Bloxodes

All 18 Slime RNG Items, Food, Potions, and Dice

Updated on June 28, 2026 (17 days ago)

Slime RNG items split into three everyday uses. Food feeds slimes for XP, Potions change a short session buff, and Dice force or reward the next roll.

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Group

Items

18 items

Cheese

+75 XP

type
Food
XP
+75 XP
buff
-
next roll
-
duration
-
rule
-

Egg

+100 XP

type
Food
XP
+100 XP
buff
-
next roll
-
duration
-
rule
-

Fries

+125 XP

type
Food
XP
+125 XP
buff
-
next roll
-
duration
-
rule
-

Taco

+150 XP

type
Food
XP
+150 XP
buff
-
next roll
-
duration
-
rule
-

Hotdog

+175 XP

type
Food
XP
+175 XP
buff
-
next roll
-
duration
-
rule
-

Burger

+200 XP

type
Food
XP
+200 XP
buff
-
next roll
-
duration
-
rule
-

Pizza

+225 XP

type
Food
XP
+225 XP
buff
-
next roll
-
duration
-
rule
-

Chicken

+250 XP

type
Food
XP
+250 XP
buff
-
next roll
-
duration
-
rule
-

Drumstick

+275 XP

type
Food
XP
+275 XP
buff
-
next roll
-
duration
-
rule
-

Luck Boost

+1 Luck

type
Potions
XP
-
buff
+1 Luck
next roll
-
duration
3 minutes
rule
-

Ultra Luck Boost

+2 Luck

type
Potions
XP
-
buff
+2 Luck
next roll
-
duration
3 minutes
rule
-

Roll Speed Boost

x2 faster rolls

type
Potions
XP
-
buff
x2 faster rolls
next roll
-
duration
3 minutes
rule
-

Coin Boost

x2 Coins

type
Potions
XP
-
buff
x2 Coins
next roll
-
duration
3 minutes
rule
-

BIG Dice

Guarantees a Big slime on next roll

type
Dice
XP
-
buff
-
next roll
Guarantees a Big slime on next roll
duration
-
rule
Mutation dice do not stack

HUGE Dice

Guarantees a Huge slime on next roll

type
Dice
XP
-
buff
-
next roll
Guarantees a Huge slime on next roll
duration
-
rule
Mutation dice do not stack

Shiny Dice

Guarantees a Shiny slime on next roll

type
Dice
XP
-
buff
-
next roll
Guarantees a Shiny slime on next roll
duration
-
rule
Mutation dice do not stack

Inverted Dice

Guarantees an Inverted slime on next roll

type
Dice
XP
-
buff
-
next roll
Guarantees an Inverted slime on next roll
duration
-
rule
Mutation dice do not stack

Jackpot Dice

Guarantees 3 bonuses and a jackpot

type
Dice
XP
-
buff
-
next roll
Guarantees 3 bonuses and a jackpot
duration
-
rule
Grants a guaranteed Jackpot Wheel spin
ImageNameEffecttypeXPbuffnext rolldurationrule
Cheese+75 XPFood+75 XP----
Egg+100 XPFood+100 XP----
Fries+125 XPFood+125 XP----
Taco+150 XPFood+150 XP----
Hotdog+175 XPFood+175 XP----
Burger+200 XPFood+200 XP----
Pizza+225 XPFood+225 XP----
Chicken+250 XPFood+250 XP----
Drumstick+275 XPFood+275 XP----
Luck Boost+1 LuckPotions-+1 Luck-3 minutes-
Ultra Luck Boost+2 LuckPotions-+2 Luck-3 minutes-
Roll Speed Boostx2 faster rollsPotions-x2 faster rolls-3 minutes-
Coin Boostx2 CoinsPotions-x2 Coins-3 minutes-
BIG DiceGuarantees a Big slime on next rollDice--Guarantees a Big slime on next roll-Mutation dice do not stack
HUGE DiceGuarantees a Huge slime on next rollDice--Guarantees a Huge slime on next roll-Mutation dice do not stack
Shiny DiceGuarantees a Shiny slime on next rollDice--Guarantees a Shiny slime on next roll-Mutation dice do not stack
Inverted DiceGuarantees an Inverted slime on next rollDice--Guarantees an Inverted slime on next roll-Mutation dice do not stack
Jackpot DiceGuarantees 3 bonuses and a jackpotDice--Guarantees 3 bonuses and a jackpot-Grants a guaranteed Jackpot Wheel spin

How to spend items cleanly

Items work best when they match the part of the loop you are actually playing. Food should go into slimes you plan to keep or fight with. Potions are worth saving until you can use the full 3-minute buff window. Dice should be used right before a roll where the guaranteed mutation or Jackpot reward matters.

  1. Feed low-XP food when a slime only needs a small level push.
  2. Save higher-XP food, such as Pizza, Chicken, and Drumstick, for slimes you expect to keep using.
  3. Start Luck, Roll Speed, or Coin Boost potions before an active rolling or farming session.
  4. Use mutation dice one at a time, since BIG, HUGE, Shiny, and Inverted Dice do not stack.
  5. Treat Jackpot Dice separately from mutation dice because it points at Jackpot Wheel rewards instead of a normal mutation result.

Quick item plan

Item typeWhat it changesBest timingWatch out for
FoodSlime XPWhen a kept slime needs levelsFeeding every duplicate just because food is available
PotionsLuck, roll speed, or coin gainDuring a focused 3-minute roll or farm windowStarting a potion before walking away
DiceThe next roll or Jackpot resultRight before a roll outcome mattersTrying to stack mutation dice

Why Power Fruits are separate

Power Fruits use a different system from Food, Potions, and Dice. They have spawn chances, powers, upgrade notes, and one-fruit restrictions, so they belong with slime powers instead of normal consumables.

Dice affect the next roll instead of feeding a slime or starting a timer. BIG, HUGE, Shiny, and Inverted Dice force their matching mutation, while Jackpot Dice targets bonus and Jackpot Wheel rewards.

Food feeds slimes with flat XP. Cheese starts at +75 XP, and each food row climbs by 25 XP until Drumstick reaches +275 XP.

Potions are 3-minute buffs for active rolling or farming. Luck Boost and Ultra Luck Boost improve luck, Roll Speed Boost speeds up rolls, and Coin Boost improves coin gain.

FAQ

Q.

How many normal Slime RNG items are Food, Potions, and Dice?

Slime RNG has 18 normal consumables in this group: 9 Food items, 4 Potions, and 5 Dice. Power Fruits use a separate slime-power system.

Q.

How long do potions last in Slime RNG?

Potion buffs last 3 minutes, so they work best when you are already ready to roll or farm.

Q.

Do mutation dice stack?

Mutation dice do not stack. Use BIG Dice, HUGE Dice, Shiny Dice, or Inverted Dice one at a time when you want that next-roll mutation.

Q.

Which Slime RNG food gives the most XP?

Drumstick gives the highest listed food value at +275 XP.

Q.

Why do some item lists show fruit names like Apple or Carrot?

Those fruit names belong to an older food naming set from before Power Fruits split into their own system. The normal Food set uses renamed items such as Cheese, Egg, Fries, Taco, Hotdog, and Burger.

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