Bloxodes

Slime RNG Checklist

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Checklist items

  1. Load into Slime RNG from the official experience page

    Start from the real Slime RNG place so your checklist progress matches the correct game.

  2. Find the roll button and make your first roll

    The first roll starts the slime collection loop.

  3. Open your slime inventory or team view

    Know where new rolls, equipped slimes, and keeper choices are managed.

  4. Find the first zone gate from Grasslands

    Zone gates are the main path for coins, luck, enemies, and Goop scaling.

  5. Equip your strongest starter slime

    Early fights move faster when your best Power stat is active.

  6. Pick one starter slime to feed first

    Choose a keeper instead of spreading food across throwaway rolls.

  7. Compare one new roll by odds and rarity

    Odds show replacement difficulty, while rarity helps you judge collection value.

  8. Compare one new roll by Power and Health

    Combat stats decide whether a slime is worth using against tougher enemies.

  9. Defeat a Grasslands enemy slime

    Enemy kills introduce the combat side of progression.

  10. Earn your first Goop from combat

    Goop becomes the rebirth currency later, so start tracking it early.

  11. Save 400 Coins for Desert

    Desert is the first paid zone unlock.

  12. Check whether your team clears enemies without stalling

    If fights feel slow, feed or replace a slime before pushing the next zone.

  13. Start one focused roll session with no other goal

    A clean session makes it easier to notice rare pulls and index progress.

  14. Save a pull with better odds than your previous best

    Harder odds usually mean the slime is harder to replace.

  15. Save a pull with better Power than your current fighter

    Power helps clear enemy slimes faster.

  16. Save a pull with better Health than your current tank

    Health matters when zone enemies start hitting harder.

  17. Stop feeding weak duplicates during a roll session

    Hold food for slimes that improve combat or index goals.

  18. Collect your first Base slime entry

    Base entries are the normal form for each slime family.

  19. Collect your first Big slime entry

    Big is the first variant-style collection jump most players notice.

  20. Collect your first Huge slime entry

    Huge pulls are rarer and usually worth checking against your team.

  21. Collect your first Shiny slime entry

    Shiny entries have their own odds and index reward track.

  22. Collect your first Inverted slime entry

    Inverted entries are the hardest listed variant type in the local slime data.

  23. Record 10 different slime families in your index

    The local slime list has 81 families, so early family coverage matters.

  24. Record 25 different slime families in your index

    This proves your rolling route is moving beyond starter repeats.

  25. Record 50 different slime families in your index

    Mid-collection coverage makes index rewards and crafting prep easier.

  26. Record 75 different slime families in your index

    This is the late completion check before chasing the last few families.

  27. Confirm Zone 1: Grasslands

    Free cost, +1 total zone luck, 20 enemy Health, and 1 Goop per kill.

  28. Unlock Zone 2: Desert

    400 Coins cost, +2 total zone luck, 100 enemy Health, and 1 Goop per kill.

  29. Unlock Zone 3: Polar

    5k Coins cost, +3 total zone luck, 200 enemy Health, and 1 Goop per kill.

  30. Unlock Zone 4: Volcano

    50k Coins cost, +4 total zone luck, 350 enemy Health, and 2 Goop per kill.

  31. Unlock Zone 5: Islands

    400k Coins cost, +5 total zone luck, 500 enemy Health, and 3 Goop per kill.

  32. Unlock Zone 6: Cave

    2m Coins cost, +6 total zone luck, 750 enemy Health, and 4 Goop per kill.

  33. Unlock Zone 7: Heaven

    12m Coins cost, +7 total zone luck, 1.2k enemy Health, and 7 Goop per kill.

  34. Unlock Zone 8: Jungle

    54m Coins cost, +8 total zone luck, 1.8k enemy Health, and 9 Goop per kill.

  35. Unlock Zone 9: Canyon

    216m Coins cost, +9 total zone luck, 2.9k enemy Health, and 11 Goop per kill.

  36. Unlock Zone 10: Mushroom Forest

    936m Coins cost, +10 total zone luck, 4.6k enemy Health, and 13 Goop per kill.

  37. Unlock Zone 11: Moon

    3.8b Coins cost, +11 total zone luck, 7.4k enemy Health, and 16 Goop per kill.

  38. Unlock Zone 12: Redwood Forest

    15.6b Coins cost, +12 total zone luck, 11.8k enemy Health, and 20 Goop per kill.

  39. Unlock Zone 13: Meteor

    75b Coins cost, +13 total zone luck, 18.9k enemy Health, and 27 Goop per kill.

