Slime RNG Checklist
Checklist items
- Load into Slime RNG from the official experience page
Start from the real Slime RNG place so your checklist progress matches the correct game.
- Find the roll button and make your first roll
The first roll starts the slime collection loop.
- Open your slime inventory or team view
Know where new rolls, equipped slimes, and keeper choices are managed.
- Find the first zone gate from Grasslands
Zone gates are the main path for coins, luck, enemies, and Goop scaling.
- Equip your strongest starter slime
Early fights move faster when your best Power stat is active.
- Pick one starter slime to feed first
Choose a keeper instead of spreading food across throwaway rolls.
- Compare one new roll by odds and rarity
Odds show replacement difficulty, while rarity helps you judge collection value.
- Compare one new roll by Power and Health
Combat stats decide whether a slime is worth using against tougher enemies.
- Defeat a Grasslands enemy slime
Enemy kills introduce the combat side of progression.
- Earn your first Goop from combat
Goop becomes the rebirth currency later, so start tracking it early.
- Save 400 Coins for Desert
Desert is the first paid zone unlock.
- Check whether your team clears enemies without stalling
If fights feel slow, feed or replace a slime before pushing the next zone.
- Start one focused roll session with no other goal
A clean session makes it easier to notice rare pulls and index progress.
- Save a pull with better odds than your previous best
Harder odds usually mean the slime is harder to replace.
- Save a pull with better Power than your current fighter
Power helps clear enemy slimes faster.
- Save a pull with better Health than your current tank
Health matters when zone enemies start hitting harder.
- Stop feeding weak duplicates during a roll session
Hold food for slimes that improve combat or index goals.
- Collect your first Base slime entry
Base entries are the normal form for each slime family.
- Collect your first Big slime entry
Big is the first variant-style collection jump most players notice.
- Collect your first Huge slime entry
Huge pulls are rarer and usually worth checking against your team.
- Collect your first Shiny slime entry
Shiny entries have their own odds and index reward track.
- Collect your first Inverted slime entry
Inverted entries are the hardest listed variant type in the local slime data.
- Record 10 different slime families in your index
The local slime list has 81 families, so early family coverage matters.
- Record 25 different slime families in your index
This proves your rolling route is moving beyond starter repeats.
- Record 50 different slime families in your index
Mid-collection coverage makes index rewards and crafting prep easier.
- Record 75 different slime families in your index
This is the late completion check before chasing the last few families.
- Confirm Zone 1: Grasslands
Free cost, +1 total zone luck, 20 enemy Health, and 1 Goop per kill.
- Unlock Zone 2: Desert
400 Coins cost, +2 total zone luck, 100 enemy Health, and 1 Goop per kill.
- Unlock Zone 3: Polar
5k Coins cost, +3 total zone luck, 200 enemy Health, and 1 Goop per kill.
- Unlock Zone 4: Volcano
50k Coins cost, +4 total zone luck, 350 enemy Health, and 2 Goop per kill.
- Unlock Zone 5: Islands
400k Coins cost, +5 total zone luck, 500 enemy Health, and 3 Goop per kill.
- Unlock Zone 6: Cave
2m Coins cost, +6 total zone luck, 750 enemy Health, and 4 Goop per kill.
- Unlock Zone 7: Heaven
12m Coins cost, +7 total zone luck, 1.2k enemy Health, and 7 Goop per kill.
- Unlock Zone 8: Jungle
54m Coins cost, +8 total zone luck, 1.8k enemy Health, and 9 Goop per kill.
- Unlock Zone 9: Canyon
216m Coins cost, +9 total zone luck, 2.9k enemy Health, and 11 Goop per kill.
- Unlock Zone 10: Mushroom Forest
936m Coins cost, +10 total zone luck, 4.6k enemy Health, and 13 Goop per kill.
- Unlock Zone 11: Moon
3.8b Coins cost, +11 total zone luck, 7.4k enemy Health, and 16 Goop per kill.
- Unlock Zone 12: Redwood Forest
15.6b Coins cost, +12 total zone luck, 11.8k enemy Health, and 20 Goop per kill.
- Unlock Zone 13: Meteor
75b Coins cost, +13 total zone luck, 18.9k enemy Health, and 27 Goop per kill.
- Unlock Zone 14: Candyland
250b Coins cost, +14 total zone luck, 28.3k enemy Health, and 38 Goop per kill.
- Unlock Zone 15: Cherry Grove
1t Coins cost, +15 total zone luck, 42.5k enemy Health, and 53 Goop per kill.
- Unlock Zone 16: Crystal Cavern
3.5t Coins cost, +16 total zone luck, 64k enemy Health, and 74 Goop per kill.
