarer)

Cost
100M coins

Inverted Slimes

Ultra rare chance to roll inverted slimes! (x2,500 rarer)

Cost
1b coins

Shiny Slimes

Very rare chance to roll shiny slimes! (x250 rarer)

Cost
3M coins

5 Slime Slots

Unlock 5 Slime Slots.

Cost
250k coins

6 Slime Slots

Unlock 6 Slime Slots.

Cost
400m coins

7 Slime Slots

Unlock 7 Slime Slots.

Cost
600m coins

Target Range I

15% more slime target range!

Cost
30M coins

Target Range II

30% more slime target range!

Cost
450m coins

Target Range III

50% more slime target range!

Cost
8b coins

Friendly Luck I

Friend boost limit increased to 1

Cost
350k coins

Friendly Luck II

Friend boost limit increased to 2

Cost
900k coins

Friendly Luck IV

Friend boost limit increased to 4

Cost
1b coins

Friendly Luck III

Friend boost limit increased to 3

Cost
2m coins

Friendly Boost I

Increases luck by +1.5 per friend

Cost
7.5m coins

Friendly Boost II

Increases luck by +2.0 per friend

Cost
7.5b coins

Friendly Boost III

Increases luck by +2.5 per friend

Cost
7.5T coins

Friendly Boost IV

Increases luck by +3.0 per friend

Cost
7.50Qd coins

Friendly Luck VI

Friend boost limit increased to 6

Cost
1Qd coins

Friendly Luck V

Friend boost limit increased to 5

Cost
1T coins

Walk Speed I

Move Faster!

Cost
30k coins

Teleporter

Unlock the teleporter menu

Cost
1m coins

Walk Speed II

Walk even faster!

Cost
100k coins

Walk Speed III

Move even faster!

Cost
2m coins

Magnet I

Attract nearby loot

Cost
500k coins

Magnet II

Range increased!

Cost
500m coins

Magnet III

Range increased!

Cost
500b coins

Big Enemies

Enemies can rarely mutate into Big.

Cost
750k coins

Shiny Enemies

Enemies can very rarely mutate into Shiny.

Cost
30M coins

Huge Enemies

Enemies can extremely rarely mutate into Huge.

Cost
1B coins

Inverted Enemies

Enemies can ultra rarely mutate into Inverted.

Cost
10B coins

More Big Enemies

10% more often.

Cost
750B coins

More Shiny Enemies

10% more often.

Cost
30T coins

More Huge Enemies

10% more often.

Cost
1Qd coins

More Inverted Enemies

10% more often.

Cost
10Qd coins

Cheese

Unlock Cheese as enemy loot.

Cost
1k coins

Coin Income I

25% more coins!

Cost
100k coins

Coin Income II

50% more coins!

Cost
1m coins

Coin Income III

100% more coins!

Cost
10m coins

Coin Income IV

150% more coins!

Cost
100m coins

Coin Income V

200% more coins!

Cost
1B coins

Coin Income VI

250% more coins!

Cost
10B coins

Coin Income VII

300% more coins!

Cost
100B coins

Coin Income VIII

350% more coins!

Cost
1T coins

Coin Income IX

400% more coins!

Cost
10T coins

Coin Income X

450% more coins!

Cost
100T coins

Coin Income XI

500% more coins!

Cost
1Qd coins

Coin Income XII

550% more coins!

Cost
10Qd coins

Coin Income XIII

600% more coins!

Cost
100Qd coins

Offline Loot I

10% more offline loot!

Cost
1m coins

Offline Loot II

25% more offline loot!

Cost
1b coins

Offline Loot III

50% more offline loot!

Cost
1T coins

Offline Loot IV

75% more offline loot!

Cost
1Qd coins

Offline Loot V

100% more offline loot!

Cost
1Qn coins

Egg

Unlock Egg as enemy loot.

Cost
10k coins

Fries

Unlock Fries as enemy loot.

Cost
50k coins

Taco

Unlock Taco as enemy loot.

Cost
500k coins

Hotdog

Unlock Hotdog as enemy loot.

Cost
2m coins

Burger

Unlock Burger as enemy loot.

Cost
20m coins

Pizza

Unlock Pizza as enemy loot.

Cost
200m coins

Chicken

Unlock Chicken as enemy loot.

Cost
2b coins

Drumstick

Unlock Drumstick as enemy loot.

Cost
20b coins

Luck Boost

Unlock Luck Boost as enemy loot.

Cost
4k coins

Roll Speed Boost

Unlock Roll Speed Boost as enemy loot.

Cost
100k coins

Ultra Luck Boost

Unlock Ultra Luck Boost as enemy loot.

Cost
1m coins

Currency Boost

Unlock Currency Boost as enemy loot.

Cost
25k coins

Overkill I

Overkill enemies for up to 33% bonus coins.

Cost
1b coins

Overkill II

Overkill enemies for up to 66% bonus coins.

Cost
100b coins

Overkill IV

Overkill enemies for up to 166% bonus coins.

Cost
10T coins

Overkill V

Overkill enemies for up to 200% bonus coins.

Cost
100T coins

Overkill VI

Overkill enemies for up to 233% bonus coins.

Cost
1Qd coins

Overkill III

Overkill enemies for up to 133% bonus coins.

Cost
1T coins

Slime Gun

Shoot enemies and mark them for your slimes to attack.

Cost
750k coins

Rapid Fire I

Slime Gun fires 8 times per second

Cost
25m coins
Prev12Next

Reading the tree

Nodes chain outward from cheap fundamentals toward specialized branches, and the price curve is the guide: costs jump by orders of magnitude, so the next affordable node is almost always the correct one. The marquee purchases are the diamond and void roll upgrades, which convert raw rolling into scheduled jackpots, and the luck multipliers that make those jackpots hit harder.

  • Buy toward roll-speed and luck first; both compound into every coin you earn afterward.
  • Diamond and void roll nodes are rate purchases: each tier shortens the interval between guaranteed special rolls.
  • Unlock nodes like the Backpack open systems rather than stats; grab them the moment they gate something you want.
  • Costs never refund, but nothing resets them either; the tree is the safest place coins can live.

FAQ

Q.

How do you unlock upgrades in Slime RNG?

Spend coins on connected nodes in the upgrade tree. Each node lists its cost and effect, and purchases are permanent.

Q.

Which upgrades matter most?

Roll speed and luck multipliers compound hardest, and the diamond and void roll tiers schedule guaranteed special rolls at ever-shorter intervals.

Q.

Do upgrades reset on rebirth?

Rebirth wipes coins and zones, but the tree is the long-term investment layer; check each node before assuming, and spend coins you would otherwise lose.

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