  40. Unlock Zone 14: Candyland

    250b Coins cost, +14 total zone luck, 28.3k enemy Health, and 38 Goop per kill.

  41. Unlock Zone 15: Cherry Grove

    1t Coins cost, +15 total zone luck, 42.5k enemy Health, and 53 Goop per kill.

  42. Unlock Zone 16: Crystal Cavern

    3.5t Coins cost, +16 total zone luck, 64k enemy Health, and 74 Goop per kill.

  43. Unlock Zone 17: Pumpkin Patch

    11t Coins cost, +17 total zone luck, 96k enemy Health, and 104 Goop per kill.

  44. Unlock Zone 18: Atlantis

    31t Coins cost, +18 total zone luck, 144k enemy Health, and 145 Goop per kill.

  45. Unlock Zone 19: River

    94t Coins cost, +19 total zone luck, 216k enemy Health, and 203 Goop per kill.

  46. Unlock Zone 20: Pyramid

    282t Coins cost, +20 total zone luck, 324k enemy Health, and 285 Goop per kill.

  47. Unlock Zone 21: Graveyard

    846t Coins cost, +21 total zone luck, 486k enemy Health, and 398 Goop per kill.

  48. Unlock Zone 22: Hot Springs

    2.5Qd Coins cost, +22 total zone luck, 729k enemy Health, and 558 Goop per kill.

  49. Unlock Zone 23: Tribe

    8Qd Coins cost, +23 total zone luck, 1.09M enemy Health, and 781 Goop per kill.

  50. Unlock Zone 24: Toxic Wasteland

    26Qd Coins cost, +24 total zone luck, 1.63M enemy Health, and 1,093 Goop per kill.

  51. Unlock Zone 25: Steampunk

    80Qd Coins cost, +25 total zone luck, 2.44M enemy Health, and 1,531 Goop per kill.

  52. Unlock Zone 26: Winter Wonderland

    300Qd Coins cost, +26 total zone luck, 3.66M enemy Health, and 2,143 Goop per kill.

  53. Unlock Zone 27: Farm

    1Qn Coins cost, +27 total zone luck, 5.49M enemy Health, and 3,000 Goop per kill.

  54. Unlock Zone 28: Jungle Temple

    3.5Qn Coins cost, +28 total zone luck, 8.23M enemy Health, and 4,200 Goop per kill.

  55. Unlock Zone 29: Underworld

    10Qn Coins cost, +29 total zone luck, 12.4M enemy Health, and 5,880 Goop per kill.

  56. Unlock Zone 30: Swamp

    60Qn Coins cost, +30 total zone luck, 18.6M enemy Health, and 8,233 Goop per kill.

  57. Unlock Zone 31: Mushroom Village

    250Qn Coins cost, +31 total zone luck, 27.9M enemy Health, and 11,526 Goop per kill.

  58. Unlock Zone 32: The Void

    1Sx Coins cost, +32 total zone luck, 41.8M enemy Health, and 16,136 Goop per kill.

  59. Unlock Zone 33: Honeycomb

    4Sx Coins cost, +33 total zone luck, 62.7M enemy Health, and 22,590 Goop per kill.

  60. Use a Crafting Machine after reaching Heaven

    Heaven is the first listed zone with a Crafting Machine unlock.

  61. Use an XP Transfer Machine after reaching Canyon

    Canyon is the first listed zone with an XP Transfer Machine unlock.

  62. Confirm final machine access after Honeycomb

    Honeycomb is the last listed zone and includes XP Transfer Machine access.

  63. Feed Cheese to a keeper slime

    Cheese gives +75 XP, so spend it on a slime you plan to use or keep.

  64. Feed Egg to a keeper slime

    Egg gives +100 XP, so spend it on a slime you plan to use or keep.

  65. Feed Fries to a keeper slime

    Fries gives +125 XP, so spend it on a slime you plan to use or keep.

  66. Feed Taco to a keeper slime

    Taco gives +150 XP, so spend it on a slime you plan to use or keep.

  67. Feed Hotdog to a keeper slime

    Hotdog gives +175 XP, so spend it on a slime you plan to use or keep.

  68. Feed Burger to a keeper slime

    Burger gives +200 XP, so spend it on a slime you plan to use or keep.

  69. Feed Pizza to a keeper slime

    Pizza gives +225 XP, so spend it on a slime you plan to use or keep.

  70. Feed Chicken to a keeper slime

    Chicken gives +250 XP, so spend it on a slime you plan to use or keep.

  71. Feed Drumstick to a keeper slime

    Drumstick gives +275 XP, so spend it on a slime you plan to use or keep.