- Unlock Zone 17: Pumpkin Patch
11t Coins cost, +17 total zone luck, 96k enemy Health, and 104 Goop per kill.
- Unlock Zone 18: Atlantis
31t Coins cost, +18 total zone luck, 144k enemy Health, and 145 Goop per kill.
- Unlock Zone 19: River
94t Coins cost, +19 total zone luck, 216k enemy Health, and 203 Goop per kill.
- Unlock Zone 20: Pyramid
282t Coins cost, +20 total zone luck, 324k enemy Health, and 285 Goop per kill.
- Unlock Zone 21: Graveyard
846t Coins cost, +21 total zone luck, 486k enemy Health, and 398 Goop per kill.
- Unlock Zone 22: Hot Springs
2.5Qd Coins cost, +22 total zone luck, 729k enemy Health, and 558 Goop per kill.
- Unlock Zone 23: Tribe
8Qd Coins cost, +23 total zone luck, 1.09M enemy Health, and 781 Goop per kill.
- Unlock Zone 24: Toxic Wasteland
26Qd Coins cost, +24 total zone luck, 1.63M enemy Health, and 1,093 Goop per kill.
- Unlock Zone 25: Steampunk
80Qd Coins cost, +25 total zone luck, 2.44M enemy Health, and 1,531 Goop per kill.
- Unlock Zone 26: Winter Wonderland
300Qd Coins cost, +26 total zone luck, 3.66M enemy Health, and 2,143 Goop per kill.
- Unlock Zone 27: Farm
1Qn Coins cost, +27 total zone luck, 5.49M enemy Health, and 3,000 Goop per kill.
- Unlock Zone 28: Jungle Temple
3.5Qn Coins cost, +28 total zone luck, 8.23M enemy Health, and 4,200 Goop per kill.
- Unlock Zone 29: Underworld
10Qn Coins cost, +29 total zone luck, 12.4M enemy Health, and 5,880 Goop per kill.
- Unlock Zone 30: Swamp
60Qn Coins cost, +30 total zone luck, 18.6M enemy Health, and 8,233 Goop per kill.
- Unlock Zone 31: Mushroom Village
250Qn Coins cost, +31 total zone luck, 27.9M enemy Health, and 11,526 Goop per kill.
- Unlock Zone 32: The Void
1Sx Coins cost, +32 total zone luck, 41.8M enemy Health, and 16,136 Goop per kill.
- Unlock Zone 33: Honeycomb
4Sx Coins cost, +33 total zone luck, 62.7M enemy Health, and 22,590 Goop per kill.
- Use a Crafting Machine after reaching Heaven
Heaven is the first listed zone with a Crafting Machine unlock.
- Use an XP Transfer Machine after reaching Canyon
Canyon is the first listed zone with an XP Transfer Machine unlock.
- Confirm final machine access after Honeycomb
Honeycomb is the last listed zone and includes XP Transfer Machine access.
- Feed Cheese to a keeper slime
Cheese gives +75 XP, so spend it on a slime you plan to use or keep.
- Feed Egg to a keeper slime
Egg gives +100 XP, so spend it on a slime you plan to use or keep.
- Feed Fries to a keeper slime
Fries gives +125 XP, so spend it on a slime you plan to use or keep.
- Feed Taco to a keeper slime
Taco gives +150 XP, so spend it on a slime you plan to use or keep.
- Feed Hotdog to a keeper slime
Hotdog gives +175 XP, so spend it on a slime you plan to use or keep.
- Feed Burger to a keeper slime
Burger gives +200 XP, so spend it on a slime you plan to use or keep.
- Feed Pizza to a keeper slime
Pizza gives +225 XP, so spend it on a slime you plan to use or keep.
- Feed Chicken to a keeper slime
Chicken gives +250 XP, so spend it on a slime you plan to use or keep.
- Feed Drumstick to a keeper slime
Drumstick gives +275 XP, so spend it on a slime you plan to use or keep.
- Use Luck Boost during a full rolling window
The +1 Luck buff lasts 3 minutes, so start rolling before activating it.
- Use Ultra Luck Boost during a focused rare-roll push
The +2 Luck buff lasts 3 minutes and should not be spent while idle.
- Use Roll Speed Boost while actively rolling
The x2 faster rolls buff is strongest when you can stay at the roll loop.
- Use Coin Boost during a real coin farm
The x2 Coins buff lasts 3 minutes, so pair it with a zone you can clear quickly.
- Use BIG Dice for a planned Big roll
Mutation dice do not stack, so spend it only when the next roll matters.
- Use HUGE Dice for a planned Huge roll
Save it for a session where a Huge entry helps your index or team.
- Use Shiny Dice for a planned Shiny roll
Use it when you are pushing Shiny index rewards or a specific keeper.