  72. Use Luck Boost during a full rolling window

    The +1 Luck buff lasts 3 minutes, so start rolling before activating it.

  73. Use Ultra Luck Boost during a focused rare-roll push

    The +2 Luck buff lasts 3 minutes and should not be spent while idle.

  74. Use Roll Speed Boost while actively rolling

    The x2 faster rolls buff is strongest when you can stay at the roll loop.

  75. Use Coin Boost during a real coin farm

    The x2 Coins buff lasts 3 minutes, so pair it with a zone you can clear quickly.

  76. Use BIG Dice for a planned Big roll

    Mutation dice do not stack, so spend it only when the next roll matters.

  77. Use HUGE Dice for a planned Huge roll

    Save it for a session where a Huge entry helps your index or team.

  78. Use Shiny Dice for a planned Shiny roll

    Use it when you are pushing Shiny index rewards or a specific keeper.

  79. Use Inverted Dice for a planned Inverted roll

    Inverted rolls are rare enough that the guaranteed next-roll effect deserves planning.

  80. Use Jackpot Dice when you want the jackpot result

    The listed effect guarantees 3 bonuses and a jackpot.

  81. Open a Crafting Machine before saving recipe ingredients

    Do this once so you know where crafted slime attempts happen.

  82. Check a recipe area before farming ingredients

    Recipe area and zone context tell you how far the route needs to be open.

  83. Save duplicate ingredient slimes until the recipe is cleared

    Rare ingredients can be harder to replace than the recipe looks.

  84. Review fruit status before using a slime in crafting

    Fruited slimes have crafting restrictions, so check before spending them.

  85. Craft Crafty

    Uses Lucky, Rocky, and Mushy in the Cave route; result is Mythic at 1 / 57.4k.

  86. Craft Thorn

    Uses Orbit, Icy, and Stump in the Jungle route; result is Divine at 1 / 330k.

  87. Craft Geode

    Uses Ninja, Guest, and Aegis in the Mushroom Forest route; result is Prismatic at 1 / 3.11M.

  88. Craft SlimeSlimeSlime

    Uses three SlimeSlime ingredients in the Redwood Forest route; result is Ethereal at 1 / 24.9M.

  89. Craft Puffy

    Uses Unicorn, Petal, and Derpy in the Candyland route; result is Ethereal at 1 / 195M.

  90. Craft Astro

    Uses UFO, Blackhole, and Bomber in the Crystal Cavern route; result is Secret at 1 / 2.47B.

  91. Craft Sunny

    Uses Pumpkin, Ouchy, and Ember in the Atlantis route; result is Celestial at 1 / 11.8B.

  92. Craft Melly

    Uses Monke, Waxie, and Germy in the Graveyard route; result is Astral at 1 / 237B.

  93. Craft Sweetie

    Uses Mato, Pouchy, and Melly in the Winter Wonderland route; result is Nova at 1 / 3.50T.

  94. Review every crafted result before feeding it away

    Crafted slimes can be rare enough to keep even when they are not your main fighter.

  95. Check the Upgrade Tree for the Power Fruit unlock

    Power Fruits become relevant after the fruit system is unlocked.

  96. Watch for meteor fruit spawns during long sessions

    Fruit chances are listed per second, so long active sessions matter.

  97. Claim a spawned fruit before the short timer ends

    The fruit claim window is short, roughly 2-3 minutes, so move quickly.

  98. Pick a long-term slime before attaching a fruit

    A slime can only hold one fruit, so do not place one casually.

  99. Claim Lightning Fruit

    Listed at 1 / 1800 per second with Lightning Blast and Chain Lightning.

  100. Claim Fire Fruit

    Listed at 1 / 2700 per second with Fire Blast and Fire Ball.

  101. Claim Ice Fruit

    Listed at 1 / 4800 per second with Frost Spike and Frost Shard.

  102. Claim Sword Fruit

    Listed at 1 / 9000 per second with Sky Sword and Sword Slash.

  103. Claim Magician Fruit

    Listed at 1 / 14400 per second with Bowling Hat and Card Throw.

  104. Claim Universe Fruit

    Listed at 1 / 36000 per second; ability names were not listed in the local fruit data.

  105. Record which slime owns each Power Fruit

    This prevents losing track of permanent-style placement decisions.

  106. Keep fruited slimes out of crafting plans

    The fruit data says fruited slimes cannot be used in the crafting machine.

  107. Review unknown Universe Fruit ability text before placement

    If ability text is still missing in-game, treat the placement as a high-risk choice.

  108. Reach 500 Goop for Rebirth 1

    The first rebirth requires 500 Goop and starts the reset loop.

  109. Check what resets before pressing rebirth

    Coins and current zones reset, while slimes, upgrades, luck, and highest-zone progress stay with the run.

  110. Push your highest practical zone before a reset

    Highest-zone luck stays important even when current zone access resets.

  111. Feed your best fighter before the first reset

    A stronger slime makes post-rebirth zone rebuilding less painful.

  112. Complete Rebirth 1

    Requires 500 Goop and shows a x1.82 luck multiplier in the displayed rebirth data.

  113. Complete Rebirth 2

    Requires 1k Goop and shows a x3.31 luck multiplier in the displayed rebirth data.

  114. Complete Rebirth 3

    Requires 2k Goop and shows a x6.03 luck multiplier in the displayed rebirth data.

  115. Complete Rebirth 5

    Requires 8k Goop and shows a x19.97 luck multiplier in the displayed rebirth data.

  116. Complete Rebirth 10

    Requires 256k Goop and shows a x398.76 luck multiplier in the displayed rebirth data.

  117. Complete Rebirth 15

    Requires 8.192m Goop and shows a x7.96k luck multiplier in the displayed rebirth data.

  118. Complete Rebirth 20

    Requires 262.144m Goop and shows a x159.0k luck multiplier in the displayed rebirth data.

  119. Complete Rebirth 25

    Requires 8.389b Goop and shows a x3.18m luck multiplier in the displayed rebirth data.

  120. Complete Rebirth 30

    Requires 268.435b Goop and shows a x63.48m luck multiplier in the displayed rebirth data.

  121. Rebuild early zone access after a rebirth

    Re-open the coin route so the next Goop farm starts moving again.

  122. Return to Heaven for Crafting Machine access

    Crafting access is useful after each major reset cycle.

  123. Return to Canyon for XP Transfer Machine access

    XP Transfer access helps with slime stat planning after the reset.

  124. Compare Goop per kill before the next rebirth push

    Farm the zone your team clears quickly before chasing the newest zone you can buy.

  125. Claim Basic 10 slimes index reward

    Rewards include Luck Boost, Coins x10k, and Luck Multiplier +5%.

  126. Claim Basic 20 slimes index reward

    Rewards include Roll Speed Boost, Luck Multiplier +5%, and Coin Multiplier +5%.

  127. Claim Basic 30 slimes index reward

    Rewards include Goop x4k, Luck Multiplier +5%, and Coin Multiplier +5%.

  128. Claim Basic 45 slimes index reward

    Rewards include Ultra Luck Boost and flat Luck +1.

  129. Claim Basic 60 slimes index reward

    Rewards include Luck Multiplier +5% and Coin Multiplier +5%.

  130. Claim Basic 75 slimes index reward

    Rewards include Luck Multiplier +5% and Coin Multiplier +5%.

  131. Claim Big 5 slimes index reward

    Rewards include Big Dice and Luck Multiplier +5%.

  132. Claim Big 20 slimes index reward

    Rewards include Big Dice and Luck Multiplier +5%.

  133. Claim Big 30 slimes index reward

    Rewards include Jackpot Spin, Coin Multiplier +5%, and Luck Multiplier +5%.

  134. Claim Big 45 slimes index reward

    Rewards include Big Dice and Luck Multiplier +5%.

  135. Claim Big 75 slimes index reward

    Rewards include Luck Multiplier +5% and Coin Multiplier +5%.

  136. Claim Huge 5 slimes index reward

    Rewards include Huge Dice and Luck Multiplier +5%.

  137. Claim Huge 20 slimes index reward

    Rewards include Ultra Luck Boost, Coin Multiplier +5%, and Luck Multiplier +5%.

  138. Claim Huge 35 slimes index reward

    Rewards include Currency Boost and flat Luck +0.5.

  139. Claim Huge 45 slimes index reward

    Rewards include Huge Dice and Luck Multiplier +5%.

  140. Claim Huge 75 slimes index reward

    Rewards include Luck Multiplier +5% and Coin Multiplier +5%.

  141. Claim Shiny 5 slimes index reward

    Rewards include Shiny Dice and Luck Multiplier +5%.

  142. Claim Shiny 20 slimes index reward

    Rewards include flat Luck +1 and Coin Multiplier +5%.

  143. Claim Shiny 45 slimes index reward

    Rewards include Shiny Dice, Luck Multiplier +5%, and Coin Multiplier +5%.

  144. Claim Shiny 75 slimes index reward

    Rewards include Luck Multiplier +5% and Coin Multiplier +5%.