- Use Inverted Dice for a planned Inverted roll
Inverted rolls are rare enough that the guaranteed next-roll effect deserves planning.
- Use Jackpot Dice when you want the jackpot result
The listed effect guarantees 3 bonuses and a jackpot.
- Open a Crafting Machine before saving recipe ingredients
Do this once so you know where crafted slime attempts happen.
- Check a recipe area before farming ingredients
Recipe area and zone context tell you how far the route needs to be open.
- Save duplicate ingredient slimes until the recipe is cleared
Rare ingredients can be harder to replace than the recipe looks.
- Review fruit status before using a slime in crafting
Fruited slimes have crafting restrictions, so check before spending them.
- Craft Crafty
Uses Lucky, Rocky, and Mushy in the Cave route; result is Mythic at 1 / 57.4k.
- Craft Thorn
Uses Orbit, Icy, and Stump in the Jungle route; result is Divine at 1 / 330k.
- Craft Geode
Uses Ninja, Guest, and Aegis in the Mushroom Forest route; result is Prismatic at 1 / 3.11M.
- Craft SlimeSlimeSlime
Uses three SlimeSlime ingredients in the Redwood Forest route; result is Ethereal at 1 / 24.9M.
- Craft Puffy
Uses Unicorn, Petal, and Derpy in the Candyland route; result is Ethereal at 1 / 195M.
- Craft Astro
Uses UFO, Blackhole, and Bomber in the Crystal Cavern route; result is Secret at 1 / 2.47B.
- Craft Sunny
Uses Pumpkin, Ouchy, and Ember in the Atlantis route; result is Celestial at 1 / 11.8B.
- Craft Melly
Uses Monke, Waxie, and Germy in the Graveyard route; result is Astral at 1 / 237B.
- Craft Sweetie
Uses Mato, Pouchy, and Melly in the Winter Wonderland route; result is Nova at 1 / 3.50T.
- Review every crafted result before feeding it away
Crafted slimes can be rare enough to keep even when they are not your main fighter.
- Check the Upgrade Tree for the Power Fruit unlock
Power Fruits become relevant after the fruit system is unlocked.
- Watch for meteor fruit spawns during long sessions
Fruit chances are listed per second, so long active sessions matter.
- Claim a spawned fruit before the short timer ends
The fruit claim window is short, roughly 2-3 minutes, so move quickly.
- Pick a long-term slime before attaching a fruit
A slime can only hold one fruit, so do not place one casually.
- Claim Lightning Fruit
Listed at 1 / 1800 per second with Lightning Blast and Chain Lightning.
- Claim Fire Fruit
Listed at 1 / 2700 per second with Fire Blast and Fire Ball.
- Claim Ice Fruit
Listed at 1 / 4800 per second with Frost Spike and Frost Shard.
- Claim Sword Fruit
Listed at 1 / 9000 per second with Sky Sword and Sword Slash.
- Claim Magician Fruit
Listed at 1 / 14400 per second with Bowling Hat and Card Throw.
- Claim Universe Fruit
Listed at 1 / 36000 per second; ability names were not listed in the local fruit data.
- Record which slime owns each Power Fruit
This prevents losing track of permanent-style placement decisions.
- Keep fruited slimes out of crafting plans
The fruit data says fruited slimes cannot be used in the crafting machine.
- Review unknown Universe Fruit ability text before placement
If ability text is still missing in-game, treat the placement as a high-risk choice.
- Reach 500 Goop for Rebirth 1
The first rebirth requires 500 Goop and starts the reset loop.
- Check what resets before pressing rebirth
Coins and current zones reset, while slimes, upgrades, luck, and highest-zone progress stay with the run.
- Push your highest practical zone before a reset
Highest-zone luck stays important even when current zone access resets.
- Feed your best fighter before the first reset
A stronger slime makes post-rebirth zone rebuilding less painful.
- Complete Rebirth 1
Requires 500 Goop and shows a x1.82 luck multiplier in the displayed rebirth data.
- Complete Rebirth 2
Requires 1k Goop and shows a x3.31 luck multiplier in the displayed rebirth data.
- Complete Rebirth 3
Requires 2k Goop and shows a x6.03 luck multiplier in the displayed rebirth data.
- Complete Rebirth 5
Requires 8k Goop and shows a x19.97 luck multiplier in the displayed rebirth data.
- Complete Rebirth 10
Requires 256k Goop and shows a x398.76 luck multiplier in the displayed rebirth data.
- Complete Rebirth 15
Requires 8.192m Goop and shows a x7.96k luck multiplier in the displayed rebirth data.
- Complete Rebirth 20
Requires 262.144m Goop and shows a x159.0k luck multiplier in the displayed rebirth data.