  145. Claim Inverted 5 slimes index reward

    Rewards include Inverted Dice and Luck Multiplier +5%.

  146. Claim Inverted 20 slimes index reward

    Rewards include Roll Speed Boost, Luck Multiplier +5%, and Coin Multiplier +5%.

  147. Claim Inverted 45 slimes index reward

    Rewards include Jackpot Spin and Luck Multiplier +5%.

  148. Claim Inverted 75 slimes index reward

    Rewards include Luck Multiplier +5% and Coin Multiplier +5%.

  149. Claim pending index rewards before a long roll session

    Unclaimed rewards can include boosts, dice, food, currency, Goop, or multipliers.

  150. Check the next zone cost before farming coins

    A clear coin target makes the zone route less random.

  151. Choose one session goal: roll, farm, craft, fruit, or rebirth

    A focused goal helps you spend boosts and dice at the right time.

  152. Save short boosts until you can use the full window

    Three-minute buffs are easy to waste during menu checks.

  153. Review crafting ingredients before feeding duplicates

    Some duplicate slimes may be more useful as recipe ingredients than XP targets.

  154. Confirm Zone 33: Honeycomb is unlocked

    Honeycomb is the last listed zone in the local zone data.

  155. Confirm Rebirth 30 is complete

    The local rebirth data displays milestones through Rebirth 30 without treating it as a hard cap.

  156. Confirm all 9 crafting recipes are complete

    This catches any recipe skipped while pushing zones or rebirths.

  157. Confirm all six Power Fruits are accounted for

    Mark each fruit as claimed, placed, or intentionally still being chased.

  158. Audit every index tab for claimable rewards

    Check Basic, Big, Huge, Shiny, and Inverted before calling the collection route done.

  159. List the next missing slime families or variants

    A final written target list keeps the 405-entry slime chase from becoming noise.

Slime RNG progression gets easier when you split the loop into short checks: roll for stronger slimes, push zones for luck and Goop, feed keeper slimes, use boost windows, craft only with planned ingredients, then rebirth when the reset is worth it.

Tick rows off as you play. The board follows durable in-game systems from first rolls and zones through Power Fruits, index milestones, and final account audits.

1. First Session And Core Setup

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Start with the basic loop: roll a slime, learn where team and item checks live, fight the first enemies, and earn enough early currency to move out of the starter area.

1.1Spawn and interface checks
1.2Starter slime choices
1.3First resource loop

2. Rolling And Slime Collection

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Rolling is useful only when the player knows which pulls to keep, which variants matter, and how the family index grows without turning all 405 slime entries into individual checklist rows.

2.1Focused roll habits
2.2Variant milestones
2.3Family coverage milestones

3. Zones And Machine Unlocks

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Zones are the cleanest map progression route: each unlock raises the best-zone luck line, increases enemy Health, and changes how much Goop a kill can return.

3.1Earlygame zones
3.2Midgame zones
3.3Lategame zones
3.4Endgame zones
3.5Machine checkpoints

4. Feeding, Items, Boosts, And Dice

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Normal items support the roll and combat loop. Food gives XP, potions create short boost windows, and dice control a specific next roll or jackpot result.

4.1Food XP ladder
4.2Potion windows
4.3Dice checks

5. Crafting Recipes

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Crafting trades specific slimes for crafted results, so the checklist focuses on recipe readiness and the nine durable recipe clears instead of spending rare ingredients casually.

5.1Crafting setup
5.2Recipe clears
5.3Crafting audit

6. Power Fruits And Combat Powers

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Power Fruits are rare meteor items that attach powers to slimes. Their one-fruit and crafting restrictions make fruit placement a real progression decision.

6.1Fruit readiness
6.2Fruit collection
6.3Power placement audit

7. Rebirth Loop

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Rebirths turn Goop into long-term luck multipliers while resetting coins and current zone progress. The clean route is to prepare, rebirth, and rebuild zones intentionally.

7.1Before rebirthing
7.2Displayed rebirth milestones
7.3Post-rebirth rebuild

8. Index Rewards And Collection Milestones

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Index rewards pay out for variant-track collection. These rows track important claim checkpoints without repeating all 73 reward milestones.

8.1Basic index rewards
8.2Big index rewards
8.3Huge index rewards
8.4Shiny and Inverted rewards

9. Maintenance And Final Audit

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The last section keeps repeat sessions tidy and gives completion-focused players a final pass across zones, rebirths, crafting, fruits, and index claims.

9.1Session maintenance
9.2Final completion audit