- Complete Rebirth 25
Requires 8.389b Goop and shows a x3.18m luck multiplier in the displayed rebirth data.
- Complete Rebirth 30
Requires 268.435b Goop and shows a x63.48m luck multiplier in the displayed rebirth data.
- Rebuild early zone access after a rebirth
Re-open the coin route so the next Goop farm starts moving again.
- Return to Heaven for Crafting Machine access
Crafting access is useful after each major reset cycle.
- Return to Canyon for XP Transfer Machine access
XP Transfer access helps with slime stat planning after the reset.
- Compare Goop per kill before the next rebirth push
Farm the zone your team clears quickly before chasing the newest zone you can buy.
- Claim Basic 10 slimes index reward
Rewards include Luck Boost, Coins x10k, and Luck Multiplier +5%.
- Claim Basic 20 slimes index reward
Rewards include Roll Speed Boost, Luck Multiplier +5%, and Coin Multiplier +5%.
- Claim Basic 30 slimes index reward
Rewards include Goop x4k, Luck Multiplier +5%, and Coin Multiplier +5%.
- Claim Basic 45 slimes index reward
Rewards include Ultra Luck Boost and flat Luck +1.
- Claim Basic 60 slimes index reward
Rewards include Luck Multiplier +5% and Coin Multiplier +5%.
- Claim Basic 75 slimes index reward
Rewards include Luck Multiplier +5% and Coin Multiplier +5%.
- Claim Big 5 slimes index reward
Rewards include Big Dice and Luck Multiplier +5%.
- Claim Big 20 slimes index reward
Rewards include Big Dice and Luck Multiplier +5%.
- Claim Big 30 slimes index reward
Rewards include Jackpot Spin, Coin Multiplier +5%, and Luck Multiplier +5%.
- Claim Big 45 slimes index reward
Rewards include Big Dice and Luck Multiplier +5%.
- Claim Big 75 slimes index reward
Rewards include Luck Multiplier +5% and Coin Multiplier +5%.
- Claim Huge 5 slimes index reward
Rewards include Huge Dice and Luck Multiplier +5%.
- Claim Huge 20 slimes index reward
Rewards include Ultra Luck Boost, Coin Multiplier +5%, and Luck Multiplier +5%.
- Claim Huge 35 slimes index reward
Rewards include Currency Boost and flat Luck +0.5.
- Claim Huge 45 slimes index reward
Rewards include Huge Dice and Luck Multiplier +5%.
- Claim Huge 75 slimes index reward
Rewards include Luck Multiplier +5% and Coin Multiplier +5%.
- Claim Shiny 5 slimes index reward
Rewards include Shiny Dice and Luck Multiplier +5%.
- Claim Shiny 20 slimes index reward
Rewards include flat Luck +1 and Coin Multiplier +5%.
- Claim Shiny 45 slimes index reward
Rewards include Shiny Dice, Luck Multiplier +5%, and Coin Multiplier +5%.
- Claim Shiny 75 slimes index reward
Rewards include Luck Multiplier +5% and Coin Multiplier +5%.
- Claim Inverted 5 slimes index reward
Rewards include Inverted Dice and Luck Multiplier +5%.
- Claim Inverted 20 slimes index reward
Rewards include Roll Speed Boost, Luck Multiplier +5%, and Coin Multiplier +5%.
- Claim Inverted 45 slimes index reward
Rewards include Jackpot Spin and Luck Multiplier +5%.
- Claim Inverted 75 slimes index reward
Rewards include Luck Multiplier +5% and Coin Multiplier +5%.
- Claim pending index rewards before a long roll session
Unclaimed rewards can include boosts, dice, food, currency, Goop, or multipliers.
- Check the next zone cost before farming coins
A clear coin target makes the zone route less random.
- Choose one session goal: roll, farm, craft, fruit, or rebirth
A focused goal helps you spend boosts and dice at the right time.
- Save short boosts until you can use the full window
Three-minute buffs are easy to waste during menu checks.
- Review crafting ingredients before feeding duplicates
Some duplicate slimes may be more useful as recipe ingredients than XP targets.
- Confirm Zone 33: Honeycomb is unlocked
Honeycomb is the last listed zone in the local zone data.
- Confirm Rebirth 30 is complete
The local rebirth data displays milestones through Rebirth 30 without treating it as a hard cap.
- Confirm all 9 crafting recipes are complete
This catches any recipe skipped while pushing zones or rebirths.
- Confirm all six Power Fruits are accounted for
Mark each fruit as claimed, placed, or intentionally still being chased.
- Audit every index tab for claimable rewards
Check Basic, Big, Huge, Shiny, and Inverted before calling the collection route done.
- List the next missing slime families or variants
A final written target list keeps the 405-entry slime chase from becoming noise.

